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Dimi Deiod generated a random number between
18 and 26 ...
19!
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Posted: Fri Jul 29, 2011 5:10 pm
((Hideos secound damage roll))
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Posted: Fri Jul 29, 2011 5:22 pm
Kaijuu Masanori lvl 7. Hp: 70 - 18 -19 - 5(broken bones) = 32 CP: 57 - 6 = 51 MHp: 70 - 5(broken bones) = 65
The punches were not those of a human kind, this was a monster. To be able to fly into the air by a single punch were inhuman. "Guh.." was all that he could manage to say as his breath were taken out of him and his organs were being replaced. As he hovered for a slight secound he thouht that it was a dream but as soon as the secound strike struck his back and sent him flying towards the ground, he knew it was real. The wood shatter around him and a couple of ribs were probably broken. "Gah.. Agh.. Ugh.. AAAH!" blood were gushing out of his nose and mouth. This wasn't pretty. But he wasn't done fighting either. He quickly(as fast as a broken boned man could) wrapped two more tags around two kunais and sent them flying towards the man once again. But as he did so, he realised his misstake. "Gin! Don't kill him!"
Jibaku Fuda: Kassei, (Exploding Tag: Activate) Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. Cp cost: 3 per tag Dice Rolls: 1 Roll Damage: Exploding tag damage [10-20] Reflex DC: 8 + 5(chk mod) = 13.
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Samael KOT rolled 2 20-sided dice:
17, 9
Total: 26 (2-40)
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Posted: Fri Jul 29, 2011 5:42 pm
Bunshin no Jutsu (Clone Technique) This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Gin first threw a shuriken to hit the big oaf before using the Bunshin no Jutsu, a jutsu that he was sure he'd never use along with the majority of other academy jutsus but here it waas maybe saving his butt again a giant monster. He wasn't afraid from the beginning at all though, in reality he wasn't all that scared though even before he thought of it and when he was threatened. He didn't really feel fear, he had thrown away his fear when he devoted himself to the shinobi lifestyle. 3 clones appeared to distact him, 4 Gin's in total.
Shuriken d20 + 12 Bunshin d20 + 1 = 10
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Samael KOT generated a random number between
8 and 12 ...
11!
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Posted: Fri Jul 29, 2011 5:54 pm
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Dimi Deiod generated a random number between
20 and 40 ...
31!
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Posted: Fri Jul 29, 2011 6:06 pm
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Gideon Commando rolled 2 20-sided dice:
12, 16
Total: 28 (2-40)
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Posted: Fri Jul 29, 2011 6:25 pm
Seemingly out of no where came Shinzu his large Fuma Shuriken fully extended in one hand. Taking his arm back he suddenly threw it at the enemy. "Back away from my friends!" He yelled at the behemoth as he threw the massive shuriken. No more then a few seconds afterwards then Shinzu appeared in front of the giant, testament to his immense speed. Extending his arm all teh way back Shinzu let loose with a mighty punch, right into the Giant's stomach.d20 (12) + 10 = 22 Hit d20 (16)+ 5 = 21 Hit
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Gideon Commando generated a random number between
7 and 10 ...
9!
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Posted: Fri Jul 29, 2011 6:38 pm
(Fuma Shuriken Damage Roll)
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Posted: Fri Jul 29, 2011 6:41 pm
Gideon Commando Seemingly out of no where came Shinzu his large Fuma Shuriken fully extended in one hand. Taking his arm back he suddenly threw it at the enemy. "Back away from my friends!" He yelled at the behemoth as he threw the massive shuriken. No more then a few seconds afterwards then Shinzu appeared in front of the giant, testament to his immense speed. Extending his arm all teh way back Shinzu let loose with a mighty punch, right into the Giant's stomach.d20 (12) + 10 = 22 Hit d20 (16)+ 5 = 21 Hit (( Do you make it a thing to ks other players when they area bout to take down the enemy. The very next turn we were about to beat them. He was about to attack me, I had bunshin up and even if he did full powr attack. He would have died next turn and I would have survived, I have full health. Just show up to take the kill... ))
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Gideon Commando generated a random number between
12 and 19 ...
13!
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Posted: Fri Jul 29, 2011 6:43 pm
(Punch Damage
Note: Will be toned down enough so as not to kill him)
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Dimi Deiod rolled 2 20-sided dice:
6, 3
Total: 9 (2-40)
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Posted: Fri Jul 29, 2011 6:47 pm
Hideo Lvl 8. Hp: 79 - 31 - 11 - 9 - 13 - 3(burned) = 12 hp. Cp: 64 Mhp: 72 Roll: 6d20 + 19 = 25. Hit 3d20 + 14 = 17. Hit He was just about to strike at the many bunshins when suddenly the little sh*t threw a shuriken right into his chest, he chuckled and picked it out of his chest. But before taking another step - two explosions were felt on his back, to then get a giant shuriken lounged into his arm, being followed up with a stomach bunch. It was all too much. But something kept him alive. He changed direction and now attacked Shinzu, the closest one of the three shinobis. He pumbled him down like one of those wack-a-mole games.
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Posted: Fri Jul 29, 2011 6:49 pm
(OOC: 1. Next time pm me if you have an issue, do not make an OOC post. 2. He is still alive with 11 hp left. 3. I only entered with Dimi's permission, in fact he invited me to come along... 4. Getting a kill has no real effect on any expierence points, in fact killing him would not have been good for the mission.)
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Dimi Deiod generated a random number between
36 and 56 ...
40!
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Posted: Fri Jul 29, 2011 6:49 pm
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Posted: Fri Jul 29, 2011 6:52 pm
Masanori stayed put on the ground. Not moving, not wanting to.
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Samael KOT rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Sat Jul 30, 2011 9:45 am
Gin LV. 6 Hp: 60 Cp: 27/30 MHp: 60
Gin was going to knock him out just so he wouldn't have to kill him anyway. He knew he could hit a pretty good hit that would put him at around that point but he didn't want to do two to make it overkill or anything which would just kill it. The point of the mission if he remembered correctly was to deal with them or something, they could get information out of him if they did catch him. He decided to throw one shuriken and knew full well that if it didn't deal the final blow someone else could with what little he had left. He only threw 1 shuriken. Why did his teammate have to remind him to only knock him out, it out further risked their lives.
d20 + 10 = attack roll
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Samael KOT generated a random number between
8 and 12 ...
11!
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Posted: Sat Jul 30, 2011 9:46 am
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