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Posted: Thu Oct 08, 2009 12:09 pm
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Posted: Sat Oct 10, 2009 6:48 pm
ok so handful of random notes:
the "humanity's probably not very important" thing, straight out the window it seems, though we're definitely not the head of the universe, maybe something like Australia, or the UK, or maybe Japan, a big name, but not one of the top players in the in charge of universe.
The inhabited region of the first map indicates a considerably large region, and also portrays the universe as flat, nether of these are completely true. For simplicity's sake the map is vastly simpler than an actual map of the universe would be. First off, a real map would be like a collection of icebergs smashed together, irregular on every surface, and not meeting up perfectly. Frankly, there are a lot of places in the universe that there is very little reason to visit, the biggest one, places outside of a system. Stars are lightyears apart, there is stuff out there, but it's largely boring.
The territories map is also very simplified, in reality each one of those regions is composed of lots of smaller regions, and empty space. Actual civilization consists of two patterns, random bits, wherever there's a system that's worth being in there will probably be people, then most those systems will grow out into the neighboring systems for resources and such, as well as to make a better system for bulk movement. The result, speckles and spiderwebs, then as a group those people claim a rounded out area that looks something like their specks and spiderwebs wrapped in plastic wrap, or tinfoil, mostly to reduce and simplify the borders.
An actual in game map would consist of a hologram, as there's no other effective way of displaying it, with lots of dots, and various color lines, bubbles, walls, and etc, to display things like jurisdiction, static FTL conduits, and borders, then a combination of console interaction, voice command, and direct gesture instructions to the hologram. The hologram unit would be on the bridge, with a miniature version in the galley, where people are more often to meet; on the Ariel at least.
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Posted: Sun Oct 11, 2009 9:40 pm
Eventually we're going to have to do this, at the moment I'm stalling for plot reasons but as soon as I get that figured out we're going to want to start things ASAP. To do that we'll need some characters!
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Posted: Fri Oct 16, 2009 10:00 pm
SirBayer
Character: Nykhu Ghuveli Ghuveliushi (National name, given name, family name.) Species: Keresi Gender: Male Age: 35 cycles Homeworld: KPUV Nostalla ____
Physical Description: Ghuveli is a fairly ordinary Keresi. He doesn’t see a lot of natural sunlight, so his skin is fairly pale. Though he has no hair on the top of his head, he does have a sort of goatee grown down a few inches, which is died green in color. His clothing is simple enough - more or less a buttoned shirt with eight armholes and a fairly simple bag-like contraption for beyond the furthest back arms. He tends to wear white clothing with ties in the human fashion, although he has to pin his tie to his shirt to prevent it from getting in his way. Between his third set of legs, he has his handgun holstered on what would be his chest/stomach were he human. Ammo is stored nearby, as well as a simple metal knife.
His weapon is an actioned plasma weapon, of a low D-class. It is a Type 1 revolver, very little more to it. It only has one barrel, and it only has one firing mechanism, and it only fires in one way. There is no variation in its weapon-power. This means that when it fires, it always fires high-power, making its shots unusually hefty and potent. A good shot to the chest is a really good shot.
Personality: Ghuveli is a cheery sort of fellow, unusual for someone from a race of refugees, not to mention someone who spends time gunfighting. A bit religious, his belief in the need for self-defense helps him to reconcile his killings. Although his weapon doesn’t show it, he prefers non-fatal defense, but believes that it’s impossible much of the time. His religious beliefs motivate him powerfully, keeping him on what he calls the “strait and narrow.” He refuses to act amorally, at least as long as he knows what’s ‘right’ and ‘wrong’. He enjoys hand-to-hand fighting, ironically, and likes to teach other people how to do it.
Biography: Ghuveli is a Keresi. Technically an emigrant from the Keresi Patriot’s Union, Ghuveli was the son of one Ghuveli (thus Ghuveliushi (son of Ghuveli)- it’s a fairly long-standing tradition), one of the original Wreck-pilots from Keresi (he was born to his parents on board one of the larger Wrecks, the Nostalla. As a child, Ghuveli the Aged allowed Ghuveli the Youth to occasionally take the helm of the Wreck, and Ghuveli the Youth learned to pilot heavy ships with remarkable skill. As much of his time was spent moving the Wrecks into orbit or into docking, his dexterity and his skill in the minutiae of piloting grew magnificent. Where computers were unused, Ghuveli the Youth was. Eventually he got a job with the KPU in the Foreign Relations office. What his job amounted to was piloting lighter cargo vessels for trading. As he frequently ended up on the site of the deals, Ghuveli learned a lot about fighting and shooting people from a wide, wide variety of distances. He also gained a few battle-scars and aches from these days.
After doing essentially the same thing from the age of about eighteen to twenty-six, the wandering Wrecks ran into the NTC Ariel. Her current pilot was sick of his job and was moving on to “bigger and better things”. As Ghuveli was looking for something new and interesting to do, he offered his service to the crew. At first they were hesitant to recruit someone from a species they were only somewhat aware of, and even when they decided to allow him onto the crew, there were some tensions involved. Most of them eased as time went on.
Ghuveli proved himself to be as useful on foot during tense situations as he was behind the controls of a heavy ship. Having had experience in the matters of shooting people (and/or punching them out), Ghuveli was frequently on the ground when not otherwise occupied. During difficult trades or potential Mexican standoffs, Ghuveli was replaced by someone less experienced and allowed to participate in the dangerous situation. Unusually, he certainly enjoyed it. ____
Skills: Ghuveli is skilled at piloting heavy vessels, close-to-medium range fighting with handguns or rifle-type weapons, and is extremely proficient in the Keresi hand-to-hand fighting discipline.
Talents: Ghuveli’s talents don’t really extend beyond his skills. Whatever he has trained himself to do, he probably had some natural ability to do in the first place.
Hobbies: Ghuveli enjoys video games, a luxury he’s not often afforded. When unable to relax that way and left to himself, he’ll frequently play Solitaire, a game he derives unhealthy levels of entertainment from. ____
Ship Stationed On: NTC Ariel Reason for Being There: They hired him.
Can't find anywhere else to post.
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Posted: Tue Nov 24, 2009 9:39 pm
A completely insufficient explaination of planiar physics
To begin with it helps to understand how our place in the universe exists; we are a Multiplaniar Dimensional Space with a Time vector (MDS+T). Breaking that down, our space exists on several planes, the normal X, Y, and Z that we all know and love, but also a number of dimensions that only effect subquantum interactions; Following that we are a Dimensional space, meaning the space we exist in can be measured with some level of accuracy, in nondimensional spaces there is no concept of distance, every point in existence is effectively identical to every other point, and exactly as far away from one thing as it is everywhere else. Finally the Time vector means that things progress at a defined rate, strangely this is fairly unique, very few spaces of any sort have a time vector, and as it turns out the time vector is a velocity inherent to the matter itself, not the space. This velocity creates the concepts of the future and the past, and is as a whole, totally unalterable.
Breaking that down further; We are a Multiplaniar space, there are also uniplaniar spaces, and linear spaces. Uniplaniar spaces have a single plane, linear spaces are just a line. How these spaces effect existence is basically to prevent it; they are in most ways useless, the exception being communication. As linear spaces are incredibly simple they come into existence very easily, so there are almost an infinite number of them. The meaning to this is that a properly calibrated array can locate an linear space that intersects itself and the communication target and use that space as the conduit for very secure communication, to be overheard someone would have to pass a receiver directly between them. The other aspect that makes these spaces useful is that, in only having a single line for energy to traverse, entropy is almost completely negated, so very clear, very fast transmissions can be made over great distances. Uniplaniar spaces share much of this functionality, but since they are a plane instead of a line they can more easily be used between more than two entities.
Spaces composed of less than three planes are only capable of supporting the most basic forms of matter, not even as complex as a hydrogen molecule.
Nonplaniar Spaces. I'm barely going to touch on it, because it's nuts. There are a small (but growing) number of spaces where instead of planes, there are spheres, cylinders, a small number of geometric prisms, and some very complex shapes that could only be described with mathematics. The usefulness of these spaces is still being studied but it is thought they are instigated by very large crafts punching their way through to another space with a badly aligned array, and the use of force weaponry.
We are a Dimensional space, the opposite of this is clearly Nondimensional space. Nondimensional space is complicated in more ways than any human could ever hope to list, let alone understand, at least, modern humans, in the future they do a pretty good job of it. In simple terms, Imagine a sheet of grid paper, now imagine that grid paper is kinda wiggly, the lines aren't perfectly straight or the same distance away from the lines next to them. This pretty well represents a single plane of space and how it's density isn't even, but one box still somehow equates to the next box. Now, you've got a sheet of paper with nothing on it. That's nondimensional space, it exists but there's no equality because there's no division, every point is identical to every other point, and if this sheet was infinite there would be no way to tell one point from another, or say how far one point is from another, making them effectively the same point. Distance is not a concept that can be applied to nondimensional space.
The effect of that is that without distance, there's no speed, there's no lightspeed, there's no maximum speed; you just need to figure out how to be where you want to exit the space. The problem with this is that travel through nondimensional space can be very difficult to do accurately so most systems forbid vessels from exiting within some distance from the star, to prevent them from popping back into normal reality where somebody else already is. The effect of that is a combination of suddenly created microblackholes and nuclear reactions. very dangerous, very painful.
A further effect of nondimensional space is that without dimension it is impossible for energy to coalesce into matter, this forces vessels to create a region of normal space to travel within.
Finally, we are a space, basically if you're not a space, you're a point, points are extraordinarily useful, and immensely dangerous, and completely out of the league of this article.
Now, as you are all surely confused and befuddled, I shall disappear for a few weeks again, probably...
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Posted: Mon Dec 14, 2009 12:36 pm
because of inactivity our wiki appears to have been deleted. Until the situation is rectified, if it can be, this project is hereby canceled.
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Posted: Wed Sep 08, 2010 10:06 pm
Some months ago the wiki came up, at the time I was busy with a number of things, anyways, I've been working on it again. Any body who follows my work may have seen Eyes of the Sun in my idea bin, it's a story that takes place in the history of the twitchy universe.
I've started an article in the wiki timelining the human history of the universe, I'm fairly sure it contradicts previous statements but they're all so disorganized it's hard to keep track. In the long run I will try to fit them together.
First big thing, new race
Sakatt A very different race from our group of very different races, there is no Sakatt civilization, government, military, etc, they're barely even considered a species. There are two distinct things about the Sakatt, other than being entirely composed of vagrants. Their brain operates on an entirely different system than any other known species above that of the odd neurally active fungus, the details are unimportant and confusing but the effect is that their mind operates at between 200 and 600 times faster than that of a human, that is to say, a Sakatt in good health and the prime of it's life might experience hours, or even days in the same time a human experiences a minute; that of course being an extreme. The average is more like 50 Sakatt minutes per human minute, an effect of this variance is that when injured or ill their rate of perception can drop down to almost zero (they are especially strongly effected by cryostasis, but temporal stasis is significantly less effective.
Along with their brain operating faster, their body is just as fast, well, maybe a bit slower, but it's still really fast, and it's built to be fast, moderately strong, like a teenage human who is in good shape, but fast. They live fast, they die fast, the average lifespan of a Sakatt is 27 years, though most die well short of that because of injury, illness, murder, etc; there is no known way to extend their lifespan short of stasis. (random fact, the oldest known Sakatt died at the ripe old age of 43, in a coma)
The second distinct thing is that Sakatt are, with a few exceptions such as the Iddi and the Bogari, universally compatible with all species for reproduction, though regardless of percentages the resulting child is always primarily Sakatt, their unique neural system is universally dominant, and a few other aspects of their physiology allow them an extreme ability to adapt to the other species' additions. In fact, Sakatt seem to operate more as a reproductive infection, despite being humanoid and sentient.
Due to their supposed fungal ancestry they are capable of breathing a multitude of atmospheres and, with the exception of very hybridized individuals, can survive in a vacuum for a considerable period (almost indefinitely if they become inactive). This ability lessens with the introduction of other species into an individual's 'genes' because the body then has parts from that species, which require atmosphere. The native components of their body are able to support the needs for a short while, the more bits it has to support the less time it can support them.
Recent Censuses report that approximately 1% of the universe's known inhabitants (not counting Iddi or Keotrian) are Sakatt, and 2% have a significant Sakatt heritage. By comparison humans take up an estimated 47%.
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Posted: Wed Sep 08, 2010 11:16 pm
One thing to remember is that the strongest effect hybridizing has is visual, though it's still fairly limited. It can take several generations of breeding with the same species to result in organs that even try to function but if the mommy is a Sakatt and the daddy is something with horns, the baby has a darn good chance of having horns (though they'd be small horns)
Tangent: Sakatt do have genders, and they do have two genders, but their genders are not set. It is completely normal for an individual to shift genders three or four times in their life and it is possible for them to learn to control the shift (it doesn't happen instantaneously but over a period of weeks), so if they fell in love with a male they could become a female; though usually the Sakatt physiology does this on it's own to facilitate procreation.
Again, this process is deterred and eventually subjugated by heavy hybridization.
Untangent.
There are however a few strong traits that take a good few generations to overcome. The weakest of which is their skin tone, a pale yellow with graded spots of orange (a small percentage of Sakatt have the ability to change the tint of these spots, though it is not a conscious ability, and it presents only in individuals with a strong, clean ancestry.). Their hair is scarce and skin almost scaly , as if composed of extremely small scales. Their face is assembled very similarly to humans, though they have very short foreheads, very thin noses, and their eyes would be considered too close together, as well as just large enough to seem odd. The eyes themselves have overly large cornea so that their eyes receive a greater amount of light and thus giving them more visual data in a given period (were a Human and Sakatt to view the same area with the same lighting for the same period, and that period was a small fraction of a second, to the human it would appear very dim because a comparatively small amount of light actually hits their receptors during that period). Their iris is composed of an iridescent material that shifts primarily between light blue, dark green, and purple, but other colors are known to be seen.
To facilitate their speed Sakatt are small. Not tiny but they top out in the mid five foots; Their limbs however appear overly long, partly because they are, and partly because they don't build up fat layers like most species do, so they are almost stick thin. A side effect of this is that they have very small long term energy reserves, and given their metabolism must eat often. Meals are not a concept Sakatt understand.
Because of their fast paced lives most Sakatt spend most of their lives finding new ways to distract themselves, usually with physical pursuits but they are also known to be excellent gamers, if you can keep their attention. They're not generally considered highly intelligent but they have an intuitive nature and a curiosity that rivals that of Humanity's
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