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phangetz_17

PostPosted: Tue Nov 04, 2008 10:58 pm


nakakapaglaro na ako..peo di ko alam pnu.??huhuhu...
PostPosted: Fri Nov 07, 2008 6:59 pm


lallayn
nakakapaglaro na ako..peo di ko alam pnu.??huhuhu...


tapusin lang ung mga quest .. sa train ang start  

gxbe

Vampire


l_SAMII

PostPosted: Sat Nov 08, 2008 8:44 pm


they still need adjustments in the game
there is some glitches
ninja biggrin
PostPosted: Sun Nov 16, 2008 12:10 pm


I can plaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay

DomoKaiile


fadedblock

PostPosted: Tue Nov 18, 2008 7:17 am


kk tmad maglaro mlog...wla b kyo alam pampabis or pra di msyado mlog?
PostPosted: Sun Nov 23, 2008 9:41 pm


sandali lang kung beta e2, edi HINDI PA TO OFFICIAL?! PANO YAN?! T-T UULIT NA NAMAN AKO?!

Tapcykreets


caiyeh ownz11

PostPosted: Mon Nov 24, 2008 6:03 pm


User Image



guys! rofl here's my experience.. darn!.. d pa natatalo un body e!..
sa tail muna.. un tail ng x sealab.. sa left lang lagi.. xP kasi tapos punta ka sa gitna.. pag kill mo na.. xP xiempre tulong tulong.. matagal din.. 2 hrs kami overall.. and then left n right.. dapat mei isa kayong crew na pwede paen sa sealab.. kasi para hit lng ng hit un sealab x un paen nio.. xp
pili lng kau kung gus2 nio left or right hand.. xP tapos pag tapos nun un body.. nag reregain po xia.. dapat mei healer .. kaso kinulang kami at gabe na din.. aun po! xD hanggang body lng.. pero at least mei experience .. xP
alam na namin gagwin sa susunod.. xP un lng po!.. ty! blaugh
PostPosted: Fri Nov 28, 2008 4:31 am


caiyeh ownz11
User Image



guys! rofl here's my experience.. darn!.. d pa natatalo un body e!..
sa tail muna.. un tail ng x sealab.. sa left lang lagi.. xP kasi tapos punta ka sa gitna.. pag kill mo na.. xP xiempre tulong tulong.. matagal din.. 2 hrs kami overall.. and then left n right.. dapat mei isa kayong crew na pwede paen sa sealab.. kasi para hit lng ng hit un sealab x un paen nio.. xp
pili lng kau kung gus2 nio left or right hand.. xP tapos pag tapos nun un body.. nag reregain po xia.. dapat mei healer .. kaso kinulang kami at gabe na din.. aun po! xD hanggang body lng.. pero at least mei experience .. xP
alam na namin gagwin sa susunod.. xP un lng po!.. ty! blaugh


eek wow taas ng CL ehehe  

gxbe

Vampire


Katantoon

PostPosted: Sat Nov 29, 2008 9:35 pm


ako dn

FInAL BoSS! FTW! last week po toh.

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PostPosted: Thu Dec 04, 2008 12:21 pm


To everyone:

To those who want to showcase their screenies in zOMG, kindly post them here in their designated thread, Gaia Arena -> zOMG Screenshots.

Thank you & happy posting! 3nodding


Sassy Starfish
IWC Heroes Staff

Sassy Starfish


JACKAL17 Extreme
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Dangerous Sex Symbol

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PostPosted: Thu Dec 04, 2008 9:41 pm


Announcement: MAINTENANCE WINDOW (Monday, 12/8, 9:30am - 10:30am PST)


From: Qixter

Quote:
Hey there, folks,

We'll be turning the servers off for an hour on Monday morning so we can improve the game.

See below for details. smile

-- Q.

We're updating a lot of stuff again. Here's a partial list (I'll keep updating this as the week goes on):

* The values in the new "feast or famine" loot mechanism have been adjusted to provide better drop rates.
* The Hive has been rebalanced so that the dynamic scaling works better with it now.
* The Gauntlet is dynamically scaled (and gameplay improved slightly).
* The Throne Room is dynamically scaled.
* Three new repeatable quests added to Zen Gardens (Katsumi, Arnold, and Trip).
* Katsumi's quest chain has been shuffled around. Her quests are now in the following order: Wish Tree, Uncle Kin, Kat's Doll. This puts the "boss fight" at the end of her chain, which is better gameplay. NOTE: If you are currently doing these quests at the time that we update, your quests will be reset the next time you enter the Shrine room. You might have to redo a quest, but this will prevent you from getting messed-up data from the rearrangement.
* Combat regen removed from the chapter-end boss. Health for the arms and body were increased.
* New repeatable quest added to Bass'ken Lake (received from Ryan).
* There is now a "GO" command. (The "G" key.) When you have a target selected, you can hit "G" to move to where that target was located at the time of the key press. NOTE: This is not a finalized feature, but it *does* make it a lot easier to close to within range of a monster if you are using melee rings.
* There is now a "/invite" command you use in your Chat Pane that lets you invite people elsewhere on your same world server into your Crew. (Useful when trying to invite folks outside of your zone that don't appear on the crew list.) Format is: /invite
* Music volume no longer resets when you zone.
* Clan chat works again!
* The screen elements have been resized now so that monitor resolutions of 1024x768 can keep chat and PDA open while playing. NOTE: This change results in the save config for your window positions being invalid. So the first time you play after this change, you'll need to reposition your windows the way you like them, but the game will remember those settings from then on.
* If you are Dazed, you won't be able to use switches. (Switches are things like chests, the Goof Tee, the sewer valves, etc.)
* You shouldn't get any more "?" icon rings that don't function. (Mentioning this because it's annoyed some of you.)
* The "/r" (reply) functionality is fixed.

Game Balance Changes
===================
* Cherry Fluffs have been offensively nerfed a bit.
* Rings that do statistic buffs got increased durations under the theory that if the effect lasts longer, more people will be interested in using them. They're a lot more useful now with 2-4 times the duration they used to have.
* Defensive abilities also got increased durations so that it's more feasible to have a crewmember buffing crewmates...but still able to do something *else* than buffing once in a while.
* Exhaustion costs for rings were reduced slightly. Monster healths were increased slightly. Monster damage was reduced slightly. The end result is that combats take a little longer to complete (only a tiny bit longer), but it gives a bit more breathing room to consider other tactics besides smash-smash-smash and it makes crowd control abilities more useful.
* Divinity and Healing Halo were improved significantly. Longer durations and better effect.
PostPosted: Tue Dec 09, 2008 3:28 am


astig zOMG!
kaso mabagal sa comp nmen..

haha.ü

A Wild Horse Appears

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set2kiLL_cirgy

PostPosted: Tue Feb 17, 2009 6:52 am


ee panu ba magkaroon ng magagandang ring sa zomg??
PostPosted: Wed Feb 18, 2009 7:48 am


Wheee..Lapit na akuh sa endboss! xd  

Suziieewuziiee

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PINOY IWONCLAN HEROES - Win together, play together, stay together!

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