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Posted: Thu Oct 27, 2011 6:32 pm
Onos IMJuly Onos IMJuly >.> So, I don't get it you are having trouble with scoot and shoot you have early sentrys you are having trouble with ghost HTs lol Tried to ninja edit my last post, but didn't get to it fast enough. I'm complaining about the imbalance of early toss game vs early terran game. Late game is more about better placement and skill, but I still think terran have it easier on the casters. Ghost just needs to throw an emp at my army, no real selection. Where HT has to feedback them specifically. And EMP has a longer range than feedback, while HT are also slower than ghosts. Well Toss is fine early game because of sentrys :< and early game quick colossi wins too But that's the problem. We're forced to do something to survive, where Terran has multiple openeing. Toss HAS to have sentries early game vs terran, or it is really hard. Stutter stepping and kiting is op versus early game toss. I blame it half on zealots being so slow, and half on stalkers sucking compared to rauders/marine. Sentrys are used to cut off armys tbh not to survive all the time. and it forces themt o pull back while you get kills
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Posted: Thu Oct 27, 2011 6:41 pm
IMJuly Onos IMJuly Onos IMJuly >.> So, I don't get it you are having trouble with scoot and shoot you have early sentrys you are having trouble with ghost HTs lol Tried to ninja edit my last post, but didn't get to it fast enough. I'm complaining about the imbalance of early toss game vs early terran game. Late game is more about better placement and skill, but I still think terran have it easier on the casters. Ghost just needs to throw an emp at my army, no real selection. Where HT has to feedback them specifically. And EMP has a longer range than feedback, while HT are also slower than ghosts. Well Toss is fine early game because of sentrys :< and early game quick colossi wins too But that's the problem. We're forced to do something to survive, where Terran has multiple openeing. Toss HAS to have sentries early game vs terran, or it is really hard. Stutter stepping and kiting is op versus early game toss. I blame it half on zealots being so slow, and half on stalkers sucking compared to rauders/marine. Sentrys are used to cut off armys tbh not to survive all the time. and it forces themt o pull back while you get kills But without doing that, we have a much higher chance of dying. That's what I'm trying to say. I'm not trying to say sentries do this or that. What I'm trying to say, is without them, and good positioning, we have a high chance of losing just because of protoss unit mechanics/balancing, and terran mechanics/balancing. If zealot was a bit faster, they wouldn't be kited so easily, if stalkers could take a punch or do more damage, we could have better dps. We're forced to synergize our units very well just to compete with a move and or stutter stepping. Zealots are supposedly balanced, but that's because they can get a speed increase + charge. Too bad that's late early game-mid game. Stalkers are supposedly balanced because they can hit and run well. Too bad they can't get blink to late eary game-mid game. The problems are with early game toss. I think stalkers are "ok" early game, but zealots need some help. I still think splitting charge into two would be best, having the speed boost available at the cyber core, and charge where it is. Terran can get their marine/marauder upgrades with just a tech lab, while toss has to tech up and dedicate a decent amount of money and time to get their zealot/stalker upgrades. Pros and cons I guess, but it doesn't feel balanced at all. And I'm going to complain about it until I'm proven otherwise. I don't really think all the pro toss players, "just aren't getting it". As terran players like to put it. There have been few toss players make it to end tiers of competitions, and usually they still don't make it that far there. I don't think it's just a learn2play thing when the majority of toss players struggle.
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Posted: Thu Oct 27, 2011 6:42 pm
Onos IMJuly Onos IMJuly Onos IMJuly >.> So, I don't get it you are having trouble with scoot and shoot you have early sentrys you are having trouble with ghost HTs lol Tried to ninja edit my last post, but didn't get to it fast enough. I'm complaining about the imbalance of early toss game vs early terran game. Late game is more about better placement and skill, but I still think terran have it easier on the casters. Ghost just needs to throw an emp at my army, no real selection. Where HT has to feedback them specifically. And EMP has a longer range than feedback, while HT are also slower than ghosts. Well Toss is fine early game because of sentrys :< and early game quick colossi wins too But that's the problem. We're forced to do something to survive, where Terran has multiple openeing. Toss HAS to have sentries early game vs terran, or it is really hard. Stutter stepping and kiting is op versus early game toss. I blame it half on zealots being so slow, and half on stalkers sucking compared to rauders/marine. Sentrys are used to cut off armys tbh not to survive all the time. and it forces themt o pull back while you get kills But without doing that, we have a much higher chance of dying. That's what I'm trying to say. I'm not trying to say sentries do this or that. What I'm trying to say, is without them, and good positioning, we have a high chance of losing just because of protoss unit mechanics/balancing, and terran mechanics/balancing. If zealot was a bit faster, they wouldn't be kited so easily, if stalkers could take a punch or do more damage, we could have better dps. We're forced to synergize our units very well just to compete with a move and or stutter stepping. Zealots are supposedly balanced, but that's because they can get a speed increase + charge. Too bad that's late early game-mid game. Stalkers are supposedly balanced because they can hit and run well. Too bad they can't get blink to late eary game-mid game. The problems are with early game toss. I think stalkers are "ok" early game, but zealots need some help. I still think splitting charge into two would be best, having the speed boost available at the cyber core, and charge where it is. Terran can get their marine/marauder upgrades with just a tech lab, while toss has to tech up and dedicate a decent amount of money and time to get their zealot/stalker upgrades. Pros and cons I guess, but it doesn't feel balanced at all. And I'm going to complain about it until I'm proven otherwise. I don't really think all the pro toss players, "just aren't getting it". As terran players like to put it. There have been few toss players make it to end tiers of competitions, and usually they still don't make it that far there. I don't think it's just a learn2play thing when the majority of toss players struggle. Lol, you just said without doing that you lose? So if you do you can get later game? I'm confused by this logic no offence.(only read first line)
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Posted: Thu Oct 27, 2011 6:46 pm
IMJuly Onos IMJuly Onos IMJuly Well Toss is fine early game because of sentrys :< and early game quick colossi wins too But that's the problem. We're forced to do something to survive, where Terran has multiple openeing. Toss HAS to have sentries early game vs terran, or it is really hard. Stutter stepping and kiting is op versus early game toss. I blame it half on zealots being so slow, and half on stalkers sucking compared to rauders/marine. Sentrys are used to cut off armys tbh not to survive all the time. and it forces themt o pull back while you get kills But without doing that, we have a much higher chance of dying. That's what I'm trying to say. I'm not trying to say sentries do this or that. What I'm trying to say, is without them, and good positioning, we have a high chance of losing just because of protoss unit mechanics/balancing, and terran mechanics/balancing. If zealot was a bit faster, they wouldn't be kited so easily, if stalkers could take a punch or do more damage, we could have better dps. We're forced to synergize our units very well just to compete with a move and or stutter stepping. Zealots are supposedly balanced, but that's because they can get a speed increase + charge. Too bad that's late early game-mid game. Stalkers are supposedly balanced because they can hit and run well. Too bad they can't get blink to late eary game-mid game. The problems are with early game toss. I think stalkers are "ok" early game, but zealots need some help. I still think splitting charge into two would be best, having the speed boost available at the cyber core, and charge where it is. Terran can get their marine/marauder upgrades with just a tech lab, while toss has to tech up and dedicate a decent amount of money and time to get their zealot/stalker upgrades. Pros and cons I guess, but it doesn't feel balanced at all. And I'm going to complain about it until I'm proven otherwise. I don't really think all the pro toss players, "just aren't getting it". As terran players like to put it. There have been few toss players make it to end tiers of competitions, and usually they still don't make it that far there. I don't think it's just a learn2play thing when the majority of toss players struggle. Lol, you just said without doing that you lose? So if you do you can get later game? I'm confused by this logic no offence.(only read first line) No, I didn't say we lose. I said it becomes harder for us to compete against a terran if we don't make sentries in the early game. I went on to explain my thoughts with the rest of the post, but if you are not going to read it and just read the first sentence, there isn't really a point in discussing it. Because all it looks like is I'm saying I suck and terran is op. Which I'm not. Well, not entirely. I just think some things need to be looked at by blizzard, and the next patch is a step in the right direction, but I don't think it's enough. Some things need reworking, not tweaks, to balance pvt.
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Posted: Thu Oct 27, 2011 6:49 pm
Onos IMJuly Onos IMJuly Onos IMJuly Well Toss is fine early game because of sentrys :< and early game quick colossi wins too But that's the problem. We're forced to do something to survive, where Terran has multiple openeing. Toss HAS to have sentries early game vs terran, or it is really hard. Stutter stepping and kiting is op versus early game toss. I blame it half on zealots being so slow, and half on stalkers sucking compared to rauders/marine. Sentrys are used to cut off armys tbh not to survive all the time. and it forces themt o pull back while you get kills But without doing that, we have a much higher chance of dying. That's what I'm trying to say. I'm not trying to say sentries do this or that. What I'm trying to say, is without them, and good positioning, we have a high chance of losing just because of protoss unit mechanics/balancing, and terran mechanics/balancing. If zealot was a bit faster, they wouldn't be kited so easily, if stalkers could take a punch or do more damage, we could have better dps. We're forced to synergize our units very well just to compete with a move and or stutter stepping. Zealots are supposedly balanced, but that's because they can get a speed increase + charge. Too bad that's late early game-mid game. Stalkers are supposedly balanced because they can hit and run well. Too bad they can't get blink to late eary game-mid game. The problems are with early game toss. I think stalkers are "ok" early game, but zealots need some help. I still think splitting charge into two would be best, having the speed boost available at the cyber core, and charge where it is. Terran can get their marine/marauder upgrades with just a tech lab, while toss has to tech up and dedicate a decent amount of money and time to get their zealot/stalker upgrades. Pros and cons I guess, but it doesn't feel balanced at all. And I'm going to complain about it until I'm proven otherwise. I don't really think all the pro toss players, "just aren't getting it". As terran players like to put it. There have been few toss players make it to end tiers of competitions, and usually they still don't make it that far there. I don't think it's just a learn2play thing when the majority of toss players struggle. Lol, you just said without doing that you lose? So if you do you can get later game? I'm confused by this logic no offence.(only read first line) No, I didn't say we lose. I said it becomes harder for us to compete against a terran if we don't make sentries in the early game. I went on to explain my thoughts with the rest of the post, but if you are not going to read it and just read the first sentence, there isn't really a point in discussing it. Because all it looks like is I'm saying I suck and terran is op. Which I'm not. Well, not entirely. I just think some things need to be looked at by blizzard, and the next patch is a step in the right direction, but I don't think it's enough. Some things need reworking, not tweaks, to balance pvt. But I'm laddering I don't wanna read all of that crying This game is about adapting and countering you see an early push sentry and youmad.jpg that's all I'm gonna say going back to laddering
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Posted: Thu Oct 27, 2011 6:52 pm
IMJuly Onos IMJuly Onos IMJuly Sentrys are used to cut off armys tbh not to survive all the time. and it forces themt o pull back while you get kills But without doing that, we have a much higher chance of dying. That's what I'm trying to say. I'm not trying to say sentries do this or that. What I'm trying to say, is without them, and good positioning, we have a high chance of losing just because of protoss unit mechanics/balancing, and terran mechanics/balancing. If zealot was a bit faster, they wouldn't be kited so easily, if stalkers could take a punch or do more damage, we could have better dps. We're forced to synergize our units very well just to compete with a move and or stutter stepping. Zealots are supposedly balanced, but that's because they can get a speed increase + charge. Too bad that's late early game-mid game. Stalkers are supposedly balanced because they can hit and run well. Too bad they can't get blink to late eary game-mid game. The problems are with early game toss. I think stalkers are "ok" early game, but zealots need some help. I still think splitting charge into two would be best, having the speed boost available at the cyber core, and charge where it is. Terran can get their marine/marauder upgrades with just a tech lab, while toss has to tech up and dedicate a decent amount of money and time to get their zealot/stalker upgrades. Pros and cons I guess, but it doesn't feel balanced at all. And I'm going to complain about it until I'm proven otherwise. I don't really think all the pro toss players, "just aren't getting it". As terran players like to put it. There have been few toss players make it to end tiers of competitions, and usually they still don't make it that far there. I don't think it's just a learn2play thing when the majority of toss players struggle. Lol, you just said without doing that you lose? So if you do you can get later game? I'm confused by this logic no offence.(only read first line) No, I didn't say we lose. I said it becomes harder for us to compete against a terran if we don't make sentries in the early game. I went on to explain my thoughts with the rest of the post, but if you are not going to read it and just read the first sentence, there isn't really a point in discussing it. Because all it looks like is I'm saying I suck and terran is op. Which I'm not. Well, not entirely. I just think some things need to be looked at by blizzard, and the next patch is a step in the right direction, but I don't think it's enough. Some things need reworking, not tweaks, to balance pvt. But I'm laddering I don't wanna read all of that crying This game is about adapting and countering you see an early push sentry and youmad.jpg that's all I'm gonna say going back to laddering So then read it and reply when you're not laddering? It is about adapting, but there isn't a point in discussing if you're not going to actually discuss. /emotional issues.
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Posted: Thu Oct 27, 2011 6:53 pm
Onos IMJuly Onos IMJuly Onos IMJuly Sentrys are used to cut off armys tbh not to survive all the time. and it forces themt o pull back while you get kills But without doing that, we have a much higher chance of dying. That's what I'm trying to say. I'm not trying to say sentries do this or that. What I'm trying to say, is without them, and good positioning, we have a high chance of losing just because of protoss unit mechanics/balancing, and terran mechanics/balancing. If zealot was a bit faster, they wouldn't be kited so easily, if stalkers could take a punch or do more damage, we could have better dps. We're forced to synergize our units very well just to compete with a move and or stutter stepping. Zealots are supposedly balanced, but that's because they can get a speed increase + charge. Too bad that's late early game-mid game. Stalkers are supposedly balanced because they can hit and run well. Too bad they can't get blink to late eary game-mid game. The problems are with early game toss. I think stalkers are "ok" early game, but zealots need some help. I still think splitting charge into two would be best, having the speed boost available at the cyber core, and charge where it is. Terran can get their marine/marauder upgrades with just a tech lab, while toss has to tech up and dedicate a decent amount of money and time to get their zealot/stalker upgrades. Pros and cons I guess, but it doesn't feel balanced at all. And I'm going to complain about it until I'm proven otherwise. I don't really think all the pro toss players, "just aren't getting it". As terran players like to put it. There have been few toss players make it to end tiers of competitions, and usually they still don't make it that far there. I don't think it's just a learn2play thing when the majority of toss players struggle. Lol, you just said without doing that you lose? So if you do you can get later game? I'm confused by this logic no offence.(only read first line) No, I didn't say we lose. I said it becomes harder for us to compete against a terran if we don't make sentries in the early game. I went on to explain my thoughts with the rest of the post, but if you are not going to read it and just read the first sentence, there isn't really a point in discussing it. Because all it looks like is I'm saying I suck and terran is op. Which I'm not. Well, not entirely. I just think some things need to be looked at by blizzard, and the next patch is a step in the right direction, but I don't think it's enough. Some things need reworking, not tweaks, to balance pvt. But I'm laddering I don't wanna read all of that crying This game is about adapting and countering you see an early push sentry and youmad.jpg that's all I'm gonna say going back to laddering So then read it and reply when you're not laddering? It is about adapting, but there isn't a point in discussing if you're not going to actually discuss. /emotional issues. :< How many times od I need to say just sentry
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Posted: Thu Oct 27, 2011 6:55 pm
IMJuly Onos IMJuly Onos IMJuly Lol, you just said without doing that you lose? So if you do you can get later game? I'm confused by this logic no offence.(only read first line) No, I didn't say we lose. I said it becomes harder for us to compete against a terran if we don't make sentries in the early game. I went on to explain my thoughts with the rest of the post, but if you are not going to read it and just read the first sentence, there isn't really a point in discussing it. Because all it looks like is I'm saying I suck and terran is op. Which I'm not. Well, not entirely. I just think some things need to be looked at by blizzard, and the next patch is a step in the right direction, but I don't think it's enough. Some things need reworking, not tweaks, to balance pvt. But I'm laddering I don't wanna read all of that crying This game is about adapting and countering you see an early push sentry and youmad.jpg that's all I'm gonna say going back to laddering So then read it and reply when you're not laddering? It is about adapting, but there isn't a point in discussing if you're not going to actually discuss. /emotional issues. :< How many times od I need to say just sentry And I'm not going to write another wall of text explaining why I think early game toss is broken vs terran.
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Posted: Thu Oct 27, 2011 6:56 pm
Onos IMJuly Onos IMJuly Onos IMJuly Lol, you just said without doing that you lose? So if you do you can get later game? I'm confused by this logic no offence.(only read first line) No, I didn't say we lose. I said it becomes harder for us to compete against a terran if we don't make sentries in the early game. I went on to explain my thoughts with the rest of the post, but if you are not going to read it and just read the first sentence, there isn't really a point in discussing it. Because all it looks like is I'm saying I suck and terran is op. Which I'm not. Well, not entirely. I just think some things need to be looked at by blizzard, and the next patch is a step in the right direction, but I don't think it's enough. Some things need reworking, not tweaks, to balance pvt. But I'm laddering I don't wanna read all of that crying This game is about adapting and countering you see an early push sentry and youmad.jpg that's all I'm gonna say going back to laddering So then read it and reply when you're not laddering? It is about adapting, but there isn't a point in discussing if you're not going to actually discuss. /emotional issues. :< How many times od I need to say just sentry And I'm not going to write another wall of text explaining why I think early game toss is broken vs terran. Wait so this time you said early toss is broken vs terran?
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Posted: Thu Oct 27, 2011 7:00 pm
IMJuly Onos IMJuly Onos IMJuly But I'm laddering I don't wanna read all of that crying This game is about adapting and countering you see an early push sentry and youmad.jpg that's all I'm gonna say going back to laddering So then read it and reply when you're not laddering? It is about adapting, but there isn't a point in discussing if you're not going to actually discuss. /emotional issues. :< How many times od I need to say just sentry And I'm not going to write another wall of text explaining why I think early game toss is broken vs terran. Wait so this time you said early toss is broken vs terran? Imbalanced, broken, whatever. It's all the same. Toss early game has issues, but later on it's fine due to tech. You can just read my walls of text explaining my views on it, or just try to find things to slightly troll me about. /walk If you want to discuss the balancing issues I brought up, then do so. Otherwise, this isn't going anywhere. edit- P.S. If I'm coming along as rude, I don't mean to. Just wanted to discuss some balancing issues I think exist, but you went off topic from what I was discussing half the time. Also, I'm not exactly the best people person. =/
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Posted: Fri Oct 28, 2011 7:07 pm
I get supply blocked every time I'm attacked.... gonk
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