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Posted: Mon Feb 01, 2010 11:56 pm
we'll start posting the area topics as soon as you say we are ready.
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Posted: Tue Feb 02, 2010 12:05 am
Give everyone a day or so to post in on their locations, then once I have them sorted out I'll post the entry topic for each and you gals can flesh them out as need be. That work for you? If you get descriptions set for each locale, when I create the threads, I'll use it in the descriptions.
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vVDragonVofVDarknessVv Crew
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Posted: Tue Feb 02, 2010 12:20 am
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Posted: Tue Feb 02, 2010 1:00 am
xX-Vhaeraun-Xx Frost DoUrden Placement: city square: e-5-e6 accross e5 to g5 down Qu'ellar Aleanrae: I9 I10 H10 City Exit: F10 accross the river draw bridge with gate perhapse? Qu'ellar Hlairyn: C4-E4 down docks: C2-C3, H2-I2 warehouses: I4 Poor areas: D1-G1 Council chamber: F4 food area: B7 to B9 Scooling/temples: D8-D9 across and D8-G8 down will add stuff as its mentioned. Ok, I like the ideas, but not the application. Here is what I can do.. Market District: E5,E6,F5,F6,G5,G6 City Square: F5 Qu'ellar Aleanrae: H4,I4 Qu'ellar Hlairyn: D4 or E4 Docks: G2,H2,I2/C2,C3/G8 Peasant District: D1,E1,F1.G1,H1 Council Chamber: E7 Colleges and Temples District: D8,D9,E8,E9,F8,F9 Farming District: B7,B8 Warehouses: G2 One more thought could we throw a shipyard into the docks area somewhere? *Grins evily at the idea of drow on the high seas* twisted
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Posted: Tue Feb 02, 2010 5:23 am
xX-Vhaeraun-Xx Ok, I like the ideas, but not the application. Here is what I can do.. Market District: E5,E6,F5,F6,G5,G6 City Square: F5 Qu'ellar Aleanrae: H4,I4 Qu'ellar Hlairyn: D4 or E4 Docks: G2,H2,I2/C2,C3/G8 Peasant District: D1,E1,F1.G1,H1 Council Chamber: E7 Colleges and Temples District: D8,D9,E8,E9,F8,F9 Farming District: B7,B8 Warehouses: G2 I can live with the arrangement!! Since I can have both areas. I'll go back to my original one, which I stated on page 2, post 12. Not sure of anyone saw that. A small request if I might though, can I just have some control of the docks area by gates. I believe that is square C4. Can I please? Please?
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Posted: Tue Feb 02, 2010 1:51 pm
I see no issue with that, I would also like to stake claim on part of the docks as my house is by the water now, i would also like to stake claim on the shipyard should we make one, dont worry prices on ships will be more than fair.
Pluss this opens up an idea i had for the surface involving making the ocean a location to adventure. Were we could rape pillage, and otherwise plunder our whiley black guts out.
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vVDragonVofVDarknessVv Crew
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Posted: Tue Feb 02, 2010 10:02 pm
No problem with that.. just remember the portal to the sea above is one way.
As for the rest, if one of you two could start working on intro descriptions for each of the districts, first thing tomorrow I'll make the topics and put them in. Sound good?
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Posted: Wed Feb 03, 2010 9:01 am
would it be problematic for the small entrance-way (read: Portal) to Valthier's House be against the stone wall in the corner of G6? it wouldn't need to take the whole square, just one small building size. its pretty much just the door and a little bit of decorative surrounding stone, with a gate and fence. the size of a peasant's residance pretty much.
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vVDragonVofVDarknessVv Crew
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Posted: Wed Feb 03, 2010 10:26 am
Chieftain Twilight would it be problematic for the small entrance-way (read: Portal) to Valthier's House be against the stone wall in the corner of G6? it wouldn't need to take the whole square, just one small building size. its pretty much just the door and a little bit of decorative surrounding stone, with a gate and fence. the size of a peasant's residance pretty much. That would place it behind the ruins of Kiaransalee's temple.. if thats fine with you then sure.
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Posted: Wed Feb 03, 2010 10:27 am
xX-Vhaeraun-Xx Chieftain Twilight would it be problematic for the small entrance-way (read: Portal) to Valthier's House be against the stone wall in the corner of G6? it wouldn't need to take the whole square, just one small building size. its pretty much just the door and a little bit of decorative surrounding stone, with a gate and fence. the size of a peasant's residance pretty much. That would place it behind the ruins of Kiaransalee's temple.. if thats fine with you then sure. *shrugs.* works for me, but just to be sure, lemme see if i can pick a different spot... how bout in the north wall of F4? is that ok?
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vVDragonVofVDarknessVv Crew
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Posted: Wed Feb 03, 2010 10:20 pm
F4 is the City Square.. perhaps E4 or along the eastern side of C8?
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Posted: Thu Feb 04, 2010 12:05 am
ok, yeh, a corner in E4 would be perfect. smile
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vVDragonVofVDarknessVv Crew
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Posted: Thu Feb 04, 2010 11:09 pm
I am considering returning to the original map that I presented to Draevir way back before he edited it to the grid format. What do you folks think? If need be I can add a legend and color coded areas for the districts, houses, ect.. This was my first map that I used for Au Shinduago before i brought the city to UnderGaia.

[*edit] Not sure why it wont show the image.. must be a glitch. Here is the link instead-
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Posted: Mon Feb 08, 2010 7:55 am
WOOT! ^.^ heart
i like using this map better. i think i would suggest number-labling important places and buildings, and having zoomed in extra maps to help lable those that are too small to see clearly or lable effectively, so that everyone knows what's what. kind of like what they did for the maps of Waterdeep in the sourcebook City Of Splendors: Waterdeep.
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vVDragonVofVDarknessVv Crew
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Posted: Mon Feb 08, 2010 8:53 am
Chieftain Twilight WOOT! ^.^ heart i like using this map better. i think i would suggest number-labling important places and buildings, and having zoomed in extra maps to help lable those that are too small to see clearly or lable effectively, so that everyone knows what's what. kind of like what they did for the maps of Waterdeep in the sourcebook City Of Splendors: Waterdeep. Thats sort of what I had planned, good call. Ok, so what about everyone else? Yay or nay on this new map?
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