Personality: Bruce is incredibly serious much of the time with much of his mentality geared toward servng his nation and honing his skill. Sexuality: Straight Quote: "You think you're safe, think again." Height: 5'7'' Weight: 170lbs Eye Color: Brown
Favorites:
• color • food • animal • city [in Axiom] • feel free to add your own
xxxxx Bruce Almighty is a hunter, a mercenary and a soldier -- trade of many and expert of one. Guns. Famed for his customized shotgun, he is a simple human with the temper to match and the skill to beat. Instead of shunning genetic modifications that have unwillingly been done to his body, he openly welcomes them. Making his pay through serving as a soldier of Yuran, he occasionally takes the odd job as his profession for additional pay and training.
Energy Color: Gold Energy Meter: 550 Ammunition: 180 Element: Water Battle Strength: Quick assessments of any situation Battle Weakness: Hand to hand combat
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: Abby is a calm and level headed person that tries to look at every situation from everyone's point of view. This makes her more understanding of humanity and willing to try new things which has allowed her to become a Gunslinger. It also makes her have less of a grudge against the darker forces. (When in the same thread as her sisters they adopt her calm disposition.) [Approved]
• Purification: For 25 energy, Abigail can fire a bolt of holy energy that inflicts the same amount of damage as a normal bullet. A Nephilim hit with this will feel revitalized and any minor wounds will cease. A human hit with this will become numb at the point of impact but will be fine otherwise. Any other sort of creature will have the area hit become paralyzed for 1 post. • Warp: By paying 5 energy Abigail can summon Hubris x Humility back to her should they ever be taken or knocked away. • Sanctity: Creatures of the dark that are stricken by these burn until contact is loss. The longer contact is made. The worse the burn.
• Holy Penetration <3: It costs 50 energy to fire this rifle, but any shot from this weapon can pierce even the toughest armor or skin. • Smite: Deals double damage to creatures excluding Boss Monsters.
Personality: Studious, Aloof, Hard to anger but ruthless once done Sexuality: Bisexual Quote: "Your confidence isn't nearly enough to hide your weakness." Height: 5'9 Weight: 137 Eye Color: Gold
xxxxxAbigail is one of three triplets, the other two being Aurelia and Auriel. They are of course, Nephilim. The sisters grew up knowing of their nature and choosing to become apart of the barrier between good and evil. They were schooled in respective battle arts and were taught to act as a team. Aurelia was the knight, Abigail the mage, and Ariel the healer. The three of them trained day in and day out to become the perfect huntresses. Now they are apart of the military and ready to combat the forces of evil.
Energy Color: Grayish white Energy Meter: 550 Element: Water Battle Strength: Waktu and Berzerker strengths Battle Weakness: Waktu and Berzerker weaknesses
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: 1 C Rank: 1 D Rank: 3 E Rank:
Talent:Always On The Run: Gabe can perform Blood Scripts while moving. If performed this way they lose half of their power.
Personality: Cocky and reckless basically sum up Gabe, but when pressure really gets put down on him he can be quite reliable to have in a team. Loves to mock his enemies and allies. Lacks focus most of the time and isn't very bright. Sexuality: Hetero Quote: "They call me El Queso Grande!, that means Brave Warrior or somethin'!" Height: 6'11'' Weight: 190 lbs Eye Color: Brown
Favorites:
• No favorite color • Carr...Strawberries • RABBITS!!!
Energy Color: Golden Energy Meter: 550 Element: Fire Battle Strength: Being able to move around the battlefield in a quick motion Battle Weakness: Long range combat
• Fireball [ E ] - A basic ability; jabs and punches produce miniature fireballs and missiles of flame. • Flame Deflection [ E ] - This spell uses energy equivalent to the power of the deflected fire-based attack.
Nephilim - The Hand of God Will Guide Me
• Prayer - In times of need the Nephilim will pray to God. In doing so it creates a form of meditation which regenerates lost energy. Though this "technique" does not cost anything it is a highly risky one. A last resort of sorts. For one post the Nephilim pray. Calling to their God to aid them and insure their victory. In doing so energy, equivalent to 15% of the Nephilim's max energy, is restored. (Can only use once per fight.)
Class
• Return - [ E ] - A knight without his blade is useless. This skill, for its low costs, is essential for any knight. This gives the knight the ability to return any sword that they have Claimed to their hand.
• Aura of Tolerance - [ E ] - What sets a Knight and a Paladin apart are few things. One being that Knights will help any one who needs help, no matter if they are dark or light. They tolerate both sides. But the Knight is also able to project their Tolerance out into the area, affecting those around him. Those bearing ill feelings will begin to cool off. Even if they can't find it within themselves to like the other person, they will try to tolerate them. This aura is great while the Knight is patrolling, it's sometimes the only thing that keeps riots from starting. People above the user's rank will not be affected. Those affected may not be harmed by the user. Once used, lasts for 5 posts.
Personality: Very calm and collected man, he enjoys talking to people and having a good time being open to others. However whenever he senses evil or someone mentions anything along the lines of 'EVIL' he will lose all sense. Sexuality: Straight Quote: "Forevermore we shall stand together, angels and men, in the light of this glorious new dawn." Height: 6'5 Weight: 189 pounds Eye Color: Golen
xxxxxGabriel doesn't know much of his past. However he is on a adventure to get his memory back but for now all he knows is his name and that he was put on this planet to protect people at all costs, even his life.
• Zenith Passive It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades.
• Empower D A simple skill that allows the user to unleash a burst of concussive force from their weapon. The blast has enough force to blow the target away 5 feet, or can be used to knock them up or smash them onto their knees.
• Spin Throw C With Practice, the user can throw their weapon with surprising accuracy and power, even if it’s as large as a Greatsword. Spin throw is a dual variety depending on the situation the user is in. The user can easily just throw the blade in a straight line, as it throwing a dagger, except much larger, at a target to impale. They can also throw it at an arc and angle to send the blade spinning at a violent rate, capable of causing damage before it continues the arc and returns back to the user.
• Heavy Dual-Wielding C Limits: Adept A skill that becomes passive once learned. It allows the user to dual-wield heavy weapons such as greatswords or two handed axes. Skills used with this passive skill cost 1.5x the energy they normally would. This lowers to 1.25x the cost at expert and once the user is of master rank, there are no additional costs.
• Infuse C By infusing their element into the energy that coats their weapon, the user can create powerful and unique effects based on their element. - Fire – Arcs of fire will be released with every strike; thin jets with stabs (max distance of 5 feet), and wide crescents with slashes/swings (3 feet max distance) - Air – Spiraling blades of wind surround the weapon’s business end (Blades, hammer heads, ends of staffs, etc…) - Earth – Attracts chunks of earth to the weapon, which temporally fuses and replicates the materials of the weapon. Modified weapons hit with more force and have more weight behind them, but the user does not feel the difference. - Water – Coats the weapon in water, which can extend out from the weapon to double it's normal length, this only can cause blunt impacts.
• The Weight of a Blade C Limits: Adept By undergoing training to fully master a weapon of their choice, the individual's ability to draw out the maximum potential increases drastically. Strikes from the user feel impossibly heavy, and gain a +1 strength modifier. This must be retrained with each new weapon, as they all vary in size, weight and balance, however there is no limit to how many weapons the user can train and master for this effect.
• Phantom Blade C A mid-tier technique that allows the user to create a energy replica of any weapon of their choosing. This can also create entirely new weapons in nearly any shape or size within reason. Once the weapon is formed, it can not be altered, and lasts for a maximum of 5 posts.
• Wraith Edge B The user overloads the energy coating their weapon to the point that it effectively gives a powerful increase to the business end of their weapon. The increase in size is by the amount of 12 inches, a complete foot in length. The user doesn't feel any difference in size or balance, but whatever is stroke with the weapon will feel the full force of the over-sized weapon. Wraith Edge is visible due to how much energy is put into it, and it lasts a total of three posts.
• Beast A Limits: Requires Empower A complete upgrade from "Empower," Beast allows the user to unleash a devastating 5 foot wave of force with a swing of their weapon. It has enough power to launch the target up to 15 feet away, smash them sky-high or straight into the ground. Beast can also disrupt skills of lower rank, and deflect projectiles.
• Expertize A Limits: Expert Through hard work and experience, the user is capable of expanding on their ability to dodge, block or parry blows by recognizing various movements and patterns in their opponent’s attacks. This grants a passive situational modifier to the user’s speed, increasing it by 2 ranks only when blocking, dodging or parrying.
• Keen Eye S Limits: Expert, Requires Expertize A highly advanced skill that allows the user to break down the techniques of their opponent to finest detail. This allows them to memorize and copy those techniques. Cannot copy bloodline or talent related techniques.
Personality: She's the groups most outspoken and hardy member. She says everything straight, just like she fights. She doesn't much care weather her enemies are good or bad. If they are of the darkness, unless she witnesses true goodness within them, will want them to be destroyed. He sees other races as lesser, but only because they are too blind and stupid to see what is right in front of them. He is a Vangelist, but he cares not for religion, as he has read and seen too many different pantheons be proven true to think his is better than another. All in all he intends to completely destroy everything that is of the darkness. By any means necessary. Sexuality: Straight Quote: "Soon you will wish you hadn't forsaken me." Height: 5'9 Weight: 132lbs Eye Color: One Golden, the other a deep red and snake-like.
xxxxxAurelia is one of three daughters, the other two being Ariel and Abigail. They are of course, Nephilim. The sisters grew up knowing of their nature and choosing to become apart of the barrier between good and evil. They were schooled in respective battle arts and were taught to act as a team. Aurelia was the knight, Abigail the mage, and Ariel the healer. The three of them trained day in and day out to become the perfect huntresses. Now they are apart of the military and ready to combat the forces of evil... but Aurelia harbors a dark secret that threatens more than just her and her sisters future.
U/C
Posted: Wed Jun 25, 2014 10:29 am
MAIN INFORMATION
Full Name: Castyfe Stratostyle Nicknames: Cas, Cast Age: 19 Birthdate: 04/25 Gender: Male
Culture: Elvhanan Religion: Unchoosing Languages:
De Facto - Common Fluent - Demonica Basic - Elvish
Personality: Sarcastic and smart. Inwardly and outwardly critical, but a big softie. Sexuality: Bisexual Quote: "Another Day, Another Sigh" Height: 5'11 Weight: 132 lbs Eye Color: Pink
Energy Color: Light blue Energy Meter: 550 Element: Fire Battle Strength: Unique talent, Strength, close range combat, hard scales Battle Weakness: naive, not stealthy, extended long range fighting, speed
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0 E Rank: 0
Talent:
Talent Name: Sanctus Flame Talent Description: Fire magic and use takes on a blue color, and takes on a holy attribute making it burn more against unholy attributes. When subclass is unlocked she can learn up to 3 extra (and only 3) B-rank techs from the cleric skills. Talent Weakness: Cleric skills have to wait until subclass unlocked. Gives off a warm aura around her at all times which makes sneaking in most area's rather hard.
How did the character get this talent?: Know one really knows how she got it. If she was born with it or got it as a baby. Though there have be speculations on how it came to be. However the reality might be that her draconian parents were extremely powerful paladins or clerics and she was given this power in her mothers womb.
Personality: "A rather ditzy and innocent Draconian, with a strong sense of morality. She shows all her emotions on her sleeves, is rather clumsy about things, and doesn't really get complicated things only really wanting to have fun anyway way possible. Despite this she is kind to everyone believing no one is beyond kindness or help. She is also hard worker though her clutzy nature tends to work against her hard working attitude. Though her enjoyment for fun allows her to try and do as much as she can from fighting, to stories and music, adventures, crafting and arts, etc. Due to her Draconian lineage she does sleep a lot of the time and also seems to talk in her sleep as well to her embarrassment. She can easily get excited around gold and gems but resists the temptation to steal them, which gets even harder when it vast quantities of them. She has a plushie dragon ever since she was a little girl named Mika after the god Michael, and can get furious if anyone tries to take it from her or tries to damage her plushie. She tends to follow the beat of her own drum about things from where she likes and what she does regardless of her nation as it's her belief there are places where all is equal, with the examples of arenas, and Colosseums. Though she can get overexcited about things she is really devoted to getting stronger, having fun, and spiritual beliefs. She tends to have fighting "persona" as well after learning to fight as a knight she learned to take enjoyment in fights though her style is more gladiatorial then knight like, as if it's instinct for her to belong in a fight as she gets far less klutzy and more elegant in her movements, and can be more chatty. Believing in mutual respect of fighters who cross swords, however due to her kindness and gladiatorial personality she rarely goes in for the kill unless she truly thinks she has too, as she'd much prefer them getting stronger and crossing swords again and getting stronger to fight again and again. Despite this she does have a serious fighting personality when there is more on the line, being less chatty and happy about things and having to be to the point of merciless to her opponent, however after coming out of this personality she always cries for her opponent."
Sexuality: Straight Quote: "I don't get all these politics, or wars. However what I do understand is that all is fair in the arena doesn't matter if your a king or a pauper, enemies or friends, genders, races. When fighting in a arena you are equal." Height: 5' 6" Weight: 174lbs (due to scales) Eye Color: Red
Favorites:
• color: "Silver" • food: "Hamburg Steak" • food2: "All you can eat" • animal: "Lions" • city: "Luimira" (specifically due to collosseum) • sweets: "Chocolate" • possession: "white dragon plushie she kept from when she was a little girl" • Hobby 1: "Playing games" • Hobby 2: "Sculpting and drawing" • Hobby 3: "Watching/fighting in arenas"
xxxxx Manah was found as a baby in on the footsteps old abbey in the territory of Yuran, she was a small draconian with the only tidbit of her parents was a white dragon doll and a note to take care of her. She was odd as her younger form was still a half dragon form but it seemed to be caught between her full dragon form as her wings were on her arms (though later the wings would disappear from her arms to her back when she had more control). The local monk who picked found her only saw a silhouette on the horizon and lightly trailing blood leaving the scene before vanishing seemingly no where like someone had teleported away. The abbey acted like an orphanage and school for her though it took a long time for her to grow up and be apart of it, when she was old enough the abbey would teach her the basics of communication, match, social skills, and history. However history tended to be a little over her head as while she was very hard working she didn't really click to a lot of her studies as she was rather while she was smart and hard working she was simple doing things at the beat of her drum. Her klutzy hopeful nature was a breath of fresh air for the abbey though not all things can be pleasant. The next Head Monk of the abbey was more of a dictator then a holy man, anyone who threaten his rule, or wasn't perfect in his eyes was punished, didn't matter age or even if they worked for the abbey. The worst of the punishments was the head monk would brand the punished literally with white hot brand as a heathen and have them exiled from the abbey, though they said exile to be humane when litterally the one branded was hunted by the head monk's enforcers. The head monk was a very evil man, though manah's nature made her the epitome of a forgiving saint not once even when she was punished and scared, hated the monk himself. Though even the forgiving and kind can be pushed so far until they reach a breaking point. Manah's came when the Head monk furious with her klutzy nature and attitude that couldn't be broken to fear him took her dragon doll Mika the only thing she had that her parents gave her. The head monk ordered when of his enforcers to take the doll and "purge" it in fire to teach Manah a lesson. However what the head monk didn't expect was that manah would lash out like she did she attacked the enforcer the moment he told her that the filthy doll was to be destroyed she didn't kill the enforcer but made sure that he'd never be able to use his arm again as she took her doll back. The head monk saw something fearful in Manah's eyes she was angry but the visage she took was somewhere caught in between righteous wrath of an angel and berserk fury of a wrathful demon as her tail wagged, combined with her dragonic visage made her look like she was caught between worlds. The head monk didn't know what to do with this "Valkyric abomination between worlds," he was so taken back that he locked himself in his room and didn't notice that he had more enforcers then usual, as knights had snuck into the Abbey as some of the hunted exiles who survived got help. When Manah's rage calmed she finally broke down wondering what she done and cried herself to sleep, awaiting the decision of the monk in the morning.
xxxxxThe next morning Manah was in chains ready for her punishment for going berserk, hugging her doll for support as the Dictator of a head monk came out of his room to announce her punishment. Two enforcers on each of her sides as her eyes scanned the crowd looking to the worried orphans she came to know and the staff who wept scared for the young draconian. The monk ordered the wings on her immature arms to be ripped off along with her tail, then be branded as a heretic, and executed for her "heinous sins". Manah seemingly accepted her fate but couldn't stop crying as she was truly scared of dying like how she was going to. She outwardly squeaked a scared shout when one of the enforcers grabbed her wing on her arms, however instead of pulling them off the enforcers followed them down to her arms and told her, "you are so brave and kind... we'll take it from here." They said much liked a parent talking to child as they undid her chain and let her free. In a single moment all the enforcers revealed themselves to be knights and immediately took up arms against the head monk and fought to bring him to justice eventually succeeding. On the way out an knight gently picked up manah, she was an older draconian as she walked up to the next leader of the abbey, one of the sisters, and asked if she could adopt Manah to which the nun agreed as the knight bowed thanks getting manah her stuff. Manah's new family saw that she didn't have control over herself when mad and was too kind at the moment and in the future Manah could be a dangerous monster if left like this, so she was determined to train her as a knight to help show her ways where she wouldn't become a monster.
xxxxx Manah's step-mother was very harsh but also very maternal like a grizzly taking care of her young. She took great pride in Manah's growth though she hoped it would do something against Manah's naive ways but sadly no luck as she was still the same innocent clutz that grew up in an abbey. The wings on her arms slowly went back into her arms and sprouted out of her back to show her mature wings, her club like tail transformed to a rather large arrow head and was strong enough for her to sit on with ease, and finally she gained an extra set of horns going from her upper cheeks and following her head giving a small layer of protection to her ears. Manah took great pride and learning the basics in being a knight, her mother took her everywhere she could to help her studies which lead to Manah's appreciation for various fun things. However the biggest triumph was getting manah out of the mind set that her power was a curse, she was taught to value fighting and getting stronger. Taught to fight to control and protect rather then let loose and destroy which she greatly values. Manah's biggest epiphany came from Lumina when she was starting as a squire to the nights, the Colosseum was what changed her the most. While Manah and her mother were treated like dirt based on religion and their nationality at the time the Colosseum was something sacred to Manah because of what she saw in the combatents, a sense of honor and a fight where titles and riches didn't matter. A proverbial sanctuary as the crowds chanted who they wanted to win and lose, where there combatants let skills and strength talk rather then politics and wars. She would take these ideals with her forever as she continued to grow. Now looking like she is seventeen, her mother let her out from under her wing to become the most adventurous and loyal knight Axiom has seen. Though that's if she doesn't trip of her own feet like she normally does first.
This is where her her current chapter lies... (more during rp)
Posted: Sun Jul 06, 2014 10:22 pm
MAIN INFORMATION
Full Name: Nekrikos Caelum Nicknames: Thanatos, Nekro Age: Lost count centuries ago, if he had to guess he’d say about 2000 minimum Birthdate: October 31 Gender: Male
Culture: A mix of South Fraxonite and Anthosii Religion: Justor, God of the Moon, Energy, and Fertility Languages:
De Facto - Angelica Fluent - Common Basic - Meritia
Personality: Nekrikos is a fairly laid back individual. He holds life in high regard and always tries to save it when he can. He detests bloodthirsty people and fighting in general, he’s a pacifist by nature but if push comes to shove he’s a skilled warrior and has skills meant for destroying his opponents as fast as possible. There is one part of his personality even he doesn’t like. When angered to a certain point, his pacifist nature disappears and an age old terror rises from the depths of his soul to reap his enemies and send their souls to the depths of hell. Sexuality: Heterosexual Quote: “One day Life asked Death, ‘Why do people love me but hate you?’ and Death responded. ‘Because you are a beautiful lie and I am the painful truth.’” Height: 6’9” Weight: 220lbs Eye Color: Electric Blue
Favorites:
• Red, White, Silver • Your Soul, just kidding Chicken Fettuccini Alfredo • Dragons • Aramil
xxxxx Nekrikos Caelum’s story is a long one. Nekrikos was born long before the flood that consumed Axiom happened. He was raised in a small community filled with his kind. He was taught the ideals of his people and embraced them wholly, becoming a pacifist in the process. For centuries he wandered the world helping others where he could and slaying those who upset the balance more than was acceptable. Then in his roughly 1200th year of life it happened. The flood. He was in what is now Nocturne when it happened. Being what he was, and how much he valued life, the loss of life struck him hard. He mourned for years afterwards as he continued wandering amongst the now much smaller landmasses of Axiom. He watched as life found a way and rebuilt, a silent specter beholding the miracles of nature and science. He remained anonymous throughout history after that, only showing up as a cloaked man that had saved some random person or village. Now he finds himself in the country of Yuran where he feels he will meet destiny in an epic clash of wills.
Raging Fist • Wavering Fist • Iron Trap • Epic Elbow • Violent Fist • Hammer Fist • Arcing Uppercut • Over Hand Crush • Titan's Fist
Wrestling • Chest Slap • Drop Kick • Grip of Paralysis • Disruptful Spirit • Elbow Drop • Arm/Ankle Drop • German Suplex • Ring Creation • Clothesline • Body Slam • Sledgehammer
Personality: As is characteristic of Kiranu, Percita is oftentimes distracted by the simplest thing, even in the most serious situations. However, if someone gets on her nerves, she lets her class show. She may be small, but she can pack quite the punch. Sexuality: Bisexual Quote: "Hello, how are you to-....(looks in another direction, sharply turns back) WHAT'D YOU SAY!?!?!?!?" Height: 4'11" Weight: 110 Eye Color: Red (normal), brown (house cat)
Favorites:
• Red • Spicy Tuna • Cats. Why did you have to ask? • Pronta
xxxxxBorn on the outskirts of Yuran, Percita lived with her parents for the first few years of her life. However, when she was about five, her home was attacked by some arsonists. Percita was locked in her room as the house was burning around her. From her room, she could hear the screams of her parents as they burned. As she listened to them scream, she pounded on the door, begging to be let out, begging for her parents to stop screaming, as she recognized that as their suffering. When they abruptly did so, it didn't take Percita long to realize what had happened. There were a few tears, but then Percita snapped for the first time. At this same point, she discovered her affinity concerning fire. She manipulated the fire and burst out of the house, screaming in rage. She charged the arsonists and grabbed them, burning them down.
Later, she was sent to an orphanage to live, though she spent most of her time training in various forms of martial arts, embracing the berserker side of her that she had discovered the night that she was orphaned. Roughly 13 years have passed since that night, and during that time, Percita excelled greatly in learning martial arts, though still considers herself a mere novice. To push herself even further, she's decided to go out and meet the world head-on.
Posted: Sat Sep 27, 2014 9:14 am
MAIN INFORMATION
Full Name: Isabella Tepes Nicknames: Isabella the Impaler The Daughter of the Dragon
Age: Eternal Birthdate: Spring Gender: Female
Culture: Mixed
Religion: None
Languages: - De Facto: Angelic - Fluent: Common - Basic: Demonic
Energy Color: Various shades depending on her mood Energy Meter: 1750 Element: Fire Battle Strength:
Class Strengths: Berzerker • Only class capable of transforming into a 'berserk' form, after a quest. • Not only can they use all the unarmed fighting styles, they have a section of skills that only they can use. • As training progresses they can neglect the pain of their wounds. • Built for strength and speed. • Can heal their wounds using meditation skills, though only out of combat. • Has attacks that can shut off their energy usage, making them impossible to track. • For 50 energy per post, they can double their current strength.
Bloodline Strengths: Reaper • Their gauntlets are one of their deadliest weapons" - Trainee: Easily capable of cutting their flesh and bone. - Novice: Cut's through Iron and D Ranked Materials. - Adept: Cuts through Steel. - Expert: Can cut through A Ranked materials. - Master: Can cut through S Ranked materials. - Sage: Can even cut through diamond. • +150 Energy added to their base per rank. • If one the sword master class, berserker, bard class, they gain a -1 post reduction while training. • Do not age.
Battle Weakness:
Class Weakness: Berzerker • No weapon styles. • Does not wear armor, or use shields. • Unlike paladins and clerics, they cant heal in battle. • Though they are close range fighters, a lot of the skills they use leave them vulnerable to those skills in weapons. • Spells outside their class cost 10% more energy to use.
Bloodline Weakness: Reaper • Cannot be Necromacers or Shadowknights due to the fact they only summon death care not for life • Cannot regenerate energy unless taken from something.(like rocks,trees,metal etc) • Can be smelled out by Lycans and Vampires • If their gauntlet is destroyed they will be drained of all their life-force and die. • Takes twice as long to heal.
Fights Won: Unknown Fights Lost: None
Completed Quests
S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0 E Rank: 0
Fireball: E Flame Deflection: E Flame Dagger: D Flame Launch: D Flame Punch/Kick: D Flame Whip: D Fire Stream: D Blaze Arcs: C Fire Bomb: C Blaze Kick: C Shield of Flames: C Bomb Fist: C Flame Blade: B Fire Lashes: B Fire Jet: B Wall of Fire: A
Bloodline
I am one, One is all: Passive Pure Needle: E - A Protection Matters: D Risen: C Creation: E - S Peacekeeper: A
Class
Iron Form: D Ki Barrage: D Ki Assault: C Mind over Matter: C Catch Blade: C Force Breaker: C Sword Arm: C Fighting Spirit: C Dark Ascent to Madness: C Gentle Strike: B Havoc Palm: B Steel Form: B Awakening: A
Sub-Class
Hand-to-Hand Styles
Style: Capoeira Stage One: Complete Trimoon: D Lunging Hammer: D
Stage Two: Complete Phase Shift: E Sidewinder: E Scissor Strike: D V-Spin: D Rocket Recovery: C
Stage Three: Complete Plane Shift: E Flash Kick: D Leg Storm: C Python Throw: B
Stage Four: Complete Rising Current: D Flash Uppercut: C Sky Hammer: A
Stage Five: Currently Training Mesmerizing Tempo: B Heavy Rain: A
Berzerker Stage: Currently Training Earth Greeting: E Reaching for Heaven, Falling to Hell: D Crow's Offensive: C Passing Goodbye: C Entwined Submission: B Leg Tempest: A Wild Tempest: S
Style: Raging Fist Stage One: Complete Wavering Fist: E Iron Trap: D
Stage Two: Complete Epic Elbow: D Violent Fist: C Hammer Fist: D Arcing Uppercut: D
Stage Three: Complete Bone Block: B Over Hand Crush: D
Stage Four: Complete Spartan: D The Hi-Jack: D
Stage Five: Complete The Heroic Fist: A The Ice Breaker: A
Berzerker Only: Complete The Crevice Creator: A Titan's Fist: B Vice Crush: A The Flying Guillotine: B
Style: Muay Thai Stage One: Complete Clench: E Knight's Shield: D Elephant Kick: D
Stage Two: Complete Hanuman visits Lanka: C Shin Stomping: E Double Takedown: C Tombstone Slam: C
Stage Three: Complete Spinning Elbow: D Falling Dagger: C Flashing Dagger: B Lunging Blackout: A
Stage Four: Complete Foot Brushes Face: B Lunging Blackout: A Resist Knockout: A
Stage Five: Complete Dancing on Flesh: E Instant Takedown: C Ivory Hurricane: B Unstoppable Push: A
Berzerker Only: Complete Kao Loi: D Reverse Elbow: D
Style: Dimmak Stage One: Complete Chi Sense: D Chi Block: D
Stage Two: Complete Sleep: C Limb Immobility: C Spasm: B Memory Wipe: B Potty Break: D
Stage Three: Complete Instant Bile: D Acid Claw: B
Stage Four: Complete Heart Explosion: A
Stage Five: Complete Gentle Shutdown: A
Style: Jiu-Jitsu Stage One: Complete Phantom Feint: E Hip Throw: E Snap Throw: D
Stage Two: Complete Sacrifice Throw: D Guillotine Choke: C Arm Break: C
Stage Three: Complete Wrist Throw: D Violent Vibration Combo: C
Stage Four: Complete Digit Dislocation: D Pure Aerial Throw: C Anaconda Bite: B Human Pretzel: B
Stage Five: Currently Training Phantom Step: C Dark Whirlwind: A
Berzerker Only: Complete A
Style: Wing Chun Stage One: Complete Snap Punch: E Snap Kick: E Nail: D Reverse Elbow: D
Stage Two: Complete Roll: D Nail and Hammer: D Forward Flurry Push: D
Stage Three: Complete Rising Elbow: C Throat Shot: C Sweeping Leg Drop: C Rising Knee: C Solar Plexus Crush: C
Stage Four: Complete Trapping Hands: C Fury Flurry: C Chi Sao: C Smashing Flurry: B
Stage Five: Complete Arrow Palm: B Rising Palm: B Empty Palm: B
Stage Six: Currently Training Stunning Flurry: A Devastator: S
Style: Boxing Stage One: Complete Side-Step: E Null: D
Stage Two: Complete Double Jab: D One, Two: D Double Hook: E
Stage Three: Complete Duck: E Sway: E Bob & Weave: D
Stage Four: Complete Surprise! - Rising Uppercut: C Surprise! - Disemboweling Hook: C Endless Onslaught: C Gone: B
Stage Five: Complete Just Roll With It: B
Berzerkers Only: Currently Training Shoryuken! - Killer Rising Uppercut: A Philly Shell: S
Style: Eye for an Eye Rude Introduction: D Super Mega Brofist of Doom: D-S Between the Lines: C Violent Oppression: C Face Time: B You're Locked In Here With ME: B Lasting Limp: B Stand Your Ground: A Redecorating: A Return to Sender: S
Style: Hell's Grasp Stage One: Complete Flame Punch: E Burning Stamp: D An Open Flame: E Heat Clap: D
Stage Two: Complete Flame Pitch: D Heat Streak: D Blaze Kick: C Exploding Fist: C Nitro Cannon: B
Stage Three: Complete Meteorite: C Incendiary Bombs: C Missile Fury: B Bermuda Surprise: B Blazing Pillar: B Heat Wave: B
Stage Four: Complete Flame Jet: C Flame Spin: C Inflamed Armor: C Dragon Fist: B Meteor: A Meteor Mash: S
Stage Five: Complete Flash Fire: D Hephaestus' Rage: A Blades of Hades: A Meteor Shower: A Nova: S
Personality: She is a very complicated person as it seems she has two different personalities. She is a very head strong individual ready to take on anyone or anything at any given moment. She is even more determined as she'll see anything through to the end and she's even more so strong willed individual. To the point that when she sets her mind to something there won't be a single person that can deter her from her objective. She's a bit of a lone wolf as well feeling that if she were to require anyone else's help she would be a burden to her comrades. Not to mention due to her past she doesn't trust anyone well enough to be her real comrade. She will never stop fighting for what she believes in and this has been tested multiple times through her life. Her loyalty is her most defining trait along side her will and head strong self. It has been compared to that of the royal knights before her hiatus to raise her children. However her loyalty is a strange thing as she's been shown to go against orders in one of her lives and when asked she responded with this. "If faced with giving a child what he wants or what he needs... I will always give the child what he needs." Now this is where we explain a little about her somewhat twin personalities. On one hand we have her normal self in which at times seems to dive into madness during battles. On the other is her sadness that corrupts her to the point where depression will overwhelm her. No one has seen this side of her but surely if anyone could get close enough to her they could help her. Changing her back into the sweet, kind, loving, random, and dutiful person who she once was as a young Reaper. Before her 'mother' was slaughtered within one of her lives. When in regards to her enemies she will hold nothing back for them. She will do whatever it takes to rid her enemies from her country. There is something else that should be known about her. Once she claims someone dear to her and or close to her heart. If they are harmed in anyway or threatened by another in any way. May the gods have mercy upon their souls for she shall have none for them.
Sexuality: Love is all that matters Quote: "Have you ever danced with a reaper in the pale moonlight?"
Height: 5'10" Weight: 210 lbs Eye Color: Red
Favorites:
• Depends • Sweet foods • Anything furry and adorable • Anywhere by the ocean • Reading • Tea • Fishing • Being cooked for by a beautiful woman
Theme Song: Depends on her mood Battle Theme: Depends on her mood
Energy Color: It appears invisible. Energy Meter: 550/550 Element: Wind Battle Strength: He's pretty amazing at Combat, usually focused on taking foes down.
Battle Weakness: His head is a pretty soft spot for him.
• Air Suction • Air Punch/Kick • Air Funnel • Air Shield • Gliding • Air Spout • Break Wind • Drift • Greatbreath • Featherweight • Air Weapons • • Air Blast •
Personality: Dienko is very proud of himself, even though he's a walking be-headed corpse that has to carry his head around most of the time. He's proud of the country he works for, and kind of lives like as though he did normally, before he 'lost' his head. Sexuality: Heterosexual Quote: 'Come on, I can fight you with my head behind me back!' Height: 6'2" Weight: 240 lbs Eye Color: Degraded Red
Favorites:
• White • Buffalo • Buffalo • All of Yuran • He likes to Wrestle
xxxxxDienko was one of those kind of humans, who had a special knack for fighting for the fun of entertainment. He was considered a professional wrestler, an entertainer at Yuran who once had it all, fame.... fortune, and even a loving family. That was until one match did not go as planned, apparently Dienko's fights were all being betted on, due to the fact he was doing so well in his string, from debuting when he was 22 till two years later. When that day arrived, he was scripted to lose against this new debuting wrestler, but a man in a dark coat, whom had a large sum of money on Dienko to win, saw the outcome. When Dienko was leaving to go back home, he was veered off course by a band of bikers, who lead him away into a large field. When Dienko got out to try and see what was going on, it didn't last as all he could see was a small wire between two bikers as they charged at him. He leaned back to duck the wire before he was ambushed from above, some schmuk taking his life with a longsword they had. Dienko's head fell off and rolled away as his body collapsed to the grassy ground, twitching from the shocking attack. What happened next he couldn't remember, he noticed he had awakened in a small casket in Yuran's alchemist laboratory, his body picking up his head before Dienko began to scream from the realization. He owed alot to Yuran now, but with his new found strength, he could go for more power and decided to serve under Pronta as one of the commanding squad knights.