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Final Fantasy VII: Neo Midgar City

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The worlds of Final Fantasy collide and new warriors join the fray. 

Tags: Final Fantasy, Video Games, Midgar, Crossover, Anime 

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Limit Breaks (Made-Up Characters) Goto Page: [] [<] 1 2 3 4 [>] [»|]

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Ethan Kirito Soul
Crew

Newbie Seeker

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PostPosted: Thu Nov 04, 2010 2:49 pm


Ethan Souls
Heavens Light- Level One- A attack that includes running and slashing wildly before dodging back and spinning his sword and stabbing it into the ground and holding out his hand sending a white beam of magic into the enemy.

Hells Angel- Level Two- A attack that creates a dark blade the color of blood and lunges at the enemy, doing a attack similar to omnislash except with one difference. At the end the sword glows a dark red and the user jumps and slams down similar to braver and explodes, hurting the user and the enemy.
???? Limit Breaks

Welcome to Oblivion- A blast of black fire that surrounds its victim and shows a dragon under it. ??? will spin his blade and lunge into the fire and knock his enemy into the air and hell throw his sword up as a dragon made of flames surrounded him and flys up to hit the enemy.
PostPosted: Sat Nov 27, 2010 1:13 pm


Koran's Breaks: (? means either I dont know, you dont know, or neither of us knows yet XD)

L1:
?
?

L2:
?
?

L3:
?
?

L4:
?

Imm0rtal Ryuu

Hallowed Hunter


XxGenesisxXxRhapsodosxX

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PostPosted: Thu Dec 02, 2010 4:46 pm


Limit Breaks:

Lv1:

Breaker (A phantom move that goes through the enemy, a huge slash mark slicing them in half)

Bullet Rain (A multitude of bullet shells around me as all enemies take physical fire from the gunblade)

Lv2:

CrossFade (Multiple Shadow-Like swords appear and strike the enemy from all sides. This attack cannot be dodged, blocked, or parried. It uses full effect against M-Barrier, as it is a Spiritual Attack)

Iron Cannon (A charge is required, lasting one turn. Deals triple damage next turn if HP damage is less than 3333HP)

Lv3:

Earth Splitter (stabs the ground and runs towards a single opponent, grinding the sword until it reaches the enemy and slices them in half vertically)

SpiritDrive (shoots spikes at the enemy and leaps into the sky, stabbing them and fires one last spike, destroying their spirit

Lv4:
Final Drive. (an Omnislash/Rough Divide Combo)
PostPosted: Sun Dec 19, 2010 6:08 pm


Rudes Limit breaks~ edited ((6/5/12))

Bald Furry- Rude Will Grab his opponent and throw them into the air the grab there ankles and pull them back down with all his might squating down as he does so then he will jump up as hard and fast as he can and slam the top of his skull right into there face or sternum hard enough to break whatever bone he hits.

suplex x4- this attack is very devistating Rude will preform a suplex on his enemy and slam them head first into the ground and roll over them as he finishes the suplex as what should be done when you properly do a suplex (( mma trained i know what im talking about. )) and instead of perfroming ground n pound he will get back to his feet he arms still around the enemys waist and he will perform another suplex and another 4x in a rom and each time the suplex will be hard enough to crush the cement beneath the persons head.

earth shattering slam- rude will go for a takedown but instead of grabbing there legs and charging forwards while lifting up on them he will grab there legs and pick them all the way up and then squat down and bend back and as he comes back down the second his feet topuch the ground he will slam his enemy into the ground hard enough to create a small shockwave and then he will preceed to beat there face in with ground n pound.

GLASSES BERSERKER- When Rudes 2nd pair of glasses are broken and he has nomore to replace them he goes into a mad bereserker mode that lasts 11 posts, his strength, speed, stamina, agility ,reflexes, endurance and durability all increase x5.

Turks last stand- This is what happens when Rude is with Reno and if Rude himself or his best pal Reno are ever in a near death expireance while in a battle Rude's eyes will glow red through his glasses his size will increase dracsticlly he will get 6' 3" at 280lb and he will become a beast his strength will increase by 20x but his speed is reduced x2
this lasts 5 posts after this rude will be in acccoma for a month.

X_pain11

Dangerous Associate

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TheOneOfName

PostPosted: Thu Jan 13, 2011 4:32 am


Joseizou's Limits:

1: Spell.0

Releasing this limit, will cause her to combine the most basic of spells, within her knowledge. Effects will vary based on what spells she uses in the combo.

2: Catch and Release

Releasing this power gives her the ultimate defense against spells. Her spell capturing spheres completely envelop her, keeping her safe guarded, from spells, until she makes her next attempt at attacking.

3: Rethink

This release forms a barrier, that causes all hostile actions to be forgotten, and any form of hostile thoughts to be removed, causing the opponent to even forget anyone whom they only hold hostilities toward.

4: Befriend

With her final release, she briefly becomes herself from ten years into the future, as if she had done non-stop training, just to defeat the opponent/s, she was opposed with. Becoming like their best friend, she knows every single action that they would take, but do nothing to seriously harm them, unless necessary. Her actions would only only aim to keep her opponent/s from wanting to come after her.
PostPosted: Thu Jan 13, 2011 6:45 pm


Ashaedia's Limit Breaks

1. Beast Drive: Transforms into her Beast Form, Rydrake. Strength, Defense, and Speed are raised drastically to channel powerful attacks and one hit K-Os.
Beast Form
User Image

2. Magic Form: Firestorm!: Ashaedia is bathed in blue fire, and her appearance changes. She grows a tail and blue fiery fur covers her skin. Ripped white sleeves cover her arms and a long white skirt hangs from her torso. Her Magic is increased, and can deliver devastating Materia attacks.
Magic Form: Firestorm!
User Image

~Will add more when more Limit Breaks are made up....~

Ludwigs Repose


Montario The Great

PostPosted: Tue Mar 15, 2011 2:51 pm


Limit Breaker 1:Kronos Time Freeze- Kazuki raises his blade in the air and time seems to slow down for him.
Limit Breaker 2:Titans Unleashed- This only happens when Kazuki is pushed to his limits his strength and speed increases and he transforms into his swords spirit User Image
Limit Breaker 3:Zeus's Lightning Strike- Kazuki says an incantation and lightning strikes and connects to his sword and slashes down his sword and lightning copies and strikes his opponents
Limit Breaker 4 razz osiedon's Rage-Kazuki gets mad and he summons his sword to change into a trident allowing him to use water to strike down enimes
Limit Breaker 5: Hade's Darkness- Kazuki let's his rage control him and he is able to summon demons to do his work but this is only available when Kazuki sees one of his friends or comrades in danger
PostPosted: Sat Apr 16, 2011 8:58 pm


Coreys' Limit Breaks
SMACK-DOWN- Corey gets a little ticked off, and uses the club end of the scythe to inflict some pain by lanching the target around and otherwise bash the hell out of them. Vigorously.
BEAT-DOWN- Corey gets even madder, and starts to launch the target into hard objects, like boulders and cars.
"Now I'm angry..."- Corey completely loses it, ditches his scythe, and goes in for all-out Close Quarters Combat. This limits the use of any weapons larger than a dagger because of how close he is, and his increased speed leaves projectile weapons useless. Also instills fear into lesser enemies while giving a minor attack boost to allies.
Friendly defence- If an ally is hurt, Corey runs in to attack the target/s. His perception of the battle is heightened, giving him an increase in defence, but he recklessly abandons his current objective/s.
Never ending alliance- If a friend is seriously injured, Corey runs in recklessly and engages the target/s. His attack heightens, but his perception of the battle is lowered. However, the more foes there are, the higher his perception, thus increasing his defence.
Demonic rage- In the rare event of a friend dying, Corey goes insane, and absolutely decimates the target/s responsible. His strength, defence and speed increase ten-fold, plus he gains the ability to use magic. Truely frightening to witness on both sides, but the best thing to do is to either help, or stay right the hell away from the action.
"This is why I'm Doom-Hands...": Corey manages to figure out what his father sealed inside the scythe, and how to release it, becoming the likeness of Ragna: his oldest ancestor and one of the greatest warriors in history. His weapon shifts into a great sword, capable of folding into a large and great scythe, both able to suck the lifeforce of their victim on contact with exposed flesh. He's also capable of summoning and casting any magic he desires, duplicating himself and reviving the dead.

TheRangaTan

Familiar Noob

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Buff Muffles

PostPosted: Tue Apr 26, 2011 7:54 pm


Ryosuki's Overdrives
LVL. 1- Charge: His blade lights up, charged by all of the hits he has blocked or given out. It then stops, before firing its blade right into the opponent.
LVL. 2- Detonation: Ryosuki chuckles, clicking a switch concealed in his armor. This detonates the blade shot from Charge(LVL. 1), dealing great damage to his opponent.
LVL. 3- Flurry of Pain: Ryosuki jumps back, hoisting two energized, grenade firing Gatling Guns. He opens fire, dealing massive damage to the entire enemy party.
FINAL- Disposal: Ryosuki turns his back, clicking another hidden switch. This triggers an orbital airstrike, obliterating all in its quake. Watch out, or be decimated. There's your only warning.
PostPosted: Sat May 28, 2011 6:14 pm


Doragon's Limit Breakers

Scatter: Doragon's weakest Limit. First, he charges at the opponent at full speed, attempting to stab the opponent with a fire charged weapon. However, he then jumps over them and throws a barage of fire charged senbon their way as he drops to the ground. When he lands, he turns and kicks the opponent, sending them flying. Finally, he shoots a barage of senbon in one hand and fireballs in the other.

Dragon: Doragon's second weakest Limit. First, he empowers his katana with fire, covering the blade with a flame aura. Then, he stabs into the ground, releasing a stream of fire at the opponent from the sword through the ground and out. This attack reaches a limit of 12 feet tall and 8 feet long He then jumps into the air and fires a stream of fireballs at the ground, making himself somewhat fly in the air. Finally, he puts his hands in front of him as he stops firing and begins to fall, shooting a powerful Fira at the opponent.

Flame Fantasma: A powerful elemental attack from Doragon. To start, Doragon fires a flurry of fireballs at his opponent with one hand. With the other, he spins his sword around, creating a fan of fire. He then jumps into the air and throws his flame covered katana at the opponent, making it spin like a windmill and emit a deep flame whip. It reaches out 10 feet, but is a thin 4 feet. However, this is just a distraction. He then turns the corner and circles around his opponent. When he gets to the back, he makes a fist, empowered with fire. Finally, he punches the opponent, sending them toward the fan-like sword. If they dodge the punch, he turns around and kicks them instead, catching the sword afterwards.

Phoenix Ball: Doragon's signature Limit. He simply jumps into the air and raises his hands in the air, forming a large ball of fire in his hands, the size of Doragon himself. After forming it, he throws it at the opponent below like a giant ball. This attack will leave a large crater depending on the power put into it. If he puts to high an amount of power in the attack, it can leave him weak and tired.

Honoo's Furry: Doragon's strongest attack. First, Doragon covers himself in a flame aura that acts as both defensive and offensive. He then launches at the opponent at full speed, swinging his sword in a slicing motion as he passes him. Doragon then turns and does the slicing dash attack again. He keeps doing this over and over three times, racing at his opponent one more time and kicking them in the air. Next, he sheaths his weapon and jumps back, firing a barrage of flame senbon at the opponent. Finally, he fires a powerful Phoenix Ball to end the combo. This attack can and will leave Doragon exhausted. Likewise, he can only use it twice. After the second time, he can barely lift a sword, so his only weapons are his senbon. If he uses it one more time, he'll die unless he's healed within the next few minutes.

Akuma10112


Robotic Draconian

Invisible Phantom

PostPosted: Sat May 28, 2011 6:44 pm


Lance's Limit Breaks

Lv.1 Reaper's Rage - Lance's body will fill up with dark energy. His strength, speed and agility will increase dramatically. He will instantly appear behind an enemy, kicking them into the air and then instantly appearing in the air to punch them towards the ground. After repeating this several times, he'll throw his opponent straight into the air and charge an energy blast. Once fully charged he'll shoot it at them. Once it hits his enemy, it will explode.

Lv.2

Lv.3

Lv.4
PostPosted: Sat Jul 02, 2011 6:57 am


Shirubā's Limits

Freezing Rain: Shirubā raises his hands in the air and suddenly begins to glow light blue. After concentrating for a few moments, he bring his hands down. Without warning, a stream of water comes down from above the target. This water can freeze the opponent solid after it sets. [Lasts 2 posts, 1 to let it set and another to attack]

Slam: Shirubā charges at the opponent and swing his Scythe in an uppercut, sending them flying into the air. Chasing after them, he jumps into the air and uses the Cometeo spell to send the opponent flying. However, Shirubā doesn't stop there. Swinging his chain, he sends the Scythe flying toward the opponent. After it hits, Shirubā pulls back his Scythe and finishes his combo with Geavity to send the opponent to the ground.

Fire Tornado: Shirubā either jumps into the air or jumps off a ledge to slam into the ground with his Chain Scythe. When he does this, he focuses wind and fire from his weapon to the ground to create a flame tornado under the opponent. Depending on how high he lands from will determine how large the tornadow would be. If he doesn't jump at all, the tornado will simply surround the opponents body. On the otherhand, if he jumps from a massive skysgrapper, their could be a gigantic tornado that touches the sky. Doing this will always leave him with minimal energy. This attack lasts 1 post and can incenerate the opponent depending on their strength.

Limit 4: N/A

Limit 5: N/A

SpikeQB


Edwind Ravenlock

PostPosted: Tue Sep 13, 2011 5:55 pm


Bandon or Beyond the Grave's Limit Breaks.

Lv1. Deathblow. A rocket launcher located in the bottom of his coffin.

Lv2. Bullet Dance. Goes into a spin while a heavy machine gun goes off sending bullets in a surrounding area.

Lv3. Day of the Grave, a boost to speed for a short time.

Lv4. Doombringer, The same Heavy Machine gun this time pointed forward.

Lv5. Night of the Grave. Speed boost but for a moderate period of time.

Lv6. Double Deathblow. 2 Rockets from the same rocket launcher.

Lv 7. Rain of Fire, Micro missles from the one corner of the coffin.

Lv 8. Hellhound, Three missles from the same Rocket Launcher.

Lv 9. Dawn of the Grave, Speed and Power boost for a moderate period of time.

All limit breaks come from his coffin. When the Coffin is destoyed he no longer has the limit break ability.
PostPosted: Mon Apr 23, 2012 12:02 am


Alexander Kupel's Limit Breaks

Antipode (Normal Form only) - By casting Diamond Dust, but not shattering it, and casting Explosive Cascade WITHIN the remaining ice, Alex can create a concussive blast of fire and ice that can cause massive damage to any hit with it.

Tenser's Transformation {Form Change - Berserker) - By drinking a potion of strength imbued with this spell, Alex transforms into a hulking brute as tall as a man with muscles thicker than his original body. His wings are absorbed into his muscles during the transformation, but his legs stay the same, leaving him slow but strong. He cannot cast spels in this form, but Tenseredge grows to over six feet long, effectively giving him a sword to cut things with.

Soul Crush (Form Change - Angelic) - Only with the help of Kupala, Kuporian goddess of mercy and Alex's girlfriend, can Alex achieve this form, which changes his useless moogle wings into functioning angelic ones capable of flight. This form amplifies some of Alex's spells and changes how they work.
Explosive Cascade - Blast Burn
Diamond Dust - Petreos Terabarta
Luminaire - Novabolt

Soul Buster (Angelic Form Only) - A gigantic orb of white flame is created using the leftover energy from Alex's discharged spells and is brought down upon the battlefield. The white flames act like a Penance Stare, damaging enemies proportionate to the sins they have committed.


TerashiLeonGoken


Eloquent Guildsman

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