Reko
Kinda neat... Maybe I'm just tired, but I keep questioning the reason for the shader thingy. I mean, sure.. graphics look a bit niftier... but who sits and figures these weird a** things out?
Yeah, it's kinda pointless in the long run I guess. I was interested mainly for learning something about the GLSL shader language, and doing something like the cel-like-shader to have it do something the PS1 itself can't do was kind of neat.
I follow you on the not playing a game in 3 weeks bit... I've been coding on this project for work around 6-12 hours a day for the past 3 weeks (weekends included). So, needless to say, I've not had much time for games lately myself (or to work further with the shader).
I swear, this project is either going to kill me, or put me in an insane asylum...
sweatdrop