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Posted: Sat Oct 03, 2009 10:13 pm
Quote: Name: Sasori Striker
description: The Begining of this clan was made by a village full of people hwo had to cross scorpion plains to make it to food and water. The clan members had to endure the countless pain of being poisoned. After a few generations the village soon had adjusted to the poison of the scorpions and even were able to tame the scorpions they were able to even create small glass scorpions soon with the foundation of ninja arts the village was able to make many jutsus then after many more generations roads were built releasing the village into the world even though the village disappeared the village members still continue to practice the art of the village to this day. Some very strange visaul marks this bloodline gives off a sickish purple chakra that makes a terrible aura.
Ability:Academy student- high imunety to poisons
No Specai Jutsus
Genin-Users at this level not olny have immunety to many poisons now can fill thier chakra with poisons from thier blood and can poison enmies by punching or kicking them at this level the poison jab severly slow he opponent but not kill them the members may also from a fragile The user gains the simple jutsu to create the scorpion shell at this rank the shell is weak and can be broken by a solid punch but can stop small projectiles. -----------------------------------------------------------------------------------------------------------------------------
Name of Jutsu/ Ability: Scorpion Shell
Description: This is the basic defence of the sasori Strikers it is at first a weak shell but after the user gains rank and power the armor will become much more powerful this armor is stronger when the sun is not out.
Rank: Gennin
Element: N/A
Type: ninjutsu
Other: The user may olny use the armor by the follow amount of posts. Gennin:5 Chunnin 10 Jounin : 20 Sannin: 30 If the user uses it past this limitation the amor will melt into the user poisoning them badly.
Name of Jutsu/ Ability: Glass Scorpion
Description: this ability was used as a clever way to poison enemies of other villages by making glass scorpoins they are small scorpions that carry small amounts of poison that isn't deadly, but can majorly slow down the enemy the way this justu is preformed is the user drips blood into the sand and then makes a fewhand signs and the sand solidify into a scorpion these can also be placed on enemies to track ninjas, a ninja may summon up to 100 scorpions but they must be carful if after summoning more than 50 the user begins to slow when summoning all 100 scorpoins the user must rest before moving
Rank: Gennin
Element: Sand
Type: ninjutsu
Other: Scorpoins are small and hard to detect but they are brittle and easy to destroy but once destoyed they realease small bits of poison, the last thing is that these scorpoins olny carry enough poison sting 3 times
Name of Jutsu/ Ability: Poison Jab
Description: This is the simple jutsu in which the user focuses their chakra into his/her hand and release it through direct contact this poison gets stronger as the user does.
Rank: Gennin
Element: N/A
Type: ninjutsu
Other:
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Chunnin- Users at this level have all abities from past levels and have a stronger poison that when used on ninjas of lower abiltiy is lethal but can still hurt the enmies speed and stamnia the user can also create an armor on thier body that can can deflect kunias and other projectiles and if the user can use sand armor the armor gains a 30% boost
----------------------------------------------------------------------------------------------------------------------------- Poison'd Crackle
Description: this technque is much like the normal poison jab but a much more powerful version the user surounds their arm in a thick arua of acidic poison mist and charges it to a point that makes the arm become a powerful blade of acid but this technue has cost ater the user is finished with the technque the users arm becomes weak for a short whle Rank: Chunnin Element:N/A Side effect: Users Arm becomes usless for a small amount of time. Gennin: 7 Chunnin:5 Jounin:3 Sannin: 1
Kekki Genkai: Scorpid Strikers
Name of Jutsu/ Ability: Scorpion Illusion
Description: this is one of the Scorpids strikes olny genjutsus this genjustu causes the ninja to believe that he is in a sea of scorpions this genjutus is specail because it can olny be administrative if the ninja is able to poison the other ninja it is extremly hard to escape because it the ninja must exstract the poison before the ymay escape the genjustu but if the ninja is above your rank they may olny be held in the jutsu for 3 posts but this is not a mental genjutsu sense a substance changes your state of mind and can even trap sharigan users withing this genjutsu
Rank: Chunnin
Element: N/A
Type: Genjutsu
Other: N/A
Name of Jutsu/Ability: Scorpion info transmit
Description: this is a jutsu in which the user may see everythign a glass scorpion that the user creates can see and makes a very useful way to scout the user may even control scorpoions fro mextremly long range
Rank: Chunnin
Element: N/A
Type:Ninjutsu
Name of Jutsu: Scorpid Shatter Explosion
Description: This is a simple that can be used on the small glass scorpions that the user makes but the user must be close for this just to be used(To prevent from attacking someone the user is a mile away) the small scorpions explode and cause a small sharp glass shards to launch around a small area and may poison the enemy = the explosion is olny a small area of effect but can harm enemies if they are by a users weak spot such as their neck or face
Rank: Chunnin
Element: Poison
Type: Ninjutsu
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Jounin- users of this level can create a heat proof armor that can also protect the user from projectile weapons the the armor can also make sharp objects o nthe fist that can inject a powerfu lpoison that can weaken the strongest of ninja and can kill ninjas of lower ability.
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Name of jutsu/ability: Raise Of the Earths toxins
Description: This is a powerful jutsu that requires 2 posts to preform the users raises both hands up and begins to absorb small amounts of natraul toxins found i nthe earth below this technque usaully finds very little poison usally from watse from the past.Te user than gathers all poisos they find into a small area in the users hand and then stores this small amount of poison this poison is almost never more than a palm full but the users may use this to balance thier blood balance to counter the effects of the bloodline and it may be used to counter poisons in another person
Rank: Jounin
Element: Poison
Type: Ninjutsu
Name of jutsu/ability: Acidic Weapons Forge
Description: This jutsu requires the use of the raise of the earth toxins jutsu to work, the user focus's focus's their chakra into the poiosns in the users palm and forms an acidic solid that can scar metal and burn through rocks but will fall ot pieces if it come's in contact with water, the weapon olny stays solid for 5 posts then will fall to pieces and the users will not be able to form a another weapon for the rest of the battle
Rank: Jounin
Element: N/A
Type: Ninjutsu
Name of jutsu/ability: Mist of Sasori
Description: This is the jutsu in which the user may boost all his Bloodline abilities by making many hand signs then focusing the poisons in their lungs by this point the user may handle poison easily the user then breathes a heavy sickish purple smoke into the air it soon spreads and in 2 posts the sky above is full of a poison gass that blocks the sun for 10 posts it is not easily blown away except by icy winds.
Rank: Jounin
Element: N/A
Type: Ninjutsu
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Sannin Rank: The final step of the bloodline is the most powerful by far of all the last step giving the user use of the final Sasori Strikers jutsus the users poison can kill anyone of lower rank within 25 posts if not treated and when the target is poisoned they are slowed extremly anyone of even rank will be majorly slwoed but not deadly poisoned. The users Scorpion shell is also more powerful it can take almost any amount of heat except the black flame of the sharingan. -----------------------------------------------------------------------------------------------------------------------------
Name of jutsu/ability: Acidic Blood
Description: This is the max limit of poison that the user may carry in their body and it may olny be held for 5 posts this point the users blood becoems acidic able to burn through rock wear down metals, and can poison a target if the users blood lands on them the users poison jab and poisoned crackle become more powerful the poisoned Crackle at this point has more deadly effects than the Chidori being able to kill aperson by melting straight through a targets body or if they are amored they may destroy the armor and majorly hurt the target. Teh nomal poison jab will also burn tagrets badly the user to this jutsu will make a large amount of hand signs and then focus the chakra form their organs and strenghten their internal organs makign it possible to make the blood acidic.
Rank: Sannin
Element: N/A
Type: Ninjutsu
Name of jutsu/ability: Sasori Rain
Description: This jutsu is very good for hurting multiple enemies by focusing chakra into an orb then throwing it into the air it will float higher and higher til it explodes causing a rain of poisoned needles to fall to the earth below the needles are difficult to avoid the needles each have the effect of 1/5 of a normal poison jab but can poison the target many times becuase of the large amount of needles.
Rank: Sannin
Element: N/A
Type: Ninjutsu
Name of jutsu/ability: Acidic Ground mist jutsu.
Description: This is the ulimate jutsu of the bloodline the user does the same hand signs for the mist of Sasori but the user focuses more chakra into the mist then makes it heavier causing it to coat the area in a highly acidic mist the mist is 10 feet high and 100 yards wide the mist lasts for 10 posts and if someoen takes one brethe of this mist will die within 10 posts but the mist will also burn their skin badly making it difficult to move if this mist even touchs your skin the user becomes confused and slowed.
Rank: Sannin
Element: N/A
Type: Ninjutsu
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Weakness- Users of this bloodline can poison but when they use the poison in thier body to much in battle they can unbalnace the poison in thier body badly poisoning the user Genin-15 posts per battle Chunin-25 post per battle Jounin- 35 post per battle Kage/sannin- 45 post per battle
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Surgical style
Description: the scorpids blood line can host other blood line but olny one at a time if they are able to steal or obtain part of a clans body that is involved into thier kekkia genkia they may fuse that to thier body so in example if you steal an uchihas eye you may infuse it with a specail liquid that is excreated from the users palm, this can work 2 ways by infusing a victim with your blood you can make it possible for the victum to use the scorpid striker blood lines ability but the user can olny steal one blood line at a time and the user cannot use the bloodline until 24 hours after the tranfusion the scorpids can also use this style to heal people by transfusing blood into a dieing person but after doing this the user faints
Specail Taijutsus
Poison point-the user injects small amounts of poison from the finger tip over a short peroid of time this can majorly hurt the targets speed temperaliy
scorpid third strike- the user launchs 2 punches but derectly after flips when the users defence is weakened by the first attack and kicks the users head causing some minor damage and causes the target to become dizzy for 2 posts
-----------------------------------------------------------------------------------------------------------------------------Accepted by Huntur
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Posted: Sat Oct 31, 2009 1:23 pm
Pic: Name: Yamazaru Kobushi (Monkey Fist) Description: Originally founded by a monkey summoner, the Yamazaru Kobusi is a bloodline of melee experts. The members usually are uncontrollable and hard to predict. They usually wear the family symbol (above) somewhere on themselves, whether a tattoo or a piece of clothing. The members are usually most skilled in either hand-to-hand or melee weapon combat, usually training in more than one style of combat. The bloodline is extremely dangerous in the inexperienced hands, usually leading to simple disputes ending in violence. The members of the bloodline have been rumored to take on a entirely different form when fighting, but no one has lived to actually record this. Strengths: -Increased Melee Combat Expertise The user’s physical strength and speed is increased drastically, allowing for maximum movement and lethality. -Increased Defensive Abilities The user can track and predict enemy movements while in battle. This usually leads to the enemy having a hard time hitting the user. -Increased Chakra Control The user is capable of exerting chakra from areas most shinobi find difficult. This allows the member to use elemental jutsu and taijutsu somewhat easier than most people. -Increased Intelligence The members can see through most strategies and tricks. This leads to them figuring out their opponent’s strategy easily. Weaknesses: -Terrible Temper The member is a complete hothead. They are easily angered and sometimes can become aggressive over little things. They hate to lose, always pushing themselves to win. -Uncontrollable in Combat The members are extremely hard to control, usually doing their own thing rather than following a set plan of action. -The power of the clan can lead to extreme injuries in the user. The power exerted can tear muscles if used over long periods of time. -Genjutsu weakness The members are easily spun into an illusion. They are not necessarily stupid, they just have a very strict seeing of reality and are easily fooled by a genjutsu. Ability: -Taijutsu and Ninjutsu are easier to learn. (-2 posts) -Jutsu up to the users rank may be used without hand signs. -Strength is increased drastically when stage two is activated. -Both strength and speed are increased drastically upon activation of stage three. Bloodline/Clan Jutsus:  Stage One (Academy Student/Genin) In stage one the user is in his/her normal physical form. There are no changes in appearance, only their strength and muscle mass is increased. And even their strength is only increase by a little Name: Chakra Tama Translation: Chakra Sphere Type: (nin, gen, tai, etc.) Nin. Element(s): NA Effect: The user creates a small orb of chakra in their hand. The sphere may be fired form the palm, like a small bullet. (Maximum Distance of ten yards) Other: C Name: Chakra Hirate Translation: Chakra Palm. Type: (nin, gen, tai, etc.) Nin Element(s): NA Effect: The user coats his entire hand in chakra. The hand can now do increased damage. Often more powerful than the fist itself. Other: C Name: Seishou Kirite Translation: Energy Cutter Type: (nin, gen, tai, etc.) Nin Element(s): NA Effect: The user creates a sword of chakra from their hand. The blade is usually arms length, increasing in length with the member’s power. The sword is capable of blocking most melee attacks, but can be broken by a powerful enough strike. Other: B  Stage Two (Chunin/Jounin) The member’s appearance changes when this stage is activated. Their hair grows in length, usually down to their waist. They grow hair all over most of their body. They also grow a tail, like that of a monkey. There is no pain associated with the growing of the tail. Their strength is also increased, their muscle mass growing even more than stage one. Name: Kyokan Seishou Kousen Translation: Giant Energy Beam. Type: (nin, gen, tai, etc.) Nin Element(s): NA Effect: The user creates a sphere of chakra in their hands, roughly the size of a beach ball. They continually pump chakra into it, letting it grow in size. They then let the ball’s contained power emerge. A thick beam of chakra is emitted from the ball. The beam is capable of severely wounding an opponent. Other: B Name: Nibai Seishou Kirite Translation: Double Energy Cutter Type: (nin, gen, tai, etc.) Nin Element(s): NA Effect: The user now creates a sword of chakra from each arm. The swords stay the same length as before. But the power is heightened a little, allowing the blades to withstand more powerful attacks. Other: A  Stage 3 (Sannin/Kage) The highest, most powerful stage of the bloodline. Activated when the user concentrates their chakra into their entire body, unleashing the power of the bloodline. The user’s appearance and power now change so drastically, they are hardly human anymore. Their hair will grow out even further, now to their thigh or upper calf. The tail is now long and strong enough to grasp its own blade. Their power is now that of something not human. They are faster than any human can possibly be. Their speed is so great that it can be only seen with well trained eye abilities. This makes them extremely dangerous and hard to fight. There is a drawback to all this power though. If the power is used for long amounts of time, the body starts to destroy itself. If kept in this stage to long, the body will only be able to be healed by an expert medical shinobi. Name: Kyokan Konpaku Tama Translation: Giant Soul Sphere Type: (nin, gen, tai, etc.) Nin Element(s): NA Effect: The user creates a large sphere of chakra. The sphere is so large it must be held with two hands. The user continually pumps chakra into it over time. (3 posts) The sphere will grow in size the more chakra exerted. Once the sphere is at the desired size, the user throws it at the enemy. The sphere can grow to be so large that it can take out a two story building in one hit. The massive chakra contained in the sphere can severely wound, or even kill, an unskilled opponent. Other: S Name: Ryoukan Konki Funka Translation: Massive Energy Eruption Type: (nin, gen, tai, etc.) Nin Element(s): NA Effect: The user creates a sphere of chakra in their hands, pumping chakra into it continually. Once the sphere is at its desired size, the user lets the sphere fly from their hand. The sphere flies until it hits something, upon which it explodes into a giant wave of chakra. The target will be injured to a state near death if hit. If aimed at a building, the wave will destroy most structures upon impact. Other: S Name: Ketteiteki Keibatsu Translation: Final Judgment Type: (nin, gen, tai, etc.) Nin. Element(s): NA Effect: The user creates a sphere of charka similar to that of a Kyokan Konpaku Tama. They launch it at a target, once the charging process is complete. Upon impact the sphere shatters, unleashing a enormous wave of chakra, similar to that of a Ryoukan Konki Funka. The wave is lased with small blades of chakra, cutting the target as well as the initial damage from the chakra. The sphere can also be lased with the users chakra element, heightening the already tremendous damage of the technique. The user will suffer drawbacks form the use of the technique, becoming exhausted afterwards. Other: S Rank Head of Bloodline: Matsuya Komihachi 1. 2. 3. 4. 5.
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Posted: Sat Oct 31, 2009 2:18 pm
Extreme Darkness
 A style of kageton which can never be acheived, instead a certain few are born with this dark power. Yet instead of a gift many consider it as a curse. The user is gifted with their own personal darkness, which constantly is shown around their body. They are able to absorb others into their void of darkness as well, where they either unlock a true darkness or break apart becoming part of the darkness. These users have free manipulation of darkness, thus can only be defeated by one with a truly dark heart.
Techniques
True Manipulation: Nero has control over darkness, unlike other Kageton users who simply manipulate their own shadow, Nero has darkness constantly rotating around him. His body is covered in restraints as to prevent himself from getting too out of control with his power. By undoing these seals he can gain the greatest power, but it will end with his own darkness consuming him completely.
Seals: By slowly releasing his bonds, Nero is capable of gaining a greater control over darkness, but further descending into darkness also increases the chakra drain and the more the darkness will eat at his sould.
Bonded: In this form two orbs of darkness will float around Nero at all times. He is capable of performing the kageton ninjutsu of the naara and opening his void in this phase.
Oblivion/Void: A personal world of darkness comparable to limbo, Nero is capable of opening portals into this world within the range of his shadow. A portal can be dodged initially, but Nero who is capable of continually making them as long as his chakra is sufficient will eventually entrap those who do not know darkness. It can absorb as well as extract almost anything.
Wing Activation: The wings perched upon a users back are mechanical and Respond to electrical signals received by the brain. They are chakra reactant as well, able to release release pulses of dark chakra. The wings also react as replacements for arms, able to flex and extend and grab objects as well.
Muzzle Removed: With this gone Nero is able to think and speak freely. Giving him the capability to use genjutsu as well. Those who make contact with his darkness are immediately victim to the genjutsu and it requires a strong will and mind to break.
Mumyō (ignorance): Nero outstretches his wings completely before quickly retracting them . The ring of darkness around him begins to spin as it releases chakra the faster it spins the circle then grows bigger and bigger till its the same height as Nero. The ring then splits into 9 large glowing rings that encircle around Nero. With the movement of his wings the circles go flying to various corners forming a circle perimeter of a large area. Once in position they begin to generate a black void which grows in size till it creates a large, black dome centered at Nero's location and anchored to the ground with 9 rings. The dome creates a vacuum that nullifies the senses of spiritual energy, sight, sound, and scent. The only sense they retain is that of touch. The technique's main shortcoming is that anyone in contact with Nero's Wings, not just Nero himself, is immune to the dome's effects, so anyone able to grab Nero recovers their senses. The dome only exists as long as Nero wills it too or if he happens to become seriously injured, in either circumstance the dome shreds apart and dissipates
Garganta: A short range travel trchnique in which Nero falls into his own darkness momentarily and emerges at another specific point. He must be able to envision this point in order for to reappear there, thus he cannot travel through walls or long distance. This is mainly used for dodging in a fight since Nero cannot use taijutsu.
kanzen saimin Those who see Nero's darkness, can be subjected to a complete hypnosis. It controls the five senses to the point that it can make the target misinterpret another person's form, shape, mass, feel and smell to be that of the enemy. The initiation condition for the hypnosis is to show the enemy the release of Nero's own darkness. After seeing it just once, that person will succumb to the hypnosis. Since the spell works when you see the ritual, those who can not see are consequently immune to the hypnosis. It is also capable of being released by those who specialize in genjutsu. Nero Cannot control the actions of a person under hypnosis, but can control what they see.
Kurohitsugi Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. This is another technique which can only be broken by an even greater release of chakra.
Strait Jacket Release: Nero releases the bonds which have chained his arms, giving him free movement. Now the only seal remaining is the paper one stuck on his chest. Releasing the strait jacket increases Nero's control over darkness to a point where he can form it into solid objects such as barriers or walls.
Rikujōkōrō -Six rod prison of dark Summons six thin, wide beams of black that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Hyapporankan-One Hundred Steps Fence A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
Shitotsu Sansen-Beak-Piercing Triple Beam Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.
Gochūtekkan-Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground. These are equivalent to the weight of metric ton, in theory a shinobi strong enough would be able to trow them off.
Danku-Splitting Void Creates a chakra barrier in the form of a rectangular wall. This is formed from solid darknes and is capable of blocking any ninjutsu or taijutsu attack which hits it head on. However the barrier will only stay for one hit and will fade after the hit is blocked.
Dark Rain-Condenses darkness into several energy orbs. These create a small void on contact which will suck parts of the enemy into Nero's own darkness. Those who have a darker heart then Nero however will be unaffected.
Final Seal Removal- By peeling off the paper seal on his chest, Nero gains a great rush of power. However once removing this seal his barrier of darkness fades and he is capable of being harmed by physical attacks once more. In many ways removing his final seal is a double edged seal, because there is the possibility he will never regain control.
Mu-Nothingness This technique transports himself and the opponent into a world where reality is maintained by him. However unlike tsukiyomi and similair techniques, the opponent is capable of roaming freely in this world if he can overcome the darkness. Any injuries suffered here will stay on their bodies in the real world. The world of nothingness bears a resemblance to hell, as the only surfaces to stand upon are rocks jutting from a molten surface. A ruined castle stands in the silhouette of an eternal moonlight.
 Arachnero-Nero transforms himself into a large mechanical monster surrounded by four black chrystals. The monster resembles a spider and has eight mirrored legs constructed of hardened metal. Nero controls the monster from it's head and is protected by a shield of darkness which is only dispelled by the monster's slaying. The monster is controlled by neural impulses which run down Nero's spine. Each of the legs are constructed by metal, and therefore breakable. This form greatly increases Nero's manipulation over darkness to the point where he can constantly enter and exit voids without any ill effect. However if this form is broken Nero will be temporarily crippled. He can only assume this form in his nothingness world.
Head of Bloodline: Nero the Sable 1. 2. 3.
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Posted: Sat Oct 31, 2009 2:24 pm
Pic: Name: Soul of Tao - The Essence of Life Description: Taoism was developed in an ancient time of war. Its power is dependent on willpower. After Ninjutsu was developed, the masters of Tao developed their own type of Chakra in relation to their power of Tao. The power of Tao also carried the Essence of Life and the Taoists believed it could create immortality. Life is everywhere and is most abundant within the trees and plants. Users of Tao can manipulate things such as the growth of plant life or even their death. Each Taoist is seemingly fond of one type of flower or a plant. Each reflects their own personality and abilities. Tao was mainly used as a form of Body Enhancement, but was later used for other types of Ninjutsu and even Genjutsu. It could produce illusions that affect the senses by making a target think he is deathly ill or that everything is moving in high speed. It is also used to amplify physical abilities by a great deal by increasing muscle size or decreasing the time the user reacts to the enemy. It can also manipulate the user's own life energy and regerate the body, healing many wounds. Tao's other power allows the user to manipulate plants, such as creating poisonous flowers or sprouting vines that can grab hold of a target. When the user has a stronger control over Tao, he can manipulate every tree in a forest and even transfer into a new body. All things that are related to Nature and Life are affected by Tao. The power of Tao can be transfered to a handheld weapon. It can extend the length of a blade or pass a poison from the blade into a target. Tao is extremly lethal when used correctly. Strengths: -Increased Physical Abilities Strength and Speed are greatly enhanced and the user can easily react to any of the enemy's movements. Taijutsu is more effective and can learn Taijutsu as well as Taijutsu Styles much quicker. -Increased Chakra Level and Control The user is able manipulate his Chakra with great ease. -Nature Manipulation The user has the ability to control plants and other sources of Nature. -Tao Chakra Type The user has his/her own type of Chakra, called Tao, that makes all things about this Bloodline possible. -Teaching Anybody that is at least Jounin Rank can learn Tao abilities from an owner of this Bloodline as long as the owner is of at least Jounin Rank as well. -Healing Can regenerate the body and fix all minor wounds and some major injuries. Cannot regenerate vital organs such as the heart, brain, lungs, etc. Can regenerate severed limbs. Weaknesses: -Toll of Tao Tao takes a large strain upon the user's body. After a battle that the user has used a large amount of Tao, the user's body begins to become weak and the user slows down for a while. -Desire If a user of Tao desires something with a great passion, then they may drive themselves insane to get to it. The user may also develope an affection towards one or more persons and desire to have them around him/her at all times. -Weakness to Fire The user themselves are not weak to fire, but their abilities are hindered around Katon users because the plants are easily destroyed by flames. -Body Decay The body of the user must be replaced every once in a while due to the toll Tao takes upon the body. -Use of 40 Tao Jutsu at Chuunin/Jounin Level and the body requires replacement. -Use of 50 Tao Jutsu at ANBU or Kage/Sannin Level and the body needs replacement. -Use of 10 Tao Jutsu after the replacement limit has been exceeded and the user is unable to use any more Tao Jutsu except for Rebirth. -Pure Exhaustion If reborn in the same body, the user must wait 3 days before able to use any Tao Jutsu. Can still switch use disguises, but cannot regain new ones. -Limited Rebirth Rebirth is only usable once per month and is only available in a life-threatening situation. Cannot be used at the mere whim of the user to gain a new body. Must be near death or over the Tao Jutsu Limit. Ability: -Nature Manipulation (Plants) -Tao Chakra Type -Learns Taijutsu More Quickly (-2 posts to learn Taijutsu) -Greatly Enhanced Strength and Speed -Weapon Enhancement -Identity Changing (Can change the form of the body and clothing as well.) -Able to teach this Bloodline to anyone at least Jounin Rank -Healing -Teaching Tao Bloodline/Clan Jutsus:Stage OneRoot - Academy Student/GeninThe user gains the ability to control basic forms of life, such as flowers. The user can also speed up the growth of plants. This power cannot be used to a great extent because it is still basic. Mostly used for minor illusion and maybe tricks. It can be used for battle if the user has a good understanding of its capabilities.Name of Jutsu: Tao Style: Uproot Jutsu Type of Jutsu: Ninjutsu Elements: Tao Description: The user channels the power of Tao through the ground and control any sort of vine or root. The user then can raise them forth from the earth and use them as weapons, such as a whip. They user can also grow them from under a target and contrict their body with the vines. Other: C Name of Jutsu: Tao Style: Poison Bulb Jutsu Type of Jutsu: Ninjutsu Elements: Tao Description: The user finds some sort of seed in the ground. He channels Tao through the ground and then into the seed and changes its chemical structure. He makes it grow and then, when it blooms, it releases a powerful toxin that puts a great toll on the body. Becomes more effective as the user becomes more powerful. It becomes deadly when the user is a Jounin. Other: C Stage TwoBud - Chuunin/JouninThe user becomes more powerful and his speed increases. He can greatly control Tao as well as Nature around him. Things such as full tress can be manipulated. Weapon Enhancement is also available to the user. He/she can increase the capabilities of his/her weapon (See Bloodline description.).The user also begins to feel the toll of Tao on his body.Name of Jutsu: Tao Style: Deadly Virus Illsuion Jutsu Type of Jutsu: Genjutsu Elements: Tao Description: The user creates a poisonous toxin that he secretly emits from plants and trees around him. The toxin creates an illusion in a target's mind that he has fallen deathly ill and then can get sick quickly. The target then feels drained of energy and collapses. When the Genjutsu is released, the user is exhausted and may even vomit. this Genjutsu does not usually kill, but it causes major damage. Cannot be broken by a Release Genjutsu. Other: B Name of Jutsu: Tao Style: Ground Rupture Jutsu Type of Jutsu: Ninjutsu Elements: Tao Description: The user manipulates a large amount of vines and roots. He then then rips them forth frm the earth with his power of Tao and attacks a target. If the vines capture the target they can pull them down into the ground. The vines then will secrete poisonous gas and disable the target. They then crush the target's body. The user can control vines from within a radius of 25m. This is used for area striking instead of direct attacks. Other: B Name of Jutsu: Tao Style: Underworld Vine Burial Jutsu Type of Jutsu: Ninjutsu Elements: Tao Description: The user forces vines to emerge from the ground below an enemy and then the vines enclose the enemy. They completely shut off all gaps so that not even air leaks through. The vines then constrict and crush the body of the enemy. This is used for direct attacks. Other: A Stage ThreeBloom - Kage/SanninThe user has full control over Tao and his Nature Manipulation. Sprouting a grotto or trees is merely a simple task for the Masters of this stage. They can amplify their own body with the power of Tao to raise their physical abilities. The user may even secrete poison without knowing it and infect an enemy with a light blow. The toll on the body is great after using any of this stage's abilities.Name of Jutsu: Tao Style: Face Thief Jutsu Type of Jutsu: Ninjutsu Elements: Tao Description: The user finds a body and focuses his own Chakra. He then places one hand over the body's face as well as his own. He then mnanipulates the power of Tao and molds his own face into what the body's face is. The body then has a blank face like an unfinished manican. After this Jutsu is completely performed, the user can change his face into whatever face he has stolen before. Cannot learn anything from stealing faces. Can only use these faces as disguises. Other: S+ Name of Jutsu: Tao Style: Rebirth Type of Jutsu: Ninjutsu Elements: Tao Description: This Jutsu is used as a last resort when on the brink of death. It completely exhausts the energy in the current body of the user and then that energy is transfered into Tao. It reforms as a great field of flowers and life. The entire area becomes a beautiful meadow. The energy of user then is transfered to a body of the deceased. The user is reborn in that body. He does not know anything that person knew before, but gains certain things, such as blood type and Chakra Element. A body is required to perform this jutsu. All knowledge of the user is transfered when switching bodies as well as the user's own Chakra Elements. Bloodline abilities are also gained from the new host body in the process. Can use Tao Style: Face Theif Jutsu to switch the looks of the new body back to the original body's looks. This jutsu is only available for use once a month. It can be used to regenerate in the same body of the user as well. If done so, the user must recover for a few days. Any Bloodline abilities that the user possesses are unable to be executed for three days. Other: S++
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Posted: Sat Oct 31, 2009 8:53 pm
Gaijin Clan Deadly, Fiery History:The clan was once the ruler of a far away land. Once there was a guy that wanted all the power of the. Once he trained in the Clan jutsu he fought off the clan killing all but one. He was off doing a mission. He came back and seen they were all dead. He did not want to stay there so he left the land and found the ninja land and once he got married he had kid they all join different Shinobi village. The members are now high rank shinobi like Jounin ANBU and some Kages. All members of the Clan have the Clan Symbol as a tattoo (Picture above) Rules- All clan members have wings after training - Last name must be Gaijin. - Can only fly from village to Village - Must have ether fire or wind as main element - Once you get Jounin The Wind or Fire you make does not harm you If you make it Clan Jutsu GeninFire Dragon CloakThe user does the needed hand signs and a cloak of fire forms around him/her. The cloak forms a Dragon. If the user attack the enemy will get 3rd degree burns. Can attack with Claws and feet. Also can Bit people Wind Dragon CloakThe user does the needed hand signs and a cloak of wind forms around him/her. The cloak forms a dragon. If the user attacks the enemy he will get cut up real bad. Can attack with Claws and feet. Also can Bit people Chuunin.Blood Dragon TechniqueThe user does the needed hand signs. Then bits his thumbs and allows the blood to stream out of the bit. The blood then take the form of a dragon. Allowing it to attack the enemy and harm them. The blood can also have poison in it to really harm the enemy. Dragon's Eye(Doujutsu)This Doujutsu once active the user is able to seen any heat that a human or animal makes. The user may also see the Life force. A blue tint around the enemy(s). The stronger the tint the more life he has. If no tint He may be dead. The eyes also give the user better vision. Able to see anything within the users normal vision area. Even the smallest thing. Stage 2 Info - Stage two once you unlock it. The user will stay the same. The user grows wings about half the size of there body. They also grow a tail and claws one there hands and feet. Allowing them to do more damage Stage 3 In stage three the user fully turns into a Dragon with all four legs and wings the size of there normal body or half the size of their Dragon form. They ether grow scales or feather. Feathers if element is Wind scales if Fire. Clan Head : xX Death Soldier Xx (Cody Gaijin) Clan Members:1. 2. 3. 4. 5. (can be more but no more then 10.)
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Posted: Sun Nov 01, 2009 4:30 pm
Udemae no TanoshimiPhantom, Ghost, Illusion Name:
Udemae no Tanoshimi (Ability of Pleasure/Enjoyment)
Description:
A bloodline of unknown origin, Udemae no Tanoshimi is known to be held by only one currently living person, namely Shigoro Khoroso, who has achieved only the second stage of the bloodline. Rumors of the bloodline have floated around the shinobi nations ever since the founding of the first shinobi village, but it is extremely rare for confirmable evidence of a wielder of this powerful bloodline to surface.
Strengths:
~Low-level can 'phase' certain jutsu ~Mid-level can 'phase' most jutsu ~Medium-high-level can 'phase' almost all jutsu ~High-level can 'phase' all jutsu ~Maximum level can theoretically 'phase' anything
Weaknesses:
~Ability is not automatic (i.e. can only function if the shinobi wills it to be so) ~Each stage requires a sacrifice of some sort, with the sacrifices getting progressively more extreme as the ranks increase. ~Instant death if the ability is deactivated while the shinobi is sharing a space with a solid object of any kind (body part(s) within the solid object are immediately destroyed, resulting in massive blood loss, etc. IF it is merely skin, or a minor area such as fingers or toes the effect does not result in death, but still results in the loss of the body part. Applies only to solid objects, not to liquids or unsolids such as chakra or most jutsu) ~Chakra cost - Phasing though any object requires a specific chakra cost to be paid for a certain number of posts either phasing through the object or otherwise using tanoshimi in conjunction with the object: Gases require a D-rank chakra cost every twenty posts, liquids every fifteen, and solids every ten. Energy-based attacks require a chakra cost to be paid one time equal to the rank of the jutsu cast to phase through them. Chakra requires no cost, and Taijutsu require a D-rank cost per post. Once Mattaki Tanoshimi is attained, the wielder may phase through abstract concepts, but may only do so once per week (personal time) with no chakra cost not counting the automatic negation of the aging process. After that the wielder may use the ability one extra time that week, but it requires the payment of the equivalent of ten S+ -rank chakra costs, and afterwards the wielder cannot perform tanoshimi of a more advanced form than Kontan for one week (the temporal negation as related to the aging process still takes place), and cannot perform tanoshimi on an abstract concept for a period of one month.
Ability:
Stage 0 - Tanoshimi no Kasou Pleasure of the Imagination ~This stage is available when the wielder is at Academy Student level or higher ~This stage allows the user to pass through paper, plaster, or glass without leaving a trace of their presence ~This stage cannot be used to negate or avoid any jutsu, attack, ability, or method of damage ~This stage cannot be used to avoid any Ninjutsu, Genjutsu, Taijutsu, Dojutsu, etc.
Stage 1 - Tanoshimi no Shuga Pleasure of the Self ~This stage is available when the wielder is at Special Jonin level or higher ~This stage allows the user to use the ability of 'pleasure' on nonmoving, solid, inorganic objects such as the ground or water. ~This stage can be used to cause Doton and Suiton jutsu to pass through the wielder. ~This stage cannot be used to avoid kunai ~this stage can only be attained by voluntarily and permanently giving up all positive emotions (happiness, joy, amusement, interest, et cetera). The emotions, once lost, cannot be regained via any means. The ritual involved destroys all capacity for positive emotion, but does not eliminate the capacity to fake said emotion.
Stage 2 - Tanoshimi no Kontan Pleasure of the Soul ~This stage is available when the wielder is at Jonin level or higher ~This stage allows the wielder to use the ability of 'pleasure' on all objects that are not both living and solid ~This stage does not grant the ability to use 'pleasure' on incorporeal elemental energy ~This stage can be used to avoid Doton, Suiton, and Fuuton jutsu as well as most multielemental jutsu and pure chakra. ~This stage cannot be used to avoid Katon or Raiton jutsu, nor can it be used to avoid Mokuton, the physical damage of Taijutsu (though any chakra-based effects can still be negated), or attacks that the wielder is not aware of ~This stage can only be attained by voluntarily and permanently giving up all emotions of any kind (anger, rage, violence, happiness, joy, amusement, et cetera, et all). The emotions, once lost, cannot be regained via any means. The ritual involved destroys all capacity for any kind of emotion, but does not eliminate the capacity to fake said emotion.
Stage 3 - Tanoshimi no Omoi Pleasure of the Thought ~This stage is available when the wielder is at Kage/Densetsu level or higher ~This stage allows the wielder to use the ability of 'pleasure' on all objects of an earthly nature, regardless of their characteristics ~This stage can be used to avoid all jutsu of any type as well as all Taijutsu of any kind ~This stage cannot be used to avoid temporal or spatial anomalies, such as jutsu that manipulate gravity or the time stream. ~This stage can only be attained by sacrificing one of the five senses: hearing, touch, taste, sight, or smell. If at any point the sense is regained by any means the bloodline immediately reverts to Tanoshimi no Kontan and cannot be raised again via any means. ~The sense must be willingly removed by the wielder of the bloodline. Losing it in battle or on accident does not confer this stage to the wielder. ~If the wielder removes the sense of touch, the shinobi still retains the ability to feel differences in temperature, the ability to feel pain, and the ability to tell which way is 'up.'
Stage 4 - Mattaki Tanoshimi Complete Pleasure ~This stage is available when the wielder is at Kage/Densetsu level or higher ~This stage allows the wielder to use the ability of 'pleasure' on all objects or concepts, regardless of their nature, origin, or characteristics ~This stage has all the characteristics of Stage 3 in regards to what can be avoided ~This stage also allows the wielder to use 'pleasure' on abstract concepts such as 'time,' 'space,' and 'dimensions,' allowing him/her to eliminate the aging process if they wish to do so, to instantaneously pass between points by using their 'pleasure' on the 'space' between the points, and to pass between dimensions by using 'pleasure' on the barriers between the dimensions. ~This stage can only be attained by sacrificing three or more of the five senses: Hearing, touch, taste, sight, and smell. If any of the senses are regained at any point via any means the bloodline immediately reverts to Tanoshimi no Kontan and cannot be raised again via any means. ~The senses must be willingly removed by the wielder of the bloodline. Losing them in battle or on accident does not confer this stage to the wielder. ~If this stage is directly attained from Tanoshimi no Kontan, the wielder must remove three senses. ~If it is attained from Tanoshimi no Omoi the wielder may choose to remove three additional senses to compliment the one that was removed to gain Tanoshimi no Omoi, or he/she may choose to remove only two. ~If he/she chooses to remove only two senses and the sense of sight was not removed to attain Tanoshimi no Omoi, the wielder must remove the sense of sight to attain Mattaki Tanoshimi. ~IF the wielder chooses to remove three additional senses and the first sense removed was touch, two of the additional three senses must be the senses of taste and smell. The third may be either sight or hearing, wielder's choice. ~If the wielder removes the sense of touch, the shinobi still retains the ability to feel differences in temperature, the ability to feel pain, and the ability to tell which way is 'up.'
Stage X - Mattaki Tanoshimi no Kenkon Complete Pleasure of Heaven and Earth ~This stage is available only when the wielder has attained Tanoshimi no Omoi AND has attained Mattaki Tanoshimi by choosing to sacrifice three additional senses. ~In exchange for permanently losing all ability with Genjutsu and two chakra elements (determined randomly) and their final sense the wielder gains the ability to use the senses of others, 'seeing' with their eyes and 'hearing' with their ears. ~The wielder can only use the senses of other human beings to perceive their surroundings. ~While using this ability the user gains the benefits of any dojutsu currently being used by the person whose eyes they are 'borrowing.' ~The user cannot influence the actions of the person whose senses they are 'borrowing' in any way, shape, or form as a result of this bloodline ~Any ninjutsu from the wielder's remaining element as well as any Taijutsu they use cannot be copied using any Dojutsu of a lower level than the Eternal Mangekyo Sharingan ~Shinobi that attain Mattaki Tanoshimi no Kenkon lose the ability to perform Chacha no Tanoshimi and Kujo no Tanoshimi if they had learned the jutsu. ~Tanoshimi is constantly active in this stage, having become the natural state of being for the shinobi. They have the constant ability to walk through anything and to walk on air as if it were solid ground. In addition, they are now able to use Tanoshimi on any attack aimed at them, regardless of where it originates or whether they personally are aware of it. ~While the sense of touch is gone in this state, the shinobi still retains the ability to feel differences in temperature, the ability to feel pain, and the ability to tell which way is 'up.'
Bloodline/Clan Jutsus:
~Tanoshimi(Pleasure) Variable-rank ninjutsu The main jutsu of the bloodline, Tanoshimi is a universal jutsu that requires no handsigns and very little chakra expenditure. The exact characteristics of the jutsu depend on the stage of the bloodline that has been achieved. See above for details.
~Chacha no Tanoshimi(Disruption of Pleasure) S+ - rank ninjutsu Available only to shinobi that have attained Mattaki Tanoshimi, this allows the user to move their hand, arm, or another body part through the spinal column of the opponent, temporarily disrupting the electrical signals in their spinal column and causing them to collapse on the ground for one post.
~Kujo no Tanoshimi(Extermination/Expulsion/Destruction of Pleasure) S+ - rank ninjutsu Available only to shinobi that have attained Mattaki Tanoshimi, this jutsu allows the user to place their hand inside the body of the opponent and partially materialize it around an organ, bringing the targeted organ within the field of the 'pleasure,' and remove it completely from the body of the opponent, leaving no trace of the gruesome removal and, depending on the organ removed, either inducing massive internal bleeding that can only be stopped by an S-rank medical jutsu, or instantly killing the opponent.
Head of Bloodline/Clan: Doctor_Whiteface(Shigoro Khoroso) 1. 2. 3. ABSOLUTELY NO APPLICATIONS WILL BE ACCEPTED ONCE THIS LIST IS FILLED. PM Doctor_Whiteface for approval/entry into the bloodline
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Posted: Thu Nov 05, 2009 11:29 am
(Posting this for saku.. since it never got up) Pic: Name: Third Eye (Genjutsu Mimicry/Mastery) Genkiatsugan Description: The users of this Bloodline were masters of Genjutsu. The Bloodline gave them the ability to lock almost anybody in a Genjutsu and the Genjutsus were more than Illusions, they were almost real. When the Third Eye appeared on the user's forehead, armies of Shinobi would run in terror. Strengths: Allows the user to learn Genjutsu faster and they become more powerful. Weaknesses: Genjutsus take a toll on the user's body when used for too long. Immense amounts of Chakra are used when pulling out the Third Eye. Ability: Ability to copy Genjutsu from anybody they have seen using a Genjutsu. Bloodline/Clan Jutsus:Basic (Stage 1):Illusion Clone: A basic clone. Capable of attacking, but causes mental damage instead of physical. Activation (Stage1): The user can make the Genkiatsugan appear on his/her forehead. It allows the user to copy Genjutsu of his/her element, up to his level, if he has recently seen it being used. The user can also learn Genjutsu faster. Genin (Stage 2):Burning Mist: A thick mist that creates an Illusion of burns on the victim's body. The victim feels all the pain of constant, yet minor, burning for a short duration of time. Suffocation: The victim's lungs become slowed and air almost stopped, allowing only enough air to keep them alive so they can feel the torture of the Genjutsu. Activation (Stage 2): The user can only use this Jutsu after using the Activation (Stage 1). The user's Genkiatsugan turns dark blue. Genjutsus performed by the user take longer to break and the effects are more poweful. The Activation (Stage 2) wears off after 5 of the user's posts adn reverts back to the first stage. Chuunin (Stage 3):1000 Clone Illusion: The user tricks the opponent into think there are 1000 Clones of the user. The user creates about 10 Illusion Clones and rotate around the victim. In the victim's mind, there are a thousand Clones rotating swiftly around in an untraceable pattern. Broken Bone Illusion: The user tricks the victim into thinking his bones are snapping. In the victim's mind, he is being hung in mid-air, arms and legs bound by chains to the floor and ceiling. His arms slowly bend in an outward direction. The victim feels all the pain of each of his limbs being snapped. The neck remains untouched. Activation (Stage 3): The user must have Activation (Stage 2) in effect to use this jutsu. The user's Genkiatsugan turns dark purple. Genjutsus effects are stronger and the user can read the victim's mind. When looking into a victim's mind, the victim feels an intense pain in the form of a migrain. The user feels a portion of his pain as well. The third stage last for 5 of the user's posts before reverting to the stage before. Can copy Genjutsu of all elements, up to current rank. Jounin/Oinin (Stage 4):Drowning: The user makes an Illusion that tricks the opponent into thinking he is trapped 200m under the surface of the ocean. The salt water stinging his eyes as he tries to reach the top, the pressure system reversed so that the higher he gets, the more pressure he feels, and air escaping his lungs and before he drowns, the Genjutsu is released. The victim's energy was slowly drained from his body and only those strong of heart can stand again after the Genjutsu. Endless Ravine Illusion: The user creates an imaginary crack in the earth that traps the victim in a neverending fall. The victim slams against the sides and his limbs take a heavy toll. Activation (Stage 4): The user must have Activation (Stage 3) in effect to use this jutsu. The user's Genkiatsugan turns red. The user no longer feels pain when looking into a victi's mind. The Activation (Stage 4) remains in effect for 10 of the user's posts before reverting to the previous stage. Kage/Sannin (Stage 5):False Death Illusion: This Illusion triggers the victim's worst fear. In the victim's they are being tortured until they can't take it anymore. When they give up, the jutsu tricks the victim's nerves and bodily functions into thinking he is dead. The victim stops moving and the Genjutsu is released. When the Genjutsu is released, the victim's body start functioning again. His body is hard to move and control due to an early state of Rigor Mortis. Triple Genkiatsugan (Activation: Stage 5): The user can use the Triple Genkiatsu even if Activation (Stage 4) is not in effect. All of the user's eye turn red. The user can create an Illusion of flames scorching their body just my merel;y looking at them and making direct eye contact. The user can use the Triple Genkiatsugan for 10 posts. The Triple Genkiatsugan does not revert back to the Activation (Stage 4). The Triple Genkiatsugan reverts back to Activation (Stage 1) when the limit is up. Head of Bloodline: Sakoyoshi Daianohara 1. 2. 3. 4. 5.
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Posted: Thu Nov 05, 2009 11:30 am
Hayabusa's Me (Falcon's Eye)This bloodline isn't known, some say it's fake. But a select few who use bow and arrows for their style of fight have this bloodline. The users are able to create a bow and arrow from their own chakra, designating whatever style, weight, and/or length upon the shot. It was said that these eyes were originally wore by a rogue ninja, before the would join villages or the Akatsuki. These eyes will memorize the enemy's style of fight and start to predict were he will move next. This eye also acts like a type of robotic eye, it "Locks In" On the enemy, making the user's aim very accurate. This eye can be turned on and off much like the Sharingan. **This must also be activated for "Falcon Mode" I'll apply for it later.** Strengths: - Near Perfect accuracy. - Helps understand the opponents style of fight. - Able to Create a Bow and Arrow from Chakra - Able to designate styles of arrows. Weaknesses: - If a Taijutsu gets close, they have nearly no way to protect themselves. - After the battle is over and the eyes are turned off, the user is completely exhausted and may need to rest. Ability: This Kekkei Genkai will also enhance the user's bow skills. (eg. Speed, Power, ect.) Bloodline/Clan Jutsus:
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Posted: Thu Nov 05, 2009 11:31 am
Silver Manipulation Inside the test tubes of a lab in Amegakure, two children were born, Airi and Rin. These children were taken from two average people from the Kamisama clan, and were infused with a chemical that would supposedly create a new bloodline. The aim of the bloodline was to manipulate metal and all objects containing the smallest bits of metal. The two children showed no signs of controlling metal, and nothing was able to be accomplished by these children. They were brought to the academy all day, and were worked on at night. The villagers suspected something to be up with the kids, but nothing would happen to them. As they led their lives like regular children, they also led a side life that they ad not informed the scientists about. Rin had the ability to control anything containing Silver within it. He was then able to control massive amounts of Silver found within Airi and his own body. They must have been born with massive amounts inside them, undetectable by X-Rays. A few weeks after the scientist found out about Airi's talents, they questioned Rin. Rin denied knowing and was told that they would kill Airi if he did not tell them what he could manipulate. He decided to call their bluff, and they stabbed the kunai into Airi's trachea. The silver couldn't move fast enough to block the attack, as they had only trained a little with it. Rin yelled and created claws made of the hardest silver, and massacred the scientists. He completely destroyed the lab and ran from Rain. As he made it into Rain's Academy the next day, the government was already waiting, and in their hands was a very much alive Airi. To Rin's astonishment, he let out a large sigh and ran to Airi. As he hugged her he could feel the silver moving around in her. The way to activate the full silver manipulation, was to die once. After the person dies, they awaken 24 hours later, and their wound is forever healed. Airi smiled as her brother hugged her. Later that night, the process was done to Rin, in their holding cells. Airi then showed Rin the power of their new bloodline. As she gripped his hand, they both turned to silver. Airi then went inside Rin to lay dormant, but could also control his movements and leave him whenever she wanted. The rain would forever beat off of their skin as they would be one always. Strengths: Can Manipulate Silver at any rank, Always born in Twins, Taijutsu and Ninjutsu. Weaknesses: Silver can be heated by jutsu that are A+ in rank (Unless extremely hot B Rank), Must die before able to use Silver Manipulation, Not the best of swimmers, Vulnerable to Raiton jutsu. Ability: Silver Manipulation Traits: The possessor of this bloodline will have; Wolf like ears on top of their head (As well as a set of human ears in their normal spots), two different colored eyes when the twins are fused, liquid silver replaces blood, hair is always a shiny silver, nails and teeth are like silver claws and fangs. *When the user has a curse mark, the silver turns into Black Silver, no matter if the Curse Mark is in use or not* Bloodline/Clan Jutsus:
Level 1 (Before Death)-
Lesser Silver Manipulation Can manipulate silver, but it is only manipulated slowly.
Level 2 (After Death)-
Silver Manipulation- Can manipulate silver to any degree, at massive speeds.
Silver Weaponry- The user can turn the silver into any weapon they decide.
Armor of Silver- After pumping liquid silver from their pores, the silver is then hardened over the body, creating a suit of lightweight silver able to defend almost all A- Rank jutsu, except for A+ Rank Katon.
Chains of Silver- These chains are shot from the ground at amazing speeds, and attempt to wrap around the opponents wrists and ankles, and finally the neck.
OK, so pretty much if you can make it out of silver, it just goes through the Silver Manipulation jutsu. Also, they have no rank, but drain chakra slowly.
Only people within the family (As in children) are able to have this bloodline. Or if you obtain the heart of someone who has this bloodline. Must PM if a heart is obtained.
Once a heart is implanted, a Silver Manipulator needs to start the silver pumping through your veins, and then you are able to use Level 2 (if the person you got it from had level 2) but it is weakened...
Head of Bloodline: Airi / Rin [iKoisu] 1. 2. 3. 4. 5.
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Posted: Thu Nov 05, 2009 11:35 am
((Another which never got posted)) Sanbun Eyes ((division of three eyes)) Description Those who have this bloodline are known to have a state of enlightenment, have visions of future and present events, out of body experiences, and the ability to observe chakras and auras. People who have this third eye are rare, one in a million, and they often die of a young age due to the thought of them being insane and uncontrollable with their powers. The rare one who lives through their younger years gain unique powers and start to take a physical change in appearance. Quick to learn many things and able to see a step ahead they begin to 'cleanse' the world of the impurities to them, some even kill a person if they dont say blush you to a sneezing person. Still some control their judgment of others and seek a more meaningful life in being monks, medics, or teachers. They tend to have a unnatural life span and during that time shed away the use of most of the emotions to further gain a perfection state and with that shed of emotions comes to disappearance of old age look until they gain a appearance of the unnaturally frightening beauty and their eyes becomes a unnatural color like purple, silver, or gold. Strengths 1. Excellent jutsu knowledge 2. Large amount of Chakra 3. Third eye permits visions, to see chakra, and jutsus only available to the bloodline. Weaknesses1. In and out of Sanity and Insanity. 2. Usually attacks large settlements such as hidden villages. 3. Only considers someone who is a natural destroyer of places and stronger than him companions such as akatsuki members. 4. Main weakness is a Byakugan bloodline user. 5. Must have fire or Lightning as one of the elements and cannot have a bijuu. Abilities1. When the third eye is opened the user moves about as if he is seeing glances into the future and future events. 2. Third eye open allows the user to speak inside of a person's head. ((Unknown if this is a continuous type of genjutsu.)) 3. Third eye open permits the user to levitate objects max weight of 10 pounds and do as the user pleases with it. 4. Finally, the third eye permits a person to see any usage of chakra within a great distance. Such as when they are using chakra to use a jutsu. Not the chakra circulation system like the Byakugan. Bloodline/Clan Jutsus D Rokotsu Shibun ((Open One-Fourth)) Type: Ninjutsu/stage Description: The beginning of the eye opening. The user must wait another 5 minutes before opening the eye more/2posts. This jutsu activates the abilities 2 and 4. Ability 4 at only a 300 feet.
Rokotsu Enmu ((Open Haze)) Type: Genjutsu Description: Only available if the third eye is activated. The user emits a cloud of their eyes color haze all around him in 10 feet and follows him as he walks. Those who walk into the smoke see different figures identical to the user of this jutsu. Those figures cannot attack, be vanquished, or have a mind of their own and are just a image. This genjutsu does not effect Jounin or Higher level characters.
Ontou Hadashi! Ontou Hadashi! ((Hot Foot! Hot Foot!)) Type: Genjutsu/Ninjutsu/Kaiton Description: This bizarre jutsu starts out as a genjutsu, appearing as though the own jutsu user set his foot on fire and he hops around in pain, holding his burning foot and speaking profanities. This is just a distraction however as the person watches the user and probably laughs, behind the opponent comes a flying wooden shape foot on fire, smashing into the opponent.
C
Rokotsu Ippan ((Open Half)) Type: Ninjutsu/Stage Description: 5 minutes after Rokotsu shibun is activated this jutsu is activated, opening the third eye a little more. The user must wait another 5 minutes before the eye opens more/2posts.This jutsu activates abilities 1, 2, and increases the power of 4.
Yakan's Mangetsu ((Night's Moon)) Type: Ninjutsu/Kaiton Description: This jutsu makes the moon seem to have turned a different color where in reality the user of this jutsu created a gathering of fire colored the same of their eyes and filling the image of the moon. This fire comes crashing down when desired or if the user of the jutsu loses focus on the jutsu. ((Can only last 3 posts before connection to jutsu is broken.))
Ibunshi Kawari ((Element Replace)) Type: Genjutsu Description: To further attempt to fool with the minds of their opponents. All common elemental colors of non bloodline elemental jutsus are replaced with the color of the user's eyes.
Ippan's Nozomi ((Half's Desire)) Type: Genjutsu Description: This frightening jutsu gets into a opponent's mind to fool reality to them, showing a half opened third eye on their comrades and friends for a full day. Further more, continuous look at the third eye on anyone will further change reality and make comrades and friends seem to look like the user of this jutsu. Unconsciousness should cure them of this jutsu or stricken under the influence of a Sharingan's genjutsu. The Hyuga Clan is unaffected by this genjutsu.
B
Rokotsu Gejun ((Open Third)) Type: Ninjutsu/stage Description: 5 minutes after the Rokotsu Ippan this jutsu is activated. The user must wait 10 minutes to open the eye further/4posts. All of the abilities are the same at this level except the abilities 1 and 2 become slightly stronger.
Tei Tenohira ((Stopping Palm)) Type: Ninjutsu/genjutsu/Raiton Description: The user forms lightning in the palm of their hand seen in the color of their eyes and then strikes it at the opponent's sending them levitating backwards but they freeze in mid air. The user of this jutsu cannot attack you in this stage but appears to be walking and starts talking to you in this genjutsu and you are paralyzed besides being able to reply. It only lasts a second in reality but seems like a couple of minutes in your head. After it is done the user of the jutsu appears to never really moved anywhere and you fall to the ground having taken normal punch and lightning damage.
Sanbun Bunshin No Jutsu ((Division of Three shadow clone jutsu)) Type: Ninjutsu/elemental Description: This shadow clone jutsu stands out from others because while they exist in the world, the user does not. After he summons these three clones the user vanishes and does not materializes until the clones are defeated in a nearby spot from which he disappeared from. The clones are stronger than others. Each one getting one of the two elements that the original user knows while the third clone one strangely just does nothing that counts as attacking people. These clones can fend off most D and C ranked jutsus and are of a equal rank of chuunin. Lastly, they seem to easily know how to spot other shadow clones and defeat them.
A
Sanbun's Joban ((Division of three's opening)) Type: Ninjutsu Description: The third eye is fully opened. Doing so causes a flash of bright purple light to run across the countryside and breaking into the darkest of places. It gives the user all of his abilities and to there maximum powers. Cannot activated the perfection stage for 6 posts and cannot activated if the battle he was in on this activation is over.
Ittai Gakkai ((First World)) Type: Genjutsu Description: Anyone looking at the third eye on Sanbun's Joban activation are immediately trap in a genjutsu world where the worst person they feared are replaced by this genjutsu's user and they torment the victim in a manner similar to what they are used to by that person. This genjutsu is canceled out by a strong enough voice of someone who that person cares for, unconsciousness, or a strong enough attack.
Danpen Gakkai ((Pieces of the World)) Type: Ninjutsu Description: A surge of chakra permits the third ability on the list to grow in power to a point where objects about the user are thrown at a opponent for a full post. These objects can be a very heavy and even includes nins of genin rank or academy students.
S
Yuushuu Gakkai ((Perfection World)) Type: Genjutsu Description: A single target is immobilized by a vision of the user's idea of a perfect world. It has been known to paralyze a victim in emotions so strong that they cannot fight on. Luckily the user of this jutsu never attacks a opponent stricken by this jutsu again because they know of the vision they saw. The genjutsu last only minutes and can fight once more after the battle with the user of this jutsu. ((This jutsu can only be used once in a battle and not again for two battles afterward. The jutsu also drains alot of chakra and does not permit the usage of another bloodline jutsu except for this next one while this battle is going on.))
Juubun Sanbun ((Perfect Division of Three)) Type: Ninjutsu/genjutsu/Stage Description: By far the strangest thing of this bloodline. The user reaches a stage of perfection. He stops attacking everyone and anything and passes on to another place. This might suggest that all of the bloodline is actually a hypnotic drug on the user because for 3 days after this effect the user does not do any of the things he appeared to be doing before such as attacking random people or destroying large places. Perhaps he sees the world as being perfect for that amount of time, trapped in his own genjutsu. Unfortunately this stage lasts for that three days and during that time the number 1 ability is heightened to a alarming amount and he dodges anything threatening to him. After the three days the third eye closes and he has to start the stages again.
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Posted: Thu Nov 05, 2009 11:37 am
Pic: http://t3.gstatic.com/images?q=tbn:qUtPsJZaajYblM:http://app.ucdavis.edu/algebra/blackhole3.jpg Name: Time Warp. Description: The bloodline is fairly new, and is unique to the Grass village area, a obvious sign is that both elements are Raiton and Fuuton, which is required. This bloodline is said to only have two left alive, one being Kiro, the other being unknown. Strengths: -Senses increase. -Significantly Faster. -Small control over gravity. -Even though blind, they can still "see" things through a extra sense. Weaknesses: -Loses a amount of physical strength. -Constantly will damage muscles. -Will go blind. Ability: The ability to control time, simple and easy. Though they can not alter the past, nor future it is a way for them to simulate battles, but that is just a minor ability. The true ability lies within, that they can slow a small area down, or speed up. It is just like hitting the slow mo button, or fast forward. Due to these drastic speed changes, it would leave the target defenseless, and a easy kill. Due to them training themselves their whole life in the circumstances, they can survive, and thrive in this degree of time change. But due to them constantly slowing, and fastening their body, it results in many ripped muscles, and other injury. Bloodline/Clan Jutsus:
Warp Speed Rank:C This is the baseline, or start for every clan jutsu, this requires one single handed sign, and determining on what it was, it will slow or speed up a small area. This is commonly casted around yourself, and your enemy, or used to make your jutsu faster, or dodge a enemy's jutsu. Without this jutsu you cannot use any other Time Warp jutsu.
Alternate universe Rank: B This jutsu is quite a useful one to get away from troubles, or just to train in piece. The user does a large amount of hand signs and puts his hand on another. Suddenly they will appear in a flat land, no one nearby. What this had done is, in the general district it had paused the fight, or invasion, and gave the shinobi a chance to train or fight with piece. There is no way to escape unless warped back, and this is real life, not a Genjutsu.
Clockwork Rank:B The user would slam a object against the ground, in this case it would be a giant sand glass. A Genjutsu would automatically take effect in the general area, though this jutsu does no mental harm it is a perfect Genjutsu. It would look as if nothing would have took effect, but if they were to try to escape they would run in circles, doomed to fight until death. It is impossible to enter from the outside, as to the others it would appear as a white box in the middle of the field, and you could do nothing to it, instead you would walk into pure whiteness, and nothing would be there, forcing you to leave. The reason why it is called Clockwork is that, along the white box a clock hangs on each wall of the white box.
Gravity Compression Rank:A The user does brief hand signs and makes a gun with their hand, he acts like he shot a gun and a alteration in the air comes out. Once the compression reaches the designated area, it expands and crushes within itself, being caught in this would result in crushed internal organs, crushed bones, and nearly always death.
Time Warp Rank:S The user does a long complicated series of hand signs, and warps into the past. In this period, he can not save someone from dieing, nor killing someone. But this would be a perfect simulator for fights, asking the dead questions, or other important stuff.
Increased Aging: Rank:S The user compresses a large amount of a alteration of colors. The user literally chucks the ball, it is extremely accurate, but a medium speed. If this hits a automatic aging effect would happen, forcing the hitee into death, and remember everything even if not alive can die. This is the most powerful of the jutsu.
((MORE WILL BE ADDED! I WILL PM TO TENSHI FOR APPROVAL! Must PM slinky10 and be part of Grass to possess this.))
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Posted: Thu Nov 05, 2009 11:40 am
 (clan symbol)
Clan Name:Tanabata Village of Origin:hidden star village....welcomed by all Number of Available Members:10 people, though only 3 able to use tarento 2.0 Kekkei Genkai:tarento Clan Techniques:
 Jutsu Name: Tarento Rank: C rank, though can create use of higher techniques Range: arms length Type: Supplementary? Class: Ninjutsu/medical Effect: this jutsu makes a person from the Tanabata clan able to use it's clestial jutsus. it also is capables of restoring a person's charkra/stamina when low (besides user). these eyes also have a minor healing effect, in which heal small cuts and bruises. this eye is very common, though it is rare that the second stage appears.
 Jutsu Name: Tarento 2.0 Rank: C rank, though can create use of higher techniques Range: also arms length Type: Supplementary? Class:Ninjutsu Effect: this justu makes a person from the Tanabata clan have an even greater set of celestial jutsus, and the effects of the eye is greatened. ( the chakra restore perfects, and the healing is just as good as a medical ninja though only can be used at end of battle) plus having the use of tarento's special jutsus!
these requires tarento
Jutsu Name: Power of Andromeda Rank: ( B rank Range: 50 meters... Type: Defensive Class: Ninjutsu, Effect: This jutsu is capable of causing Andromeda's clestial chains to wrap around the enemy. this jutsu can hold down almost anything... though mostly hunter-nins use this to capture a viloent criminal when their paralzing justu didnt affect the criminal.
Jutsu Name: Power of Charmaeleontis Rank: C rank Range: none Type: Supplementary? Class: Ninjutsu Effect: This jutsu is capable of harnessing Charmaeleontis's power of changing into anything you see. it's the best use for spy missions and replaces the need of a tranformation jutsu.
Jutsu Name: Power of Circinus Rank: C rank Range: none Type: Supplementary Class: Ninjutsu Effect: this jutsu makes it impossible to get lost. Circinus grantes the user to have an internal compass, so the person always knows which way is north, east, west and south, and at some points can tell you how far until you get where your going!
Jutsu Name:Power of Pegasus Rank: B rank+ Range: 20 feet from user Type: Defensive Class: Timed Summon Effect: This jutsu makes a Pegasus appear, whom in which have flying capablities and unbreakable wings. it is similar to a summoning, but has a timed limit. duriation: 2 posts
Jutsu Name: Power of Draco Rank: B rank+ Range: none Type: Offensive Class: Ninjutsu, Taijutsu, Effect: This jutsu makes the person become covered in scales, and a pair of dragon's wings. this boosts their defence, fire based jutsu, and makes them able to fly. this doesnt last long though. duriation: 4 posts
Jutsu Name: Cassiopeia's rule Rank: C rank Range:70 feet... Type: Supplementary? Class: Ninjutsu, Effect: this justu is a random jutsu. it makes random things happen, from cream pies falling from the sky to making all the oppenent's kunai's to goo. this is low level, so dont try to go crazy on what happens.
Jutsu Name: Columba's light Rank: B Range:around 20 feet Type: Defensive Class:Genjutsu Effect: this jutsu makes thouands of doves to appear out of nowhere, and a bright light to appear. this makes it easier to gain light in a certain area, blind, and make a quick getaway.
Jutsu Name: Libra's judgement Rank: D Range: none Type: Supplementary Class: Ninjutsu Effect: This jutsu does two things; is calculates the best decision by eliminating all horrible end variables, and in battle, evens everyones chakra
these require tarento 2.0
Jutsu Name: Call of the Sagitta Rank: A rank + Range: how big is a storm cloud? Type: Offensive Class: Ninjutsu, Summon Effect: This jutsu creates a simple storm cloud, though instead of raining, thousands apon thousands of arrows come from it.
Jutsu Name: Call of Triangulum Australe Rank: B Range: 8 feet Type: Defensive Class: barrier Effect: This jutsu is a barrier, in which nothin gets in or out, though user can go in and out freely. it is capable of paralyzing.
Jutsu Name: Call of Scutum Rank: C rank Range: about 10 cm... yes you read right. Type: Defensive Class: barrier Effect: this jutsu is hidden, and creates an invisible barrier wall between the user and the opponent. if the opponent throws anything, it will get stuck in the barrier, though it would seem like it stopped in mid air, making the opponent asume that the user is magnetic.
Jutsu Name: Call of Horologium Rank: C rank Range:7 feet Type: Offensive Class: Taijutsu Effect: what happens that the user "steals" the speed from the opponent, and uses it on themselves.
Jutsu Name: Call of Scorpius Rank: B rank Range: slightly off the skin, and in it! Type:Defensive Class:Taijutsu Effect: This jutsu makes the user have very poisonous skin. if the user uses it longer than the duritation, they will get poisoned. duration: 5 posts.
Jutsu Name: Call of Ursa Major Rank: S Range: none Type: Offensive Class: Taijutsu Effect: This jutsu makes the user become insanely strong, fast and their fingers become giant claws, in which can cut through iron like butter! though this can become life threatening, for it strains the bones in the body. duritaion: 7 posts
Jutsu Name: Call of Gemini Rank: A/S rank Range: 5 feet Type: Offensive, Defensive Class: Ninjutsu, Taijutsu, Summon Effect: This jutsu is simple. this makes the opponet's move home back on them. if taijutsu, a pair of small twin sisters, use the taijutsu at the same time against the oppenent. GO TWINS! XD
Clan Background:
This clan has been hidden for years, they seem to have powers beyond imagne. these powers are powers from constellations, in which all have unique ablities. because of this, star gazers of all kinds are in this clan. this clan is a neutral clan, for they go in all villages, and tend to rather where they please. they can appear out of nowhere.. so people believe that this clan has a giantic tunnel system throughout the ninja world, in which is quite true. it is a gigantic city underground, and all lead to other ninja villages. these tunnels are only known by nuetral groups, in which can prove them quite useful. the Tanabata clan is also known for its amazing techology and scientific discoveries, in which helped figure a way to make kunais and other metallic items in an alarming rate. because of this, they usally excel as a shinobi. though known all of this, the clan likes the hidden star village the most, and is where the main tunnel of the clan is hidden. the clan leader is usally determined on whom is the greatest at making choice and whom loves paperwork O.o
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Posted: Thu Nov 05, 2009 11:41 am
Teichigan
Before you learn about the Teichigan you must know that the Kanja clan are very old, dating back before The Great Ninja Wars. They are all born with excellent chakra control and are very intelligent. Their control of chakra is quite legendary and is used to control their special technique. The Teichigan doesn't drain their chakra but requires their chakra control to limits its power. If the user were to stop limiting this before Stage 3 their eyes would absorb to much information and shut down. The technique can’t be copied by someone who doesn’t meet it’s requirements and can only be learned at a certain age. Requirements: Legendary Chakra control High intelligence
Village of Origin: Kirigakure Kekke Genkai: Teichigan (Spying Eye) The Teichigan is a fabled Douju, one that has been sought out for yeas but never found. It is unique to Kirigakure and ALL of its users have learned it from the Mist village. Of course only those who swear a secret oath are able to access it's higher levels without severe penalty.
The Teichigan appears in every female member at birth but requires more chakra control for them to use it. Male members gain it when they can use their first jutsu. It is used for surveillance, spying, and otherwise secret operations and has a very high potential. Back during the ninja wars they were capable of fighting Sharingan users on an equal level and it is said that the Sharingan and Byakugan rarely hindered their operations.
Strengths: Intelligence Gathering Enhanced and Aided Sensory Process Innate Chakra Control/Nature Transformation [Clain Trait] Weaknesses: Eyes must be opened Unable to gather information when the user is trapped in a Genjutsu Requirs constant chakra control Good Karmic Alignment Ability: The ability to swiftly gather intelligence and grants highly advanced nature Transformation and Chakra Control Bloodline/Clan Jutsus: Johou (Intelligence) Range: Normal Description: When all scan abilities have been learned the user can now user a heightened scan. The scan is now so strong a blue transparent screen shows something simlar to an HUD in their eyes.
Johou allows the user to scan a targets Chakra level, general health of the body, grants higher reflexes, if someone uses a jutsu and THEN you scan it, you have a better chance of dodging. It would allow photographic memory. It will allow you to see the emotions of others easier, scan weapons (though not revealing their powers), height, weight, and physical skills that can be learned from observation. Like, larger leg muscles might mean a fast runner. The Hud screen also gives information about themselves to the user such as their chakra level, the number of jutsu they can use, their health level. After the user gets used to this new 'screen' more options are avaiable such as the Teichigan being able to 'read' handseals by temporarily slowing the users perception of time. If the user see's a set of handseal for a jutsu once the Teichigan will alert them that the same jutsu is being used again and give a list of possible counter attacks and defensive measures. With this the user can avoid jutsu they have already seen faster and more efficiently along with the ability to see high speed movements with more clarity.
Here is a list of Genzou Techniques. All are B rank.
Gankai (Field of Vision) Range: 150 meters Description: By creating a spctral eye above their head the user can then extend their field of vision around them, allowing them to see their surroundings from a birds eye view. Doing this renders one eye blind an can be disorientating when deactivated. The spectral eye can be destroyed but is hard to see and is often used with the Mist jutsu, making it virtually invisible. This eye can also use Genzou.
Netsushi (Thermal Vision) Range: 20 meters Description: Allows the user to see temperatures around them, red being hot objects and blue being colder ones. This technique, like all visions can be maintained as long as the user has the nessecary chakra.
Teikan (Clear Vision) Range: 35 meters Description:Allow the user to see through things like mist, a smoke screen, murky water, or even dark areas. Everything appears bright as day to them and their eyes have a faint glow to them. Very useful.
Haibijon (Hi vision) Range: 150 meters+ Description: Allows the user to greatly extend their vision and sharpen it to a point where they can follow high speed movements. This visions requires more chakra than other visions but is very helpful when looking for clues.
Mashinbijon (Machine Vision) Range: Normal Description: The ability to see equipment and weaponry on the targets, highlighted as gold. This only see's visible items though, but with X-ray proves very useful.
Rentogen (X-ray) Range: 35 meters Description: See through walls and physical obstructions that are thinner than one feet. Very helpful and effective and can be used with Mashinbijon to see weaponry and equipment on people. This also allows the user to see the targets chakra system if enough chakra is supplied.
Fukagenzou (Electric Vision) Range: 35 meters Description: The ability to see an organisms bio-electric signals. Very handy for tracking down worried victims and pin-points the victims entire nervous system. --------------------------------------
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Posted: Thu Nov 05, 2009 12:00 pm
Pure Chakra SoulDescription: Nearly half a millennia ago, ages before the Shinobi Nations or even the Sage of Six Paths, chakra had not been tampered with and it contained no impurities or elements, existing in nature and animals. It was considered a power far too great for humanity to control. However, there were a select few who were born with an amazing amount of refined chakra who could use it, an called the power “aura”. Not only were they able to wield and form the chakra, but they could also use the energy to enhance their physical capabilities, displaying unmatched speed and/or herculean strength. When the Sage with the Rinnengan eye appeared, he admired the select few gifted with this power. They were among the first elite ninja. Alongside the rest of the styles of fire, water, earth, air, and lightning this ability was placed with them, known as “Junsuiton” or Pure Style. However, the number of people born with this ability depleted quickly when the Sage arrived. Nobody knows why, but the standing theory is because the elements slowly began dirtying the pure chakra. From lack of users, the style was discarded and forgotten. However, the lineage is still existent, the technique lying dormant in souls awaiting awakening.
Requirements: Shinobi must have either a.) Been or is in a life or death situation. This is defined as you’re severely beaten up, probably bleeding pools around you, and you’re about to collapse. Or b.) must discover the pure energy within one’s soul and spend 10 posts ( 4-5 lines each) refining it’s power. Strengths: - Allows one to focus chakra in areas of the body to increase their physical limits - Allows one to sense life around them. This is very similar to the ability of Ranmaru’s eyes, only it is more of a sensor style technique. - Can be mixed with elements for ultimate power - Can fight blind by echoing your own energy off your environments and back to you - Gives a Medium Chakra Reserve - Has no weakness to any style even if it is matched by itself
Weaknesses: - Techniques are draining on the body and chakra. All techniques require more energy than usual and can strain bones and muscle - Pure chakra cannot injure upon touch. Ergo, you cannot touch your opponent with the energy radiating through your hand and have it kill someone. - You cannot have this style and a Biju demon or a curse mark, as the chaotic chakra will “soil” the pure chakra - If you obtain a Biju Demon or a curse mark while you have this blood line, your ability to use Junsuiton and all of it’s techniques will be lost until removal of evil energy.
Ability: Doujutsu: Mujakigan 1st Stage reached at Genin
The Mujakigan gives the user several benefits, but it is an eye that develops slowly much like the Sharingan and its tomes. It gives the ability to detect life and other abilities. At first stage, the Mujakigan gives the user the ability to use a sensor ability called blind sight. The user can literally see even with their eyes closed by searching for life as long as they activate the doujutsu. Anything with sentient life such as a human or animal will exude a blue outline that emanates from their body. Anything that has life but no intelligence exudes green. Inanimate and dead objects (such as the ground, a rock, a clone, or a corpse) appear as a grey shell. THE EYE DOES NOT LOOK FOR CHAKRA AT ALL. They also maintain a perfect balance of body, giving them a supreme advantage as they can always catch themselves out of a trip or fall. 2nd Stage reached at Jonin
 At second stage, the Mujakigan has a more advanced version of blind sight. The user can reach out with their vision to scan an area 500 yds. around them for signs of life without moving from their position (this takes time, so you do not have a 360 degree view while fighting like with Byakugan).
3rd Stage (Yokuseiryoku Homen suru: Release Restraint) reached at Kage/Sannin
 The final form of the Mujakigan, known as Yokuseiryoku Homen suru, is obtained at Kage lv. It is literally a release of all limits on the body, allowing pure energy to flow through the body and strengthen it. The user can now “see” anything with the blind sight sensory for approximately three miles within less than a second. Not only that, but because the vision is improved so well, the ninja now has 360 degree vision while fighting, similar to Byakugan. Also, upon releasing the eye’s final form, one can mix the techniques Hercurion, Gurei Naiyou, and Merucury all at the same time, as well as heighten all their senses. Finally, all pure style techniques (except for when the Chaotic Purity technique is applied since it is technically no longer pure chakra) are powered up by one rank. This form requires 60 points of chakra per post to maintain, and puts extreme amounts of stress on all parts of the body used, resulting in a tattered and weak body when the form is used for more than 10 posts an then released.
Bloodline/Clan Jutsus: Rank D (Genin) Chikara Hirate (Force Palm): Much like the gentle fist style, the user will shoot their palm forward as chakra stabs out of the hand and into the enemy, dealing severe internal damage. The chakra output is much wider in range than Gentle Fist, and because of this it can even hit the enemy when it does not make contact. But because of this reason, it is less focused, and it cannot cut chakra points.
Hercurion- The user focuses chakra into their hands or legs to improve physical strength. This can be used in and out of combat. Punches and kicks will hurt more and deal more damage. Enhanced legs can allow user to jump higher and farther. The user can lift objects heavier than normal. A genin can lift a boulder of stone twice his size, while somebody at chunin is 4x, jonin 6x, anbu 8x, kage/sannin 10x their weight. Every post this technique is in use, it drains 10 chakra points from the user.
Gurei Naiyou (Gray Matter)- The user focuses chakra to their mind to increase thinking parameters. Their thoughts and planning become much quicker and more successful. Anbu and higher can outthink a super computer. This drains 5 points of chakra for each post of use
Merucury- By focusing chakra into their limbs, their reactions and overall speed become faster. This can lead to an easy win, as many users of this technique outmatch their opponents easily. Genin are two times faster, chunin 3x, jonin 4x, anbu can outrun a drag racer, and kage can outmatch a stealth jet in the air while he’s on the ground. This drains 10 points of chakra for each post of use
Rank C. (Chunin) Junsuiton: Myaku Utsu no Jutsu (Pure Style: Pulsate Art): With the rhythm of the users heart beat, the user can continually emit powerful waves of pure chakra with a punch. This is much like Chikara Hirate, besides certain differences. The range of the attack is about 10 ft. in width by 15 ft. in length and is considerably more powerful. With the repetitive blast of energy, a chunin could knock down a small house, while a Kage could easily destroy the base of a sky scraper.
Reiki Katachizukuru (Aura Form): By mastering this technique, the user can now mold the Pure Chakra into shapes. This can include nearly anything comprehendible including weapons, shields, or armor…. Or a house even if you wanted to (of course you probably wouldn’t be able to keep that up for long), but depends upon the users chakra lv. Normally, pure chakra is a malleable, feather light substance but extremely dense unless tampered with. Genin can’t form anything bigger than him, chunin can form anything 2x bigger than him, jonin 4x, anbu 8x, kage 10x.
Reiki no aru Yoroi (Armor of Aura): Provides the user with an invisible armor made by their own pure chakra. It is a strong repulsion of anything that comes toward the ninja, severely nullifying the attack. Costs 10 points of chakra for each post of use.
Rank B. (Jonin) Reiki Kyu (Aura Sphere) Requirements- Reiki Katachizukuru By using the Aura Form technique, the user pools pure chakra into a sphere, much like the legendary Rasengan. However, instead of the energy spinning in a spiral motion, the sphere is constantly vibrating in place and emanating an outward force. Because of pure chakra’s lighter nature, this pool of energy can be thrown. Upon impact, the outward energy is released in all directions, pushing any matter away from that area. The target hit with this takes damage comparable to a sledge hammer hitting them. The width the force pushes increases with rank.
Junsuiton: Mujitsu no aru Hinansho (Sanctuary of Innocence): The user forces a powerful wave of Pure Chakra out from their body. This blasts away any and all initial attacks Jonin rank and lower and extremely nullifies ANBU and up. Afterwards, the chakra stays in the form of a dome. No jutsu can be used to attack from within it. It takes a Jonin lv. Attack or higher to break it from the outside. It can be taken down by the user anytime. Costs 15 points of chakra for each post the dome is kept up after the initial blast.
Mechakucha Kiyorakasa (Chaotic Purity): By Jonin lv. the ninja has mastered both his pure chakra and elemental chakra. They can now alter the art of purity and add their elements to their pure styles (including Aura Sphere, Sanctuary, Aura Form, Tempest, and Pulsation Art.) allowing for their element to be in its most refined form and therefore most powerful. Effects of the jutsu change with the element added. The drawback is that the effects have the possibility to also damage the user. Fire: The Pure Chakra takes on an explosive and burning nature, and displays such action upon contact. The chakra is wild and dances about, resulting in it being harder to control. Chakra becomes red. Water: The Pure Chakra becomes more flexible and fluid, which can be used to attack from anywhere and at multiple targets. But it is softer and also very hard to control. It also appears to freeze in cold temperatures. Chakra becomes Blue Earth: The Pure Chakra coursing outside and inside the user becomes heavy and dense. It proves to be harder to destroy, aiding in both offense and defense. However, any and all attacks become extremely sluggish, and the user itself is weighed down. Chakra becomes Black. Air: The Pure Chakra takes on a rigid and sharp nature. Cutting edges sprout from the chakra techniques and can easily slice through even stone and weak steel. Chakra becomes green. Lightning: The Pure Chakra takes on a shocking nature. Tendrils shaped like lightning bolts grow out from the chakra and will zap and sometimes paralyze upon contact or close presence, including the user. Chakra becomes orange.
Rank S. (Kage/Sannin) Junsuiton: Reiki Arashi (Aura Tempest): The user jumps high in to the air and gathers their pure chakra. Once they have a large quantity, they release the chakra in the form of titanic beams of pure energy that rain down from above. Has great destructive potential and can easily form 10 by 20 ft. craters in the ground.
((I tried my best to replace the Pyuaton Style without copying it. Accepts helpful criticism.... and awesome regards about the awesomest Pokemon ever.... Lucario... <(^.^)> ))
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Posted: Sat Nov 28, 2009 7:53 pm
{{Just making sure this is in here.}} Magnetic Touch Pic: Name: Magnetic Touch Description: The users of this Bloodline were masters of Raiton and Doton Elements. They could touch any piece of Earth and magnetize it with their signature Magnetic Chakra. They could lift it into the air and ride it as a means of transportation, evasion, and attacking from the air. If you came in contact with the masters of this Bloodline, you could be crushed by magnetized earth at the user's whim. Strengths: Powerful Raiton and Doton Jutsu. Taijutsu is amplified with Magnetic Energy. Weaknesses: Can't fly without training. (15 posts and at least Genin Rank) Must have both Raiton and Doton Elements to use this Bloodline. Usage of Genjutsu is Weakened. Ability: Flight, Magnetic Chakra, Can disrupt internal functions of the body with Magnetism applied to the Iron and other minerals in a person's body. (Can be used to limit physical abilities of enemies.) Bloodline Progression/Jutsus: Stage One: Magnet Trainee (Academy Student) Stage Description: The user of this Fighting Style can control Magnetism. When Magnetism is aplied to a metal or stone, the user can levitate the object. Name of Jutsu: Rock Pistol Rank: D Type: Offensive Ninjutsu Description: Requires no handsigns. By magnetizing a rock or chunk of metal, the user can levitate it just above of their hand. By increasing the pressure and magnitude of the Magnetism and then releasing it abruptly, the user can launch the rock towards a target. Name of Jutsu: Loose Footing Rank: D Type: Offensive Ninjutsu Description: Requires no handsigns. The user can propel their Magnetic Chakra into the ground below the target, they can shift it around and weaken the footing of an enemy. Stage Two: Magnet Advanced User (Genin) Stage Description: The user can now apply Magnetism to his regular Taijutsu, causing a larger impact on the target's body. With some training, the user can increase his striking range and increase the strength of his Taijutsu. Name of Jutsu: Pressure Touch Rank: C Type: Taijutsu Description: Requires no handsigns. Can mold Magnetic Chakra into the hands or legs of the user. When direct contact occurs between the user and a target, the Chakra can be passed to the target. After passing the Chakra to the target, the user can cause Magnetism around the target's body and pull them towards the ground, limiting movement and physical abilities. Name of Jutsu: Earth Hammer (Limbs) Rank: C Type: Body Enhancement Ninjutsu Description: The user performs a few handsigns then places hands firmly against the ground. The user passes chakra into the ground and molds it around arms and/or legs. The user creates hammer-like weapons on the arms and/or legs. Name of Jutsu: Earth Hammer (Weapon) Rank: C Type: Weapon Creation Ninjutsu Description: The user performs a few handsigns the places hands firmly against the ground. The user passes Magnetic Chakra into the ground and molds it into the shape of a weapon. Can create a metal blade, staff, or any blunt weapon. Most commonly used to create a large Hammer. Name of Jutsu: Rock Gliding Rank: A (Requires a total of 15 posts to master) Type: Evasion/Transportation Ninjutsu Description: The user uses Magnetism to raise a large rock out of the ground and hold it in the air. The user then jumps on top of the rock and rides it. The user can move more freely than on the ground when riding on the rock. Similar to Gaara's Sand Cloud and Deidara's Clay Bird. Stage Three: Magnet Adept (Chuunin) Stage Description: The user can now send Magnetic Chakra into the ground or an object with a punch or kick. This will trigger a chain reaction that can disrupt the environment within a small radius of the location where the Chakra was applied. It can shift the ground even shatter a large stone. The user also has the ability to manipulate Silver. Name of Jutsu: Earth Armor Rank: B Type: Body Enhancement Ninjutsu Description: The user performs handsigns then performs the steps similar to Earth Hammer (Limbs). The user raises the earth up and wraps it around the entire body, leaving openings for air that can be closed off when in need (EX: Poison Gas). The user creates an almost impenetrable armor. The user can mold parts of the armor to make them sharp. Name of Jutsu: Torpedo Rank: B Type: Taijutsu Description: Must have Earth Armor active to use this attack. The user molds the headpiece of the armor into a sharp, bullet-like form and them uses the same technique as Rock Pistol to launch themself at the enemy. The user can use Magnetism change trajectory and propel themselves farther when they would otherwise fall. Similar to the Tunneling Fang. Cannot mimic the ability of Rock Gliding. Name of Jutsu: Magnetic Stone Pillar Rank: B Type: Continual Offensive Ninjutsu Description: The user performs a few handsigns and focuses Magnetic Chakra around the entire area. The user then can raise large pillars of stone. The pillars can be risen into the air and propelled at the target. The user can also break them into segments and move them quicker and freely. Name of Jutsu: Shard Shooter Rank: B Type: Offensive Ninjutsu Description: The user can pull shards of metal or stone from the ground. The user can manipulate the shards and propel them towards a target. When the shards impale a target's flesh, the shards can be broken down at the whim of the user and cause the minerals to enter the target's blood. This will increase the effect of Magnetic pressure that the user can put on the target's body. Stage Four: Magnet Master (Jounin) Stage Description: The user now has great control over Magnetism. The user can now freely manipulate the ground around him as he wishes. This ability allows him to use the famous "Iron Sand" technique that was developed by the Fourth Kazekage. Name: Iron Extraction Rank: B Type: Ninjutsu Effect: The user performs a set of handseals and slams his hands onto the target's back. The user emits Chakra into the target's body and then gains control of the Iron within the body of his target. The user then rips it out of the body and places it within his gourd. It becomes part of The user's metallic arsenal of weapons. This Ninjutsu is very painful, but does not usually kill. Name of Jutsu: Almighty Push Rank: A Type: Offensive Ninjutsu Description: Requires no handsigns, but requires great Chakra Control. The user focuses large pockets of Magnetic Chakra around the hands and arms and propels it in the direction of a target. The Chakra travels with the force of a bullet train and carries earth with it. It can shatter the ground below for about 100m and then the force disipates. Name of Jutsu: Universal Pull Rank: A Type: Offensive Ninjutsu Description: Requires no handsigns, but requires great Chakra Control. The user focuses large pockets of Magnetic Chakra around the area that surrounds the target. The Chakra must be greatly focused and refined. The user causes the area around the target to emplode, utterly crushing the target. Avoidably if the target can move at insanely high speeds. Must be used at least 50m away from user or else the user will be sucked into the jutsu. Name: Pulsation Punch Rank: S Type: Taijutsu Effect: The user unleashes a fury of punches to each of an enemy's limbs and all of the opponents vital points. The user releases Chakra into the vital points and can control their body. The user raises their body violently and slams them down. He also thrusts them into whatever surroundings their are. Ex: Walls, buildings, rocks, etc. Stage Five: Magnet Sage (Kage/Sannin) Stage Description: The user now has complete mastery of the Fighting Style and can now manipulate the countenence of a things such as a mountain. The user can even mix in minerals with sand to create the "Iron Sand" materials. Name: Bodily Implosion Rank: S+ Type: Ninjutsu Effect: The user sends a pulse into the enemy's body. He then takes hold of their entire body with his Magnetic power. He starts to crush all their limbs and crush their body. This is extremely painful and causes insane amounts of damage even with a minimal hit from this Ninjutsu. Name of Jutsu: Steel Dragon Strike Rank: S+ Type: Offensive Ninjutsu/Transportation Jutsu Description: The user performs a few handsigns. The user manipulates the earth around him and raises it up above him. The user then reforms it into the shape of a dragon, eagle, etc. The user then rides it to more easily manipulate it's movements. It can manipulate it from the ground, but control is harder to maintain. The user can increase it's movement speed greatly and sens it at a target. Used for quick transportation (Faster than Rock Gliding) and destroying large buildings or constructions. (Similar Jutsu to Deidara's Clay Dragon and Bird) Name: Metal Rasengan Rank: S+ Type: Ninjutsu Effect: The user takes some sort of metal and mold it into a sphere that floats just outside of his palm. The user makes it spin at an extremely high velocity. He then slams it into the body of an enemy and it breaks through the skin, entering the stomach region. It continues to spin and then the user send it and the enemy forward with great force. The Metal Rasengan spin rapidly, whilst carrying the target along with it. I shatters bones, disrupts internal functions, damages organs, and can cause a painful death. The recoil causes damage to the user's own arm. Name of Jutsu: Chibaku Tensei (Catastrophic Planetary Construction) Rank: S++ Type: Offensive Ninjutsu Description: The user performs a few handsigns and then creates a visible sphere of Magnetic Chakra about the size of the torso. The user hurls it into the air and must quickly evacuate the area. The sphere of Magnetic Chakra emplodes after traveling 100m, but travels extremely quickly. When the sphere emplodes, it sucks in everything in a 250m radius. When it has pulled in as much as it can, the sphere of Chakra explodes, launching everything outward at a speed of 300MPH. Master of this Bloodline: Tsukasa Reijin [Sakoyoshi Daianohara] Owners of this Bloodline:• • • • •
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