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Posted: Tue Aug 24, 2004 7:13 pm
(Ok First Mr, IT DOSENT HAVE A HYPER MEGA LAUNCHER ti has a Mega Bazooka Launcher, Second it dosent have a hyper beam saber Zeta has regular beam sabers while Double Zeta has them, its immense sword its call the Sword of Fury witch is made when some is ULTRA MEGA SUPER HYPER piss off and must be a NT to do wave rider crash is also an attack made by the bio sensor and it also forms a beam barrier when it activates the Bio Sensor
BUT THIS MUST BE MADE when someone is MEGA SUPER DUPER HYPER piss off witch kamille is always is and must be a newtype
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Posted: Tue Aug 24, 2004 7:55 pm
Oh, my mistake. Sorry, but I guess I need to get my terminology straightened out{Still stuck in SRW OG mode here}
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Posted: Tue Aug 24, 2004 8:37 pm
After talking it over with the other two, we've come to a conclusion that the Zeta Gundam, even without those weapons, would be a Grade B.
We are now supplying you with the stats based on our system, which you'll need in order to use in the Battle systems of this RP.
Zeta Gundam Base stats ( Fully upgraded ) - IMPACT
HP - 4400 ( 7040 ) EN - 120 ( 264 ) Def - 750 ( 1200 ) Agl - 900 ( 1220 ) Agl ( Wave Rider ) - 950 ( 1290 )
Weapons Balcan - 1000 ( 2150 ) 20/20 Grenade Launcher - 1300 ( 2550 ) 4/4 Beam Sabre - 1700 ( 2950 ) Beam Rifle - 1800 ( 3050 ) 10/10 Hyper Mega Launcher - 2300 ( 3650 ) 30 EN cost Hyper Beam Sabre - 3000 ( 4350 ) 50 EN cost * 2 kills necessary
Wave Rider Beam Gun - 1500 ( 2750 ) 4/4 Beam Rifle * Same as above Hyper Mega Launcher * Same as above Wave Rider Crash - 3300 ( 4650 ) 110 EN cost * 3 kills necessary
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Posted: Thu Aug 26, 2004 6:32 am
everything looks fine to me, but there isnt much point for all of those weapons and stuff, I mean you probably couldent use em all in the same fight anyways....
--leowen
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Posted: Thu Aug 26, 2004 10:52 am
It's the capabilities that counts. Not to meantion they have different compatabilities from different ranges and different surrounding environments.
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Posted: Fri Aug 27, 2004 10:38 pm
Speaking of such, I'm still waiting for approval to do something about a Mech Weapons Store.
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Posted: Fri Aug 27, 2004 10:39 pm
Well, I approve of it.. o.o But some of the things, you might have to confirm with Leowen, since he's making all the original, highly customizable mechs..
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Posted: Mon Sep 06, 2004 10:50 am
I have a question if i can use this mech: OZ-06MS-SS1 Leo-S Unit type: custom commander type mobile suit Manufacturer: ? Operator(s): Prize Rollout: AC ? First deployed: AC ? Production run: 1 unit Basic armament: beam sword x 1 beam pistol x 1 Pic:
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Posted: Mon Sep 06, 2004 11:16 am
You might want to give us some stats if possible.. o.o If not, tell us it's specific functions and specialties. We'll have to determine how strong it is by it's stats since we have an actual calculation thing going on with the Mech fights. If you need to compare with some things...
.. Ehh.. Maybe I'll just make an average stat listing thing.
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Posted: Mon Sep 06, 2004 11:46 am
Locke Trufeld You might want to give us some stats if possible.. o.o If not, tell us it's specific functions and specialties. We'll have to determine how strong it is by it's stats since we have an actual calculation thing going on with the Mech fights. If you need to compare with some things...
.. Ehh.. Maybe I'll just make an average stat listing thing. umm... yah.. i can't find the stats anywhere becuase it was only in a manga seires that was three books long so i guess i can't use it then.. huh
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Posted: Mon Sep 06, 2004 11:58 am
you can use it, we just get to decide how stong its gonna be. I mean on the 4catagories of HP, Energy, Defence, and Agility, can you give up a basic ratio or somthing for this thing? and also any special abilites it has so that we can adapt them to fit the battle system...
--leowen
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Posted: Mon Sep 06, 2004 12:02 pm
Leowen you can use it, we just get to decide how stong its gonna be. I mean on the 4catagories of HP, Energy, Defence, and Agility, can you give up a basic ratio or somthing for this thing? and also any special abilites it has so that we can adapt them to fit the battle system... --leowen will do now lets see....... HP: 3250 En: 85 Def: 700 Agl: 650 Special Abilites: PX sytem
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Posted: Mon Sep 06, 2004 12:02 pm
Yeah, you can still use it. o_o Just tell us what it's good with. Is it one of those fast mechs that usually attacks with long range attacks, or the tankers who can take quite a couple of beating and use strong attacks straight at them?
Also, give us a list of all the weapons and attacks it can use. We'll determine how strong each one will be and stuff.
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Posted: Mon Sep 06, 2004 12:03 pm
Locke Trufeld Yeah, you can still use it. o_o Just tell us what it's good with. Is it one of those fast mechs that usually attacks with long range attacks, or the tankers who can take quite a couple of beating and use strong attacks straight at them?
Also, give us a list of all the weapons and attacks it can use. We'll determine how strong each one will be and stuff. close range and speedy
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Posted: Mon Sep 06, 2004 12:05 pm
King_of_the_wind Leowen you can use it, we just get to decide how stong its gonna be. I mean on the 4catagories of HP, Energy, Defence, and Agility, can you give up a basic ratio or somthing for this thing? and also any special abilites it has so that we can adapt them to fit the battle system... --leowen will do now lets see....... HP: 3250 En: 85 Def: 700 Agl: 650 Special Abilites: PX sytem o_o That's sorta low.. For an average mech.. I'd say average HP is around 4000 ~ 6000 at most. EN 90 ~ 135 Defense 1200 ~ 1800 Agility 1000 ~ 1500
or so atleast.
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