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Posted: Sat May 14, 2011 11:13 pm
My Minipets Name: GrnGriff Feedback: First! A HUGE Thank You to all staffers involved! This event was great fun, had awesome prizes and I am so happy to have been a part of it! It was amazing to see the variety of things going from start to finish, there was really something for everyone. Part 1: Lots of fun. I wish I could have participated more, but RL unexpectedly, and very much, got in the way for a while there. That said, it was easy enough to jump back into the fray, I think. My boat was paced well enough I could jump back in, and my boat staffers seemed reasonably active. On the island, I loved having the fog be a good way to explain missing a few days. So thank you for that. I was a bit sad to see the map pieces thing fall a bit to the wayside, but like others have said it is understandable. Time and all that. I did like to see the mini site used as a bit of 'extra' there at the beginning. It added more fun and gave me something to do in between responses. Part 2: Fun. I loved the premise (even if my character didn't). I really liked the "one thread at a time" thing. It made it so much easier to follow and keep up with since I really only had to keep up with the thread my character was in (and could catch up on other happenings later). The tasks seemed fun and were definitely varied. ((To the folks who want to know who the traitor was: I am sorry I didn't try harder to kill everyone off so we could know! My character wasn't quite ready to kill her teammates, and I wanted to make sure everyone got a post or two in! xD edit* Nothing to worry about! xD )) I did enjoy having the lounge/solos as a kind of 'cool down' after the intense that was the island. It was nice to unwind a bit. Event thread: It was a lovely, friendly and happening place. xD There seemed to be games and prizes a plenty - It was clear that you guys tried to have something for everyone! It was awesome to follow the thread from start to finish. Overall, I have no complaints. I had fun. I still consider myself new to this whole RP business, and I felt that I could participate and enjoy myself in spite of that. I am a bit sad to see it end, really. So much fun. I knew I checked the guild/thread everyday to see what was going on (both with games and plots), and often this event was the highlight of my day. Thanks again Staff and GMs for all of your hard work planning, reading and running things during this event! Can't wait see what else you guys have in store for the shop plots!
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Posted: Sat May 14, 2011 11:25 pm
My Minipets Name: Mediciner Feedback: o3o I'm having difficulty finding words to describe how epic this event was, even if I was only capable of participating in half of it. So I'll just keep my feedback as brief as I can using bullet points; love me some bullet points.
• News Updates: I agree with those that mentioned this for the event thread - if not using the title, maybe one of the front page posts? There were things I missed and heard about several days later due to more nosy friends.
• Event Thread Kiribans: Oh, I'm going got be shot down hard for this, but I think the speedrun posts for kiribans caused unnecessary QQing (to the point where Vamps even trolled us at one point due to the massive enthusiasm) and possibly a bit more stress for those of us who had to sacrifice sleep just for a chance on the page. Not that I'm hating on being given free gifts honestly, because those runic pets are amazing. What I mean is maybe for future events, just do things like the thread in the guild for exchanging points for pets, and offer all the available event minipets there. You still get us excited for new minipets, and people won't have to worry so much about "being on time" in the event thread itself. Maybe I'm making that more of a big deal than it actually is, but I can only imagine how stressed this event made you GMs, so anything to help lower the amount of work you guys have to do? ^^; I highly doubt removing kiriban gifting will kill the thread. ((TL;DR = Don't feel obligated to have to do page kiribans for events if it's more stressful than it needs to be. Just use the points system!))
• Timing of Events: I didn't have a big problem with the mini-events/tasks, but then I'm in CST and the complaints of this nature come from the EST-ers. What got me was that, as someone mentioned before, this meta event encompassed the weeks leading up to and during finals, which made it harder for me to balance out keeping active enough in the event and studies. The Christmas event was easier in that it was during the long holiday break.
• Re: Mentions of Cliquish Nature in Event: It's only to be expected if you make normal human beings be pitted against each other, so I have no qualms about teaming up, even if that does leave room for sticking to groups. If anything, I made several new friends through the experience, one who even got a hunter! But I do understand that the grisly nature of this event might not have been the best environment for some, and that I was lucky I rp'd with who I did - I honestly tried to involve everyone who was around Deli, to the characters' eye-rolls of joy, but maybe a less PvP meta if possible next go around?
• End of Meta: It might be easier to wrap everything up with the same end date rather than let them end at separate times, like timing the announcement of all winners with the end of the final auction? At least to save the meta from feelings of being dragged on past its time.
Overall? You guys went above and beyond with this event, and all I can say at this point is take a friggen' break before you literally break yourselves. ;A; This must have been a true hassle at points (such as the unfortunate wrap up before the zombiepocalypse could rise), and when you have so many people to watch over and answer questions for, there's gotta be some breaking point for patience.
Seriously. Take a break between this event and the next you guys have planned. We don't want you guys burned out, not when you wave such tantalizing secrets in front of us. <33 Thank you guys such much for all the hard work, you've earned a vacation just in time~
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Posted: Sun May 15, 2011 12:14 am
My Minipets Name: Caseysaurus Feedback: I had a really good time in this event! I thought the premise was intriguing, the concept well-drawn, and the battling was fun.
Echoing what some of the other people had to say, I found the Death Lounge very restrictive. Granted, I was happy that my character had some place to go when she died, but I knew there was no way I was going to linger there for too long. If my character had died earlier in the event, I would have been probably more upset. It was just a room where you could chat it up with people, but I would have preferred the ability to maybe go to a thread with less people or something. This is a minor gripe though. My solution was just to send Hanna out to her final solo pretty fast.
In regard to the event, I got a little frustrated in Last Man Standing because it was sometimes vague and had minimal prompting. The concept was fun, but I was so relieved when people just started killing each other. Otherwise it was a room of people going, "OH HEY MAYBE YOU? YOU? YOOOU?" Which is understandable, given the initial prompt. But I felt like everyone questioned people and it really didn't matter at all. We could lob blame at people, and it didn't seem to have any bearing in anything. And then we were handed a super overpowered weapon that allowed everyone to be killed in a few pages, which -- while fun -- was ultimately confusing. Now that we know there was no traitor, I just wonder how it was supposed to work out in the first place anyway.
Basically, my criticism there is that I sometimes dislike when there are vague prompts given for specific scenarios. I felt like there was an answer that we were supposed to get, but only a tiny push in a vague direction. And when there are so many people involved, it gets messy and frustrating and confusing, which does not spell fun for me. In the future, I would just potentially consider doing a more structured mini-event when so many people are involved, or one that has more finite options. CHOOSE DOOR A OR B. There is a clear choice there, yanno? That is what I mean. Make it more idiot-proof for idiots like meeee.
All in all, I had a blast!
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Posted: Sun May 15, 2011 1:13 am
My Minipets Name: Dragain Feedback: Part 1: BOATS. NEVER NOT BOATS. While the time skips make RPing continuously a little hard, having them also made the whole thing smoother than ONE GIANT ORP FOREVER since it shows time actually moving. xD So yay for the 24 hour summary posts!
Part 1.5: I'll be frank and say that I did QQ a little at Lizzy dying, BUT in retrospect, I loved the idea that not all the students got to the final boss.
From an IC point of view, it makes the students HATE the hunters (or rather, 'mysterious hooded figures') which might be fun for whenever they're introduced to them ICly in the future? The fact that death was semi-permanent made it even more frightening and devastating to see their friends die. From an OOC point of view, I'll have to say that less people made fighting the final boss less confusing, more intense and more RAGED FILLED.
I liked the idea of the insanity fog, and the fact that many questions were left unanswered ICly... It builds up the suspense for sure, in Amity! I also liked how if you read the RPs in all the areas, you get hints as to what the hooded figures are up to and stuff, but if you only read your own RP (eg. Just the Lighthouse ORP), the hints you get there can only get you that far.
Part 2: My character died early and I was pretty much stuck in the death lounge for almost half the event. xDD It got boring fast as it was talking and more talking; sure, the musical was fun to read, but other than that? Talking and more talking. Perhaps allowing us to branch out to PRPs would make it more fun and organized, as the lounge started to fill up?
Also, for the next Meta, the 'one RP thread at a time' idea should be continued. Its an awesome rule, and makes things less confusing. <3
Thread: Just remove the kiribans. So much QQ by people, its not worth you pulling your hair out for! The pendent point system was great and perfect to get minipets with though! <3
Admins, you rock my world. ;o; <3 I really have no major complains and enjoyed myself both as both a GM and as a player in the Meta!
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iStoleYurVamps
iStoleYurVamps
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Posted: Sun May 15, 2011 4:38 am
My Minipets Name: Vamps Feedback: A lot of my gripes are GM level stuff but i'll try to keep it player only :U derp a herp
BOATS: Boat consistency. Each GM is faced with obvious differences in time and ability to pump out prompts, games, and the like, but it terms of boat activity and prizes, much like during the Xmas event, boat envy was felt. Not going to lie on that part, minor qq or not. Games could be sporadic, held only during certain hours or, were done in ways that just let linger. Perhaps if one GM fails to make a time post, they can call in another. This also follows right into the time skips. I LOVED THEM, but at same time they would break s**t up so bad. Again, not everyone is timely, but it would be nice to just have a someone, even if not the boat offical GM, but a general GM to post to keep a flat consistant rate without lol whole day of interaction gone, or a random GM post just dropping in mid RP. While I liked the boat acting as an introduction, it sort of also felt like IC unneeded filler. They took a week but at the same time, they felt more or less kind of lacking due to the OMG META PART HASN'T EVEN STARTED YET. Overall, I enjoyed the boats and felt they were pretty fun and expanded from the Christmas event rather well, but could use a bit of improvement for sake of smoothness in time transitions and prompt posting/running.
PART 1: AWESOME. I enjoyed this so much, especially the 5+ hours spent in AIM chat trying to solve a riddle only to find we had just effectively trolled ourselves. I...dont have that many gripes about this part, much less any criticism aside from: DICE, WHY U SO FICKLE. (Lulz dice)
PART 2: NEVER. AGAIN. Pardon if not everyone will like or agree with this but allowing SO MANY non shop people in was overkill. I would probably never join another meta run this way based on shear volume of people. Its great that TiH allows non players to come in and try hand, but, the what...100+ people? INSANITY. I liked part one of this meta because it WAS only the students, it focused on the currently enrolled players. It let them shine and examine themselves. It also, unlike xmas, didn't end with them forming relationships with 'students' who uh...might never exist. I don't think non players should be cut out completely, since TiH is known for being open, but, I felt this event was total overkill in terms of players in part two. I like more established player metas, rather than 'invite everyone and their mother' meta. I can do the invite metas, just..not on this scale. way too much. Overkill. TO CLARIFY: People dropped out and I don't care. It was letting so many into the event that caused insanity. People dropped and frankly, that is fine since RL > Pixels any time bby. Interest wanes or you can find yourself uncomfortable. I had and have, no issues with people dropping out from this event ;D
Kiribans: AHAHAHA realize as the one running them i'm kinda odd to comment on this but, I also played for/in them. - Post more than once, roll the post over to people who missed the page due to those lovely folks who wold effectively rob others of a fair chance. - Win more than twice? No more wins for you, give others another shot
MORE DEATH MORE BLOOD. MORE PVP
LETS MAKEOUT, CUZ EVEN WITH THE LEVEL OF ******** THAT HAPPENED I LOVED THIS s**t ALL UP IN HERE
also whooo dog 4 am posing
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Posted: Sun May 15, 2011 6:19 am
My Minipets Name: Daffu Feedback: I feel like I can't really give a good/accurate feedback for the second part of the metaplot due to the fact I... missed it due to irl constrains and happenings. I can only really talk about the first part and what little I was able to see/catch from the second part when I peeked into gaia every so often to see how things were moving along. Anyhow! First off, I'd really, really like to congratulate the staff (all of it, the shops owners, the helpers, the mods, the artists and the minipet staff) for the amount of effort and thought that was obviously put into this event. It's obvious that this has been in planning for a long while, and despite the fact not everything worked out as smoothly as one would have hoped, it was enjoyable and it was a delight to see the effort put in.
That said, I need to admit I actually enjoyed the Christmas plot a little, tiny bit more. I liked the slight lightheartedness of the Christmas trip vs the inminent death that hung over both students and hunter candidates throughout the event. This, however, is merely an opinion thing - I don't think it makes the Christmas plot superior to this one, as I'm sure there are people that enjoyed the seriousness over the lightheartedness.
I felt that the boat trips over to the island did not work out as... expected. Some of the boats had extremely entertaining, thought out puzzle events and others seemed to 'lack' a bit in that department. There was also a case of some boats being extremely active while others had little to no activity (though this was in no way something the mods/staff could really help). I am not sure if Vamps (posting above me) is suggesting that if a GM fails/has to leave/is absent... another boat GM should jump in - I totally like that idea.
On the island itself, I really enjoyed the fact people could pick the path they wanted to go to, and I liked the usage of prp threads as well as the orp threads. I found, however, that there were nowhere nearly as many 'attacks' as there were on Christmas. I'm not sure if this was due to the fact there were more active people in this one vs the christmas one though. I was slightly saddened that I was unable to enjoy a one on one battle with a reaper, myself, despite being active. Though.... I blame my timezone for this. On the whole though, I really, REALLLLLLLLLLLY enjoyed this part 1, runic points or not (which is like a very very MINOR nitpick - that's all I'm able to nitpick out of this).
Which brings me to the next point. I'm well aware it's being worked on, and I've seen more stuff 'happen' outside of my 'nighttime', so I know it's an in progress thing. That said though, I was unable to snatch even one runic point because games seemed to happen outside of my timezone (and I seemed to miss when mods were online when I rpged, for battles). Amusingly enough, I had little to no trouble snatching 'points' and things on the boat ride. GRANTED, I was out of commission, per say, for the majority of the second part of the event, and I think most of the runic points were given out during that time. I would love to see events/games that last 24 hours so everyone can join in, regardless of the time zone problem alongside the fast events (I might have missed them if there were though, not 100% sure!). Again though, minor, minor nitpick.
This last point goes along with one of the previous points I made. I didn't enjoy the... everyone against everyone feel that the second part of the event had. While I DID actually enjoy the first part of the event even despite the seriousness it seemed to have, I didn't particularly like the tone/feel of the second one. The whole 'last man standing' feel it had wasn't something I cared for, mostly because of the slightly violent, aggressive... vibes it seemed to give people OOC, outside of the IC setting. Granted, I can only talk about this mostly from as a viewer since I was forced to retire out after the first 'horse' boss battle due to irl, but I did peek and and there were some consequences I didn't particularly like. I entirely understand what the staff/mods were going for when they created the event, and again, granted, this is opinion based since I'm sure there are people that liked the feel it had over the first part, or the Christmas one, but I didn't particularly like it.
All that said, this was an amazing event, and I hope to see more from you guys! You guys seem to do/pull off some of the most interactive plots/metas/events I've seen in breedables and I LOVE that you make it posible for people that do not own a character to join in (gives them a feel of the shop, etc). Kudos x 10000 for that. I totally applaud that (I don't think it seemed to work that well for a all vs all sort of deal, but yeah - seemed to work better in Christmas).
Anyhow. Overall, I love TiH events and can only toss in minor nitpicks.
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Posted: Sun May 15, 2011 8:13 am
My Minipets Name: LuForFeedback: First of all, thank you so much to the staffers for running an event at all, and on such a large scale. I know it took an awful lot of time, effort, planning and probably HHHNNNGGGGing, but it was well worth it. ; o; I only participated in Part 1 for two reasons - I have two students already and wanted to give other people a chance for a student, and once I found out that the second part was PVP, I probably would have dropped out anyway. I'm just not at all interested in PVP and what that entails. So! Boat Rides: I thought these were a little inconsistent in terms of activity, especially since I had two boats to watch, but I understand that the GMs were in different timezones, had different plans, etc. So this wasn't a super big deal to me. I thought the boat rides lasted a little too long, and I was really excited to get on the island and just run with it. I guess that's not really a complaint more than it is a comment. XD I do echo Vamps in that it felt like the boats lasted too long ICly and that they were just filler, but I love the games and the points and things given out on each boat. I thought that was swanky. Map Pieces: I'm sad that the map pieces fell by the wayside. I loved the idea, but I know time constraints probably caused it to not happen. It didn't make Part 1 any less enjoyable, though that 'trolling yourself with the map puzzle lawl all you had to do was turn it over' made me LOL and head desk so many times, you don't even know. The Island : LOVED the fact that you could choose where to go and that different things happened in each section of the island. I liked how several of us got together in an AIM chat in an effort to figure things out over the course of the Meta, like WHO ARE THE HORSEMEN and WHERE ARE THE OTHER TWO!? and things like that. I'm left going gonk because I don't know the whole story and I wanna know so bad omg. But I know that gives us more plotting for the next event and whatnot. Loved it~ Also adored the deaths and I had to smooth over some extremely pissed off people and told them that you wouldn't really kill off their chars. Boy that was a relief when I was right. XD
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Posted: Sun May 15, 2011 8:30 am
My Minipets Name: roxyroxannaFeedback:First let me just say wow, wow all the staff did an incredible job, the event was spectacular! That being said there's a few things that seem to have already been mentioned but they were really the only areas I felt there could have been improvement. The items and puzzles in part one, I realize they were dropped because of time or issues realizing they wouldn't work as intended but an announcement of somesort explaining that the items no longer had a part in the meta would have probably helped people to be less confused towards the end. I loved the 'death' aspect of the island in part 1 the idea that fear could be trapped and contained and now allowed to regenerate was incredible! I really think it helped a lot of students to mature and realize they weren't invincible. I'd love to see how/if helma addresses this little trip. (I figure that'll be in the wrap up continuation part XD) Part 2 was incredibly fun, it FELT a little fast paced in some areas possibly because the challenges were like first 20 people in get a spot sort of thing and the rest was mainly wandering. The idea of the pendants being needed to survive at the end really made for a competitive environment and I sort of felt at the end the pendant holders SHOULD have survived to maybe face something better or worse? It just seemed like an awful lot of work and buildup for everyone to die at the end and those who became hunters weren't necessarily pendant holders. Other then that I think the meta thread, the meta guild, the deathzones, the boats all seemed pretty active and varied in time zones etc...I know some time zones probably felt a tad neglected but I did see staff trying to post at a variety of hours to make up for it. The event was super long which was nice because I think it gave people a chance to catch up and such and because it was in two parts. Again amazing job thank you all staff/colorists/mods your all awesome!!!
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Posted: Sun May 15, 2011 8:50 am
My Minipets Name:chobichocobo Feedback: I was not a part of part two aside from being a gm so my feed back is all for part one. Boats: I like the idea of a joy ride with something light hearted before the seriousness of a plot. Its a very good concept. The Island: I really liked that our characters could go off and explore with their friends. That was great. And I was actually extremely relieved we had to leave one of our characters behind if we had more then one. I think if I had to rp Charlie and Tahki through out the event I'd had lost focus. So leaving one behind on the beach was a very good call with so much going on. I will say as soon as Charlie died though I felt completely detached from the event. My character was gone and there wasn't much else I could do except post in the dead thread where my character could not interact with the other dead students. I'd really like if instead of detaching those who died from whats going on they instead got a little more involved. It would have been fun if Charlie could have wandered the island and not seen any of the dead students but saw his friends who were still fighting or something. Or if we found out more about the children that were mentioned. Kiribans: They were awesome but some users got a little carried away and aimed for those pages. And then some users posted more then once which seemed like it was on purpose. It would have been nice if some times page 99-101 got included as apposed to the kiriban page if there were some people posting like four times not allowing three other people a chance to also post. I really like what Vamps posted in her post pretty much. Doing away with kiribans in all wouldn't be such a bad thing either. Having the games and what not them selves was enough.
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Posted: Sun May 15, 2011 4:04 pm
My Minipets Name: trira Feedback: First things first, I'd like to say that I think the GMs and all of the staff are absolutely amazing~ How you managed to pull off such a huge meta (seriously, 4k worth of pages and activity in the normal thread, plus everything going on in the actual event, that's gotta be a new B/C record or something) without any major hitches occuring, I'll never know.
(This is all for Part Two, as I didn't have a student to use in Part One) I don't know if I have much to actually give solid feedback on, but there were a few points that I noticed (this is probably just be my inner mind QQing though, so please take that into account. ^^; ). I found it a little challenging to jump into certain threads at certain times, just due to rl and other factors. Like a bit after my character died (I think that's when this happened), I had to take a trip to a funeral that was very far from any access to a computer. Once I got back, I didn't really know how to jump into the death thread, or what to do when once my character was there. I also kind of thought that it was a little unfortunate that some of the characters who died early in didn't really get to see much of the island, or that the majority of their rp happened in the death lounge. Since a character can only sit around and talk about how they died for so long before it gets boring for those around you.
That probably was my only real concern, so on with the praise! You guys managed a huge event, which was amazing~ I loved that you were giving out points and chances for people such as newbies like myself to get a character. And I definitely wasn't expecting the newbie rolling for pre-mades that happened at the end, so I think I'm still in shock over the fact that I actually GOT a character~ Besides my glee over getting into TiH, the raffles and contests were a really good touch, along with the minipet point shop. I also really liked that you put in a newbie nomination raffle a few days ago. I think that really is a nice reward for the people who stuck around and helped in the shop, even though they didn't have characters. *Nod nod*
Overall, I really liked this event, besides those few hitches. Staff, artists, GMs, everyone else involved, you guys are amazing, and I'm definitely looking forward to being able to jump into this amazing world you've worked so hard to make~ ^^
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Posted: Sun May 15, 2011 7:14 pm
My Minipets Name: elvyralani Feedback: Over all I loved this event! I really enjoyed Part 1. Having a student to participate with this time around was great. It really gave me time to develop her more and she made a bunch more friends as well as expanded on some friendships. I felt that the boat ride was enjoyable, the island was just great. And homg the deaths. It was hilarious to see some of the students react to their own or other's they knew.
Part 2 was pretty fun too though for some reason wasn't as much as the first part. I don't know if it was me getting busy with school or what. I agree that there were way to many people to control in it. It felt more scattered then the previous part and some things weren't very clear. On the point of kiribans. It's fun to get a cool pet (or the chance to get one) but it got frustrating that people would just post to get to it and it seemed many people got left out of winning from them. Maybe pick random pages to roll from next time? That way people don't know when they are coming.
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Posted: Sun May 15, 2011 10:51 pm
My Minipets Name: chimarii! Feedback: First of all, a big big big big alskdjf big thank you to all the staff. I know it must've been a pain to stay up late, to read all the death solos, to run games, to ... well everything! I just want to say I appreciate it so much, even if these are just words on a screen, I hope I sound sincere OTL
I couldn't participate in part 1, no student, but I thought it was a ridiculously fun mix of lightheartedness (WHY ARE YOUR EYES GLOWING YELLOW?!) and a more serious tone (when characters died, it was SO sad. it felt like they were really dying ; 3; ). Plus during part run you continued running games and kiribans for those without characters, so even though I didn't contribute to the RP part, I still felt as if I was a valuable part of the "TiH team" (that sounds so dorky ....)
I also really liked the lack of fear for the most part of part 1. It really gave the players a chance to explore characters without exploring their powers; by putting them in a place of REAL terror, it just opened up so many possibilities. Like when Junko's hair got cut, we all really felt so bad for how upset she was; it was an awesome reaction from Junko that I'd never really seen before!
I definitely want to applaud the staff for being up at like ... heaven knows what time. It made it really nice for all people all over, and it's small, but it really does make a difference.
For part two, this is what I actually participated in, so it'll probably be more accurate xD
One thing I noticed that a lot of people were struggling with was the number of people. This was in no way the staffs fault- I mean how were you guys supposed to predict almost (over?) 100 people would sign up? Regardless though, it still affected the RP play. So what I'm saying is that while not your fault, it's still a factor that affected it xD I think the large number caused a lot of confusion for some games, especially things like the experimental gym and the zombie game, while on the other hand it worked excellently for large interactions like the hellhorse. I think more "bosses" that large groups could fight would've been better, as it would've helped delegate the large number of people into different areas and spaces.
Agreeing with vamps that there were definitely some people who joined the meta and then never showed up or participated. I was a little irked, but I really don't know what you would have done to fixed that. Perhaps screened people for inactivity?
I have to agree with some people before that people who died early didn't have as equal an opportunity to explore the island. I was fortunate enough not to die early, but I was reading some of the RPs in the death lounge, and it didn't seem as fun. I loved the idea of them coming back as "zombies" for that game, but I realize that time contraints cut that short. So again, not entirely your fault, just a hitch.
Another thing I would say is just the awkwardness sometimes of finding a place to post just because of RL and what not. It was sometimes hard to choose between a personal RP between x and y, which would allow for freedom of time, or an RP led by a GM (the zombie thing, the gym experiment) and sometimes be left behind in the dust of so many people in one place xD I really don't have any advice on how to fix this though, so I really don't know how useful this part of my crit is OTL
Things I loved about part 2 were nuuumerous. First of all was the sheer number of PREMADES. omg. Your guys' hands must be bleeding by now. Great job with providing so many! <333 And I love how all the different hunters are so different from each other, it really makes for a lot of creativity. Plus you provided some premades for the actual school, so it's not like part 2 was solely focused on the hunters and deus ex machina, which is what I was worried about.
Speaking of deus ex, I think the new school was a great idea! I think it will be really interesting to see how they go to school on the island and amityville. If that's not the plan, then whatever you "plot" with the two school will be really awesome. It opens up a lot of doors for everyone, which I am excited to step through. I think the new hunters and their "talking" weapon, are really REALLY fun. I almost made a reaper with a personality weapon, but now I don't have to!
Overally this event was REALLY great guys. I cannot stress enough how happy I am with it. There were a few kinks throughout, but I think a lot of it couldn't be avoided simply due to large numbers and murphy's law. I applaud your guys' efforts, and can't wait to see what you do in the future!
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Posted: Sun May 15, 2011 11:46 pm
My Minipets Name: .LittleWolfe.Feedback: First, I'd like to give you all a nice big super duper tight hug for pulling off such an hugely amazing event. It obviously isn't easy to do such a thing in a big shop like this. But you staffers did an utterly amazing job at it! Nicely done and hugs and kisses from the kyri for such a super job! Now, for the real stuff you wanted to hear |D -First portion of meta: I actually had quite a bit of fun during this. Sort of like the Christmas event, I loved having everyone start off in groups on boats (or train cars for the Christmas one). It gives you a chance/ forces you to rp with other people than you might usually rp with. It also allows you the chance to meet new people. I do agree with some of the previous comments on how some of the boats were more active than others. I really don't know how to suggest finding a way to prevent this in the future except maybe, less boats? That way, more staff members can be in charge of one boat to run puzzle/mini events instead of just the two we had? As for the island itself, I REALLY loved being able to chose paths to take as well as having the option to do PRP's with a smaller group if we so desired. This allowed for a little more freedom and made things that much more fun. The battles were nice, both boss and one x one. I wasn't to thrilled with not having any way to attempt to recover your health at least one time. I do know that 'death' was needed in the meta for other things to be revealed, but having at least one chance to recover your health would have been nice. Aside from that, I was very happy and had tons of fun in the first part of the meta! -Second portion of meta: This is a little harder for me to critique as I didn't really participate as much as I would have liked in part two. Some things IRL came up as I was hammered with end of the school semester things. I was also wary of the idea of a 'Last Man Standing' sort of theme. This just asks for hard feelings to be felt OOCly and for things to get...out of hand. Again, I do get that 'death' was needed in this one, especially this one. But the notion of pitting people against people just wasn't really doing it for me, personally. Especially how people were ganging up on a single person to 'knock them out'. It made it really difficult for me to even attempt to jump into part two on the rare times I was able to spare some time to check gaia things over. Maybe some way to keep better tabs on the 'ganging up' of one character? Or putting a limit that a person can't be attacked more than "X" amount of times a day, which they can leave an OOC note at the end of their post, stating how many times they have been attacked. On the flip side, I found it really enjoyable and lots of fun having to play a character that I basically had to create on the spot for the event. It was nice getting to play around with a 'dummy' character, if you will. This would be something I'd recommend trying again for future events as it was a lot of fun! -Overall: This meta was a HUGE event and took a lot of time and care to orchestrate. I cannot believe how well it did and how awesome staff was during the event. I definitely look forward to upcoming meta events/regular events/more TiH love! Also, Kiribans.....I personally liked how random posts in the thread were being rolled and making it utterly random as to who could win points. Kiribans were....insane. I missed so many of them because the pages were flying and the two I did happen to be around for, I blinked and the pages jumped. I am one of those that never even got points for anything during the duration of this event because they happened so quickly and I just lost the willingness to even try after they kept reoccurring so frequently and always when I was at school or sleeping or something of that nature.
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Posted: Mon May 16, 2011 12:41 am
My Minipets Name: Getsurae Feedback:
Overall I really enjoyed the event, though due to my own rl issues i was unable to be as active as i wanted to be. This was also the reason I couldn't join part 2, but that's ok. It was super fun, and Whisper got to make quite a few friends. I really love how it gave so much fuel for character development.
I can't think of any downsides that haven't already been mentioned. The biggest thing for me was timing of events, as i do have an odd work schedule. And kiribans. It was very hard to get on one of the pages, especially if it hit during a high traffic time. so maybe random pages and doing the 99-01 of the numbers?
I can't wait for the next event, I'm sure it will be amazing ^^ Thanks guys~!
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Posted: Mon May 16, 2011 1:26 am
My Minipets Name: Frigoris Feedback: First off, I just want to say that you guys did a wonderful job and I seriously and sincerely appreciate all of the hard work that went into this event. Sosi has been trying for years to get me into RP but I've always shied away before because quite frankly, I tend to find massive events intimidating and I don't usually have the time nor the patience to keep up with really fast moving RPs. So it says a lot of about how well run your event was that I didn't drop out and go running. As a newbie, I also really appreciated how hard you guys worked to make TiH open to everyone; I've never felt anything other than welcome here. Thank you all so very much.
As for critique for the event, well, I only played in part II so I can only speak for that part. I thought the meta plot premise was interesting and the PvP style of play added a strong sense of urgency and really encouraged the characters to act according to their base motivations and wills. At the same time though the bloody brutality with all the faceless, blank-slate characters was a little disconcerting. I mean, it certainly wasn't bad, and I understand the reasoning for it, but combined with knowledge that your character could get easily wiped out kind of made me view my character as 'disposable' and hard to really get invested with the goings on in the RP -- at least initially. It wasn't until I wrote my character's death solo that I finally got attached to her. *shrug* But then again that might just be me...
Aside from that though I can't really think of any other critiques. I do really admire how open you guys tried to make this event, and how many students and hunters you gave away for free. It's really impressive and I thank you for it. I had a lot of fun.
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