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Posted: Wed Mar 04, 2009 6:09 pm
Ah, see you changed my Necroguild edit.
This one is probably better, but i did like them all being paranoid necromancers and psychotic black mages.
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Posted: Wed Mar 04, 2009 6:24 pm
razz Would've kept it, but it's one of my works hijacked from another thing I wrote. :3
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Posted: Thu Mar 05, 2009 7:43 am
Hmm. still, do you mind if i fill in some things probably unmade yet? (Like, for example, putting in the details of necromancy and black magic) As my character does not officially exist in the universe yet, i'm not gonna edit him in.
Anyone else getting a kind of "Ravnica" feel to this?
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Posted: Thu Mar 05, 2009 3:39 pm
The Necroguild is the only guild-like entity in 27, and it's structured around the actual idea of a guild as regulating practice of a skill or art. biggrin
I already have the details of Necromancy and Black Magic filled out, but feel free to write in suggested things with appropriate tags to force me to work and maybe even add in some of your ideas. razz
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Posted: Mon Mar 23, 2009 7:35 pm
Gaia Name: iiDesdemona
Character Name: Forscythe
Gender: N/A
Age: N/A
Species: Demon-Minor
Skills: This creature can draw its prey by imitating voices of past beings it has killed. Little boy, older woman-- It has no bounds, and can sound it with perfection. Also, its voice can illuse, or seem to be appearing from different places within a reasonable distance i.e., coming from one passageway while it lurks behind a different door. Needless to say, it isn't all that powerful when faced directly, so it makes a point of avoiding direct combat.
Physical Description: Forscythe is a demonic being with a poised frame. Appearing at first to be some form of cat creature, Forscythe carries itself on four legs that were consturcted out of steel. The sharp edges on the ends are perfect to grabbing onto stone walls or ceilings, making its movement range very open. The legs are attached to a slender body which is covered in a black fur. This fur, when touched by humans, can cut the skin slightly. It has a small head that hangs underneath the bodily area with three, blank eyes that see in infer red and one large, stitched mouth. When it deems necessary, it can tear its mouth appart to use its skills.
Personality: This beast takes no time in asking questions, or believing in mercy. It was never shown any and deems it a pointless virtue. Instead, it follows that of the most pimitive laws: the laws of survival. Fight when threatened. Fight to protect yourself. Get food. Have shelter. When not bothered, the Forscythe will generally leave humans and other beasts alone. Taht is, unless it is bored.
You see, the forscythe depends on killing to feed its blood thirst. When it becomes immobile for long periods of time or deathy disinterested, its blood lust increases almost impercievable rate. Without warning or purpose, it will go on a killing spree, destorying anything that appears in its sight.
Biography: Very long ago, the Forscythe used to be a human working as a member of the old world. She served her principals well, did her work diligently, and became rich in the ways of life and its works. However, she was mindlessly killed when returning home to her son. Lying in the darkness, she slowly began to realize what a fool she was, living without knowledge of death. She changed in physical appearence, although most of her human mind remained intacted.
Alliance: N/A
Group Membership: N/A
Supernatural Abilities: (See Skills)
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Posted: Mon Mar 23, 2009 7:53 pm
Hmm. First, infrared, not infer red. Second, under physical description, what do you mean by "it can tear its mouth apart to use its skills" exactly?
Also, imperceptible (not imperceivable) is almost certainly being used wrong in Personality, because it makes no sense in that sentence.
Humans become Demons-Minor after crashing down into the Meteor Plains (Top Tier of the 3 Tiers of Hell).
If you aren't a member of one of the four major alliances, there isn't much for you to do, to be honest, unless you get recruited to one of the mainly-NPC groups - which a Demon-Minor would almost certainly not be.
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Posted: Mon Mar 23, 2009 8:11 pm
Jeez. Harsh, bro. I'm waiting to do my other two characters, if someone would write up info on the Knights of Moloch and the Psions...
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Posted: Mon Mar 23, 2009 9:01 pm
Jokerman-EXE Jeez. Harsh, bro. I'm waiting to do my other two characters, if someone would write up info on the Knights of Moloch and the Psions... I've told Bayer a bit about Psion Union. Ask him if I don't update it soon. Knights of Moloch are Demons-Minor with humanoid forms who use weapons with Angelic or Demonic Codes and Cyphers to- Right, you wouldn't know about that. And I know I'm harsh, but it's all for the Greater Good, I assure you.
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Posted: Mon Mar 23, 2009 9:09 pm
Just update, jerkweed. Oh yeah, look at Alex, the big Information Nazi! Shaaaaaaaaare!
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Posted: Mon Mar 23, 2009 9:49 pm
GREATER GOOD DAMN IT
((Image removed after point was made because it was stretching the page))
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Posted: Tue Mar 24, 2009 1:00 pm
Well, I wanted to ask you about that because I couldn't really find anything that explained exactly how the systems worked. o.e
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Posted: Thu Mar 26, 2009 7:20 pm
Ah, so Venom's a commie.
Beyond that I really don't have anything to say EXCEPT ATHEEEENNNAAAAAA GOOOOOOOO
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Posted: Thu Mar 26, 2009 11:56 pm
SirBayer Ah, so Venom's a commie. Beyond that I really don't have anything to say EXCEPT ATHEEEENNNAAAAAA GOOOOOOOOMy friend got me a red-star hat from China, but that's the extent of my communism.
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Posted: Sat Mar 28, 2009 9:22 pm
Jokerman-EXE Gaia Name: Jokerman-EXE Character Name: Calleoch Voltorni Gender: Male Age: 31 Species: Psion Skills: Calleoch is skilled in the standard Illuminati skills of photographic memory and advanced learning, and has a very sharp scientific mind. He can process information at an incredible rate, and has reflexes to match. Physical Description: Neither overly muscled nor scrawny, Calleoch is a very forgettable figure, which is perhaps a useful trait in his line of work. His face and hair are fair, with no discerning features other than tiny golden flecks in his irises. Personality: He is a very calculating person, and has almost no emotional connection to anything - yet. His demeanor is very cold, and he does not appear to understand social norms. He is unintentionally blunt and abrasive. Biography: Calleoch's childhood was as uniform as an agent of the Illuminati could be. He was almost the exact paragon of what the IIB wanted: a faceless, forgettable, sharp mind with skill in psionics. He has been trained since birth and serves the IIB's interests with little concern for himself. Alliance: Alliance of Tyrg Group Membership: Psion Union Supernatural Abilities: Calleoch is a skilled Psion, so he has the power to affect reality with his mind. Beyond that, he has a very basic education in vanilla magic, able to use kineticism. He prefers psionics, because they're so much more precise. Psions can't use Vanilla Magic. Also, Psions don't have to be socially crippled. However, you got the IIB mindset spot-on.
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Posted: Sat Mar 28, 2009 9:37 pm
Venom3001 Jokerman-EXE Gaia Name: Jokerman-EXE Character Name: Calleoch Voltorni Gender: Male Age: 31 Species: Psion Skills: Calleoch is skilled in the standard Illuminati skills of photographic memory and advanced learning, and has a very sharp scientific mind. He can process information at an incredible rate, and has reflexes to match. Physical Description: Neither overly muscled nor scrawny, Calleoch is a very forgettable figure, which is perhaps a useful trait in his line of work. His face and hair are fair, with no discerning features other than tiny golden flecks in his irises. Personality: He is a very calculating person, and has almost no emotional connection to anything - yet. His demeanor is very cold, and he does not appear to understand social norms. He is unintentionally blunt and abrasive. Biography: Calleoch's childhood was as uniform as an agent of the Illuminati could be. He was almost the exact paragon of what the IIB wanted: a faceless, forgettable, sharp mind with skill in psionics. He has been trained since birth and serves the IIB's interests with little concern for himself. Alliance: Alliance of Tyrg Group Membership: Psion Union Supernatural Abilities: Calleoch is a skilled Psion, so he has the power to affect reality with his mind. Beyond that, he has a very basic education in vanilla magic, able to use kineticism. He prefers psionics, because they're so much more precise. Psions can't use Vanilla Magic. Also, Psions don't have to be socially crippled. However, you got the IIB mindset spot-on. OK, Vanilla is out. I know, but I wanted him to be that way. I thought I did a good job identifying them. xd
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