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Posted: Tue Jan 31, 2006 9:42 pm
Link Beolve T2 U/B milling deck (i know alot of these have come up alot lately, and there is a good reason for it, this is my variation) Spells: 4x Glimpse the Unthinkable 4x Twincast 4x Cranial Extraction 4x Pithing Needle 4x Sensei's Divining Top 2x Tramautize 2x Rewind 4x Mana Leak Creatures: 4x Kagemaro, First to Suffer 4x Szadek, Lord of Secrets 4x Sakashima the Imposter Lands: 8x Island 8x Swamp 4x Watery Grave Sideboard: 4x Psychic Drain 4x Induce Paranoia 4x Umezawa's Jitte 3x Hideous Laughter Just tell me what you guys think, and any suggestions or comments would help out alot i like milling decks, but they are hard to make.... i like the mill cards you have in there, but i think you need to have a few more control cards. it seems that for a milling/control deck, you don't have much control. i would try to squeeze in some more counters, 10 to 12 minimum. induce paranoia might be a good choice maindeck for it doubles as part of the win condition. if you do end up putting more counters in, you will also want more lands so that you are sure to have a land every turn for the first 5 turns (for kagemaro and the other high end stuff). i personally don't think you need sakashimas. either pithing needle or extraction could be moved to the sb in place for maybe more counters or land. those are just my observations from my own experimentations with UB milling.
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Posted: Wed Feb 01, 2006 5:45 pm
Tricastelin Link Beolve T2 U/B milling deck (i know alot of these have come up alot lately, and there is a good reason for it, this is my variation) Spells: 4x Glimpse the Unthinkable 4x Twincast 4x Cranial Extraction 4x Pithing Needle 4x Sensei's Divining Top 2x Tramautize 2x Rewind 4x Mana Leak Creatures: 4x Kagemaro, First to Suffer 4x Szadek, Lord of Secrets 4x Sakashima the Imposter Lands: 8x Island 8x Swamp 4x Watery Grave Sideboard: 4x Psychic Drain 4x Induce Paranoia 4x Umezawa's Jitte 3x Hideous Laughter Just tell me what you guys think, and any suggestions or comments would help out alot i like milling decks, but they are hard to make.... i like the mill cards you have in there, but i think you need to have a few more control cards. it seems that for a milling/control deck, you don't have much control. i would try to squeeze in some more counters, 10 to 12 minimum. induce paranoia might be a good choice maindeck for it doubles as part of the win condition. if you do end up putting more counters in, you will also want more lands so that you are sure to have a land every turn for the first 5 turns (for kagemaro and the other high end stuff). i personally don't think you need sakashimas. either pithing needle or extraction could be moved to the sb in place for maybe more counters or land. those are just my observations from my own experimentations with UB milling. yea, i have a more revised version of this deck i made, the Sakashima's are in there so i can have two Szadeks on the field milling my opponent, and i was going to switch the Induce Paranioas and Jittes into main deck. (in the revised deck, i threw in a couple Muddle the Mixture, so i can tutor for either a Jitte, Glimpse, or Twincast as well as a counter for instants and sorceries. and threw in a couple Dimir Infiltrators for some early game creatures)
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Posted: Fri Feb 03, 2006 10:26 pm
Link Beolve Tricastelin Link Beolve T2 U/B milling deck (i know alot of these have come up alot lately, and there is a good reason for it, this is my variation) Spells: 4x Glimpse the Unthinkable 4x Twincast 4x Cranial Extraction 4x Pithing Needle 4x Sensei's Divining Top 2x Tramautize 2x Rewind 4x Mana Leak Creatures: 4x Kagemaro, First to Suffer 4x Szadek, Lord of Secrets 4x Sakashima the Imposter Lands: 8x Island 8x Swamp 4x Watery Grave Sideboard: 4x Psychic Drain 4x Induce Paranoia 4x Umezawa's Jitte 3x Hideous Laughter Just tell me what you guys think, and any suggestions or comments would help out alot i like milling decks, but they are hard to make.... i like the mill cards you have in there, but i think you need to have a few more control cards. it seems that for a milling/control deck, you don't have much control. i would try to squeeze in some more counters, 10 to 12 minimum. induce paranoia might be a good choice maindeck for it doubles as part of the win condition. if you do end up putting more counters in, you will also want more lands so that you are sure to have a land every turn for the first 5 turns (for kagemaro and the other high end stuff). i personally don't think you need sakashimas. either pithing needle or extraction could be moved to the sb in place for maybe more counters or land. those are just my observations from my own experimentations with UB milling. yea, i have a more revised version of this deck i made, the Sakashima's are in there so i can have two Szadeks on the field milling my opponent, and i was going to switch the Induce Paranioas and Jittes into main deck. (in the revised deck, i threw in a couple Muddle the Mixture, so i can tutor for either a Jitte, Glimpse, or Twincast as well as a counter for instants and sorceries. and threw in a couple Dimir Infiltrators for some early game creatures) why have jittes in the deck? you don't have enough creatures for it to be at its prime, and if you use it just to eliminate other jittes, it'd probably be best just to kill your opponent's critters before they get the jitte. i suggest hideous laughter in that slot instead. that along with kagemaro will stall you enough time to mill your opponent. and sakashima and szadek, while fun, are a little to mana-intensive. i think glimpse and twincast, and muddle, and infiltrator make it so you have more than enough mill, since the muddle and infiltrator pretty much make it so you have 8 extra copies of every 2-casting-cost card in the deck.
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Posted: Sun Feb 12, 2006 2:44 pm
Creatures 2 Aphetto Alchemist 2 Nemata, Grove Guardian 2 Scornful Egotist 4 Utopia Tree 2 Verdeloth the Ancient
Spells 2 Brain Freeze 2 Dispersal Shield 2 Mind's Desire 2 Rush of Knowledge 4 Saproling Symbiosis
Enchantments 2 Day of the Dragons
Artifacts 4 Lotus Petal 2 Sisay's Ring 2 Spellbook 2 Temporal Aperture 4 Thran Dynamo
Lands 7 Forest 2 Gaea's Cradle 10 Island 1 Tolarian Academy
help me make this faster please
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Posted: Sun Feb 12, 2006 4:12 pm
Inuyasha_coontail Creatures 2 Aphetto Alchemist 2 Nemata, Grove Guardian 2 Scornful Egotist 4 Utopia Tree 2 Verdeloth the Ancient Spells 2 Brain Freeze 2 Dispersal Shield 2 Mind's Desire 2 Rush of Knowledge 4 Saproling Symbiosis Enchantments 2 Day of the Dragons Artifacts 4 Lotus Petal 2 Sisay's Ring 2 Spellbook 2 Temporal Aperture 4 Thran Dynamo Lands 7 Forest 2 Gaea's Cradle 10 Island 1 Tolarian Academy help me make this faster please Your spells are pretty expensive, but since you have green I would use stuff like Kodama's Reach and Sakura-Tribe Elders for acceleration, instead of the god-awful Sisay's Ring and Dynamo sweatdrop Another option is to use cheaper saproling producers like Vhitu-Ghazi and Selesnya's Guildmage; Nemata seems too expensive for any deck.
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Posted: Sun Feb 12, 2006 9:35 pm
Wall of Blood deck!!!! Its a black/red life siphon deck that after draining 6-10 life and gaining 5 life and dealing 5 damage from other cards Flings WoB to finish the opponent off. I've killed off 3 other people i a 4 FFA before but my deck was designed for 1v1. but does fine in 3 FFA.
20 land 6 Mountain 6 Swamp 4 Great Furnace 4 Vault of Whispers
12 creatures 4 Bottle Gnomes 4 Wall of Blood 4 Golden Myr
28 other spells 4 Pyrite Spellbomb 4 Chromatic Sphere 4 Fling 4 Shrapnel Blast 4 Sunbeam Spellbomb 4 Soul Feast 4 Vicious Hunger
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Posted: Thu Feb 16, 2006 3:02 pm
This is my Beast Deck!
Lands: mountain - 12 forest - 12 contested cliffs - 1
Sorcery: volcanic hammer - 1 misguided rage - 2 explosive vegitation - 1 inner fire - 1 lava axe - 1 thunder of hooves - 1
Instant: enrage - 1 tribal unity - 1 yamabushi's flame - 1 dryad's caress - 1 inner calm, outer strength - 1 sudden impact - 1 surge of zeal - 1
Artifacts: volshock morningstar - 1 banshee's blade - 1 terrarion - 1 sparring collar - 1 ebony owl netsuke - 1 bonesplitter - 2
Enchantment: molting skin - 1 seal of strength - 1
Creatures: lesser gargadon - 1 longhorn firebeast - 1 coalhauler swine - 1 enormous baloth - 1 laccolith titan - 1 magnivore - 1 llanowar behemoth - 1 skirk outrider - 2 tephraderm - 2 macetail hystrodon - 1 trained orgg - 2 spurred wolverive - 1 berserk murlodont - 1 chartooth cougar - 1 woodripper - 1 crater hellion - 1 laccolith grunt - 1 ridgeline rager - 1 cinder wall - 1
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Posted: Thu Feb 16, 2006 5:09 pm
shotty_shorty This is a thread totally devoted to deck rating. Rate based off of a X/10 way and then give ENCOURAGING feedback on how they could use it or how they could make it better. This is not only for type 2 decks I don't care what cards are in the decks just post them so we can help you! My deck: Goblin Suicide Deck! Land: Mountain X14 Spells: Blaze X1 Screaming Fury X1 Fit of Rage X2 Volcanic Hammer X3 Lava Spike X3 Creatures: Goblin King X2 Frenzied Goblin X1 Goblin Brawler X1 Mogg Conscripts X1 Goblin Grappler X1 Skirk Fire Marshal X2 Goblin Chariot X3 Raging Goblin X4 Mogg Sentry X2 Clcikslither X4 why not add seigh gang commanders, goblin sharp shooters, the one goblin that dose sack deal 1 damage to target creature or player and goblin lackies to the deck
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Posted: Thu Feb 16, 2006 5:24 pm
incarnation of kharn shotty_shorty This is a thread totally devoted to deck rating. Rate based off of a X/10 way and then give ENCOURAGING feedback on how they could use it or how they could make it better. This is not only for type 2 decks I don't care what cards are in the decks just post them so we can help you! My deck: Goblin Suicide Deck! Land: Mountain X14 Spells: Blaze X1 Screaming Fury X1 Fit of Rage X2 Volcanic Hammer X3 Lava Spike X3 Creatures: Goblin King X2 Frenzied Goblin X1 Goblin Brawler X1 Mogg Conscripts X1 Goblin Grappler X1 Skirk Fire Marshal X2 Goblin Chariot X3 Raging Goblin X4 Mogg Sentry X2 Clcikslither X4 why not add seigh gang commanders, goblin sharp shooters, the one goblin that dose sack deal 1 damage to target creature or player and goblin lackies to the deck In my opinion (Which dosn't really cound for much sweatdrop ), if the deck's all about suicide gobbos, throw in a few common X-Damage cards, a few Skirk Prospectors, and some Brightstone Rituals (And maybe a Goblin Warstrike for good measure). And maybe a Lightning Coils ^_^ *Evil laugh*
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