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Reply Templar Archives: Epic Replays
C4D's Epic (or notsoepic) replays! Goto Page: [] [<] 1 2 3 ... 4 5 6 7 [>] [»|]

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C4D
Captain

Newbie Noob

PostPosted: Sat Dec 11, 2010 1:55 pm


Game Numero Sechs

Lol plat terran.

He tried to open very Foxer-esque, but ended up dropping it as I got my banelings and mutalisks out.

I hate blistering sands more and more now though, it's really hard to take a third on that map I find, luckily my unit control was pretty decent, and I didn't get too greedy in my attacks until near the end when I was sacrificing a few too many lings to buy time for mutalisks to do their damage.
PostPosted: Sat Dec 11, 2010 2:26 pm


Game Numero Sieben

Another ZvT, with a failed bunker rush, and another Mutaling play.

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Sat Dec 11, 2010 3:00 pm


Game Numero Acht

ZvP

Fairly strong protoss 4 gate push, ended up killing me with a timing push.

4 gate > 2 gate Robo obvs.
PostPosted: Sat Dec 11, 2010 3:42 pm


That's all for now, I just lost a match entirely to lag, so I'm gunna wait for the servers to clear up a bit before I do anymore.

C4D
Captain

Newbie Noob


kenjiro yume
Crew

PostPosted: Sun Dec 12, 2010 5:31 am


C4D
Game Numero Sieben

Another ZvT, with a failed bunker rush, and another Mutaling play.


Hey, I know I don't comment on games often, instead usually opting to enjoy them and just watch the fellow guildies grow. But this one interested me, so I'm gonna throw my two cents in.

First off, the biggest early game thing I noticed in your play, C4D, is the early disparity in the mineral/gas ratio. When you put down your first expo, you actually had an extra 300 minerals, which means you could have even double expanded. Not that it would be worth the risk most of the time, but the stash of minerals is noteworthy.

The second gas came far too late for you, well after the lair was done. At that point you should have put down your spire and had drones in those extractors ready to pump some higher tier units.

Even after the bunker rush came, which was admittedly pretty late for a bunker rush, and poorly executed by the Terran (he moved his units forward and alerted you of its existence far before it was ready to be useful to that small MM force), he macroed up to a point where, in the next couple minutes, he could have hit you hard and done some damage. Those lings are versatile, but I just kept feeling that you needed some gas in that unit comp.

A big thing that you did eventually fix was the difference in drone count on each base. Your expo, for a long time, was running on around 6 drones, with the main going off of like 30. The build you used was great for early economy, but when you had 43 drones your income for minerals was around 1200, while Terran had 20 SCVs and his mineral income was around 900 or so. That sort of disparity in worker count should have lifted you far and above in economy. With proper dispersion and some in gas, you would have otherwise been punishing him dearly for his lack of aggression and low unit count. The lack of gas also hurt your third hatchery's production capabilities.

So gas was your main problem, but I think another mention is the creep spread. You did well on having those tumors out there and all over your main, but once the five got away from your ramp they all went to the Northeast while none went the up northwestern route. I didn't even mind that you forgot to spread them, I just wish two or three had broken off in the other direction.

And one last, minor thing. In a couple of your battles, and you'll see this if you look back at the fights in the upper right corner of the map, you missed a couple good opportunities to run in and surround/flank his army, instead waiting a few seconds and going at them head-on while the armies were in narrow positions. One thing I try to keep in mind is the phrase "always, always, always use the lings to surround." Keep chanting it like a mantra and it will become second nature. I've noticed you do it before, even a few times in this replay. But usually you're better at it in smaller numbers, while your large army control needed it as well.
PostPosted: Sun Dec 12, 2010 8:39 am


Whatever happened to your road to gold thing?

Immortal Nobody
Crew


C4D
Captain

Newbie Noob

PostPosted: Sun Dec 12, 2010 9:03 am


Immortal Nobody
Whatever happened to your road to gold thing?


I stopped laddering for a bit and worked on improving some key components on my play style based upon the feedback I was getting from you guys, I'm still not overly comfortable with the amount of hot keys I want to be using, but I am getting a bit better at it.

Once the custom in game hot keys reach the official servers I'll be able to change the backspace command to the TILDE key, making it easier to cycle through queens and hatcheries, but right now the backspace is just too far away from the left side of the keyboard that I can't feel comfortable using it.
PostPosted: Sun Dec 12, 2010 10:56 am


I have two otherwise unremarkable replays otw, the only reason I'll be posting them is because mother ********, I am in GOLD LEAGUE NOW.

cool

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Sun Dec 12, 2010 11:38 am


Game Numero Neun

ZvT, I felt behind, nearly the whole match, but somehow won...Not totally sure what happened and even after the score screen came up, I was still unsure why he gg'd.

Game Numero Zehn UND DER GELD!!!

This was my last match in the silver league, I had so many mistakes, my timings were way off, and I never managed to take a third, but one miss micro command on his part ended the game in my favour.
PostPosted: Sun Dec 12, 2010 3:50 pm


Congrats to you.

Jubeiz


kenjiro yume
Crew

PostPosted: Tue Dec 14, 2010 3:49 am


Congrats on Gold!
PostPosted: Tue Dec 14, 2010 8:22 pm


Possibly my hardest win in a long time.

I seriously can't believe I won this match.

I was behind all game long against a very Jinro-esque style unit composition, after suffering a tank drop on my natural because LT is a painful map for zerg in ZvT.

I was certain I had lost and was one more push away from GG'ing, but somehow came out on top.

Suck on my d**k Thor.

C4D
Captain

Newbie Noob


y0 GaBbA GAbBa

PostPosted: Wed Dec 15, 2010 7:34 am


At one point you had 2k minerals and almost no gas. You had no gas at your natural, you could of easily taken 2 more bases with that much extra minerals. Even if one of those bases were just for gas :] thats my only comment from watching it on x8 ^^;; oh lol@his first push, he led his marines in front and made his tanks blow up his marines, making him have no aa. hahahaha xP
PostPosted: Wed Dec 15, 2010 2:06 pm


y0 GaBbA GAbBa
At one point you had 2k minerals and almost no gas. You had no gas at your natural, you could of easily taken 2 more bases with that much extra minerals. Even if one of those bases were just for gas :] thats my only comment from watching it on x8 ^^;; oh lol@his first push, he led his marines in front and made his tanks blow up his marines, making him have no aa. hahahaha xP


I would have LOVED to expand, but simply taking and holding my natural was hard enough, I just never felt comfortable enough to expand anywhere as I felt like he had control of the map and would see me moving out for an expansion if I tried.

C4D
Captain

Newbie Noob


y0 GaBbA GAbBa

PostPosted: Wed Dec 15, 2010 5:11 pm


C4D
y0 GaBbA GAbBa
At one point you had 2k minerals and almost no gas. You had no gas at your natural, you could of easily taken 2 more bases with that much extra minerals. Even if one of those bases were just for gas :] thats my only comment from watching it on x8 ^^;; oh lol@his first push, he led his marines in front and made his tanks blow up his marines, making him have no aa. hahahaha xP


I would have LOVED to expand, but simply taking and holding my natural was hard enough, I just never felt comfortable enough to expand anywhere as I felt like he had control of the map and would see me moving out for an expansion if I tried.


when you stopped the first attack you had time to send a drone out, even if you dont make a hatch right away its a good way to secure the safety of the drone on the way there. The terran (from what i remember) didnt scout the other expansions much. Taking extra bases would of been a great idea to me, if he goes out and kills them it would leave his natural/main wide open to an attack. I think he was too worried to move out due to the mutalisk any ways. When people see mutalisks they dont really like to move out, so you had map control when you had them out. keeping your money low is always important ^^ of coarse my play style is different compared to others ^^; hope that helped!
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Templar Archives: Epic Replays

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