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Posted: Sun Feb 01, 2009 7:57 pm
I have an account on it but I prefer using pathguy because it does everything for you
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Posted: Sun Feb 01, 2009 8:07 pm
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Posted: Sun Feb 01, 2009 10:16 pm
I might join also. Just need a day or two to come up with something.
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Posted: Sun Feb 01, 2009 10:44 pm
only roll we are missing is a spellcaster but no matter what you decide will be good yurro
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Posted: Mon Feb 02, 2009 12:23 am
Or someone to find traps, don't forget.
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Posted: Mon Feb 02, 2009 7:08 am
oh yeah I forgot I dont have trap finding/strike]
correction I do have it
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Posted: Mon Feb 02, 2009 3:29 pm
There is no limit for the number of people playing if the full guild wants to join then so be it. Ether way I will start on the 4th. If anyone else wants to join then they have until then to or be forced to wait...
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Posted: Mon Feb 02, 2009 5:29 pm
Wednesday, then. Depending on what time-zone the original post is made from, my post should be up no later than Thursday morning (the 5th)
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Posted: Mon Feb 02, 2009 7:21 pm
I am soo tempted to play Dimitri here. Can you imagine the rude surprise they would get when the strip down Brendon xd .
But since there's a no LA race, my traditional death-touched is gone. I guess I'm gonna shoot for an artificer then. Night post will be my character sheet... hopefully.
This is actually a question for the DM: What is your interpretation to the Disguise Self spell? I know the spell description well enough, but how much can I change with it? Length of hair or its color? Add/Subtract scars? Change gender?
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Posted: Tue Feb 03, 2009 7:24 am
Dimitri, I will allow mostly anything as long as it doesn't change your size (Small medium or large) or what is capable for your race and are with in the parameters of the spell. So If you want to look like a girl with bright red hair flowing down to your ankles then thanks to the spell you look like a girl and have bright red hair flowing down to the ankles.
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Posted: Tue Feb 03, 2009 6:19 pm
LilithDrebinJust missing a bit more items, but otherwise done.
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Posted: Tue Feb 03, 2009 8:06 pm
Soren Tide
Male Human Rogue 6 True Neutral Representing eSing
Strength 13 (+1) Dexterity 18 (+4) Constitution 14 (+2) Intelligence 13 (+1) Wisdom 12 (+1) Charisma 16 (+3) Size: Medium Height: 6' 0" Weight: 195 lb Skin: Tan Eyes: Blue Hair: Light Brown; Wavy; Beardless
Total Hit Points: 39 Speed: 30 feet Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14 Flat-footed: 17 [uncanny dodge]
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative] Fortitude save: +4 = 2 [base] +2 [constitution] Reflex save: +9 = 5 [base] +4 [dexterity] Will save: +3 = 2 [base] +1 [wisdom] Attack (handheld): +5 = 4 [base] +1 [strength] Attack (unarmed): +5 = 4 [base] +1 [strength] Attack (missile): +8 = 4 [base] +4 [dexterity] Grapple check: +5 = 4 [base] +1 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 50 lb. or less 51-100 lb. 101-150 lb. 150 lb. 300 lb. 750 lb.
Languages: Common Dwarven
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats: Deft Hands Improved Initiative Martial Weapon Proficiency Weapon: Quick Draw
Ranks Appraise Int 5 = +1 +4 Balance Dex* 11 = +4 +7 Bluff Cha 6 = +3 +3 Climb Str* 4 = +1 +3 Concentration Con 2 = +2 Craft_1 Int 1 = +1 Decipher Script Int 4 = +1 +3 Diplomacy Cha 10 = +3 +5 +2 [sense motive] Disable Device Int 7 = +1 +6 Disguise Cha 7 = +3 +4 Escape Artist Dex* 9 = +4 +5 Forgery Int 4 = +1 +3 Gather Information Cha 5 = +3 +2 Heal Wis 1 = +1 Hide Dex* 7 = +4 +3 Intimidate Cha 3 = +3 Jump Str* 1 = +1 Listen Wis 6 = +1 +5 Move Silently Dex* 8 = +4 +4 Open Lock Dex 11 = +4 +7 Perform Cha 3 = +3 Ride Dex 4 = +4 Search Int 10 = +1 +9 Sense Motive Wis 6 = +1 +5 Sleight of Hand Dex* 12 = +4 +6 +2 [deft hands] Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str** 3 = +1 +2 Use Rope Dex 10 = +4 +4 +2 [deft hands]
Escape Artist >=5 ranks gives +2 on use rope checks for bindings. Search >=5 ranks gives +2 on survival checks while tracking.
Human: * Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Rogue: * Sneak Attack +3d6 * Trapfinding * Evasion (level 2) * Trap Sense (level 3) * Uncanny Dodge (level 4) * Improved Uncanny Dodge (level cool * Special Abilities (choices begin at 10th level)
Class HP rolled Level 1: Rogue 6 Level 2: Rogue 3 Level 3: Rogue 5 Level 4: Rogue 6 +1 to charisma Level 5: Rogue 1 Level 6: Rogue 6
Soren Tide's Equipment: _____ 71 lb Weapons / Armor / Shield (from above) Backpack Bedroll Flint and steel Grappling hook Ink vial Ink pen Locks x2 Pick Rope (50', hempen) x2 Sealing wax Signal whistle Signet ring Soap Spyglass Hourglass Thieves' tools
Total: 71 lb
I think that's it for me lol. just in time by what i see. Lets have fun guys.
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Yurro rolled 3 20-sided dice:
6, 11, 13
Total: 30 (3-60)
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Posted: Wed Feb 04, 2009 12:20 am
Vaki the MonkeyOf course, another rogue joins in. Oh well, at least that will give my Monkey someone to talk to. Just watch out for your shiny objects. xd @glitterboypolit: Can I Sleight of Hand some things too? Namely the two rings I'm wearing, and/or my daggers? If so, then here will be my roll since I don't know when I'll be on later. With Filcher's friend ring (gives +5 mod. to Sleight of hand checks for small metallic objects.) For Filcher's Friend ring: 6+15=21 ((If not successful, then following mod.'s are +10)) For Lockpicking ring: 11+15=26 For daggers: 13+15=28
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Posted: Wed Feb 04, 2009 12:53 am
DimitriFate LilithDrebinJust missing a bit more items, but otherwise done. Dimitri, you can't give Drebbin the Pathetic flaw because his stat mods are greater than +8 combined.
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Posted: Wed Feb 04, 2009 4:00 pm
I just finished it and corrected the mistake.
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