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Tags: wars, lords, mature, literate, legions 

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HadoKennie

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PostPosted: Thu Aug 19, 2010 3:20 am




Spartans

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Description: Spartans are enhanced humans through genetics. Their strength and speed are enhanced after the process of becoming a spartan. Most spartans start out as kidnapped children or orphans. The parents won't really notice because the kids are cloned. But during their time in the spartan program the children are put through rigorous training. They are also trained to kill in defense or when ordered too. When the training is complete and the children are of age they are given a special heavy armor [It's light to the wearer.] When the wearer takes the armor off, walking to them is like running to normal humans. The armors have a shield to protect them from falling from high places [Unless the sky or space which will cause the armor to lock.] and bullets but it wears of after constant fire or hit in the back by a powerful force. Also this class uses and specializes in mainly guns, from human guns to alien guns. They mainly fight for good to help protect citizens. The armor can only carry 2 guns and have a hidden slot in the armor for extra ammo, grenades, and knives.

Skills:

[Armor Lock]
Armor Lock is an ability that provides the user's shield with a massive boost, preventing the user from taking any damage, when deactivated, it sends out an EMP blast to nearby enemies, pushing them away from the user before emerging. Any enemy object sticking to the user is removed upon activation.

[Active Camo]
The Active Camo provides user the ability to have Active Camouflage for a period of time. The Camo depletes faster if you run, so crouching and slowly walking is ideal for a prolonged period of time. Also, when the user moves faster, the Camo will not entirely camouflage the player, but when moving slowly or immobile, the Camo will cover the user completely. It also serves as a Radar Jammer. However, this not only jams enemy radars but the user's one as well. Allies will not be affected. When the user uses the Camo, all sound is heavily muffled, so it is not as easy to notice a grenade or an opponent shooting.

[Drop Shield]
The Drop Shield is a spherical energy shield that also heals the health (but not the shields) of the user/allies inside it in a manner similar to the Regenerator. It will deactivate if it takes too much damage. The damage is represented in color stages red meaning critical yellow meaning medium and green meaning good. When deploying the Drop Shield, the user crouches into a stance similar to a Armor Lock, but they extend their left leg out. The user can then move and walk through the shield. Activating the drop shield fully drains the armour ability meter. The Drop Shield expires and deactivates once the Armor Ability meter has fully recharged, unless it is prematurely deactivated from damage

[Hologram]
Hologram is an armor ability that produces an identical holographic copy of the user. It functions by looking at a destination and deploying it like other armor abilities. When activated, the hologram will head to the destination and stop if it reaches it. If one points the cursor directly beneath themselves, the hologram will stand perfectly still. This can be used to trick opponents into thinking the user is the hologram. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). To allies it is a white dot on the radar.

[HUD]
User Image
The HUD acts as a motion tracking sensor built into the helmets, yellow dots for allies red dots for enemies that can read from 10 meters to 150 meters. The downside is the longer the range the harder it is to see the dots. The sensor doesn't work on enemies that are crouch/ crawling. Also the helmet has a built in compass, a counter for ammo and grenades, A targeting reticule which changes relative to the weapon currently in use, and a gauge displaying shield and health. [Constantly Active]

[Note: Every skill except for hud can only used one at a time.]

General Statistics:

Rogue
Strength: 25/100
Defense: 20/100
Agility: 20/100
Dexterity: 17/100
Endurance: 25/100
Magic: 0/100

Skilled:
Strength: 60/100
Defense: 60/100
Agility: 55/100
Dexterity: 20/100
Endurance: 60/100
Magic: 0/100

Elite:
Strength: 100/100
Defense: 70/100
Agility: 60/100
Dexterity: 25/100
Endurance: 100/100
Magic: 0/100
PostPosted: Thu Aug 19, 2010 7:38 am


the Hell. Why wouldn't they be powerful. They're SPATANS.

klgirebdnchajdelfianemdke

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HadoKennie

Friendly Conversationalist

PostPosted: Thu Aug 19, 2010 9:51 am


lmao. fine i'll make the stats right now

[Edit]

Fixed
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