|
|
Do you like cookies? |
Yes... |
|
23% |
[ 17 ] |
Yes! |
|
6% |
[ 5 ] |
Oh god yes!!! |
|
69% |
[ 51 ] |
|
Total Votes : 73 |
|
|
|
|
|
Posted: Tue Jan 25, 2005 2:35 pm
MrVamp25 Greyfox I MrVamp25 Greyfox I AntBriWes I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out. Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:
I. You do not talk about Fight Club II. You DO NOT talk about Fight Club III. If someone says "stop" or goes limp, taps out the fight IS over IV. Only two guys to a fight V. One fight at a time VI. No shirts, no shoes VII. Fights will go on AS LONG AS they have to VIII. If this is your first night at Fight Club, you HAVE to fight
Here's my ability equivalent ideas:
IV. Only one creature may attack and only one may block each turn. VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<) VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn VIII. Creatures come into play tapped and attacking.
Suggestions?
Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know? Hmm...I wonder how we can adjust that without making it seem like there is a limit on how many times it can be used, otherwise we'd lose the concept of that rule...sacrificing and life lose sort of spoil that rule...perhaps penalizing their following draw phases or untap phases? For example: VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn. Any creatures attacking during this phase get a fatigue counter on them. Creatures with fatigue counters cannot untap, attack, block, or use any activated abilities. At the beginning of your next turn's end phase, you may remove one fatigue counter from all creatures you control. Now that sounds good. what color would these be? Not sure yet, but the first color suiting them that pops into my head is red...
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jan 25, 2005 2:38 pm
Greyfox I MrVamp25 Greyfox I MrVamp25 Greyfox I AntBriWes I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out. Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:
I. You do not talk about Fight Club II. You DO NOT talk about Fight Club III. If someone says "stop" or goes limp, taps out the fight IS over IV. Only two guys to a fight V. One fight at a time VI. No shirts, no shoes VII. Fights will go on AS LONG AS they have to VIII. If this is your first night at Fight Club, you HAVE to fight
Here's my ability equivalent ideas:
IV. Only one creature may attack and only one may block each turn. VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<) VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn VIII. Creatures come into play tapped and attacking.
Suggestions?
Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know? Hmm...I wonder how we can adjust that without making it seem like there is a limit on how many times it can be used, otherwise we'd lose the concept of that rule...sacrificing and life lose sort of spoil that rule...perhaps penalizing their following draw phases or untap phases? For example: VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn. Any creatures attacking during this phase get a fatigue counter on them. Creatures with fatigue counters cannot untap, attack, block, or use any activated abilities. At the beginning of your next turn's end phase, you may remove one fatigue counter from all creatures you control. Now that sounds good. what color would these be? Not sure yet, but the first color suiting them that pops into my head is red...I have an Idea about "you do not talk about Fight club" I. Enchantment or artifact- you may play up to one creature from your graveyard as long as you don't speak or something??
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 25, 2005 4:45 pm
MrVamp25 Greyfox I MrVamp25 Greyfox I MrVamp25 Greyfox I AntBriWes I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out. Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:
I. You do not talk about Fight Club II. You DO NOT talk about Fight Club III. If someone says "stop" or goes limp, taps out the fight IS over IV. Only two guys to a fight V. One fight at a time VI. No shirts, no shoes VII. Fights will go on AS LONG AS they have to VIII. If this is your first night at Fight Club, you HAVE to fight
Here's my ability equivalent ideas:
IV. Only one creature may attack and only one may block each turn. VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<) VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn VIII. Creatures come into play tapped and attacking.
Suggestions?
Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know? Hmm...I wonder how we can adjust that without making it seem like there is a limit on how many times it can be used, otherwise we'd lose the concept of that rule...sacrificing and life lose sort of spoil that rule...perhaps penalizing their following draw phases or untap phases? For example: VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn. Any creatures attacking during this phase get a fatigue counter on them. Creatures with fatigue counters cannot untap, attack, block, or use any activated abilities. At the beginning of your next turn's end phase, you may remove one fatigue counter from all creatures you control. Now that sounds good. what color would these be? Not sure yet, but the first color suiting them that pops into my head is red...I have an Idea about "you do not talk about Fight club" I. Enchantment or artifact- you may play up to one creature from your graveyard as long as you don't speak or something?? Perhaps something going along the lines of "Unless the phrase 'Fight Club' is on a card, it cannot target another card with the phrase 'Fight Club' on it."
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jan 26, 2005 12:24 pm
Greyfox I MrVamp25 Greyfox I MrVamp25 Greyfox I MrVamp25 Greyfox I AntBriWes I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out. Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:
I. You do not talk about Fight Club II. You DO NOT talk about Fight Club III. If someone says "stop" or goes limp, taps out the fight IS over IV. Only two guys to a fight V. One fight at a time VI. No shirts, no shoes VII. Fights will go on AS LONG AS they have to VIII. If this is your first night at Fight Club, you HAVE to fight
Here's my ability equivalent ideas:
IV. Only one creature may attack and only one may block each turn. VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<) VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn VIII. Creatures come into play tapped and attacking.
Suggestions?
Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know? Hmm...I wonder how we can adjust that without making it seem like there is a limit on how many times it can be used, otherwise we'd lose the concept of that rule...sacrificing and life lose sort of spoil that rule...perhaps penalizing their following draw phases or untap phases? For example: VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn. Any creatures attacking during this phase get a fatigue counter on them. Creatures with fatigue counters cannot untap, attack, block, or use any activated abilities. At the beginning of your next turn's end phase, you may remove one fatigue counter from all creatures you control. Now that sounds good. what color would these be? Not sure yet, but the first color suiting them that pops into my head is red...I have an Idea about "you do not talk about Fight club" I. Enchantment or artifact- you may play up to one creature from your graveyard as long as you don't speak or something?? Perhaps something going along the lines of "Unless the phrase 'Fight Club' is on a card, it cannot target another card with the phrase 'Fight Club' on it."That works too
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 27, 2005 6:49 am
Can someone summarize the recent conversation and post it so we don't have these long "quote posts?"
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jan 27, 2005 12:33 pm
The Rules of Fight Club: I. You do not talk about Fight Club II. You DO NOT talk about Fight Club III. If someone says "stop" or goes limp, taps out the fight IS over IV. Only two guys to a fight V. One fight at a time VI. No shirts, no shoes VII. Fights will go on AS LONG AS they have to VIII. If this is your first night at Fight Club, you HAVE to fight
Ideas so far: I: Enchantment or artifact- you may play up to one creature from your graveyard as long as you don't speak or something?? Perhaps something going along the lines of "Unless the phrase 'Fight Club' is on a card, it cannot target another card with the phrase 'Fight Club' on it." Not sure what to do about this... Here's my Idea, goes with number two as well: The First Rule Enchantment As long as you have not cast a spell with 'Fight Club' in it on your opponents creatures this turn, all your creatures get +1/ +1 until the end of the turn. II: following the above: The Second Rule Enchantment If your opponent casts a spell with 'Fight club' in the title all your creatures get +1/ +1 III: Totally no clue on this at all. sweatdrop IV: We are thinking something like: Dueling Grounds Enchantment 1GW No more than one creature may attack each turn. No more than one creature may block each turn. (That was easy! ^-^!) V: No real ideas here, maybe Contested Cliffs? VI: non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<) mm... how about...: No shirts, no shoes Enchantment Creatures you control cannot be the target of a spell that does not have 'Fight Club' in the title. VII: I'm seeing an enchantment modification on Savage Beating... The Seventh Rule of Fight Club: Fights will go on AS LONG AS they have to Enchantment Pay three life: Untap all your attacking creatures. Then gain First strike until end of turn. After combat is resolved you may take another combat phase. Use this ability only during you attack phase, and only once each turn. (Also mention of using fatigue counters to penalize the creatures that attack more then once. Seems to be the fun rule to work with.) VIII: Come into play tapped and attacking, I think the easy way to do this rule is: If this is your first night at Fight Club... Enchantment All creatues you control have haste. Creatures you play must attack the turn you play them. If they do not, sacrifice that creature at the end of the turn. (note: this means creatures played in main phase two are boned heehee... plan accordingly)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 27, 2005 6:55 pm
|
|
|
|
|
|
|
Posted: Thu Jan 27, 2005 9:31 pm
An interesting issue might be the cost of these cards...I know for sure the Eight rule won't be modified much from what Joesy said. Sorry if I don't speak of the others at the moment. I guess the best thing to do would be to focus on one idea at a time.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 27, 2005 11:02 pm
No problem. And yeah Grey, I really just didn't want to mess with CC right then, I was deal tired.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jan 28, 2005 1:37 pm
Joesy_Guay No problem. And yeah Grey, I really just didn't want to mess with CC right then, I was deal tired. I can't blame you. I've already got a card in the process for the eight rule. I'll definately have to add an Enchantment subtype 'Fight Club Rule' to it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 28, 2005 1:42 pm
Greyfox I Joesy_Guay No problem. And yeah Grey, I really just didn't want to mess with CC right then, I was deal tired. I can't blame you. I've already got a card in the process for the eight rule. I'll definately have to add an Enchantment subtype 'Fight Club Rule' to it.sweet
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jan 28, 2005 3:02 pm
MrVamp25 Greyfox I Joesy_Guay No problem. And yeah Grey, I really just didn't want to mess with CC right then, I was deal tired. I can't blame you. I've already got a card in the process for the eigth rule. I'll definately have to add an Enchantment subtype 'Fight Club Rule' to it.sweet
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 28, 2005 4:22 pm
Greyfox I MrVamp25 Now that sounds good. what color would these be? Not sure yet, but the first color suiting them that pops into my head is red...Sunburst it. It sounds like it could come from any color (I first thought of white (restricting battles) and blue (manipulation of phases and such) but sunburst would take care of some of the expense of a powerful card such as this. Maybe if it's sunburst (one of each mana), have a colorless X in addition, where x is the amount of the abilities that become available to the controller?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jan 28, 2005 4:31 pm
V: If creatures that attack and block don't destroy destroy the other, no other creatures may attack or block next combat phase.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 30, 2005 8:49 pm
|
|
|
|
|
 |
|
|
|
|
|