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Sailor Lacrimosa, Senshi of Cherry Blossoms [Mark plz] Goto Page: [] [<] 1 2 3 4 [>] [»|]

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Amasis

Everyday Blob

PostPosted: Sun Mar 21, 2010 6:48 pm


Okay, let's see here. There are some things bothering me, here.

First and foremost, everyone's been really helpful overall. However, there are issues with the suggestions.

Arrien, thus: http://www.life123.com/home-garden/flower-guides/flower-meanings/cherry-blossom-meaning.shtml
Googling cherry blossom lore turned that up within the first page or so. That ties the self-sacrificial part in beautifully. Also, a lot of what you suggested would be impossible to accomplish.
Making someone contemplate anything, for me, approaches the realm of godmodding and if a senshi had an attack that would make my character think a certain way, chances are I'd avoid rping with that senshi. Because, honestly, some characters couldn't give a care about the beauty or mortality of life and cherry blossoms. I mean, hell, my quest character, Dominic, is so ADD that he'd see them and be like 'cool' and off on something else in no time flat.

What it boils down to is quantification. For any battle system to work consistently and reliably, there need to be rules. Otherwise you get chaos as you have to rework logistics over and over again in every new situation and abilities get inflated and deflated at irregular intervals. Structure. It's all about structure.

That said, a lot of what I've seen in general cannot be quantified. There's no way to reliably have it roll out time after time. Yes, certain variables will affect the outcome, but the basic attack itself has to be unchanging.

Now, there's something else, and this is to everyone in general, but more specifically Roma.

There are four basic types of attacks (though abilities is really the right word) that are pretty much widely standard in battle systems and games. Offensive, defensive, augmentative, and deflection/protection.

That's it, four. You have attacks that hurt, attacks that reduce the hurt taken in the future, attacks that boost other attacks, and attacks that transfer or reduce damage already taken.

That being said, I understand that deflection/protection is pretty much it of what Virgo can do, but in my opinion, you cannot 'selfishly' lay claim to such a broad concept as damage absorption and transference.

For example, my quest (which was stamped ok'ed) deals with powdered sulfur clouds that inhibit breathing and cause damage to eyes, etc.
There's Pomona who uses pepper to do... pretty much the same thing. But causing breathing issues is a broad concept/effect.
Elektra uses clouds. My quest uses clouds. Of sulfur, yes, but clouds all the same. And what about a senshi who uses dust or poisons?

See where I'm going? Overlap is not only inevitable, but if this shop is to survive with an ever increasing population, you can't lay claim to oversweeping umbrella concepts. Laying claim to damage transferal is like laying claim to healing. Which, there are several senshi that all heal/rejuvenate/etc. So... yeah.

Not to mention, there is historical evidence to back up the relationship between cherry blossoms and the protection/deflection aspect. See that link I posted in my reply to Arrien.
PostPosted: Sun Mar 21, 2010 6:57 pm


Amasis--Your characters cause two very, very different kinds of breathing issues. But if you boil down Lacrimosa's original eternal attack and Virgo's first attack, you get:

Lacrimosa--"This barrier acts as a shield, blocking attacks from the enemy and with each hit and transfering the damage to Lacrimosa instead." In essence, 'creates an energy field that channels their wounds to Lacrimosa'.

Virgo--"Virgo channels an energy field on another senshi that, if they get attacked, she takes on their wounds for up to one minute." In essence, 'creates an energy field that channels their wounds to Virgo'.

It's the exact same attack, which is not kosher. There's really no way to present them as two different attacks when they're exactly the same, just that one is flashier than the other? Does your senshi of sulfur cause exactly the same effects as Pomona's pepper attack? Definitely not! (And you might want to get that checked out; Pomona's in existence so her powers would take precedence over yours.)

ETA: My point is, if Bunni wants Lacrimosa to heal damage, there are other ways to do it. Virgo's specific method of healing damage involves transferring it to herself. If she wanted to transfer the damage from a friend to a tree, or something, okay! But transferring injuries to Lacrimosa herself is exactly Virgo's attack, and that is not allowed.

shibrogane

Stellar Lightbringer


Amasis

Everyday Blob

PostPosted: Sun Mar 21, 2010 7:42 pm


...Okay?

Let's pull some quotes, here.

Pumona::
Effects: Peppers release a bigger puff of smoke on contact, effecting a larger area. Effects of smoke are more potent, but still depend on what areas are exposed. It can cause stinging watery eyes, "burning" mouth, mild to moderate "burning" skin irritation, and coughing and/or difficulty breathing.

I.e: eyes burn, skin burns, breathing really sucks. Also burns, given the bit about coughing.

Arrakis::
- contact with skin results in irritation
- contact with mucous membranes and eyes results in inflammation and temporary blinding, respectively

I.e: skin burns, eyes burn, and breathing really sucks. Also, there would be coughing, because it's sulphur. I mean, c'mon.

So even if the breathing issues, which, honestly to me, boil down to more of a difference in descriptive semantics than actual effect, are different, there's all that eye and skin irritation which is pretty much the same.

And if there were to be an issue with Pomona v. Arrakis with the staff, that's more of an issue with how the shop and battle system are run. If everyone is really going to be that ridiculously proprietary about it, it's going to get frustrating and boring really fast for anyone at all who tries to come in.

Also, you never addressed the bit about how Lacrimosa's sphere actually has lore and history that allows self-sacrifice, links provided for it, even. It's a bit of a moot point, but I don't see how 'innocence' connects to self-sacrifice except in a rather vague manner.

Also, Sailor Moon canon has overlapping spheres :/ Saturn, Usagi, and Chibi Usagi, anyone? The effects overlap.

The fact that they have the same effects is more due to, in my observation, the fact that the scope of available effects is so limited. You...can't really elaborate on damage transferral to oneself. It's pretty cut and dry. And that still brings up the issue of the numerous healing abilities/etc in the senshi already in play now. It's the same thing.

TL;DR:: You're still laying claim to a very, VERY broad aspect of abilities. Besides, how would you quantify transferring the damage to objects that would continue to bear the marks? Will that oak tree take the same damage as a pine? and if so, would the marks from the transferral (or the obliterated stump, even, in a small enough tree) be there forever, standing on the street corner?

Have you ever played a TCG? There are always effects that take damage from an ally and use it towards oneself. Same in video games and oh my GOD the amount of abilities that do that in D&D.

So are you saying that if the final attack did more than just transfer energy to Lacrimosa, you'd be kosher with that? Also, I'd like to point out that I very much doubt Bunni's 'stealing' Virgo's abilities, so the shortness you've been using is sorta :/
PostPosted: Sun Mar 21, 2010 8:03 pm


Amasis
Also, you never addressed the bit about how Lacrimosa's sphere actually has lore and history that allows self-sacrifice, links provided for it, even. It's a bit of a moot point, but I don't see how 'innocence' connects to self-sacrifice except in a rather vague manner.


I don't think the issue is looking at self-sacrifice. I think the issue is that the power is the same as Virgo's because it transfers damage from one senshi to Lacrimosa. There are other ways to use self-sacrifice than the one in the quest thread. Consider turning it in the opposite direction, perhaps. Instead of Lacrimosa taking the damage of the senshi, maybe she just gives her strength to them. Or maybe instead of shielding an ally, her blossoms force a self-sacrifice on someone else? Like an enemy. If you want to walk the self-sacrifice path, just find a way to make it distinct and unique from Virgo's existing attack. Right now, I have to say that I agree it is the exact same thing as Virgo's attack, just with the pretty visual of the blossoms. There will be overlap, yes. But this isn't just overlap. It's the same exact thing.

I think looking at your approved quest and Pomona is a good example. They overlap, but are distinctly different -- one with peppers and one with sulphur. But the overlap in this situation would be much more exact. It would be the same thing, you know?

You might want to take into consideration that Virgo is a Zodiac, whose attacks are stronger than those of regular senshi. Her attack is special and unique because of her extra strength. For Lacrimosa to have something so similar might get complicated.

But those are my two cents!

[edit] Actually it looks like Bunni edited it? Whoops! When Amasis posted, I thought she hadn't changed them because it was still being discussed. heart My bad, Bunni.

Akina Tokuwa


shibrogane

Stellar Lightbringer

PostPosted: Sun Mar 21, 2010 8:16 pm


I in no way think Bunni was purposefully trying to steal Virgo's abilities. If I came off as curt, I'm sorry--that's the stock response I use when I see an attack that overlaps too much. There are about a hundred and fifty upgraded characters in the shop, it'd be impossible for anyone to have every senshi's attack memorized. The shop's rules are that attacks cannot overlap to the degree which you're saying they should be able to.

This argument really isn't even valid any longer, since the attack has been edited to remove this aspect.
PostPosted: Sun Mar 21, 2010 8:31 pm


Guys, this came up before with Corvus overlapping Virgo's attack; in this case, I'd really like the attacks to follow a route. If you start with blinding attacks, eternal shouldn't go in to self sacrificing. While this makes sense concerning the MYTHS, you are going with a sphere of Cherry Blossoms, which are literal.

We don't want attacks that are exactly the same, and Guildenstern has a point-- the attack is far too similar, and that's ALL virgo can do. It's not kosher with me to have a senshi go from offense to defense based on myths, because that means practically any sphere can be like LA DEE DA and go from one attack style to another.

And causing people to "reflect" is a status attack Amasis, which you listed as an attack style, so therefore I don't see it being godmodding. Getting hit with an energy blast makes your character do something as well, so I think it's valid to me?

Bunni, do you want lacrimosa to be a fighter, or a purely defense based senshi? Because I think if you went from the attack where she blinds the enemy and then go to an attack which causes them to be entranced would work beautifully.

natsu
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Amasis

Everyday Blob

PostPosted: Sun Mar 21, 2010 8:32 pm


Thing is, is that brings in my point of where else would the damage go? Transferring it to buildings, cars, trees, etc, with oft disastrous results would have the senshi go from being vigilante scapegoats to terrorists.

Plus, if it was an issue of strength, that's fine. That, I imagine, could be worked out. No one said Lacrimosa had to be as strong as Virgo.

Virgo's attack is written too broad for this sort of proprietary behavior, in my opinion, which, I suppose, fault on that lies with whoever wrote the attack. What about, again, those healing senshi? There's a healing SPHERE and yet senshi have healing powers outside it and how many different ways, really, are there of healing someone? Damage transfer doesn't even really have a connection to innocence that I can see, honestly, except in a misty-eyed vague sort of oddly-nostalgic way.

I agree, turning it the opposite way is also a good idea, but in my opinion, ALSO.

Arrakis's and Pumona's effects are essentially the same when you get right down to it, down to the burning eyes and skin. The sulphur vs. peppers argument, to me, is the same as the petals vs. whatever it is Virgo uses.

But, roma's right- it's been edited so it'll end here.

Unfortunately, I expect this same issue will come up again in another incarnation, but we'll see.
PostPosted: Sun Mar 21, 2010 8:39 pm


-leans on thread- Actually I have a very curious question to ask. Well actually two.

What if Lacrimosa's attack while still similarly still the self sacrificing attack, got weaker as the blossoms turned white. Would that still be too close?

The other... um and I'm not sure if this would go with what you're thinking of Natsu...

What if say she went back to the 'healing'/making 'stronger' bit. Using the Cherry blossoms as a boost in health or Moral or strength for her allies when they need it? Considering Japan has these festivals I'm sure they boost confidence and other things while looking at the pretty blooms. Maybe using something of the effect that the Cherry blossoms channel the well being/strength/courage of the Fallen warriors to those on the battlefield now fighting for an honorable cause.

The Japanese are all about Honor right? Even if they've shamed their family, they want that Honor to be there. Could that be used legitimately? -edit- And the reason I say honor is because wouldn't they be honored (this is me assuming again) to help current warriors win their battles?

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Amasis

Everyday Blob

PostPosted: Sun Mar 21, 2010 8:41 pm


Natsube
Guys, this came up before with Corvus overlapping Virgo's attack; in this case, I'd really like the attacks to follow a route. If you start with blinding attacks, eternal shouldn't go in to self sacrificing. While this makes sense concerning the MYTHS, you are going with a sphere of Cherry Blossoms, which are literal.

We don't want attacks that are exactly the same, and Guildenstern has a point-- the attack is far too similar, and that's ALL virgo can do. It's not kosher with me to have a senshi go from offense to defense based on myths, because that means practically any sphere can be like LA DEE DA and go from one attack style to another.

And causing people to "reflect" is a status attack Amasis, which you listed as an attack style, so therefore I don't see it being godmodding. Getting hit with an energy blast makes your character do something as well, so I think it's valid to me?

Bunni, do you want lacrimosa to be a fighter, or a purely defense based senshi? Because I think if you went from the attack where she blinds the enemy and then go to an attack which causes them to be entranced would work beautifully.


I'm sorry, but I have to disagree. What if Bob doesn't care about beauty or cherry blossoms or the transient nature of life? What if the enemy has no higher consciousness or is so enraged that they can't be turned away? Plus, like I said, 'reflecting on life',etc. would be all but impossible to quantify :/ 'Entrancing' someone falls along the lines of dazing them, which is different, but making someone think a certain, narrow way is too close for me.

Also, I'm confused as to where I listed status effects as an attack style. It would fall under the offensive category mainly, but I didn't list it as an independent type.
PostPosted: Sun Mar 21, 2010 8:44 pm


Natsu: Honestly? The way I have her attacks now, and have been trying to do her attacks since the beginning, is exactly how I see Lacrimosa as a senshi. Her attacks, though aiming for the enemy in the beginning, are not offensive, but merely a way to distract the enemy and allow herself and fellow to take a breather, recharge or even flee depending on the way things are going.

She's always been a support senshi in my mind, because even though she wants to fight for the side of good to actually cause damage would be something she could never live with herself over. And as she is a support senshi I see no problem with going from the first two attacks to helping out her fellow senshi, be it the attack I had previously, which I did not mean to ever be so close to Virgo's (I didn't even know what her attacks were as I have never seen innocence = self-sacrificing), or the current one I have up.

I'm sorry but her attacks don't and never will harm another and I like the idea of her being a support. And if my idea of support (being a distraction as she is in her first two attack then going to supporting her fellow senshi) is not viable then I don't know where to go from here because in my mind this is how she works as a senshi.

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natsu
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PostPosted: Sun Mar 21, 2010 8:50 pm


Bunni, I'll take this discussion to the admin guild.

No more posting about this in here guys, and Bunni we'll get your input after the GMs have discussed this issue for a bit.
PostPosted: Tue Mar 23, 2010 11:53 pm


Okay, a new eternal attack has been written up and posted!

White Trickster Rabbit

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cibarium

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PostPosted: Wed Mar 24, 2010 9:29 am


Okay looking at your eternal attack: that's a great improvement, but I'd recommend against the willpower dice roll and have the entrancing quality / calming effect be a consent-based thing. The "willpower" stat is nested in a character's virtues and flaws: using my own characters for an example, Atlas has almost no willpower while Uranophane has the willpower of a bullet train, and the attack would affect either of them very differently.

And do you mean it makes the character generally reminisce, or were you going for villains getting hit by cherry blossoms and looking back on their bad behavior and feeling bad about it / deciding to change their ways? The former would be a lot of fun and a neat tie-in to the romantic / nostalgic qualities of cherry blossoms, but the latter is something I recommend against because it is more than a little twinkish.

Have you also thought of, for the Eternal attack, summoning a cherry tree in full bloom and giving the effect a field radius instead of just targeting one enemy with a flurry of blossoms? Same idea, attack ends when all the blossoms have fallen off, but it's an AoE instead of focusing on just one target, and that could be a more interesting shift to the battle dynamic - think of the Eternal attack as your Final Smash, it's encouraged to be kind of epic. You are by no means required to change how many targets Lacrimosa's final attack has, it's just a thought. XD
PostPosted: Wed Mar 24, 2010 12:06 pm


;; The willpower dice roll is so I don't feel like I am potentially godmodding with the attack. The whole idea of forcing the enemy to reflect/become entranced what have you feels like it's too close to the edge of being op/godmodding and is why I was against it in the first place. The dice roll is my way of working around that feeling.

Unless you have a better way of wording it, I'm sorry but I can't bring myself to remove the dice roll.

Also, I was going for the reminisce thing, not the look back on their behavior thing.

And I can change it to the cherry tree in full bloom. *nod* that might work a bit better.

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cibarium

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PostPosted: Wed Mar 24, 2010 12:39 pm


You aren't godmoding with this if you don't have it work with 100% efficiency 100% of the time, and that's what you're trying to do with the dice roll, right? But you don't need to do a "willpower save" with a dice roll to make the will-save work, because people are already writing and describing their characters having a certain amount of willpower -- and THAT'S what they're pitting up against the attack, not random chance but the advantage or disadvantage they'll get with their personality traits.

Like, if Uranophane were pitted up against this attack she'd be able to resist its effects a bit more because she has an extremely strong willpower, but if Atlas were somehow caught in it I would most likely write him succumbing to its effects almost completely because he's a pushover.

So instead of "forcing" characters to be affected in a certain way, you could say they're strongly enticed towards it, and having stronger willpower = more resistance works fine without a dice roll.
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