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Posted: Sat Oct 29, 2011 6:09 pm
ROUND 3 A) Declaire someone in the room a murderer.Answer A) You manage to stir up mass hysteria among the group, and eventually the blame for the murder falls on your shoulders. The mob of people quickly over power you. Your adventure is over. B) Try and use your cell phone to call the police.Answer B) You can't get a signal inside the house, so you make your way to the front door. It doesn't budge when you try and open it, and for some odd reason, the locks on the inside seem to have disappeared. You go back to the dining hall, but everyone is gone. Please wait for next round. OUT THIS ROUNDKit Ori
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Posted: Sat Oct 29, 2011 6:11 pm
LURAL IS THE WINNER! Well- that was... not even a quarter of what I wrote XD Please send a name, gender, and desired ability (no dream-world) Thats a wrap, guys.
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Posted: Sat Oct 29, 2011 6:16 pm
By popular demand: here is the rest of the event, up to what I finished. Yes, I was going to wing it. XD
The tour guide is showing you the main dining hall, telling about the particular murder that happened in that room. The lights flicker, no doubt for dramatic effect, but then suddenly the room goes dark. There is a dull thud and the lights come back on, revealing that the tour guide is dead, and seems to have been in the same way that she'd just finshed telling the story of. Do you: A) Laugh it off as part of the tour. She isn't dead, this is just a dummy, see? (Go mess with the body) B) This isn't funny, I'm leaving. Answer A) Much to your horror, it isn't a dummy, and it isn't a joke. She is for reals dead. Do you: A) Declaire someone in the room a murderer. B) Try and use your cell phone to call the police. Answer A) You manage to stir up mass hysteria among the group, and eventually the blame for the murder falls on your shoulders. The mob of people quickly over power you. Your adventure is over. Answer B) You can't get a signal inside the house, so you make your way to the front door. It doesn't budge when you try and open it, and for some odd reason, the locks on the inside seem to have disappeared. You go back to the dining hall, but everyone is gone. Please wait for next round. Answer B) Funny, you thought this hall led to the entrance... You go from hall to hall, trying to get your barrings, but you can't even find the dining hall again. You turn down one promising looking hallway and see a hand in the distance but can't make out the owner. It beckons you towards it, do you: A) Follow; It might lead you to the exit. B) Don't follow. You're sure you can find it by yourself. Answer A) As you draw closer, you see that the hand is actually floating by itself in mid air, and it is purple... You've stumbled upon a haunter! Do you: A) Catch it! B) Turn and run Answer A) You use your ownly pokeball to catch the haunter. Your adventure is over. Answer B) You turn around and are greeted by the body of the haunter. The pokemon opens its gaping maw and licks you, over and over until you are dead. Your adventure is over. Answer B) You finally find the dining hall. Please wait for the next round. Everyone who is still in is here now You hear a sound from the floor above you that sounds a like footsteps... maybe the rest of the group went upstairs? But there is no way out from up there... Do you: A) Go upstairs B) Try to find another way out. Answer A) It is dark upstairs and you can't see very far ahead. You flip the lightswitch but the power seems to be out up here, do you: A) Go look in some of the closer rooms for a candle B) Keep going, your eyes will adjust soon enough. Answer A) There is one room you can see just ahead that seems to have a light shining under the door. Perfect! You open the door and see a little litwick, who smiles at you. It seems friendly. Do you: A) How cute! Catch it! (adventure over) B) Ignore it and keep looking for a candle around here. Answer B) You start searching the room for a candle, but have no luck. The litwick seems to want to help you, though, and is willing to follow you around. Do you: A) Let this pokemon be your guide. B) No thanks, fella. I'll find something less... animate... to help me. Answer A) Apparently you've never seen a pokedex, because if you had, you wouldn't have let that pokemon anywhere near you. As the two of you walk, its flame gets brighter, and you get weaker. The bigger the litwick's flame, the weaker you become, until you eventually die. Your adventure is over. Answer B) You close the door to this room and happen to run into a table in the hall with candles and a lighter! You turn around and-- There is the litwick. It eats your life force OM NOM NOM! Your adventure is over. Answer B) After some bumbling around, you bumble right into a table with candles and a lighter. Now what? Do you: A) Try to find that room above the dining hall. B) I'm not sure they're up here, its too quiet... Lets go back downstairs. Answer A) Answer B) Answer B) You navigate your way to one of the back doors, but it is also locked. Now what? Do you: A) Break a window and try to get out that way. B) Maybe there is a cellar door in the basement. Answer A) You grab something heavy and heft it through a window, but as you are stepping through, something stops you, and you are hanging in the center of the window. A spinarak lowers itself in front of you by a thread. You are caught in its web! Do you: A) Grab your pokeball with your free hand and catch it! B) Try and escape the web. Answer A) Caught it, adventure done. Answer B) What is wrong with you? Spider silk is stupid-strong. You're not going anywhere, and this spinarak is having you for dinner. Your adventure is over. Answer B)
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