Chilling2
Class
Game Master

Strength/speed: 4/7
Over years of special gambler expert of the playing table, people started to go ex-stream and make it more exciting. They deciding to make the game more challenging and more fun by doing it off into the field. They have the ability's to move there hands really fast from playing cards all their life. They are so powerful that, by just flicking a Dice, it will usually leave a number mark on their skin, also a little sting as well for a short time.
They don't rely on luck as normal gamblers do, they really on their brains and ability to deceive their opponent. At this stage the users abilities are simple, Extremely fast hands than almost anyone of the same rank. Using object that been used for friendly games into deadly weapons. They Are none as one of the master of trikes and illusion, also have a couples of ticks up their sleeves of escaping from any trouble, like when they got caught ripping people off.
Strengths
-Has a sharper eye from practicing over card games-
-can make any number of cards appear before them-
-Can use their Cards instead of actual Shuriken-
-Can flick anything with their powerful fingers that can sting peoples skin-
-Can learn any of 4 weapons except big swords like the long sword, up to A Rank skills-
-can learn only 3 fighting style-
Weaknesses
-Can't use any shuriken, Kunai, Guns/Bows, other ninja styled weapons-
-Can not use or carry any heavy weapons or protection-
-Cards are still paper which can catch on fire-
-giants can't have this class. It's silly seeing big guys playing with cards :/
Skills
Swift Hands
Rank: E
the user shuffles his hands in random patterns, not easily foreseen. with speed like, the person can do very fast punches in less than a second but does not do any special Damage unless hitting a weak spot.
Shuriken Cards
Rank: D
Descriptions: This is a simple act of flicking playing card very fast causing them to spin rapidly. From adding your energy into the cards, making them a sharp Shuriken that can stick into wood. You may hold them in between your fingers to use as your weapon by cutting or slice them to bits. Like a deadly paper cut.
Full house
Rank: D
Descriptions: It's more of a running away trick to escape from someone or something. The user holds 26 cards in between his ring finger and middle finger in both hands then spins a quick 360, done correctly the user is shrouded in a blizzard of cards for about 30 seconds. That's your qua to vanishes out of that place, before the cards settle down on the floor.
Exploding Dice
Rank: C
Reqire; Swift Hands
Descriptions: This skill causes a dice to exploded once making contact with something, the impact is small and usually does only minor damage but if hit with more than one this skill can become dangerous depending on the number of dice launched.
Shield of Ace
Rank: C
By focusing energy into an Ace of shades playing card the user causes an aura to expand in the shape of a spade this shield.
Jack Sword
Rank: C
Descriptions: By focusing energy into the playing cards the user may shape them into a blade, it is sharp and can badly cut an enemy but it is not as strong as a normal blade.
Ace high
Rank: C
Descriptions: This is more of making illusion to your opponents. The user quickly removes an ace Card from the deck and shows it to the opponent, if the opponent looks at the playing card he is caught into the illusion. This is simple, the card grows and grows till it is hundred feet tall then it begins to fall over as soon as it crushes the opponent then ends. The effects causes the target to become dizzy for 2 posts.
Pick A Card
Rank: C
Descriptions: Holed out 6 cards out (2 reds, blues, and yellows), well shovels and ask the person to take one card. Sometime you could pick the card for them sins they mite don't want to face the surprise this skill will do to them. The person that see the card must role 1, 6 sided dice. 1, 4 as an the yellow card, The person gets dizzy for 3 post. 2, 5 as an the blue card, this person well received their serious fear inside of their head, witch well makes the person losses it well to fight for 2 post. 3, 6, as an the red card, The person gets a strength bonus. It' all about chances.
Card BannWall
Rank: B
Descriptions: The user causes a large amount of playing cards to form a wall in front of them. 15feet with and 12 feet tall, more precise. The side of the card wont mater that much sins you'll be using your energy to force to the size and make it stand tall with the other cards into a nice solid wall. This one ability, fire can't burn it down.
Lucky 7
Rank: A
Descriptions: This is a difficult skill to preform first before attempting the skill the users rolls a dice 1-7, whatever number it lands on will be the number of dice used, The user focuses their energy into a certain amount of dice then holds them between his fingers depending on how many dice you are using, Once this is done the user throws them into the air after this the user moves his hands at blinding speed. As he does this the dice will remain in the air and then begin to grow into about the size of a person then aim to crush the opponent the more dice you use the better this skill works but it's all up to chance.
Royal flush
Rank: S
Reqire; Full House
Descriptions: This Skill is difficult to perform but may be worth it. the user grips 8 decks of cards in his/her hands and 2 decks in his/her mouth, the user then spins causing the cards to fly out in all directions but soon after they escape the pack they fly towards their target and are difficult to avoid, if they hit they stick with a powerful force and are difficult to remove, where ever it hit, the user rolls a dice 1-6 if. If the user gets a 5 or lower the cards will explode!
Game Master

Strength/speed: 4/7
Over years of special gambler expert of the playing table, people started to go ex-stream and make it more exciting. They deciding to make the game more challenging and more fun by doing it off into the field. They have the ability's to move there hands really fast from playing cards all their life. They are so powerful that, by just flicking a Dice, it will usually leave a number mark on their skin, also a little sting as well for a short time.
They don't rely on luck as normal gamblers do, they really on their brains and ability to deceive their opponent. At this stage the users abilities are simple, Extremely fast hands than almost anyone of the same rank. Using object that been used for friendly games into deadly weapons. They Are none as one of the master of trikes and illusion, also have a couples of ticks up their sleeves of escaping from any trouble, like when they got caught ripping people off.
Strengths
-Has a sharper eye from practicing over card games-
-can make any number of cards appear before them-
-Can use their Cards instead of actual Shuriken-
-Can flick anything with their powerful fingers that can sting peoples skin-
-Can learn any of 4 weapons except big swords like the long sword, up to A Rank skills-
-can learn only 3 fighting style-
Weaknesses
-Can't use any shuriken, Kunai, Guns/Bows, other ninja styled weapons-
-Can not use or carry any heavy weapons or protection-
-Cards are still paper which can catch on fire-
-giants can't have this class. It's silly seeing big guys playing with cards :/
Skills
Swift Hands
Rank: E
the user shuffles his hands in random patterns, not easily foreseen. with speed like, the person can do very fast punches in less than a second but does not do any special Damage unless hitting a weak spot.
Shuriken Cards
Rank: D
Descriptions: This is a simple act of flicking playing card very fast causing them to spin rapidly. From adding your energy into the cards, making them a sharp Shuriken that can stick into wood. You may hold them in between your fingers to use as your weapon by cutting or slice them to bits. Like a deadly paper cut.
Full house
Rank: D
Descriptions: It's more of a running away trick to escape from someone or something. The user holds 26 cards in between his ring finger and middle finger in both hands then spins a quick 360, done correctly the user is shrouded in a blizzard of cards for about 30 seconds. That's your qua to vanishes out of that place, before the cards settle down on the floor.
Exploding Dice
Rank: C
Reqire; Swift Hands
Descriptions: This skill causes a dice to exploded once making contact with something, the impact is small and usually does only minor damage but if hit with more than one this skill can become dangerous depending on the number of dice launched.
Shield of Ace
Rank: C
By focusing energy into an Ace of shades playing card the user causes an aura to expand in the shape of a spade this shield.
Jack Sword
Rank: C
Descriptions: By focusing energy into the playing cards the user may shape them into a blade, it is sharp and can badly cut an enemy but it is not as strong as a normal blade.
Ace high
Rank: C
Descriptions: This is more of making illusion to your opponents. The user quickly removes an ace Card from the deck and shows it to the opponent, if the opponent looks at the playing card he is caught into the illusion. This is simple, the card grows and grows till it is hundred feet tall then it begins to fall over as soon as it crushes the opponent then ends. The effects causes the target to become dizzy for 2 posts.
Pick A Card
Rank: C
Descriptions: Holed out 6 cards out (2 reds, blues, and yellows), well shovels and ask the person to take one card. Sometime you could pick the card for them sins they mite don't want to face the surprise this skill will do to them. The person that see the card must role 1, 6 sided dice. 1, 4 as an the yellow card, The person gets dizzy for 3 post. 2, 5 as an the blue card, this person well received their serious fear inside of their head, witch well makes the person losses it well to fight for 2 post. 3, 6, as an the red card, The person gets a strength bonus. It' all about chances.
Card BannWall
Rank: B
Descriptions: The user causes a large amount of playing cards to form a wall in front of them. 15feet with and 12 feet tall, more precise. The side of the card wont mater that much sins you'll be using your energy to force to the size and make it stand tall with the other cards into a nice solid wall. This one ability, fire can't burn it down.
Lucky 7
Rank: A
Descriptions: This is a difficult skill to preform first before attempting the skill the users rolls a dice 1-7, whatever number it lands on will be the number of dice used, The user focuses their energy into a certain amount of dice then holds them between his fingers depending on how many dice you are using, Once this is done the user throws them into the air after this the user moves his hands at blinding speed. As he does this the dice will remain in the air and then begin to grow into about the size of a person then aim to crush the opponent the more dice you use the better this skill works but it's all up to chance.
Royal flush
Rank: S
Reqire; Full House
Descriptions: This Skill is difficult to perform but may be worth it. the user grips 8 decks of cards in his/her hands and 2 decks in his/her mouth, the user then spins causing the cards to fly out in all directions but soon after they escape the pack they fly towards their target and are difficult to avoid, if they hit they stick with a powerful force and are difficult to remove, where ever it hit, the user rolls a dice 1-6 if. If the user gets a 5 or lower the cards will explode!
chilling2
Rank: D
Wild Cards
Like Biochemist, they have the ability to summon any kind of creature they can call forth. They're none as the Summoning Master, but Game master are kinda the opposite of them. For they can "seal" Creature's.
The game master has the ability to seal any objects into to the hard peace of paper that are called the "Wild Cards". They can seal in a living creature like animals, even monster into the wield card. It's even possible sealing a weapon into it, witch seams really great for travailing than caring the heavy thing on your back. The wild card are so great because, any person that grabs a holed of this card can bring out the thing that was sealed inside the card and use them for battle. It's much similar to the Biochemist ability, summoning animals/weapons from thin air, but this things are sealed in the card witch they can carry in their pockets.
Sealing
Sealing the things inside the Wild Card isn't that easy. Of course it's easy to do it with weapons, it's the wild animals that wont get in the sealing circle is the hard part.
1)You just draw out a large "sealing" circle on the ground that the Game Master should know of.
2)The next step is to place the object in the circle to be sealed. You can chooses any way of forcing the creature you wish to sealed. Tapping, chasing, or even bait, as long it's inside the circle.
3)The last step is sealing it. Hold out the plank card up above your head and then use your energy to activate the seal. The Circle will glow brightly then started to get sucked into the card, with the thing inside of it. Once all the sucking have stop, the card in your hand well now show the image of the weapon or the creature you have sealed inside with some lovely decoration in the cards edges.
Theirs plenty spaces in the card to wright down the name or any info about the thing inside the card. Can't just leave the thing blank.
Using
It's a simple way to use the card. You just put your energy into the card to activate it. The card well glow shyly then started to form into the thing it was sealed inside. If it's a weapon, the card will transform into the weapon from the image in the card and can be used in battles like it's the real thing. If it's a creature, the card well transform into the living creature and face the enemy wile waiting for your orders. What great about these is that anyone that wheeled these cards, the creature well obey to anything to it's master like a tame pet. But also the sad part is if anyone happen to have this card, they can use it against you. So ether you can give people wild Cards for them use, give to other people, or they could steal them right from you. So be careful!
Good Notes:
~Only "Game Master" can sealed the things inside of the Wild Card.~
~The "Game Master" is able to give anyone their sealed wiled cards sins they are able to use them.~
~"Game Master" can use 3 wiled cards in each battles wile everyone else can only use 1~
~Any monster that become a Wild Card are instinct well tamed~
~The creature can fight tell in it's death state, then it would tern back into the card to be used again later~
~Once the creature/ weapon been turn back into a card from the meager damage it token, it well be healed/ fixed right away. Once it's out again, it looks perfectly fine like nothing happened to it.~
~A weapon can leave out even if broken to peaces, since they aren't living creature and you can still use the little part as weapon.~
~When turning the thing back into a card, all the pieces it may fall off well suck back together so you don't have to worry leaving anything behind~
Caution:
~Can not seal people in the Wild Card~
~Can't seal any other object as long it is a weapon~
~can't seal other peoples tamed creature unless they allow it~
~Once sealed, it can't be un-sealed~
~Ripping or burning the card, Well kill or break the thing inside of it for good, making it un-usable~
Wild Cards
Like Biochemist, they have the ability to summon any kind of creature they can call forth. They're none as the Summoning Master, but Game master are kinda the opposite of them. For they can "seal" Creature's.
The game master has the ability to seal any objects into to the hard peace of paper that are called the "Wild Cards". They can seal in a living creature like animals, even monster into the wield card. It's even possible sealing a weapon into it, witch seams really great for travailing than caring the heavy thing on your back. The wild card are so great because, any person that grabs a holed of this card can bring out the thing that was sealed inside the card and use them for battle. It's much similar to the Biochemist ability, summoning animals/weapons from thin air, but this things are sealed in the card witch they can carry in their pockets.
Sealing
Sealing the things inside the Wild Card isn't that easy. Of course it's easy to do it with weapons, it's the wild animals that wont get in the sealing circle is the hard part.
1)You just draw out a large "sealing" circle on the ground that the Game Master should know of.
2)The next step is to place the object in the circle to be sealed. You can chooses any way of forcing the creature you wish to sealed. Tapping, chasing, or even bait, as long it's inside the circle.
3)The last step is sealing it. Hold out the plank card up above your head and then use your energy to activate the seal. The Circle will glow brightly then started to get sucked into the card, with the thing inside of it. Once all the sucking have stop, the card in your hand well now show the image of the weapon or the creature you have sealed inside with some lovely decoration in the cards edges.
Theirs plenty spaces in the card to wright down the name or any info about the thing inside the card. Can't just leave the thing blank.
Using
It's a simple way to use the card. You just put your energy into the card to activate it. The card well glow shyly then started to form into the thing it was sealed inside. If it's a weapon, the card will transform into the weapon from the image in the card and can be used in battles like it's the real thing. If it's a creature, the card well transform into the living creature and face the enemy wile waiting for your orders. What great about these is that anyone that wheeled these cards, the creature well obey to anything to it's master like a tame pet. But also the sad part is if anyone happen to have this card, they can use it against you. So ether you can give people wild Cards for them use, give to other people, or they could steal them right from you. So be careful!
Good Notes:
~Only "Game Master" can sealed the things inside of the Wild Card.~
~The "Game Master" is able to give anyone their sealed wiled cards sins they are able to use them.~
~"Game Master" can use 3 wiled cards in each battles wile everyone else can only use 1~
~Any monster that become a Wild Card are instinct well tamed~
~The creature can fight tell in it's death state, then it would tern back into the card to be used again later~
~Once the creature/ weapon been turn back into a card from the meager damage it token, it well be healed/ fixed right away. Once it's out again, it looks perfectly fine like nothing happened to it.~
~A weapon can leave out even if broken to peaces, since they aren't living creature and you can still use the little part as weapon.~
~When turning the thing back into a card, all the pieces it may fall off well suck back together so you don't have to worry leaving anything behind~
Caution:
~Can not seal people in the Wild Card~
~Can't seal any other object as long it is a weapon~
~can't seal other peoples tamed creature unless they allow it~
~Once sealed, it can't be un-sealed~
~Ripping or burning the card, Well kill or break the thing inside of it for good, making it un-usable~