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Posted: Thu Jun 17, 2010 8:37 am
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Posted: Thu Jun 17, 2010 8:39 am
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Posted: Fri Jun 18, 2010 6:14 am
(Ancient Weapon)
Name- Serpent Epineux (Serpent Fanged)
RPC Name: Summer
One-handed or Two? One
Location? Right hand
Status Effects-
(At Level 1) 5 points overall Strength +2 Agility +2 Defense +1
(At Level 2)10 points overall Strength +4 Agility +3 Defense + 3
(At Level 3) 15 points overall Strength +5 Agility +5 Defense +5
(At Level 4)20 points overall Strength +8 Agility +6 Defense +6
Skills/Abilities- [Nature Moyen] (Natures Remedy) (Available at Lvl. 2) Serpent Epineux cleanses the body and soul bringing it purity and grace. Drawing on the power of mother nature this power eliminates any deformity or foreign infection in the body. This skill will cure any type of poison, or any stat reduction.
[Sixieme Sens] (Sixth Sense) (Available at Lvl. 2) Serpent Epineux grants the user a new form of sense. It allows the user to feel vibrations at a tenfold. This allows the user to read the movements of his or her foe, and react with lightning speed. Stealth no longer holds the elemnt of suprise once this ability is activated.
[Serpent Piquer] (Serpents Sting) (Available at Lvl. 2) Nagas are known for their poisonous bite, the sword is coated in naga venom and a clean cut on the foe leaves the victom poisoned, if poisoned the foes stat pool will be reduced by the swords rank, in every area. If someone is stabed twice you multiple the stat reduction, if a third stab occurs, the target dies.
Lvl 2: - 4 All stats (Single Stab) Lvl 3: - 8 All Stats (Single Stab) Lvl 4: - 12 All Stats (Single Stab)
Lvl 2: - 8 All Stats (Second Stab) Lvl 3: - 16 All Stats (Second Stab) Lvl 4: - 24 All Stats (Second Stab)
Lvl 2: - Death (Third Stab) Lvl 3: - Death (Third Stab) Lvl 4: - Death (Third Stab)
[Forer Ombre Guivre](Striking Shadow Snake) (Available at Lvl. 3) The user undergoes a transformation, where there body is infused with the power of the sword and they are enveloped in shadows. There abilites such as senses and reflexes are inhanced. (All stats +3)
[Nature Diriger] (Natures Guide) (Available at Lvl.3) This ability allows the user to connect their minds with the minds of the local fauna in the surounding area in the form of a hivemind. Once linked with the other organisms the user can manipulate and control them to his or her desires. However when linked, the user will feel the pain of the slaves he or she is possessing.
[Mana Blast] (Available at Lvl.3) Serpent Epineux draws upon the mana of the user and condenses it into a compact form before releasing it with a great and sudden force. This blast can be used to shatter barriers or to break apart illusions casted upon the user.
[Nature Nomination] (Natures Creation) (Available at Lvl. 4) Serpect Epineux grants its master the powerful ability to create a large forest. Its size is about 3 miles in diameter and this power creates an abundance of vegtiable fanua. Once this forest is created it will live and function as does any other. However the user may manipulate it to their desire to acomplish there goals, the user does not link with the forest but will's the blade to manipulate it.
[Nature Gardeur] (Natures Guardian) (Available at Lvl. 4) Serpent Epineux will's a living vegitible fanua under the users posession into an exact clone of the user. This plant clone has the same skills and abilities as the user but does not have acess to Serpent Epineux. Also the clone is only 3/4th's as strong as the user, and can only be seperated from the user by a short distance, 250 feet.
Element- Earth
Weakness - Serpent Epineux is as durable as diamond, on the down side it is heavy as hell and reduces the user's dexterity by -2 stat points. The sword is also easily charged with lightning which can cause the user damage if the blade is hit with an electrical attack, resulting in an electrical shock.
Price- 100,000,000 shillings
Quantity- 1
Type of weapon- Fang Blade
Kingdoms that can sell this: None
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Posted: Fri Jun 18, 2010 7:20 am
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Posted: Fri Jun 18, 2010 7:21 am
(POST IN THE WEST WING DX)
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Posted: Mon Jun 21, 2010 12:27 pm
Name of weapon: Hidden Blade/Bracer Name of RPC who owns: Zero 
Origin of the Weapon: One of a kind item that has been passed down from generation to generation of Zero's family.
Weakness: A higher level enemy can easily block the blade if its head on. People immune to poison and electricity can overcome the effects.
[Status Effects] Defense +4 Dexterity +5
Skills/Abilities- Electric Blade: Can pierce through armor. The blade also electrifies whatever body part it stabs, stunning it and making it useless in fight. A target may survive the wound if he is quite durable and is given immediate attention. By they will start losing blood causing them to move slower
Poison Blade: A hollow needle that's equipped with poison at the bottom of the hidden blade.The target injected with this that causes muscle contraction on the limb that was pierced, causing the limb to swing wildly before moving into the heart, where it stops it from beating by forcing it to contract, without releasing.
Pistol:It consists of a small firearm with a very short barrel attached to the bottom of a Hidden Blade. Zero barely use this because it's loud and draws attention
Element- Lightning
Rp Sample: Zero saw his target getting ready to run away from him after Zero killed his guards. "Why do they always run?" Zero sighed giving chase to his target. The target ran around every corner trying to lose Zero even pushing down people to slow Zero down. "Same old tricks, I wish they would do something new." Zero said to himself jumping over a lady the fell.
The target finally found four guards and stopped running. "Guards help me h-he's coming right around the corner just get into position and attack when I tell you too." The guards got into position. Zero walks around the corner and see's the guards getting ready to defend the target. "Every Single time." Zero said angrily while he walks towards the guards with three of them getting ready to attack. The fourth one however just laughed "Seriously?! You're scared of some kid? Why don't you just go home and play with your toys haha" Zero just looked and injected the laughing guard with poison and pushes him back into the other three. "Why you!" his words were slurred and he drew his sword. He began swinging wildly hitting one of the other guards killing him. The other guards saw this and charged at Zero. He quickly stabbed both of them with his hidden blades in the stomach killing them instantly. "And then there was one." Zero said out loud to scare his target. "N-no you're not killing me." The target said while running away. Zero just rolled his eyes and held his arm up in a vertical position revealing a trigger and a barrel "I'm tired of running." Zero said pulling the trigger making a loud bang and smoke coming out of the barrel. The target quickly falls dead after the bang is made. "Target eliminated" Zero said walking away.
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Friendly Conversationalist
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Posted: Mon Jun 21, 2010 11:32 pm
Name of weapon: Akachan Amerikahyo no Kooji Name of RPC who owns: Tsuyujimo Ikemen ( This weapon can only be used while also using Amerikahyo no Kooji)  Origin of the Weapon: One day, exactly 24 after the slaughter of his assassin's guild co-members, Ikemen fell asleep on his back in the branches of a large oak tree. When he awoke, there lay on his chest a small wakizashi. He jumped and looked around, but to his surprise, there was no one. Then, he turned his attention to the new-found sword - it was seemed exactly like his Amerikahyo no Kooji, having the same white coloration and black tie around the neck of the sheath. His memories of the guild and his master at that point became winds of direction, for he knew it was his job to avenge his comrades. He named the sword the Icy Jaguar Infant, Akachan Amerikahyo no Kooji, because of it's likeness and proportions to his katana. However, he has kept the wakizashi a concealed secret, only revealing to those that are extremely difficult adversaries. Should he defeat the adversary, he kills them in order to protect his secret. Weakness: Extreme heat, electricity. Status Effects- None Skills/Abilities- Daisho Duel-Wield and Icy Rondo Daisho Duel-Wield: When the wielder's vitality falls below half it's current limit, he/she is allowed to use this sword in combination with Amerikahyo no Kooji. During the use of this skill, the skills associated with the katana obtain a second tier of power. In Crisp Atmosphere, Second Tier, the air within a 100 yd. radius is encased within a 2-ft-thick dome of ice. The temperature inside the dome falls to a frigid -1 degrees Fahrenheit and the sun is blocked almost completely. All stats of anyone using Fire or Earth equipment are lowered by 2 points. Also, solar-energy-reliant enemies' stats are lowered 1 points in addition to the previous loss of points. In Icy Flame, Second Tier, the user is allowed to control the direction and size of the flame and is no longer affected by it, if touched. Also, the flame can now withstand temperatures to the extent of 1,000 degrees Fahrenheit. Icy Rondo - The wielder, now now utilizing two blades, can unleash a repeated-slash combo on the foe. With the katana in the right hand and the wakizashi in the left, he/she starts by making a slash with the katana from up high down and to the left, aimed to slash the chest. The foe has a 25% chance of seeing the attack and dodging. If the hit lands, the wielder levels out the swing and rotates into a high-speed tornado motion, continuing the spin for 5 rotations (10 hits total, enough force to knock one off his/her feet and cause massive bleeding). On the fifth spin, the wielder comes with a kick from the right foot that propels the enemy into the air. The wielder then shoots a beam of Icy Flame at the enemy while he/she falls (instant death, 6% hit rate). The first and last three hits of this move are aimed at a single person, but the tornado spin hits land on anyone with 4 ft of the user's body. This skill requires a 20 post charging period starting from the beginning of the battle or it's last use. Element- Ice Rp Sample: Ikemen was panting frantically as the gang of bandits approached him from all sides. He was horribly outnumbered: 10 above-average-skilled bandits vs. one man was no match at all. After carefully analyzing the situation, he concluded that in order to save his life, he would need to use his secret weapon. He jumped high into the air, using a large chunk of the last of his strength and one of the bandits' faces as a stepping stone. Whilst in the air, he quickly pulled up his left pant leg, revealing Akachan Amerikahyo no Kooji, his ace in the whole. He unsheathed it with his left hand and prepared for landing I'll just go directly into an Icy Rondo. Ikemen picked his target as he fell, and made a mighty slash at that target's chest with his katana. Redirecting the momentum from the slash and the landing into a counterclockwise spin, he cut and hacked at 6 of the bandits who had closed in on his take-off location when he'd jumped. During the fifth rotation, he cocked his foot back and unleashed a massive kick that knocked another one of the bandits a considerably good height into the air. Then, he took his katana and pointed it at the falling enemy, unleashing an explosive beam of Icy Flame that bore through the bandit's heart and killed him on the spot. The final four bandits, seeing 5 of their comrades fatally wounded and 1 dead, turned and fled for fear of the same fate. Nonetheless, there was no escape, for but 100 yards away, a 2-ft-thick wall of ice blocked their path.
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Posted: Thu Jun 24, 2010 3:55 pm
Name of weapon: Amaterasu Name of RPC who owns: Meitei Genkaku
http://www.narutotoys.info/wp-content/uploads/2010/02/Sasuke-Uchiha-Ninja-Kusanagi-Cosplay-Sword.jpg
Origin of the Weapon: Random Temple Weakness: Uh.....hmm....... Oh, I know. Meitei can over exert himself if he puts too much of his magic into it (read effect). Status Effects- (didn't know we had "levels") (Level 1) 5 Points overall Agility +2 Dexterity +2 Magic +1
(Level 2) 10 points overall Agility +4 Dexterity +4 Magic +2
(Level 3) 15 points overall Agility +7 Dexterity +5 Magic +3
(Level 4) 20 points overall Agility +8 Dexterity +7 Magic +5
Skills/Abilities- 1. When held in Meitei's hand, he can channel his magic into the sword, making it sharper and quicker.
2. The sword grows hot, and minor black flames appear around it. They cause small burns but are not inextinguishable or anything >.>
3. A weakness. Meitei can overexert himself by putting too much magic into the sword. This causes exhaustion and all that. If there is no magic put into the sword, it is just a regular katana. Element- hmm..... Fire, i guess.
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Name of weapon: Tsukiyomi Name of RPC who owns: Meitei Genkaku
http://www.legendaryheroes.com/photos/H6033-2T.jpg
Origin of the Weapon: Random Temple Weakness: (same as Amaterasu).
Status Effects- (Level 1) 5 Points overall Agility +2 Dexterity +2 Magic +1
(Level 2) 10 points overall Agility +4 Dexterity +4 Magic +2
(Level 3) 15 points overall Agility +7 Dexterity +5 Magic +3
(Level 4) 20 points overall Agility +8 Dexterity +7 Magic +5
[[i'm going to be wielding both of Amaratasu and Tsukiyomi at the same time, so yea. You can negate one of the stats increases if you want.]] Skills/Abilities- 1. When held in Meitei's hand, he can channel his magic into the sword, making it sharper and quicker. Dark magic channels throughout the sword, causing an increase in Meitei's illusion strength.
2. If an opponent gets hit by the sword, they have temporary sense disruption, only lasting for a minute or so. Meaning their sight is blurred or their feeling is numb or something. again, only lasts for a minute.
3. A weakness. Meitei can overexert himself by putting too much magic into the sword. This causes exhaustion and all that. If there is no magic put into the sword, it is just a regular katana. Element- hmm..... Dark, i guess.
Roleplay Sample: [[Since i applied for two swords, i decided to include both in this roleplay sample and only make one.]] Meitei's footsteps were silent in the forest, his movements quick and agile. He was growing exhausted, for he had been running for a while now. Mercenaries were after him, and more importantly, his swords. He didn't know much about these swords except for their names: Amaterasu and Tsukiyomi. He had found them in a temple of an unknown prophet, completely abandoned. The building was about to collapse, Meitei's arrival setting off some kind a trap. He refused to leave the two swords to be destroyed, so he took them with him, and thats when all the trouble started. Meitei didn't know how he had went from finding two swords in a temple to being chased down by mercenaries, but he didn't intend to ask the people after him.
Meitei barely dodged as he heard a throwing knife headed his way. He fell on the ground, thrown off balance by his attempt to dodge. He could hear the enemies approaching and knew that he couldn't continue running for long. He had to take them down before back up came. He pulled out both swords, equipping one in each hand. 3 mercenaries surrounded him, leaving barely any space for escape. One of them suddenly charged from behind, shouting out like an idiot. Meitei jumped up, turning around in one swift motion. Amaterasu already had black flames covering it, Meitei continuously pouring magic into the sword. He slashed down at the mercenary's back, leaving his clothes singed. The mercenary screamed in anguish as blood rushed out from his back.
Meitei sped towards the mercenary closest to him as the damaged mercenary fell to the ground. Meitei moved with amazing speed, bringing up both swords. However, before he struck, he stopped suddenly, and began to wobble on his feet. The enemy saw this as a chance of vulnerability and both of them charged at Meitei. He did a number of parries and blocks, his movements unpredictable. He ducked here, jumped there, not attacking either of the mercenaries. His movements resembled those of a drunk, uncoordinated and unpredictable. The mercenaries grew irritated at their inability to strike down this little kid, their attacks more out of rage than technique. Tsukiyomi found its way to one of the mercenaries leg, cutting it cleanly in half. He screamed as he lost his balance and fell to the floor. His comrade looked at him for a second, leaving himself open. Meitei kicked him in the chest, letting him fall to the floor like his fellow mercenaries. Meitei pointed both swords at him, his expression serious. "Listen up! I want you to go back to your little boss and tell him to stop chasing me. Tell him I'm not giving up the swords. Tell him the next time I see one of you goons around me, I'm going to kill him. Personally." Meitei turned away after receiving a whimper in reply. He grabbed his bottle of sake, took a sip, and grinned. He had a feeling that he was going to sleep easy tonight.
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Posted: Fri Jun 25, 2010 6:39 am
Inazuma Dorobo Declined Overview: Nicely done-- especially with the RP Sample, though I admit that some of the descriptions could use some more detail and adjustment. Skills/Abilities:Regular Blade: The armor penetration is alright, but the instant kill is a mistake in hasty generalization. Though a stab in the brain and heart is a sure-hit kill. A target may survive a wound to the gut, if he is quite durable and is given immediate attention. A suggestion would be to make the edge serrated, so that once it is removed it would cause additional blood lost, that would aid quite well in making the instant-kill more reliable. Poison Blade: To be honest, I'm not too sure on this skill as it is potentially too powerful, but then again the fact that the blade may be blocked balances it. To be on the safe side though, a suggestion would be to change it so that the blade releases a poison that causes muscle contraction on the limb it was pierced into-- causing the limb to swing wildly-- before moving in to the heart, where it stops it from beating by forcing it to contract, without releasing. flamo44 Declined/On Hold Overview: Actually, since mondude is the one who approved of its pair, I think he should be the one to have the final say. Skills/Abilities:Icy Flame: 10,000 degrees Fahrenheit is approximately 4.5 times hotter than lava, I doubt anyone can melt that. I also question why mondude accepted the 5,000 Fahrenheit threshold, but that is his decision, which I will no doubt respect. As such, I fear you'll have to wait for him to accept the weapon himself. Kage Shinoha Declined Overview: It's acceptable, and the only real problem I have is its origin. Origin of the Weapon: 'His mind', how exactly did it originate from his mind? Did it materialize from his thoughts, or did he forged it using his imagination and skill? The Nerdbot Accepted Overview: Nothing much else to say, but a job well done on the RP Sample.
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Posted: Fri Jun 25, 2010 10:01 am
Name- Quin'tent/ Quintessent Prince
One-handed or Two- One-and-a-half sword, can be used with on or two hands.
Location-Right Hip Sheath
Status Effects- level 1 gets 5 points, 2 is 10, 3 is 15, and 4 is 20.
(At Level 1) 5 points overall Strength + 3 Dexterity + 2
(At Level 2) 10 points overall Strength + 4 Endurance +3 Dexterity +3
(At Level 3) 15 points overall Strength +5 Endurance +5 Dexterity +5
(At Level 4) 20 points overall Strength +7 Dexterity +7 Defence +6
Skills/Abilities-
[StarDust Wake] (LV. 2) Quin'tents blue-violet blade is forged from stardust, which naturally sheds off layers while growing more durable. These layers form as tiny motes on Quin'tents blade which can be dislodged at the users command to drop layers of star dust which is easily capable of obscuring sight, magical or otherwise. The stardust can also be controlled to form frozen asteroid-like defences, dealing frost damage (-2 Agility) to those who touch it. These objects will often be quite durable and normally take the form of shield or barriers. However Stardust can also be ignited by celestial sparks of energy, creating what seems to be violet flames and rays of violet light to deal radiation damage to opponents (-3 Endurance, -2 Defence). The intense violet flames naturally weaken solid structures they encounter, slowly softening them with each blow. Normal metals can be cut through in 3 blows. Other special items that aren't indestructible are normally cut through after 10-12 blows, within reason. This cost -6 Magic Points for the day.
[Warp Halo] (Available at Lv.2) Quin'tent can memorize the exact dimensional and cosmic coordinates of a visited location and at the users will, can create a mark of light invisible to all creatures of non-celestial origin. This mark serves as an anchor for Quin'tent, allowing it to surround an area in a bright halo and return them to the anchor as long as the user does not attack for two rounds and has visited the area. This subtracts 2 Mana Stat Points for the day. This is done by rotating into different and exotic dimensions and then traveling into enigmatic 'directions' while uninhibited by naturally laws of space and time.
[Smite Of Vengence] (Available at Lvl. 2) Quin'tent can charge it's stardust blade with celestial energies, briefly creating rings of violet energy before glowing brighter. Whenever Quin'tent strikes for the next five posts or re-appliance creatures with Durability equal to or higher than the users lose 5 Endurance Point for every blow for the day. Once the enemies Endurance falls below the user, damage is doubled. The force and power of the blows produce large bursts of kinetic energy, stunning the enemy if the blows are blocked.
[Radiant Shield] (Available at Lv.3) Quin'tent covers the user in an elaborate suit of white and blue armor that grants 8 Endurance & Strength Points but subtracts 8 Agility Points. All Magical Damage is dropped by one level or can be reflected back towards the caster and due to the glowing brightness of the armor every two posts spent concentrating on the armor costs one post of extreme disorientation and confusion. The armor can also be reconstructed into a barrier or shield.
[Shimmering Haze] (Available at Lvl. 3) An illusionary skill that displaces the user a set distance from their actual location. This causes all attacks directed at the wielder to gain an 80% chance of missing, so long as the splash damage of the attack isn't large. The illusion is initiated once the victim see's a wall of stardust block his sight of the wielder. This can also be initiated once stardust is thrown into the victims eyes, though in this case they can completely disrupt the victims ocular functions until all stardust is removed, which would require white flowing into their eyes.
[Halo Array] (Available at Lvl. 4) Quin'tent conjures several rings of light that aim to hover above the target. All the while large amounts of solar energy/radiation is being drawn to their center, drastically dropping temperature and absorbing light until the area seems very dim. After a three post charge these rings can freely fire a destructive series of energy rail propelled asteroids onto the target, powerful enough to outright decimate a tank or building. Often times the halo are stacked onto each other to create larger blasts or they will move around to increase the range of destruction. Afterwards no Quin'tent ability can be used above Lv. 1 for five posts in order for the weapon to collect it's energies again.
Element- N/A (Celestial)
Price- 2,000,000 shillings
Quantity- 2 (One is a weaker double that only goes up to Lv. 3)
Type of weapon- Longsword
Credit for weapon goes to: Martin Spiralwave
Kingdoms that can sell this: None. Must be obtained from the creator by his consent, killing him makes Quin'tent useless.
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Friendly Conversationalist
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Posted: Fri Jun 25, 2010 12:09 pm
changed it. i just made the regular blade causes them to lose blood and slows them down if the strike isn't fatal
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Posted: Sun Jun 27, 2010 10:46 pm
http://fc07.deviantart.net/fs46/f/2009/184/a/2/Kaldorei_Bow_Concept___I_by_Aikurisu.jpg
Name Kaldorei Bow
RPC Name Katya Maly
One-handed or Two? Two
Location? Hands
Origin of Weapon Crafted by the Mother Siren as a parting gift for Katya, it was especially made to match her skills and abilities. This means that it is one-of-a-kind.
Status Effects Agility +3 Dexterity +3 Magic +5
Skills/Abilities [Lightning Strike] This power allows Katya to use her Eel's Curse to add electricity to the arrow by concentrating her energy in her hands, charging the bow and arrow with enough electricity to stun her opponent. Opponent is stunned for 1 post.
[Multiple Arrows] (Max 5) Katya can shoot multiple arrows allowing for her to attack multiple targets at once for added agility. Each arrow can be infused with electricity if so she wishes. However, electricity becomes weaker with each added arrow.
[Cold Force] Only one arrow can be used for Cold Force. This ability causes the arrow to become an ice crystal. This ice crystal not only freezes the opponent for 1 post but causes continuous damage by depleting their agility -2 with each turn afterward. This ability can only be used once every 10 posts.
Element Ice/ Electricity
Weakness Being a long range weapon, the Kaldorei Bow is vulnerable to close range attacks. It is also vulnerable to fire.
Type of weapon Bow
Kingdoms that can sell this None
RP Sample Katya concentrated from behind the Kaldorei bow at her targets. They were birds flying high in the sky and she was practicing hitting moving targets. She smiled at one that had been separated from the group and shot the arrow at it, piercing its chest right where its heart should be. As she watched it fall, she sensed movement in the bushes not too far from her, she quickly equipped her bow with another arrow, focusing her energy into the arrow as she did this, turned to where she had heard the noise and fired the arrow with a loud crack from the electricity as it flew through the air towards whatever made the noise. The creature yelped loudly but made no move, stunned from the electricity, Katya saw that the creature was a wild boar that had been readying itself to attack her. With another smile of satisfaction, she equipped her bow one last time shot it right between the eyes.
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Posted: Mon Jun 28, 2010 6:22 am
Okay, First of all, i'd like to thank Dante to take over for me while I was gone.
@Flamo: DENIED. First of all, I saw to weakness in you sample. And, how do you survive -20 degrees, which is considerably below when water freezes? Also, Dante is right, 10,000 is too much. Also, I woud like to thank Dante to point out I accepted 5k degrees on the other sword, which also heppens to be waaay to much. Both of those I believe could melt rock. You will have to change the original sword to something around 300-500. One of the swords weakness was fire, but now I realize having flames hotter than any fire anybody can produce in this guild totally defeats that weakness.
Also, that final move is totally denied. Instant kills are usually denied, and instant overkills are ridculous.. You hit them TEN TIMES, and six good hits would probably kill them, plus you kick them into the air, and shoot a instant kill beam at them. When somebody is falling, they can't move, so 6% is suddenly 80% or more.
@Martin: DENIED. Okay, you messed up the stat system. Unless Sofa did something without telling me, level 1 gets 5 points, 2 is 10, 3 is 15, and 4 is 20.
Now, No automatic learned powers or powers at level one. The point of having a lvl one weapons is it is dormant and you have to unlock it's ture power. And the temperature changing thing is also denied. By having them extremely cold can pretty much freeze everything and make a really nice defence, and making the blade extremely hot can cut through metal, making it almsot unstoppable considering most of everything in this guild is made of metal. And, you have 11 skills besides the ones I denied. I will allow you 5 or 6, then I will look at the ones you chose and then approve or deny those skills.
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Posted: Mon Jun 28, 2010 11:25 am
hey mondude could you check my weapon again lol i changed it
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Friendly Conversationalist
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