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Posted: Sun Jul 24, 2011 7:02 am
Holy Blasphemy So you see, all is not lost, you merely have to shift things around. This. Please don't give up. ;_; Mouse and everyone else aren't here to rend your quest limb from limb - they seriously want to help, and if they didn't, they wouldn't be in your quest thread in the first place. Like I told you before, Christa/Kallichore went through three or four major revisions, four pages of crit (and trolling) and took nearly a year to get accepted. These days it's much easier to get concrit and work things out and it's easier to get a character. All in all a better shop, I'd say. But just because it's discouraged that he be blind doesn't mean he can't be a great character otherwise! You still have an excellent semi-snotty religious dude with a penchant for reading and manipulating people. He can still be the same guy with similar/revised traits, the same weapon, etc and he's still good that way. What Mouse is trying to do is explain what she thinks could use improvement, not that you suck or anything, but it is hard sometimes to take crit on something you worked very hard on. Goodness knows I've experienced it before - 5 years as an art major gets your s**t ripped to shreds despite you working a month solid on it. And it stung when Christa got torn up (and trolled) too. I had to replace, revise and outright scrap virtues and flaws until she became something workable. She was too negative and too internal to interact with most anyone, which wouldn't work in a shop devoted to people interacting with others. She's still kind of an a**, but has softened into something that works because people were willing to help me with her. That being said, I don't know everything about Youma so I apologize if I gave you an idea that didn't end up working. But that's okay, we all make mistakes. But if you did wish to start over, that's okay too. Just know that the people here want to help as best they can, and if they didn't like your character, they wouldn't be in the thread to help you out. heart
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Posted: Sun Jul 24, 2011 6:40 pm
construction concluded. reopened to the public for crits.
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Posted: Mon Jul 25, 2011 6:14 am
Crit away!
I admit right off I'm going to be aggressive with the drug habit, it's a dangerous trait and a personal hot button with me, so please bear with me.
This 'hobby' will, weather or not the character chooses to accept it or not, have an impact on his health. No drug, from caffine on up, including the much lauded marijuana, comes side effect free, and if someone says otherwise they're in denial and need to do some more research. Since he almost died from heroin, he seems likely to be aware, however unconsciously, that his hobby is dangerous. Did he switch to other drugs as a response to trying to swear off heroin? Is he in conscious or unconscious denial that he's still in danger every time he samples a drug recreationally? How does he explain their detrimental effects when they crop up, as they would, in the rest of his life, potentially impacting things like the running that he loves so much? Did he take drugs while he was in high school? Did they relate to his use of dirty tactics, or did they come afterward?
Reading his 'indulgent' trait makes me think that he is indeed in a subconscious denial about his indulgent behavior danger to his person, in favor of paying attention to the pleasure it gives him. It would be really cook to see this deliberate set of blinders detailed out into a clear flaw of their own, and would work well in a new Negaverse agent who isn't yet hardened enough to shrug off the darker aspects of the Negaverse.
I don't know if it would count as a flaw but there's also potential to cause himself, and others trouble if he goes into withdrawal from his hobby in the line of duty. Drugged out soldiers are bound to loose some of their edge, and on drugs or in withdrawal, he has an open window to hard lessons and mistakes. Could make for some interesting rp if you roll with it.
I'm not entirely sure that I personally see 'indulgent' as a virtue the way it's written, but maybe thats because of the implicit flaw aspects of it. It could be done up as a trait that sits on both sides of the virtue/flaw line, but it would take some rewriting and separating the positive and negative traits.
Those are the things I see right off that I'd love to see detailed, hopefully it helps a bit? He could definitely be interesting to play across from, which is part of the reason i'd like to see those two traits explored more.
Also as a random question: I feel like the challenge hints at something personal for him but it wasn't immediately obvious what it was? Could you tell us more about it, just as a point of curiosity?
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Posted: Mon Jul 25, 2011 9:02 am
edited indulgent to read more positively. for this trait i'm trying to focus on the fact that he doesn't just drone through life just doing school and work for some future plan that he'll be a surgeon or something, because he knows he might find the job intensely horrible, or he might change his major or he might develop parkinson's and not even be able to hold the scalpel steady. instead he treats himself and others for simply getting through the day and finishing some boring s**t. let me know if i haven't gotten that across in the trait (i feel like i'm kinda on a word limit in the app).
oh, of course, i actually picked it because of the negative impacts. drugs aren't some cheery breezy hobby, which he knows but is kinda in denial of it. it's a trait that will evolve the character over time, for better or worse (mostly for worse, until he ditches it entirely).
he tries to stay out when on whatever he's been taking, so he can avoid explaining his altered behavior to his parents. when he comes down, he probably goes home to slink off into his bed and if any of his family ask about it he'll just say he drank too much (he's underage for america, but the drinking age in germany is 16 for beer and 18 for hard liquor) and feels sick or something. since he's devious, he'll lie lie lie to cover his a**.
oh yeah, smoking will certainly impact his ability to run, barring the more serious side effects of long term addiction or use. he'll just deny it under the guise of 'getting old' or something. or perhaps in time he'd prefer drugs to running. i don't know; i kinda have to play him to determine where that goes. he took em once in a blue moon in high school, and certainly spiked someone's coffee with ecstasy before (though he'll never cop to it), so they do factor into his deviousness, yes.
i know this is a hot button for you, but there's actually a lot of drug use in the military, particularly in fighter pilots. Fliegerschokolade (flyer chocolate in german) was laced with meth to keep pilots awake and aware to pull longer hours out in the field. it's also used in the american military. not sure about the rest of the world. anyway, yes, it can lead to friendly fire if he's hopped up on something during a fight, but it would also allow him to keep vigil for a damn long time.
hopefully all that answers your questions.
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Posted: Mon Jul 25, 2011 3:53 pm
I'll refrain from debate on its military use, but one of the reasons I tend to be hard on it is because especially in rp it tends to be treated as though it has no side effects or consequences, which is a bit ridiculous and seriously over glamorized in an 'instant bad boy/girl' just add drugs and teh LULZ.
Hopefully the crit overall wasn't too obnoxious and helps lead to some fun ideas down the road!
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Posted: Mon Jul 25, 2011 9:07 pm
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Posted: Mon Jul 25, 2011 9:38 pm
I may be in the minority on here who'd say there's nothing terribly wrong with controlled recreational drug use, but I'd caution about playing with drugs like cocaine and meth, which are mentioned in the profile. When you're tossing in drugs like those, which quickly go from recreational fun to really screwing your life up, you may be digging a hole for your character.
It might be very tough to roleplay a character who is messing around with drugs at that level of seriousness that can so quickly form into an addiction. Unless you have some experience with the drugs or addiction, it might be playing with fire a bit depending on how you represent it.
I'm saying this more as a friendly tip more than a crit.
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Posted: Mon Jul 25, 2011 9:50 pm
that's the intent - for there to be some internal conflict for him later on in roleplays. i picked it because it can go downhill into addiction, and he'll end up needing to confront it.
i was gonna write down some info to back up that i'll know what i'm doing, but i think that's too much personal info put into an app. just know that i'm not gonna glamourize it, and it gives plenty of script for solos. on top of that it's another venue that he can do regulars with, if only so those who are casually smoking pot or something can see how he is and go "that guy's pushed it too far". hopefully that makes sense.
and thanks indubitably!
edit - added weapon sketchy thing
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Posted: Tue Jul 26, 2011 8:30 am
I just want to comment on his appearance...
It seems unrealistic that, as someone who has been playing with hard drugs for years, his body is unmarked by it.
Alois has a horrible diet, stays inside, and there's no real mention of any exercise or counter measures to the fack he'd have developed horrible skin, and various other issues. You specifically mention that he has no real scars or marks, when he should likely have track marks from his ordeal with heroine, and all sorts of issues, at this stage from the meth.
Meth ingredients include ephedrine or pseudoephedrine, red phosphorous, hydrochloric acid, drain cleaner, battery acid, lye, lantern fuel, and antifreeze, none of which do pretty things.
The drug literally changes the brain in fundamental and long-lasting ways. It kills by causing heart failure (myocardial infarction), brain damage, and stroke and it induces extreme, acute psychiatric and psychological symptoms that may lead to suicide or murder.
Short-term effects, and physical effects include: pupil dilation, respiratory disorders, dizziness, tooth grinding, impaired speech, dry or itchy skin, loss of appetite, acne, sores, numbness, and sweating. irritability, extreme nervousness, insomnia, confusion, tremors, anxiety, aggression, incessant talking, hyperthermia, and convulsions [that latter two can result in death].
In general, once you do meth a few times, it's hard to stop, which is the issue teens run into from trying it at a party or two. In fact, one hit IS really all it takes, and eventually, your body stops producing feel-good chemicals for itself, so you grow to need that drug in order to not feel completely worthless.
I am perfectly comfortable listing my background with drugs, which is that I graduated as the top 1% of my law enforcement training, where we had a large emphasis on meth, in particular [followed by marijuana], due to the specific drug problems in our county, as well as working with the public [and many, many drug users] in the past three years, including many, many teenagers.
Hope this helps in your quest to make a realistic drug addict character!
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Posted: Tue Jul 26, 2011 8:39 am
i'm glad you mentioned this, because i hadn't changed anything on that portion of appearance (oops).
i'm pretty aware of how meth makes you look, and coke and all that. my cousin was a meth addict for years and it wasted him pretty good. also, malcolm mcdowell (famous for his role in a clockwork orange) liked coke a bit too much and it aged him so quickly.
right now i'm trying to say that he's dabbling, trying different drugs. he'll end up all emaciated and twitchy and scabby in the future -if- he continues with it.
i'll edit that soon.
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Posted: Tue Jul 26, 2011 8:49 am
Someone that starts with heroin, nearly dies, and then also uses meth, coke, LSD, and so on is no longer considered a 'dabbler.' Since he'll have been using these drugs over a number of a years at this point. Of course, if he HASN'T been using them over several years, he's even worse off, since that would suggest he's run through all these drugs in a far shorter time-frame.
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Posted: Tue Jul 26, 2011 9:07 am
I tried to stay away from this, but the drug thing does bother me a bit, or at least the way its portrayed here.
I think one thing you may need to ask yourself about the quest is "Would other people want to roleplay with this character? What situations could they get in together?"
I can tell you now that personally, I would not want to roleplay with a drug addicted character who is using meth. If they are messing with this drug and also have issues of paranoia (which would be WAY heightened by this drug use) and has already had a number of near-death experiences....then I don't see why anyone would really want to interact with a character like that. They'd be volatile, unpredictable, and a liability to be around.
That doesn't make for fun roleplay for the other person.
And if you want to eventually have your character hit rock bottom so they can confront their issue and improve, then remember: recovery takes a long time. A very, very long time. Hell, you never really recover. To start writing the character on the road to recovery in a realistic way, it is going to take a much longer time than I think you realize, and its not a pretty process to watch.
If the character WAS an addict and has gone through a recovery program and is back on the wagon? That might be more interesting. Until he falls off the wagon again. Then it just gets really ugly, and fast.
Also, as much as you may want to not glamorize it, at the end of the day it is a Sailor Moon shop. It can be dark and edgy at times, but all the action exists in a world of magical girls. And its on Gaia Online. That adds some extra desu desu to it all. And there is no desudesu to meth addiction. It isn't cute, it isn't cool, and it doesn't provide for fun roleplays. Solos, perhaps. Roleplays? Not really.
I just do not believe that a meth addicted character really would be an good fit in the shop, and if the character is approved then you might have difficulties finding RP because of other people's aversion to the character's issues or because the character is so far addicted that it is difficult to have him interact with others. And because of how long a realistic recovery process would be, there is no "quick undo" button to that.
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Posted: Wed Aug 17, 2011 1:24 pm
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Posted: Sun Aug 28, 2011 8:13 pm
Emotionally Intelligent needs to be toned down or replaced. What you have right now is part cold reading and part manipulation, which are skills we really don't like to see in RP characters because it's kind of overpowered. For one, the ability to outright manipulate another's emotions is something that requires consent from other players -- once you're dictating another character's response or actions in your profile or RP, that's godmoding. As far as being able to read other people's moods, that strays into metagaming territory -- using a personality trait as an excuse to take OOC knowledge and make it IC.
It's also just really, really unfun to play against a character who can ICly read and predict the moods of your own character all the time. I would recommend replacing this with strictly a positive personality trait instead of a skill.
In the same vein, I would recommend tweaking his Devious trait because he's not guaranteed to successfully manipulate people every time he tries (again, that requires consent). You should make it more clear that the flaw part is that he's always TRYING to manipulate people, not that he necessarily succeeds in doing so.
His Lonely flaw is a bit too internalized. You need to add something that makes it possible for other characters to observe it! How does his desperation for social interaction make him behave in a way that negatively affects others?
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