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Chilling2

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PostPosted: Sat Apr 30, 2011 9:37 pm


Chilling2
Class
Game Master

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Strength/speed: 4/7

Over years of special gambler expert of the playing table, people started to go ex-stream and make it more exciting. They deciding to make the game more challenging and more fun by doing it off into the field. They have the ability's to move there hands really fast from playing cards all their life. They are so powerful that, by just flicking a Dice, it will usually leave a number mark on their skin, also a little sting as well for a short time.

They don't rely on luck as normal gamblers do, they really on their brains and ability to deceive their opponent. At this stage the users abilities are simple, Extremely fast hands than almost anyone of the same rank. Using object that been used for friendly games into deadly weapons. They Are none as one of the master of trikes and illusion, also have a couples of ticks up their sleeves of escaping from any trouble, like when they got caught ripping people off.

Strengths
-Has a sharper eye from practicing over card games-
-can make any number of cards appear before them-
-Can use their Cards instead of actual Shuriken-
-Can flick anything with their powerful fingers that can sting peoples skin-
-Can learn any of 4 weapons except big swords like the long sword, up to A Rank skills-
-can learn only 3 fighting style-

Weaknesses
-Can't use any shuriken, Kunai, Guns/Bows, other ninja styled weapons-
-Can not use or carry any heavy weapons or protection-
-Cards are still paper which can catch on fire-
-giants can't have this class. It's silly seeing big guys playing with cards :/

Skills

Swift Hands
Rank: E
the user shuffles his hands in random patterns, not easily foreseen. with speed like, the person can do very fast punches in less than a second but does not do any special Damage unless hitting a weak spot.

Shuriken Cards
Rank: D
Descriptions: This is a simple act of flicking playing card very fast causing them to spin rapidly. From adding your energy into the cards, making them a sharp Shuriken that can stick into wood. You may hold them in between your fingers to use as your weapon by cutting or slice them to bits. Like a deadly paper cut.

Full house
Rank: D
Descriptions: It's more of a running away trick to escape from someone or something. The user holds 26 cards in between his ring finger and middle finger in both hands then spins a quick 360, done correctly the user is shrouded in a blizzard of cards for about 30 seconds. That's your qua to vanishes out of that place, before the cards settle down on the floor.

Exploding Dice
Rank: C
Reqire; Swift Hands
Descriptions: This skill causes a dice to exploded once making contact with something, the impact is small and usually does only minor damage but if hit with more than one this skill can become dangerous depending on the number of dice launched.

Shield of Ace
Rank: C
By focusing energy into an Ace of shades playing card the user causes an aura to expand in the shape of a spade this shield.

Jack Sword
Rank: C
Descriptions: By focusing energy into the playing cards the user may shape them into a blade, it is sharp and can badly cut an enemy but it is not as strong as a normal blade.

Ace high
Rank: C
Descriptions: This is more of making illusion to your opponents. The user quickly removes an ace Card from the deck and shows it to the opponent, if the opponent looks at the playing card he is caught into the illusion. This is simple, the card grows and grows till it is hundred feet tall then it begins to fall over as soon as it crushes the opponent then ends. The effects causes the target to become dizzy for 2 posts.

Pick A Card
Rank: C
Descriptions: Holed out 6 cards out (2 reds, blues, and yellows), well shovels and ask the person to take one card. Sometime you could pick the card for them sins they mite don't want to face the surprise this skill will do to them. The person that see the card must role 1, 6 sided dice. 1, 4 as an the yellow card, The person gets dizzy for 3 post. 2, 5 as an the blue card, this person well received their serious fear inside of their head, witch well makes the person losses it well to fight for 2 post. 3, 6, as an the red card, The person gets a strength bonus. It' all about chances.

Card BannWall
Rank: B
Descriptions: The user causes a large amount of playing cards to form a wall in front of them. 15feet with and 12 feet tall, more precise. The side of the card wont mater that much sins you'll be using your energy to force to the size and make it stand tall with the other cards into a nice solid wall. This one ability, fire can't burn it down.

Lucky 7
Rank: A
Descriptions: This is a difficult skill to preform first before attempting the skill the users rolls a dice 1-7, whatever number it lands on will be the number of dice used, The user focuses their energy into a certain amount of dice then holds them between his fingers depending on how many dice you are using, Once this is done the user throws them into the air after this the user moves his hands at blinding speed. As he does this the dice will remain in the air and then begin to grow into about the size of a person then aim to crush the opponent the more dice you use the better this skill works but it's all up to chance.

Royal flush
Rank: S
Reqire; Full House
Descriptions: This Skill is difficult to perform but may be worth it. the user grips 8 decks of cards in his/her hands and 2 decks in his/her mouth, the user then spins causing the cards to fly out in all directions but soon after they escape the pack they fly towards their target and are difficult to avoid, if they hit they stick with a powerful force and are difficult to remove, where ever it hit, the user rolls a dice 1-6 if. If the user gets a 5 or lower the cards will explode!

chilling2
Rank: D
Wild Cards

Like Biochemist, they have the ability to summon any kind of creature they can call forth. They're none as the Summoning Master, but Game master are kinda the opposite of them. For they can "seal" Creature's.

The game master has the ability to seal any objects into to the hard peace of paper that are called the "Wild Cards". They can seal in a living creature like animals, even monster into the wield card. It's even possible sealing a weapon into it, witch seams really great for travailing than caring the heavy thing on your back. The wild card are so great because, any person that grabs a holed of this card can bring out the thing that was sealed inside the card and use them for battle. It's much similar to the Biochemist ability, summoning animals/weapons from thin air, but this things are sealed in the card witch they can carry in their pockets.

Sealing
Sealing the things inside the Wild Card isn't that easy. Of course it's easy to do it with weapons, it's the wild animals that wont get in the sealing circle is the hard part.

1)You just draw out a large "sealing" circle on the ground that the Game Master should know of.

2)The next step is to place the object in the circle to be sealed. You can chooses any way of forcing the creature you wish to sealed. Tapping, chasing, or even bait, as long it's inside the circle.

3)The last step is sealing it. Hold out the plank card up above your head and then use your energy to activate the seal. The Circle will glow brightly then started to get sucked into the card, with the thing inside of it. Once all the sucking have stop, the card in your hand well now show the image of the weapon or the creature you have sealed inside with some lovely decoration in the cards edges.

Theirs plenty spaces in the card to wright down the name or any info about the thing inside the card. Can't just leave the thing blank.

Using
It's a simple way to use the card. You just put your energy into the card to activate it. The card well glow shyly then started to form into the thing it was sealed inside. If it's a weapon, the card will transform into the weapon from the image in the card and can be used in battles like it's the real thing. If it's a creature, the card well transform into the living creature and face the enemy wile waiting for your orders. What great about these is that anyone that wheeled these cards, the creature well obey to anything to it's master like a tame pet. But also the sad part is if anyone happen to have this card, they can use it against you. So ether you can give people wild Cards for them use, give to other people, or they could steal them right from you. So be careful!

Good Notes:
~Only "Game Master" can sealed the things inside of the Wild Card.~
~The "Game Master" is able to give anyone their sealed wiled cards sins they are able to use them.~
~"Game Master" can use 3 wiled cards in each battles wile everyone else can only use 1~
~Any monster that become a Wild Card are instinct well tamed~
~The creature can fight tell in it's death state, then it would tern back into the card to be used again later~
~Once the creature/ weapon been turn back into a card from the meager damage it token, it well be healed/ fixed right away. Once it's out again, it looks perfectly fine like nothing happened to it.~
~A weapon can leave out even if broken to peaces, since they aren't living creature and you can still use the little part as weapon.~
~When turning the thing back into a card, all the pieces it may fall off well suck back together so you don't have to worry leaving anything behind~

Caution:
~Can not seal people in the Wild Card~
~Can't seal any other object as long it is a weapon~
~can't seal other peoples tamed creature unless they allow it~
~Once sealed, it can't be un-sealed~
~Ripping or burning the card, Well kill or break the thing inside of it for good, making it un-usable~

PostPosted: Sat Apr 30, 2011 10:33 pm


Bloodline
Tengu

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Creatures once said to be the guardians of nature itself, they are natural born philosophers, They can have a temporary human form, but it is not their real form. Their actual real form is of a bird-like creature. No one knows much of these creature except that they can fly, are wise, and are meant to protect something of value. They have many surprises that just might surprise even the Tengu himself. Tengu tend to be a kind, and noble race, They do not enjoy fighting, but are very good at it. Protecters of treasures and nature... they are always carrying something that they guard with their lives.

Strengths
-They have +2 more on speed-
-Can use any weapon, and take 1 less post to learn weapon techniques-
-Take 2 less posts to learn element techniques-
-Have unnaturally prolonged eyesight-
-Have an energy boost of 200-

Weaknesses
-Their flight is rather slow naturally, so they're easy targets at flight for bows and guns-
-Cannot be Berzerker, Bard, or Necromancer class-
-They have poor sense of smell, so they can't smell out their prey-
-They all carry something that they guard. If that is stolen, or taken away you have a need to hunt down whoever took it.-

Skills

Human Form
(The user of this bloodline naturally knows this technique)
Rank: E
The user can change his bird-like form to fit a natural healthy human. It changes their very appearance for as long as they like, but they are more vunerable in this stage. You cannot do any of ther Tengu techniques while in Human form.

Speed Flight
Rank: D
With a small energy boost on their wings, they can fly at 90 m/hr, making them harder to hit up in the air.

Razor wings
Rank: C
This technique lasts 5 posts. Once actuvated, the part around your wings will glow, and your energy will give a blade-like feeling to them, making your deadly in battle with 2 more weapons at your arsenal (wings). This can also be used as a combo with Speed Flight.

Aerial Ace
Rank: C
The user flaps his wings to fly up high in the air, and concentrated his energy on his body. He moves towards the enemy speedily to tackle the opponent with much strength.

Steel Hook
Rank: B
By concentrating your energy on your talons, you make them extra hard, almost unbreakable. Of course, this requires for the talons to be newly molted or this technique won't do you much good. Once this technique is in motion, you can grab anything with vast strength r slice at your opponent with your talons. This technique lasts 5 posts.

Feather Buster
Rank: B
Moving your wings in front of yourself, you shot 100 loose wings at your opponent, all as hard as a blade and as deadly as the next. They can be blocked though, but it is a barrage of wings that covers a 5-feet wide area up front of the user. It is more ffective if the user is wind element, and the rank of this technique is raised up to an A-rank attack.

Sword Beak
Rank: A
A devastating thrust to the enemy is done with this technique. You concentrate your energy on your beak, and make a 4 foot long thrusting blade on it. You can peck your opponent up to 5 times in this stage since your body movements become a bit faster when you do this. It it extremely devastating with piercing power.

Feather Storm
Rank: S
The most devastating technique of the Tengu. They summon 2 twisters of immense power. They are made of feathers from their own wings. They are 50 feet high, and can suck things in with ease. Their slicing power is incredible, so make sure you don't get sucked in.

XSK Ambrosia
 

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PostPosted: Sun May 01, 2011 12:06 am


Samuri: Too much like sword master....denied. Plus, pain resistance is a huge bs thing IMO to have in RP

gamemasters: I like it... it's fun and original... wish it was aproved sooner... I'm giving you the okay, ask fen if you want to make it public

Bird-dudes: Denied. Lets keep the bloodlines semi-human....plus this is just a straight rip from jap myths
PostPosted: Sun May 01, 2011 6:56 pm


Almost every creature here is from some sort of mythology and they are semi human if you've read their abilities... neutral

Curses! At least I'm still full of ideas... ninja Here goes nothing

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PostPosted: Sun May 01, 2011 8:31 pm


Class
Bomber

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Strength/speed: 6/1

Soldiers that endure hard training over poisonous fumes, contamination, and fiery explosives. They are the class that can make anything blow up in a matter of seconds, or determine whether you get out alive from an area. Masters of mines and grenades, they always carry a missile launcher or a grenade launcher, but have no use of guns. They are fully equipped with explosives everywhere around their attire. Some of them wear gas masks for protection, but others don't need it because most of them have gotten used to fumes, smoke, and contaminations. Deadliest class when it comes down to explosives. They can even make some grenades, mines and missiles. They always wear heavy body armor.

Strengths
-Can carry grenade launchers and missile launchers-
-Are not affected by poisonous fumes, contamination, or smoke-
-Are very resistant to fire-
-Can withstand a good amount of bullets-
-Have an energy boost of 100-
-Can carry mines, and make their own grenades-

Weaknesses
-Cannot use firearms, other than missile and grenade launchers-
-Carry 1/4 of the ammo of your rank, since it's all mines and explosives -
-Cannot learn any weapon styles-
-Takes time for them to make explosives and cannot move while making them-

Skills

Explosive Creation
Rank: E
This is the basic technique of all bombers. By staying put, and concentrating energy into your equipment, you can make more bombs. It takes time though and you gotta stay still to concentrate on making them, so it takes 3 posts being absolutely concentrated and still.

Say Goodbye
Rank: D
This technique of the bombers is concentrating your energy on your eyesight and arms to have more accuracy shooting your grenades or throwing them. The concentration of energy on your arms is to prevent as much possible recoil from the gun or missile launcher.

Click Click Boom
Rank: D
The user can set a trap inside any place that a grenade fits into, then he hides, and with his own energy, he can choose when the grenade explodes. You have to be in the same area for this to work, and if you leave, the grenade ceases to work at all.

Minefield
Rank: C
This technique requires 20 mines at the very least. The user sets up an entire area full of mines that can be activated by either metal, movement, or just heat. This technique serves it's good purpose when you don't want to get followed by anyone.

Light stepping
Rank: B
This technique doesn;t require energy once it is learned. You can walk over mines, or other explosives without activating them. It requires training for the feet, and concentration.

Heat Seeker
Rank: C
When using your missile launcher, you can concentrate your enermy upon the missle with data coding to follow heat signals. This makes your missile go for any signal of heat. Though if your opponent is fire element and does a technique, this doesn't work much, or can be easily used against you.

Sticky Bomb
Rank: C
By concentrating your energy upon a single grenade, you can make the grenade sticky, so your opponent, or anyone whom it has fallen upon has trouble taking it out. This works great in enclosed or metal areas where the sticky bombs actually bounce against metal. If your opponent blocks with a metallic substance, the sticky bomb bounces, and explodes elsewhere or even right back at you.

Smokescreen
Rank: B
This techniques lasts 5 posts once it's activated. You may concentrate your energy upon a single grenade or multiple ones to cover a large area with smoke. This type of smoke is poisonous and affects the lungs, and affects proper eyesight. This doesn't hurt your opponent physically, and they may feel better after the smoke is gone, but it's great to cover up your trail when escaping.

Hasta la Vista
Rank: B
This technique requires at least 10 grenades and 10 mines all around you. It need a fair distance, so the user does not get hurt. Once this technique is activated, you choose with your own energy when the grenades you lay or throw n the ground along with the mines are activated. This renders any opponent in an area at least with a 2 post hearing disorder from the blast, or hurt your opponent critically if he is within the area of explosion.

Nuka Grenade
Rank: A
This technique requires 5 grenades. By concentrating your energy upon 5 grenades, you can mix them all together, and make one hell of a grenade. This specific grenade causes an area of 20 feet to blow up in flames, and have a contamination period of 10 posts, that may affect the opponent's hearing, eyesight, health, or other things. Anyone caught within the area should be treated to a doctor immediately. The only one not affected by this grenade is the user.

Mini Nuke
Rank: S
The deadliest technique of the bombers. It may even blow the user up if he's not careful. This technique needs at least 2 mines, 2 grenades, and 2 missiles. By concentrating your energy and combining them both, you make a 2 foot wide and long bomb, shaped like a nuke. This bomb is truly devastating and can destroy an entire area, and also leaves it with a large amount of radiation even if the area is so hard that it's no affected. It may even hurt the user, if he's not careful The radiation affects people's health, stamina, and a lot more physical things. The radiation should be treated immediately. The area is also left with a heat sensation that causes burns to anyone near. This technique requires a 50 post cooldown before it can be used again. The massive contamination lasts 10 posts wherever it is thrown.
.

XSK Ambrosia
 
PostPosted: Wed May 04, 2011 12:39 pm


how are they resistant to fire?

If they carry nothing but explosives and materials to make explosives...
shouldnt fire be a double ******** for them?

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PostPosted: Wed May 04, 2011 5:28 pm


Reaper

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Hidden though time, always hiding their ture selves to others. Reapers are a race of creation beings. They have the power to make nothing into something though the use of the matter around them. Using there powers for the sole reason for life to move on..... or that how it started it out for their race. Many on the Reapers wish to become powerful and take over everything. They live by a code and stay by it, Do not revel yourself to others,do not harm others without reason, and do whatever it takes to allow life to move on, even at the cost of others. Reapers have inhuman strength and speed along with the symbol of their, gauntlets fused into their arms, the gauntlets is where the power can be stored and unleashed from. Their power is limited unless they become what they call a Grandmaster... Only 3 have ever recorded in their history. They favor being Swordmasters and Bards.
Strengths
-Their gauntlets are one of their deadliest weapons,
Trainee:Cuts flesh with ease
Novice:Iron
Adept:Steel
Expert:Cuts though Steel
Master and Sage:Unknown
-They have inhuman strength that can punch though metal and quick reflexes.(+1 speed and strength)-
-Energy/Mana +150-
-If Bards they can make shockwaves from their interments, Swordmasters can use the Blade Graveyard Skill.-
-If Swordmaster or Bard they learn those class skills faster.( -2 post?)
Weaknesses
-Cannot be Necromacers or Shadowknights due to the fact they only summon death care not for life-
-Cannot rengenrate energy unless taken from something.(like rocks,trees,metal etc)
-Can be smelled out by Lycans and Vampires-
-If their gauntlet is destroyed they will be drained of all their life-force.
-Takes twice as slow to heal.-
-Extra Info!-
-Eyes color change with their emotions-
-As they go up in Rank the gauntlets slowly take over the whole arm and can form on the other as well at Expert-

Skills:
Matter made Energy
Energy System
Reapers can't not regenerate their energy but they can make objects around them in to their energy.
E Rank:A radius drain of 2 ft wide and 1ft in height
D Rank: A Radius of 3ft wide and 2ft height, making a small crater in the ground
C Rank:5feet wide and 3 ft in height, making a medium sized crater
B Rank:7 feet wide and 4 ft in height, making a good sized crater
A Rank:8 feet by 6feet, making a big crater
S Rank: 10 by 10ft, making a massive crater
(using ground as example of you want I think of other objects that could go in their place.)
Pure Needle
E-A Rank
The Reaper uses the energy in him to form a small needle that can go though skin to ripping whole parts of peoples bodies off. By focusing their energy into a small needle shaped energy and fires it at the enemy.
E Rank-
Cuts flesh
D Rank-
Dents iron
C Rank-
Goes though Iron and Dents Steel
B Rank
Goes though Steel
A Rank
Can destroy whole limbs if hit right
Protection Matters
D Rank
The Reapers form a coat of energy around their bodies destroying all negative effects or poisons from the body. The coat doesn't block attacks only used purify the body. Lasts 3 post and can used again after 3 posts.
Risen
C Rank
Requires:Adept Rank and Protection Matters
The energy around the reapers body move to their back and forms four wings on their back giving them the ability to fly and giving them increased speed.(+1 speed) Adept can have it on for five posts, Experts can have it for 6 and masters can have it for 8 posts
Swordsman Graveyard
B Rank
Requires:Swordmaster class
The reaper unleashes a wave of energy, forming sword in the sky and they fall to the ground with in a 30 foot radius. Once on the ground the swords can be used by the Reaper and with an extra C rank energy given to the Skill the swords with be covered with the users element. The swords last for up to 5 posts and requires a 5 post cooldown.
Soundwaves
B Rank
Requires:Bard Class
The Reaper brings their instrument up and by using the their energy they can make shockwaves of sound come of of it. Able to block C Ranked attacks(unless the users element is wind than one rank higher) and send anyone with infront of the wave flying.,
Creation
B Rank
Requires:Adept
The true power of the Reapers is unleashed by taking their energy try can start to make nothing into something. Depending on what depends on the energy.
E Rank:
Small amounts of ammo/arrows. Other small objects
D Rank:
Objects with the size of a basketball or the mass of one
C Rank:Medium amount of ammo/arrows, now on to basic living creatures!
E-C Ranked monsters(element based creatures can't used unless using B rank energy.)
B Rank:Objects with the mass or size of a large bolder. Elemental creatures can be used.(Fire,ice,water,lighting,etc.) along with basic machines.
A Ranked:Objects sized of cars or the mass of them. B Ranked monsters can be made.
S Rank:
Objects the size of a building or the mass of one.(a small one not like giant a** towers) A Ranked creatures can now be made. Advanced Machinry can now be made.
NOTE:Only five creatures can be made at a time. Machines can only Be made every few days(2-3 days in real, You guys van take the machine parts out if you want)
Peacekeeper
A Rank
The reaper closes his eyes and slowly builds up it energy. After a post of charging the reaper unleashes a massive wave of energy that deflects C ranked attacks and blocks B ranked attacks. It fires in a crescent like form burning everything in it's path.
Judgement...
S Rank
This move is only used when they have no other choice, their gaunlets begin to glow forming a dark arua around their body giving an Erie appearance. The shoulder part of the gauntlet(at this point is has taken your arms over.) open up and begin to unleash energy from them. By press both gauntlets together energy starts to build up into both of it's hands. After it has built up it brings up both gauntlets and unleashes an unnatural amount of energy at the target. Anything in it's path is turned to "glass" and leaving the reaper drained from the attack. It takes two posts to fully recover from the attack.(-2speed and strength and no skills can be used)

xXx-Wulf-xXx
(First Bloodline so I praying it could work out)
PostPosted: Wed May 04, 2011 5:58 pm


this is pretty cool... i like the idea of the gauntlet being not only their ultimate tool, but their ultimate weakness as well.

One thing i'm confused on though...
can they only be bards or swordmasters, or do they just like those classes...

also, make the learning bonus -2

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PostPosted: Wed May 04, 2011 6:01 pm


Snuff that Muffin
this is pretty cool... i like the idea of the gauntlet being not only their ultimate tool, but their ultimate weakness as well.

One thing i'm confused on though...
can they only be bards or swordmasters, or do they just like those classes...

also, make the learning bonus -2

Thank you!!! And no They just like the classes due to the skills.
Woot I was worried about this one
PostPosted: Wed May 04, 2011 6:35 pm


xXx-Wulf-xXx
Snuff that Muffin
this is pretty cool... i like the idea of the gauntlet being not only their ultimate tool, but their ultimate weakness as well.

One thing i'm confused on though...
can they only be bards or swordmasters, or do they just like those classes...

also, make the learning bonus -2

Thank you!!! And no They just like the classes due to the skills.
Woot I was worried about this one


nah, i really enjoyed it... it's original and has a pretty neat back story,

I'm gonna give this a big thumbs up and send you to Fen, cause even though I aprove them, he decides whether they become public or not

just shoot him a PM saying i aproved it, and it needs to be judged if we should make it public

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PostPosted: Wed May 04, 2011 7:01 pm


Snuff that Muffin
how are they resistant to fire?

If they carry nothing but explosives and materials to make explosives...
shouldnt fire be a double ******** for them?

A soldier that dels with explosives must be used to intense amounts of pressure and heat. Therefore, yes it is a double ******** for him if he gets hit by fire because of his bombs, but he is resistant to blowing up/fire (still causes him pretty bad injuries). Did I state myself correctly, or do you just want me to change that? xD
PostPosted: Wed May 04, 2011 7:23 pm


I have some extra things for bloodline but I won't add it INTIL I get some okays or some inputs.
Life is Beautiful
S Rank
This is sucide to any who use it or when they gauntlet has been broken. The reapers body glows either dark or into a bright light(depending on what your character is like.) The gauntlet on the users hand shines brightly sending out the light blinding everyone and everything. The targeted will see the reaper in this light with his hand out to him with something behind him. The Gate, as most Reapers call it, is the place where reapers go to die when their time has ended or is ending and to be with their brothers and sisters. If the target takes his hand they both disappear into the gate if not than the light and the gate will go dark and everything will start to change greatly. A massive gauntlet comes from the Gate and grabs on to the target and drags it in to be destroyed by the reapers there. This skill shows the beauty of life and its bitter moments as the reapers say.
Edit-I looked over it myself got a somewhat holy feel coming off it, which sucks but I will go back to the lab.
Edit-2
Okays got a few extra things to add:
Energy wise while resting or relaxing it will be based off a 4 post recharge.
Sooo lets say my guy is resting he can focus on the energy/matter around him and slowly draw it in without hurting or destorying anything due to his complete focus, Helps because less damage to places and areas.
2nd-A New Skill for the Reapers since i talked about the Grandmaster thing.
True Reaper
C Ranked
Adept required
The Reaper has finally reached a time in their life where they have been tested and made into what call "True Reapers". In This form the reapers body becomes fused with the gauntlet completely and forms a type of armor around them. It can block up to B Ranked attacks and takes in C ranked attacks and makes it energy. Their body also gets circled by a stream of pure energy they can use as energy. It only lasts 4 posts and has a ten post cooldown.
Grandmaster....
S or A Ranked
Master Rank or if Fen lets me a Quest needs to be done. Along with True Reaper
Unlike the the true reaper form the armor changes greatly, making gauntlet and its power turly one with the Reaper. All Bloodline Skills in this formed are halved in energy cost and does one Rank Higher than used. The armor can hold up against 4 A ranked Attacks or one S Ranked
attack and makes all Skills B or Lower into energy. This last for 5 post but you must wait 15-20 post Cooldown before use again.

Great Lord Wulvengar

Enduring Prophet

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Cute Things In Jars

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PostPosted: Mon May 09, 2011 7:35 pm


sorry this repsonse took so long, some stuff popped up...

Ambrosia: an explosion is litterally an extreme release of force...nothing is truely explsion proof, especially a person...unless the class had some sort of heavy body armor...but that'd lower his speed a lot...and wouldnt you need a higher strength to haul the rocket launchers and stuf..those look pretty heavy.


@wulf: i'm not sure about these... ask fenrir... they look good, but i'm not entirely sure about them
PostPosted: Mon May 09, 2011 7:44 pm


Snuff that Muffin
sorry this repsonse took so long, some stuff popped up...

Ambrosia: an explosion is litterally an extreme release of force...nothing is truely explsion proof, especially a person...unless the class had some sort of heavy body armor...but that'd lower his speed a lot...and wouldnt you need a higher strength to haul the rocket launchers and stuf..those look pretty heavy.


@wulf: i'm not sure about these... ask fenrir... they look good, but i'm not entirely sure about them

Fen never checks >.> I have asked and nothin. That was days ago. Can you ask him? He would listen you.

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Cute Things In Jars

Anxious Poster

10,675 Points
  • Partygoer 500
  • Bunny Spotter 50
  • Megathread 100
PostPosted: Mon May 09, 2011 8:20 pm


ok
Reply
Recycling Bin

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