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Tags: Roleplay, Breedables, Pokemon 

Reply Finished Battles & Battle Bonuses
Day Two: Team Poison Pomander vs. DELIRIOUS Goto Page: [] [<] 1 2 3

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CatCry rolled 1 6-sided dice: 5 Total: 5 (1-6)

CatCry

PostPosted: Tue Dec 16, 2008 11:11 am


Well, as long as it worked. The arcanine was expending more energy than Llyri would have liked on attacking, but it wasn't as if he could really control her. He could give suggestions. She was a huge furry bundle of teeth, claws, muscle, and fire. If she didn't want to listen, he had no way of making her.

A huge obstruction loomed above them. The arcanine seemed dead set on running head on into it, but Llyri wasn't so confident. "Safeguard." he commanded, as the shield began to fade. They were NOT going to get frozen again. His hands were still painful and he was sure that his mount was also aching.

HP: 800/1000
MV: 32/55

Safeguard: 1/5
Agility (x3): Speed +6
Rock Tomb: Speed -2
Tail Whip: Defense -50
PostPosted: Tue Dec 16, 2008 11:12 am


Hate to be disagreeable, but I need to eat, sleep, make paperweights, and decorate cookies. Sorry.

CatCry


Strawberry Mints

PostPosted: Tue Dec 16, 2008 11:13 am



Eh.
Have fun in the next round pretty pogeys to win at the end.

Figured this would happen anyways. D=
Ah well.
CatCry rolled 1 12-sided dice: 9 Total: 9 (1-12)
PostPosted: Tue Dec 16, 2008 11:21 am


*finishes out the race to see about how many turns it would have taken*

HP: 800/1000
MV: 41/55

Safeguard: 5/5
Agility (x3): Speed +6
Rock Tomb: Speed -2
Tail Whip: Defense -50

CatCry

CatCry rolled 1 12-sided dice: 12 Total: 12 (1-12)

CatCry

PostPosted: Tue Dec 16, 2008 11:24 am


HP: 650/1000
MV: 47/55

Safeguard: 5/5
Agility (x3): Speed +6
Rock Tomb: Speed -2
Tail Whip: Defense -50
PostPosted: Tue Dec 16, 2008 11:33 am


HP: 500/1000
HP: 300/1000 -> If got two critical hits
MV: 61/55

41+(1+4/2) = 43
43+(1+4/2) = 45
45+1+4=50
50+1+4=55

Safeguard: 4/5
Agility: Speed +6
Rock Tomb: Speed -2
Tail Whip: Defesne -50



TPP was on space 30, with three turns.

If attacking:
30+6 = 36
36+3 = 39
39+3 = 42

If not attacking:
30+12 = 42
42+6 = 48
48+12 = 60



If it makes you feel better, you probably would have lost anyway.

CatCry


Strawberry Mints

PostPosted: Tue Dec 16, 2008 12:46 pm



How on earth would that make anyone feel better?
And that's not totally true. Theoretically, I could have beat your pokemon if the dice liked me. Plus you may not have gotten the same dice-roll.

So that's not true. =/
PostPosted: Fri Dec 19, 2008 5:51 am


It would make me feel better to know that I hadn't really lost my chance at the prize by forfeit (same way I feel better knowing that I didn't win just by forfeit), but I'm not going to argue with you on that.


According to the dice, I had two turns left. If I had rolled a one each time, I would have had 4 turns left. You can't stun me because safeguard is still in effect. If you weren't attacking and had full rolls of twelve, it still would have taken you 3 turns to reach the finish. If you were attacking, it would have taken you five turns with full rolls of six. That means you'd have a maximum of four turns to attack before I reached the finish line. You would need all four of them to be critical hits to knock me out before the finish line (and this is if I only rolled ones).

Therefore, you'd need some pretty incredible good luck (and I'd need some incredible bad luck) to win. You'd have to either attack four times and roll all sixes to knock me out or roll all twelves for three turns, assuming I only rolled ones.


Since I was on space 41, I needed 14 spaces to win, but because of the field, spaces 41-45 still count double. However, it only takes me one or two turns to get out of that. If my first roll is a 2, it takes me two turns. If my first roll is a 3 or higher, it only takes me one turn, shortening me to three turns to win, even if the rest are both ones.

My first roll out of the reduced movement area needs to be at least a 6 to move 10 spaces in one turn and eliminate that turn. So if I roll a 3 or higher and then a six, I'm back down to two turns. If I roll higher than a three, for every two that roll increases, the second roll decreases one, so I still have a decent chance (aprox 10/12 * 7/12 =70/144 = 48.61%) of reaching the finish in two turns which would make it impossible for you to win even will full rolls.

CatCry


FireFoxNinetails
Captain

Friendly Phantom

PostPosted: Fri Dec 19, 2008 2:47 pm


Hey guys.

JUST CUT IT OUT

plzkthx.
Reply
Finished Battles & Battle Bonuses

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