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Tricastelin

PostPosted: Tue Jan 31, 2006 9:42 pm


Link Beolve
T2 U/B milling deck (i know alot of these have come up alot lately, and there is a good reason for it, this is my variation)
Spells:
4x Glimpse the Unthinkable
4x Twincast
4x Cranial Extraction
4x Pithing Needle
4x Sensei's Divining Top
2x Tramautize
2x Rewind
4x Mana Leak

Creatures:
4x Kagemaro, First to Suffer
4x Szadek, Lord of Secrets
4x Sakashima the Imposter

Lands:
8x Island
8x Swamp
4x Watery Grave

Sideboard:
4x Psychic Drain
4x Induce Paranoia
4x Umezawa's Jitte
3x Hideous Laughter

Just tell me what you guys think, and any suggestions or comments would help out alot


i like milling decks, but they are hard to make....
i like the mill cards you have in there, but i think you need to have a few more control cards. it seems that for a milling/control deck, you don't have much control. i would try to squeeze in some more counters, 10 to 12 minimum. induce paranoia might be a good choice maindeck for it doubles as part of the win condition. if you do end up putting more counters in, you will also want more lands so that you are sure to have a land every turn for the first 5 turns (for kagemaro and the other high end stuff).
i personally don't think you need sakashimas.
either pithing needle or extraction could be moved to the sb in place for maybe more counters or land.
those are just my observations from my own experimentations with UB milling.
PostPosted: Wed Feb 01, 2006 5:45 pm


Tricastelin
Link Beolve
T2 U/B milling deck (i know alot of these have come up alot lately, and there is a good reason for it, this is my variation)
Spells:
4x Glimpse the Unthinkable
4x Twincast
4x Cranial Extraction
4x Pithing Needle
4x Sensei's Divining Top
2x Tramautize
2x Rewind
4x Mana Leak

Creatures:
4x Kagemaro, First to Suffer
4x Szadek, Lord of Secrets
4x Sakashima the Imposter

Lands:
8x Island
8x Swamp
4x Watery Grave

Sideboard:
4x Psychic Drain
4x Induce Paranoia
4x Umezawa's Jitte
3x Hideous Laughter

Just tell me what you guys think, and any suggestions or comments would help out alot


i like milling decks, but they are hard to make....
i like the mill cards you have in there, but i think you need to have a few more control cards. it seems that for a milling/control deck, you don't have much control. i would try to squeeze in some more counters, 10 to 12 minimum. induce paranoia might be a good choice maindeck for it doubles as part of the win condition. if you do end up putting more counters in, you will also want more lands so that you are sure to have a land every turn for the first 5 turns (for kagemaro and the other high end stuff).
i personally don't think you need sakashimas.
either pithing needle or extraction could be moved to the sb in place for maybe more counters or land.
those are just my observations from my own experimentations with UB milling.
yea, i have a more revised version of this deck i made, the Sakashima's are in there so i can have two Szadeks on the field milling my opponent, and i was going to switch the Induce Paranioas and Jittes into main deck.
(in the revised deck, i threw in a couple Muddle the Mixture, so i can tutor for either a Jitte, Glimpse, or Twincast as well as a counter for instants and sorceries. and threw in a couple Dimir Infiltrators for some early game creatures)

Link Beolve


Tricastelin

PostPosted: Fri Feb 03, 2006 10:26 pm


Link Beolve
Tricastelin
Link Beolve
T2 U/B milling deck (i know alot of these have come up alot lately, and there is a good reason for it, this is my variation)
Spells:
4x Glimpse the Unthinkable
4x Twincast
4x Cranial Extraction
4x Pithing Needle
4x Sensei's Divining Top
2x Tramautize
2x Rewind
4x Mana Leak

Creatures:
4x Kagemaro, First to Suffer
4x Szadek, Lord of Secrets
4x Sakashima the Imposter

Lands:
8x Island
8x Swamp
4x Watery Grave

Sideboard:
4x Psychic Drain
4x Induce Paranoia
4x Umezawa's Jitte
3x Hideous Laughter

Just tell me what you guys think, and any suggestions or comments would help out alot


i like milling decks, but they are hard to make....
i like the mill cards you have in there, but i think you need to have a few more control cards. it seems that for a milling/control deck, you don't have much control. i would try to squeeze in some more counters, 10 to 12 minimum. induce paranoia might be a good choice maindeck for it doubles as part of the win condition. if you do end up putting more counters in, you will also want more lands so that you are sure to have a land every turn for the first 5 turns (for kagemaro and the other high end stuff).
i personally don't think you need sakashimas.
either pithing needle or extraction could be moved to the sb in place for maybe more counters or land.
those are just my observations from my own experimentations with UB milling.
yea, i have a more revised version of this deck i made, the Sakashima's are in there so i can have two Szadeks on the field milling my opponent, and i was going to switch the Induce Paranioas and Jittes into main deck.
(in the revised deck, i threw in a couple Muddle the Mixture, so i can tutor for either a Jitte, Glimpse, or Twincast as well as a counter for instants and sorceries. and threw in a couple Dimir Infiltrators for some early game creatures)


why have jittes in the deck? you don't have enough creatures for it to be at its prime, and if you use it just to eliminate other jittes, it'd probably be best just to kill your opponent's critters before they get the jitte. i suggest hideous laughter in that slot instead. that along with kagemaro will stall you enough time to mill your opponent. and sakashima and szadek, while fun, are a little to mana-intensive. i think glimpse and twincast, and muddle, and infiltrator make it so you have more than enough mill, since the muddle and infiltrator pretty much make it so you have 8 extra copies of every 2-casting-cost card in the deck.
PostPosted: Sun Feb 12, 2006 2:44 pm


Creatures
2 Aphetto Alchemist
2 Nemata, Grove Guardian
2 Scornful Egotist
4 Utopia Tree
2 Verdeloth the Ancient


Spells
2 Brain Freeze
2 Dispersal Shield
2 Mind's Desire
2 Rush of Knowledge
4 Saproling Symbiosis


Enchantments
2 Day of the Dragons


Artifacts
4 Lotus Petal
2 Sisay's Ring
2 Spellbook
2 Temporal Aperture
4 Thran Dynamo


Lands
7 Forest
2 Gaea's Cradle
10 Island
1 Tolarian Academy

help me make this faster please

Uchiha-Itachi-coontail


Kleber

PostPosted: Sun Feb 12, 2006 4:12 pm


Inuyasha_coontail
Creatures
2 Aphetto Alchemist
2 Nemata, Grove Guardian
2 Scornful Egotist
4 Utopia Tree
2 Verdeloth the Ancient


Spells
2 Brain Freeze
2 Dispersal Shield
2 Mind's Desire
2 Rush of Knowledge
4 Saproling Symbiosis


Enchantments
2 Day of the Dragons


Artifacts
4 Lotus Petal
2 Sisay's Ring
2 Spellbook
2 Temporal Aperture
4 Thran Dynamo


Lands
7 Forest
2 Gaea's Cradle
10 Island
1 Tolarian Academy

help me make this faster please

Your spells are pretty expensive, but since you have green I would use stuff like Kodama's Reach and Sakura-Tribe Elders for acceleration, instead of the god-awful Sisay's Ring and Dynamo sweatdrop

Another option is to use cheaper saproling producers like Vhitu-Ghazi and Selesnya's Guildmage; Nemata seems too expensive for any deck.
PostPosted: Sun Feb 12, 2006 9:35 pm


Wall of Blood deck!!!!
Its a black/red life siphon deck that after draining 6-10 life and gaining 5 life and dealing 5 damage from other cards Flings WoB to finish the opponent off. I've killed off 3 other people i a 4 FFA before but my deck was designed for 1v1. but does fine in 3 FFA.

20 land
6 Mountain
6 Swamp
4 Great Furnace
4 Vault of Whispers

12 creatures
4 Bottle Gnomes
4 Wall of Blood
4 Golden Myr

28 other spells
4 Pyrite Spellbomb
4 Chromatic Sphere
4 Fling
4 Shrapnel Blast
4 Sunbeam Spellbomb
4 Soul Feast
4 Vicious Hunger

rhadeof_valceca


Latino_King

PostPosted: Thu Feb 16, 2006 3:02 pm


This is my Beast Deck!

Lands:
mountain - 12
forest - 12
contested cliffs - 1

Sorcery:
volcanic hammer - 1
misguided rage - 2
explosive vegitation - 1
inner fire - 1
lava axe - 1
thunder of hooves - 1

Instant:
enrage - 1
tribal unity - 1
yamabushi's flame - 1
dryad's caress - 1
inner calm, outer strength - 1
sudden impact - 1
surge of zeal - 1

Artifacts:
volshock morningstar - 1
banshee's blade - 1
terrarion - 1
sparring collar - 1
ebony owl netsuke - 1
bonesplitter - 2

Enchantment:
molting skin - 1
seal of strength - 1

Creatures:
lesser gargadon - 1
longhorn firebeast - 1
coalhauler swine - 1
enormous baloth - 1
laccolith titan - 1
magnivore - 1
llanowar behemoth - 1
skirk outrider - 2
tephraderm - 2
macetail hystrodon - 1
trained orgg - 2
spurred wolverive - 1
berserk murlodont - 1
chartooth cougar - 1
woodripper - 1
crater hellion - 1
laccolith grunt - 1
ridgeline rager - 1
cinder wall - 1
PostPosted: Thu Feb 16, 2006 5:09 pm


shotty_shorty
This is a thread totally devoted to deck rating. Rate based off of a X/10 way and then give ENCOURAGING feedback on how they could use it or how they could make it better. This is not only for type 2 decks I don't care what cards are in the decks just post them so we can help you!

My deck:

Goblin Suicide Deck!
Land:
Mountain X14

Spells:
Blaze X1
Screaming Fury X1
Fit of Rage X2
Volcanic Hammer X3
Lava Spike X3

Creatures:
Goblin King X2
Frenzied Goblin X1
Goblin Brawler X1
Mogg Conscripts X1
Goblin Grappler X1
Skirk Fire Marshal X2
Goblin Chariot X3
Raging Goblin X4
Mogg Sentry X2
Clcikslither X4

why not add seigh gang commanders, goblin sharp shooters, the one goblin that dose sack deal 1 damage to target creature or player and goblin lackies to the deck

incarnation of kharn


Silvia Crow

Omnipresent Loiterer

16,275 Points
  • Perfect Attendance 400
  • Megathread 100
  • Mark Twain 100
PostPosted: Thu Feb 16, 2006 5:24 pm


incarnation of kharn
shotty_shorty
This is a thread totally devoted to deck rating. Rate based off of a X/10 way and then give ENCOURAGING feedback on how they could use it or how they could make it better. This is not only for type 2 decks I don't care what cards are in the decks just post them so we can help you!

My deck:

Goblin Suicide Deck!
Land:
Mountain X14

Spells:
Blaze X1
Screaming Fury X1
Fit of Rage X2
Volcanic Hammer X3
Lava Spike X3

Creatures:
Goblin King X2
Frenzied Goblin X1
Goblin Brawler X1
Mogg Conscripts X1
Goblin Grappler X1
Skirk Fire Marshal X2
Goblin Chariot X3
Raging Goblin X4
Mogg Sentry X2
Clcikslither X4

why not add seigh gang commanders, goblin sharp shooters, the one goblin that dose sack deal 1 damage to target creature or player and goblin lackies to the deck


In my opinion (Which dosn't really cound for much sweatdrop ), if the deck's all about suicide gobbos, throw in a few common X-Damage cards, a few Skirk Prospectors, and some Brightstone Rituals (And maybe a Goblin Warstrike for good measure).

And maybe a Lightning Coils ^_^ *Evil laugh*
Reply
The Original Magic the Gathering Guild

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