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Posted: Sat Feb 25, 2012 11:59 am
Jasmine Anna Marie Langdon
Age: Her body looks to be about 17, but she is actually hundreds of years old. Height: 5 foot, 4 inches Weight: None of concern Gender: Female
History: Jasmine is an orphan. She was born into a rich family, but she was different from the other children. When she cried, or was upset something always happened. Her parents didn't want it to ruin their reputation, so they sent her to the orphanage before her first birthday. Throughout her childhood, she made almost little to no friends, due to when she got angry or hurt, something would happen to the kids. It got so bad that she was eventually outcasted, feared and labeled a "freak". She couldn't help it, Jas knew she would go crazy if she stayed in the orphanage, so she attempted to escape. She almost got caught by the owner, but she accidentally killed her on the struggle. Now a convicted felon, and only about 13 years of age, she was on the streets, living her life one day at a time. She learned to run away and trust no one. Once she hit 17, she stopped growing, she seemed to stand still. Running away to a realm of Tynastera, she learned how to control her emotions and her energy, learning what she can do and how under the Goddess GoldenMaiden. But, she missed the world, so she came back. Only to find it overrun by Zombies. And the story continues... Abilities/Strengths: -Empathy- Jasmine can feel the emotions around her of anyone. -Clairvoyance- she can see without her physical sight in the distance - Telekinesis- She can move things with her mind, but it must be within a 30 feet radius -Pyrokinesis- While training, her master taught her this, she can control fire within a 30 foot radius - Algesis- Her first ability... She's able to hurt someone physically with only her mind, but they must be within a 60 foot radius. -Triggering- She can program her mind to preform a specific task or to remind her of something when an outside element comes into play. -Mind Over Body- Can suppress the need of Water, Food, and Sleep for short period of times. -Mind Camera- She can see something and take a mental picture Weaknesses: -Vulnerable to energy drains -Her emotions. They can get hurt of fluxuate easily. Weapons: -her mind- Obviously. Et Cetera: Jasmine is very shy. But she will do what she needs in order to survive. She doesn't like killing people, but she has no mind killing Zombies.
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Posted: Sat Feb 25, 2012 4:05 pm
Emmerah Art drawn by the lovely Kitty Neko AKA Meari-the Dark Age: Unknown. Physical Appearance: 19 Height: 5'9" Weight: 59kg Gender: Female History: Born to a well off family in colonial America, Emma never wanted for anything. She led a simple, protected lifestyle. On her 16th birthday she met a young man who she later married. However, unable to consummate the marriage, her husband turned to other women to gratify his.. needs. Emma, going insane with anxiety and heartbreak, tore her own heart out. As she lay dying, she made a deal with a devil. She traded her still beating heart, and with it her emotions, for one of stone and forsook her human name for one, similar, but not quite the same. After that night, she met her colleague, Meari. The two now run a shop of sorts and deal in taking revenge on those who would take advantage of the heart of an innocent. What she can do: Emmerah can shape shift into a large greyhound, manipulate the emotional and mental state of those around her (she needs to be able to see them), completely remove pain from the memories of others (it requires a kiss), shift through timespace, communicate telepathically with the minds of sentient undead and read true fortunes. Weaknesses: Emmerah is not proficient with any kind of weapon. Emotions to her are as food to the living, the closer to true pain they are, the better. Weapons: Her only weapons are the claws and teeth of her greyhound form. Et Cetera: As Emmerah technically counts amongst the undead, she registers as such on any sensors that see her. She is, however, on the side of the living. Zombies are bad for business.
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Posted: Sat Feb 25, 2012 8:05 pm
character name:Coraline Viola OrtizAge:17 Height:5'4" Weight: UnknownGender:FemaleHistory:Coraline grew up as an orpahn, after her parents died in a fire when she was 14. She lives in regret thinking she was the one who started the fire. Many people accused her for killing her own family, so she was sent to jail for 3 years. After she got out she tried to get herself into the orphanage, but was declined. Coraline had no where to go. Untill she found a abandoned house. She lives in it for now untill she finds a new home. Abilities/Strengths:When corline was 10 she joined Karate class and was top student.Weaknesses: When the word "family" is mention she starts to cry softly.Weapons: A gun she found in the abandoned house under the old creeky bed, but has only 3 bullets.
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Posted: Sat Feb 25, 2012 9:57 pm
Username: bluedime7
Character name: Zengatsu/ Blue
Picture: As Of Right Now Dosn't Have One.
Age: 18
Height:6"0
Weight: 152
History: Zengatsu Is Actually The Alter Ego Of Blue He Is the Hate And Strength Of Blue.
Abilities/Strengths: Own Style Of Steping, The Abitliy To Wield 3 Swords At One time,I Can Release 4 Different Forms,Very High Speed, And Also Very Strong. The Rest Is Un Known.
Weaknesses: Tanuco
Weapons: 3 Katana's, Fist-Feet, And Break Danceing Style Fighting.
Gender: male
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Posted: Sun Feb 26, 2012 2:02 am
 Harbinger Age: 5 Height: Varies Weight: Varies Gender: N/A History: Designed by a special branch of Brolli Corps' biological warfare department, the Harbinger program is by far the most formidable zombie to date. Originally meant to be controlled, Harbinger broke free from its prison and killed those who had created it. Eventually led onto a boat along with other zombies made by Brolli corps, the boat was then set on course for America. Abilities/Strengths: Regeneration (Fast), Morphing Skin (Can create weapons with his skin, among other things), Zombie Affinity (Can control any zombie within a three-mile radius), Fast Movement (Can move around like a normal person...cannot run fast), Intelligence (Average human) Weaknesses: Can be burned easily because of the genetic makeup of its skin Weapons: Morphing Skin Et Cetera: If any zombie carrying the Regener-X virus is burned, the virus becomes airborne. Regener-X has a 99.99% communicability rate, and anybody infected with it becomes a zombie within an hour. (I see there is a lack of player-controlled zombie characters. Maybe this will interest other people, because there were a few other projects in the Harbinger line. Those zombies would also have various abilities.)
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Posted: Sun Feb 26, 2012 1:36 pm
  Noah Sebastian & Noel The Bird **********{23 Years Young} **********{Height: 5 ft 11}**********{150 lb.}**********{Male}**********{History}*****Noah was born in Japan but his family moved when he was very young to America because of his father's work. His mother was a private weapon's instructor, his teacher in the art of tonfa. His father's job paid very well so they could all live comfortably, his mother doing what she loved best. Sadly, Noah's father worked long hours Noah's whole life. His father was a stranger to him, and him to his father. His mother, true to her art in every aspect of life, taught him how to control his emotions from a young age and hardened him for battle. She kept him on his toes, so Noah's mind is sharp and has excellent reflexes, but is rather quiet and reserved for it. *****When people were turned into zombies, his mother was at a lesson in martial arts. Noah stayed home that day, in their apartment in the city he grew up in. He found out about the zombies from news channels that broadcasted the phenomenon. He tried to call his mother, but she never came home. His father's work was secret, so he never learned of what happened to him either. *****The pain of losing his family haunts him, but Noel helped him to recover. She landed on the windowsill that day and has stayed by his side ever since, her origins prior unknown. Noah loves Noel and named her for his mother. Together, they try to survive, constantly on the move looking for sanction. **********{Abilities/Strengths}*****Trained in the way of Tonfa, Noah can battle melee style, bashing with his normal tonfas and slashing at opponents when he attaches the blades to them. The extending blade projected from his tonfa is perfect for decapitating zombies. Noah is not afraid of blood or gore, and does not flinch from inflicting damage onto the undead. *****Because of his wealthy previous life, you may be surprised to know Noah is an excellent tailor himself. It was his hobby and it’s served him well now that he’s on his own. The intricate work helps him when he has to stitch his own wounds, and his training also allows him to overcome pain more than most. **********{Weaknesses} *****Noah cannot fight long range or more than three opponents at best. The blades on his tonfas can sometimes get caught on flesh and clothing by accident. During battle this delays his reaction time, because he will first have to free his weapons. *****He does have his personality flaws as well. Noah is skeptical to a fault, so magic and any supers can catch him off-guard, but for the most part it is hard to trick him. While he is mannerly but can have a sense of humor. If you can get him to laugh, consider yourself on his good side. He believes there is a lot to learn from observation, but hates it when people catch him at it. If Noel, his bird is threatened in any way he will do everything in his power to keep her from harm, so she could be considered a weakness as well. **********{Weapons}*****Tonfa with blades **********{Et Cetera}*****Noah's favorite color is black, and he will only wear tailored suits if he can help it. He loots malls and tailor shops for new clothes when he gets the opportunities. Sadly, zombies seem to share his love of malls, so he's had a few close calls over new leather shoes and polish. *****He has one bag, a (what else?) leather knapsack, with useful supplies he collects, such as things to trade (ammunition he's come across, small pocket knives, and the lucky can of soup). He still carries a wallet on his person, secretly filled with all the money he's got (he's got plenty) and his last issued ID. *****Meet the adorable creature Noel, a singing canary and Noah's companion. She's perfect for scoping out zombies up ahead, because (so far) none can reach her as she flies high in the sky.
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Posted: Sun Feb 26, 2012 4:23 pm
 Dr. Jacob Howard Age: 28 Height: 6 ft. exact. Weight: 139 Gender: Male History: Dr. Howard has awlays worked to help others, which is why he joined the medical career. In extreme situations people tend to change and go into a survival mode though. Jacob changed, like many other people in this living hell. Abilities/Strengths: Medical advantages. Weaknesses: Is mainly focused on work rather than whats going on around him, he is also blind in one eye. Weapons: Fists and a hand gun.
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Posted: Sun Feb 26, 2012 10:39 pm
 Prometheus (Caelan Hertz) Age: 28Height: 5'10"Weight: 165 lbsGender: male-gendered, male-bodiedHistory: Prometheus grew up in an orphanage on Earth, but as soon as he was adopted in his mid-teens by a German couple, it seemed that his horrible childhood had been forgotten. He excelled at school and all of his academics were of the above average quality. He used his intellectual skills to pass the Navigator initiation test when he was seventeen, and was enrolled into the Space Fighter program when he came of age a year later. His adoptive parents couldn't have been happier with how his life had turned out and were convinced that he was destined to do great things.
His first Fighter was assigned to him, but he had died in a Fighter battle, so he was assigned to Ashton Kaige. He couldn't get the Fighter to open up, so after a year and a half of being his partner, he transfered to another Fighter whom he had been socializing with more often. They were assigned new codenames, Prometheus for himself, and Icarius for his new Navigator. He loves Icarius and thinks the world of him, but he is not blind to the cruelty of his lover, and in fact tries to make excuses for his behavior.Abilities/Strengths: He has excellent communication skills and is quite good with technology. Prometheus is agile and quite strong for a Navigator since Icarius trained him to be that way. He works with his mind better than in fighting situations and is quite adept at adapting to challenging scenarios when the time calls for it.Weaknesses: His love for Icarius has made his somewhat oblivious to some of his greater flaws, and he generally doesn't see the horrible person that Icarius really is. He is not exceptional at fighting, though he can hold his own against one other opponent. He's not an excellent shot with any particular weapon and would likely miss if given the chance if firing by hand, though he is very good with computers and interface weaponry.Weapons: 3D version of a map that is able to scan the area and pic out buildings, streets and other such things, but cannot detect biotic things (not a weapon, but a tool). He has a plasma gun like Icarius, though he isn't efficient with it. he has a scanner built into the wrist on his Navigator suit for the study of foreign things; biotic and abiotic things. His helmet and suit are reinforced to be fireproof and generally puncture-proof, because Navigators are valued above Fighters for their skill and not the Fighters skills of shooting things with the weaponry on the ships and fighting amongst themselves like rabid dogs. Navigators are generally more protected and sought-after.Et Cetera:Personality:He's in denial about his feelings for Icarius. Though he thinks he knows him (and for the most part knows Icarius better than anyone else), he will never really see how uncaring of a personality that his lover has. Sometimes he doubts Icarius' feelings for him, but he clings to the hope that he is the only one who really matters to Icarius, and for the larger part of reality, he is. He's calm, calculating, but responds well to others and working as a team. He is one to rely on others, but willing to pull his weight in the group. He's actually generally a good person and does care for others and what others think, though he can be guarded if one insults himself or Icarius.Physical Description:Prometheus does have a bit of muscle on him, but by no means is he ripped with muscles.He has long straight blonde hair that reaches his mid-chest and prefers to keep it that way. He generally is more approachable than Icarius and has a kinder look to him. Prometheus squints his green eyes generally when he's thinking hard about something, though he's had his eye- sight corrected completely by future technology so he will never have need of glasses, even when approaching old age. He is generally clean-shaven, but if there are no resources to shave then he will let it grow out enough so that he can trim it back. He does not generally like to have facial hair.
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Posted: Sun Feb 26, 2012 10:41 pm
 Atticus Salvador Kowalski
Age: twenty-three Height: 6' 4'' Weight: 180 lbs Gender: male
History: Late in the Summer of 1987 a Mr. Dean Kowalski began his semester abroad, he was a young aspiring entrepreneur from New York hoping to culture himself during a year in England. Shortly after arriving in the country he met Samantha Monroe, a headstrong Brit with a penchant for drinking a tad too much and getting into arguments. The two soon began their terribly star crossed journey and before the year was they were married, but their happiness was quickly spoiled when Sammy was rushed to the hospital after collapsing during a lecture. The prognosis was dull, and it was revealed she had serious ovarian cysts and would never be able to have children, and would likely have to undergo a hysterectomy. But as the months passed the two held out hope that she would heal, finally Dean scraped together enough money (his next years tuition and school fees) to get his new wife the treatment she needed and she quickly got better, without the cysts developing into full blown cancer. Just days after she received a clean bill of health the two found out they were pregnant, with a miracle child that they named Atticus Salvador Kowalski (a rather silly name in retrospect, but a perfect choice to them at the time). Dean transferred his classes permanently to Manchester and the two graduated at the top of their class, even with the added responsibility of little Attie.
Even after their graduation the Kowalski's decided to raise their son in England. From a very young age Atticus showed signs of exceptional intelligence, even learning to read at the tender young age of three and a half, and entering a prestigious preschool. He excelled at nearly everything he did during these first years of life and was regarded as his parents miracle both in his impossible conception and talents. After four years the family moved Europe and became cultural nomads, the Kowalski's desired their child to learn from experience and travel rather than traditional schooling and while most children his age were beginning their journey of education he was far into his and trekking through Paris, Berlin, Madrid, and Rome. A few months before Attie was to tun ten, his mother's condition made a comeback with full force and the family was forced to stop their travels and settle in the French country side where she could receive treatment. This time his mother's cysts turned to ovarian cancer and she had to undergo aggressive chemotherapy, and his parents could no longer focus all their attention on him. He then began traditional schooling, starting boarding school in the fifth grade.
He once again did exceptionally well in school and his grades allowed him to gain many opportunities in class, though they prevented him from making many friends and the fact that he was not at all used to being around children his age made him a bit of an outcast. His mother went into bouts of intense sickness and remission for the next six years, until she became pregnant again and had to stop treatment. She went into a short bout of remission before Attie's sister, Ellery, was born, but soon after their second child came into the world the Kowalski's suffered a terrible loss. Samantha died after stopping treatment to protect her unborn child, and Atticus was brought home from boarding school to take over some of the responsibilities of the new baby. Soon after this tragedy, Dean moved the family to the states to avoid the painful memories his home caused him. Atticus was thrown greatly out of his element due to this, and for the first time being put into public school he was even more effected and his already poor social life suffered a greater blow since he had to essentially become a father at the age of sixteen.
His fatherly duties caused his grades to drop significantly, until his graduation when he got them high enough to get a hefty scholarship, which he used to pay for two full years of medical school at community college. Once Ellery was old enough to begin school on her own he transferred to a four year college and began getting his medical degree. The next two years, for him, brought back his former school successes, and he stayed near the top of his class, the thought of helping others in his mothers situation propelling him toward his end. Though his mother's illness and passing were what originally pushed him into the medical field but when the world began turning to zombies and his father and sister fled to an island off the South of France there was nothing left for him to do but abandon his school, pack up his s**t and start a mobile doctor's office with the little training and supplies he had, and of course kill some undead sons of bitches on the way.
Abilities/Strengths: Attie, of course, has quite extensive medical knowledge, and the resourcefulness to back it up, meaning he can treat most common ailments and injuries along with many of the more severe ones. He is a logical thinker and problem solver and has the natural qualities of a leader, and is able to unify a group and make friends with most people. He also has very good aim and knows his way around a gun due to many days spent skeet shooting with his father.
Weaknesses: He has a tenancy to misunderstand people due to his lack of social experience, and is often considered naive. He is not very good at hand to hand combat either, and if engaged in a fist fight with another he will most likely lose. He also hates to have anyone call him by his middle name or any variation of it because it reminds him of his mother and causes him quite a bit of emotional anguish.
Weapons: At his disposal, Atticus has a variety of medical and embalming tools taken from the university lab, along with his hunting knife, and a revolver he found before leaving school.
Et Cetera: Personality: In a few words Atticus is introverted, easy going, intelligent, and resourceful. Attie is introverted and unlikely to first initiate contact with other people, he has trouble making conversation though he is friendly and enjoys the company of others. Throughout most of his childhood, Atticus' contact with his peers was limited to children with whom he almost never spoke the same language as and who he only knew for weeks at a time or less, so he never learned the social skills that most children his age did, and he almost never had any long term friends. This lack of social contact fostered a life long dislike of large crowds or any situation when there was more than an intimate group involved. University was difficult for him because of the sheer amount of people, so nearly all his focus was put on school work which gave him many opportunity's to further his medical knowledge, even more than those in his classes.
Atticus is also very easy going, contradictory to his hard working attitude when it comes to most things when the time comes to stop working he is as relaxed as anyone and can't be bothered. He almost never gets into disagreements with others, even if they have differing opinions, he is unlikely to fight or even voice his disagreements, he is non confrontational and doesn't seek to make an enemy of anyone. His shyness often betrays his friendly nature though, and many people come to the conclusion that he is stuck up when he is only nervous or too busy inside his own head.Possibly his most significant personality trait is Atticus' extreme intelligence, he had never met a problem he didn't want to, or couldn't solve and he approaches everything with a logical and hardworking attitude. Since he was a child his intelligence has given him much success along with his resourceful attitude. Both his smarts and resourceful attitude have made him highly talented in many areas, especially medicine, though he is also gifted in mechanics, shooting, and navigation.
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Posted: Mon Feb 27, 2012 10:37 am
 Colby Jack Age: 27Height: 5'4Weight: 115lbsGender: Female, last time I checked.History: Colby was born and raised in Russia. She moved to America when she turned 20 to make a name for herself as an actress. Unfortunately, she was steered off the path of an aspiring actress by a man. She fell head over heels in love with him, became engaged and could only see him in her future. Even worse still, Colby Jack's fiance shattered her heart by ruthlessly cheating on her. With her heart torn to pieces and no more future ahead of her, she turned to alcohol. The alcohol shaped her personality from adventurous and free-spirited into a careless party-girl.
Colby wasn't on good terms with her family due to her alcoholic, party-girl tenancies and the fact that she left home for an egotistical career-hunt. She has a ridiculous arrogance and a boldness that tends to get her into trouble. She can keep the majority of it in check for when she worked, as a bartender in a local bar, spending what money she earned on alcoholic beverages from that same local. Colbs was almost completely by herself, apart from the occasional one-night stands she seemed to find herself waking up to every so often.
When the infection first hit Colby was on duty in the bar, wiping down the counter when an oddly decrepit man shambled in, growling at the few patrons at the counter. With mindless objective, the odd man ignored the greetings and lunged for a customer who was sitting at the counter, latching his mouth on the other's shoulder. With deft precision Colby smashed a bottle over the attacker's head as others tried to pry the assailant off of the poor man who was now enraged. As soon as the freak was pried off of the victim, Colby's mouth dropped. She had seen far too many horror movies to be ignorant to what the creature before her was. The bartender, didn't bother turning around as she ran for her apartment.
Colbs made herself a survival backpack, shoving first aid, snacks, water, anything she could carry into one backpack. Colby even put earplugs in the backpack to block out any screams or unwanted noise that came with a zombie apocalypse. She tied a small, baby frying pan to the outside of her pack and hit the road with a field hockey stick for a weapon. Colby didn't want to be alone in a world filled with zombies, so her first objective was to find people that knew what they were doing.Abilities/Strengths: Horror Movie Addict: She knows what to expect from a zombie apocalypse. Colby knows when running seems like a good idea and will do so without a second thought. She tends to quote movies and remind others of the stereotypes of said movie.
Heartless: If someone had gotten infected and had little time left of their humanity, Colby would feel no guilt for curbstomping them into the afterlife. She's also extremely egocentric, doing things simply to further her own chances of survival, not really caring about others. Colby wouldn't even hesitate at the idea of giving her body for a safe haven.Weaknesses: Alcohol. Colby can't pass up a drink, or a bottle for that matter. If she was sent off on a solo scavenging duty, she would most likely just come back with a few bottles of Grey Goose and call it a good job.
Gunshy. The woman doesn't know how to wield a gun properly and is afraid to pull the trigger. Gunshots scare her, and she isn't fond of touching them.Weapons: Field hockey stick, small frying pan and any melee weapons she finds along the way.
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Posted: Mon Feb 27, 2012 11:49 am
Age: 21 Height: 5' 3" Weight: 125 Gender: female (duh) History: Serrenedy was an average girl with less than average hobbies. No that's a lie-track is a normal hobby. So is modeling in some circles. Weapons crafting is NOT a normal hobby. Her mother died when she was about four and her father was in the army. After the fifth time being uprooted at age seven she had a mental breakdown and had to be hospitalized. Her therapist put down her foot and refused to let her go anywhere or do anything until she got something stable in her life. Her dad's idea of stable was letting her play with his guns.. Child services didn’t like that, she in every school she went to he put her on the track team. She did enjoy the guns, and he enjoyed telling her about them. So she learned to shoot, clean, proper storing techniques...the works . When she was twelve she wanted to know how they were made so with a LOT of begging she was allowed to visit a gun factory and see the melting process. She was so enamored that she begged to come back and try it for herself. It didn't work. When she was fifteen her father died. He left her the money he’d made in life and a pistol as homage to her love of guns. She took some of the money he left her and, since he could no longer object, found an old fashioned smithy in new york where they made swords and the like. She worked as an apprentice while she was in school. She never did learn how to make guns (The sword smith had known her father and been pre warned) but when the sword smith got too sick to work she got to get as much practice as she could ever want. When the zombie apocalypse she was running on the track with a guy that was flirting with her. He stopped fro a breather, she continued on. She heard him scream and turned around to see him being eaten alive. She ran back at them and shot the zombie in the head before she ran away. Once she got home she killed her mentor, melted down the swords she couldn’t carry into ammo, melted down the ammo she couldn’t carry into useless puddles of metal, and left. Now she can't carry around all of the items necessary to make the swords of course, but she tends to carry a few on her and if you can find some metal and a smithy she's your girl. Abilities/Strengths: Very physically strong, she carries around a few swords on her body and her lucky pistol. She is also quite fast from running track for so long. She doesn’t need that much food to eat or much to drink. She’s got decent stamina and making swords comes in handy Weaknesses: She doesn’t know when to quit, she’ll continue working until she’s passed out. She’s got A.D.D. and is often distracted by shiny things. She doesn’t pay attention to her body; she’ll continue walking until her legs spasm and won’t eat until she faints. She’s very paranoid. She’ll shoot at almost everything that moves and is prone to throwing out valuable metal to use it as ammo for her gun in her mini heater. She also needs a full sized old style smithy to create new swords; the mini smithy is only good for creating bullets, nothing bigger. She's also got trrible aim, due to the high amount of melee weppons she uses Weapons: lucky pistol on her left hipon her backon right hipusu. in armEt Cetera:She will go out of her way or even get herself hurt trying to reach sweet things.
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Posted: Mon Feb 27, 2012 1:07 pm
Name: Ventes Allaratus Nickname: Trip, Kool-aid Age: 17 Gender: Male Race: Warlock Side: Nazarene Personality: Trip revolves around laughter. That's what he lives to make others do. He is perverted enough to make some really funny jokes(But not too perverted), and has a serious sarcasm issue, but other than that, he is a calm, easy going, nice guy, who'll do anything to protect anyone even remotely close to him. Appearance: History: Trip lived in New Jersey with his family until he was about seven. When, his younger brothers demonic power was revealed. His younger brother, Toby, who was only about two, created the most realistic illusion recorded. The illusion ended up killing his mom and almost killing his dad. When the Catholic's came for his younger brother, he tried to keep them from taking him. His dad, on the other hand wanted them to take him. When Trip refused to let them take Toby, his dad hit him, trying to get him to go away. In retaliation, Trip used wind to create a wall between him, Toby, and the Catholics and his dad. He then picked up Toby and ran. It took him almost a year, going through the underground railroad for the witches and warlocks until he ended up in Canada, which was now a giant war ground. He headed west, and it took him two years to get there. His brother was now five, and he had tried to explain what had happened as best he could, only, he substituted Toby killing mom, for him killing mom. So, Trip was about eleven, when he was almost in Nazarene territory, when a Catholic patrol caught him and Toby. While trying to protect Toby from the patrol, he accidentally killed him, and had a mental break down. It was soon after when a Nazarene patrol found him, and he spent the next four years of his life recovering from the incident, and is now a healthy citizen of the Nazarene civilization. Though, if you mention family at all to him, he will quickly try to change the subject, to avoid the mental pain, and a potential relapse. Likes: The moon and stars, strong winds, swords, Dislikes: Red apples, Catholics, The mention of his younger brother. Weapon(s): A Katana which he wields back handed. Power(s): Wind Crush: N/A but open Other: He is very sensitive to the mention of his younger brother. Themesong: Skillet - Hero The other roleplay
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Posted: Mon Feb 27, 2012 3:58 pm
Name: Diego Nickname(s)/Alias(es):Solstice Race: Shinigami Rank: second division officer Physical Description: Solstice is a pale Caucasian girl. She has sky colored bangs, the rest of her hair is blonde curls that cling to her neck and shoulders. She usually has it at least partially clipped to her head. With a few strands braided toward the left side of her face. Seeing her with her hair un-clipped is not uncommon though. She has bright violet colored eyes with wine colored accents defining her iris. Her makeup is usually dont in soft colors with smaller defined details. Light freckles dust across the bridge of her nose and her cheeks. she has a small beauty mark above her lip on the right side. A silver bull ring hangs in her septum it is her only piercing. She has a thin, but athletic body and stands roughly at six foot. At the top of her right arm she has a daisy chain tattoo right beneath the shoulder. She wears light layered outfits and refuses to wear a shihaksho. Things she usually includes in all her outfits are scarves,vests, boots and gloves. She'll only wear a scarf in three ways, over her head, as a belt or across her shoulders. She has a bohemian meets metro punk vibe to her. Solstice has a cup size of C34 and also an eight pack. These two traits are rarely seen by others because she layers her clothing. Her styling choices tend to make her look very young despite her height. Estimates go around 15 -20. Noted Outfits:  , She also likes adding organic elements to her outfits. Personality: Solstice is very introverted and some may even call her anti social. The latter is not the fact. Although she tends to keep to her self the reason behind it isn't the norm. She has a habit to always analyze, weather it be people or her surroundings, or even the method of scenarios that happen in her daily life. She has a photographic memory and a form of OCD along with it. She'll often form opinions of people in her head based on her analysis even before she gets a chance to know them, preventing her from wanting to get to know them. She isn't aggressive toward people she doesn't wish to associate with. If anything she's passive to them. Social habits aside Solstice is a pretty caring person, and though her expression, and the way she carries herself wouldn't show it; she's also pretty sensitive, another reason why being social isn't one of her best abilities. She's very opinionated and has a thought about any subject matter, most of the time she's very open to share her thoughts, and even more willing to debate anyone that disagree's with her notions. Some people think she likes to instigate, while others think she just likes being a know it all. Due to these indifferent social traits its not uncommon for people to dislike her, not usually getting opportunities to see any side of her aside from the argumentative one. When faced with an issue she's bound to take it on from a tactical stand point, rather than head on, or searching for assistance. She's stubborn and hot headed, although not usually hostile she does get quick tempered. Zanpakutou: Zanpakutou Spirit: Name: Re-za tori Translation: Laser Bird Re-za Tori has a very human appearance. She is a pale scrawny number with short turquoise hair cut in the style of a banged bob. She has Alchemist eyes that are sometimes shaded by pink glasses; Usually they rest atop her head. Around her neck she wears thick blue and black DJ head phones, striped along the band. Her ensemble accesories asside is very simple. Just a layered cream colored slip. Beneath her slip she wears bondage pants and black combat boots embroidered on the bottom, when she walks in impressionable surfaces it leaves flower prints in the wind; being the embroidered detail.Transparent thread wraps over one of her shoulders and around her back holding a silver canister. Inner World: A thick tropical forest. Sealed Form: The sealed form is a katana, however calling it standard issue would be a lie. The guard peals back in pedals that resemble a tuber rose. Spiraling down the hilt from underneath the pedals is a white gold grip that resembles a twisted stem. Hilt and guard included this katana is 2 feet long.( Shikai Name/Release Phrase: "Fly Reza Tori" Shikai Description: After her release phrase the transition to shikai begins as green energy partials form several feet away and fly rapidly forward in the shape of elegant wings. Arching at each of her shoulders they flare and then slowly begin to fade. As the green hue fades into dust in the wind the ensemble worn by solstice begins to change. Her boots transform. A white base with lime green detail around the footing. She also gains a pair of white finger less gloves belted around he wrists. The cylindrical silver sheathe to her weapon resides horizontally at her waist. After withdraw of the sheathed weapon the weapon is revealed to be constructed partially of reishi and partially titanium. The blade resembles a lime colored light saber. The light is concealed within a metallic holster. in green.The light is holstered in a cone of white futuristic shaped titanium. The holster is constructed in an abstract architecture of spiked and smooth layers of titanium woven into each other, and the hilt. At the bottom of the hilt is a chain loop and a chain as long as the wielders arm span. At the end of the chain is a ball that connects back into the top of the chain. (The ball can also emit a second reishi blade half the size of the first.) The thickness and length of the reishi beam varies on the amount of reishi is emitted in the area. Shikai Powers: The outfit change in shikai is not just for looks. The bottoms of the boots emit high density pressure that gives their user flight. The gloves allow her to take hold of her own excess reishi and mold it into weapons and shields at her disposal. When used as a shield whatever strikes the surface will be countered back toward the original castor. The titanium canaster may also be used to holster a manipulated beam rather than the standard beam. (Not obtained yet) Bankai Name: "Pick the life from their bones Banteki Re-Za Tori" - Savage laser birdBankai Description: The transition from Shikai to bankai is not very drastic. Aside from gaining neon shaded visor goggles nothing really changed. Her weapon will dematerialize, then re form in the goggles over her eyes. Bankai Powers: In alot of ways this bankai is just a strengthened version of shikai. With the gloves she is still able to manipulate and sculpt reishi around her, however like this there is no holster, she must build every part of the weapon. Clothing abilities: Visor: The visor changes the way that it's user views her surroundings. The format of the world is now very similar to art programs like 3DS Max and photoshop. Except instead of operating it with a cursor, she sculpts anything she needs with her manipulation gloves. With the visor she can also see reishi physically. Gloves These gloves absorb and manipulate reishi. The manipulation alters via her hand movements, she has to sculpt the reishi like a potter into place. Boots Emitting from the design on the bottom of the boot are a blinding neon glow and pressure plates that allow the user to fly. The bottom of the boots can also collect reishi in a simpler form than the gloves. Other abilities: Channeling: In essence this bankai is one giant art program, and as such there should be a tool box, methods of making strokes asside from the basic glove tool. And there are, while wearing the gloves any utensil held by the user is able to make an artistic stroke with reishi. From a pencil, to paint brush, to fork, or chop sticks, whatever it be it'll make a mark unique to it's physical self. Special Accessories: Dog tags: At the bottom of her many layers, tied around her neck Solstice wears a chain that holds two dog tags. with illegible scipt printed on both. Sewing kit: No bigger than a clutch bag Solstice carries a plastic, plaid sewing kit. Inside are needles, thread, mini scissors, a seam ripper, and a few other key items. Skills/Abilities: * adequate seamstress * Practices Yoga * Speed reader * Trained Adequately with a hand gun; good aim. * can type 60 words per minute. Kidou: Bakudou: 1. Restrain (Sai) 4. Crawling Rope (Hainawa) 8. Repulse (Seki) 9. Strike (Geki) 9. Disintegrating Circle (Hourin) Hadou: 1. Thrust (Shou) 4. White Lightning (Byakurai) Biography/History: Life Although Diego had been in an average enough house hold, she was doomed from the start. She was born with a heart condition. It wouldn't impact her greatly through out life at all, but it was expected to shorten her life span severely. The thing is, she was basically a time bomb, faith had a predetermined course for her, and it was an unexpected death. Her father had wanted a boy, which is were the name Diego began; It was in the family. His father had just passed and he wanted to pass it off to his next kin but failed to produce a sperm of his likeness. She always resented her parents for naming her Diego, not that her middle name, Margret was any better. Diego was the youngest of three children. She had two older sisters Helena and Melisa. They were only a year apart from each other, but acted like twins. Of course the two of them were eight and nine years older than Diego and never really formed bonds in her childhood. There isn't much that Diego personally remembers back from those days, she didn't actually stay in that setting for too long before she ran away and never came back. She lived with her family in a knock off wanna be suburban setting untill the age of ten.
Her mother was a waitress, as far as her children knew she worked at the Ihop 5 cities over, although this was a lie to cover up the grotesque nature of her actual job, which Diego saw many years after leaving. Her father was a factory worker for a company that made steel window panes. She and her sisters were always being left in the care of some sort of sitter, most of which were hardly qualified, too clingy, or just plain out freaks. With her sisters always running off by themselves Diego spent alot of time by herself, since her main interaction with people was in sitters for the first few years of her life she learned to avoid people which ended up a trend for her socially later in life. When she was old enough to attend school she didn't make friends easilly, actually she was bullied very frequently. At this stage in her life she was pretty submissive to it all. With time she grew colder mentally. She didn't like her siblings, or even her parents. She just didn't have any ties so she left. And at first running away was the better option. She lived by her own rules, and did what she wanted but when summer turned to fall and than winter her survival instincts were challenged.
It was cold, and she was thin and starving, the people on the streets in the warmer seasons were kinder. The vendors had more open hearts and the folk that she saw that saw her back, as the homeless girl on third Avenue; they were warm people. When the weather grew wet, dark and cold, the personalities of the folk in the city also changed. Its the very reason Seattle has a high suicide rate, the weather makes people unpleasant. At this point in her life Diego had formed a habit of getting up and leaving when things got too disappointing. So that's what she did. She got up and left again, traveling down the road hoping to find a better way to live. One night while walking a man attacked her. He wanted far more than just her money and for the first time in her life she ignored the voice in her head that told her to stay submissive to problems. She had a face covered in dirt, ratty hair, and stains of mud damaged her clothes, yet the look in her eye was not defeated, she kicked him in the chin and grabbed a bottle laying broken by it's neck near by and slit his neck with it. Then stole what he had on him. For the next few years she squatted in various areas across the country. She stowed away in boats and compartments, she learned to live to get by on close to nothing. She saw parts of the city others wouldn't discover until many years later, if ever at all. When she was 14 years old she was living in LA she got there while stowing away in the cargo hold of a luxury liner. It wasn't the friendliest city in the daylight.. Diego was still just squatting were she could manage to go unnoticed. She found an abandoned house that's windows were boarded up and the lawn was a mess. She lived there for a few months and actually made herself quite comfy. There was an old sofa that was torn apart in the back. The water and electricity was still on. The upstairs had three rooms in a walk around format that ends with a stair case to the basement. The door inside however was locked. Which didn't bother Diego one bit in the slightest. Until the day she found out why the door was locked, and what was going on in the bottom level of 'her' house. Too keep it short, the operations happening beneath the ground were of a sketchy variety. After the discovery she continued living above till one night the stair case door swung open. She had been in the opposite side of the house and heard it, afraid of what would happen if she were found she fled. At this point she was already a young teen and she was more capable of living in the streets of the city. However that time developed her persona, she became a stereotypical street rat, a bratty punk. but this phase of her life was abruptly cut off when soon after she got involved in street wars. She had joined some gang, she didn't really know what their message was, she just liked wearing the color, yellow and she had been bored and wanted to get involved in something mischievous. She was in over her head without knowing it. The third scramble she attended she was shot in the chest, along with that bullet 6 other bullets flew through the gun, grazing people left and right only a few other went deep. One person died, but the mass effect were those that stood by and saw it, several cars peeled out leaving 4 including herself on the streets.
She lost a lot of blood, passed out and woke up surrounded in white. It took days before she managed to push some answers out of people, but even once one answer was given she was left thinking of others. She was in a hospital, and an officer had come in to ask her questions. At the time she was less than cooperative. However they managed to figure out she was a homeless teen. They shipped her off to an all girls group home across town were she was forced back into a common society. She was kept there till she was 18. The institution had tried very hard, and seamingly spent alot of money to make themselves appear to be a private all girls academy. However it was obvious that in the walls of the 'Academy' there were girls with back stories far more tragic than Diego's.
When uprooted from the streets and taken in for her injury no one ever managed to get Diego's name out of her. She gave them a fake name, Solstice. And since then it's the only name any one has had to identify her as.
Her time in the Academy was very lonely, she opted out of making conversation with the people of this forced habitat and instead kept to herself solely. When she was released she got a job, and rented her own apartment. Five months after she moved in she was hit by a large truck while crossing traffic. She had a near death experience while she stayed in a short coma, were she claims she saw soul society in dreams previous to ever dying. She lived for 3 days after that point and then died when her heart ruptured coincidentally.
Soul Society: The days between when Solstice was hit by the car, and the day that her heart eventually burst were all blurred together in her mind. As she rested in that coma before hand she saw foggy delusions into the world she was later brought. In fact thinking back she couldn't recall any time as a whole after her death. Just a heavy warm sleep, and being greeted by that first soul in Rukongai. When she first found herself in the third district she was resting in this old ladys bed. She explained to her that she was a retired nurse and that a soul reaper had brought her here through the senkaimon. The old woman spoke kindly of the reaper although Solstice didn't remember him herself. For a while after that Solstice stayed with the old woman and helped her with chores in return for the spare room. However she later opted into finding her own place in this new world. She explored a few districts of rukongai. She found that in alot of them it was a trend to pick fights and assert toughness, some men felt it was exceptionally easy to pick on those thinner and smaller than they while passing by, and although Solstice definitely fit that description it was a fairly deceptive one. Although she wasn't the best, and it did ocur that she would sometimes be beaten in a scrimmage, she happened to have a pretty good streak in her favor. This alone pursuaded her to do something a little more meaningful with her life. And she entered the soul reaper academy. Powers: basic kido, very minimal chiyudo spells
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Posted: Mon Feb 27, 2012 8:12 pm
(picture or physical description. Does not have to be anime-style) Blond hair, blue eyes.
(character name) Empress Dee Bogard Age: 32 Height: 5 feet Weight: 125 lbs Gender: female History: A travelling queen with no paparazzi behind her back. Wanting a new thrill in her life, she decided to take a look into the world of zombies. She had heard many legends about these "horde" style creatures, but she had yet to meet one. She did not believe that all zombies ate flesh, nor did she believe that all zombies gave crushing hugs. She did believe, however, they were a form of the undead and were just misunderstood like so many other mythical creatures such as Bigfoot or a Beavcoon. Abilities/Strengths: through intense physical contact my character can borrow another's abilities. In the case of zombies, I can become a temporary zombie if one should give me a crushing hug for example. Weaknesses: I can be bossy, I can be a bit...perverted at times, and when it comes to dogs, I am a true sap for them. Weapons: Swords, archery sets, hand-to-hand combat. Et Cetera: Having many kings, let's just hope I don't get a zombie for a new king. Tee hee hee.
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Posted: Wed Feb 29, 2012 7:56 am
hairfacebody type Sally (Patient 1773) Watson Age: 13 Height: 4" 8' Weight: 100 Gender: female History: Is Sally could remember, she'd tell you she'd always been a bit unstable. She'd tell you that when she was three years old, she almost killed her family by turning on the gas burners. She'd tell you that when she was four, she started torturing small animals. If she could, she might tell you that when she was starting school another child made fun of her and that she put them in the hospital. She might tell you that her school career ended with that particular school when she blew it up. She would probably want to say that C.P.S. came for her and she was happily given, but that she returned home with blood on her and the counselor never showed back up. She may even tear if she were able to tell you that her family was afraid of her. She might get angry if she could tell you that when she was nine they locked her up in an asylum to do all sorts of tests on her and kept her doped out of her mind. She might tell you all that if she could, but she can't. When Sally was ten they discovered the drugs didn't sedate her quite as well as they wanted them to. There was a 'battle' on the morality issue for all of four months as they discussed weather or not it was right. Twenty six weeks before she turned eleven...Sally was started on Electroshock. The doctors thought it worked due to her lack of anger, only to find out with the next death that all it did was destroy her memories and emotions along with the last half sane part of her brain. She knew something was off, and so started tonging her pill and avoiding the drugged food. When the apocalypse started, the doctors panicked. They set the inmates free and locked themselves in the cages. They thought they'd be safer there. The head doctor himself went to Sally's cage. He might have thought he'd be better off in solitary confinement. He probably wasn't expecting her to rip out his throat. She stole his keys and went upstairs to his office. She took a letter opener and ripped the arms off the straight jacket. She stole his doctor's bag, his gunpowder (he was a collector, stupid but useful), his zippo, and a box of matches. She went down the chute into the laundry room and brought up some dirty laundry. She went to the kitchens, turned on the gas, and soaked the laundry in lighter fluid. She took the laundry and lighter fluid with her, dropping a piece of laundry every few feet. When she was far enough away, she dropped a match. The laundry trail ignited and the building blew up. She searched for a bit and found a chain (maybe it was on someone's pants?) She used it to attach what was left of the lighter fluid to herself. Then she sat down in the middle of the mess, grabbed an arm, and started eating. She was really hungry. Abilities/Strengths: Very intelligent, very good with flammable objects, good planner, can survive for a while with little to no food or water. Has no fear, does what's needed, low morality.Pyromaniac Weaknesses: Psychotic, quick to anger, bad at working with others, more than a little bit... off. Very physically week. inconsiderate. Weapons: Matches, lighter fluid, gunpowder, whatever's in the bag. Et Cetera: Current outfit: A now sleeveless straightjacket that fits more like a dress. Orange prison pants, a chain belt attaching a large jug of lighter fluid. No shoes.
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