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The Town Taunts Hadou

Hilarious Werewolf

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PostPosted: Thu May 31, 2012 7:42 pm



User Image

XxSpiralXXXXXXX
[ Spiral. Energy. Power. ]


【clan or bloodline?】
Bloodline


【history.】
The spiral is that of untapped pure manly power, allowing the wimpiest of children to become the manliest men of all of manlyville(if there's even such a place that exists). The beginnings would start all the way back when the first shinobi world war had begun and the shinobi of the east wished to cross over to the shinobi of the west yet were stuck underground, taking care of enemy earth-using shinobi. One man by the name of Animak Teppelin, used the hidden and untapped spiral power in order to burrow from the underneath and reach the surface, leading the people of the underground in the east to the light above them. Against the earth users, the use of the spiral power in Animak's possession, completely destroyed every shinobi that stood in their path and soon, they reached the west and went for higher goals...to reach the heavens and go far beyond and with the help of Animak, who knows? Maybe they did reach the heavens and went farther than that. Word of his great courage spread far and wide to millions and not only that, so did his remaining spiral power on the day of his death, it spread to those who were willing to receive it and make their own.

【description.】
The spiral power deals upon emotions and drives them to gather strength from the chakra within, once this chakra is tapped into, the user of this bloodline becomes an unstoppable and unmerciful powerhouse, hoping that one day, their drill shall pierce the heavens!

【rules to follow.】

  • YOU ARE A MAN, A MANLY MAN[Even if you're a woman]
  • Spiral Power IS your chakra and can be manipulated, your own chakra but NOT others!
  • Emotions drive the bloodline's strength, having none makes this bloodline useless to you.



【weaknesses.】

  • You will keep fighting until the very end, you will feel pain but not be hindered by it
  • When you use spiral energy, you are using your chakra...remember that!

【strengths.】

  • Speed AND Strength are raised by one rank when having this bloodline
  • You will feel pain but not be hindered by it
  • Your reaction time and perception of attacks is higher than others

【--Spiral Power's passive abilities.】

  • --Spiral Energy Manipulation--
    --The user can shift their chakra into anything(battle-wise) they need in order to fight and survive in battle BUT only one thing at a time.

  • --Spiral Energy Gain--
    --Every time the user takes a hit or receives a hit, they gain spiral energy, less for making hits and more for being hit. Depending on the rank, the spiral energy number increases.
    Genin -- 3 pts. Increase, If damage is taken, 5 pts.
    Chuunin -- 6 pts. Increase, If damage is taken, 10 pts.
    Sp. Jounin -- 9 pts. Increase, If damage is taken, 15 pts.
    Jounin -- 12 pts. Increase, If damage is taken, 20 pts.
    Sannin -- 15 pts. Increase, If damage is taken, 25 pts.
    Kage -- 18 pts. Increase, If damage is taken, 30 pts.


【--(bloodline/clan name here)--'s techniques.】

  • --Spiral Weapon [Genin]--
    --User creates a weapon using their spiral energy to fight and it can ONLY be manipulated by the user and the user alone. The user can shift the weapons form into other weapons and can even cause the weapon to explode, having the force of 4 paper tags being attached. It costs chakra to create and shift weapons every time that its done.

  • --Spiral Defense[Chuunin]--
    --User creates armor or a shield in order to defend against elemental attacks, the element defense blocking is only used for one element at a time per post and cannot quickly shift between element defense in the middle of one post to protect against different elemental attacks from all sides. A barrier can also be made to protect yourself from attacks from all sides. The shield costs the Chuunin chakra while the armor costs double the Chuunin chakra cost.

  • --Spiral Heal[Chuunin]--
    --User repairs a limb or heals themselves of cuts and wounds yet it takes one post to charge and one post to use. Repairing a limb takes a full 25 pts. to do so and then you must wait 10 whole posts in order to use it again. Healing wounds costs 5 pts. per wound healed and after all of the wounds are healed, the 10 post wait is needed.

  • --Spiral Burst[Jounin]--
    --User controls and manifests the energy within and then releases it as a large burst of energy and knocks back anyone nearby, not only that, but the strength of it creates a crater underneath the user and has the strength of 7 paper tags.

  • --"Lemme See You Grit Those Teeth!"[Jounin]--
    --The user concentrates spiral energy and then channels it to their fist, with one serious punch, the user can break the jaw of the opponent OR destroy their teeth with the mere power that comes from the punch. The attack using the spiral energy has the ability to wake people up from delusions and being corrupt.

  • --Core Drill Punch[Sannin]--
    --The user launches a drill-made fist towards the opponent's chest and releases a good 1/4 of their chakra into the chest of the opponent, the punch leaves a hole in the opponent's chest and leaves a hole through the bone, skin, muscle, and STRAIGHT through the heart as well, making this attack, truly fatal.

  • --Spiral Combination[Kage]--
    --Requirements: MUST BE A PUPPET USER FOR THIS TECHNIQUE
    --The user combines their custom puppets(the puppets must be applied for and must be able to combine, no bs combinations) together in order to become one stronger and more powerful puppet, driven and controlled by the spiral energy within the user. The puppet's rank rises 2 ranks higher and their weaknesses become combined as well.

  • --Giga Drill Breaker[Kage]--
    --The user concentrates spiral energy all over his body and forms that of a gigantic drill in his hand and then charges straight towards the opponent, the drill will then bore into the body of the opponent and kill them, leaving them to die in a gigantic and much badass explosion while you pose and if you think that this technique will never work...Just who the hell do you think I am?! The spiral energy is almost entirely gone after the use of this technique and its mainly used for that of a suicide attempt, taking the opponent with them. If medical attention/rest isn't take soon after the use of this technique, the user will surely die.


【additional comments.】
ROW ROW FIGHT THE POWAH

【restrictions.】

  • No Demons, Angels, Cursemark
  • No Clan, This Bloodline takes that up
  • No Elements, Spiral energy IS your element
  • THIS BLOODLINE CANNOT BE IMPLANTED


-Race created by --Hadou and BB--


User Image

XxKyouzou SekenXXXXXXX
[ Reflect. Mirror. Opposite.]


【clan or bloodline?】
Bloodline


【history.】
Kyouzou Seken has lasted throughout time, hidden within the shadows and darkness, no, it was hidden throughout that of the people's mirrors. Within an opposite mirror, viewing the world from a reflected vision, the opposite land was that of the complete antithesis of justice and righteousness. Its like a reflected hell. This world has lived throughout time itself, watching, waiting for a chance to strike.

【description.】
Kyouzou Seken has that of the unique reflection manipulation, it was said to be better than shadow manipulation because even in light, mirrors and reflections can still be used. In rain and ice, reflection can be used.

【rules to follow.】

  • Those who carry the Kyouzou Seken are narcissistic, no one else can see their reflect BUT the user sees themselves as drop dead gorgeous.
  • You cannot BE of the Nara Clan with this Bloodline.
  • Anything can obstruct a reflection, be wary of where you use and place them


【weaknesses.】

  • Weak to Taijutsu and Weapon users, any, if not all, physical combat obstructs reflections and that is HUGE no-no for reflection manipulation. Earth techniques are also a great weakness of the Kyouzou Seken
  • No elements
  • Frail Bodied

【strengths.】

  • User is given 3 sub-elements, these sub elements are given 1 rank boost in strength when used, up to Kage for the first two and the last one can only be learned up to Chuunin.
  • Speed is boosted by 1 rank
  • Have high perception and reaction due to them always being the one who mimics and never IS mimicked

【--Kyouzou Seken--'s passive abilities.】

  • --The Reverse World--
    --The user can always move from place to place by using reflections in mirrors, water, etc. While within the reverse world, the user's wounds are healed and the user's chakra is restored BUT it CANNOT be used in battle.--

  • --Reflection Manipulation--
    --The user has the ability to conjure forth mirrors of big and small OR manipulate the water in order to be made as a temporary reflection. Depending on rank, is what depends on the size of the mirror or the quantity of use of water and other such things like that.--

【--Kyouzou Seken--'s techniques.】

  • --Reflective Land[Genin + Depending on Rank]--
    --The user makes the ground into a reflective surface, allowing for him/her to use the reflective techniques more easily. Depending on Rank, the user's range of reflective land varies. The amount of chakra given is equal to the rank of the range AND if a shinobi of lower rank tries to use the reflective land technique with higher ranking range, it costs double the amount. This technique can only be able to follow the user when the user has become kage rank.
    [Genin - 3 ft.]
    [Chuunin - 6 ft.]
    [Sp. Jounin - 7 ft.]
    [Jounin - 9 ft.]
    [Anbu - 11 ft.]
    [Sannin - 12 ft.]
    [Kage - 15 ft. and the field is allow to be moved]


  • --Reflective Object[Chuunin + Depends upon size]--
    --The user can give a reflective property to an object, depending on the size of the object, the chakra cost varies--
    [Small Projectiles(Kunai, Shuriken): 5 pts.]
    [Large Projectiles(Fuuma Shuriken, Giant Swords, etc.): 10 pts.]
    [Allies(it would be like shiny oil upon the skin): 20 pts. FOR EACH ALLY]
    [Small, Medium, Large Animals: ]
    [Objects(Small, Medium, Large; ex. trees, walls, buildings, etc.): Small: 10 pts.; Medium: 20 pts.; Large: 30 pts.]

  • --Refracting Soul [Jounin]--
    --The user can have an attack pass through them(projectile or physical-wise) and bend at an angle(breaks the limb if its a physical attack) as it passes through BUT it must be on the same post that the technique is used and cannot be held for more than 1 post. On that same post the refracting soul technique will end. This technique can only be used three times per battle. Attacks of physical and ninjutsu techniques(just simple physical attacks CANNOT be refracted, ONLY techniques) can only be refracted IF its of the same rank and lower --

  • --Mirror Making[Genin]--
    --The user conjures up a mirror within their vicinity in order to use their reflective-based techniques OR OTHER techniques.--

  • --Perception of the Reverse World[Depends upon the rank]--
    --The user sends out a field around, depending upon the rank, the range of the field varies, but, while within this field, the opponent's perception of direction is altered, reversed you could say. Up is down, Left is Right, In is Out, Toward is Away, etc. BUT this can also be tricky, since and also dangerous, since, the opponent can also catch on to how it works and trick the user into being harmed. The range of the field goes like this:
    Genin - 4 ft.
    Chuunin - 8 ft.
    Sp. Jounin - 10 ft.
    Jounin - 12 ft.
    Anbu - 14 ft.
    Sannin - 16 ft.
    Kage - 18 ft.]--

  • --Reflective Image Clone[Genin]--
    --The user can bring forth reflected images of themselves to attack the opponent, they ONLY come from reflected surfaces. These clones cannot be destroyed UNLESS you destroy the reflective image from which the clone appeared from(cause ripples in the water, break the mirror, etc.).--

  • --Reflecting Vision[Jounin]--
    --If the user is "hit" with vision catching genjutsu, the user can turn their eyes into a complete reflective surface and send the genjutsu back to the opponent "ranmaru eye or sharingan eye effects" and all. Does not work with touch, sound, etc.-based genjutsu.--

  • --Man in the Mirror[Chuunin]--
    --The user sends the genjutsu to the sight of the opponent's reflection or even the user's own reflection, when the opponent sees their reflection or the user's reflection, the genjutsu is cast. It starts with the opponent looking at himself in the "mirror", the man/woman in the mirror reaches out and pulls them in, switching places with them and trapping the opponent within the "mirror". The reflection of the man/woman then pulls out a hammer and destroys the mirror with one mighty swing, supposedly killing the opponent. In reality, the opponent is too busy staring at his own reflection with the look of pure lust.--

  • --7 Years Bad Luck[Chuunin]--
    --The user sends the genjutsu to the reflection as it is destroyed by the opponent which activates the genjutsu immediately. The mirror breaks and the reflection screams out of pure fury before shattering into nothingness. Bad luck strikes like a ton of bricks as buildings, boats, animals of the forest, whales, the summons themselves, everything comes out to kill the opponent but in reality, the reflection is still there and the opponent is too busy staring into the reflection in silence, not moving.--


【additional comments.】
ಠ_ಠ

【restrictions.】

  • NO NARA CLAN
  • NO ELEMENTS
  • 3 Sub-elements, able to learn Sannin for the first two but only up to Chuunin for the last.
  • NO SEALING SUB-ELEMENT


  • Head:







-Race created by --Hadou--



User Image


XxShounetsujigokuXXXXXXX
[ Hell. Flames. Burn. ]


【clan or bloodline?】
Clan

【history.】
As more and more children were born throughout the shinobi world, one particular birth was truly strange, it was because the birth was from a demon mother and a mortal father. Like a devil's poison, their love was insufferable...but this love was parasitic, they would never leave each other's side, the man was being used and would continued to be used by this devil woman. Upon their first night of having intercourse, the blood of the demon mixed with the blood of the mortal, twisting and fusing with the child that would soon be born unto them. Throughout the age of the demon child, his flames...his blackened flames grew bright and unmatched by any other, but at this cost...he was insane, driven by madness and was also internally ill.

【description.】
Shounetsujigoku is a clan for those who wish to be advanced fire users.

【rules to follow.】

  • This clan places you in constant sickness, coughing up blood, etc. Within battle, you show no signs of it, but outside from that, its much more obvious.
  • You are considered evil, a demon, you could be a kind demon...but it wouldn't fit at all.
  • As like the nine-winged angel, your blood is black but not able to be manipulated ALTHOUGH it is highly flammable.


【weaknesses.】

  • Water is like complete poison to you, it will give one rank stronger if hit by it and leaves a burning sensation upon the member of this clan until its removed
  • The Joukai give one rank stronger damage if a light technique hits you.

【strengths.】

  • Fire techniques of any kind are boosted by one rank and take two less posts to learn
  • Fire techniques require no handseals
  • Fire techniques of your own and fire in general can be manipulated from within the user and all around BUT NOT from the opponent at all.
  • Fire techniques of the opponent's are lowered by one rank when used against you.

【Shounetsujigoku's passive abilities.】


  • --The Sins of Man, The Tainted Flames--
    --Opponent's water techniques pit against these fire techniques are lowered by one rank in strength. The flame's color is dependent upon you. Sand weakens the flames but does NOT stop them(unless of higher rank than the user), it lowers the rank of the flames by one.--


【Shounetsujigoku's techniques.】


  • --Outrage(Genin)--
    --The user explodes flames from every cell and pore of their body, giving burning and explosion damage. It equals taking one explosive tags, if caught in the explosion.--

  • --Don't Touch Me!(Genin)--
    --When the user is touched by the opponent, they can immediately activate this technique and burn the opponent's hands, harming it to gain first degree burns.--

  • --Rage of the Demon(Jounin)--
    --The user sticks their middle finger into the stomach of the opponent and sends flames onto the finger, the flames on the finger are strong enough to burn a hole into the opponent, through the flesh, muscle, arteries, and bone(except for Kaguya and Black Metal)--

  • --Blazing Afterimage(Jounin)--
    --When the user is supposedly struck and leaves an afterimage in their place, they can then cause that afterimage to light on fire and catch the opponent on fire as well. The flames would give them second to third degree burns. Can only be used twice per battle--

  • --Madness of the 7 Circles(Jounin)--
    --The user places the opponent into a genjutsu where they have to face themselves if they were the complete embodiment of the 7 deadly sins, each version of them given a strong aspect and they can never die. The only way to break out of this genjutsu is through pain.--

  • --Combustion(Jounin)--
    --The user places the opponent within a genjutsu where their entire body is enveloped within a bright golden flame, as they attempt to put it out, the flame will grow larger, brighter, and change color, increasing the heat as well. The cycle of flames end with Amaterasu black and can be kai'd out of.--

  • --Embodiment of the Flame(Jounin)--
    --Conlsider this a fire sage mode technique, like the lightning sage technique, while it is active, the user is given a boost in strength and speed. While in this mode, fire techniques do not need handseals and the chakra cost for higher ranked ones are lowered to that of the user's rank.--

  • --The Demon Lives(Kage)--
    --Any liquid(saliva, urine, etc.) released from the user is not only flammable but also explosive, highly explosive. With the use of this technique, it sets off the liquid in a gigantic explosive burst of flames, these "explosions" are able to kill a shinobi of lower rank and severely harm shinobi of the same rank.--

  • --The TRUE Demon Sage Mode(Kage)--
    --The user's body takes a more demonic effect and the abilities of this TRUE Demon Sage Mode vary upon the shinobi(needs to be applied for in the customs, or at least run it through with the crew). But, in general, your touch has become extremely dangerous to others, able to burn flesh and clothing, even weapons of steel strength and lower. Wings and a tail are given along with horns which is optional--


【additional comments.】


【restrictions.】

  • No Implants
  • No demons/angels/cursemark

    Owners of the Clan:
    Head:
    1. Yuto Heiland (bb3000ae)
    2.
    3.
    4.
    5.


-Race created by --HAD0U--
PostPosted: Sun Jun 10, 2012 5:35 pm


User Image

XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ ʙαsιc ιиғoямαтιoи ▇▇

XXXXXXXName: Lars Mishima Alexandersson Heiland
XXXXXXXNickname: The Herculean Thunder of the Heiland, Nocturne, Metal Caster, Venemous Thunder of the Heilands
XXXXXXXXXXXX
XXXXXXXAge: 32 [Immortal]
XXXXXXXEthnicity: Japanese
XXXXXXXHeight: 6''8
XXXXXXXWeight: 233 lbs.

XXXXXXXPersonality: Insane; Serious; Calm
XXXXXXXSexuality: Bisexual
XXXXXXXFamily: Kleine Heiland(Ex-Husband), Heihachi Mishima(Father), Jun Kazama(Mother), Jin Kazama(Older Brother), Kazuya Mishima(Younger Brother), Yamato Sennin Heiland(Son), Lucifer Heiland(Son), Solomon Heiland(Son), Adam Heiland(Son), Nakamuro Shirogane Heiland(Daughter), Akane Uchiha(Close Friend), Hisana(Akane's Daughter)

XXXXXXXNindo:"We both looked into the abyss and when it looked back...you blinked."
XXXXXXXTheme Song: [Conviction]

XXXXXXXBackground Info:
Lars Heiland
XXXXXXXA World That Gave Him Misery -- Lars was hated by his father as a young boy, he never lived up to his expectations and whenever he did, it was out of blind fury and rage...never controlled or tended to. Lars was born to a family of crime, a high renowned family know as the Mishimas, he had two younger brothers, a little sister, his mother, and his father. Oh! and also his grandfather but he died long ago.

XXXXXXXThe Deal of A Lifetime -- Heihachi, Lars' father, had enough of Lars and decided to end this once and for all, he also wanted to test what would Lars do in a life-or-death situation. Heihachi took Lars to the cliff that lied nearby the Hidden Mist and let him go over it, apparently he thought that cubs of lions would climb back up if they were the strongest. Too bad that Lars wasn't as strong as he thought, nor was a lion cub. Almost near death, the angel of steam, Susanoo, assisted Lars and saved him from death ...ensuring him power, the power to save and destroy.

XXXXXXXApart of Mist as a AS and then became Genin -- Joined the world of shinobi as a bounty hunter and then changed into the ways of taijutsu and such, feeling that upper body battle and some ninjutsu can assist when the time permits. He became Genin with the help of Rini Chikongou and Kleine Nasca Heiland

XXXXXXXMore than friends: A Triangle of Love -- He met Kleine Heiland upon becoming a shinobi and went to train with him along with another shinobi by the name of Ko'ori, he grew to love Kleine and wanted to be more than friends with him but Ko'ori was in the way.

XXXXXXXMarriage -- upon a grand battle that would surely take Lars' and Kleine's life, Lars proposed to Kleine and was given a "yes" to his offer of eternal matrimony. They were happy, forevermore

XXXXXXXAlone yet Not Alone -- Lars was ditched by Kleine after the victory within Grass, and he returned to Kirigakure, he then met Yun Sung, the Mizukage and learned much from him, but still hated him because his own husband hated him.

XXXXXXXSage of Lightning -- Lars left Kirigakure with Draco Viraga of the Hidden Rain, he was also that of the Water Sage attempting to bring back the elemental sages and Lars was chosen to be the new lightning sage of the world. He accepted

XXXXXXXHysteria and Nakamuro -- Upon the next couple of days, he met Kleine's summon, Hysteria and found her to be quite the b**** and as for Nakamuro, he would soon become apart of the Heiland family and live with them.

XXXXXXXChildren?! -- Lars and Kleine, apparently, had four children, Yamato Sennin Heiland, Lucifer Heiland, Adam Heiland, and Solomon Heiland. His heart nearly melted at the sight of all of them...so happy.

XXXXXXXThe Chuunin Exams -- Lars faced many opponents and received help from his team, Lancer(Armand Tikoshi Yamanaka), Rokusus, and Kido. Within the Chuunin Exams, Lars had to face Nakamuro, now a girl because of Nayely, and the match ended in a draw.

XXXXXXXChuukou the Metal Angel -- During a countless battle within Lars, Susanoo was killed and replaced by the Metal Angel, the new Sanha, Chuukou. Lars...for some reason...didn't question it or hate him oddly enough, he, in fact, accepted Chuukou because of his strength.

XXXXXXXThe World of Madness -- Lars returned home to find that everyone he ever knew and love had left him. Kleine went missing, Yamato, Adam, Lucifer, and Solomon left home and haven't returned yet and Nakamuro stayed with Lars. Everyone had abandoned him.

XXXXXXXDeath? Not Quite -- Lars was killed while fighting Katsu Naikiri of Takigakure, the same village as him. A jutsu that made Lars go unconcious and had Chuukou awaken, causing Chuukou to then kill Katsu and die himself soon after. But was he truly dead?

XXXXXXXThe World of Nightmares -- Lars awakened within the world of nightmares and Katsu stumbled into his realm, trying to kill him along with his own world caused Lars to snap and become insane, but an insanity that was somewhat controlled but at the same time, hard to comprehend by others. They both met a mutual understanding and exited the world of nightmares together, only to some odd jobs and realize that death was pointless at this moment...and so was the fear of it.

XXXXXXXOut of Control -- Within the new building of Takigakure, the bar/club, Lars' insanity took hold and snapped as he unleashed his true feelings, killing everyone within the area out of blind insanity and fury. Only a song could be remembered from that experience nothing more.

XXXXXXXWhen Door Closes, Another One Opens -- Lars spoke with Kleine at night and Kleine ended their relationship as husband and husband, but their love for each other still remained, he would still be there for him and defend him and when it all ended, they would be together again for sure. But within that same time period, Lars met Akane Uchiha and her daughter Hisana, gaining a friend in them both...possibly more.

XXXXXXXA Refreshed Life -- After the life of the old Madking had ended, Lars left knowing that Hysteria would keep things in check. Bestowed the Heart of Saemus, Lars returned back to the Hidden Waterfall in order to begin life anew as a better shinobi. During the five years while he was presumed dead, he trained with Yamato, Adam, and Lucifer in the world within. Taking Adam and Yamato and teaching them combat while promising Lucifer that he'd be trained to be the future Lightning Sage. Lars had become Jounin and still hopes that Akane and Hisana will return to him soon.

XXXXXXXRebirth -- During a mission with the genin, Alan, Lars exited the Chrysalis of what he once was, a foolish wreck of a man who had lost hope on everything, to a man whose resolve was completely clear and set. Nothing.

XXXXXXXWithin The Darkness, Lies the Truth -- As Kleine and Kiyoshi's marriage has come to an end, Lars has ascended and became Kleine's Sannin. Lars became that of the Three-Winged, the Sanha. He murdered Chuukou and then devoured him along with his chakra, he was given his divinity gem by Kleine.

XXXXXXXThe World Without and The Tengu -- Lars along with Sunso, Xantos, Shin, and Kleine, have been trapped within that of the World Without by an unknown yet known force(via OOC known). They've made it to the final Tengu...or at least, all of them did, now the final Tengu awaited them to die...would they all survive and go home?

XXXXXXXEnd of Legacy -- After a vicious argument with Kleine, which lowered Lars' morale greatly, he killed himself.

XXXXXXXRebirth and an Unlikely Change -- Lars is brought back to life by Yamato and ends up changing drastically, given a gift by the Spider King, all for the payment of converting the world.

XXXXXXXTo be continued... -- Whats next?



XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇

XXXXXXXStrength:
● The use of his venom and silk

● His speed -- hes faster than most shinobi of his rank and stronger too

● His vast knowledge of the human body and that of anatomy. -- he knows how to break a body and then fix it to some extent

● High Amount of Blood

● Immune to almost ALL poisons

XXXXXXXWeakness:

● Long-range fighters to an extent -- couldn't truly handle those of long range fighting but CAN fend them off pretty well

● Anyone who has a counteracting element against him -- can't even take one on because of all of his stats and stuff

XXXXXXXXXXXX↬ Lars is afraid of fear itself and that of death, the imagination of fear and death brings his heart to stop
XXXXXXXVillage: Kumogakure [Ex-Akatsuki Member]
XXXXXXXRank: Genin Chuunin Jounin Sannin
XXXXXXXClass: Taijutsu
XXXXXXXBloodline: The Black Widows
XXXXXXXXXXXXImplant: Blood Red Eyes Stage Two
XXXXXXXClan: -
XXXXXXXAngel/Demon: [Ex-Three Winged Angel]
XXXXXXXSummoning: Spiders
XXXXXXX Chakra Points(Changes May Vary): 250
XXXXXXXSpeed/Strength: 9/7 (+1/+1 in the dark)


XXXXXXXMissions Complete:
XXXXXXXS 0
XXXXXXXA 0
XXXXXXXB 0
XXXXXXXC 0
XXXXXXXD 2
XXXXXXXE 0
XXXXXXXOpponents Defeated: 1 Draw // 3 Win // 0 Losses
XXXXXXXBattle Theme: [Creator of Worlds]

XXXXXXX▇▇▇▇▇ ▇▇▇▇▇тєcниιqυє ιиғoямαтιoи ▇▇
Summon Info


Spiders from The Black Widows


XXXXXXXJutsu List:
XXXXXXXXXXXX↬ A Lot
XXXXXXXXXXXX↬ ∞
XXXXXXXXXNinjutsu
XXXXXXXXXXXXVenom

XXXXXXXXXVenom Immunity: Passive
All Black Widow are immune to their own venom.

XXXXXXXXXVenom Disc: 5 chakra
The venom disc is a sub-solid form of the venom element. Because the Black Widow venom is unlike any liquid or solid, the venom disc acts as both a liquid, a gas and a solid at the same time. It doesn't hurt the enemies very much, and doesn't burn them much either, but it's still a bit faster than your average genin technique.

XXXXXXXXXVenom Transportation: 5 chakra
Black Widow can pull themselves towards venom they have on the field by attaching a string to it. The pull is quicker than their regular movement speed.

XXXXXXXXXSpider Venom Manipulation: 10 chakra
By drawing out the venom of your spiderlings on the field, you can create any shape and launch it at the enemy with an almost telekinetic power. The blunt force of this blast is staggering, and the burn is even worse.

XXXXXXXXXVenom Shield: 10 chakra
The Venom Shield summons a wall of venom springing from your mouth to defend your body. It wraps around you like a cloak, but does not burn you. Chuunin techniques and lower than that are completely dissolved before they reach you.

XXXXXXXXXOpen wide: 10 chakra
A simple technique; opening your mouth, you spit out a cloud of venom that burns enemies in front of you. Looking at the venom even if out of the cloud can get venom particles in your eyes that will make it very painful to keep them open without blinking almost constantly. This will last for 3 posts.

XXXXXXXXXI call for a feast! 10 chakra
Okay, so it's a peculiar technique, but it's one worth mentioning. The Black Widow will summon a large spider made entirely of a solid black venom. The spider will chase the enemy for two posts and try to eat them, lunge at them, et cetera. The spider moves about two-thirds as quickly as its creator, and getting eaten by it... well, you won't be alive much longer.

XXXXXXXXXIt's time to slay: 20 chakra, 6 per each post continued
A massive fog of venom will begin to flow out of the Black Widow's body. The fog will expand outward, more and more. From inside of the fog, the Black Widow is safe. The fog blocks electrical conductivity and slows most other moves invading, even ones of higher rank. Anyway, from inside of here, every few seconds you can make a screech outward that does not push away the fog, and does not give away the location it's coming from. If the screech can manage to hit the opponent, it will draw them into the fog. They won't be able to move. They'll be paralyzed until they're completely brought back to the one who screamed, by then burned to a crisp.

XXXXXXXXXThe red eyed devil: 10 chakra (but takes jounin training to learn)
This allows the Black Widow to redirect any venom attack of theirs that has recently missed its mark. It cannot redirect SS-ranked venom jutsu back again. This is done simply by focusing your eyes on the target you wish for the venom to be moved to.

XXXXXXXXXIf only you knew me: 20 chakra
A giant disc of venom moving beyond your speed launches at the enemy. If it hits them, it slices through them and then spreads a burning venom through their body. The trick to this technique is that you can switch it with yourself instantly. Throw a disc to a location you want to arrive at but can't so easily get to, and you can take yourself there.

XXXXXXXXXI don't want to die: 20 chakra
All venom in the field (if none is present it will generate beside the user) draws back to the user as a vicious cloud. Not only does this completely annihilate anyone not quick enough to respond, but it also acts as a powerful venom armor to defend an incoming attack. It's an incredible technique if used correctly.

XXXXXXXXXI strike: 20 chakra
A quick venom strike.

Version 1: A massive claw of venom appears in front of the user and grapples onto the enemy, slamming them against the ground, crushing them.

Version 2: A small shield-sized venom spike launches to the foe at untrackable speeds and stabs through them, impaling them and invading their body with burning venom.

XXXXXXXXXA Better Place: 30 chakra
A massive army of spiderlings spawns from the body of the Black Widow. Each spiderling leaves behind a venomous, burning cloud. They spread outwards, covering everything. Everything they touch is filled with death. The march is almost unending (3 posts) and will have claimed hundreds if not thousands of feet all around in a complete toxic hell. Important to be mentioned, the spiders also move just as fast as the Black Widow does.

XXXXXXXXXMy Body for the Spider King: 30 chakra
Allows the Spider King to inhabit you for 5 posts, making your body constantly pump out clouds of venom. The difference? These clouds of venom don't burn. But they're almost completely invisible (only distinguished by a certain misplaced texture that appears every so often). When the venom touches an enemy, it paralyzes them for just a few seconds. Just a few seconds, but long enough to kill.

XXXXXXXXXThe world I've built for you: 75 chakra
Another of the ultimate Black Widow powers. The Black Widow will taint the clouds with venom. The clouds will radiate the venom all around, covering the land. Everything underneath them will slowly be caught and burned. This works on a molecular level, and so the best thing to do is either to cover yourself completely in a powerful chakra shroud (of equal rank) or flee. There is only about fifteen seconds after the tainting before the area is littered in venom.


XXXXXXXXXXXXSilk

XXXXXXXXXSilk Generation: Passive
Generating silk is as simple as opening your mouth and letting it out. Silk launches at wherever you want it to and even for no chakra, silk shots can be used to slow the enemy, set up your techniques or even immobilize foes if you hit the right spot.

XXXXXXXXXI'm not there anymore: 5 chakra
This technique will first grab the Black Widow with a silk string, and once they rise about twenty feet from the ground (the ascension is very quick; it scales with their speed), they'll disappear, going invisible for a few seconds. They will then re-appear again, falling down on you from above. This move can only be used to travel to an enemy and it can be used from up to one-hundred feet away. It can only be used once every three posts.

XXXXXXXXXZoom! 5 chakra
The Black Widow will launch silk from its mouth, and fling itself towards wherever the silk hits, as if swinging on a vine. The thread can be jumped off of for extra speed and force in the pounce. This is easily the most useful move for the Black Widow's mobility.

XXXXXXXXXTrapped in my web: 5 chakra
The Black Widow will launch a net from its mouth, and if this net hits an enemy, it will bind them for a few seconds. It's rather easy to tear off, but it leaves a big fat opening. Not to mention the enemy can't really see most likely, depending on where they were hit.

XXXXXXXXXIt's worse than tripwire: 10 chakra
An invisible string of silk will latch between two obstacles. The only indication of this technique is a slight opening of the mouth. It can be done while talking. If an enemy trips over it, not only will they fall down, but their legs will be glued to it until they can rip it off. Which doesn't take long, but it's certainly more sturdy than your average material. You can't just auto-hit, though. When you use this technique you have to mention some indication, even if it's hidden. You also have to mention the two surfaces the web is tied between, even if their mention is hidden as well.

XXXXXXXXXIt doesn't end there: 10 chakra
This is a continuous spray of silk. You will shoot a gatling gun of silk from your mouth that doesn't damage the enemy, but even after only a few seconds of it touching them, will be able to cover their entire body in a binding silk. The silk isn't strong, but if you can't get it before it binds your arms, you're... prey.

XXXXXXXXXI beg to differ: 10 chakra
Simply by opening your mouth you shoot a massive wall of silk that defends you from an incoming attack or binds the enemy if they're directly in front of you (pretty much point-blank range).

XXXXXXXXXA web for someone of my size: 20 chakra
This will summon a massive spider web spanning a large portion of the field. The Black Widow can jump even further if jumping from the web, and enemies caught in the web are pretty much screwed. Touching it paralyzes you. It's not invisible, but it's mostly transparent. The web is indestructible and lasts for ten posts. Spiderlings constantly spawn from the web and they try to shoot nearby enemies with silk that will draw them into the structure. When not in battle, the web is fully invisible as are the spiderlings attached to it; it also does not have a time limit. This makes invading a Black Widow lair almost completely impossible.

XXXXXXXXXCloser to me: 20 chakra
An almost brutal lacing of cobweb will overcome you if you are hit by this large, explosive silk bomb. If it gets a decent amount of silk onto your body, the Black Widow can literally control your movements with its mind. This is generally done to bring you onto its web, which is... well, a death sentence.

XXXXXXXXXBorn again: 30 chakra
Regeneration. By overloading your wounds with silk, they may begin to be born anew. The lost limbs and grevious wounds will be returned and cured so that you're normal once again. The issue being that this technique will cost S ranked chakra regardless of how small the wound is. You could've lost one finger (a little difficult at Jounin+ XD) and will still have to pay 30 chakra for it to return, if you think it's really essential.

XXXXXXXXXI didn't want to: 75 chakra
The Black Widow vomits an unholy amount of silk throughout the area. It doesn't sicken the Widow, but it does make them a little dizzy. The silk will take forms and shapes. But? Obviously this isn't a Kage ranked technique for no reason. The silk in the area, of which there is now enough to fill a small lake, will follow you. All of it. In whatever form it takes. And it will smother you. And continue to launch itself towards you until you're completely wrapped in bodies of silk and cobwebs, unable to breathe another word, left rotting. Oh, and if they don't feel like doing that, they can always go for the straight-up route and just vomit it in your face as an initiation.


XXXXXXXXXXXXBlack Widow Techniques

XXXXXXXXXAn infinite army of us: 5 chakra per 3 abilities
In order to use abilities you must use your spiders. Unfortunately, it costs energy to generate them. Creating spiders is simple; they will crawl out of your pours (literally) in a puny size, expanding once they exit your body. The feeling of them leaving your body is actually somewhat relaxing. If you generate spiders but don't use abilities with them, then you can simply use them as projectiles.

XXXXXXXXXI laughed so hard I died: Passive
Bites from your spiderlings will cause enemies to laugh outrageously hard for eight posts, throwing off their focus (obviously) until they drop dead. Medics can cure this. However, your spiderlings are not as venomous as you and in order to fully poison the enemy you have to get them bitten by your spiderlings on two separate occasions. Another way for you to poison them is to stab them with your fingernails, which leak poison when they dig into something.

XXXXXXXXXSave Me: Passive, 10 Chakra each time
In moments of extreme peril, the Black Widow's body has an emergency defense system where it will release thousands of spiders outwards to take blows for them. The release of them is almost instant, but not quite. Whenever a Black Widow is struck by such fear or acknowledgment that they might really die, then this will protect them. The spiders can then proceed to attack the enemy, if they can land on them. This can also protect against ninjutsu, but not entirely. If the jutsu is above chuunin rank, it will only weaken the damage, not neutralize it.

XXXXXXXXXShow them how it's Done: 10 Chakra
The spiderlings will descend upon an opponent, almost teleporting above them, latched onto a spider string. The spiders, along with the web they fall from, will drop onto the opponent, and the web will smother the enemies face and prevent them from breathing or even thinking straight. This can be done without even a notice, so if you're going at an opponent in close-range combat when it can be effective if they're unaware. If the opponent manages to get hit by the web, the spiders will start furiously gnawing at their skin, which can actually tear their head off in a matter of a dozen seconds.

XXXXXXXXXHow fast can you run on two legs? 15 Chakra
Almost like a hound, the Black Widow will ready a vicious stance where it runs on its arms as well. This lasts for three posts. There are no stat boosts, but their flexibility and perception are moderately heightened and each swipe of their claws or bite from them will inject spiderlings into the enemies body which will cause the enemy to grow extremely itchy and dizzy. In this state your jumps are even more deadly than usual, and their range is even more increased. You jump as if you were being launched by a powerful force.

XXXXXXXXXThis body of mine: 20 chakra
This ability allows you to grow strange appendages instantly from your body. They retract after one strike, but they grow almost constantly, like a barrage. This can last for five posts, and gives you a ridiculous advantage in close-ranged combat. Out of nowhere you'll be growing massive spider-legs from your back that will stab into the enemy, fangs from your fingers to increase the range of your swipes, a carcass to protect your body. Unfortunately, none of these appendages can survive anything stronger than Jounin rank abilities. If they can cut, they will poison.

XXXXXXXXXIt's for the greater good: 10 chakra
Launching your spiderling from a cobweb string, it will fling itself to the enemy moving very, very fast. Once it gets within a close vicinity of the enemy, or whenever you deem it right, it will explode, releasing the common Black Widow poison into their body if they were within the blasting cloud. The cloud of poison is about ten feet wide and ten feet tall, and will extend quickly outward to a final radius of 20 feet. This poison kills the enemy quicker than the base poison; 5 posts.

XXXXXXXXXI am not afraid: 20 chakra
This is an incredibly fearsome genjutsu. It can either be auto-cast onto anyone who has been struck with the spider poison, or transferred by either touch or sight (simply looking at anything red within 2 posts of this being initially cast will force it onto the enemy). The enemy will imagine themselves battling a giant spider the widow has summoned. The spider will manage to eat them, and it will be a long struggle to get out. In the real world, their body is completely stunned. Their eyes are turned red. This genjutsu is not like any other; it literally infects the enemy with the spider blood, and turns them into the black widow's eternal servant.

XXXXXXXXXWe can be together again: 20 chakra
The Black Widow unleashes a terrifying screech. The screech shifts the wind around it, appearing as a shockwave. If the enemy is hit with the shockwave, they will be paralyzed for about a minute. The Black Widow can almost instantly travel within the area of effect of the shockwave, arriving shortly at the struck foe. At this point, they can do... whatever they want to them.

XXXXXXXXXThis Is Evolution: 30 chakra
For eight posts, an extremely large and powerful pair of spectral spider claws will appear beside your body, striking when you strike. When you jump, spider legs will propel you higher into the air and will also protect your fall. The massive, spectral appendages are each almost twice as large as the Black Widow, and they are beyond human strength. The blunt damage of a claw hitting a defense is enough to shatter it, and if the claws can pierce you, you will drop dead in a matter of moments. This form cannot be called upon again until the battle is over.

While this form is active, the darkness bonus is granted, because the area around the Black Widow will shift darker.

XXXXXXXXXI'm more than meets the eye: 30 chakra
After using this, the Black Widow will turn into a massive spider creature for just a little while. While in this form, they're very slow, but their defenses are considered to be S ranked, and this is mostly a defensive move. The shift to this form is almost instant, and the shift back is also very fast. It is advised not to stay in this form for long, because the Black Widows are best in their humanoid bodies. (Skills cost 1 rank extra in this form)

XXXXXXXXXI want only a bite: 75 chakra
This ability is extremely fearsome and deadly. It can go off almost instantly. All the Black Widow has to do is point their palm and a petrifying ray will turn everything in front of them for a fifteen feet radius to complete stone. At this point, the Black Widow will bite the opponent to "cure" them, turning them into one of their spider thralls. Otherwise, if they're left as stone, they will crumble a few minutes later with literally NO method of saving them.

XXXXXXXXXXXXTaijutsu Techniques

XXXXXXXXXHayabusa Otoshi (Peregrine Falcon Drop)
Description: While at an elevated position, the user will grab their opponent from behind. Firmly locking them self to their back, they will lock their ankles to their neck to get their body rigid. He will then plant them head first into the ground. Essentially a belly to back pile driver, the move can provide a great concussion to his opponent's head.

XXXXXXXXXKonoha Kage Buyou (Leaf Shadow Dance)
Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest.

XXXXXXXXXKonoha Reppuu (Leaf Violent Wind)
Description: Using their quickness and agility, the user moves low to the ground and spinning kicks to sweep the opponent off their feet.

XXXXXXXXXKonoha Senpuu (Leaf Whirlwind)
Description: Using their quickness and agility, the user charges at their target and spins their body to do a flying round house kick on those opponents within range of attack.

XXXXXXXXXSennen Goroshi (One Thousand Years of Death)
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.

XXXXXXXXXDynamic: Action (Dainamikku: Akushon)
Description: The user will launch them self at their opponent and then use a barrage of strikes and kicks.

XXXXXXXXXDynamic: Entry (Dainamikku: Entorii)
Description: The user will throw a kunai to distract their target and will then use their speed and agility to quickly approach and attack the opponent from their blind side.

XXXXXXXXXKonoha Dai Senpuu (Leaf Great Whirlwind)
Description: Like the normal Senpuu, the uses their quickness and agility to deliver a series powerful spinning kicks to their opponent.
Note: Must know Konoha Senpuu to perform.

XXXXXXXXXKonoha Shoufuu (Leaf Rising Wind)
Description: Using their quickness and agility, the user with do a swift upwards kick at their opponent or at a weapon the opponent is wielding.

XXXXXXXXXShishi Rendan (Lion Combo)
Description: The user first performs Konoha Kage Buyou to maneuver their opponent in a vulnerable aerial position. While shadowing, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target's attention and defense to one area. He can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to the opponent's chest.

XXXXXXXXXGouwan (Strong Arm)
Description: The user will first build up a high amount of chakra to their fist and then release it in an instant creating powerful strikes.

XXXXXXXXXKonoha Dai Senkou (Leaf Great Light Rotation)
Description: After charging their opponent, the user will unleash a powerful kick which will spin the opponent away.

XXXXXXXXXTsuuten Kyaku (Bruising Sky Leg)
Description: Using monstrous strength, the user will raise their leg in a high arc and bring it thundering down causing massive damage to whatever it impacts. If one of the kicks or strikes were to connect, they would kill a normal ninja.

XXXXXXXXXAsakujaku (Morning Peacock)
Description: The user first opens the sixth Celestial Gate Keimon, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, they will approach their opponent in a distinctive stance. When near enough, the user will kick their opponent and launch them into the air. They will then strike them multiple times, causing the distinctive peacock fan to develop. The opponent will then fall back to the earth, covered in the strike's aura.



XXXXXXXOther Info:

Weapon Info



User Image

Shinshoku[Erosion]
The Range of the weapon:6 ft. [Close Range]
Weakness:
-Takes chakra to activate the eroding effect of the blade
-Its a very hard metal to break but its not unbreakable, due to it becoming weaker because her chakra became apart of it
-There is a certain amount of chakra, though small, that needs to be put into the blade in order to make it work...if you put in too much or too little, the blade begins to erode YOUR own chakra.
-Demon and Angel chakra can be affected but as others would have a good amount of chakra eroded by the blade, their chakra erosion would be cut in half
Description:
The weapon erodes chakra if it comes near the opponent, much like Samehada except instead of taking chakra...it erodes it, causing it to fade piece by piece as the blade hits the opponent. Chakra weapons(weapons that ARE, at that moment, infused with chakra) that clash with the weapon will have the chakra eroded through the weapon. The weapon destroys the amount of chakra equal to what the user takes in from the opponent(so, Lars puts in 100 pts. of chakra, it takes away 100 pts. from the opponent if it connects, along with visible chakra range as well as close range). The weapon's chakra erosion abilitiy lasts for 10 posts, no matter how much chakra is put into the weapon(unless its less than 15 pts., then it only lasts for 3 posts if lesser). The weapon is also made with that of tungsten and can be broken but not by that of simple means, its very durable and very strong. Also, another odd tidbit, the blade looks like a giant kunai.




The Way I Fight, How I Always Fight

XXXXXXXXXXXX[Taijutsu:] [Shuurai Tekken Do: Mastered] [Mist Stance Style: Mastered] [Hidden Rain's Mirror Image Taijutsu: Mastered] [8 Inner Gates: Mastered]
XXXXXXXXXXXX[Ishi no Karada Taijutsu (Stone Body Taijutsu): Mastered] [Eternal Style of the Broken Sword [Hateshiganai-ryu no Kujikeruken]: Mastered]
XXXXXXXXXXXX[Kenjutsu:] [Lightning Step: Mastered] [Dust Eater: Complete]


The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
  • Swap Meet 100

The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
  • Swap Meet 100
PostPosted: Mon Jun 11, 2012 12:06 am


User Image

XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇

XXXXXXXName: Samson Chiru Uzumaki
XXXXXXXNickname: "Sakura Tatsumaki" "Blooming Whirlpool" "Currents of Life"
XXXXXXXXXXXX↬ Given by his family
XXXXXXXAge: 18
XXXXXXXEthnicity: 25% White; 75% Japanese
XXXXXXXHeight: 5' 11"
XXXXXXXWeight: 98 lbs.
XXXXXXXPersonality: [ "Conflicted." "Energetic." "A Dude." ]

XXXXXXXSexuality: Bisexual

XXXXXXXFamily:
XXXXXXX * Those of the Chiru
XXXXXXX * Those of the Uzumaki
XXXXXXX * Gale Chiru Uzumaki [Father/Alive]
XXXXXXX * Jenna Chiru Uzumaki[Mother/Deceased]

XXXXXXXTheme Song: [I Will Not Disappear - Samson Theme] [The Fallen Rose Petals - Death Theme] [Rise of the Hero - Uprising Theme] [Final Reckoning - Enraged Theme]

XXXXXXXNindo: "Dattekura," "The weak become the strong, the strong guide the weak down a better path."
XXXXXXXBackground Info: Samson was a boy who was rather lazy, never truly getting up and doing much of anything since he had things handed to him always. His mother always tried to lead him down the path of a great scholar while his father showed him the ways of the shinobi. Upon Samson's 15th birthday, his mother passed away from falling into a stampede of raging bulls in the east, being crushed and trampled. Samson didn't mourn or shed a tear for her yet was broken inside because of it, his father had seemed to give up on the world and tried multiple times to commit suicide, but, none of the attempts worked. He was then admitted to the Mental Asylum, the Medical Ward, and has been there for two years. Samson decided to continue on with the path of the shinobi but handle in the way that his mother would've wanted, to harm opponents and never kill, to begin his journey, he started off by going to that of the village of Takigakure, starting off his new life there.

XXXXXXXOther Info


XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇

XXXXXXXStrength:
- Body can become petals
- Sealing
- Wind
XXXXXXXWeakness:
- Fire
- Ice
XXXXXXXXXXXX
XXXXXXXVillage: Kusagakure
XXXXXXXRank: Genin Chuunin
XXXXXXXClass: Wind Sage(Sealing Specialist)
XXXXXXXBloodline: Uzumaki
XXXXXXXClan: Chiru
XXXXXXXAngel/Demon: Seven-Winged Angel
XXXXXXXSummons: Toads {Sage}

XXXXXXXChakra Points: 250

XXXXXXXMissions Complete:
XXXXXXXS - 0
XXXXXXXA - 0
XXXXXXXB - 0
XXXXXXXC - 0
XXXXXXXD - 0
XXXXXXXE - 0

XXXXXXXOpponents Defeated Harmed:
XXXXXXXBattle Theme: [Eternal Petal Empire]


XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇

Quote:


XXXXXXXJutsu List:
XXXXXXXXXXXX↬ [A LOT]
XXXXXXXXXXXX↬ [TONS MORE]
XXXXXXXXXNinjutsu
XXXXXXXXXXXXUniversal
XXXXXXXXXXXXXXX Henge No Jutsu (Transformation Technique)
Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.

Kawarimi No Jutsu (Body Switch Technique)
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.

Shuriken Shadow Clone Jutsu
Description:
When multiple shuriken are thrown, the user can double the number of shuriken thrown by dispelling chakra as they throw the shuriken and then make the appropriate handseals to double them[only 3 handseals]. The shuriken double just like the shadow clone jutsu[Kage Bunshin no Jutsu], but they can only doubled by the limited number of shuriken:
Genin:5
Chuunin:10
Jounin/ANBU:15
Kage:20

Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.

Suimen Hokou no Gyou (The Art of Water Walking)
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.

Kage Bunshin No Jutsu (Shadow Clone Technique)
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu. Once the clone has dispersed, the info that the clone has gathered will go to the original caster.

Tenkuu Hokou no Gyou (The Art of Walking on Air)
Description: The art of walking on water and trees has long been known to many shinobi. However, although many have aspired to walk on the last frontier, the air itself, all but a handful of ninja have failed at doing such a thing. The first recorded instance of Tenkuu Hokou no Gyou was recorded long ago, in the Country of Wind, ironically. There, a famous ninja had discovered that by focusing his chakra into his feet and propelling it outward with utmost control, he could perform a sort of double-jump while airborne. This enabled him to jump almost twice as high as he normally could and in addition, it gave him utmost control of his body while airborne, making him a superb fighter. The technique was passed down through that fighter's family for years. The secret was well-kept and guarded carefully. However, the family's devotion with which they protected this secret ultimately led to their downfall. They were captured by a rival country and tortured endlessly in order to attain the secret technique. Nobody spoke and they were killed; their assailants figured that if they couldn't have the secret technique, nobody could. For awhile, the art of Tenkuu Hokou no Gyou was lost. Just recently, a resurgence of this forgotten art has been seen. A few grandmaster shinobi, having remembered stories of the ancient art, have learned to perform the art on their own. In addition, two scrolls containing information on the art have been dug up and been in circulation on the black market for several months, although most who have read the scrolls have been unable to learn the art. As of now, there are very few who know anything about the art and even fewer who can use it effectively. While airborne, the user can focus his chakra into his feet in order to make a sort of invisible stepping stone to push off of again. This can be used as a sort of double-jump commonly seen from, say, Mario, or be used to push off and change directions in midair. This technique can only be used once per jump, and the strength of the second jump is no greater than the strength of a normal jump. For instance, if your character has a five foot vertical leap, using this technique he could conceivably jump ten feet into the air.

Rasengan (Spiraling Sphere)
Description: Developed by Yondaime Hokage and later adopted by Uzumaki Naruto as one of his signature techniques, Rasengan forms a spiral sphere of compact chakra in the palm of the user’s hand. It does not look like much, but it packs a tremendously uber punch, capable of blowing out holes in metal and blasting enemies through most surfaces, whether they be walls, ceilings, or rocks. In addition to the severe knockback power this possesses, the Rasengan is capable of dealing internal damage, making it a very valuable jutsu.


XXXXXXXXXXXXFuuton
XXXXXXXXXXXXXXX Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Name of Jutsu/Ability: Fuuton Reppu-Ookami ((Wind Style: Gale Wolf))

Description: Gathering the wind in one hands from the surrounding area as well as ones own wind chakra, they make a ball of wind in ones hand, that would look like a Rasegan. Then using wind manipulation a wolf made of wind comes out and is control by the user. The wolf once it attacks it causes many slashes from the fang and claws attacking greatly, or a tackle that causes a small condense tornado that can knock back a person with incredible force.
Rank: B can create up to four wolves
Sannin can create up to six wolves
Kage can create up to eight
Element: Wind
Type: Ninjutsu

Fuuton: Seijitsu Kaze-ken ((Wind Style: Faithful Wind Blade))
Description: Using a blade like Kunai, Katana, sword, or anything with a blade sticking it is used as base and from the blade a giant 10 foot condense blade of wind formed, since it's made out of wind it is light as a feather and it is able to cut easily through hard dense materials also it is able to add another element to the mix to make it more destruction from it.
Duration: 4 Posts as Chunnin
7 Posts as Jounin
10 Posts as kage or Sannin
Element: Wind and other
Type: Ninjutsu and Taijutsu


Shinku (Vacuum)
Range of Jutsu: Covers area about two feet in diameter, in a sphere. Can be used within 200 yards.
Description:
This is a nasty jutsu. The user focuses on an area a few feet in diameter, and creates a near invisible skin of hardened wind around that area. From within this area, the jutsu's user removes the oxygen, causing asphyxiation as the vital air component is taken. There are three stages to this jutsu, and each stage can be used by progressively higher ranks of shinobi.
At Chuunin: Jutsu is immobile, easily escaped.
At Jounin: This Jutsu can be fixed to a body part or object, so is harder to escape.
At Sannin/Kage: Jutsu is truly deadly, moving in to A or S rank. Jutsu now covers an area several yards in diameter, and can move, although slowly.
To escape: Pop the bubble; not as easy as it sounds.
Wind jutsu do not pop bubble, but rather enhance its toughness, making subsequent attempts to pop it harder.
Fire jutsu cannot originate within the bubble, as there is no oxygen to fuel fire. Techniques that create fire outside the sphere can burn away bubble, but if the bubble is around someone's head when burned away, they will receive burning on the head, and quite probably lose a good deal of hair.
Lightning jutsu of equal or lesser rank cannot pierce the wind jutsu, but higher rank can.
Water jutsu: See Fire jutsu, minus risk of burn damage.
Earth Jutsu: All earth jutsu above D rank can pop the skin of the vacuum bubble.
Metal (ie kunai, senbon, shuriken) Can pop the bubble, but care must be taken not to accidentally pierce the victim.

Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Kaze Gyorai no Jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

Fuuton: Shinkuujin [Wind Release: Vacuum Blade]
The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality.

Fuuton: Shinkuugyoku [Wind Release: Vacuum Sphere]
The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

Fuuton: Shinkuuha [Wind Release: Vacuum Wave]
The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.

Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.

Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.

Fuuton: Tatsu no Oshigoto (Wind Release: Severing Pressure)
Description: This technique causes a tornado to descend on on a target, and was a hidden technique used by Temari in the battle with Kyaku of the Shiitenshounin. Like her primary technique Cutting Whirlwind Technique and most Wind Release techniques in general this technique requires no Hand seals and instead uses her fan. This technique can be set up as a fake as it does not immediately activate but has a delayed effect. Like Sasuke's Fire Release: Great Dragon Fire Technique the technique alters weather conditions temporarily and attacks from the sky rather than from the person, but there is no indication that this technique does not use the user's Chakra like Kirin. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state.


Fuuton: Shinkuu Taigyoku[Wind Release: Vacuum Great Sphere]
[Required: Wind Release: Vacuum Sphere]
A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Fuuton: Renkuudan (Wind Release: Steroid Blanks)
Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.

Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.

Fuuton: Tatsu no Ooshigoto[Wind Release: Great Task of the Dragon]
Description:
The user swings his/her fan to the sky, causing a giant tornado to descend upon a target. This technique can be set up as a feint as it has a delayed activation. The technique alters weather conditions temporarily and attacks from the sky rather than from the user. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state.

Fuuton: Konoha Mai [Wind Release: Leaf Scattering Dance]
Description:
A technique that allows the user to summon a cyclone of leaves to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.

Wind Release: Spiralling Wind Ball
Description:
This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

Fuuton: Senpuuken [Wind Release: Whirlwind Fist]
Description:
The user delivers a punch that releases a giant, adaptable(only grows larger and smaller) whirlwind

Juuha Shou [Beast Tearing Palm]
Description:
A powerful technique of wind nature chakra that can cut and slash through almost any material(Kaguya Bone and Black Metal are exceptions to it along with other natural strengths to wind and such). The user activates it by summoning chakra in his/her right hand, and then swipes a slicing chakra wave which appears to be controlled by the user's will and thoughts. He is also able to use the technique in a rapid-fire, successive motion.

XXXXXXXXXXXXMagnetism
XXXXXXXXXXXXXXX Electromagnetic Force Field Skill [Hara Chikara Denji no Jutsu]
Those whom have studied and practiced the skills of drawing upon magnetic forces are able to summon an electrical. Summoning up a electromagnetic force field, the user can manipulate any metal objects within their field of control. The higher their intelligence, the farther they can spread the force field's distance and area of electromagnetic influence.

Electromagnetic Propulsion Lv. 1 [Suishin Denji, Lv. 1]
By now the genin has been successfully able to create a stable and strong magnetic force field around them. The range at which they may control objects is still too low as it depends highly upon their force field's range of control.

Electromagnetic Barrier Lv. 1 [Shouheki Denji, Lv. 1]
This magnetic force field is used to generally deflect metal objects, but can barely deflect attacks; only the weakest physical attacks will be subdued by this shield. Due to the low strength, chakra control, and concentration generally required to keep the shield up it will not last long, nor be effective in blocking faster, stronger, and many non-metal objects. Should the user move from the location of the barrier it will easily be disrupted and possibly disabled.

Magnetic Propulsion, Lv. 2 [Suishin Denji, Lv. 2]
Users of the magnetic jutsu by now have a moderate to strong control over their magnetic fields and the chakra. Thus they are more capable now of concentrating more electromagnetic energy into a fixed location at once and able to propel objects at faster speeds, causing greater impact and damage as well.

Electromagnetic Barrier Lv. 2 [Shouheki Denji, Lv. 2]
A stronger, thicker, and more magnetic barrier than the original genin level barrier, this barrier is actually capable of fending off some decently strong melee attacks and projectiles. It is considered a standard choice for defense among many electric based jutsu users. The user can move about farther out from the barrier but still will easily disrupt it if moving more than a couple steps away from it.

Electromagnetic Fuse Creation [Tatemono Kuchibi Denji]
Skilled enough people who have carefully studied and practiced on electromagnetism and mechanics are capable of creating small fuses and explosives which they can implant into a small metal sphere to make it an explosive. Must be made outside of battle

Magnetic Propulsion, Lv. 3 [Suishin Denji, Lv. 3]
A full control over the electromagnetic field and barrier around the user allows greater speeds of the target projectiles now inflicting greater impact and damage. Most warriors studying in this branch of combat are considered fully mastered at this stage.

Electromagnetic Barrier, Lv. 3 [Shouheki Denji, Lv. 3]
An intermediate skill based barrier, it provides average defense but will be unable to hold off against more powerful attacks. The user has above average control of their chakra, range, and the magnetic forces around them. The user can move slightly farther away from their barrier now without greatly disrupting it.

XXXXXXXXXXXXSealing + Barrier
XXXXXXXXXXXXXXX Bijuu (Tailed Beast) Attachment (Chiyo Version - Unnamed)
Description: This unnamed Fuuinjutsu technique attached the Shukaku Ichibi to Gaara's unborn body. Shukaku was attached to two Sand ninja previously by Chiyo, presumably using this same technique. To attach the demon, the technique must bring the two beings into synch, both bijuu and human. As a consequence of the attachment, Gaara's mother Karura lost her life. Akatsuki has termed the attachment of demons to an individual and the resulting loss of life a "Jinchuuriki," literally "the power of human sacrifice." Such a technique will grant the human portions of the demons power. Kazekage hoped this would create an ultimate ninja, who would have near unlimited chakra from the demon. As a result of Shukaku's attachment, the demon protects Gaara with nearby sand.

Chikamatsu Puppet Sealing Technique (Unnamed)
Description: This unnamed Fuuinjutsu technique is created by one of the ten Chikamatsu puppets. This seal prevents the one sealed from manipulating chakra. There are two methods for this seal.

In the first, the puppet will expel a hazy orb from its mouth which can be thrown. While flying through the air, the orb will lose it's haze and grow in size to a huge gaping beast-like head. The large teeth can grab ahold of the person it hits and pin them to a wall. Once the it impacts the wall, it will immediately release the seal onto the surface. In the second form, the main puppet will expel the seal from its mouth onto a surface it is touching.

Fuuja Houin (Evil Sealing Method)
Description: Fuuja Houin is a Fuuinjutsu technique used to counter-act the effects of a cursed seal. The ninja writes the needed seal characters on the ground and body of the person cursed with the seal. The ninja then forms the needed hand seals and places his hand over the cursed seal and then activates the written seal. The seal characters will then retreat to surround the cursed seal in a circular seal. Though the Fuuja Houin can work well against lesser seals, it will not be able to fully stop a cursed seal placed by a powerful, skilled ninja.

Fuuka Houin (Fire Sealing Method)
Description: Fuuka Houin is a Fuuinjutsu technique that allows the ninja to seal away a nearby fire. After unrolling a scroll to hold the fire, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapor will emanate from the scroll to encompass the fire and take it back to the scroll for sealing.

Fuukoku Houin (Dark Sealing Method)
Description: Fuukoku Houin is a Fuuinjutsu technique utilized by the Sound Four. This seal is used in conjunction with the Shikokumujin. After the Sound Four seal the individual in the container, they further add this seal as another layer of protection. To create the seal, the Sound member will write the incantation in blood on the sealing paper and then attach it to the container. Finally the Sound member will form the needed hand seal and activate it.

Genryuu Kyuu Fuujin (Complete Nine Mystical Dragon Seal)
Description: Genryuu Kyuu Fuujin is a Fuuinjutsu technique utilized by Akatsuki. To further their goals, they seek to capture all the "jinchuuriki," literally "the power of human sacrifice" a.k.a. demon possessors such as Uzumaki Naruto and Gaara. Akatsuki seeks to use the bijuu (tailed demon beasts) for their unique abilites. Once they capture one of the jinchuuriki, they will bring them to a hidden location. All nine members need not be physically present, they can use their astral projection technique to transport a spectral form of themselves into the cave.

The members will first summon the huge "king of hell" statue. This statue has its mouth bound and eyes covered. Once they begin the technique, the mouth binding will fall away and nine spectral dragons will emerge from its mouth to strike the jinchuuriki. This will then begin the extraction process. With the absence of Orochimaru, the process will take three straight day and nights. During this period the members will release the same exact amount of power as that of the bijuu, this synchronization will thus allow its removal. As the extraction continues, the statues eyes will open to reveal the current status of previous jinchuriki captures, with irises appearing in the eyes to apparently represent a capture.

Gofuu Kekkai (Five Seal Barrier)
Description: Gofuu Kekkai is a Fuuinjutsu technique utilized by Akatsuki. The five "kin" (prohibition) seals act together to form a barrier to the entrance of their cave. The cave door itself is marked with one tag, and four other tags are located within a few hundred meters of each other. To remove the barrier, all five tags must be removed at the same moment.

Knowing that the barrier has this weakness, Akatsuki added a further protection. When the four surrounding tags are removed, a doppelganger of the person who removed it will emerge from the ground and battle them. The doppelganger can utilize all the same moves as the original, even bloodline techniques.

Gogyou Fuuin (Five Elements Seal)
Description: Gogyou Fuuin is a Fuuinjutsu technique used by the Sannin Orochimaru. Orochimaru forms an elemental seal on each of his fingers, one for each of the following five "elements": water, metal, earth, fire and wood. He used this odd numbered seal to disrupt the affects of the even numbered Shishou Fuuin placed on Naruto's stomach by the Fourth Hokage. The Gogyou Fuuin would disrupt the Shishou Fuuin's ability to let the Kyuubi's chakra blend into Naruto's chakra.

Hakke no Fuuin Shiki (Eight Divination Signs Seal Style)
Description: Hakke no Fuuin Shiki was a Fuuinjutsu technique used by the Fourth Hokage. The Hakke no Fuuin Shiki was used in conjunction with the Shiki Fuujin technique to seal the Kyuubi demon within the stomach of Naruto. The Hakke no Fuuin Shiki allows the two Shishou Fuuin to leak the Kyuubi chakra back into Naruto's own chakra.

Infuuin: Kai (Secret Mark Seal: Release)
Description: Infuuin: Kai is a Fuuinjutsu technique developed by Tsunade that allows her to use the Souzou Saisei technique. Over a period of time, Tsunade will focus and build up chakra in the seal mark on her forehead. The release command will disperse the seal and allow the stored chakra to pump back into her body.

Kyuubi Chakra Seal (Unnamed)
Description: This unnamed Kyuubi chakra sealing tag was given to Hatake Kakashi by the Sannin Jiraiya. When Jiraiya and Naruto left to train for two and a half years, Naruto began to further develop his ability to call on the chakra of the Kyuubi. Unfortunately the power of the Kyuubi would become too much, turning Naruto more feral and animalistic than ever before. When Naruto would lose control, the Kyuubi chakra would pour forth, and a tail would appear as the Kyuubi chakra increased. This special tag is placed on Naruto's forehead to stop this process. It will quickly begin to weaken Naruto and cut off the intense power of the Kyuubi.

Shiki Fuujin (Corpse Spirit Sealing Method)
Description: Shiki Fuujin is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul.

With the jutsu activated, a spectral form of the caster will appear in front of the Death God. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The arm will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape.

Shikoku Mujin (Four Dark Mist Array)
Description: Shikoku Mujin is a Fuuinjutsu technique utilized by the Sound Four. This special barrier jutsu is used in conjunction with the Seishingan drug. Normally the drug causes death, but the barrier softens the effect to a temporary coma. This forceably allows the body to be able to handle a level two cursed seal.

Shishou Fuuin (Four Image Seal)
Description: Shishou Fuuin was a Fuuinjutsu technique used by the Fourth Hokage. The Shishou Fuuin was used in conjunction with the Shiki Fuujin technique to seal the Kyuubi demon within the stomach of Naruto. The Hakke no Fuuin Shiki was used to make the two Shishou Fuuin allow the escape of the Kyuubi's chakra back into Naruto's own chakra. This allows Naruto to draw on the chakra of the Kyuubi and still keep the Kyuubi itself imprisoned. Naruto can access this chakra whenever he experiences heightened emotions or when his own chakra is drained.

Name of Jutsu: Ura Shishou Fuuinjutsu [Reverse Four Symbols Sealing Technique]
Description:
This technique is a fuuinjutsu that the user places across their chest, and sets it to activate upon their death. The technique releases four symbols from the user's body that then form a large, black sphere around them. Anything caught inside the sphere's area is then drawn in and sealed within the user's corpse.

Tenzin's(Samson's) Cursed Seal
Description:
When the wearer of this Cursed Seal speaks about anything incriminating related to Tenzin or what he's spoken of dire importance to them about, their entire body will be paralysed, taking away their ability to speak or move. It is applied to the tongue and takes the shape of three solid lines and two broken lines from the back of the tongue to the tip.

The seal can also be applied during combat, and can secretly be placed on the opponent's body. When the user activates it, the curse seal's marks spread around the opponent's body, paralysing them. However, one can break free from the seal with a strong enough release of chakra(aka, shinobi of higher rank than the user, the seal only lasts for 2 whole posts).

Ban (番 To keep watch)
This seal lets the user place it wherever they so please and once making the correct handseals and focusing on their chakra see out the seal. In essence it becomes an extra set of eyes and is very useful in times of need.

Sai (塞, Restrain) —
Locks a target's arms in place behind their back. The seal must be be slapped onto the opponent in order for it to work.of course the user of the seal has to be the same rank or higher or their opponent in which they wish to restrain.

Fuuinka Koui (Highest Ranking Fire Sealing)
Description: A technique which was once known to be unique solely to Jiraiya, it has been passed down to only the most celebrated of shinobi in Konoha. A marker of their might and cunning, this seal
retains almost all the effects of the lesser Fuuinka, but with all limitations removed. It is the strongest form of Fire Sealing, and no technique yet has been able to overcome it.


Fuuinka (Fire Sealing)
Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one
has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary
seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or
anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.


Fuuinsui (Water Sealing)
Description: Yet another form of water mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Suiton and stores it within the scroll for later use or even study.


Fuuindo (Earth Sealing)
Description: Yet another form of earth mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming doton and stores it within the scroll for later use or even study.

Fuuinrai (Lightning Sealing)
Description: Yet another form of lightning mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Raiton and stores it within the scroll for later use or even study.

Fuuinkaze (Wind Sealing)
Description: Yet another form of wind mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Fuuton and stores it within the scroll for later use or even study.


XXXXXXXXXXXXUzumaki
XXXXXXXXXXXXXXX - Technique Name: A Survivalist's Eye
Rank: C
Description: A low-ranked and simple technique, the Survivalist's Eye allows the user to implant vision into a single one of their scrolls that will send them brain messages (similar to the Mind Specter) if something is amiss or they see anything peculiar. The most useful part about this technique is how there is no actual "eye" appearing, and the seal looks completely like normal so unless you're Pope Benedict the Third you're not going to notice that it can see you. The eye has three levels of brain messages; level one is a low level awareness and it will say "Think", level two is an alert awareness and it will say "Feel", level three is a fearful awareness and it will say "Know". If the seal says "Know", the Uzumaki will most definitely come to protect the seal from falling into the enemy's hands.

Technique Name: Mind Specter Technique
Rank: C
Description: A technique that can only be used on one person at any given time and must be re-applied if it is to be used later, the Mind Specter technique is an ability where the Uzumaki may link their speech into someone's mind. It's a seal that takes the form of a kanji tattoo on the target's neck (kanji for "wind"), and this allows the two to inter-communicate through thought. The seal never runs out unless manually removed by the Uzumaki, and is generally placed onto an ally before battle.

Technique Name: Ghost Shadow Technique
Rank: B
Description: By sealing a portion of their energy (which can be rested back to normal) into their shadow and allowing for the shadow to gather general energies from the nature around it, the Uzumaki can stock up to 40 energy in this shadow which can be used later in battle at any time by performing a simple handseal. This technique can be used at night or indoors and it overlaps other shadows; becoming as dark as possible as if to stand out. This -- however -- can make the user's movements more predictable, and this technique takes 1 post for only 1 chakra point, meaning it takes 40 whole posts to stock up for later battle use.

Technique Name: The Prisoner's Key
Rank: Depending
Description: An esteemed Uzumaki technique to assert their dominance over other sealing specialists, the Uzumaki may destroy barriers made by opponents using the same amount of chakra they put into it. However, this does not work on all barriers -- Uzumaki barriers cannot be broken by this technique and neither can S+ barriers. It also requires one post of complete focus and thus is extremely dangerous to use in most combat unless aided by allies.

Technique Name: Advanced Arsenal Sealing
Rank: B-S+
Description: This technique is capable of doing more than just sealing objects like weapons; but sealing chakra-implanted objects and even techniques. This technique, at its best, is capable of sealing even bijuu into items (such as the pot Shukaku was sealed into) rather than hosts. Simple sealing like sealing jutsu or chakra weapons for later use is fine and easy. However, on the level of sealing even bijuu or large chakra masses will require [3] posts of prep time. Let it be noted that the object the bijuu would be sealed into would need to be treated extremely delicately -- thus it cannot be sealed into a weapon or something you could use like that. This can be used to transport bijuu to residential areas safely so that a jinchuuriki may be found in peace.

Technique Name: Hidden Object Shell
Rank: B
Description: An invisible technique, this creates an orb barrier around an object by forming a few simple handseals. The orb is completely invisible until hit, where it will reveal itself to be a glowing yellow ball before returning into its see-through state once more. Despite its low rank, the size of this barrier contrary to chakra consumption means it is actually quite powerful; and most physical or jutsu means cannot destroy this ball. However, it's too small for anyone but children to fit into, so it is clearly made to either protect young children/babies (such as potential jinchuuriki) or cargo and other small objects you could think of in your free time.

Technique Name: The Prisoner's Binds
Rank: B
Description: A technique used for a long time to restrain targets and even bijuu, these chains are incredibly powerful and specifically meant to lock around the demon's massive frame. The chains come from the user's body and can be used freely generally to wrap around targets at fair speeds, but to completely suppress an opponent's movement you must cease your own movement as well. This technique costs B ranked chakra per post to uphold and is nearly impossible to free yourself from once caught.

Technique Name: The Prisoner's Cage
Rank: S-SS (Can be made very large at SS chakra)
Description: This is an extremely powerful barrier jutsu that is meant to keep hostiles or even allies out of its range. It's large and can be used simply by molding several complicated handsigns, and is nearly unbreakable except for against other sealing specialists/masters (after spending 3 posts of sealing the barrier into a scroll it will dissipate) thus making this ideal in keeping yourself or your allies safe in a troubled time. This technique was used by Kushina Uzumaki to keep the Konoha ninja from the dangerous field of the Kyuubi, and exponentially increases the potency of the Prisoner's Binds technique by creating it from the walls of this barrier. It's very exhausting on the user, however, and it can only be used once a week (real-time).

Technique Name: Surprise!...Now stay!
Rank: A
Description:
The user sets a seal upon the ground and then awaits for the opponent to stand on it, when the opponent stands upon the seal, a barrier will rise up and capture the opponent inside. Attacks from the outside are useless and attacks from the inside can ricochet and harm the opponent as well, sealing specialists and Uzumakis can disrupt this barrier but only if they give Jounin ranked chakra to destroy it.

XXXXXXXXXXXXChiru
XXXXXXXXXXXXXXX Habbiraki (Half Bloom) Genin
Turns a part of the body into petals, the user typically has a specific part in which they use. With this they can control the petals to move forward at the opponent to attack with razor edged petals before returning to the body.

Mankai (Full Bloom) Chuunin
The user can turn the entire body into petals then attack the opponent. Also used as a means of moving over a small amount of distance

Kaika Manako (Blooming Eye) Chuunin
Turns a single eye into an entire flower that can move around and search the area.

Sakura Rasengan
Description:
The user forms the Rasengan in one hand and then sakura petals surround the rasengan and give it a razor edge when being thrusted. If the user makes physical contact with the Sakura Rasengan, instead of just denting the surface of the stomach(or body part), it takes it one step further and pushes into the stomach(or body part), leaving a incomplete hole within the opponent. When the rasengan explodes, it also releases sakura petals everywhere that cuts the opponent as they return to the user.

Sakura Rasenshuriken
Description:
Sakura petals surround the already formed rasenshuriken and give it a better and more dangerous razor edge. When thrown and if physical contact is made with this technique, the opponent can be cut right through and killed instantly as the rasenshuriken will explode afterwards. When the rasenshuriken explodes(whether it hits or not), flower petals are release and sent everywhere in an outward position before heading back to the user.

Detonating Petals
Description:
The user takes the flower petals from their body that's attacking the opponent and detonates them one by one, creating small explosions that then combine and form a larger explosion.

XXXXXXXXXXXXForbidden
XXXXXXXXXXXXXXX - Fuuton: Rasen Shuriken (Spiral Shuriken)
Description: Fuuton: Rasen Shuriken is a Ninjutsu technique utilizing the Wind Element. Rasen Shuriken was developed by Uzumaki Naruto out of the original Fuuton: Rasengan. This spiraling Wind attack has only been seen in a half completed state. But even in this incomplete form, it has wrought massive destruction. With the aid of clones Naruto will form Rasengan and add the Wind Element. Though called "shuriken" the attack is not thrown. The trick name along with the aid of clones who act as a feint allow Naruto to get in close and strike his opponent. The attack itself can only be maintained in his hands for a few seconds time.

XXXXXXXOther Info:


Quote:


User Image
Name of weapon: The First Murder - Cain
Weakness:
- Takes chakra to activate the weapon's effect, overuse will cause chakra to be completely depleted and the blade with break upon the user's death.
Description:
A sword carved from an evil body, said to have been the body of Cain, the one who committed the first murder in history, but, in truth, its really just a sword that was made by Samson. He just spreads that around as a rumor. The blade itself if made of a black tinted chromium, able to be broken but not by simple means. The blade, when chakra is implemented into the weapon, will turn into a bright red color and this will last for 10 posts(genin and chuunin is 5 posts). Depending on how much chakra is given and on which rank, the opponent shinobi, is used on, it will place a large black seal upon the opponent. As long as the seal remains on the opponent(user is knocked out, opponent dies or is knocked out, the seal is then removed), wounds inflicted upon that area cannot be healed by medics(or medical properties) of the opponent's rank and lower. Up to two seals can be placed upon the body of the opponent at a time.



User Image
Name of weapon: Golden Wind Blade - Babylon
Weakness:
- Chakra is used to activate the weapon's effect. Must be done every time the weapon is manipulated and used.
Description:
A blade that can turn into pure wind, depending on how much chakra is put into the blade (25 pts. of chakra). Gold tinted emerald is what the blade is made out of, can be broken, but not by simple means. The winds of this blade add cutting damage and can also move about the rose petals of Samson's clan, the petals of his own body. An extra 15 pts. added to the weapon can decrease or increase(not both, one or the other)the temperature of the wind from the blade, making cuts from the wind lower body temperatures and makes limbs numb OR burn and cause muscle spasms.


XXXXXXXStyle:
XXXXXXXXXXXX↬ [ _the dust [eater] クロールのヘビ - Stage Three - The Stalwart ]
XXXXXXXXXXXX↬ [ The Infinite One Sword Style (Mugen Ittōryū) - Stage 5 - The Summoning ]
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