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Tags: Valve, Team Fortress 2, Portal, Counter Strike, Left 4 Dead 

Reply Left 4 Dead
[L4D2] Mutations (NEW: Chainsaw Massacre) Goto Page: [] [<] 1 2 3

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Anatole_serial

PostPosted: Wed Jun 23, 2010 3:16 pm


Let's see... Comments on Headshot...

It's tough, man. Not IMPOSSIBLE tough. Just plain ol' tough.

GOOD:
- SI behave normally, THANK GOD.
- Good Challenge level.
- Requires strategic use of Pistols and Melee.
- Requires strategic conservation of ammo.
- Grenades are awesome.

BAD:
- It's not Realism. I'd play Headshot Realism. And I'd love it. Into the night.
- Not Shotgun-friendly.
- This mode makes many weird things about the game's programming painfully obvious. Particularly shot detection and Melee weapon vector ranges.

Allow me to explain this last point:

When we play this mode, we often find that hitting a zombie in the head is not enough. The zombie gets the "shot in the head" graphic change (In other words, the head blows up and the zombie goes headless), but the zombie just stumbles back and gets up... HEADLESS. It's rather funny, but it also makes you wonder if you REALLY shot it in the head...

And Aiming for the Head with Melee weapons (Other than the chainsaw) is SCIENCE. It doesn't matter what weapon you're using, you have to aim slightly above the zombies' nose... If they're standing still, hitting you or running towards you. When they're getting up or lying down, just look down, aim your weapon kinda towards the head and hope for the best.You may lose a couple of seconds, but there's a somewhat high chance you'll at least stumble the zombie.

Yeah.

This is better than Gnome, for sure.

I am seriously considering voting for this one. smile
PostPosted: Thu Jun 24, 2010 6:41 am


Anatole_serial
Let's see... Comments on Headshot...

It's tough, man. Not IMPOSSIBLE tough. Just plain ol' tough.

GOOD:
- SI behave normally, THANK GOD.
- Good Challenge level.
- Requires strategic use of Pistols and Melee.
- Requires strategic conservation of ammo.
- Grenades are awesome.

BAD:
- It's not Realism. I'd play Headshot Realism. And I'd love it. Into the night.
- Not Shotgun-friendly.
- This mode makes many weird things about the game's programming painfully obvious. Particularly shot detection and Melee weapon vector ranges.

Allow me to explain this last point:

When we play this mode, we often find that hitting a zombie in the head is not enough. The zombie gets the "shot in the head" graphic change (In other words, the head blows up and the zombie goes headless), but the zombie just stumbles back and gets up... HEADLESS. It's rather funny, but it also makes you wonder if you REALLY shot it in the head...

And Aiming for the Head with Melee weapons (Other than the chainsaw) is SCIENCE. It doesn't matter what weapon you're using, you have to aim slightly above the zombies' nose... If they're standing still, hitting you or running towards you. When they're getting up or lying down, just look down, aim your weapon kinda towards the head and hope for the best.You may lose a couple of seconds, but there's a somewhat high chance you'll at least stumble the zombie.

Yeah.

This is better than Gnome, for sure.

I am seriously considering voting for this one. smile

I voted for Room For One. It's epic, you work together during the finale but once that escape msic starts to play, it's a race to the finish with your teamates trying to gun you down if you're ahead. Lots of laughs is all I can say.

Popgous Lagamith

Wheezing Zealot


Anatole_serial

PostPosted: Fri Jun 25, 2010 11:15 am


Xeno-Gaze

I voted for Room For One. It's epic, you work together during the finale but once that escape msic starts to play, it's a race to the finish with your teamates trying to gun you down if you're ahead. Lots of laughs is all I can say.


It's a fun mode, yes, but it's also not the kind of mode I'd invest 2+ hours of game in.

Headshot, on the other hand.... heart
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Left 4 Dead

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