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Posted: Wed Dec 03, 2008 7:04 pm
Well there this actually seems like a job for spider-man. Peter thought, sliding back on the chair. "You know if you just wanted to be friends you could have asked. I mean usually I'm not very trusting of people I don't know. Being me and all.... But if it means that much to you. Why not... um... fight together or something." he didn't want to sound condescending. "I mean well, you both have quite an amazing skill. Whatever it is that you do..." He worked around his fingers at the recollection of his induced inability. "Why not, put them to good use?"
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Posted: Wed Dec 03, 2008 7:09 pm
Like wearing tights and drowning in fans every time you decide to go outside? Sorry, but I think the tails might be a dead giveaway." She raised her own tail to point over her shoulder to Nightcrawler's. "We can't just change out of it. That's why we do what we do. We can get away from them. I'm not sticking my neck out to save any of those sheep."
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Posted: Wed Dec 03, 2008 9:00 pm
Peter, sighed and the look of the worried people's expressions on the street before filled his minds. "No, like saving innocent people. Children, too. These people live in fear. I mean, I don't do it so they praise me. I do it to see the hope in their eyes. Sometimes... you have to give up what you really want in order to do what's right." He looked up into her eyes, his goggles shown with her reflection in the dim kitchen light. "They need us... A man killed his child and his wife minutes before you met me. If only I could have gotten there quicker. If only I had the ability to be anywhere I wanted. I could have saved them." Peter took deep breaths now. Passionate about the one thing in his life he truly cared about. "I'm not enough to save these people." He changed his gaze to the man, and pulled at his mask. It was getting hot in here. Not exactly the best clothes to shoot the breeze in.
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Posted: Thu Dec 04, 2008 4:31 pm
Still, technically, she shouldn't have been able to come here, even through my rift because she has never been here. She should have gotten stuck in a wall somewhere. "I'm going to have to go with the guy in the weird costume, no offense spidey guy. I think teaming up would be a great idea, but I have a couple words for you." Nightcrawler said, pointing his silky tail at the strange girl.
BAMF!
He teleported behind the girl and touched her shoulder. "First of all, I have fur, it's just a very thin coat. Second, your pheremones can't get to me if they can't get me. Third, there is no way you are better than me. I'm way stronger than you, faster, and more agile. Fourth and final, I'm sick of you using my rifts to travel through. No matter who you are and how you teleport, you got lucky. You have never been in here and you should have gotten stuck in a wall or door, or just got stuck somwhere else. You're just a cocky teenager." Nightcrawler finished, taking a deep breath after his German accented lecture.
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Posted: Thu Dec 04, 2008 5:08 pm
"You overgrown German monkey! How dare you! At least I don't feel sorry for myself! No matter how many of Gabriel's symbols you carve into your skin, it won't change what you are or what you've done!" Whiplash raised her tail and whipped it to stop just brushing Kurt's cheek, her eyes glowing more brightly, the light in the room bending around her and causing her to light as if from within. Her skin bristled, her black fur rolling softly. "Don't you dare accuse me of being anything like you! Just because you can't do something, doesn't mean that I can't! Even your teleporting belies your heritage!" She bristled again. "We are what we are. There's no changing that. Nor would I. I am my Father's daughter. Whether you choose to accept your heritage or not. Gabriel is dead. He can't help you any more."
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Posted: Thu Dec 04, 2008 5:22 pm
Spider-man sat up puzzled and confused. So much for getting along. He sighed, and stood up. Obviously this was beyond him. The smell of burnt food ran through his nose and he turned to the stove. A small fire raged on the stove, and his eyes lit up behind his mask. Peter instinctively Shot a continuous web. Choking the fire. It smoldered and let off a queer smell. "Grr can't you guys see there is more to the world, than your bickering. Even in a single room!" he broke at with an agitated tone. "If you don't like each other, than port away! It's not like you have to be here." He decided to take his own advice and stomped to the window. Pushing it open with accidental force so much that it made a horrid screeching sound. He gave them one last look,"It's not even possible for her to follow you through a rift, she might end up inside out." with that dove out the window. Free falling, finally feeling the cool air against his skin again.
(b back after diner) cn't wait!
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Posted: Thu Dec 04, 2008 8:05 pm
Peter swung through the air. A headache growing behind his eyes. After an entire night of defending a city he felt a well deserved rest coming. He let his web slide from his fingers, and fell, and fell. Faster and faster. His adrenaline kicked in and Peter shot out at an adjacent building. Pulling himself forward, not quite up yet. He shot through traffic and flung into the sky once more Each building became smaller and smaller until he was barley able to grab anything. Peter pulled himself and landed on his usual clothes storage roof.
Obviously he couldn't swing into his apartment looking like spider-man so he had to stop a few blocks away to change. He headed over to where the roof dropped down a few feet giving him the perfect coverage. Peter ripped off his mask. Revealing red bloodshot eyes, and a mess of stiff hair. He rubbed his eyes and pulled a blue duffel bag out of a grate. Unzipped it and grabbed some old blue jeans and a sweat shirt to where over his suit. Pulling them on he hid the duffel once more and slipped the mask in his pocket. He was spider-man no more. Parker took the stairs to a back alley and walked out into the busy street.
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Posted: Fri Dec 05, 2008 4:28 pm
"Look, I'm sorry for saying what I said. I just don't like it when people traveling through my rifts. I mean, come on, it gives me the same feeling as if someone wore my underwear. Whatever. I'm leaving, I hate this place, I guess I'll just have to find a new hide-out. This time, do me a favor, don't follow me." Nightcrawler said.
BAMF!
Nightcrawler teleported to the roof of the building and looked for another suitable building.
BAMF!
He telported again, five rooftops away, landing on the crumbled bricks of a once used store. Nein, too beat down. I guess I'll just find a hotel. With that, Nightcrawler looked off of the edge of the ruined building and saw a hotel across the street. He looked and concentrated.
BAMF!
He was at the entrance of the hotel, and walked in quickly. The lobby was beautifully decorated with chairs, tables, and sofas, with magazines in baskets on the tables. The walls were painted a light cream color and the desk where the attendant stood, staring at Nightcrawler, was made out of marble, cracking in places. He walked up to the attendant and she said, "Hello! My name is Molly, how may I help you today?" "I want the most expensive suite you have. I need to take a break from some things." Nightcrawler ordered. "Ok, we need your name and the charge is $250 a night." Molly replied. "My name is... Krawler. Knight Krawler. Here's the money, keep the change." Nightcrawler said cooly. He tossed her a big wad of cash. "Ok, Mr. Krawler, here are the keys to your room. Fifth floor, room 217. Enjoy your stay!" Molly said monotonously. Nightcrawler left, took the elevator up to the fifth floor, not wanting to freak people out by teleporting.
He arrived at the fifth floor and his room was a sharp right from the elevator. He fumbled with the keys for a moment, then walked inside. The room was huge, with glorious decorations. It had a California King bed, a private hot tub, and a giant plasma screen TV. He was too tired to care about anything, so he locked the door tightly and plopped on the bed, quickly drifting into sleep.
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Posted: Fri Dec 05, 2008 6:30 pm
"Jah! Men!"
BAMF
She was outside, standing on the rooftop. She needed to be closer. She looked up, towards the sun. Still up there? Were you ever?
BAMF
BAMF
BAMF
BAMF
Thousands of feet above the city, she stopped in midair. "Huh!? Were you ever even there!?" She closed her eyes as her body was grabbed by gravity, plummeting towards the city again.
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Posted: Fri Dec 05, 2008 9:09 pm
She watched as she fell, targeting the highest building she could see.
BAMF
She found herself on the roof. She was fed up. She laid herself behind the helipad and closed her eyes, letting sleep take her.
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Posted: Fri Dec 05, 2008 9:17 pm
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Posted: Fri Dec 05, 2008 9:21 pm
Stats Hp: 150 Ep: 150 Mhp: 150 Strength: 10 + 0 mod: 5 Dexterity: 10 + 30 mod: 20 Constitution: 10 + 0 mod: 5 Intelligence: 10 + 0 mod: 5 Wisdom: 10+ 20 mod: 15 Charisma: 10 + 18 mod: 14 Energy: 10 + 0 mod: 5 Dodge bonus: 45 Base Attack Bonus: 16 Attack Melee: 21 Attack Ranged: 36 Attack Will: 31 Will powers/spells Damage: 6 - 11 Equipment Weapons: She's been known to use a staff. Money: none, at the moment. Valuables: Jack diddly. powers Power: intra-dimensional teleport (BAMF) or for the oldies, (BAMPF)
Description: Whether by mutation, inate talent, or technology, the user has the ability to move through space in an almost instantaneous fashion. There are literally hundreds of ways this can be done: Some are as simple as ceasing to interact with the physicalities of your current dimension and staying still as the universe moves around you, interacting with it again when you reach the desired location, while others require the user to open a rift to an alternate dimension, traveling through it and reemerging at your desired location in this dimension. Not to be confused with trans-dimensional teleportation, which allows one to travel to a point in another dimension.
Energy cost (leisure teleporting): 1 EP +2 for every additional person, or for every additional 200 pounds. allows the user to BAMF to another location. special: Ummmm... You get to BAMF?
Energy cost (evasive BAMF'ing.): 3 EP. Allows you to add an additional half of your wisdom modifier to your dodge bonus, not to mention the fun sounds. smile special: DB + 1/2 wis. mod.
Energy cost (combat BAMF'ing): 10 EP. Allows the user to initiate an attack either before or in between the two BAMF's and finish it afterwards, the resulting change in position and relative velocity confuses the opponent and allows for a harder hit. special: add half of your dex. mod to your attack bonus, add half of your wis. mod to your damage roll can be followed by an evasive BAMF immediately at the total cost of 20 EP.
super special: With a critical on a combat BAMF, and at the cost of 500 EP, the BAMF'er can grab an opponent's bodypart and BAMF with just it. This multiplies your damage by 4 and can be used on any non-vital extremity. If the roll would normally kill the opponent, then any body part can be chosen. (The high cost is due both to the severity of the attack, its permanence, the high concentration required, and the big baddie: the bleeding. The bleeding is -50 HP per post until treated)
Energy cost (compound BAMF): 15 EP. allows the BAMF'er to grab their enemy and BAMF with them, using the additional speed or height to attack after they teleport. (can also be used to propel someone else to attack another)
damage: add an additional 20 + wis. mod to your damage roll, (or to your partner's damage)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power: Pheromones
Description: Pheromones are chemicals naturally released by most organisms that influence behaviour. There are pheromones that make ants walk in a straight line, bees to swarm, rabbits to nurse, and most animals to mate. The user has the ability to control these pheromones more than most, and can use them to influence those around them.
Energy cost: 5 EP per dose for a general effect, such as tension, nervousness, etc.
10 EP per dose for a targeted effect, such as anger, jealousy/possessiveness, relaxation or excitement
40 EP per dose for a specific effect, such as slight sexual arousal, rage, fear, or recklessness
80 EP per dose for a POWERFUL specific effect, such as intense sexual arousal, berserk rage, petrifying terror, or protective instinct.
160 EP per dose for an overwhelming effect, such as suicidal fury, devotion, or severe recklessness
Resisting: To resist a pheromone, the victim must roll a 1d20 + wis. mod vs. the producer's 1d20 + cha. mod. Success means that the user is not affected by that dose. Failure means that they must follow the instructions listed.
Doses: One dose is sufficient to intoxicate ONE person. The producer is immune to their own pheromones, and can target anyone in their area specifically with the dose. (there are no partial dosings.)
each dose lasts for a total of five rounds, starting when the victim fails their will roll or not at all.
Special: allows the user to influence the behaviour of those around them.
general effects:
nervousness causes any mental damage to the victim to be + 10 tension causes the victim's muscles to tighten, either causing minus OR plus 1 to their DB, according to the producer's wishes
targeted effects:
anger forces the victim to roll 1d20 against a DC of 5 each turn to prevent themselves from attacking something near them, ignorant of their surroundings and gaining a +5 to their damage, this CAN be used in battle to provide the bonus, but once the battle is started, the victim must roll a 1d20 against a DC of seventeen to stop pummeling the target until the pheromones wear off jealousy/possessiveness forces the victim to become protective of the producer, rolling a 1d20 against a DC of 5 per turn to prevent themselves from taking action to make sure they are safe and theirs alone. (including punching their best friend in the face, if they have to.) relaxation forces the victim to roll a 1d20 against a DC of 5 per turn to keep from sitting down and resting until the pheromone wears off. there is a bonus +5 to all stats regained as you rest while affected by this pheromone. To get up and do something, it takes a 1d20 versus a DC of 10 to get up. If you move while affected, you receive a -4 to all checks and damage rolls. excitement forces the victim to roll a 1d20 versus a DC of 5 each turn to keep from doing something. While affected, the victim cannot rest or sleep.
specific effects:
slight sexual arousal forces the victim to begin thinking with other parts of their anatomy, cutting their attack bonuses and damage by one quarter to the producer, furthermore, they must roll a 1d20 versus a DC of 7 to prevent themselves from submitting to a command of the producer. (unless it is STRONGLY against their moral code, restricted to killing an innocent person for a superhero, killing a person to a Jainist, etc.) in which case it is vs a DC of 3 rage forces the victim to roll a 1d20 against a DC of 10 to refrain from striking something (or someone) near them. They gain an addition + 15 to their damages, and must roll a 1d20 vs. a DC of 18 to stop hitting something until the pheromones wear off. fear The victim suffers a -7 to all checks, and must roll a 1d20 vs a DC of 5 to continue fighting. Failing the check results in the terrified flight of the victim, and it requires a roll of 18 or higher on a 1d20 to gather yourself and stand to fight again. recklessness Results in the wild abandon of the victim. They suffer a -10 to their dodge bonus, but a + 25 to all of their damage.
POWERFUL specific effects:
intense sexual arousal (can result in physical arousal on a critical roll for the producer, if they will it) compels the victim to give in to their sexual instincts, willing to please the producer in any way to feed their instinctual hopes for compensation. The victim suffers a cut of 1/2 off of their attack bonus and their damage versus the producer, and must roll 1 1d20 versus a DC of 10 to resist following the command of the producer. berserk rage forces the victim to let go of all restraint and floods their system with adrenaline. The victim must roll a 1d20 versus a DC of 15 to refrain from striking with wild abandon at anything and everything near them, the victim gains a bonus +20 damage to all their strikes, and must beat a DC of 18 to stop pummeling something petrifying terror Forces the victim to dismiss their fight or flight response, paralyzing them in the face of the producer. The victim loses their entire DB, and are unable to attack while affected. The victim must roll a 1d20 vs a DC of 15 to break free once captured, (the DC is 10 if they are following a strike from an opponent) protective instinct Forces the victim to protect the producer. In order to prevent themselves from stepping in and preventing harm of the producer, they must roll a 1d20 and beat 10. (note: the victim will do anything necessary to prevent harm of the producer if affected, although self-preservation is still functioning.)
overwhelming effects:
suicidal fury forces the victim to roll a 1d20 vs a DC of 17 to refrain form destroying everything near them. The victim gains a bonus of +40 to all their strikes, and must beat a DC of 19 to stop pummeling something until the pheromones wear off. devotion causes the victim to become obsessed with the producer, willing to do just about anything to please them. The victim suffers a 75% cut in their attack bonuses and their damages to the producer, and must roll a 1d20 vs a DC of 15 to resist following the orders of the producer. severe recklessness The victim throws all caution and self-preservation to the wind. They put every ounce of strength they have behind everything they do. The victim gains a bonus of +100 to all damage, and gain a +5 to their attack bonuses, but are unable to dodge any attacks whatsoever ( 0 DB). While under the effects of this potent pheromone, the victim will continue to function until their body becomes completely useless (-20 HP)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mutation: prehensile tail Special: Is usable as an additional grasper, but also as an additional attack. It can strike once a turn independently, causing 1 - 4 + str. mod damage, or weapon damage.
(allows for a free attack each round)
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Posted: Fri Dec 05, 2008 9:26 pm
Peter ran up to his apartment as fast as he could. Taking half the stairs horizontally against the walls. He flung open the door, to a seemingly empty floor. And headed straight for the bathroom. He was going to be late for class again! Peter turned the water which poured a dark brown color before clearing out. He quickly undid his jeans and sweat shirt but struggled with the skin tight suit. Hopping up and down as it stuck to the sweat on his body. But he had learned a thing or two about taking off his suit after all these years, instead of trying to pry it off like he would any other kind of clothes, he folded from the next down. Stretching the suit inside-out and pulling it down his pulsing muscles.
Soon he was free and covered in freezing water, (set on hot) he blinked and awoke more as the ice hit his naked body. Blood washed from his knuckles, and web shards left over on his wrist fell to the tub. Water straddled his light skin. Rolling over his muscles. In five minutes he was out and had the suit back on. He snatched the jeans back up and tucked in a dress shirt. While grabbing a stiff piece of bread from his counter. Peter hopped out the window. And webbed down to the street. He was off to down the street. Slowing to a pace that looked somewhat human, he dodged people throughout the walk and hurried off around the corner towards school.
(Exit to college)
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Emily Marneth rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Fri Dec 05, 2008 9:31 pm
EP: 135/150
Tease woke up, standing and smelling the faint smell of smoke on the breeze. Did that demon follow me? No. It wasn't brimstone... It was just... Smoke. She looked over the edge of her building, spotting a small black mass traveling beneath her in the city, fires spreading behind it. I need a good fight. She wasted no time,
BAMF
She found herself standing on a roof just above the crowd's heads. She had an odd sensation as she watched one thug punch an innocent civilian in the face, again in the stomach, and then tossing them aside like a torn rag doll. Her eyes flashed, and something else took her body from her control.
BAMF
She grabbed a thug, and
BAMF
drove his face into the wall with her feet, flipping off into the middle of the street.
[[Roll= 7 + 21 = 28 = HIT
[b]Energy cost (compound BAMF): 15 EP. allows the BAMF'er to grab their enemy and BAMF with them, using the additional speed or height to attack after they teleport. (can also be used to propel someone else to attack another)
damage: add an additional 20 + wis. mod to your damage roll, (or to your partner's damage) ]]
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Emily Marneth generated a random number between
41 and 46 ...
41!
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Posted: Fri Dec 05, 2008 9:39 pm
((Damage = 6-11 + 20-20 + 15-15 = 41-46
#1 thug: HP = 260 - 41 = 219))
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