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Crimsondot

PostPosted: Sun May 15, 2011 2:48 pm


So does that mean the style is denied because of the whole moon power thing? Or can i keep it?
PostPosted: Sun May 15, 2011 2:49 pm


Maddigan Kthanid
Fenrir Graveheart
maddigan: Still need to know how people should train for the stages...

Hot Recoil- This needs to either be taken out or given a 5 post cooldown. Also you keep saying 'equal rank to the user' what does that mean exactly? Does it mean that so long as the person is a lesser level they'll never be able to hit you since you could always just use this to block everything they throw at you? Or do you mean the skill's rank, which is D and under? I hope its the second.

Warm Thorns- This is where the style starts to not make sense to me. Its gravity. How do you fold gravity that quickly and beneath the surface where you can't see? I could kind get folding gravity around your hand to form very basic weapons like a staff, but even a sword was kinda weird. How does gravity cut people? Gravity is a pushing and pulling power, like magnetism, so shouldn't it be more about crushing? I can buy that gravity can be formed into a style, even when calling it complicated and unspecific terms like chaos and dark matter (which not much of anything is still known about it), but you need to keep to the principles of the style.


It's really not that hard a concept, is it? It's not gravity in its strictest sense; it's hyper-dense, compated gravitational fluctuation. In essence, it's taking gravity and molding it. It'd be the same if you were to condense and mold water, or even basic air - neither is a solid object by nature, but the manipulation of them can congeal a large quantity of it into a solid shape. And if you control the substance, and its shape, you can also control where it's bulky and where it thins out, which is why blades would be possible.


Yeah but this just feels like I'm seeing the same thing over and over again. People are taking a random 'force' that nobody really knows anything about and using it to make weapons and attacks of the same rank of the same effect, and its getting old. Kinetic Weaponry was made to be the nondescriptive force that makes weapons. This new Lunar Power thing is going to be used to make Ki strikes. And now we have this, which seems like it can do just anything. It doesn't have any boundaries, which is why I don't like it. It needs something that is its own, something people can clearly identify with, instead of being a force that can do everything and anything.

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Ichengo Angelus

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PostPosted: Sun May 15, 2011 2:51 pm


O+O
I'm not using random "force"

D<
PostPosted: Sun May 15, 2011 2:59 pm


Fenrir Graveheart
Maddigan Kthanid
Fenrir Graveheart
maddigan: Still need to know how people should train for the stages...

Hot Recoil- This needs to either be taken out or given a 5 post cooldown. Also you keep saying 'equal rank to the user' what does that mean exactly? Does it mean that so long as the person is a lesser level they'll never be able to hit you since you could always just use this to block everything they throw at you? Or do you mean the skill's rank, which is D and under? I hope its the second.

Warm Thorns- This is where the style starts to not make sense to me. Its gravity. How do you fold gravity that quickly and beneath the surface where you can't see? I could kind get folding gravity around your hand to form very basic weapons like a staff, but even a sword was kinda weird. How does gravity cut people? Gravity is a pushing and pulling power, like magnetism, so shouldn't it be more about crushing? I can buy that gravity can be formed into a style, even when calling it complicated and unspecific terms like chaos and dark matter (which not much of anything is still known about it), but you need to keep to the principles of the style.


It's really not that hard a concept, is it? It's not gravity in its strictest sense; it's hyper-dense, compated gravitational fluctuation. In essence, it's taking gravity and molding it. It'd be the same if you were to condense and mold water, or even basic air - neither is a solid object by nature, but the manipulation of them can congeal a large quantity of it into a solid shape. And if you control the substance, and its shape, you can also control where it's bulky and where it thins out, which is why blades would be possible.


Yeah but this just feels like I'm seeing the same thing over and over again. People are taking a random 'force' that nobody really knows anything about and using it to make weapons and attacks of the same rank of the same effect, and its getting old. Kinetic Weaponry was made to be the nondescriptive force that makes weapons. This new Lunar Power thing is going to be used to make Ki strikes. And now we have this, which seems like it can do just anything. It doesn't have any boundaries, which is why I don't like it. It needs something that is its own, something people can clearly identify with, instead of being a force that can do everything and anything.

le sigh

Alright, fine then. Back to the ol' gravy boat...er, drawing train...craft board...ram rod...

You know what I mean.

Tarrant le Sorcier


wolf4life13

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PostPosted: Sun May 15, 2011 3:20 pm


Five Deadly Venoms
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--The five deadly venom style uses gene X and ki to greatly expand on the ancient concept of making a person poisonous by repeated exposure to toxins. This style at the earliest stages focuses mostly on learning Atemi and beginning to poison oneself than on direct offensive techniques. But as it progresses a practitioner is able to poison with a touch and gains immunity to most poisons. It is suspected that honing it to the highest levels will make the person’s ki itself toxic creating an untraceable assassination style.--


Stage 1
-- To begin training a recruit must endure the poison sands training for two weeks (IRL). This involves plunging their hands and arms into sand coated with poisons produced from many different animals until they can no longer continue after which they soak their arms in an antidote solution. This causes intense pain and makes them unable to put up a fight if attacked by others during this period of daily training. Once the basic training is completed the user learns how to poison others with a touch though at this stage the effects are minor.--

--Enter Skills Here--


Scorpion Claws
Rank:E
Description: This is actually very similar to the Muay Thai clench however by sending ki into the hands when gripping an opponent the grip becomes vice like and painful. Each hand is considered separate for this technique meaning it is possible to grab two people but to use both hands the skill must be paid for twice.

Lizard Rush
Rank:E
Description: This technique relies on using ki to alter the user’s center of gravity allowing them to move faster than they normally would. This is normally only used to improve reflexes for two posts making dodging more likely. However it can not be used more than twice a day without resulting in overstimulation of the muscles and cramps.



Centipede Fist
Rank:D
Description: User strikes at high speed with each hand using agility to get near an opponent, The punch is accelerated by ki and results in a ghost punch occurring at the same time as the user feints with the right arm before striking with the left, then strikes with the right and feints with the left. Despite the feints not reaching the target as the user’s arms move back the target will feel four punches landing as the ki filled feints release energy to become actual hits.

Snake Bite
Rank: D
Description: Forming one hand into a snake mouth using the index finger, middle finger, and thumb, the user strikes at an opponent and attempts to send toxic ki into the opponents body disrupting their own ki for two posts and preventing them from using techniques unless they exert C rank ki to cleanse the toxin. This is useful because even if an opponent knows how to flush out the toxic ki they will waste more energy doing it than the user did striking.

Toad Skin
Rank:C
Description: This is a technique based on the concept of the iron shirt, however instead of directly enduring an attack the user secretes a ki over their body that slides the ki of others around them for two posts. This like all but the supreme technique of the toad path is a defensive technique used to protect the practitioner. However in learning this style this only works on the arms and head at level one, the legs are included at level two, and only those level three or higher may cover their entire body. Above level 5 attacks literally slide off the user even if they are physical.

Spider Climb
Rank:D
Requires:Level 2 and all other Stage 1 techniques.
Description: The spider form is a secret form of the 5 deadly venoms and is actually a ghost form made to look like others because it draws from the other five. The spider climb technique lets the user stick to walls and ceilings with their ki and despite needing D rank energy to begin using only costs E rank to continue using unless broken.






Stage 2
--For the second stage of the five deadly venom style the user must endure further poisoning by ingesting toxic bugs and plants in place of a normal diet. The results in a week of severe pain as the antidote is only drank after the poisons are ingested. This stage focuses on different aspects of the poisonous animals it studies than the first stage and many of the techniques relate to flexibility and mobility.--

--Enter Skills Here--

Scorpion Tail
Rank:C
Description: A powerful kick coated with toxic ki that is capable of paralyzing anyone of a lower level for up to two posts unless they are struck before hand. Those of an equal level are paralyzed for one post. Even as the paralysis wears off someone struck will begin to feel feverish unless they use B rank ki to flush the toxins from their body. Those that do not flush the toxins that are struck a second time by this attack will become nauseous and if struck in the stomach without flushing out the ki will vomit uncontrollably for one post.

Lizard Lash
Rank:D
Description: The user learns how to use their ki to relax their muscles granting them the flexibility of a contortionist and making circular strikes hit harder as they move like a whip instead of a bat. This increases the damage rank of all normal kicks or arm strikes by one if they go in a circular motion but reduces the damage rank by one if they are direct punches or kicks.


Centipede Bite
Rank:C
Description: User strikes with a series of fast knife hand strikes that are coated with ki so that they can actually puncture flesh. If they successfully puncture the flesh they inject their ki causing a burning sensation as the targets ki is eaten away by one D rank per turn unless they use a B rank of ki to flush it out. The burning of the target’s ki being consumed by toxic ki results in severe pain.

Spitting Cobra
Rank: C
Description: One of the few long range attacks of this technique the user flicks their hand at an opponent projecting toxic ki that burns like acid. This is usually used at close range and aimed at the face to blind a foe but can be used from a range of up to twenty feet. After five feet though it spreads from a burst into a mist. This technique burns like acid on any animal or metal, but does not effect plants.

Toad Touch
Rank:B
Description: User focuses toxic ki into their hands and when coming in contact with an opponent slaps their skin at some point, on the next post the opponent will begin hallucinating as their vision begins to alter and they essentially are put on an acid trip. Roll dice 1 or 2 causes a nightmare, 3 or 4 causes good hallucination, 5 results in perceiving friends as foes and vice versa, 6 results in failure of the technique. A person can clear this from their system by using an A rank of Ki.

Spider’s Web
Rank:B
Requires:Level 3 and all other Stage 2 techniques.
Description: This stage of the spider form allows the user to manipulate their ki to form threads that can be used to bind something or attach to it. Because the 5 deadly venom style has so few long range techniques being able to attach these ki threads to an opponent and prevent their escape is a signature of the school. They can also be used as a garrote or to link to weapons to recall them. They are invisible to those that are not actively trying to sense the ki from them.



Stage 3
--In this stage the user begins learning how to not just use the toxins in their body or in their ki to poison others but how to combine them and interchange them. It also becomes possible to control their poisons to the extent of touching others without poisoning them. The poison sand training is repeated with the legs at this stage and meditation is used instead of an antidote to cure it.--

Scorpion Spray
Rank:C
Description: User converts ki in their body into an actual poison that coats their hands, feet, and the saliva in their mouth with a hemotoxin. This can then be spit, flicked, or directly placed in an opponents wounds to cause severe pain and necrosis to the area it hits. In the eyes it can cause blindness, in the nose difficulty breathing, and in wounds gradual weakening and loss of strength to the limb it is applied to. The true power of this technique is that the resulting poison is not actually ki and can not be easily flushed from the body as ki toxins can.

Lizard Spikes
Rank:B
Description: One of the few lizard techniques that is truly defensive, the user projects ki from their body in up to ten two foot long spikes that last for 3 posts. These spikes cut and pierce like a sword would and become a combat armor of sorts that harms those that attempt to grapple or grab the user.



Centipede Trample
Rank:B
Description: This combines punches and kicks with piercing ki like the centipedes legs, however like most techniques in the venom style it is more insidious than it first appears as when used the range of the poison ki extends one foot from each hand and foot creating a range that even a near miss can poison. This is an acidic poison that eats away at the targets body.

Neurotoxic touch
Rank: B
Description: Any strike by the user becomes able to paralyze a person of lower level for two posts and those of equal level are stunned for one. This technique literally converts ki into a contact poison and can even be extended to weapons. Must pay for the technique each round it is sustained.

Toad Leap
Rank:C
Description: A powerful ki leap that can carry a person up to thirty feet vertically or fifty feet horizontally. It is very quick to execute and is used for quick escapes.

Spider Hide
Rank:A
Requires:Level 4 and all other Stage 3 techniques.
Description: This technique while sustained hides the user’s ki completely making them invisible to anything other than a person’s eyes. It even creates silence around them making them potent assassins.



Stage 4
--In Stage 4 of the style the users learn techniques to negate the advantages of an opponent and come one step closer to the pinnacle of assassination. To train for this stage it is no longer enough to simple take in poisons, now the user must craft new poisons to absorb from their very own ki.--

Scorpion’s Wrath
Rank:A
Description: An acidic poison technique that actually creates a carapace around the user out of toxic ki that burns anyone that strikes them and blocks out damage from techniques of level C or under for five posts. This carapace burns like acid for the full five posts resulting in damage for those striking or struck by the user.

Lizard Tail Loss
Rank:S
Description: This is a technique that allows the user to actually detach a limb severing and sealing both ends with ki to gain an advantage on an opponent. However the limb must be recovered and reattached or it will be lost permanently.



Centipede Dart
Rank:B
Description: User is able to create toxic needles which are then sent at opponents limbs to paralyze them. This is often used to disrupt the techniques of an opponent instead of completely disable them. If this does hit the opponent still uses the ki for the targeted technique but does not get the result.

Snake Venom
Rank: S
Description: One of the strongest of the venom techniques, the user is able to move with the speed of a striking snake to cease an opponent, when they do toxic ki is injected from both hands into the opponents ki instead of the opponent themselves. This technique cancels any ki technique of equal rank or all of lower rank protecting an opponent so long as the user pays cost equal to each technique beyond the first that is canceled.

Toad Field
Rank:B
Description: This technique focuses ki to the user’s vocal chords which then produces a deep rumbling sound as the ki fills the air in a five foot radius of the user and negates anything up to an A rank ki attack. This can be enhanced to prevent anything under S rank from working by paying S rank worth of energy.

Spider Bite
Rank:A
Requires:Level 4 and all other Stage 4 techniques.
Description: This technique fills the user’s saliva with an enzymatic poison that literally breaks down a targets ki much like a spider’s bite breaks down cells. The result is a steady draining of B rank of power unless an S rank of power is used to flush it out. Worse though the target will not recover their ki normally until the toxin is removed meaning an opponent suffering from this that exhausts all ki will not regain ki until a third party flushes the poison out for them. Even if it is days or weeks later.



Stage 5
--In the final stage of the Five Deadly Venoms the user learns some of the most advanced and normally believed impossible feats of the style. The techniques require high amounts of ki for most but give impressive benefits as well. In this stage the user must meditate deeply and achieve a true state of being one with nature and the universe. For even assassination and death are simply a part of a cycle of life.--

Scorpion Tri-strike
Rank:C
Description: A simple technique where in an instant the user ceases an opponent with both hands and kicks them. However the hands are coated with cutting ki resulting in a scissor like grip and the kick can pierce a tree or anything within five feet of the toe.

Lizard Regenerate
Rank:S
Description: The pinnacle of the lizard’s path, the user is able to regenerate limbs during battle by paying 2x the normal cost of this technique. For the normal cost of the technique it is possible to seal nearly any piercing or slashing wound the user receives so long as it is not to the head.



Centipede Rush
Rank:A
Description: The user forms four arms out of ki and proceeds to launch into a fast punch assault that makes any fist technique hit 3x more than usual for the next three posts. These arms can only be used for strikes and not grabbing or blocking.

Snake Charmer
Rank: B
Description: By moving the hands rhythmically and locking eyes with an opponent the user can mesmerize their opponent causing them to forget what they were going to do and drop their guard. This can allow the user to approach a target and is not broken for those of equal or lower level until someone acts hostilely towards them. This means that anything that is not performed in a violent manner will not break the spell.

Toad’s Rage
Rank:S
Description: The sole offensive attack of the toad stage, the user is able to actually expand a field of their ki to cover a twenty foot radius for three posts. This field is highly toxic and acidic and anyone inside of it will have their body eaten at by the acid. This field also causes any ki technique used by a person other than the user in it to cost twice as much as normal.

Spider the Glutton
Rank:S
Requires:Level 5 and all other Stage 5 techniques except Spider Realm.
Description: User is able to drain poisons from a foe or that they produced for other attacks to recover ki equal to 1/2 the attacks effecting the target or consumed. This can also be used to simply steal S+C rank energy from a paralyzed opponent. Limit 2 uses a fight.

Spider Realm
Rank:SS
Requires:Level 5 and all other Stage 5 techniques.
Description: The spider realm is a technique that is hoped to be the pinnacle of assassination, it allows the user to truly erase their existence for a short time. This means not just hiding their ki but negating any ki that comes in contact with theirs by making it pass through them or around them. However this technique eats up ki quickly and as such is used sparingly and rarely continuously. This technique must be stopped to attack however since even light passes through or around the user when used they are essentially invisible to all senses.



PostPosted: Sun May 15, 2011 4:42 pm


Two weeks sounds a bit extreme for the first stage. Remember that a whole real life day is a typical day of the week, hence the classes labeled "Monday, Tuesday, Wednesday."

Hiro the Herp

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wolf4life13

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PostPosted: Sun May 15, 2011 4:55 pm


Nah, the point is that it takes time to build up poison resistance so two weeks IRL is cheap and just means you have to put time into the style instead of just magically learning it all in a day.
PostPosted: Sun May 15, 2011 8:22 pm


Avedis Kageryuu
O+O
I'm not using random "force"

D<


I know, which is why your style hasn't been Denied yet. In fact I don't think I will deny yours. Heat will just be an off-shoot of fire, kinda like how ice is an off-shoot of water. Similar but still different. I get that.

Fist of the Bro Star
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Ichengo Angelus

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PostPosted: Sun May 15, 2011 8:35 pm


8D Thank You ~nod~

~ironically, that is what I was going for, considering what I based it off. =w=
PostPosted: Sun May 15, 2011 11:36 pm


Piezo Force

Through the Gene-X injection, the subject will begin to exhibit strange abilities that seem to deal with the vibrations of the earth. This manipulation is done by the Piezoelectric vibrations in solid objects, which is electricity created from pressure, but it is actually high vibrations. These vibrations are manipulated in many ways, the higher the stage of this style, the stronger the vibrations will become. The thing about this is that it requires the user to have constant contact with the ground. With few exceptions to this rule.

Stage 1
At this stage, the beginning of the style, the subject will begin exhibiting the simplest form of manipulation of the vibrations which they are given. The vibrations effect them as well as the opponent, as they seem to be limited to bodily contact.

Force Strike: The user pulls the vibrations created by the earth's piezoelectrical properties through their body and into their upper limbs, or something they are holding. This gives their next strike a little extra power to it.
[D Rank]

Force Kick: Similar to force Strike, this move is simply that but focused into the lower limbs giving a kick extra power.
[D Rank]

Stage 2
At this stage, the user seems to show slightly higher manipulation properties, allowing them to use the vibrations created, and make them travel through the ground slightly.

Seismic Sonar: This skill is through the use of vibrations sending them through the ground at a small rate, allows them to feel things touching the ground, able to know how they are moving, where they are moving, and what not. Harmless vibrations, and still, if you aren't fast enough to react, you won't be able to react to what you see with this technique.
Once Activated this lasts five posts
This skill becomes passive upon learning stage three.
[C Rank]

Shake: Stomping, Punching, or Slamming something into the ground, the fighter can create a small tremor, and cause the direct area to shake a little. This isn't anything serious, and at most will slightly unbalance the opponent.
When Used, lasts 3 Posts
[D Rank]

Stage 3
By this stage, the manipulation of the vibration stems into slight manipulation of it in the air. Though the users still must be on the ground to use them, during this time there is an exception to the rule during this stage of manipulation.

Levitate: The fighter manages to manipulate the vibration along the ground, reversing the polarity using the vibrations and piezoelectricital movements. This causes the user to levitate in the air, as long as they have the energy to keep it up. This is the exception of the rule, specifically because the levitation is caused by the vibrations, meaning that the vibrations are on the ground despite the fighter being in the air, allowing them to use the techniques of this style even in the air.
Please note, this doesn't mean you can manipulate vibrations while in mid air, you MUST be on the ground before using this, and then once using this being in the air will be standing on vibrations you can use for your techniques.
[C Rank]

Force Palm: The user must use their palm for this. The vibrations they use and transferred from the ground to their palm, and then through pushing forwards releases the vibrations in a pulse of sorts, which can harm, and push people.
[C Rank]

Force Wave: The User creates a wave of vibrations around them, and then by spinning the vibrations are pushed outwards slightly into a five foot radius. This can push people a little bit like a gale of wind, though it's not harmful as a technique in general.
[D Rank]


Stage 4
At this stage, the fighters seem to begin exhibiting higher vibrations use through the air. Allowing them to affect more area of the air that they are in. This also allows them to cause indirect muscle damage with previous skills by using one extra rank of energy into the skills.

Shift: The user changes the polarity of the area, around them, causing anyone within a 20 foot radius of the fighter to experience a heavy force pushing on them, similar to an increase in gravity, preventing them from jumping, as well as lowering their speed by one level. This can affect allies as well.
[B Rank]

Air Shake: The user applies this technique by swinging in the air. The air around them will suddenly begin to shake, as if they had created tremors in mid air, able to disorient or unbalance those in the area.
[B Rank]

Advanced Sonar: This move requires the fighter to know the technique Seismic Sonar. Following similar properties of the technique, this is better, because it sends the vibrations through the air, allowing practically no blind spots in their sight, though still, if they are unable to react to something they see, they can still be hit.
Once Activated this lasts five posts
This skill becomes passive upon learning stage five.
[B Rank]

Stage 5
The highest, and most dangerous stage of the style. The user's manipulation of the vibrations become extremely high, though it still requires being on the ground. Vibrations can cause internal injuries, at this point of the style, and also they can put extreme pressure on the air.

Rupture Barriar: The user is able to punch into the air, this is not exactly an attack, but this punch is packed with vibrations. There are so many vibrations, and so high of vibrations that the punch can literally crack the air under high pressure, and block strikes, of Ki, and what not.
If this comes in contact with something physical, it will likely break.
[A Rank]

Tear: The user grabs onto the air, packing their hands with high vibrations, the user will make it seem as if they are grabbing at a layer of the air. The user forces down, tearing the air from the high pressure vibrations and create shock waves which fly in the direction they were facing.
[A Rank]

World Tilt: This technique is extremely dangerous. The user will stomp, or hit the ground one way or another. Through this they crack the earth under pressure, and also create an earthquake in the area they are in. The ground being forced up from pressure of doing such, and the air even ripples from the pressure being used. If they are near water, this can create tidal waves.
The Quake lasts for two posts
When this is used, they can not use any of their Main Style techniques for five posts.
[S Rank]

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Fist of the Bro Star
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PostPosted: Mon May 16, 2011 2:16 am


wolf: Lizard Rush- this should be D-rank

Toad Skin- Too powerful. This is Denied until appropriate changes are made.

Spider Climb- Whats this about a ghost form? WTF?

Scorpion Tail- A little too powerful with the paralyzing. Make it so that those lower level than the user are paralyzed for only one post, and those of the user's level and up only feel the other effects.

Lizard Lash- How long does this technique last?

Spider's Web- How exactly does this work? Does the user shoot the threads from their hands spider-man style or what? Also how easy are the threads to cut?

Lizard Spikes- How long does this technique last? Actually, I'm just gonna deny this. It doesn't really fit with the poison theme of the rest of the style and forming spikes all of the body is really REALLY unoriginal and pissing me off at this point. stressed I should just make it a general skill or something so people will stop putting it in their style requests.

Toad Leap- 50 feet? o_O Too much. Make it 20, and give this a 3 post cooldown.

Spider Hide- Make this a Stage 4 or 5 technique.

Scorpion's Wrath- Making yourself completely immune to any touch is unacceptable for an S-rank technique much less an A-rank one, and for five full posts too. I'm thinking this style needs a weakness of sorts, a way to bypass the toxic ki without getting hurt, a way touch can be made possible. What about if the toxic strikes and touch only work through direct skin contact. Ooooo I like that. XD It'll be clever enough to discourage anybody from trying to touch you with their bare hands, but they can still get at you with gloves on or a weapon of some sort. That would make things more fair.

Centipede Dart- You must make these outside of battle. It takes B-rank posts to make 10. You can get the poisons through either the Science room, with the teacher's permission, or you will have to extract the poison from the Forbidden Jungle. Just to make things a little more interesting. mrgreen

Scorpion Tri-strike- This is B-rank and take out the part about anything within 5 ft of the toe. No extended strike on this one. The scissor-grip that can take off hands and a powerful kick should be more than enough.

Lizard Regenerate- Denied. Straight up.

Toad's Rage- Denied. Straight up.

Spider Realm- Rephrase the last sentence of this. It sounds a little wierd.




crimson: Lunar Healing- This can only be done once per day (in rp time). And requires the moon to be out.

Lunar Claymore- Third degree burns is a little extreme. Lets just say it sends them flying back. >.>

Stage 5: Training is done by pushing their bodies to the limit? C'mon man. They do that with every martial art style ever. Get creative. This is the final stage for complete mastery of their main style. Make it something unique and ACTUALLY challenging, or at least cool. >.>

Lunar Blast- This requires that the user stands still while using. Also it can only be fired in one direction.



avedis: Two styles now!? stressed I should sick Zuul on you you c**k sucking mutha fukka! lol

First is the heat style. >.>

ALL OF YOUR STAGES NEED TO SAY HOW YOU'RE SUPPOSED TO TRAIN FOR IT! WHY IS THERE SUCH LITTLE DETAIL!?

Heated Heart- Needs to be C-rank. The user has to stand still while they use it. No other skills can be used in this post.

Searing Skin- Denied. Going up two levels at just stage 2 is too much.

Friction Flame Burst- 2nd degree burns are too much for just a d-rank attack. In fact, you shouldn't even say the degree of the burn because then people are just going to try and get really ******** scientific with it, so just say minor burns and call it what it is, a fireball. >.>

I don't even see why you call it illusion flames, because I don't see a damn thing about thats just "illusionary" about them at all. stressed

Heat Wave- Exactly what does this do? Because it sounds like the user is just blowing off steam. Its unclear whether or not this skill is even supposed to hurt people. And how far does it extend?

Everything from Stage 4 and 5 sounds like it belongs in a fire style, and you're not really sticking with the true premise of the style which is heat. There are litterally like two, maybe 3 skills that actually deal with heat and light, and all the rest are straight up fire. Fix this.
PostPosted: Mon May 16, 2011 4:29 am


Okay a few things to clarify and I'll work on fixing everything.

Toad skin - Would an appropriate change be like exerting an amount of ki equal to the incoming attack? Or making it so it can only be used in a direct counter that lasts one post?

Spider climb - ghost form just means secret/ hidden form that isn't well known.

Lizard Lash - I was thinking it would last so long as the skill was paid for each round.

Spider's web - It would be generated from the hands but would require contact to attach. I for how easily it would be cut it might make sense to scale this so any cutting ki move of equal or higher rank instantly cut it and lower ranks took two strikes

Lizard spike - Honestly I was just going through what lizards do and that's a defense for some. I'll find a replacement for this.

Toad leap - How about 30 feet and the cool down? The world record in the long jump is just under 30 feet so I figured with ki it would be possible to outshine that. Or maybe 50 with a run up?

Scorpion's wrath - I like that direct contact addition. I originally wrote it like that but looking at other styles like Inner storm it seemed too weak in comparison so I had scaled it up to figure out the limits.

Centipede dart - That sounds great, better than my original intent.

Toad's rage - Is it possible to scale it down into like a burst move? You know expel acid ki outwards coating anything in a 20 foot range with the acid ki doing more damage the closer they are?

Misc. Would it be possible to make a ki conversion tech to replace the regen one that would make any ki attack take on the acid element in a weakened form so that the strikes burn painfully? You know extra pain but not extra damage type thing?

wolf4life13

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Crimsondot

PostPosted: Mon May 16, 2011 6:15 pm


Crimsondot
Lunar Dance
User Image
This style uses Ki to allow users to harness extra combat ability and energy attacks. When Gene-X is injected, the Ki of the user starts to have a liking for the moon, especially the light bouncing off of it. As a result, Ki techniques in this style seem to glow like moonlight. For an unknown reason, the Ki of the user once they gain this style turns to either black or white, and sparkles. This style is usually a hand to hand style, but it can be used with a weapon, usually a scythe, which is best suited for the style.


Stage 1
The first stage is all about getting in tune with ones Ki, because the style focuses mainly on materializing it for destructive or support effects. The user does nothing in this stage as far as training other than meditating, and at least on the training posts must be done meditating under the moon’s light. Once the user is more in tune with their Ki, they can start to perform some of the techniques.

Lunar Basics: Strike
E rank
The user punches at the foe, and their Ki takes physical form, striking the foe in a ball shape, about 2 feet in front of the fist, or shorter if the foe is closer. This attack causes painful bruises

Lunar Basics: Swipe
E rank
The user holds their palm out towards their foe, fingers up, and makes a sweeping motion in front of them with that arm. Their Ki follows suit, and creates an arc of energy, which for a split second can block any attack of E rank or any weapon or martial art basic attack.

Lunar Basics: Low Thrust
E rank
The user stands sideways towards the target, and raises their back leg up so their knee is about at their waist, and performs a palm strike downwards with their front arm, causing their Ki to form into a spike like shape and thrust downwards as well, for about up to three feet and causes painful bruising on contact.

Lunar Basics: Stomp
E rank
The user stomps with one foot, and their Ki takes a material form, starting about at the user’s waist, and thrusts downwards to block a strike or hit the foe’s foot hard. The Ki can strike about 2 feet in front of the user. It causes bruises and can defend against basics strikes.

Lunar Basics: Rise
E rank
The user performs a rising knee strike, and a circle of Ki is created on the ground. The circle can be anywhere from right in front of the user to about 2 feet away. At the same time as the strike, a spike shoots up from the circle at a 60 degree angle, and causes painful bruises on contact.

Lunar Basics: Chop
E rank
The user performs a karate chop, and their Ki follows the path of their hand, but up to 2 feet out in front of them, and causes painful bruises on impact

Stage 2
Once the Lunar Basic skills are learned, the user now has the basic tools of combat for this style. They still cannot do much harm to foes stronger than them, but they can get the jump on foes of their level. As far as training goes for the second stage, the user must meditate still, for at least two posts in moonlight. But they also have to practice going through the Lunar Basics, to become familiar with manipulating their Ki for combat.

Lunar Gauntlets
D rank
The user covers their arms in Ki, allowing them to hit harder, and block much harder strikes. This attack can block a weapon or martial arts strike from somebody of the same rank. Lasts three posts.

Lunar Greaves
D rank
Like Lunar Gauntlets, except they are formed around your legs.

Clap
D rank
The user claps, and for a 50 foot radius, a shockwave of Ki spreads out, and the user is able to detect all organisms of roughly human size or larger using their Ki, but only for a split second. This can be used to scout out how many enemies are in a specific area, but not much more.

Disc shields
D rank
The user holds both their hands out, and two circles of Ki are formed in front of them, each 4 feet in diameter. The only last for that post, but they can block on D rank attack each, or one C rank attack together.

Lunar Hammerfist
D rank
The user balls one hand into a fist, and up to 5 feet away, and fist of Ki is created, about the size of a basketball, and a string of Ki attaches it to the fist. It can be swung around like a flail, and the fist feels like it’s made of stone, so getting hit with it hurts.

Illuminate
D rank
The user creates moonlight out of Ki in their palm. This can light up and area within a 10 foot radius, like a torch.

Stage 3
At this stage, the user is becoming comfortable with using Lunar Dance. To train for this stage, the user must meditate for at least 2 posts in moonlight, and also undergo some intense endurance and cardio training. It is also a good idea to train speed and strength. Someone who has reached this stage has a new option as well. By retraining in any of the ‘Lunar Basics’ but treating them as C rank skills, they now have the option to do an upgraded version of that skill, which can block up to D rank attacks for the defensive ones, and can break bones for the offensive ones.

Encouragement
C rank
The user places there hand, glowing with sparkly moonlight, on an ally. For their next turn, the ally treats any skill the use as one rank lower in terms of Ki cost. Does not go lower than E rank. Does not work for A or higher rank skills.

Dance of the Moon
C rank
The user performs what looks like a quick martial arts chain of attacks. For the next two turns after the one used on this skill, the user performs like their speed and strength are a rank higher. If one other Lunar Dance user does this with the user, they both only pay D Ki cost. If three other users perform it with the user, they all pay E rank Ki cost.

Moon Slash
C rank
One of the most used attacks in the style. The user makes a sweeping motion with their hand across their body in an arc in front of them. A wave of Ki then follows the arc, and flies at the foe. If something is hit by this attack, there will be a nice, nasty gash in them. Can be fired with a scythe, in which case the arc is the length of a scythe slash, so it is much larger.

Moon Beam
C rank
The user holds out their palm, and fires a laser of Ki from it. It goes up to 15 feet, and leaves a very bad burn on anything it touches.

Stage 4
At this point, the user is strong in the ways of using their moonlight Ki to their advantage. They have done enough meditating, and are now one with their Ki. They are now focused on vigorous physical training, trying to max out their strength, speed, and stamina. Once they deem themselves fit enough, they move on to some of the more complex techniques in the style, showing their how skilled they are at this stage.

Lunar Healing
B rank
The user holds out there hand to a wound, and it glows with moonlight. Any wound up to a large gash or a third degree burn is healed like it never happened. This can only be done once a day in RP time. It also requires the moon to be out.

Lunar Blade
B rank
The user creates a katana out of their Ki that lasts for 3 turns. It is stronger than a steel sword, and can put dents in it.

Lunar Claymore
Requires Lunar Blade
B rank
The user creates a Claymore sword out of their Ki. When contact is made with a foe, the user can will the sword to explode, which causes in more damage. The explosion is small, and does not affect the user. But it is still very intense and can cause tthe foe to be thrown back sevral feet and in considerable pain. It is as strong as the Lunar Blade.

Reverse Moon Slash
A rank
Requires Moon Slash
The same as “moon slash” only stronger. The color is reversed, so that if normally the user has black Ki for the style, it is white, and vice versa. The Ki also has a shiny coat around it instead of sparkling. This attack can cut steel.

Reverse Moon Beam
A rank
Requires Moon Beam
Similar to Reverse Moon Slash, only for Moon beam. It can leave a hole in steel if it makes full contact.


Stage 5
By this stage, the users have mastered the style, and there is not much left to learn. Training is done by training physically for long periods on end, pushing their bodies to the limit. They must also meditate in moonlight for 7 posts, but what makes this different, is the must be extremely close to the moon, usually at the top of a very high mountain, so the moonlight can reach them easier. There are very few skills in this stage, as most skills are discovered by masters making their own attacks.

Lunar Blast
S rank
The user holds both hands out, one hand glows white, the other black. They smash both their hands together, and a blast of black and white Ki shoots itself at the foe like a laser. It can go through armor or metal without any difficult and keep going, vaporizing anything unlucky enough to get in its path.

Moonlight flash
S rank
The user holds out both hands, and focuses their Ki. There is a powerful flash of moonlight following, and everybody who sees the flash is blinded for two posts. The flash has a 40 foot radius.

Seven Blade Strike
Requires Lunar Blade
S rank
The user makes a Lunar blade and charges a foe, disappearing. Using their Ki, they are able to augment their muscles to move extremely fast, and they launch seven powerful cutting strikes, while moving faster than anybody below their fighter level can see, unless they have a style which improves reflexes greatly.
PostPosted: Mon May 16, 2011 6:49 pm


wolf4life13
Okay a few things to clarify and I'll work on fixing everything.

Toad skin - Would an appropriate change be like exerting an amount of ki equal to the incoming attack? Or making it so it can only be used in a direct counter that lasts one post?

Spider climb - ghost form just means secret/ hidden form that isn't well known.

Lizard Lash - I was thinking it would last so long as the skill was paid for each round.

Spider's web - It would be generated from the hands but would require contact to attach. I for how easily it would be cut it might make sense to scale this so any cutting ki move of equal or higher rank instantly cut it and lower ranks took two strikes

Lizard spike - Honestly I was just going through what lizards do and that's a defense for some. I'll find a replacement for this.

Toad leap - How about 30 feet and the cool down? The world record in the long jump is just under 30 feet so I figured with ki it would be possible to outshine that. Or maybe 50 with a run up?

Scorpion's wrath - I like that direct contact addition. I originally wrote it like that but looking at other styles like Inner storm it seemed too weak in comparison so I had scaled it up to figure out the limits.

Centipede dart - That sounds great, better than my original intent.

Toad's rage - Is it possible to scale it down into like a burst move? You know expel acid ki outwards coating anything in a 20 foot range with the acid ki doing more damage the closer they are?

Misc. Would it be possible to make a ki conversion tech to replace the regen one that would make any ki attack take on the acid element in a weakened form so that the strikes burn painfully? You know extra pain but not extra damage type thing?


toad skin- Make it so that it only protects against physical strikes C-rank and under. And yeah this can only last for one post.

spider climb- In that case just take out the first sentence. Its just kinda confusing and would sound better without it.

lizard lash- Alright then.

Spider's web- Works for me. Just put that in the skill description so people know.

Toad Leap- Lets make it 30 ft then and give this a 5 post cooldown. Its extensive, sure, but between this and the Super Jump general skill I need to make sure nobody just alternates between the two techniques to dodge around everything.

Scorpion's Wrath- Make that weakness in it then. I get what you're saying with Inner Storm and everything, but the difference is that electricity can be blocked with rubber or be redirected. Poison can't.

centipede dart- alright, just write in the rules for it then.

Toad's Rage- It might be possible, but it would need some serious nerfing and drawbacks. For one thing the user would have to stand still while using the technique. For another it would need a serious cooldown time and something else like they can't use any more poison techniques for 6 posts or something. Maybe blasting out the poison like that could dispel any buffer skills the user has on them at the time as well.

Misc.- sounds possible

Fist of the Bro Star
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Zelici DragonSquire

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PostPosted: Mon May 16, 2011 9:06 pm


((To be finished when I'm not so tired. ))


Sound Style
--User Image--

--Style Overview and History Here--

This style is both simple and complex because like the name suggests it uses sound as a weapon. It gives the user the ability to manipulate the sound waves that they produce and are in their surroundings using Ki. With this power harnessed they can learn to use the sound waves around them in offensive ways, defensive ways, and hear the rhythm of life around them.

Stage 1
--Enter Description Here--
In this stage the user will learn the basics of the style. In other words after they take the Gene injection they will learn how to hear the rhythm of the world and learn the basics of using their Ki to manipulate sound waves.

--Enter Skills Here--
Syncronize
Rank- n/a



Stage 2
--Enter Description Here--

--Enter Skills Here--

Stage 3
--Enter Description Here--

--Enter Skills Here--


Stage 4
--Enter Description Here--

--Enter Skills Here--


Stage 5
--Enter Description Here--

--Enter Skills Here--

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