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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
-Main Island- Hoshigaki Compound Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]

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Qyp rolled 1 20-sided dice: 3 Total: 3 (1-20)

Qyp
Crew

Manly Lunatic

PostPosted: Mon May 21, 2012 5:05 pm


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Still Mizuiro sank as he stepped out onto the water, and still he could not walk for long on the surface of the water, but he kept on keeping on until he got it right.

Chakra Control DC 25 vs 1d20 + 10 CC
4/5
Qyp rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Mon May 21, 2012 5:07 pm


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Trying to keep himself from sinking, he trudge on through the water, his feet now barely sinking, but still above ankle deep in the water. He still had a lot of work to do.

Chakra Control DC 25 vs 1d20 + 10 CC
4/5

Qyp
Crew

Manly Lunatic

Qyp rolled 1 20-sided dice: 12 Total: 12 (1-20)

Qyp
Crew

Manly Lunatic

PostPosted: Mon May 21, 2012 5:32 pm


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Mizuiro sank once more...

Chakra Control DC 25 vs 1d20 + 10 CC
4/5
Qyp rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Mon May 21, 2012 5:33 pm


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And again...

Chakra Control DC 25 vs 1d20 + 10 CC
4/5

Qyp
Crew

Manly Lunatic

Qyp rolled 1 20-sided dice: 9 Total: 9 (1-20)

Qyp
Crew

Manly Lunatic

PostPosted: Mon May 21, 2012 5:34 pm


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Chakra Control DC 25 vs 1d20 + 10 CC
4/5
Qyp rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Mon May 21, 2012 5:35 pm


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OH AND AGAIN!

Chakra Control DC 25 vs 1d20 + 10 CC
4/5

Qyp
Crew

Manly Lunatic

Qyp rolled 1 20-sided dice: 15 Total: 15 (1-20)

Qyp
Crew

Manly Lunatic

PostPosted: Mon May 21, 2012 5:37 pm


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After a long time, Mizuiro finally could stand, walk, run, jump and just move around all over the water's surface with ease. He kept on doing it for quite some time now, he was having some fun, finally having fun doing it. Hard work did pay off, and it felt great for Mizuiro.

Chakra Control DC 25 vs 1d20 + 10 CC
5/5
Qyp rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Wed Jun 06, 2012 7:33 am


((Some time ago, before, after, future past present, I dunno... I need to train badly...))

Mizuiro wanted to learn some kicking moves. He saw on a scroll one where one must sweep the leg quickly to make the person fall over. They then become far more vulnerable to direct attacks. It was a good move to learn, and Mizuiro did need to master his taijutsu.
He first stretched out his leg, and seen if he could just spin, but to no success, so it looked like he had to spin first, and then keep his leg straight. He decided to try and spin for as long as possible to get used to the velocity. But then he thought of a better way, which would also really test his balance. He did a spin kick on one leg, and then on the other. Each step was a kick on the opposite leg, it was continuous. It seemed to help with knowing how to spin, but he didn't really get to keep his leg out stretched for long.


Reppū (Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet. This technique is a good example of how even simple taijutsu can become a preeminently destructive, lethal technique. The move here is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Cp cost: -----
Dice Rolls: 2
Damage: Taijutsu damage.
Requirements: Style: Gouken, Taijutsu 9 ranks.
Training: 2 stages.
Stage I: Taijutsu DC 19. Practice spinning on one leg while keeping your kicking leg straight.
1/10
Stage II: Taijutsu DC 22. Add more speed and power to "Stage I"
0/10
Special: Enemy is flat footed after the attack and loses the Dex mod to his Dodge Bonus unless he succeeds a Acrobatics check {DC: half the damage}.

Qyp
Crew

Manly Lunatic

Qyp rolled 1 20-sided dice: 8 Total: 8 (1-20)

Qyp
Crew

Manly Lunatic

PostPosted: Wed Jun 06, 2012 9:02 am


Mizuiro was tiring himself out too quickly already, and he wasn't really keeping his leg straight either, he had to spin for longer, and keeping his leg out straight for most of the spin. But he wasn't really get it done properly, It was a disappointment, so he had o figure out a way to spin a lot more, which would give a longer and more powerful kick. He needed push himself around as he did it, with his own body weight, put it all into the kick so it pulled himself around. Mizuiro nodded to himself, thinking it should work.

Stage I: Taijutsu DC 19 vs 1d20 + 10
1/10
Qyp rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Fri Jun 08, 2012 8:36 pm


Mizuiro this time had the right idea on what to do with his leg, he figured that he could do it this time. By purposely flinging in leg around and putting weight into it, he could be able to spin around with ease. But he also had to make sure not to do too much or he might through himself over in the most embarrassing way. He spun around a few times, to get used to it, and then started to put more force and wight into his leg as he spun. It was gradual, so he got used to it.

Stage I: Taijutsu DC 19 vs 1d20 + 10
2/10

Qyp
Crew

Manly Lunatic

Qyp rolled 1 20-sided dice: 16 Total: 16 (1-20)

Qyp
Crew

Manly Lunatic

PostPosted: Wed Jul 11, 2012 9:17 am


The sweeping motion was what Mizuiro needed to work on now. He was decided to do it slowly at first, and then gradually increase his speed. First, he assumed the position to which he could comfortably do it, then began doing a seeping kick. He then gradually put it together, until it naturally flowed. But his form still need a lot more work, and his balance was still a little shaky. He was getting it right though, but he had to get it perfect.

Stage I: Taijutsu DC 19 vs 1d20 + 10
3/10
Qyp rolled 2 20-sided dice: 1, 14 Total: 15 (2-40)
PostPosted: Wed Jul 11, 2012 9:21 am


Mizuiro kept on doing the same motion, over and over, but he was wearing himself out doing it only on one foot, he would eventually hurt it badly. But just as he was going to swap, his foot gave way, and he collapsed, not badly, but he was shocked that he did at all. He needed to recover himself, and try to strengthen his ankles a lot more so he could do far stronger kicks.

Stage I: Taijutsu DC 19 vs 1d20 + 10
3/10

So it was time to strengthen his ankles, and but doing so, strengthen his power in his kicks. He did some simple exercises, keeping himself nice and loose, relaxed, no stiff muscles locking up. Exercise and stressing was key to far more effective fighting. He was also aware of weights to make himself stronger over time gradually. He thought it would be good to do, but for now, he concentrated his current training.

Stage I: Taijutsu DC 19 vs 1d20 + 10
4/10

(This is going to be tedious... so... time for 2 dice rolls per post.)

Qyp
Crew

Manly Lunatic

Qyp rolled 2 20-sided dice: 10, 8 Total: 18 (2-40)

Qyp
Crew

Manly Lunatic

PostPosted: Thu Jul 12, 2012 4:36 pm


Mizuiro was just finishing up the exercises to keep him body from giving way. Mainly his legs for now, for that is where his training was focusing. He had to keep up with the kicking motions now. Make sure he could easily do the maneuver without fail. Keeping himself from stopping, just keeping up with a constant moment do his body could get used to these movements with ease.

Stage I: Taijutsu DC 19 vs 1d20 + 10
5/10

The spinning around was actually hard to get used too, because it kept on making Mizuiro feel sickly and dizzy. It wasn't a pleasant feeling at all. So he decided to just take small breaks between each spin to catch his breath from now on, making sure not to get sick and vomit everywhere.

Stage I: Taijutsu DC 19 vs 1d20 + 10
5/10
Qyp rolled 2 20-sided dice: 20, 4 Total: 24 (2-40)
PostPosted: Sat Jul 14, 2012 7:03 am


Mizuiro's kicks were starting to improve greatly. He was getting better and better at spinning around, and flinging his legs for a kicking motion. He felt good about himself, and felt like his skills were improving greatly. His kicks were flying through the air far more smoothly now, less struggle, and more flawless. But it was far from perfect. He still felt like he could do far better. So he just kept going and going....

Stage I: Taijutsu DC 19 vs 1d20 + 10
7/10

...Until he tired himself out. He was low on energy now, and needed to refresh it with some nourishment. He decided to get some crab which was pretty easy when in the Hoshigaki compound. He bought some from the shop that he regularly visited, and then enjoyed every bite. He really did love the taste of crab. But he loved dumplings even more. But he decided to save those for when he was done training, which he now got back into.

Stage I: Taijutsu DC 19 vs 1d20 + 10
7/10

Qyp
Crew

Manly Lunatic

Qyp rolled 2 20-sided dice: 4, 11 Total: 15 (2-40)

Qyp
Crew

Manly Lunatic

PostPosted: Wed Jul 18, 2012 10:44 pm


Mizuiro was so full that he struggled to get back into training. He was sure if he didn't let his stomach settle, he would get a stomach ache, and a stitch. This would just piss him off, so he decided to avoid that problem,. and just wait a while before he felt ready to get back into his training.

Stage I: Taijutsu DC 19 vs 1d20 + 10
7/10

Mizuiro's stomach was now settled, and he felt ready for some more kicking He felt the need to perfect it to the point where it was like he was dancing, but really, be was bring down a ton of force upon someone. He actually liked that idea, he be began to kick like he was actually trying to take someone down, the style changed a little, but it was still the same basic movement. It was working for him, and that was all that mattered. He needed to perfect it to his body, not to what others thought it should be. Mizuiro wanted to be the best.

Stage I: Taijutsu DC 19 vs 1d20 + 10
8/10
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Kirigakure ((Hidden Village of Mist)) [Water Country]

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