(Just so we are clear, I am making this as a battle mage-type class. Not a ordinary caster-type. So it is stronger and faster then regular caster-types, but weaker then warrior-type classes!!)
NECROMANCERpic for necromancerHistory: Years ago, a army stumbled upon a cave where a demon dwelled. The entire army was destroyed, except for a small squad of pikemen. After some persuasion, the demon finally agreed to let them live but on one condition. They had to learn the demonic skill of necromancy. Which was a combination of reanimation, and bone magic. They tryed to surface and teach necromancy publicly, but the major religions denounced it. Most of the teachers and students were killed. So it was driven underground, and taught in secret.
Strengths:- +1 stength
- can use 2 handed weapons.
- pretty agile (+1 speed)
- immune to evil magic
- very persuasive
Weakness:- limited to pole weapons only (scythes, spears, halberds, etc)
- since necromancers can only use pole weapons, if the opponent gets within 2 feet of the character. He/she could only defend, not attack.
- rejected by most religions.
- if the character uses a weapon other then a pole weapon, he or she will lose their necromancy powers.
Learning limits:
- can only learn to use one pole weapon.
- can not learn to use any other weapon.
Abilities:bone teeth: shoots out 2 small bone shards at the opponent. The more powerful the caster, the more shards will fly.
Level: E-2 shards
D-3 shards
C-4 shards
B-5 shards
A-6 shards
S-7 shards
SS-8 shards
SSS- unknown
Bone armor: creates armor made of bone. The higher the level the harder it becomes.
lasts- until it is shattered, cool down- 5 posts.
Level: E - bone
D - copper
C - bronze
B - iron
A - steel
summon skeleton: summons one skeleton to aid you in your battle. Different levels change the quality of the weapon used by it.
cool down - 8 posts
level: D-stone weapons
C-copper weapons
B-bronze weapons
A-iron weapons
S-steel weapons
Bone spikes: within a small radius, 6-8 feet, spikes made of shattered bone rises from the earth. It also puntures the opponet's feet causing -3 speed until healed. 2 posts to cool down.
note: if interupted, the spikes will rise in random places.
Level: C
Bone wall: creates a wall of bone that can only be destroyed by attacking it with an attack that is at the same or a higher level above the caster.
lasts 6 posts, cool down 8 posts
level: C
Bone rot: Bone magic that is augmented to a weapon. It causes the opposing person's bones to slowly rot. If not healed in a couple days, the bones will have the consistency of jelly. -1 speed and strength every hour until healed.
lasts 5 posts, cool down- 8 posts
note: the desease caused by the augment is effective until the person is healed. Once at rank S, bone rot will change to soul rot.
Level: B
Summon Linch: summons a linch (skeletal Mage) to aid you in your battle.
cool down- 10 posts
Level: A
Decaying storm: a hale storm of bone shards rain from the sky. Each bone shard is infected with bone rot, it spreads the disease through the cuts it could cause, no matter how shallow.
lasts- 4 posts, cool down- 10 posts
level: A
Soul rot: once at level S, bone rot will start effecting the opposing person's soul. Once affected unless healed, it will either drive the person mad, or it will slowly alter his or her alignment.
Warm up- 2 posts, lasts- 8 posts, cool down- 15 posts.
Level: S
The dead legion: Summons a group of 50+ skeletons and linches to wake up from their eternal slumber, and go to war.
warm up- 5 posts, lasts 20 posts, cool down- can only be done once a day
note: if interupted, the skeletons that have already been summoned, will lose the ability to tell friend from foe.
level: SSS