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Heaven Vs. Hell Roleplay

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Immerse yourself in a combat driven roleplaying story between Heaven and Hell. All races are welcomed! 

Tags: Heaven, Hell, Fighting, Story, Adventure 

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SpiritArcanis

Feral Mage

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PostPosted: Tue Sep 04, 2012 2:44 pm


Name Zenreal Tellanan

Race Tellanan Ashriel – The undying wraith of a burned world consumed by a war such as the one raging between heaven and hell. The Ashriel are ashen gray of skin tone with eyes that burn with magic. The Tellanan who gave birth to the Ashriel were extremely gifted in the various mental arts. Among other talents the Tellanan had a gift got for blending psionic talents with arcane arts.

Age Unknown, Zenreal was the last living entity on his plane of existence a burned and blasted world of ash which blotted out the skies. In short he does not know how much time has passed and since he is untouched by time entirely there is no physical way of knowing. He looks to be a middle aged man.

Height Six foot, Six inches

Weight 165 pounds

Eyes Ashen gray with teal slitted irises that burn with magic.

Hair Silver White

Appearance

User Image

Allegiance Zenreal has no Allegiance to heaven or to hell, what drew him to earth was the war itself and the undying urge to fight.

Abilities
₪₪Soul Knife₪₪ The ability to craft a bladed weapon with no moving or flexible parts from the energy of ones thoughts.

₪₪Soul Bow₪₪ The ability to craft a weapon such as a bow which involves a single moving or flexible part.

₪₪Soul Chain₪₪ The only non ranged flexible weapon that Zenreal can focus into existence. This chain can be any length up to the maximum size of all weapons which Zenreal can combine.

₪₪ Arcane Mind Blade ₪₪ The ability to mix psionic and arcane energy is an ability imbued in both the tellanan and the Ashriel created in their shadow. This is that ability applied to the soul weapons in his repertoire.

₪₪Spell blade₪₪ The ability to turn an uncast spell into an arcane mind blade which discharges with every strike for as long as the blade is kept active. Each discharge draws on the casters power to enable the next.

₪₪Speed of Thought₪₪ For as long as Zenreal has mental energy he has speed, strength and agility beyond that of normal humans. This ability requires psionic energy to function and as such exists active at a low level for as long as his mind still functions. Focusing on the ability can increase the effectiveness and thus the speed and strength increases.

Attacks
₪₪Seeking Arcane Blade₪₪ This blade functions by discharging the mind blade either through a strike or through the shatter ability. After the blade hits a target it can create a single seeking lightning like arcane bolt that will strike the target again. So if three strikes on the same target are made with the blade before the spell is discharged then the spell will create three bolts.

₪₪Searing Blade₪₪ With the first strike this blade erupts with the ancient fires that burned the world of tellanan. Fires that go unquenched in the face of anything but their wielders defeat. This is the fire the destroyed the greatest threat to the tellanan a group of creatures called the jaghut that could wield the power of a realm of impenetrable ice.

₪₪Tesla Blade₪₪ Not Originally named this, but adapted to this name after arriving on earth this spell blade is charged with several chain lightning spells. When the spell discharges either by strike or by the shatter ability all of the chain lightnings are discharged into the nearest enemy, if there are no other enemies and shatter was the ability that was used each spell bounces off the shattered shards several times and back into the main target.

₪₪Shadow Chain Blade₪₪ With each strike the targets shadow becomes attached by another chain of shadow to another nearby shadow. When the blade is finally shattered or discharged, the spell manifests physically as black chains materialize draining the targets stamina, and the target becomes bound in chains of shadow.

₪₪Sacred Blade₪₪ An interesting form of energy which can be manipulated with arcane magic, heavens energy is sacred and this is particularly good against evil intent and or hells minnions.

₪₪Corrupted Blade₪₪ The opposite of sacred blade in every way this is the essence of the pits of hell and the energies from which demons are born. If you are good, or celestial than this blade should strike fear into your heart.

Special Attacks

₪₪Spell Slash₪₪ A spell blade which is discharged by casting the spell while gesturing the blade can unleash the spell into a slashing motion.

₪₪Shatter₪₪ A spell blade is only as cohesive as the masters thoughts, a soul knife who shatters his thoughts to throw off his enemy can create an effect called shatter in his mind blade. A shattered blade does not fall to pieces it floats held aloft by the users thoughts turned into a storm of psychic shards.

₪₪Orbital Shards₪₪ A shattered spell blade imbued with a unique arcane spell, a mix of the spells gravity and star fall which causes the shards to accelerate in towards the target at devastating speeds. On impact the shards grow forming a cage of psychic crystal.

₪₪Orbital Slash₪₪ Similar to orbital shards, this spell throws the wielder and the blade at the target temporarily adjusting the users experience of gravity. As the distance closes the blade erupts with starry black energy, on impact if its successful that black energy explodes then crystallizes trapping the target.

Equipment

₪₪Ashriel's Wrath₪₪ A real blade forged of the energy and ash of tellanan, the psychic energy of the future wielder and a portion of the wielders arcane spark. This is the ideal weapon for storing most spell blades.

History

The history of Zenreal starts with the history of the tellanan a history of war, destruction and devastation. Tellanan was a world under siege by ice and winter, a force that had claimed many worlds and many times. The Tellanan would not go quietly into the cold though, they refused to yield, to be forgotten and so they fought. In their fight they burned their world to ash destroyed the mortal chance at life. To continue the war their people could no longer fight the Tellanan created the Ashriel. Their bodies were created of the ashes of the burned world their souls were forged from the sword skill of the tellanan hunters, their psychic powers came from the awakened seekers of their people, and the arcane powers came from their shaman.

Zenreal was the last one created of the Ashriel, he is the only one which is left the others destroyed each other. So for centuries Zenreal slept in stasis until another never ending war started on another world and that called to the Ashriel. Though in truth he is sick of war his goal will always be the end of war. So Zenreal unknowingly used his Ashriel heritage and reached between universes to the ashes created by this war between heaven and hell, and used that power to recreate himself on earth transferring his soul between universes.
PostPosted: Wed Sep 05, 2012 3:58 am



Character Name
Antholon (Gladiator of the Gods)

Appearance
User Image

Race
Male Einrye.

Abilities & Powers
Can manipulate magnetism. (including electromagnetism)

Equipment
Helm
Cestus(full arm)
Vambrace(left arm)
Shield
Sword
Lower BodyArmor
Runes

Bio: Antholon was created and deemed by the Gods to be the mightiest Einrye in existence. Through extensive training eventually Antholon eventually reached a demi-god status and was deemed the Gladiator of the Gods. After putting their realms into order, it is now time for Antholon to come to the realms of Heaven and Hell

Phantom_Knight_x_
Vice Captain

Tipsy Noob


LightsOfDecember

Ruthless Elocutionist

PostPosted: Sat Sep 08, 2012 5:25 pm


User Image Character Name:
Sabrielian Liræla Megalith - Sabriel for short

Appearance:
Additional: Normally kept hidden are Sabriel's gossamer blue fairy wings which she only uses when required. She also has a tiny tattoo of an ornately shaped dagger on the back of her neck. Proving that good things come in small packages, Sabriel comes to a total height of approximately 1.2 meters (4 foot)

Race:
Moon Fairy

Age:
Appears 21

Allegiance & Rank:
Neutral

Abilities & Powers:
Sabriel's powers as a healer far surpass any of her other abilities. Her magic is usually more for display as she usually calls on it to create illusions, resulting in it being called "flashy" by some.

Equipment:
Healer's Kit: A bag containing more traditional medicines for use on people who are immune to healing magic.
Weapons: 2 x Silver fans with razor sharp edges (think like the Courtesan's in Assassin's Creed: Brotherhood) that are engraved with snowflakes named Avalanche and Blizzard and 2 x daggers each with a ruby at the top of the hilt called Faith and Honor.

Bio:
Born to the King and Queen of The Fairies, Sabriel was kidnapped barely six months after her birth by rebels trying to bring the downfall of her family's rule over their race. The kidnappers ended up transporting the baby Sabriel to another world, but lost her in the process somehow resulting in her being found by a hedge witch in the middle of no where. Over the years she grew like any ordinary human child and at the age of eight her carer sold her to a coven of vampires in exchange for her own life. From there she was raised by one of the older coven members who recognized Sabriel for what she was but not who she was. She lived happily with the vampires, becoming their librarian and historian even eventually meeting Omegana, the man who would become her adoptive brother and savior. When she was 13, vampire hunters appeared at the coven and burnt the mansion to the ground, it was by sheer luck that her soon-to-be brother appeared and saved her, taking her back to his assassin's organization The Megalith. Her relationship with her fellow Megalith members was a bumpy one at first, where she tried to leave a number of times only to be dragged back by Drake (unknownblade) who was certain that Omegana's adoptive little sister would become a good thing for the organization. In this time she also discovered where she'd actually come from and her heritage resulting in her taking a number of trips to meet her family. Drake and Sabriel were drawn closer together unexpectedly when an assassination attempt was made on the poor fairy on her 15th birthday. After three years of being together, Sabriel discovered that she was pregnant with Drake's children and they married only for things to end badly after the pregnancy when the children became horribly ill six months later resulting in their death. Things were only compounded for her when Omegana was killed in action leaving his little sister the heir to his now Monarchy as his wife Maluna suddenly disappeared shortly after. Before she took to the throne Sabriel barely ever took to the field as her role within the organization was that of a healer, librarian, historian and advisor to her brother, now she put more trust in what she'd learnt from her Fairy family and what her Megalith friends had been trying to teach her all along meaning she started to venture out more often and finally learnt how to kill. These ventures were rare though as she preferred to hide behind her desk doing paperwork more often then not assigning others to their jobs. As she grew older her aging slowed down until she appeared 21, but it left her with an occasional need for blood when she tired herself out. Through one of her more exciting excursions on behalf of the Megalith she made friends with the likes of Alettea, Lucas, MG, Discord and Ki at the Arena of Fighters. Each of her friends in The Megalith all had their niche hideaways and the AoF quickly became Sabriel's where she installed herself as their healer with her own room and office from where she occasionally did some of her Megalith paperwork. Life between the Megalith, visiting her home world and The Arena of Fighters has varied very little for her over the years but she was happy with that as it has kept her busy, however she is always looking for more excitement as she has a long life ahead of her and living it to the full was her goal.
PostPosted: Wed Sep 12, 2012 12:39 am




Appearance:
User Image

Character Name: Micah
Race: Celestial
Age: Immortal
Allegiance & Rank: Heaven, Guild Staff
Abilities & Powers: Currently unknown, however he is always seen carrying his staff.
Equipment: A staff that transforms into a pole arm that can launch out it's head, keeping it attached to the staff via a chain.


Rabid Smurf_x_
Crew


SpiritArcanis

Feral Mage

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PostPosted: Thu Sep 13, 2012 5:29 pm


Name Arc

Race Human

Age 25

Height Six foot, two inches.

Weight 185 pounds

Eyes Dark Blue, though his eyes glow sapphire blue when he is casting.

Hair White with sapphire blue streaks.

Appearance

User Image

Allegiance Arc is a hunter, a mercenary who specializes in supernatural beings. He has hunted both demons and angels in the past and will do so again for the right price.

Abilities
₪₪Arcane Round₪₪ This ability is the first of the ammunition spells which Arc can cast and it creates a round of crystallized arcane energy of the size appropriate for the designated weapon.

₪₪Inferno Shell₪₪ This is the second and one of the most common ammunition spells that Arc has managed to learn. It is a combination of an incendiary and a minor explosive. Rounds made of this seem to glow red. This ability can be used on regular ammunition or crafted into new ammunition.

₪₪Voltage Shot₪₪ A lightning based spell which has two settings the first paralyzes the second is meant to kill. This round is purple and it is usually crafted from scratch as needed for the particular weapon.

₪₪ Sound Suppression ₪₪ This is a spell cast by placing a silencing round into the weapon and then pulling the trigger, the first one suppresses the weapons sound. The second if fired at a person silences them, taking most mages out of the equation. A double shot into the ground creates an silenced field.

₪₪Null Shot₪₪ This ability is intended to try to strip the supernatural powers from angels and demons, though its effectiveness has never been tested Arc used blood from both angels and demons when researching the spell formula.

₪₪Heads Up Display₪₪ This is a gun mage spell designed to give Arc the advantages of a tactical display, when he is working with allies it identifies them and their placement so that they dont get caught in friendly fire. It can be coupled with a number of other spell shots in order to be used on enemies.

₪₪Trace Round₪₪ This is a combination round used with the heads up display spell when it strikes an enemy it turns them into a blip on the display letting Arc track them. Any abilities the target uses while traced are recorded in the heads up for Arc's use.

₪₪Frozen Shot₪₪ Arc focuses here on slowing the target down and this shot is the best way to go about it. If it strikes the target ice will start to spread across the point of impact. This ability can even be used to reshape the current landscape.

₪₪Marksmanship₪₪ Less an ability or spell this is the training Arc has received in the use of weapons beyond their maximum range. It includes training in how to calculate wind, fall, rotation and the standard deviations as if he were a sniper.

₪₪Quick Draw₪₪ Once again this is the specialized training of a hunter at work shining through, it is focused on drawing the weapon of choice faster, but it also includes training to acquire and train the weapon on targets faster as well.

₪₪Sleight of Hand₪₪ Once again a specialized form of training, this one focuses on reloading the weapons that Arc uses a side loading auto resetting single shot pistol, and a lever action side loading rifle modified from the designs of the Winchester lever action coach gun.

₪₪Research Formula₪₪ This is part of the training that mages go through, it is the process a mage goes through to work out the details of a new spell. It is time consuming to say the least, but when done properly it is how new spells are born.

Attacks
₪₪Arcane Barrage₪₪ A specialty of Arc's lever action rife, this ability allows Arc to put up to six shots into the exact same area. It is great for crowd control, suppressive fire and distractions.

₪₪Point Blank Shot₪₪ A lot of gunners get out classed in close combat but it is possible to use the pistol to defend ones self at close range rather than mid. This is the heart of that training in use it focuses on quick shots meant to break the flow of battle.

₪₪Reload₪₪ This is actually how Arc creates magical ammunition and it is something that takes about an hour to refill his daily supply, it can also be done on a shot to shot basis in a matter of seconds.

₪₪Disarming Shot₪₪ Arc is such a fine marksman that he can at medium to close range disarm an opponent by firing a round into their weapon. This is especially effective when done in the confines of point blank shot.

₪₪Sanctified Touch₪₪ Among the things that have been paid to Arc is a necklace, one that allows him to make his attacks in the name of an entity that he knows. This is especially effective when Arc is dealing with angels or demons as Arc has had contact with both Arch angels and pit fiends of the highest order. In short by invoking this ability he can align his shot against specific targets.

₪₪Overcharge₪₪ An interesting ability this allows Arc to double up the charge on any one of his rounds of any type making it exponentially more effective.

Special Attacks
Equipment

₪₪Azreal's Wrath₪₪ A lever action rifle that was designed by the angel Azreal, it was the first reward that Arc ever earned by working for one of heaven's minions. It was provided as a reward for the first demon that Arc ever slayed.

₪₪Path of Destiny₪₪ This is the first weapon Arc ever crafted, it is a glove worked with magic and spells that allows Arc to shape his spells into bullets for his various weapons.

₪₪White Raven ₪₪ This is the single shot, automatic resetting side slot loading pistol that Arc designed, it is one of his very first finalized weapons and it is laid out a lot like the old school flint and ball pistols which keeps it from rising to much when he fires it.

History

There isnt much to say about Arc not really, life for humans is hard when heaven and hell are bound in an eternal war. Arc was one of those it was hardest for, his family was destroyed because they made weapons for the individuals who fought in the war. Primarily they were smiths, but they were all also artificers, they worked primarily for heaven believing that heaven would be the best outcome for humans if the war ever ended. Eventually word of the work the clan did led to their being made a target in the war.

Arc escaped as he was training with a separate master mage, when he found out what had happened he set aside his clan name, set aside his given name and adopted a name that would keep him anonymous. At that point he decided that the destiny of humans should be in human hands. So now he is a mercenary for hire working for the highest bidder to destroy supernatural foes. In truth the pay for their own destruction and that money is spent making Arc comfortable and harder to destroy.
PostPosted: Sun Sep 16, 2012 3:30 pm


Character Name: Jade Accord Gitsune
Nickname: White Fox,Yoko,Empress of Anarchy,Seven hundredth Seventy Seventh Tail of the Gitsune Family,Queen of Thieves ,Shiroyasha (白い悪魔, White Demon),

Appearance:
Humanoid form: User Image

Normal Form:User Image


Yoko Form:User Image

Appearance Description: Jade sports a very developed and curvaceous body with a slim waist and flared hips. She has short,silver hair and usually wears formal attire.When in meetings or business situations she changes this outfit to a tight black leather top, a miniskirt and stockings, over the shoulders wearing a grey haori with the Gitsune Crest printed on it,as well as thigh high low heeled boots. Jade's tails reflect her mood: normally, they remain motionless, but when she becomes upset, they writhe about like snakes, and can be used to bind or attack opponents directly. They are very slender and well maintained. A trademark of this woman is a white mask, resembling a foxes’ head with a wide grin, in the likeness of her master who was once a legendary bandit.

Age: Immortal (looks to be in her mid twenties)

Race: Yōko Fox(half Osa-gitsune and half Yakan )

Allegiance & Rank: Unranked Hell Assassin

Personality: Jade prefers to keep her distance from others, so she often
comes across as aloof and elusive. She has a rather cynical and even misanthropic view of the world around her, often belittling and mocking others and their emotions and the significance they place on friendship and life. She is shown to have a dry sense of humor, and isn't above making sarcastic remarks to people. Although she tends to be polite, to some she can seem quite rude and uncaring at times. Jade is known to be rather reserved but not stoic, talking whenever needed or of personal preference. She can be seen as rather devious and intellectual, easily discerning through weak feints and lies without too much effort. By contrast, she shows a surprising degree of sincerity, warmth, and protectiveness when around her closest friends.

Jade is for the most part narcissistic. Jade has a true killer's instinct and is willing to go to any means necessary to accomplish her goals, whether it be through attacks, murder, or blackmail. She has a dry sense of humor, and treats her opponents as a cat would treat a mouse, allowing herself to be involved in playful banter to a small extent. She actually enjoys the prospect of killing, but she is not without her own sense of duty. Even if they are not related by blood, Jade loves Rihan and Yosuzume dearly and sees them as family. She is an excellent tactician, regularly displaying cunning, perception, and resourcefulness that allowed her to take advantage of almost any situation. She also believes herself a rightful queen, and has a complete dislike of humans, certain angels, and low-level demons, believing them inferior and impure.

Likes:
Other foxes in general
Fire
Training
Cooking
Singing/playing musical instruments
Painting
Swimming
The Moon
Being alone
Coffee
Cherry Blossom Trees
Ancient artifacts
All Rice-based foods
Neko's
Reading
Using her seduction to mess with people
Noodles

Dislikes/Hates:
People who can't take hints
Werewolves
Humans interfering in Yōkai affairs
Dragons
Oni
Men of the cloth(priest,monks)
Angels
Being confined.It saps her strength.
Asking for help.
Tanuki
Anyone touching her tails


Abilities:

Presence/Weapon Osore: Presence-based fear users are able to overwhelm an opponent through the sheer immensity of their fear alone. It could be said that theirs is a fear that causes fear, and users often make use of a secondary fear to take advantage of an opponent's hesitation in the face of their "presence". Jade fear is linked to her family’s history and the strength of her fear is in part due to their legends. She also has Weapon-reliant fear, users tend to channel their fear exclusively into a weapon with which they have superhuman proficiency like jades claws. Unlike most Demons, jade usually does not have a demonic that can be sensed (unless she is extremely angry, at which time her dark aura is present). Instead, those who encounter her only feel as if they are in the presence of royalty.

Sekkaginkō (銀狐石火, "Flash of the Silver Fox):The user enhances their speed by charging their muscles to give the them a weightless effect focusing it the most at the feet to move faster than most people's eye's can follow. The user seems to glide over the ground, stepping so lightly that there is no sound generated nor enough pressure to set off most traps or leave a trace of their movement. Due to the speed the user moves at their physical attacks will do increased damage. This requires little effort to maintain but prolonged use will begin to cause fatigue due to the high speeds the body moves at.There also the off chance of missing the target and slamming into a wall. When deployed masterfully Sekkaginkō can be used to push off of air with enough strength to launch themselves faster than the average eye can follow, allowing them to give chase to opponents at higher speeds due to not having to touch the ground or trees to jump again.

Illusion:Jade is able to conjure various illusions using herself as a perimeter. Her illusions are capable cause her victims to see an image different than the one they should be seeing. In most cases, she creates an illusion in relation to the environment she and her victim are in, which causes the latter to view a distorted version of the setting, either minimally or severely. In relation, Jade can conjure physical illusions that range from non-moving objects, such as a wall, or moving objects, such as an human. In the case of an illusion that portrays a living creature, Jade can have it so that they can have unique traits, such as voice and movement, furthermore possessing fox-related themes in most cases.She is able to maintain an illusion for extensive periods of time without it wearing down on her body, additionally across a large amount of space, such as a soccer stadium or a whole island. Jades's illusions are capable of lasting several days without stop should she do nothing that could possibly disrupt them. However, her illusions do lose their effects in various types of situations. Such situations include Jade moving out of range from her illusions, thus no longer being the core for them to take effect from,or by breaking it forcefully with enough power.

Perhaps the most basic, yet also a very dangerous effect found in Jade's illusions, is its ability to distort her victim's five senses. People affected by her illusions are automatically inflicted with a perceptive twist, causing them to believe that what they are seeing is actually occurring. Their entire five senses are vulnerable to warping in such a state particularly sight and touch.Even natural disruptions in their true environments, such as rain, are incapable of being perceived by the victim until the illusion has been dispelled.



Foxfire (Kitsune-bi): By rubbing their tails together, a kitsune can make lightning or fire. The kitsune can also, to a small range, breathe out fire. Kitsune can also make small 'fox lanterns', by producing small balls of fire to float around them, and guide their way. This fire can be used as a weapon, or as a toy.

Limited Possession

Limited Shapeshifting: A kitsune can transform into anything found in nature. This means they can turn into trees, forests, rocks, water, or other people. The limits are that the transformation does not give them the innate abilities of the form they have taken, and they are vulnerable to what can harm that form. Kitsune who are possessing someone can not use this form of transformation, unless they are doing it through illusions.

Elemental Resistance: Jade is resistant to both extreme heat and severe cold.

Zanjutsu
Master Swordsmanship Specialist: Despite her feminine appearance, Jade is an extremely skilled fighter, using a combination of powerful attacks and cunning deceptions. Her skill in the said area has been repeatedly shown as very high. . It is said that Jade's fighting style is called Kuzusu (破壊する, to destroy; literally "to break down"). This was described as the most vicious form of bladed combat, and was said to be filled with both fury and "malignant grace." . The form is both chaotic and erratic, with a heavy focus on offense.


Master Hand-to-Hand Combatant: In terms of combat, Jade uses a unique combination of three distinct martial arts: Hapkido, Aikido, and Taijiquan. Ideally, it can be said that her style is never direct. It features movements that specialize in joint locks, aiming to take down an opponent with the least amount of force possible. Repeatedly, Jade has shown himself able to effortlessly catch his opponent's weapons barehanded. In a fight against multiple opponents, she is able to redirect assaults on his person and send off his attackers in different directions, all without needing to take even a single step forward or backward. Jade is also able to use counters and dodge an opponent's attack by the slightest margin, meaning that he can easily fool an opponent into thinking their physical attack had made contact, only for Jade to counter using their own force against them.

Unrealistic Rate of Adaptation: One of Jades most fearsome traits is her ability to adapt to an opponent(s) at a rate that is considered almost unrealistic. It is because of this that she almost never loses to the same opponent twice, if not once.

Torite (捕手, "Catching Hand"): Being a sub-discipline of Jujutsu, Seireitou has shown himself to be a true master of the Torite technique. Appropiately named "catching hand", the Torite is a technique that allows for a martial arts master to deflect and catch actual weapons. With a skill level like Jades, the Torite becomes great to catch the blade of even most Zanjutsu masters. The idea of Torite, or rather his use of it, works according to the method at which Jade uses her hand or fingers to catch onto an opponent's sword. Using a single finger to block the strike of a sword is one of her favorite uses of Torite. In reality, Jade allows his finger to act like "a rock in the river", allowing energy to circle around it without any harm befalling it. By her immense comprehension of energy and force flow, Jade causes the entire force behind the opponent's sword attack to essentially move around her finger and escape from the opposite end in the very miniscule instant that her finger and the opponent's blade come into contact; that very instant. In this sense, at the very nanosecond that her finger and the blade make contact, the force behind the blow has completely abandoned the sword strike, meaning it has returned to a state of rest, making it child's play for a woman of Jade's strength to hold the blade's sharp edge with his finger. No matter how much force may be behind the strike, Jade will be able to stop it with a single finger using his unique Torite method. Therefore, the only conceivable possibility to actually strike Jade with a sword strike comes down to pure skill, not strength nor motion of the swing. However, Jade comments that the more strength is behind the sword swing, the easier it is for his Torite to deflect the attack effortlessly, even if the swordsmen in question is of master-class skill. Therefore, attemting to strike down Jade with a single sword technique is virtually impossible and must require a combination of masterful timing and master-class skill level in order to land a contact blow.

Powers:

Spirit

Kuroenbu Konjsui ;"(Dance of the Konjsui Flowers"): Jades signature technique. It is a technique were the user creates a lot of flowers which contains pure waterThe flowers can root themselves in the ground or hover mid-air when activated.The flowers while beautiful are made of a corrosive water-like substance that burns anything it touches. The water that is used in this technique has the purity of 99.999%,which makes it the most clearest water there is. The water contain no any mix with other kinds of subs like acid or aqua regia, it is just pure water. The drawback is that the more flowers produced the more energy the user must give up . This technique covers a wide area and can be put into scrolls to hinder large numbers of opponents.

Konjsui Formation: This is a extension of Dance of Konjsui Flowers. The technique creates first a Trigram field around the opponent of the user. The Trigram field then activates the technique of gathered konjsui flowers that have been broken causing their water to soak into the ground. With a hand sign, the user can cause that water to rise up and engulf the opponent in a vortex causing severe burns if it hits and in some cases has a great purifying affect.

A Thousand Needles of Death:Using this technique, the user gathers some water from the air and surrounding environment into one thousand long needles. They then direct them to a specific target at high speed, leaping backwards before impact so he or she doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route.

Black Tortoise Tsunami:Jade creates a giant tortoise with a serpent for a tail completely made out of water. Purple water for the head, legs and tail and black water for the shell.
It primarily attacks by shooting jets of water from the mouth and tail that are powerful enough to crush boulders. It can also be used as a defensive technique by protecting the user inside its shell, the black water makes the user visually hidden from enemy attacks.

Tailed Beast Chakra Arms:
Jade will use the raw energy to form arms, which they can freely manipulate to attack her foes, able to strike an opponent faster than even a foresight user can react to.The chakra arms hands are clawed while the rest of the arm seems to lack any kind of joint, thus allowing Jade to have flexible movements that will generally be impossible for normal arms. She can create any number of arms that she desire and they can also serve other purposes such as grappling hooks, to either grab onto objects or enemies from great distances, for offensive means, as merely touching one of these can cause fatal burns, due to the seething hatred,Malice of her Yoko energy .In Yoko Mode Jade can use the chakra arms to a greater extent, as she can use and release chakra arms from anywhere on her body on a small or large scale. These arms even have the power to crush stone without Yoko putting much thought into it.

Water prison technique:This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth.Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneselfIt can also be stored in scrolls as traps.


Water Mirror Technique:Jade creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. By then rotating the 'mirror' 90°, the reflections emerge and materialise from the mirror, where they collide with the mirrored targets. As these reflections use the exact same techniques as the enemy regardless of its type, they counter their respective target's attack completely, while repelling them in the process. However, upon impact, the reflections disperse back into water.

Blaze Technique;Shielding Moon:The user manipulates the blue flames into a large shield like structure in order to better protect themselves from large scales attacks. The shield first takes the attack head on and then when the attack itself is immobilized, it disperses the said attack. The resulting clash causes a huge backlash which in turn produces powerful gusts of wind.


Phoenix Plight: This technique involves Blue Flame or Divine Flame. By manipulating the blue flames, the user is able to create a large phoenix like creature that seems to originate from user’s own body. Once released the phoenix charges towards the desired target affecting them once contact is made. This technique is mainly used to subdue a large number of opponents by using the unique properties of the blue flame to immobilize them, though it seems the flames do not burn or spread like normal fire. The user is able to control and manipulate the phoenix by using a variety of hand gestures and can also use it to launch aerial attacks. The only way to counter against this technique is to either use a powerful wind technique to blow away the flame from the targets body or disable the user, which in turn will cause the blue flames to disappear

Jōshōgetsu: Meirōeizō (上昇月; 明朗映像, ascending moon; clear reflection Nirvana): The. user calms themselves and allows their minds to clear itself of all problems and nervousness. After a while, the user experiences a heightened sense of judgement, increase in skill, and has a calm attitude towards many situations, similar to reaching enlightenment. This technique can also be used to increase pain tolerance and calm others down with a touch.



Telepathy: Mental imaging, Remote viewing.

Demonic:

Yoko Mode: While in her demon-fox form, she has slanted golden eyes, a Prussian blue moon appears on her forehead as she unleashes the true power of her ninetails. As Yoko , she is much more cruel, vindictive, and merciless, retaining all of her intellectual capabilities. She enjoys toying with her enemies in a sadistic manner and is far more powerful .This mode is a form of the Demon Race Great Atavism),when atavism (a trait that recurs in a descendant after skipping generations and even resulting in a reversion to the primitive characteristics of a remote ancestor) occurs as a result of a demon deliberately rendering its genes a recessive trait until that code can express itself in a descendant strong enough to succeed it, effectively creating a demon sleeper agent. This, understandably, is an extreme example.

Floating Leaves from Demon Realm Plant): This plant appears as "wings", similar to that of a butterfly, on Jades’ back that double as a glider(In yoko mode only,and weak to fire)


Mamori (Fox Technique)Protection: This technique creates a wall-like barrier around the user and the target, shielding them from damage. It can repel both physical attacks and most elemental techniques. However, it has blind spot located behind the user, which can be easily exploited when timed correctly.

Ancient Envious Demon Style・Distilling Destruction Opposing Force Wall): is a silver spherical barrier that protects Jade from negative energy-based attacks


Equipment:

Main Weapons
Jiǔjīnsèmáo Zìyóushǒunǎo (九つゴールデンテイルス無料リーダー, lit. Nine Golden Tails Free Leader Yoko- Shasou (Demon fox claws): Jade wears them over each of her hands, and they are very fast at close range. These are her primary weapons, which she uses for close-ranged battles. The spirit form of Pandora; her mother and her ancestors blesses these claws. .


Pearl of Inari: this is, is a small jewel. It glows, but doesn't appear to have any powers that are easily discernible,and is keep on Jade at all times.


Fox Mask:A trademark of this woman is a black mask, resembling a foxes’ head with a wide grin, in the likeness of her master who was once a legendary bandit. While appearing opaque from the outside, it is transparent from the inside. While appearing opaque from the outside, it is transparent from the inside. The mask is equipped with X-ray,thermal imaging,enhanced viewing as well as a computer system with holographic interface. Although capable of scanning and wireless connectivity where appropriate,USB and TRS connector cables and a USB port are included.

Shuāngrìxīnyuè (雙太陽和月亮, lit. Twin Sun and Moon) This is a Chokutō and Jade's most prized possession. It has a gold hilt with a silver/white crescent moon guard, considered unusual for a Chokutō. Its blade has a bio luminescent, non-reflective surface and is kept in the sheath strapped across her back

Sub weapons:


Long Sword of the Three Tails (三尾の太刀, Sanbi no tachi) is a lengthy sword stored within her tails.

Tessen (Iron Fan of the Two Tails): is a massive iron fan acquired during her time in Toono. It can be used for both offensive and defensive purposes by changing its size. She is usually seen holding it as an accessory


Shiroyasha Armor:Armor created by Jade activated by her Fox mask.Despite its light-weight material it is quite durable,yet suited for speed and agility over brute strength and defense.All that aside it is an impressive technological piece equipped with Factsphere Sensor;essentially an advanced camera that relays live thermographic images and data to the user. They are protected under a retractable layer of armor. When retracted it allows for greater system sensitivity,as well a Slash Harken; are wire guided projectiles that are attached to the head piece,wrists and hips of the Shiroyasha. They can be used in multiple ways varying from offensive to defensive, or as a means of transportation via anchoring them in an object, and retracting the cable.

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Bio from Jade's POV : My true name is Jade Accord, a long time ago my I used to live in a relm called Kokuburo.I lived a simple peaceful life with my family in a great temple. We were nobles, feared by our enemies and respected by our people. Then came that day, the day everything changed. I still remember it, it visits me in my dream threatening to take my sanity. Moonlight flooded the earth, dancing through the trees and off the pond, bathing everything in liquid silver. Time had passed since the moon had reached her highest point in the sky but not time enough that her counterpart the sun was still hours away from showing his face. A faint breeze rustled the pond reeds and the willow leaves hanging over them. It was quiet, peaceful, and serene. I always loved coming out here dipping my feet in the water, and gaze at the moon. I always thought the world was more beautiful at night. That is when everything went wrong; I saw streaks of light in the night sky and watched them move. I had never seen shooting stars and wondered why there were so many. If only I had known might have been able to warn my people. I was alone and tried to get a closer look. I saw something fly up from the castle going at the stars and all of a sudden, I was hit by some force and knocked unconscious into the water. When I came to I lay on the ground, slick with blood, and clutching my stomach. Gray edged my vision, and I had long since ceased caring that I lay in pools of my own blood. I’d never seen Master Kurama that picked me up and carried me to my home, were I saw my mother talking with a man before. I closed my eyes, wishing to put my hands over my ears in order to muffle the incessant sound of screams and breaking bones as my people were burned to death .So much chaos’s and pandemonium around me, I was consumed by hatred, despair and malice toward those responsible. Every thought and emotion stirred up a stream in the broiling chaos, streams, fragments and winds that whisk, whirl, twist and turn .I embraced the chaos, and Pandemonium. I hate those who caused this. My mother...before she died, preformed ceremony with me. I demanded to be trained instead of staying in what was now my kingdom. I trained until my tails could not move with Master Kurama in a harsh land and learned his techniques. We traveled the world doing jobs for various people for money to rebuild the castle. It wasn't till years went by Makai came to see me and I visited my "siblings" one had a cloth on her face and one looked exactly like Makai with that mischievous smile on his face. I had a family again and their mother treated me as her own. Rihan began to challenge Makai and every time he lost, Yosuzume or I would heal him. I could not bear to see him like that, so I told him of the Great Snake Mandama and he left the next day. I soon left to continue my training .It was the time of the Night Festival came and I returned after years alone and was welcomed with the love of a father, respect of brother, and a head nod in acknowledgement from my sister. One day I saw my father speaking with a man I had never seen before. Soon after my father summoned Rihan, the little Night Sparrow, and myself. He gave us each strange items and said he was going away. We three dismissed it and bid him farewell, and the festival began. It was a joyous occasion that went to hell in a heartbeat. In a burst of light “they came” thru the city and screams broke out. I frantically searched for my "brother" and "sister" and made sure they were safe could not bear to lose another family. When found they were both in shock as the clan house burned to the ground along with their mother who only had enough time to save Yosuzume before the clan house collapsed. After a few days, we put on false mask of authority and with the help of the Lord Zen of the Yakushi Clan tended to our people .I want to know if Makai knew about this...and if so why did he leave. Once I learn the identities of those who hurt my family. I will inflict so much pain upon them they will wish the never slunk out of their mother’s womb.

Family History: The Gitsune Family has long since been a powerful Yōkai Yakuza group in all Kyoto,Japan. Several other Families are allies with the Gitsune Family, including the infamous Nura Clan.

Even when there is internal strife, members of the Gitsune stand united to repel attack from enemies, living up to their title as the best and the strongest.
The Gitsune came into being after a group of strong thieves,and foxes came together to fulfill the their goals more efficiently. Each generation of the Gitsune Family has donned formal attire when risking their lives to fulfill this duty. The Gitsune is one of the largest organizations in existence, having an extremely large following.

The influence of the Gitsune is worldwide, and it was said that no Family can match them in terms of size, tradition, rules, or power. It was once said that no Family can match them in terms of size, tradition, rules, or power, and due to this, the boss of the Gitsune is considered by many to be the capo di tutti capi, or the "Boss of all Bosses". However all of that changed when the clan fell to an angel who caused a mass genocide on the clan members leaving only one known surviving member.


The Nine Laws of the Gitsune.
Rule # 1:A Gitsune must keep their promises, and strive to repay any favor or suffer a deterioration in their rank and power.

Rule #2: A Gitsune must try tend not use their real names when among mortals as it can be used to bind the kitsune, banish it, or work spirit magic on it.

Rule # 3: A Gitsune must not let emtions get in the way and regret nothing. Gitsune are victim of their own feelings. A Gitsune's emotions can cause them harm, or distract them. The Sin of Regret can even kill a one outright in severe cases.

Rule #4: A Gitsune must never be caught captive or risk power deterioration.

Rule # 5: A Gitsune must guard his or her pearl closely,and if anyone gets it, the owner must promise to aid them once in any way.Regardless if they get it back.However, since we hate being stripped of freedom, when the pearl is returned you may seek revenge on whoever took it.

Rule # 6: A Gitsune must pray to Inari when eating the following foods:aburage, udon, soba,Inari-zushi,and all rice-based foods.

Rule # 7: Myobu (Celestial fox. One of the foxes which is sworn to Inari's service.) are to be respected,obeyed,and hold superiority in any situation.

Rule # 8: One must avoid these creatures and items at all cost.

1: Being Eaten by a Dragon or Oni. A Kitsune may escape death from being eaten by other creatures by going to their spirit form and simply passing through them, but Dragon or Oni are an exception. When eaten by Dragons or Oni their spiritual energy (chi) is absorbed and digested to the point that their being is starved and killed.

2: Exorcism. A kitsune can sometimes be destroyed entirely by a particularly powerful exorcism.

3: Blessed or Magical weapons. This is by far the rarest and least known about weakness to kitsune, and is almost entirely dependent upon the interpretation of the individual. Some say blessed weapons act on kitsune like silver on werewolves, others say it can harm them even in spirit form with varying effect, but instances where kitsune are killed by magical or blessed weapons are quite rare, and are pretty much unheard of compared to the other two.

Rule # 9:One must guard,maintain,and be thankful to their tails.The tails must be treated like one would a child.A Gitsune's tails are a reflection of their wisdom,strength,ect and should be treated as sacred.

Unspoken Rule: All Gitsune serve the goddess Inari and must keep her influence alive.

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Jade's Pet: Asmira
Asmira is a summons passed down thru Jade's mothers family for generations. Asmira is loyal to Jade and would do anything to protect her.He is Jade's closest friend and is quite formidable. Asmira wears a collar composed of purple beads and charms on a string of durable wire.

Attacks:
Arcobaleno Needles: He whips his tail forward, and shoots out a massive stream of sharp, multicolored needles.

Tail Strike: Asmira can use his tail as a weapon, hitting an opponent with it and causing a great deal of damage.

Tail Strike: Asmira can swing his tails forward, slashing anything in front of him.He can also move his tail in a rapid, zigzag pattern, ending in a strong, spear-like thrust, which is difficult to block.

Tail Shield: Asmira can harden his tails and use it as a shield.


Flight:Asmira can also fly and glide over short distances using his wings.

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Yokai Yakuza

Demonic Businessman

5,450 Points
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Yokai Yakuza

Demonic Businessman

5,450 Points
  • Signature Look 250
  • Partygoer 500
  • Statustician 100
PostPosted: Sun Sep 16, 2012 4:44 pm


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Character Name: Rihan Yakuzain
Allies: Emissary of Black sun, The Yakuza, Lord of Pandemonium, Lord of the Night
Appearance:
Normal Form
He is a young man of 20 years. In human form, his eyes are amber like color mixed with green giving them a slight serpent look. Black ink-like marking can be seen around them also as well as in his hair. He has long hair that protrudes out the back of his head that is purely black and wavy. If it has not been tied, the hair on the front of his head usually covers the right half of his face. His training attire consists of a long black cloak-like jacket (with a white collar) and black pants tucked into black boots. He wears a white undershirt under the jacket also.
Yokai State: His Yōkai blood normally awakens at nighttime, during which he undergoes a drastic transformation. In his yōkai form, his is significantly taller compared to his normal human form. His eyes narrow and turn red and more like a serpent and his voice deepens. The top half of his hair becomes white while the bottom half of his hair is black. His yōkai form is seen with a blue cloak over a black kimono zōri.

Race: Yokai Demon
Age: 20
Allegiance & Rank: Hell Unranked Ninja Swordsmen
Abilities:
Flame Arts
Kurotaiyō Shinken" (黒太陽真拳 Fist of the Black Sun), allowing him to attack with powerful indigo suns and illusions created a field of his fear. He also has the ability to teleport other things as needed.
• Black Flame Teleportation: Rihan teleports an to wherever he chooses within reason. This is used outside battle to transport rihan around.


• Sin-Colored Catharsis of The Sleepless Five Suns: Rihan creates five illusions of the Black Sun that creates four illusions of himself that can be canceled out by a light brighter than the Black Sun. The illusions can attack his opponents but are not very strong and mostly used to distract.

Scorch Style: Rihan creates several indigo flaming orbs that resemble small suns. These orbs rotate around the him and can be freely controlled to attack enemies.It is extremely reactive to water;on contact the steam released can easily blow an opponent away or allow Rihan cover to attack. Rihan can also combine several of his flaming orbs to create a single massive one, which then violently explodes with enough force and power to incinerate a large area around it. When this happens, steam can be seen emitting from the area.


Demonic Illusion: Descending Hell Technique:This technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area.In Rihan case he uses this as a distraction to bombard his opponent with several orbs of intense flame.

Sword Arts
Meidō Zangetsuha (冥道斬月波, Dark Path Slashing Moon Wave): Meidō Zangetsuha is an immensely strong and powerful offensive technique that when fully matured creates a path that sends anyone who is hit with it directly to Hell itself, killing them without actually harming them.The Meidō Zangetsuha creates a massive black circle that will send an entire body directly into Hell, leaving no trace left behind. However, when one is first learning to use the technique, the Meidō will take on the form of a black crescent moon that will only send a small portion of a person into Hell along with their soul. As the user gains power, the Meidō will grow in size until it becomes a complete and perfect circle.As of now Rihan can only create a crescent-shaped Meidō. As Rihan gains strength, the Meido will become bigger and wider, eventually becoming elliptical.Because of the technique's dark and dangerous power and ability, the Hebiransu
was created to contain it. As such, the Hebiransu
was given to Rihan as he was the only one capable of withstanding the Meido's dark demonic energy.


Devils Hellfire: Rihan holds his sword pointed towards the ground with both hands clasped around its hilt while he closes his eyes to focus his thoughts, with several multicolored flower petals falling around him. When he opens his eyes, he creates a field of dark energy around himself, granting himself with a large burst of strength. He begins a mad dash to the enemy, striking it down before performing a combo of several slashes. At the end of the combo, he rises into the air and slams the ground with his sword, causing pillars of indigo Hellfire to rise from the ground and incinerate the foe


Ain Soph Aur: Extension to Devil Hellfire holds his sword in a backwards grip as he gathers energy to the blade, following with a slash that sends the energy flying at the enemy.
Dabō (snake fang):Rihan launches projectiles made of air slices with his sword.


Binding Snake Glare Spell:The user summons one or two big snakes which crawl out from one's sleeves, and coil around the enemy capturing them. This is a great technique for capturing someone alive, or for inflicting damage by constriction, and if the situation calls for it, the snakes can bite the victim with their poison fangs.Snakes summoned by this technique are on a whole other level in terms of intelligence and strength.They can also be summoned by his sword catching the opponent of guard.

Physical Arts:
Traditional Family Technique: Flying Yōkai Yakuza Kick : is a traditional technique of the Yakuzain family which delivers a powerful kick to an opponent. It is sometimes performed in a roundhouse manner.
Snake Fist: A clan martial arts technique, which imitates the movements of snakes. It is a style of Shaolin Boxing. Proponents claim that adopting the fluidity of snakes allows them to entwine with their opponents in defense and strike them from angles they would not expect in offense. Although Rihan primarily fights with his legs, his arms are nearly as strong, enabling him to use an array of handstands, making him more versatile in certain situations
Powers:
Yokai State (Night State) :In his "Night" state, Rihan mainly relies on swordplay as his primary method of offense He is capable of executing his Fear fully. The only notable weaknesses that can be mentioned about Rihan while in this form is perhaps the fact that it (initially) can only be maintained at night, or when fighting an opponent of hell. His transformation usually manifests as a dark blue mist that seems to appear within his vicinity, creating a remarkable sight. True to his bloodline and status as the grandson of the one recognized as the Master of Yokai, Night Rihan exhibits the capability to use Displacement Osore.
Displacement Osore (畏, Fear) is the term that denotes the unique aura of yōkai. It refers to the "fear" of the unknown, an emotional reaction produced when a yōkai represent themselves as a "monsters". As yōkai first existed as creatures that induce fear in humankind, the general concept of "fear" revolves around being feared and respected by humans, Demon, angels, ect. It involves exerting a wall of pressure to make one's presence feel larger than the actuality. Displacement-based fear users are adept at making them difficult to locate and, by extension, attack. Users are strongest against opponents who rely heavily on sight and considerably weaker against opponents with natural reflexes. They can often mask their own fear, making themselves as easy to overlook as part of the scenery.

Kyōka Suigetsu (鏡花水月; Literally meaning "Mirror Flower, Water Moon") is Kekkai Genkai technique from his ancestor Nurarihyon. It distorts an enemy's perception of him by creating an illusion akin to an afterimage. Those under the influence of the technique can be easily outmaneuvered by the one using it.(only in Yokai state)

Meikyō Shisui (明鏡止水, Soul Mirror, Deadly Water) is a hatsu technique that makes the enemy unaware of the user presence even if they were looking straight at him; this allows him to shift himself towards the enemies blind spot. If the users fear is cut, then the technique is dissipated. This technique is mean to concentrate on their fear which they must stay calm. When the user is using this technique he vanishes but his fear is still sensed by the opponent. This attack is ery effective in both close-range and long range. If the user is breaking his concentration or his fear is cut through by his enemies, then the user's fear will be broken with that the technique is dissipated. (only in yokai state)





Matoi (鬼纏, Matoi; Literally meaning "demon-clad") is a technique created by Rihan . With it, the accumulation of "fear" is transferred from a Hyakki Yakō to its leader in order to exponentially increase his power. While using the technique, he acquires the special abilities of the subordinate. There are currently two known methods of performing the technique: Izutsu and Kasane. A leader is able to switch from the latter to the former if need be.

The Izutsu (畏砲, lit. "fear cannon") method involves mounting the subordinate's fear on the leader's blade and then firing this amplified attack at the enemy. It is most effective against enemies who attack head-on and least effective against enemies who rely on rapid-fire attacks. It has a great amount of offensive power but can be prevented from taking effect if the subordinate's fear is cut before they can layer it over their leader's. In this method, the leader is unable to use their own particular fear in conjunction with their subordinate's and the resulting attack comes in one powerful blast. Additionally, tattoo-like markings appear on the leader's back after each new yōkai with whom he performs this method.


Gara Gara la Luna (Moons Absolute Emptiness): This technique allows Rihan to create indigo javelin-like weapon using his demonic power. The energies flowing off each end in a fashion similar to flames, making it look more arrow-shaped. He can use this weapon as a projectile or as a physical weapon. When thrown, it produces an incredibly destructive explosion on impact.

Eternal Recurrence: When Eternal Recurrence is activated, Rihan’s sword becomes two separate blades. With them he blocks and catches a holy blast or projectile attack, then slices a cross through it to redirect the blast. This attack allows Rihan to avoid damage completely, while returning and magnifying the potential injury to its source. The release is slow so one might be able to doge it depending on the attack he is countering.


Equipment:
Main weapons:
Hebiransu an ancient Yokai relic passed thru generations. It is made of both Mandama fangs along with the fangs of his ancestors combined with Rihans Yokai Blood. Even though it appears to be blade split in half when fully released it has long katana-like form with a wavy edge, much like the curves of a snake and is a deep indigo hue. This sword requires Rihans own blood to be spread along the seal on the hilt to fully activate to prevent anyone other than him to unsheathe the sword. The sheath is wrapped in special sealing bandages and bound by inhibiter rings to keep the blades negative power in check matching the ones Rihan wears on his wrist. Being capable of conscious thought, Hebiransu is loyal to its own user if someone it disapproves of attempts to wield it, fangs protrude from the handle in order to force them to release their grasp, at which point it will make efforts to return to its chosen owner. It is speculated that it merely tolerates Rihan, and has not fully accepted him. Rihan usually can be seen soothing its dark, nightly rattling is with gentle caresses when no one is around. With the sword, he is able to slice rents in the air that turn into plethora of crescent-shaped blade projectiles that are launched at the opponent with a swing of the sword known as Medio . Rihan carries this blade on his back in a holster and rarely finds it worth his time to use on any ordinary foe. It is his best weapon and can be split into two separate blades and be dual wielded. Only Rihan knows the entity of the sword and uses a meditation known as Zanjutsu to converse with it.
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Sub Weapons
Jakotsutō:The Jakotsutō, the first ever sword wielded by Rihan, was a broad sword made up of at least 50 chain-linked blades held together at each end by pins. When deployed or swung, these blades zig-zagged back and forth as they moved forward, resembling the movements of a snake moving in for the strike, which is why its name translated as Snake Skill/Bone Sword.

When deployed, the Jakotsutō unraveled and raveled to great lengths, allowing Rihan to keep his enemies at a distance. The speed and erraticism of the sword's movements made his strikes nigh-impossible to predict—and it doesn't help that Rihan is able to change the sword's path mid-strike to catch even the most alert fighters off-guard. This ability also allowed him to ensnare his opponents with his sword and then dismember them cleanly with a flick of the wrist.

The most frightening aspect of this sword doesn't lie in its versatility, but in its precision. In Rihans hand, the Jakotsutō wasn't just a deadly weapon, it was like an extension of his own arm. In what was probably his most impressive display of control, Rihan was able to extend the sword long enough to wipe out an entire unit of soldiers—horses and all—with a single strike, trapping enemies in elaborate cages of blades from yards away and angling the sword so that it could cleanly slice off the tips of long-barrel rifles (meaning he was able to maneuver the blades into an angle perpendicular to the sword hilt and maintain enough speed and force to cut metal).

The dual wrist-guards on Jakotsutō's hilt help to secure and tighten/stabilize the wielder's grip on the sword, allowing for better control and manipulation of the blades when deployed.
The way the sword moves quickly and in all directions when deployed caused distortions in the air currents between the combatants.
Though never really addressed, maintenance on the Jakotsutō is a tedious, time-consuming and burdensome process, requiring the disassembly of the sword so that each blade could be cleaned and polished separately. Then it would have to be reassembled and each pin connecting the blades would have oiled and tightened just so to allow the smooth movements required to maintain control over the entire sword.It's difficult to believe Rihan created the sword at the age of 15.It can be summoned by a mark on his arm.

Apophis Amulet: It is an ancient relic of Kokubouro. It has the ability to turn anyone who wears it evil and chaotic when used. The most notable change the amulet has on its wearer is changing their alignment to Chaotic Evil and the black business outfit and fedora that appear on all those who wear it .Rihan knows little about its power and keeps it hidden inside his sword. It is because of the power of the amulet his sword is a sentient being and it cannot be broken. It is said it is connected to his sword in some unknown way and other than protecting Rihan with a barrier from time to time, its abilities are unknown.

Bio: Long ago in a distant land, exist a world of darkness known as Torres .It was made eons ago by a group of spirits called Yokai and a few warriors. The warriors were highly skilled in demon magic’s and have survived countless battles but wished for a better life. They wished to create a world where demons could take refuge from discrimination. However there were a few among them who foolishly sought to use their power to challenge the light of the angels and cast let Hell expand its domain. That group failed miserably for no other spirits would help them with the assault. Their magic weapons the fused shadow withered and cracked with only shadows of there former power remaining. The location were the battle was fought became volcanic, dark and chaotic; a land absent of peace, harmony and disorder. That land became known as the Moorim and those that fought remained in that land to nurse their wounds. The other spirits ignored that altercation and focused on shaping the rest of the world. One of the most beloved spirits was a Kitsune who created a massive maze like castle in the woods and used her magic to create towns and cities for the people. She loved them so much that she chose to live among them in a human form and the other spirits let her rule over the mainland. She became the denizens of Torres beloved goddess and the built temples to pay homage and praise her. When her human body died, her children became royals to the people. Her descendants ruled fair and justly and protected the capital known as Kokuburo and the people lived in peace and harmony. Four hundred years ago the other parts of the world were nothing but clans challenging each other for status and land. Pretty soon the clan leaders established themselves Hyakki Yakō ;A clan with at least one hundred members under one leaders banner.These clans banners are embellished the emblem associated with the members and were placed as boundaries for each clans territory. Troubles arose once the the 776 heir of the goddess was born. Warriors of the key had begun infiltrating Torres from other worlds. Each time they came, they grew in strength and number. More and more of the goddesses’ children died until there were only two left. The 776 heir Princess Pandora and the 775 Yoko Kurama. Yoko was a bandit by nature and refused to rule frequently visiting other worlds, stealing rare treasures.Pandora was a very frail girl with a weak constitution but ruled with kindness, and empathy like a good ruler should. She became drastically weakened after the birth of her daughter and couldn't even leave her bed without assistance much less fight. It became blatantly obvious the people would need to find a way to protect the world from outsiders should the heirs fail to do so. Both Yoko and Pandora called in the most powerful warriors and Clan leaders of the world, including those banished in Moorim to come together to formulate a plan. It took many days and nights until they found an answer. It came to them...the most sacred and powerful of their ancestor’s abilities...Osore! ......Fear! They would use the hidden power of fear and spread it all over the world. The people cast their fear over the city blanketing it in an impenetrable wall of fear. The fear manifested into a massive energy source and was placed under ground in the cities power plant under the protection of some unknown entity and all was peaceful. Until violent attacks from the Moorim became frequent. It seemed they had come under the commander of a new leader with a grudge against the spirits that was not afraid of an all out war. Eventually it became too much for Lady Pandora and Master Yoko to handle they called on the Yakuzains Clan and its current leader Makai to help them. Having given birth to the 777th heir to the throne she was far too weak to fight. Makai came at once and team with Yoko to fight the Moorim.... No one else would help them now that the Moorim were bold enough to attack the Royal family directly. Makai defeated them and took Pandora’s child as his own. Rihan is his son and his history is an enigma known only by his closest friends and family. He travels with his sisters and has gathered a few followers. His #1 goal is to find his father and kill the Angel that is responsible for his mothers death.
PostPosted: Sun Sep 16, 2012 10:18 pm


Character Name:
Srin Noctis Azio aka Arcanum
Appearance:
User Image
Race:
Fallen Seraph
Age:
Age means nothing to me anymore. I have long since forgotten.
Allegiance & Rank:
I am on no side hince I hold no rank in this mindless fighting.
Abilities & Powers:
Five Gates of The Arcanum: The Five Gates of Arcanum are those of an old magic that was long lost to the ages. Arcanum is the art of unleashing the most raw energies from the soul and use them as weapons against all those who fight against the User. Thou due to the massive amounts of power that is unleashed and the Sher unstable energy this power is made in seals. These seals can slowly been open one at a time, with each its own amount of energy that must be released and focused. The First gate needs no time or energy release point since no energy can be release intil is unleashed. This keeps on intil you reach Gate Five, Gate Five requires all the current energy to be contained for three posts or longer and when this is happening all energy is cut off from him leaving him defense and no offence. Once ready and unleashing this energy the raw power flies off the body in a 30ft radius. Thou the outer blast radius is not deadly the 5ft in will unleash massive burns on anyone close. One of the side effects of the Arcanum is that each gate you go up the less mind the User has. Slowly losing control of themselves and their energy forcing them into a beserker form. Four gate has a possible chance of losing all control while Five you lose all of it. The second side effect is that since it such a large amount of energy the User once out of this form will pass out or high wore out.
First Gate Abilities & Powers
Energy Sight: Energy sight is the able to sense energy signatures though out the air, either that's a exposure of energy or simply life energy. It is his tracking ability and he uses it well when needed. Energy signatures glow a dark red when close.
Raw Grip:A simple use of his energy, Arcanum unleashes some the raw energy in small of amounts in plan of his hand. This energy is like burn able to burn the skin and heat up the section of someone's armor.
Flicker
Flicker is seemingly harmless when you first look at it. Arcanum charges a small amount of the power into two points of fingers and presses them together. When the target os within a five foot range Arcanum snaps his fingers towards the target unleashing a small dart like energy at them. When contact is made it with exploded unleashing a misalliance blast that knock the target back along with giving small burns. Thou this dart is only good for those five feet, after that it disappears.
*Side Effects of this Stage*
-Stage one has very little side effects other than with his unleash of energy he has gotten used to this and feels no different. If all ready angery or enraged before entering their is a 10% of him losing control for a amount of time.-
Gate Two Abilities & Powers
Fury's Fist:
Fury's Fist is where Arcanum focuses the raw energy around his fist comusing it the energies. Covering the fist now Arcanum can strike at targets with it giving them on impact minor burns and the ability to catch cloth on fire. This fiery strike lasts for three posts before it disappears.
Fury's Kick:
Fury's kick is much like fury's fist. Covering the lower part of his leg and foot Arcanum can strike at his foes with this raw energy. This raw energy can give minor burns and set cloth on fire. Last for three posts before it disappears.
Minor Impact:
Minor Impact focuses on using the raw energy and compressing it into the hands of Arcanum. When compressed the raw energy forms into a sphere and can be thrown at anyone within a 15ft distance. If hit by these spheres the target, they will get minor burns along with a force of getting hit by a baseball. Thou these impacts are only good at 15ft after that they are useless and disappear. These give him little burns on his fingers tips and parts of his palms but nothing horrid.
*Side Effects of This Stage*
-This stage now unleashes some more of the power inside him awakening his soul slowly. His rage slowly begins to form as he starts to get angered easily and his judgement is slightly clouded. He can get very little burns from his raw energy.-
Third Stage Abilities & Power
Raw Shockwave:
Arcanum charges his energy for a single post compressing his energy into his body. After the post Arcanum unleashes a blast of raw energy going out in all direction in a 10ft radius. This energy will give anyone hit by it burns and catch any cloth on fire with the raw energy. This shockwave can also knock back anyway caught in it giving arcanum space if he needed it. After this is done Arcanum will a stinging burn though out his body but not pyshical damage. This has three posts before it can be used again so he can get control once more.
Shocking Fury:
The raw energy wraps around the forearm and hand of Arcanum as he rogues some of his raw energy there. Aim his hand to where he wishes to fire the energy he unleashes a bolt of raw energy at it. This bolt is fast and strikes hard knocking people off their feet. When contact is made it leaves burns and can catch cloth of fire. This energy is good for 15ft.
Rising Rage:
Rising Rage unleashes his full power of his angel blood revealing his last two sets of wings. Now with Six Wings in total he is able to move though the air much quicker and more agile. The wings become covered with the flaming energy making a bright sight when they rise. His body starts to get a burning feeling that lasts for 3 posts.
Rage's Beatdown:
Rage's Beatdown consumes both arms in nothing but raw energy burning away clothing. The raw energy burns off his arms and stays there intil he dispels off. With this he can strike with this fiery energy giving any thing that touched it 3rd to 2nd Degree burns. His arms will feel like they are on fire for 3 posts.
*Side Effects of this Gate*
-The side effects are much worst than the other two stages before it. Now the raw energies can hurt Arcanum but nothing that is lasting or will effect him to much. His emotions have started to go haywire as he is sent into a rage. He can still think but he is starting to lose it.-
Gate Four Abilities & Powers
Impact:
This is the big brother of Minor Impact. By focusing the now fiery raw energy coming off Arcanum's body he focuses it in his hand. Forming a sphere that is as big as a bowling ball he can launch it at a target within a 15ft radius. On impact it will explode into the raw energy giving 3rd degree burns to 2nd degree burns along with hitting them with the force of a bowling ball. Like Minor impact it can not go out 15ft. This gives him burns around his hand but nothing minor.
Rage's Hunter:
Rage's Hunter is different from all the rest of the abilities of Arcanum. Unleashing that raw energy, the energy forms hawk like creature from it 5ft long and a wing span of 8ft. This massive being launches off the energy and seeks for the target. Once it finds the target it will dive for it. Once this creature makes contact with something it will explode into a blast of that raw energy giving 2nd degree burns along with catching cloth on fire. The blast radius is 5ft. After use he needs five posts before he does that again.
Streaming Rage:
Focusing the raw energies into one of his hands he compresses it for a short time. Once this is done thrusting out his hand he unleashes a stream of this energy much like a flamethrower ability. This streaming energy reaches out 7ft giving 2nd degree all the way to first degree burns to its enemies. When this is over his hand is given burns in his palm.
Fiery Blades:
Fiery Blades is the ability that is something of creation ability. Using his raw energy he forms weapons of choice all the way from axs to Halberds. These weapons can block other weapons but they burn a high tempatures that may burn though the metal. These weapons give 2nd to 1st degree burns.
*Side Effects of this Gate*
- This gate is unstable and choatic when skills are being used. The raw energy come off his body like fire reaching off his a mere 2 inches. Thou the flames are phased intil use they can still be deadly when unphased. This stage gives him bad burns after use and a chance of him passing out after words. Emotional state is highly unstable getting closer and closer not telling who is friend or foe thou little thought it left. -
Final Gate Abilities & Powers
Behemoth Rage!:
Behemoth Rage is highly unstable when unleashed. This covers his whole body and wings in the raw energy making him demonic and threading looking. Besides the look his touch gives 3rd degree burns along with strikes giving 2nd to 1st degree burns. This mode sends him totally out of control and almost demon like. Some say this is why he became fallen. After exiting stage his body is badly burned.
Storming Rage!:
Staying in one spot Arcanum unleashes an unearthly roar though the air. This roar signals the raw unstable energy to go nuts flying off his body in arcs and crescents in all directs with in a 20ft radius burning anything they touch. Thou this ends when he moves away from the spot.
JUDGEMENT!!!!:
Judgement is his final and most powerful attack which is rarely used unless he has to use this great power. Taking all of his energy he focuses it between both of his hands compressing it into a small sphere. This compression takes three posts before it is fully ready to use. Once those three posts are up arcanum goes into the air and launches the sphere at the target or near it. Once the sphere hits it explodes unleashing a dark red energy. This energy reaches a tempature that turns the ground into lava and destroys most anything in a 25ft radius. Once this is used he drops out of his gates losing all energy and passes out. Needing a days rest before he can get back up.
*Side Effects of the Gate*
-This gate burns his whole body leaving him badly injuried and unable to fend for himself after it is off. During how ever he has no sense of right or wrong, friend or foe. He is simply a being made of pure rage and pain. This is why most angels see him as a demon rather than an angel.
Other Abilities:
Regeneration:
He can heal himself after fights. This takes a good amount of time depending on the damage. This can not be used when the Gates are Active.
Flight:He has a pair of Sereph wings.
Equipment:
Arcanum carries a double sided speared staff around. Made of fine angelic steel. He can summon up his old armor that he wears. Other than that he has nothing more.
Bio: Srin's first life was something he had long forgotten when he had reached heaven's gates. This was to him his first life not what he had been told he had down on earth. He did not enter heaven a man but a child of five years on him, which no one would ever explain why that was. As a Child there he was raised by the Angels in the beautiful gardens and the amazing cities of God. It had seemed life here would be the best thing one could ask for. For a time it was, all angels were happy and safe worshipping their God. Srin learned everything from a man named Gabriel, a smart always smiling man back than. Everything from reading writing, math and sorts to the use of weapons. It had always confuses him why they had to learn how to use weapons in place such as this. Gabriel had explained that it was good to know how to defend yourself for whatever is to come. Years had pasted and Lucifer's armies arrived at the gateways of heaven beginning the war between the two mighty forces. Being only of twelve years he saw the gates first break and flood with demons. This was his first sight of the fighting and chose that happened all around them. It was freighting what had happened as he hid behind his Teacher Gabirel watching friends, people, and these creatures fight with each other killing each other. God had never promoted volince of any kind... than why did he let his beautiful Angels die? After that attack Srin went into the army with his teacher Gabirel being one of its greatest general. Life from than on out had been filled with challagen, hard work, and non stop training. This had went on for many years intil the day he had turned of twenty years. On that day the forces of God marched on to the plans between heaven and hell to clash with this enemy. This battle so began his fighting rage!


Centuries had pasted since that day. Srin had became what very few wished to become a dull fledged Sereph. Being one of the many that stood at God's side was an honor. Being one was something that could not allow mistakes. The records go blank from that day other than he was banished from heaven and left to stay on earth.... Many years pasted and he here he is today.
--

.

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Rabid Smurf_x_
Crew

PostPosted: Tue Sep 18, 2012 10:56 am




Appearance:
User Image

Character Name: Citel
Race: Human
Age: 33
Allegiance & Rank: Unknown, currently works at Rosewood's Advanced Technical Support
Abilities & Powers: His intelligence?
Equipment: A duffle bag full of unknown objects that Citel insists will help him if in danger.

PostPosted: Fri Sep 21, 2012 8:21 am


Appearance: User Image

Character Name: Rena Shock

Race: Vampire

Age: A few some odd years, life is too short to keep track

Allegiance & Rank: Hell

Abilities & Powers:

Speed/Strength: faster than she truly is, however – with her mind tricks, she can be across the room in what seems like an eye-blink. .possess strength and speed much higher than that of a human, complete with incomparable grace.

Hypnotize:

~ Memorization Eyes: Can put a spell under her spell unless there will is stronger than hers. She can also seduce others. this usually more effective better after she has fed

Heightened Senses:

~Vision - normal, thermal, infrared, and night vision. Since the vampire is a night hunter, it has to be able to see in all spectrum, and all different type of darkness.

~Hearing - is increased to hearing a pin drop a mile away, if focusing on it.


Fast Healing: She can heal faster than any human can. Fatal wounds are harder to heal though, but if she drinks blood they will heal faster.


Control Ice: She has the power to control ice and uses it to do her bidding. She can also form it into whatever she wants.



Equipment: has a pair of sliver daggers strapped to the sides of her legs . they are very sharp as she sharpens them every day in fear of them being dull . She carries a small bag that hangs around her waist holding a few small vials of blood just in case she needs them



Bio: Rena life wasnt all to bad, well thats not what she thought atleast. Her mother and father were never around when she needed them. they drug her around to balls, any social gathering to try and get some young man to take her off there hands. They never wanted her, they loved having no child to raise. This added to her hatred and anger towards others, she needed no one. She loved seeing death and pain in life, she loved suffering. She would go and kill any family she found and just watch the others cry, after that she would drink there blood. Her blood thirst made her a monster, her insanity made her strong.

Now that the world has ended she sees a world that will be made for her. This is her playground.

Lennerox


Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Sun Sep 23, 2012 10:01 pm


Character Name
Magnus
Age
1000 Years
Appearance
Human Form
Vampiric Lord Form
Race
Vampire Lord
Alignment
Hell
Equipment
Crimson Steel
Crimson Steel is a broadsword with a dark crimson blade. The sword is in total of 3ft long, with the handle being(guard being added into this)5 1/2 inches and the blade itself 30 1/2 inches long. This blade was forged in the very hell fires that surround many of rings of hell. The blade itself has the soul of the former Vampire Lord before Magnus, Vale. This sword thirst for blood and when it tastes it the sword can channel the powers of Magnus into it giving them different forms.
Voidwalker
Voidwalker take many forms depending on what it is commanded to transform into.
‡Mortal Void‡
The Mortal Void mode is basic clothing that is worn by Magnus(shown in picture) Very light to the point were it is like fighting bare it hinders his movement.
‡Void of Conflict‡
The Voidwalker changes into its first armored form. A light armor that has a mixture of cloth and plating to keep the weight down. Forearm gauntlets, shin guards, light leather boots, a light chest plate, all with a cloak like design. The plates are made of light metal forged in hell that have the strength of steel.
‡Hell's Void‡
Hell’s Void is the fully unleashed verision of Voidwalker. Voidwalker wraps fully around Magnus forming a Hellish heavy armor arouns his body. The Armor itself is a ebony colored armor with red veins streaking down though out the armor. The armor itself is very heavy and thanks to his great strength he is able to move in it. In Vampire Lord form is the only form that can unlock this due to the weight and power needed to do all of this. Flight can not happen in this armor. Using this form allows Magnus to use his magic to transform parts of his body into weapons made of this hellish armor. Restricted to Bladed weapons, Shields, Claws, and spears. He is made slower in this form and no weapons can be used.
Hell's Wall
Hell's Wall is a Vanguard Shield and Companion to Crimson Steel. Forged in the Hell Forge like Crimson Steel it made of a Hellish Steel giving it a ebony coloring with red veins. 2 ft 6 inches across and 2ft 7inches tall this is made to defend against blades and bullets. The outer edges are sharp enough to cut though bone if it swung fast and hard enough.
Abilities and Powers
Enhanced Strength
Magnus has Enhanced Strength to where he can lift heavy objects that most could not. In human form he can lift up to half a ton and Vampire Lord Form he can lift a ton. His strikes in Human form feel like getting hit by a bowling ball while in Vampire Lord form its like getting hit by a brick wall.
Enhanced Speed and Reflexes
Magnus has enhanced speed and relaxes that are much higher than a normal human. Human form he can reach 25 mph and Vampire Lord on the ground 50 mph in flight 75 mph. Reflexes are slightly different between both forms.
Web of The Mind
Magnus has slight mental abilities that deal with emotion and suducing. Making eye contact with him allows him to play with the emotions of his targets. He can suduce his prey into presading them into doing things he wants like to feed on them.
Sanguine Vampiris
Sanguine Vampiris is the name of the Vampire Curse that human have choosen. By digging his fangs into a target he swaps out blood taking their blood as much as he likes and gives them a little of his blood. By doing this he can leave his target alive and come back later to finish them. This give them the curse of the vampire. Now not all beings will transfer into a vampire with just one bite depending on race. Now once curse has been infused the person will have a drained feeling about them, unable to sleep, and a burning feeling in their body. This cruse only need a day to a week to take full effect trying to turn them.(transfermation will be talked about bewteen me and other User.) Those who are transformed will become thralls ready to die for their lord.
Ice Magic
Finally we get to his magic. Magnus has a strange alignment with the element of Ice instead of fire. Due to years of study and using he can drop of the tempature, form ice around body, form ice using ways of projectiles. His ice magic has all kind of ranges when it comes to combat.
Vampire Lord Form
The Vampire Lord form was gained at his millionth feeding. The collective of soul energy and blood transformed him into the true demon he is. Unlike other vampires he is known as a full breed vampire due to this form. This form transform in to a horrifing demonic form with two sets of wings. One pair of bat wings and crimson aura like wings. In this form his powers are enhanced. Sadly this can only be used when the sun is gone or not shining due to the burning when touched this form.
Bio
Magnus history has been shourded for many years. He has been frozen in the wastelands for years....

PostPosted: Tue Sep 25, 2012 11:37 am



[The Cross] Symbol of Charity and bane to the Sin of Greed.

The wielder/guardian of the cross recites a prayer, offering up something personal in return for a charitable blessing

Name: Cynthia Naveste, Keeper of the Cross.

User Image

Abilities:
[Super Strength]
Cynthia's strength is of titanic measures. Her physical power is highly destructive.

[Enhanced Endurance]
It takes extra effort to damage Cynthia's body. She also can go long periods of time without experiencing fatigue.

[Enhanced Reaction]
Cynthia's speed of analysis and reaction are high, allowing her to take immediate action.

Bio:

A resident of Yaabashael and a former Guild Master, Cynthia has been appointed Guardian of one of the Seven Virtues. Protecting the Cross at all costs, Cynthia keeps the sacred relic at her side at all times. Her sense of duty is great and is only rivaled by her strength.

Rabid Smurf_x_
Crew


I Am Alucard Hellsing

PostPosted: Tue Sep 25, 2012 1:38 pm


"Power comes at a price...."

Character Name: Leon Wolf
Appearance:
normal appearance
demonic side
angelic side
Race: half angel half demon
Age: 777
Allegiance & Rank: neutral unranked
Abilities & Powers: control over fire and darkness, regeneration, hellfire weapons summoning, wrath of god/damnation, unholy strength, gods speed, angelic/ demonic reflexes,

control over fire and darkness: uses shadows and flames of any kind to do his bidding
regeneration: able to recover from any non-life threatening wound in a matter of seconds.
hellfire weapons summoning: uses hellfire to form the weapon and then the weapon solidifies in a flash of hellfire.
wrath of god: the angelic last resort attack. kills everything in a five mile radius including the one who uses the attack.
damnation: the demonic equivalent of wrath of god with a blast radius ten times the size.
Unholy strength: uses his demonic blood to boost his strength
gods speed: uses his angelic blood to boost his speed

angelic/ demonic reflexes: inherited reflex from both his angelic and demonic blood
Equipment: a five foot long buster sword gunblade that has a fang "design" running down the flat of the blade (the blade splits along the fang design and reveals a howitzer cannon that fires hellfire rounds), a seven foot long masamune with a cerated reverse edge in addition to it's normal blade, twin long knives, twin revolvers ((one black and one white) one from heaven and one from hell), and a pair of gauntlets with spikes, claws, and zanchi thread built into them.
Bio: Leon was born with the blood of an archangel and the blood of an archdemon running through his veins. because of this, he can't choose a side to fight along side. if he chooses, in his eyes he is a traitor to his own blood. he is the holy and unholy spawn of both heaven and hell. now just because he chooses not to choose a side doesn't mean that he will not fight if attached. when Leon is thrown into battle, his demonic blood screams for blood while his angelic blood cries out for peace. Leon is always at odds with himself no matter what the situation is and that makes him hard to read and even harder to approach and talk to.
"...Are you willing to pay the tole for the power you are seeking?"
PostPosted: Wed Oct 03, 2012 11:01 am


Character Name: Jon 'Jay' Xerator
Appearance:User Image - Blocked by "Display Image" Settings. Click to show.
Race:Human imbued with Hellish Powers
Age:18
Allegiance & Rank:Hell, None (I'm guessing.)
Abilities & Powers:
D.D.E.: Double Headshot: He aims both of his guns at the same time and fires simultaneously, both shots ending in the skull. Can be blocked, but is unevadable. Deals heavy damage.
Time Crisis: He fires Hell-powered bullets rapidly, expending no ammuntion in the process. Evadable, but not blockable. Deals quick, light damage.
Scythe: Hellspawn Ring: He spins quickly and unexpectedly, forming a ring of fire. This can be fired out has a ring of energy, leaving a weaker ring of fire that lasts for a few seconds.
No Allegiance: His scythe gains a second blade on the other side of the handle, giving him an extra edge in battle.
Hell Powers: Hellegiance: Makes 5 mini-volcanoes, which spew out flaming rocks mortar-like for 5 posts. Will deal moderate damage on hit.
Flamethrower: Shoots fire from the palms of his hands over various ranges. Longer ranges = weaker damage.
Chaos Powers:Flame Ward: Fire surrounds Jon, then blasts out in pulses, knocking back anyone and causing some moderate damage.
Crystal Slice: Crystals push up from the ground quickly and rapidly around Jon, causing dangerous piercing damage.
Equipment: Dual Desert Eagles, Hell Scythe;
User Image - Blocked by "Display Image" Settings. Click to show.
, Tactical Knife, Hell and Chaos Powers
Bio: Jay was an ordinary kid, with an ordinary life...? Naaah. He preferred 'a kid who went too far in normality, and was forced to change'. He gained his demonic powers at the age of 14, and had been training until the battle of Hell and Heaven had commenced. He excelled to the point of gaining newfound power, Chaos. This power fed off of the fights he watched or took part in, giving him immense boosts. Now, he fights to prove he is the strongest - The one's born from Hell.

The Assassin of Chaos

Perfect Garbage

10,050 Points
  • Partygoer 500
  • Demonic Associate 100
  • Perfect Attendance 400

Yokai Yakuza

Demonic Businessman

5,450 Points
  • Signature Look 250
  • Partygoer 500
  • Statustician 100
PostPosted: Wed Oct 10, 2012 10:59 am


User Image

User Image

Character Name: Yosuzume Yakuzain

Titles: Night Sparrow
Demon of Revenge
Jaganshi
Master of the Darkness Techniques
Hiei (flying shadow)
The Silent Assassin ( 非常に暗殺, Hijō ni ansatsu)
Senbon Maiden
Makkuragan(Eye of Total Darkness)

Appearance: Yosuzume woman standing with a slender build; 5’ 3".", and weighs 150 kilograms. . She has dark green long hair, and having red eyes with a stripe in it moved from the right. A diamond-shaped object is embedded in her forehead.To cover her ample chest a curvaceous figure she wears numerous,long white scarves, encircling her entire neck and a large portion of her head as her hair flows out in the back in a ponytail.Each ebony strand of dark hair on her head look's like an eye, due to the presence of purple markings. This signature eye symbol is tattooed to the backs of each of her hands and the long scarf that encompasses her head is embellished with multiple images of these vertical eyes, wrapped in a very particular manner so as to display only three at the front. Yosuzume has beautiful multicolored wings inherited to her by mother that are usually kept retracted into her body, visible only as a series of vein-like multicolored lines across her shoulders and back. She rarely uses them due to the massive amounts of miasma they emit. Miasma is highly corrosive and poisonous gaseous mist, a purple, smoke-like form, which powerfully corrosive to Holy beings and humans.

Personality: Her clan members were decapitated of disintegrated in front of her own eyes and she saw her mother burned alive. Those traumatic experiences cause an innocent little girl to have a mind flustered with revenge and with that, Yosuzume grew into a cold-blooded heartless girl. She is a very cold, callous, dispassionate figure, and is rather aloof, brooding, and indifferent. Though as a child, she was always smiling and even laughing with her siblings, the death of her mother and the death of most of her Clan members caused Yosuzume became a silent and coldblooded girl. She has no qualms about frightening anyone and everyone in her path, stating that her only aim is to "move forward." She does not mind whom she betrays to find the truth, accept her brother Rihan. She is not one to open up to just anybody. She is a quiet person that is very loyalty in taking orders and finishing her job. She is quick and powerful, using a technique to create poisonous feathers and make her enemies temporarily blind. Her cold demeanor allows her to stay completely calm and in control in most situations, and she is not easily surprised or caught off-guard.She is an intricate individual. She is often silent, leading most to believe she is a Mute. Nevertheless, she uses other mannerisms to "speak",using Chi Chi and body language, gestures, and such.



Race: Demon
Age: 20
Allegiance & Rank: Unranked,Hell

Abilities:
She is known as the yōkai that creates perfect darkness. Her signature move is the Genyakō, and she is a very sly woman that can approach you when you expect it but moves quickly to another spot when you do not expect it. She has mastery of demonic energies and skill that far surpasses her brothers. She is weakest against those who can use illusion to confuse their opponent. Her emotion must be under control or she will experience horrible backlash from her own powers.She is also weakest against those that drain energy.


■Wind/Poison Osore: Wind-based fear users are able to create winds of varying severity out of nothing. Their very presence seems to stir the air itself and many are capable of flight as a result. Poison-based fear users are able to stun or immobilize those who attack them, and can often produce poison within their bodies. They tend to have a high resistance to poisons and ailments originating from outside sources, and some can even sense the presence of poisons caused by other yōkai. Yosuzume combines these fears and can use the two interchangeably.

Miasma Release: An advanced form of her poison that took most of her childhood to master.This technique causes no effect on the user, making them completely safe from their own poison. Poison of other users however, have a reduced effect, as their bodies comprehend the basis of the poison and vice versa. To use this Yosuzume must activate her Jagan.

■Darkness Osore: Darkness-based fear users can shroud an area in blackness and, by extension, greatly reduce visibility for those affected. Users themselves have no difficulty seeing in complete darkness and are often adept at moving silently to take advantage of that strength.



Healing: Though he can utilize her feathers as healing implements, more often than not her healing techniques are due to her extensive knowledge of plants and herbs. She can make all sorts of salves and medicines and has years of experience behind him. Even as a small child, Rihan was amazed at Yosuzumes knowledge of poisonous and beneficial plants.


Deception: is Yosuzume's forte, above all other traits, this stands out the strongest. The core of a assassin lies in not what they perceive, but what others perceive of them. Yosuzume believes strongly in this concept, whether she is merely walking across a crowd, all the way to the midst of a life-threatening battle. In almost all of her movements, deception is present and rarely will Yosuzume be seen telling the truth, it is even said by Rihan,her brother, himself that over 90% of her ramblings are lies, although even then, one could doubt that he would truly state this fact. It is nigh-impossible to tell the difference between truth and lie when dealing with Yosuzume, as she so effortlessly manipulates the few words she speaks, weaving them into a sentence which cannot be broken, regardless of what one does upon it.

Unrealistic Rate of Adaptation: One of Yosuzume's most fearsome traits is her ability to adapt to an opponent(s) "style" at a rate that is considered almost unrealistic. It is because of this that Yosuzume almost never loses to the same opponent twice, if not once.

Powers:

Physical:

Snake Hand: Martial arts technique taught this traditional family to her by Rihan and her father. Her Demonic aura takes a snake-like pattern around one of her hands; she will then use her palm to physically strike her opponent. The technique attacks the opponent through touch with a snake-like form, and leaves a scar in the shape of a serpent on the flesh. It is said a "Master Snake hand fighter like her father; unleashes a deadly snake so large that it looks more like a monstrous serpent than a mere snake, and simply rushes to attack the opponent without direct contact.

Traditional Family Technique, Flying Yakuzain Kick: A traditional technique of the family that delivers a powerful kick to an opponent. It is sometimes performed in a roundhouse manner and followed by a spin kick finisher.

Miasma Release: Venom Body turns the user's arms into deadly, poisonous crow claws, which grant them the ability to perform various attacks. Contact with the user's poison influenced body parts cause almost instant numbness upon contact. This allows the user great advantage in hand-to-hand combat, as the opponent's resistance is almost immediately put to waste. Hits from influenced body parts also burn to the touch and hit much stronger than usual. It also gives the enhanced regions a higher level of durability against physical techniques. Can only be used if the Jagan eye is activated.

Fear Based:


Genyakō (Phantom Night Parade) – Is signature technique used by her. If the feathers get in a opponents eyes they will be blinded temporally, by the darkening of the space around the pupils and restricting Dilation of the retina. It is a very powerful technique used by her to disorient her enemies easily. With the help of her Darkness fear, she can shroud an area in blackness and, by extension, greatly reduce visibility for those affected. She has no difficulty seeing in complete darkness and is adept at moving silently to take advantage of that strength.

Spiralling Fear Wheel: Yosuzume creates a spiral orb of negative energy and surrounds it with an additional disc-shaped ring of miasma that orbits the main sphere, causing it to resemble a small planetary ring.she then sends it flying at her opponent.


Jagan's Illusion,Fear Mirage:This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. It begins with yosuzume's eyes emitting rainbow-coloured rays to the targets; immobilising them.First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.


Jibakugan: This genjutsu brings out the victim's subconscious negative or hateful emotions. The caster can take advantage of these feelings and manipulates the victim's actions. Yosuzume is the only demon to have ever mastered this technique.This technique appears to have been an infamous one and is known by the most elite demons in Hell. There is a drawback, however, in that this technique uses so much power and stamina that Yosuzume must go into a state of hibernation for a while, at some point, after using it and is blinded for about 4 weeks.

Karasu Tengu Summons: These are the summons of Yosuzume. The summons blade is a very large crow's feather. They a black and white striped wristband on there left arm that if you study closely you'll see Yosuzume's signature vertical eye symbol. Each has crow gloves on both hands and sharp talons. They wear Their hair is red/black and their eyes are red. The white zipper on the shirt they were is also a feather.While not physically strong these summons are very cunning and mischievous;always setting traps and such.They are excellent spy's and a asset to Yosuzume's assassination skills.

"Devouring Feather:The summons can shoot feathers from their hands or extended wings, but unlike normal feathers, these are as hard as steel and can regenerate rapidly after being shot.

Ravening Wing Wind Shield: ability to ward off weak attacks with a flap of their wing, dissipating the attack or blocking it.The summons also has an additional ability to there wings into two pairs for increased maneuverability.

User Image





Demonic
Miasma Release: Miasma Mist the user generates poison in their mouth and then rapidly lets it out in the form of a poisonous breath that, when it hits, injects virus into his/her victims' bodies, slowing down their movements, weakening them and and slowly killing them. The mist expands over a field and it's lethal potential lessens with the thinning of the posion. A direct hit of the blast can blast through forests and force someone back, making their body unable to resist the current; immobilizing them until the blast is finished.



Miasma Release: Miasma Fang utilizes the poison in the user and expels it through their mouths in the form of a long, extending snake's fang. The jaw of the fang is fully operation and can catch other techniques and beings in it's grasp either crushing it or moving/throwing it about as it wishes. Contact with this poison will cause the target to lose visual perception, images beginning to appear in groups of 4, shifting to their right.

Miasma Release: Miasma Release: Miasma Whip' summons the user's poison in their fists, which they use to throw around the area to hit their target. Contact with one of these whips is enough to burn through a single tree with each arm movement. Contact with this poison will cause burns on the target that will slowly spread through their body.


Miasma Release: Twirling Fang is the user covering their feet in Miasma chakra, and using it to strike their enemy by twirling in the air to kick them. The trail left by the foot movements are also capable of poisoning those who inhale it. Bein struck by this technique is all that is needed to poison a target


Miasma Release: Haze Venom. Yosuzume secretes a giant dose of his lethal poison over an area in a haze, severely weakening those that walk into it. While Miasma is not poisonous to most demons an angel or a human would slowly die if exposed to it. This is usually used as a defensive measure when Yosuzume is weak,at which time her miasma is uncontrollable.

■Jagan Eye (邪眼, Ja Gan, translated as Evil Eye): With her inherited eyes she can display small array psychic abilities- including telepathy, telekinesis, remote-viewing, and erasing memories. The eyes also allow her to control both weaker demons and humans and use the Amaterasu flames and Miasma release. Yosuzume’s abilities with this eye are formidable.

Amaterasu Flames: is the highest level Darkness technique of Raizens bloodline, and according to Rihan, the strongest abilty of Yosuzumes eyes.The jet-black flames of the Amaterasu, said to be the fires from the deepsest pits of hell that are as hot as the sun.They ignite at the focus of the user's vision and capable of burning through most anything in their path, even smothering regular fire techniques with ease. Amaterasu is said to never stop burning; even when whatever is caught by the Amaterasu is completely reduced to ash or destroyed, it can still continue burning for seven days and seven nights. It cannot be extinguished with water or any other normal methods. The only thing that the flames have failed to burn into or through is high ranking Heavenly/spiritual weopons. However, the flames burn fairly slowly, sometimes allowing anyone struck by Amaterasu an opportunity to remove whatever clothing or body parts have been caught ablaze.Use of the technique also puts a great deal of strain on the user, usually causing their eyes to bleed so Yosuzume rarely uses these flames to that extent and usually only uses it to shieled her or as projectiles similer to her wind techniques.This can only be used when her Jagan is activated.


■ Mazoku Jaganshi (loosely meaning the "Tribe of Devils Evil Eye Practitioner ") Form: A form utilizing her ancestors Demon Activism.Yosuzume gains the mark of the Mazoku and the cloth is removed from her face unleashing her full demonic power. Her outfit changes into a white jacket, black sash, and a white hakama. In this form are able to overwhelm an opponent through the sheer immensity of their fear alone. It could be said that theirs is a fear, which causes fear, and users often make use of a secondary fear to take advantage of an opponent's hesitation in the face of their "presence". In Yosuzume’s case, it is associated with much older folklore of her ancestors and the strength of her fear is in part due to their legends.In this form she seems to only use the Miasma of her wings with her Flame abilities.Since all moves in this form are blood-line; techniques cannot be taught to or copied by others.However, they can be given to others willingly.


Magatama: Utilising the orb of black flames in her hand , she is able to rapidly produce a number of magatama projectiles, which are composed entirely of the flames. Upon impact, victims of this technique are forcefully thrown off of their feet and in some cases incernerated.She asserts that this is her strongest long-range fire techniques.

Mazoku Magatama:the user is able to create the Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Yosuzume — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations often used when fighting in close quarters or confined spaces.While all operating in a somewhat similar manner, the technique can assume multiple forms that differ slightly both in appearance and use. These range from:

■Three magatama bound together by a single, circular thread that are created either between two of Yosuzume's hands or from just one, which are then propelled towards the target as a single combined projectile.
■A considerable number of magatama strung out between two of her hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile.

Kenjutsu:
Tengetsusen (Crescent Moon) : A simple yet moderately quick technique, the Tengetsusen is an attack that is accomplished by performing a swift, vertical slash with a bladed weapon, creating the afterimage of a crescent moon in the process. Due to this technique's nature it is often used in the middle of a combo to throw an opponent off guard and prepare for the next attack.

Shoutengetsusen (Dual Crescent Moon):An extension of the original Tengetsusen, this technique is performed by striking an opponent with a quick, vertical slash before spinning around and slashing the foe horizontally, creating the image of two perpendicular crescents.

Jōshōgetsu: Meirōeizō (上昇月; 明朗映像, ascending moon; clear reflection Nirvana): The. user calms themselves and allows their minds to clear itself of all problems and nervousness. After a while, the user experiences a heightened sense of judgement, increase in skill, and has a calm attitude towards many situations, similar to reaching enlightenment. This technique can also be used to increase pain tolerance and calm others down with a touch.

Ritsudō Yorukura (律動 夜蔵, rhythm of the night treasury): This skill gives the boost the users abilities when fighting at night.

Moon Tear : The. users weapon is hurled skyward and absorbed into the atmosphere where it steadily begins charging. The user then calls it down from the Heavens and the blades crash down upon their target in a small area causing immense damage to the opponent if it connects. Due to the skyward origin of the attack and its speed it has a high accuracy rate, connecting more often than not. The only drawbacks of this attack being the time needed to prepare a damaging strike, the fact that it cuts the user’s offensive capabilities in half while it is skyward due to leaving them only what they have equipped to wield until their initial weapon comes earthward and is retrieved by the user, as well as the fact that a fully charged strike tends to be a one-shot attack due to the time needed to prepare it and the opportunity it gives the opponent to strike.

Twirling Moon #6 A rotating slash with a six-shaped after-image.
There is a disadvantage present due to the rotation the user must undergo to preform the attack, which results in disorientation for a few moments after completion.


Illusion of the Kyōka Suigetsu ( Water Moon):A technique where one follows the opponent, closely matching his or her body's movement, just like the reflection of the moon on the waters surface. The technique is usually preceded by a swift upper kick or slash that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for other techniques.

Ishitsukigami;Zangetsu (意志つきがみ, Will of the Mood God;Slaying Moon):is the main attack of the Yosuzume . After charging into it, at the instant of the slash it releases highly condensed charge from the tip of the blade, magnifying the slash attack and then flies forward. This slash takes the form of a crescent moon or in the shape of a wave.


Lunar reflection: The user creates a large, flat, circular shield in front of their opponent. Its surface acts like a mirror, by countering their respective target's attack completely, while repelling them in the process. However, upon impact, the user must be prepared to suffer the backlash.

Shurikenjutsu:

Poison Needle Barrage: Using her Wrist-Mounted Senbon Launcher,Yosuzume can launch needles at their opponent. The device is usually used to surprise the enemy, as it may be concealed under long sleeves. The needles can also be dipped in a deadly poison, increasing their lethality.

Shadow Senbon :A simple technique using senbon, the user throws senbon with bells attached and senbon without bells at the same time. The intention is that the opponent will only react to the sound of the bells and won't notice the silent ones, getting hit by these. This technique focuses on how the brain instinctively works: reacting to the sound, the brain "forgets" about the information provided by the other senses. However, it is very easy to evade the attack if the opponent recognises the trick and simply focuses on all the thrown senbon.
Yosuzume's preference is to attach wires to the bells and ringing them from unexpected positions, distracting her opponent long enough for her to attack.



Equipment:

Wrist-Mounted Senbon Launcher: A device is used by Yosuzume to launch poisoned senbon at her opponent with deadly accuracy. It is comprised of a five part segmented device with barrels on top where the senbon are loaded and soaked inside the barrels when the strings are pulled. Wires on the back of these facilitate the launching of the weapons. It is usually kept concealed underneath the sleeve of her kimono on her right arm.

http://images.wikia.com/narutofanon/images/f/f0/Senbon_Launcher.png


Plume: Using a feather ornament she wears in her hair, she can enlarge it to become large enough for her to climb on and then manipulate the wind to carry her wherever she pleases. It is her main form of transportation, as she does not want to reveal her wings. From this feather, she can observe and follow both friend and foe, as well as attack and defend if need be .It was her mothers and is very precious to her.

Throwing Knives — Uniquely-shaped knives which she hides among the sleeves in her kimono; these were most likely custom-built, as they appear to be forged into the shape of feathers and are usually coated in Miasma which is toxic to angels.

Wire Strings: Wire Strings can be used for rappelling, manipulating weapons, or to bind and restrict the movements of an opponent.
Yosuzume uses wire strings made of, a synthetic metal of her own design, effectively making them nearly indestructible and heat resistant. They are so thin, that when handled and used, they look as if they are invisible. Due to their natural cutting edge, they can cut through most normal objects, compounds and substances with ease.

Gengetsu ("Crescent Moon") Sword: Its sealed appearance is that of a thin, flexible,double-edged, black sword that has no luster and seems to swallow light itself. The sword has the inscription "Crescent Moon Sword" on it, and is one of the fabled Lunar blades. The blade is was made by a rare jewel under very special conditions.The metal is a substance which is lightweight, yet is extremely tough, and as such has high resistance to physical attacks. The unique property of the unknown jewel it was fashion from. When in a molten form, the metal readily bonds with the users power in a chemical reaction, altering both the power and the metal to form a new material. This material is the main material in the composition of the sword and gives it its color. In addition, because of the unique forging method of the used to create it, the edges of the sword are eternally sharp.

Picture:
http://img.neoseeker.com/v_concept_art.php?caid=3181

Released: User Image


Mazoku Jaganshi Naginata of Kenkon ( Devil Tribes Evil Eye Practitioners Halberd of Heaven and Earth): It consists of two sharp-edged curving blades going into a tsuba, or hand-guard on either end of a long wooden rod. Unlike the European halberd, the naginata strongly resembles the "yari" or long spear. Naginata of Kenkon was made by order of the Yakuzain Demon Ancestor Toshin Raizen. .

User Image


Weapon Abilities

Aura: Giving off a dark purple malevolent aura, the demonic essence of the Naginata was powerful enough to corrupt (and possibly possess) those not of Raizen’s blood. This corruption is more destructive in angels and humans by provoking their darkest desires out of them, and thus instigates them into perpetrating wicked deeds."

■Zekkai (, Absolute boundary) A barrier surrounds and shields the user. Though the form can vary depending on the user, each Zekkai tends to have the standard appearance of a dark, flame-like aura for demons and a golden aura for angels. An incomplete Zekkai has a dynamic cloak-like form, while a mature Zekkai takes the shape of a sphere. Zekkai has considerable offensive and defensive capabilities: it can corrosively destroy virtually any object foreign to the user, and can repel all but the strongest demonic and holy attacks. A Zekkai is created by a person domination of negative feelings making Yosuzume a perfect candidate. Yosuzume can only use one once a day.

■Energy Absorption: The Naginata is able to absorb both demonic energy, and some amounts holy energy. In addition to this, the Naginata is able to redirect this energy back to the target.










Bio: The Yakuzain Clan has a close affiliate the Yakushi Clan. The main group of the Yakushi Clan, the Medicine Men Sect, whose Yokai leader Lord Zen is considered the commander of medicines and poisons. By dipping their feathers in alcohol, one can create a potent poison, and the Medicine Men Sect is able to turn any medicine poisonous. At birth, these people are beautiful birds, and their wings only become poisonous when they come of age. As a result, they have weak bodies and short lifespan. Zen and Makai were childhood friends and he used to play with Yosuzume as a child. He taught her all about poisons and was devastated to find the Yakuzain Clan house burned to ash his clan, the Yakushi is now rebuilding and healing anyone left there. Yosuzume was very young during the attack and still has nightmares about it. She rarely speaks at all and wants to find her father and the people who cause her mother to die. She works as a mercenary for hire, leading her to clash with Jade on numerous occasions. They always seem to be on opposite sides and Yosuzume always losses in some way. Her other masters include Lord Zen, a man known as Slade, and a mysterious demon named Neuro Nougami. Unlike her brother, Yosuzume’s power stems from her mother’s side. She is the only one of the Yakuzain who knows the being responsible for her clan destruction and she chooses not to tell. It is thru sheer force of will that she keeps her power in check, often not allowing her own employer’s to see her true skills. She blames herself for her mother’s death and on her mother’s grave; she swore to defeat any that would stand in her path to defeat the one that destroyed her childhood. “The angel who thinks himself a God” the angel named Zanza.

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