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themightyjello


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PostPosted: Sun Aug 08, 2004 8:42 pm


*Coughs.*The 18+ stuff... ^^; MOVING ON! ninja
PostPosted: Sun Aug 08, 2004 8:44 pm


yea so anyways >.>

OWNAGE TO NOOBS



themightyjello


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PostPosted: Sun Aug 08, 2004 10:16 pm


Berzerer Class
Bezerker

Much like a Warrior, the Berzerker class is focused mainly upon melee combat, specializing in larger weapons and heavier armor than most other classes, though what sets them apart from a simple Warrior is their intensity, savagrey, and furocity.

That normal rush of adrenaline that normal people get when put into a combat situation is nothing compared to the sheer animalistic fury that overcomes these individuals; it makes them stronger, faster, focuses them on their one goal so resolutely that they will ignore nearly anything else going on around them, even pain.

Weapons they can use: Berzerkers tend to use heavy and large weapons more than anything else, things which, when all else fails, can be used simply to bludgeon someone to death... Flimsy things like katana and bows do little good to them when they can't think clearly enough to do more than flail wildly at whatever it is they are intending to make not quite so alive...

Armor they wear: Berzerkers may wear any type of armor that they choose.

Abilities: Berzerkers have two general types of anger, and their effects vary in intensity depending upon just how utterly pissed the individual is at the time. Uncontrolled rage is undirected, simply a force that acts without thinking... anything that it crosses it is liable to destroy, and there are few things that it would take care to keep safe while blinded by rage. Directed anger, however, is focused upon a single target or objective... a bodyguard would do everything in his power, even to the point of carrying on after a fatal wound, to protect his charge, while an assassin might wade through a hail of arrows just to get close enough to thrust his dagger into the heart of his hit...

While enraged, a Berzerker tends to ignore many things around it, nearly forgetting that pain even exists, and simply using it as a reason to hate what had caused that pain... Unnatural strength comes from this anger, as does stamina; a Berzerker will not notice fatigue until his rage subsides, even if he has driven himself to the point where he will collapse into unconciousness shortly after.

Strengths: Strength and determination. The more a Berzerker endures, the stronger he becomes, until either he or that which incited him is no longer breathing... and then some.

Weaknesses: Anger clouds judgement and hinders perception. They tend to charge blindly forwards regardless of what might be in front of them.

Rank titles: Brute - Savage - Brawler - Barbarian - Warmonger
PostPosted: Mon Aug 09, 2004 5:15 pm


I got really bored and looked through the class submitted so far. Thus, out of boredom, I decided to make everyones favorite type of Paladlin. The anti-paladlin!


The Scourge Class Thingy...

Scourge

Scourges are generally dark warriors. They often start out as cleric's of the darkness but later decide to take on a more physical path. Often these warriors will be required to give themselves over completely. They are not minions of the darkness, but they are a part of the darkness itself. This devout worship grants them their powers. They are almost the anti-thesis of the Paladlin. In fact, these two class's are closely related. Yet unlike the Paladlin a Scourge is a part of the dark arts. Their techniques, spells, and gifted ability's of servitude are at their greatest against a light element foe. Unlike Paladlin's though a Scourge can walk directly past the undead. They do not fear death, but instead embrace it. Thus it is often that a Scourge will fight to the death. Scourge's rarely, if ever, wear heavy armor. Instead they put their faith in the dark blessing being upon them.

Weapons They Can Use: Scourge's are at their best with two handed weaponery. They rarely, if ever, used ranged weaponery. This is mostly due to their lack of fear in death, thus causing them to often rush into battle.

Armor They Wear: They can wear mid-weight armor at the most due to their faith in the dark blessing.

Abilities: Scourges are very adept at the use of two handed weaponery. They have the ability to develop special techniques, such as making the undead ignore them. At Bane level they can use dark spell's equal to that of an initiate mage. This only apply's to the dark elemental spell listing. Upon reaching the level of 'Blood Bather' they can use Dark Magic equal to that of an Aclyotes. None of the spell's available to them can be of defensive nature. All of their spell's are offensive, or used to instill a status effect into the enemy. In battle a Scourge can give himself over completely to the darkness, and gain some strenght from it. This generally makes their attacks more focused and deadly. At the level of Scourge a Dark Paladlin can not only make the undead ignore him, but he gain's the ability to control them. This does not mean he can raise them from the grave though. They must already be created.(NPCs)

Strengths: Scourges have very high attacking abilitys. While their defense is not that good, they usually go on the offensive at the start of a battle. They also have some limited magical abilitys, and the dark blessing can aid them in battle.

Weaknesses: They rarely wear armor as it would slow them down with the use of their heavy weapons.

Rank titles: Rookee - Bane - Blood-Bather - Dark Paladlin - Scourge




There you go, feel free to rip it apart! Enjoy the meal!

Rape Me Tender



themightyjello


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PostPosted: Mon Aug 09, 2004 6:19 pm


Chaos4546
There you go, feel free to rip it apart! Enjoy the meal!

*Eats.*

Your 2nd and 3rd class levels use the powers of a 1st and 2nd level mage... nothing higher than that? And why those two specific levels?

It's hard to decide where to draw the line between magic and weaponry... :shrug:
PostPosted: Mon Aug 09, 2004 6:27 pm


themightyjello
Your 2nd and 3rd class levels use the powers of a 1st and 2nd level mage... nothing higher than that? And why those two specific levels?

It's hard to decide where to draw the line between magic and weaponry... :shrug:


I agree with you there. I generally try to keep my magic-users and the weapon people seperate. I based this class off the Paladlin class somewhat. Just changed it around some. Basically those two rank's would be when a Paladlin would get spells. So..

::Shrug::

Rape Me Tender



themightyjello


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PostPosted: Mon Aug 09, 2004 7:01 pm


*Gives a random thumbs up.*

...I need to do some more class writeups... I want to do the ninja next, expand on what we have already, and then make an alternate of HS's Dragoon... Cavalier or something like that...
PostPosted: Mon Aug 09, 2004 8:01 pm


I've decided to attempt class creation...feel free to make hash of it. xp

Class Title: Diplomat

The diplomats are well educated individuals who attempt to fight their battles through peaceful means as opposed to violence. They are well versed in the arts of negotiation, and tend to have spent several years being tutored in some way. The diplomats more often than not know several languages and can talk their way out of most situations. Some diplomats are even known to possess “diplomatic immunity” which prevents them from being affected by most laws.

Because diplomats are usually pacifists, they do not possess much fighting strength. Most train in a specific weapon for basic defense, but never gain too great a proficiency at it, relying instead on their innate ability to talk their opponents out of fighting them.

Weapons They Can Use: Diplomats are allowed to use any weapon; however, because they train themselves in the arts of mediation they do not grow very powerful with any weapon.

Armor They Wear: Diplomats usually wear light armor and robes because they usually lack the strength to tote around heavy mails. Also, some diplomats feel unsafe with others knowing their identities, and thus wear cloths wraps or helmets to cover their faces.

Abilities: Diplomats are extremely intelligent. They usually become fluent in several languages and have incredible persuasive abilities. They sometimes study people’s behavior and find a way to appeal to certain groups in order to get them to comply with their terms.


Strengths: Skilled at negotiations and persuasion, they try seek answers through peaceful means.

Weaknesses: Little physical strength. Even with weapon diversity, they cannot fully master any weapon because they study their arts of persuasion more.

Rank titles: Negotiator, Delegate, Envoy, Emissary, Ambassador

...and if you can't make hash, make gravy.

Gustein Densetsu



themightyjello


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PostPosted: Mon Aug 09, 2004 9:13 pm


Only thing I really have to say about that one there, Tosh, is that a diplomat's most common weapons would probably be things such as concealed daggers, knives, stilettos... or decorative swords and such, things that wouldn't make them seem like a threat at all, since they are going for a certain 'look'...

...wow...

*Pats Tosh on the back.* Ya done raised up good, kid. 3nodding

...and your leporacy comments are still top notch in my quote book. whee
PostPosted: Tue Aug 10, 2004 12:23 am


Chaos4546
I got really bored and looked through the class submitted so far. Thus, out of boredom, I decided to make everyones favorite type of Paladlin. The anti-paladlin!


The Scourge Class Thingy...

Scourge

Scourges are generally dark warriors. They often start out as cleric's of the darkness but later decide to take on a more physical path. Often these warriors will be required to give themselves over completely. They are not minions of the darkness, but they are a part of the darkness itself. This devout worship grants them their powers. They are almost the anti-thesis of the Paladlin. In fact, these two class's are closely related. Yet unlike the Paladlin a Scourge is a part of the dark arts. Their techniques, spells, and gifted ability's of servitude are at their greatest against a light element foe. Unlike Paladlin's though a Scourge can walk directly past the undead. They do not fear death, but instead embrace it. Thus it is often that a Scourge will fight to the death. Scourge's rarely, if ever, wear heavy armor. Instead they put their faith in the dark blessing being upon them.

Weapons They Can Use: Scourge's are at their best with two handed weaponery. They rarely, if ever, used ranged weaponery. This is mostly due to their lack of fear in death, thus causing them to often rush into battle.

Armor They Wear: They can wear mid-weight armor at the most due to their faith in the dark blessing.

Abilities: Scourges are very adept at the use of two handed weaponery. They have the ability to develop special techniques, such as making the undead ignore them. At Bane level they can use dark spell's equal to that of an initiate mage. This only apply's to the dark elemental spell listing. Upon reaching the level of 'Blood Bather' they can use Dark Magic equal to that of an Aclyotes. None of the spell's available to them can be of defensive nature. All of their spell's are offensive, or used to instill a status effect into the enemy. In battle a Scourge can give himself over completely to the darkness, and gain some strenght from it. This generally makes their attacks more focused and deadly. At the level of Scourge a Dark Paladlin can not only make the undead ignore him, but he gain's the ability to control them. This does not mean he can raise them from the grave though. They must already be created.(NPCs)

Strengths: Scourges have very high attacking abilitys. While their defense is not that good, they usually go on the offensive at the start of a battle. They also have some limited magical abilitys, and the dark blessing can aid them in battle.

Weaknesses: They rarely wear armor as it would slow them down with the use of their heavy weapons.

Rank titles: Rookee - Bane - Blood-Bather - Dark Paladlin - Scourge




There you go, feel free to rip it apart! Enjoy the meal!


Hey, how would you distinguish this from the Dark Paladin I made a bio for? With the exception that they help undead instead of killing them? More negative status effects and no defensive is one thing, but what about at first inspection? or anyhting outside of battle? no difference? hmm... If not, then there will be a problem with this giving the Knights of Nxy a bad impression on people who won't bother to distinguish them. I forsee much combat between the Dark Paladin and the Scourges. 3nodding Though these can be the corrupt ones of Lumina or something.

I agree with the magic thing, though. That's pretty much what I planned for paladins. Attacks have a magical attribute too, but you can only use pure magic up to that skill. Others have a physical component.

Psychotic Nature


OWNAGE TO NOOBS

PostPosted: Tue Aug 10, 2004 5:34 pm


themightyjello
Only thing I really have to say about that one there, Tosh, is that a diplomat's most common weapons would probably be things such as concealed daggers, knives, stilettos... or decorative swords and such, things that wouldn't make them seem like a threat at all, since they are going for a certain 'look'...

...wow...

*Pats Tosh on the back.* Ya done raised up good, kid. 3nodding

...and your leporacy comments are still top notch in my quote book. whee


Concealed weapons? really i don't think so Diplomats with a repuation of having concealed weapons wouldnt really get far in the world don't you think? I would guess more of a weapon thats used for defense rather than sneaky tactics.

You forget to mentions rapier.
PostPosted: Tue Aug 10, 2004 7:08 pm


Hmm...I like the concealed weapon idea. I don't know about them having a reputation for holding concealed weapons...I mean, the point of concealing them is not to let others know that they have them. At the time I couldn't think of any specific weapons that fit the class well, but defensive and concealed weapons sound best. Maybe even those short sheild-sword...things...

Also, I'm seeing most of them as not drawing their weapon except on certain occasions (like them being surrounded by mindless monsters who don't listen to reasoning, and even then I'm seeing them having already attempted to somehow tame the monsters in a peaceful way...).

...and, hey, these class creations are fun. I think I'll do more.

Gustein Densetsu


Rape Me Tender

PostPosted: Tue Aug 10, 2004 7:19 pm


Psychotic Nature
Hey, how would you distinguish this from the Dark Paladin I made a bio for? With the exception that they help undead instead of killing them? More negative status effects and no defensive is one thing, but what about at first inspection? or anyhting outside of battle? no difference? hmm... If not, then there will be a problem with this giving the Knights of Nxy a bad impression on people who won't bother to distinguish them. I forsee much combat between the Dark Paladin and the Scourges. 3nodding Though these can be the corrupt ones of Lumina or something.

I agree with the magic thing, though. That's pretty much what I planned for paladins. Attacks have a magical attribute too, but you can only use pure magic up to that skill. Others have a physical component.


Sorry for posting this so late! It would seem that Gaia ate my wonderful explanation earlier.

Anyway, I did not know a group of 'Dark Paladlins' had been created yet. I was in the mindset of these 'Scourges' being those who had given themselves over to darkness completely. So perhap's the corrupt Paladlins of Lumina could work? These warriors basically gave up their soul in a testament of their faith in the dark blessing.

I had them planned as a major offensive based character to off-set the Paladlin defensive abilitys. Alot of thought was not put into this class, as I was bored and just opened a notepad file. Thus why I submitted it to be revamped and recreated here. Yess.... sweatdrop
PostPosted: Tue Aug 10, 2004 9:12 pm


I'm partial to the name Blackguard for fallen Paladins, personally.

Truewind


Rape Me Tender

PostPosted: Tue Aug 10, 2004 10:18 pm


I got bored once again while playing Dynasty Warriors 4. Thus, after a moment of thought, I decided to make another class! Like all that I make this one is very open to revamping, though I thought about this one more then I did the Scourges. So...enjoy...


Taoist Class
Taoist Mage

Taoist mage's hail from Eastern Gaia. These warriors are adept at the art of magic, meditation, and various therapys. Centered around the unifaction of the light and dark, they can not be classed as good or evil. Instead they are neutral, and many will have a yin-yang somewhere upon their body or clothing to signify this. They are not violent warriors, and will instead use their magic to normally defend or stop a battle. While they can weild a staff, rarely if ever is this used for battle. Only in the way of defending themselves or those close to them will they actually go into battle. These people are also adept at ritualistic spell-craft, such as blessings and such. But when it comes to battle, more then a few of them are inept. The Student rank of Taoist mages can not use spells, and can only use their staff in battle if their lives are threatened.

Weapons They Can Use: Taoists can only use staffs. They can not use any other weapon. Even these are rarely used.

Armor They Wear: They are mages, and not warriors, and thus often wear a robe. They can also adorn other styles of clothing but these will usually have a yin-yang upon them.

Abilities: Their ability to use both the spells of light and dark is a great advantage. Though they can only use up to Monk rank light or dark magic, and these spell's are normally of the defensive or status attacking type. They refrain from violence whenever possible and will only take part if pushed to it. Those of the 'Student' rank can not use spells, but upon hitting the 'Monk' level can use both elements to Monk level on the light and dark magic trees. Taoist are also very good at meditation, the art of clearing the mind. This makes their spells a bit more focused when used. Also, due to their neutral alignment, they can be a mediator in problems between the two elements. Some say that those of the 'Oracle' rank can even do things such as predicting the future, or finding someone in the world through skry.

Strengths: They are adept at using defensive and status attacking magic of the two elements. Their neutral status between good and evil often let's them go where others could not. For instance, they could enter into the dark or light temple without problem. Also, with their greater focus, little will disturb them when they are forced into battle.

Weaknesses: Normally Taoist's are not warriors. They can only weild staffs and wear robes or normal clothing. They must also mark themselves as a taoist trainee with a Yin-Yang upon their body. Also, a Taoist who strikes down someone un-provoked is 'disgraced' and a blight upon their group. These will normally be hunted down and punished by the Taoistic culture laws. This mean's that they will handed over to the city they were born in, and executed there. While Taoist's can use light and dark magic of Monk level, they are only allowed defensive or status attacking spells.

Rank titles: Student - Therapist - Monk - Taoist - Oracle


Once again, eat up!
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WoG v1.75 - Nostalgia

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