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Posted: Sun Mar 27, 2011 7:08 pm
Aaa, I do indeed see your point. Would it be okay to limit the herbs to maybe a generic herb, as she never was able to tell what the herb was to begin with? Like, instead of specific herbs with their specific effects she could either just heal or hurt you without knowing what she's doing? xD; Or should I do a specific herb?
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Posted: Sun Apr 10, 2011 5:16 pm
So, while waiting for a response, my mind came up with some possibilities and expanded my question from my previous post to how to make those questions/ideas work for reworking it and not making her have so much to her. Anywho, here we go!
. Limit each herb to one effect. So, keep the gigantic list but just have each herb do one thing. Like Foxglove with make you sick! Catnip will summon the cats! Madder will do absolutely nothing like usual! St. John's Wort will soothe your cuts and bruises [okay, just one.. but you get the idea]! And maybe grow the list in each stage; like when she's a regular senshi she has like.. 6 to choose from and the list just gets bigger and bigger each time she grows. And she still won't know what the hell she conjured up.
. Go more generic. Still have the option of hurt or heal, but just limit it to either hurt and heal [upset stomach or one single cut you have is now looking less infected!]. No actual herb [its not actually Thyme, its just... a leaf], just a flip of the coin type thing [but not literally flip a coin, though maybe I can flip a coin on my end and not tell you I totally did!] This could also expand as she grows as well. Maybe at regular stage she just heals and its like yay, she's useful in a sense! And then Super stage could be the introduction of the bad effects and people are like oh god, she can hurt us too! And then eternal can totally be a grab bag and people will be like oh god, it got worse and somehow slightly better in a way D:
. Just heal or hurt. or Stick with one herb [though, then she wouldn't be the senshi of herbs... she'd be the senshi of that particular herb] Yup, just heal.... or harm. Though probably heal since herbal remedies were more based on their ability to heal even though so many herbs have harming effects and some were even used as poisons. This option makes me a little sad since through my research I did learn a lot about the ill effects and it was like wow, you never know what you can get from these things and because of the volume of herbs there are, I figured lessening the effectiveness of the herb itself as well as not allowing Hygiea to know what she is using would be decent limitations to this power set. So, it was substituting power and knowledge for range and volume, in a way.
I think I had another idea but I lost it as I was writing this up, LoL. Aa, it'll come to me. But if there are other suggestions, by all means!
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Posted: Sun Apr 10, 2011 8:05 pm
OH s**t I'm sorry, I was so sure I had answered this! Quote: This could also expand as she grows as well. Maybe at regular stage she just heals and its like yay, she's useful in a sense! And then Super stage could be the introduction of the bad effects and people are like oh god, she can hurt us too! And then eternal can totally be a grab bag and people will be like oh god, it got worse and somehow slightly better in a way D: I think going by this route / keeping it generic is going to be your best bet. c: <3 Since it's a chibi, though, the effects should be kept relatively mild.
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Posted: Sun Apr 10, 2011 10:11 pm
NO WORRIES, YO! Stuff happens, yaddayaddayadda ~
Yay! Still am allowed to do the up and downsides to herbs 8D Keeping it generic works for me - I still shall weep over all that reading I did, lol. I shall keep the effects down indeed; obviously healing only a little bit and probably causing a stomach ache or my new found love of the laxative effect, ahahaha. God there were so many of those
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Posted: Tue Apr 12, 2011 12:34 am
AND Updated! Hope her attacks work better :3
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Posted: Wed Apr 13, 2011 11:09 pm
Her profile looks good to me! I just had a few quick questions/comments on her powers. They are a little confusing for me, though I enjoy the idea behind them.
The jist of it is:
Her regular attack heals. Her super attack super hurts or super heals, which is random. Her eternal attack creates a field around the battle field, which is randomly going to help, hurt, or both.
This is, I think, a touch more complicated than it needs to be. It might be easier to just give her a healing regular attack for allies, a harming super attack for opponents, and then an eternal attack that can be either/or depending on the chance of what she summons. That way, you still get to have her use good AND bad herbs, but there is less of a variable in it. (If you have your heart set on her never really knowing what herb she is giving someone, then I would just use dice or something to actually determine what it is. It might be easier to just select a number between 1 and 2 every time you ICly cast it. 1 means helpful. 2 means harmful.)
Also -- how might the attack be defeated/rendered ineffective by an opponent? I'd pop that into the description somewhere.
I think the eternal power is going to be too complicated to RP out. When she casts it, you would have to OOCly pick whether the herb garden was helpful or harmful or both every time and then have to explain it to the other player(s). It might be difficult for the players to know which portion of that helpful/harmful field they are standing in too, especially if you end up keeping the 'mixed' option.
You need to put a definite range on this eternal attack too -- 15-20 feet around her, maybe? It would be overpowered to say that she can cover the entire distance from one powered character to anything -- what if it was a football field! Or an Olympic track! For simplicity, please pick an area of effect that is easily defined for other player's to go off of when responding to her in a fight. Also -- if she creates a healing field, will it heal Negas too? If she creates a harming field, will it hurt the Senshi?
I think the spirit of this power set is wonderful, but it needs to be simplified before I give you a stamp. The more straight-forward it is, the easier it will be to RP out (and for others to understand). I hope that helps -- please let me know if you have a question or if you need me to clarify anything.
Congratulations on your chibi!
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Posted: Thu Apr 14, 2011 12:28 am
I do see your point in the range of the eternal attack and that I should probably specify distance and whatnot - sometimes its hard to think about these types of measurements when I really fail at determining distance in real life [if we were standing near each other I really couldn't tell you how far apart we were, for example] and that... I don't see a lot of ranges for other powered characters often, so I'm not sure what to determine hers as xD But, your suggestion seems like a good end point where the attack would be at its limits and the like; and even at that distance it would nearly knock her out being that far.
I'm ... honestly not sure how much more simple I can make her power set. Yes, she can harm allies and yes she can help enemies because she doesn't know what kind of herb she's getting when she uses her power, that was part of the limitations I figured would work best for her as a chibi - besides the herbs themselves not being super helpful/harmful even if they are combined. On that note, with defeating the attack could simply not wanting the herb itself, rending that one still on the field and thus not allowing her to call another one. Throwing the herb at someone doesn't make it take effect as it is - it literally needs to be consumed or pushed into the skin to work. So perhaps not having bare skin below the waist could render the eternal attack useless and there is nothing to come in contact with the herbs. Would that work better? And would you like me to clarify exactly how effective some of the herbs are in comparison to like actual things, kind of how I explained that eating a good herb would be like taking a pain reliever? Which could also be kind of a defeat, some people are really tolerant to normal doses of medicinal herbs [some are even allergic to them] and some people aren't as effected by like poison oak as others would be.
I was really trying to stay away from the use of dice/random numbers [for Super and above attacks] since I had honestly heard the dislike for them coming into play with attacks/powers. And it seems kind of weird to me too and I was hoping that playing it by ear as the roleplay went on would be effective enough than having to rely on the dice/random numbers and such. I mean, I could see it working but keeping the herb more generic seems like it would be easier on my end to say who is effected IC - and be able to roleplay that part out too - rather than having to put a whole lot of OOC stuff in the same post.
Um, I suppose that's all from my end? xD;
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Posted: Thu Apr 14, 2011 6:04 am
Most characters with area of effect powers are required to have distance ranges on them though, admittedly, some have slipped through the cracks or been previously approved. But! It is something we are trying to hone in on now just so that we make powers as clear as possible.
I hear what you are saying on wanting her drawback to be that she can't choose what herb she gets in her hands, and that she never knows if she is going to hurt or help an ally. The hurt/help duality of it was a minor concern that I wanted to mention. I trust that you will RP it out well. =)
I still think you might want to tweak her eternal attack so that it is either a field of good OR bad herbs. Otherwise, it would be up to you to assign whether or not a player is standing in a good or bad spot, which might prickle some people. Unless you are saying that it would be an even dispersal of good and bad throughout the field, meaning that everyone is being equally healed and irritated in unison. That might just have been unclear to me in your description. If the latter is the case, then I think it works.
Also -- do her powers effect people equally, Negaverse or senshi? You seem to say that in your description, but I'd stick a sentence in there to make it more obvious.
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Posted: Thu Apr 14, 2011 6:20 pm
Righto, makes sense. I can imagine I missed some as well, after not finding them so thus giving up on the search. And then judging it in terms of a chibi its like, well.. hm... need to gimp it too xD;
With even dispersal, do you mean that the same spot would have a mix of good and bad herbs or that the area is equally divided by bad and good herbs? In some ways, maybe a little of both - and like combining the two sides, it would negate each other really, thus no effect at all - but I always imagined like how it would be random when she calls on the attack, the amount of what happens would also be a little random and that it would be a kind of pick and choose - though, logically if a pair are duking it out with fisticuffs then they would have the same effect happen to them. If it would be easier for the RP mods that its one or the other or a complete mix, then I could understand and work it out a little more. edit: speaking of the eternal attack, I just thought of this since yeah. From the idea that it would only work on their feet or something, since well a lot of characters are pretty clothed, could the effects of the eternal attack as it comes into effect just simple effect one bare area of the body instead? [instead of concentrating on the feet alone?] Like, say it goes into effect and Sailor Soandso is standing in a good herb area, then one of the cuts on her arm [just one cut, mind you] heals over .. or if they're standing in a bad herb area, then say an area on her thigh suddenly gets red and itchy?
Yes, the herbs have the same effect on Negaverse and Senshi alike; they don't discriminate, yo. I'm wondering now, though, if perhaps it should effect different power levels, like it would effect a regular/lt more than say an eternal/general? Or is that then adding way too many variables?
Oh, and forgot to mention this earlier but Thank you for the crits Akina! They are really helpful in straightening all this out and sorry if I'm seeming a little stubborn in areas on this xD; I think I really need to solidify the descriptions of each attack, 'cause sure I get it since I worked it out in my head but sometimes others don't totally understand what you're getting at right off the bat @__@;
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Posted: Thu Apr 14, 2011 7:29 pm
Because of the point that you raised about a field of mixed herbs potentially negating each other, I really think you should just make her field either all good herbs or all bad herbs (still determined at random like her super attack) to avoid this confusion all together and streamline her powers.
I think you can easily say that people in the field might breathe in the aroma of the herbs (or maybe there are... spores... in the wind?) to get mild effects, but to have the full effect, they would need herb to skin contact. So they'd have to be knocked over, or maybe someone would have to pick up a handful of herbs and beat them in the face with them or something. I don't think you need to restrict it to feet at all, basically!
Definitely save that Negas and Senshi are effected equally by her attack. I think it can just be assumed that people who are in higher power levels won't be as effected by people in lower ones -- so you don't need to say that.
I'm always happy to crit! I hope this clears it all up though. x_x Whenever you put the final touches on the power description, shoot me an IM or PM, and I will swing back to give you that stamp. =D
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Posted: Fri Apr 15, 2011 7:20 am
 Looks great! I think the fact that people could just run away from her field of herbs is a wonderful balance to its long duration. Congratulations again on your new character! surprised
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