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Rp Genres are Fantasy, Sci-fi, Romance etc,etc,etc! Roleplaying!!! Giantess 

Tags: Giantess, Shrinking, Growing, Roleplay, Femdom 

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Ahzi Dahaka
Crew

Invisible Elder

PostPosted: Wed Nov 04, 2009 11:27 pm


((Ah, yeah, I definitely see the appeal there. So a scientist would come up with an idea for a feat, get an okay from the GM, and then adapt it to the stats list. Me likey.

Actually, it rather reminds me of Master of Magic, a fantasy turn-based strategy game, since various units have traits like Armor-Piercing, Lucky, Phantasmal, Charmed, Pathfinding, and so on))
PostPosted: Wed Nov 04, 2009 11:30 pm


Or something like that. Some feats require prerequisites too... some would cost more than others, maybe...


I kinda see three major breeds too:

Abominations (melee/defense)
Robotics (ranged)
Mutants (special/attack)


and some could specialize later on... maybe...

lady_skuld
Vice Captain


Ahzi Dahaka
Crew

Invisible Elder

PostPosted: Wed Nov 04, 2009 11:33 pm


((Yeah, maybe a list could be made of monster breeds and feats they can learn, with prerequisites... Probably level, but maybe other things like strength, too.))
PostPosted: Wed Nov 04, 2009 11:41 pm


Abominations are like Gamera, really tough to take down. They'd have things like claws, thick hide, spikes, etcetera. Endurance specialists.

Robots are like mecha godzilla. They grow not because of leveling up so much as just simply being added onto. Sentient androids of sort. They'll have quite a bit of attack. Unlike the other two, they'll need to repair if damaged, so they can't auto heal.

Mutants are like Orga from Godzilla 2000. Not really a fighter, or a ranged artist, but capable of things like plasma attacks, sleeping powder, sonic blasts...


And then you'd have people who hybridize, like godzilla who'd be like... abomination lvl 3, mutant lvl 1. And each class would get bonuses, like abominations get extra defense and health, robots become more accurate, and mutants.. more effects from skills?


It'd take a bit, but I'm sure we could work our way through it, level by level...

lady_skuld
Vice Captain


Ahzi Dahaka
Crew

Invisible Elder

PostPosted: Wed Nov 04, 2009 11:46 pm


Yeah, we could figure something out. Actually, this is starting to remind me of the SaGa games, where you had different races you could play as, including humans, mutants, robots, and monsters. Basically humans relied on items and natural stat growth, mutants grow naturally and have special skills but can use fewer items, robots gained all their stats from the items they equipped, and monsters couldn't use any items but could transform into other forms by eating other monsters' meat.



...Anyway, I'm thinking maybe the class stuff could be handled by the scientists. We can come up with some way for them to gain experience of some sort and develop new mutagens or robotic weapons or whatnot as they gain levels. That way everyone has an important role to play smile
PostPosted: Wed Nov 04, 2009 11:55 pm


Hm... How would that work with the giantess monsters though? say a robotics guy goes to work on another giantess, who's a mutant?

Otherwise coordinators are stuck with their own monsters... We probably should consider how to handle if there's more guys than girls too. I mean, a female monster can go rogue with less problem than a male coordinator can level with no monster...

lady_skuld
Vice Captain


Ahzi Dahaka
Crew

Invisible Elder

PostPosted: Thu Nov 05, 2009 12:03 am


That's true... I was thinking that we'd have assigned pairs, but maybe not.

Maybe instead of stats like strength, dexterity, etc., scientists could have genetics, robotics, and neurology for skill in dealing with abominations, robots, and mutants, respectively. Once they reach a certain level of skill, they can learn to endow a giantess with a feat. Then some feats, like poison claws, could only require Genetics skill, but others like atomic breath would require Genetics and Neurology, and eye lasers would require Neurology and Robotics.

I dunno, it's a thought.
PostPosted: Thu Nov 05, 2009 12:44 am


*shrug* i'm just thinking for those who get partners that aren't on much..

lady_skuld
Vice Captain


Ahzi Dahaka
Crew

Invisible Elder

PostPosted: Thu Nov 05, 2009 12:51 am


Ah, that's true... We do need something for them. In that case assigned pairs really wouldn't be a good idea. So should everyone be a team then?

At any rate, it's like... 4:00 in the morning. I'm gonna get some sleep. Noighters!
PostPosted: Thu Nov 05, 2009 1:13 am


Or on Team(s) for each country...

lady_skuld
Vice Captain


Ahzi Dahaka
Crew

Invisible Elder

PostPosted: Thu Nov 05, 2009 5:22 am


Ah... Yeah, I'd considered that, only if a monster disappears due to inactivity then one of the teams might end up fairly screwed when another team attacks them... Assuming they'd be competing in that manner.
PostPosted: Thu Nov 05, 2009 8:55 pm


What's a monster movie without the needless slaughter of innocent military men?

lady_skuld
Vice Captain


Ahzi Dahaka
Crew

Invisible Elder

PostPosted: Thu Nov 05, 2009 8:56 pm


But of course militaries would try to blow them up! 3nodding GM's gotta have something to do, anyway razz
PostPosted: Thu Nov 05, 2009 9:35 pm


Here's a couple feats, though do understand they can be altered:

Toughness: Gain +1 hp per level.

Rapid double shot: Fire two shots as a single attack, taking a -2 penalty on the attack roll, but gaining +1 die on ranged damage. Req BAB 1

Point blank shot: +1 Bonus to attack and damage ranged rolls if at point plank range.

Powerful charge: Gain an additional +2 to melee attack roll. Deal additional damage 1/2 your level. Req BAB 1

Rapid attack: Two quick strikes with melee, -2 on attack, +1 damage die, melee, req BAB 1

improved def: +1 to defenses.

Attack focus: You have a +1 bonus to melee or ranged attacks rolls per rank in this feat. Choose which type of roll the bonus applies to when you acquire the feat.

Blast: Saving Throw: Toughness
You can make a damaging ranged attack. It might be a blast of energy, a
projectile (arrow, bullet, throwing blade, etc.), or some similar effect. You
make a ranged attack roll to hit the target. The attack’s damage equals
1d4 at level one, upgrading one die per level taken.



That should be a good start?

lady_skuld
Vice Captain


Ahzi Dahaka
Crew

Invisible Elder

PostPosted: Thu Nov 05, 2009 9:45 pm


I'd say it's a pretty good start, yeah smile

I wish I could find a list of all the Master of Magic "feats" that the game had, there were a ton of them and I think a number of them would have possibly fit well, with a little modification. For instance, Flame Breath and Thrown were traits that allowed units to hit their opponent with a weak attack before engaging in melee. In the RP it could work as an extra weak attack that might often miss or be defended against, but could potentially give a slight boost to damage dealt with every attack.
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Skuld's Universe

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