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Cherry Lovette

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PostPosted: Wed Aug 03, 2011 12:19 pm


Done
PostPosted: Wed Aug 03, 2011 12:46 pm


Soothsayer: Approved

SorceressJacklyn
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Spooky BLVK

PostPosted: Thu Aug 04, 2011 2:03 am


P aladins

User Image

History: Paladins are warriors, with a twist. They also heal, and fight to protect others. They have a high sense of honor in battle, and will never strike a defenseless opponent.

Strengths:
-+3 to strength
-they can heal, and fight
-they are trained to fight a lot of the darker bloodlines
-+100 energy each rank

Weaknesses:
- (-2 speed)
- can't use any type of poison
- 1 hand to hand
- no ranged weaponry
Learning Limits:
-5 melee style
-1hand to hand
-1 ranged

List of Skills:

Track evil
Rank:E
description: The paladin uses his inner senses to track evil creatures. (Anything that uses dark energy or a dark bloodline. I'm trusting you can use good judgement on what is dark and what isn't. )

Holy smite
Rank:E
Description: A wave of Light shoots towards the enemy, this deals shallow cuts to enemies, and deeper cuts to dark enemies. (D rank damage against dark enemies.))

Heal
Rank sad D-A)
This skill heals damage based on your level(Students heal E rank damage, Trainees heal D rank damage, etc.) the energy cost is doubled each time you use this in battle.

Holy flare
Rank:E
description: The paladin uses the natural light they are blessed with, and may either shoot it into the sky as a distress signal or use it to illuminate the way.

Blessing of battle
Rank: D
description: The paladin's blade gains a holy aura around it. this does C rank damage to unholy beings.

Weapon of light
Rank:C
description: The paladin summons a blade made entirely of holy light. this blade does double the damage against shadow beings (excluding deathknights) however the blade has no substance therefore other weapons can pass harmlessly through it.

Judgement of truth
Rank:C
Limitations: The paladin can't lie at this time either. However, they can make their answers vague
description: The Paladin uses their energy to make the other oerson answer any questions they ask truthfully for the next 5 posts.during this period the paladin can't lie either. 10 post cooldown

Unflagging aura
Rank:B
Description: The paladin casts an aura that makes allies think the battle's end is near, causing all skills to cost half the energy. This lasts five posts, and you must be at least five posts into the battle.

Holy judgement
Rank: A
description: The paladin uses an attack similar to holy smite, however this attack deals A rank damage and S rank damage to dark beings.

Take the blow
Rank:B
description: The paladin transfers a damage done to an ally to himself.

Prison of light
Rank:B
description: This prison is made entirely of holy light, and will damage any unholy being that tries to break through it. can take up to A rank attacks, but can be broken from the outside by any attack.

Shield of light
Rank:A
requirements:Master rank
description: A shield of light is made in front of the paladin. This technique can take up to 3 A rank attacks, and up to 1 S ranked attack. anything else will not break it. lasts 10 post, three post cooldown.

Judgement of christ
Rank:SSS
requirements:Virgin, judgement of truth, sage rank
description: The paladin makes a blast of pure light energy, dealing SS damage to enemies within 50 yards, and SSS damage to unholy beings.



PostPosted: Thu Aug 04, 2011 10:05 am


(Just so we are clear, I am making this as a battle mage-type class. Not a ordinary caster-type. So it is stronger and faster then regular caster-types, but weaker then warrior-type classes!!)


NECROMANCER

pic for necromancer

History: Years ago, a army stumbled upon a cave where a demon dwelled. The entire army was destroyed, except for a small squad of pikemen. After some persuasion, the demon finally agreed to let them live but on one condition. They had to learn the demonic skill of necromancy. Which was a combination of reanimation, and bone magic. They tryed to surface and teach necromancy publicly, but the major religions denounced it. Most of the teachers and students were killed. So it was driven underground, and taught in secret.

Strengths:
- +1 stength
- can use 2 handed weapons.
- pretty agile (+1 speed)
- immune to evil magic
- very persuasive

Weakness:
- limited to pole weapons only (scythes, spears, halberds, etc)
- since necromancers can only use pole weapons, if the opponent gets within 2 feet of the character. He/she could only defend, not attack.
- rejected by most religions.
- if the character uses a weapon other then a pole weapon, he or she will lose their necromancy powers.

Learning limits:
- can only learn to use one pole weapon.
- can not learn to use any other weapon.

Abilities:

bone teeth: shoots out 2 small bone shards at the opponent. The more powerful the caster, the more shards will fly.
Level: E-2 shards
D-3 shards
C-4 shards
B-5 shards
A-6 shards
S-7 shards
SS-8 shards
SSS- unknown

Bone armor: creates armor made of bone. The higher the level the harder it becomes.
lasts- until it is shattered, cool down- 5 posts.
Level: E - bone
D - copper
C - bronze
B - iron
A - steel

summon skeleton: summons one skeleton to aid you in your battle. Different levels change the quality of the weapon used by it.
cool down - 8 posts
level: D-stone weapons
C-copper weapons
B-bronze weapons
A-iron weapons
S-steel weapons

Bone spikes: within a small radius, 6-8 feet, spikes made of shattered bone rises from the earth. It also puntures the opponet's feet causing -3 speed until healed. 2 posts to cool down.
note: if interupted, the spikes will rise in random places.
Level: C

Bone wall: creates a wall of bone that can only be destroyed by attacking it with an attack that is at the same or a higher level above the caster.
lasts 6 posts, cool down 8 posts
level: C

Bone rot: Bone magic that is augmented to a weapon. It causes the opposing person's bones to slowly rot. If not healed in a couple days, the bones will have the consistency of jelly. -1 speed and strength every hour until healed.
lasts 5 posts, cool down- 8 posts
note: the desease caused by the augment is effective until the person is healed. Once at rank S, bone rot will change to soul rot.
Level: B

Summon Linch: summons a linch (skeletal Mage) to aid you in your battle.
cool down- 10 posts
Level: A

Decaying storm: a hale storm of bone shards rain from the sky. Each bone shard is infected with bone rot, it spreads the disease through the cuts it could cause, no matter how shallow.
lasts- 4 posts, cool down- 10 posts
level: A

Soul rot: once at level S, bone rot will start effecting the opposing person's soul. Once affected unless healed, it will either drive the person mad, or it will slowly alter his or her alignment.
Warm up- 2 posts, lasts- 8 posts, cool down- 15 posts.
Level: S

The dead legion: Summons a group of 50+ skeletons and linches to wake up from their eternal slumber, and go to war.
warm up- 5 posts, lasts 20 posts, cool down- can only be done once a day
note: if interupted, the skeletons that have already been summoned, will lose the ability to tell friend from foe.
level: SSS

demonic fyre


DGwar

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PostPosted: Thu Aug 04, 2011 11:17 am


I know I'm a nobody, but as someone who basically does holy all the time, I figured I'd pipe up.

@Soothsayers, bummer. Too much bard not enough cleric. I was hoping to be able to bring my cleric over without much of a change. Sad day.

@Paladins, Nicely done, I can see me adding skills to them.
They should get 0 HtH skills though.
Also, you put hand to hand skill on there twice.
PostPosted: Thu Aug 04, 2011 4:40 pm


DGwar
I know I'm a nobody, but as someone who basically does holy all the time, I figured I'd pipe up.

@Soothsayers, bummer. Too much bard not enough cleric. I was hoping to be able to bring my cleric over without much of a change. Sad day.

@Paladins, Nicely done, I can see me adding skills to them.
They should get 0 HtH skills though.
Also, you put hand to hand skill on there twice.

Well I figured 1 hand to hand was fair enough... even though most wouldn't even bother dropping their weapons.

Also, I was going to bring a class called priests over here. They're basically my version of the cleric. If you want me to, I can.

Spooky BLVK


Spooky BLVK

PostPosted: Thu Aug 04, 2011 6:27 pm


demonic fyre

You can probably take most of those charge up times off. the only ones i'd say to leave on would be soul rot and dead legion. And even then, you could probably cut both of those charge up times in half. But also, I don't think they should be fast, or strong. Caster classes are usually physically weak. One last thing, you could probably add a x1.5 noormal energy reserve and get away with it.
PostPosted: Thu Aug 04, 2011 6:37 pm


Dante Cayenyne
demonic fyre

You can probably take most of those charge up times off. the only ones i'd say to leave on would be soul rot and dead legion. And even then, you could probably cut both of those charge up times in half. But also, I don't think they should be fast, or strong. Caster classes are usually physically weak. One last thing, you could probably add a x1.5 noormal energy reserve and get away with it.

thank you, for letting me know. I'm trying to make this class sort of like a battle mage.

demonic fyre


Spooky BLVK

PostPosted: Thu Aug 04, 2011 10:43 pm


P riests



History: Priests are the best healing class there is.

Strengths: 1.25x energy pool
- best healers
- can create holy shields
- extra damage vs unholy beings

Weaknesses:
- physically incapable(-1 to speed and strength)
- 1 melee weapon style up to C rank
- 1 ranged weapon style up to C rank
- no hand to hand styles

Learning Limits:
-ranged
-melee
List of Skills:
Heal
rank:E-SS
description: The priest heals damage based on the rank of the attack. The priest can also heal a full group, but it takes double the energy to do so.
E rank: Minor cuts and bruises
D rank: Major cuts and bruises
C rank: Minor broken bones
B rank: Major broken bones
A:Minor organs
S:Full limbs
SS: Any organs besides the heart and brain.

Holy smite
Rank biggrin
Description: A wave of Light shoots towards the enemy, this deals shallow cuts to enemies, and deeper cuts to dark enemies. (+1 rank against dark enemies.)

Weapon of light
Rank:C
description: The paladin summons a blade made entirely of holy light. this blade does double the damage against shadow beings (excluding deathknights) however the blade has no substance therefore other weapons can pass harmlessly through it.

Blessing
Rank:C-A
description: the priest blesses a target, giving them a magic armor. The armor can take the rank attack that it is ranked. (ex. A rank energy = A rank armor) this lasts 15 posts, after which it has a 10 post cooldown. if a priest blesses themself and is not a godling, it only adds half the amount of usual.

Portal
Rank:C
description: The priest creates a portal that can take them up to one mile away. can be used in battle and for sages it's 2 miles.

cure
rank:C-A
requirements: Apprentice rank to be used outside of battle, traveller rank to be used in battle.
description: Can be used to cure poisons. the cure can heal poisons your rank.

Unflagging aura
Rank:B
Description: The priest casts an aura that makes allies think the battle's end is near, causing all skills to cost half the energy. This lasts five posts, and you must be at least five posts into the battle.

Holy judgement
Rank: A
description: The priest uses an attack similar to holy smite, however this attack deals A rank damage and S rank damage to dark beings.

Revival
Rank:SS
requirements: a non rotted body
limitations: A priest can't revive themself
description: The priest brings the person back to life. can only be used once every month IRL.


PostPosted: Fri Aug 05, 2011 5:00 am


Not bad, but I'm very tempted to redo them. I'm a picky ******** though, so yea.

DGwar

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Cherry Lovette

Dangerous Werewolf

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PostPosted: Fri Aug 05, 2011 1:33 pm


DGwar
I know I'm a nobody, but as someone who basically does holy all the time, I figured I'd pipe up.

@Soothsayers, bummer. Too much bard not enough cleric. I was hoping to be able to bring my cleric over without much of a change. Sad day.

@Paladins, Nicely done, I can see me adding skills to them.
They should get 0 HtH skills though.
Also, you put hand to hand skill on there twice.


You can always help me add in some skills. I'm up for more skills biggrin
PostPosted: Fri Aug 05, 2011 1:34 pm


Demonic and Dante, are you ready for your stuff to be looked over?

Cherry Lovette

Dangerous Werewolf

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demonic fyre

PostPosted: Fri Aug 05, 2011 2:23 pm


I'm ready, I'm always open for improvements.
PostPosted: Fri Aug 05, 2011 2:30 pm


yeah i'm ready.

Spooky BLVK


DGwar

Dangerous Genius

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PostPosted: Fri Aug 05, 2011 2:37 pm


I would like to put out there that I am currently working on a redo of the priest.
So I will be submitting it here, no offense Dante.

Might try and tweak pallies too. sweatdrop
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