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Posted: Thu Oct 09, 2008 3:18 pm
Part I – The Sentinel
Player: Chibi Sheepcat Name: Mooneyes Nicknames: None Species: Sentinel of Noctua Age: Adult Hatch Date: 22/02/200? Type: Deep Woods Task: Watcher Personality: While some may have chosen the Watcher task out of indecision or lack of any real skill in other tasks, Mooneyes chose her task without a second thought. To her, there is nothing more honourable than guarding the forest from any creature who dared come too close to the roosting Sentinels. She takes her task very, very seriously and has spent all of her time since her graduation training herself to be combat-ready. Diligent and very serious, she patrols her territory with a near constant vigilance in order to be prepared for anything. To those who meet her for the first time she can seem a little unfriendly, with an imposing and 'cool' manner about her. Though she would like to believe she could handle anything that came her way, Mooneyes is only a recently appointed Watcher, and thus does not yet have the experience to back up her training. In the event of a crisis she often loses her carefully maintained 'cool', and resorts to instinctual behaviour. She is still working on her courage, especially after her incident with a raccoon, and she has quite a ways to go before she can become a fearless defender of the Deep Woods. Because she has dedicated her time to her task she finds it hard to fit into social gatherings, and likes to deal with other Sentinels on strictly business terms. History: Mooneyes was raised by Minders, growing up much like the average Sentinel would. She showed no inclination towards any task until the day one of her Teachers told the group of hatchlings the story of a brave Watcher who fended off a fox from his territory. The story inspired her rather than frightened her, and Mooneyes declared her chosen task as Watcher at graduation. From the moment she was accepted into her task she began training herself to become a battle-ready Sentinel. She has only served as a Watcher for a couple of seasons, and thus she has much to learn before she can become who she wishes to be. Territory: A rather small territory, identifiable by a very old coniferous tree that is surrounded by many of its smaller cousins. It is in a hollowed out hole in the oldest tree that Mooneyes chooses to roost, the shadows cast on her little hideaway by the neighbouring conifers allowing her to stay hidden from sight. Mate: -- Companions: -- Certificate: 
Quote: Sorry that it took so long, but you have another round of comments in the Assistance and Suggestions thread that you may want to consider first... Done. <33 Quote: Ayup, that looks good! She's approved!
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Posted: Thu Oct 09, 2008 6:39 pm
Part I – The Sentinel
Player: Bombazine Name: Minke Nicknames: none Species: Sentinel of Noctua Age: Young adult Hatch Date: 27/07/200? Type: Mist Task: Hunter Personality: Minke is big. And belligerent. And not very good with social cues. She mainly intends to get where she wants in life by being brutally (or maybe brutishly) honest, mulishly hard-working, and pitbullishly tenacious. So far this has worked. For all her headstrong and dominant ways, though, Minke is more than willing to be a good friend to any Sentinel who find a way to handle her - usually by either matching or ignoring her pushiness and her grand ideas. History: Minke grew up in the Cold Forest with a brimming dose of sibling competition, and left the nest big and burly and well-prepared for life. She chose an occupation that was both straightforward and interesting, and didn't necesarily put her into a position to deal with other Sentinels at any great length, but after several years, it no longer kept her always-churning mind fully occupied. So, with a couple of bare-bones goodbyes to her immediate family and no plan beyond heading south and intimidating any Sentinel whose territory she intruded upon, she up and left for the Deep Woods. Territory: not yet established Mate: none Companions: none Certificate:  Quote: One tiny nitpick and then she should be good to go I think fix-oed!
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Posted: Sun Oct 12, 2008 3:24 pm
Part I – The Sentinel
Player: dragonfire_kaen Name: Stormteller Nicknames: Storm Species: Sentinel of Noctua Age: Fledgling Hatch Date: 29/6/08 Type: Shadow Task: None Personality: Stormteller’s mostly your average fledgling, slightly clumsy but earnest and good-natured on the whole. But when he’s excited or caught off guard, Storm bursts out in... something like Kennings? His words get all stuttering and jumbled up, and if he forgets the name of a something he may well just blurt out the first impression of it that comes to mind. Sometimes they’re quite poetic or show surprising insight about the world around him – other times they make sense to nobody but himself. Calling the Brigadier “the old guardian warrior” might get his point across, for instance, but something like, “You know, he’s so, so fire and fractured ice?” referring to his red and blind eye probably wouldn’t.
He’s gotten everything from laughter, both mocking and genuine, to befuddled confusion, and it mortifies him. Attention for doing well in class might be one thing, but for saying something odd is another. Sometimes after a particularly embarrassing series of blunders, he'll be quiet to the point of seeming stupid for a few days; generally, though, Storm's usual reaction is more along the lines of defensiveness or joking.
History: Storm was raised by the Minder enclave as a whole. Although friendly, in some ways he’s a loner and hasn’t found any close friends among the Minders or his fellow fledglings so far. He seems content enough with casual contacts, though.
Territory: None Mate: None Companions: No Certificate:  Quote: Can't seem to find anything else to remark on. He's approved!
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Posted: Sun Oct 19, 2008 9:09 am
Part I – The Sentinel
Player: Kitkaze Name: Mudflap Nicknames: Mud, Muddy Species: Sentinel of Noctua Age: Young Adult Hatch Date: 11/17/200? Type: Wildtype Task: Watcher Personality: Mud is a tomboy, she is loud and boisterous and slightly arrogant. Mud never wished to stay at home and watch the fledglings as a Minder. Even though that is what her mother wished for her. Mud is very competitive with most males her age and younger. She knows the older ones will put her in her place.
Mud's mindset towards most females is usually apathy, although on rare occasions she does seem to enjoy their company. Mud isn't a "motherly" female. Due to her skewed opinion of most other females, thinking of them to be "motherly," she doesn't have many female friends. She holds a few females in very high regard, such as the Elite females and her mother. Mud would never tell that last part to anyone, not even her companion.
History: Mud's mother is a minder and her father is a hunter. As their first egg, Mud's parents taught her a great deal, but they couldn't quell Mud's desire to explore. Her father suggested that Mud follow after him and hunt, her mother had different ideas. All the while neither parent asked Mud what she wanted to do. So upon graduation Mud surprised both of her parents, and choose to take some time to figure out what she really wanted to do. She took up the task of a Watcher.
Her feather dye was a gift from her father. Mud's Chirop, Dune, was a gift from her mother when she became an adult. Dune speaks well enough to be understood, but in the third person.
Territory: East of the Deep Woods Mate: None Companions: One Chirop, Dune
Part II – Companions
Name: Dune Species: Chirop Age: Young Adult Speech Ability: 4 Intelligence: 3 Skill: Dune is like a little answering machine, he can remember and repeat something later on. It's usually only a sentence or two, but it gets the point across. Dune is Mud's most trusted friend.
Quote: You'll need to edit this to fit the proper format, and you could probably remove the part:
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Posted: Mon Oct 27, 2008 9:53 pm
Player: MoonKitsune Name: FrostFeather Nicknames: Frost Species: Sentinel of Noctua Age: Adult Hatch Date: June 12 200? Type: Mist Task: Medic Personality: Frostfeather comes off more as a caring, less businesslike medic, which sometimes makes others think she couldn't be any good at her job with her sympathetic attitude. She sometimes appears empty-headed when doing her work, but she is actually quite good despite acting as if fixing a wing is the first time, every time. Her bedside manner could use some improving and though she speaks softly and in a caring tone, she’s tends to handle her patients roughly. Whether this is intentional and she’s just appearing oblivious to what she is doing has yet to be confirmed, but most Sentinels that can’t handle a bit of ‘tough love’ will go to a gentler medic if they can. Frost and Ashensky are a young couple, and Frost is very much enamored with her mate. She likes to fuss and preen over her mate at any opportunity, whether he wants it or not. She’s very family orientated, and believes strongly in family ties. History: Healing Sentinels has always been in Frostfeather’s blood, and has been a common choice of profession in her family history for a long time. Since many Sentinels had at one time or another been under the care of one of her family members, many families were on good terms with her family. It was a happy, warm community in a rather frigid and more isolated area of Noctua. Frost was comfortable around many Sentinels due to friends, family, and patients visiting at all hours, and her only real trouble in life was whether or not to be an apothecary like her mother or a medic like her father. It was around graduation that her grandmother, a traditionalist to the old ways of Noctua, approached her daughter and started to talk of hatchlings. She wasn’t getting younger and as the only female from the clutch that had yet to have a mate, she was the concern of the family. To her grandmother, it was her personal duty to insure that Frostfeather went looking for a mate and made a smart decision while Frostfeather was still around to listen. The idea at first unsettled her. Why find a mate? She was in her youth, and not concerned, she decided to go for a more hidden passion. She left the Cold region for a more densely populated area, knowing that there where more Sentinels out there far away from her home and close-knit family. She needed to be on her own and break free like her siblings had. Upon deciding and graduating as a Medic, she left her family and set off to start a life away from home and all the Sentinels she grew up with. It was in the Deep Woods that the Mist warmed up to everyone she could meet, a good thing when you want to create relationships and spur on business, and settled in a small territory of her own. It was then, alone, that she felt the blunt of having no one around and the seeping suggestion left by her grandmother worked it’s way into her skull. Soon, she couldn’t look at a fledgling who had come to her with a sprained wing without awing and pining away, debating on how many she would like to have. It was then that ‘prince charming’ came. Ashensky, a Watcher, was brought to her services late at night after an injury. With some rough healing and a long recovery, the pair had time to get that ‘spark’ of romance, and after some courting, they were mated for life.
Territory: She lives with her mate. Mate: Ashensky Companions: No Certificate:  Quote: Quote: She wasn’t getting younger and as the only female from the hatch that had yet to have a mate, she was the concern of the family. Did you mean "...the only female from the clutch..."? (clutch = a number of birds hatched at the same time )
You'll also need to use the image on the noctua server, but other than that it looks fine to me.
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Posted: Mon Nov 03, 2008 6:39 am
Part I – The Sentinel
Player: Aurrie Beaues Name: Feverfew Nicknames: Fever, Fe' Species: Sentinel of Noctua Age: Young Adult Hatch Date: 22-02-000? Type: Wildtype Task: Minder Personality: He has always been known for his cheery disposition, at least around normal types, and was considered to be a well mannered and well behaved fledgling. He was raised as his parents were before him, to despise those of mixed type lineage, and has always behaved accordingly. While he was happy enough to spend time with most types, he avoided aberrants like the plague.
This changed quickly when he took his task as a Minder. He didn't take into consideration that there would be aberrant fluffs to mind, too. He turned his first aberrant down, but has taken on a few since then and is slowly starting to recognize aberrants as sentinels, though he still avoids adults. Just as he is starting to pity the aberrants, he is becoming slightly more spiteful towards their parents. History: Feverfew was born and raised to a long line of typist Wildtypes that take a vast amount of pride in their taint free lineage, but what self respecting family wouldn't do that? Fe' grew up under the wings of both his parents and grew to think and act as they did, until he aged a little. His fledglinghood was nothing out of the ordinary and he was never wanting for anything. He was a boisterous, clumsy, but pleasant fellow, and much of this still resides with him, tonight.
He was always a soft spirit and eager to chatter away with any sentinel not considered an aberrant and found his calling with hatchlings and fledglings. He took on the task of Minder and has been happy thus far. He makes his residence at the Minder's Enclave and is always ready to take a fluff in need. His wings are still young and he often volunteers to carry the little ones that need moving and take trips out to the food platform. His folks have been pressuring him to settle down with a nice Wildtype girl, but he has yet to find the right female. Territory: Feverfew resides in the Minder's Enclave in Deep Woods. He's always ready to rest his bum on an egg and to feed a fluff or two. Mate: None Companions: None Certificate: 
Quote: This sentence looks a bit awkward after you rewrote it: "Feverfew was born and raised to a long line of typist Wildtypes that take a vast amount of pride in their taint free lineage, but what self respecting family wouldn't claim that?"
I think you want to write something like "..but what self respecting family wouldn't do that?" instead.
Other than that it's great. Fixed! C:
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Posted: Fri Nov 07, 2008 9:05 pm
Part I – The Sentinel
Player: Patmos of Endtimes Name: Ambrosia Nicknames: Sia Species: Sentinel of Noctua Age: Young Adult Hatch Date: October 28 Type: Ghost Task: Watcher -> Gatherer Personality: Ambrosia is known best for her stoic nature. She's grumpy most of the time, and reacts well to change or surprises, but doesn't really seem to have much to say about it. Not the most talkative of Sentinels, she's cool under pressure, diving into situation with no declaration of her intentions. However, just because she seems thoughtful doesn't mean she is wise. She's a risk-taker, determined to prove herself and often accused of lacking common sense. In everyday life, she is subject to playful harassment. More outgoing folk and youngsters take it as a challenge to ruffle her feathers, and often times her serious attempts at 'fun' leave her uncomprehending to the resulting laughter. This does not mean she gives up, despite her feelings of frustration. Her hobby is what she terms 'fun-learning'; fledglings hardly mind when she offers a game of chase, and she can sometimes be found sitting above a strategy game curiously, trying to decipher moves. She attends every bard performance she can, and will flutter close to gossip circles, lurking for 'fun-information'. Ambrosia's goal in life is to finally understand fun, games, laughter, and humor. She hopes that by doing so she will eventually attract a mate and raise a few chicks in a proper environment.
History: Years ago, two rather unique rangers found each other and became mated. Though the circumstances for their mysterious disdain of social interaction remains yet unknown to even Ambrosia herself, these two were as loving to each other as could be. Choosing a lonely and remote territory, they soon became the proud parents of a clutch of two. After some serious debate, they decided to wait on calling for Minders to see how well they did on their own. For a short time after hatching, all seemed to be going well with the tiny family, but as the hatchlings grew, and demanded more attention, the two rangers came to think that maybe help wouldn't be such a bad idea. But their plan to find one never reached fruition. An unfortunate accident in the midst of a storm claimed one chick, leaving Ambrosia the sole hatchling. Regretful of the loss of one child, the rangers threw themselves into the raising of their remaining chick. All was well for quite some time, and Ambrosia never minded the hiding from the rare Sentinel or the lack of peers. She loved her parents and thought that so long as she had them, she would be content. Sometimes they went off on their own for a little once she was old enough to go unmonitored, but they always returned to her, usually with a treat. But one day they didn't. Ambrosia never found out what happened to them; it was a mystery and one she had to accept after a couple weeks. At a loss for what to do with herself, she continued on, hunting and watching over her territory, her parents' disappearance still fresh in her heart. In Sentinel society though, her parents' Corporal noticed the lack of reports coming from that far-flung territory and sent someone to investigate. Thus Ambrosia was finally discovered, but by that point she was glad of it. It was lonely all on her own, even if it had been hardly more than a scant dozen notches in her tree. However awkward and lacking of education she was, her rescuers were determined to adjust her to proper society, and thus began Ambrosia's adventures.
Territory: As far west as she can get, and she prefers groves of birches. (Please help me place this correctly) Mate: None yet Companions: None yet Certificate: None yetQuote: This is starting to look really good! You've certanly made progress since I last looked at her.
Ok, I'm sure it's just me being daft at this point since we've talked about this already. The passage between "Ambrosia never... ...still fresh in her heart." It sounds a bit as if she's abandoned, a few weeks passes, she accepts that they're not coming back and moves on with her life for a few more weeks and is then rescued. I know you didn't want that, but if I got the wrong impression when I read it more people might get confused too. I think it could be fixed by writing it like this instead: "...it was a mystery and one she had to accept eventually."
And how about something like: "It was lonely all on her own, and to a fledgling like Ambrosia the two weeks she had been alone felt like ages."
That way you still get the feeling that a long time in her life has passed, even if she wasn't alone for very long. Remember that the fledgling stage is 4-8 weeks, so 2 weeks would be a lot of time for her.
Hmmm... You can remove "-> Gatherer" since that's not really relevant for her character form right now. If you post it in the wishlist in the services subforum you could include what task you'd like when she gets a certed picture, but here it's not really needed. (We know that a few of the already approved RP-only Sentinels indicate what tasks they'd like, and we're in the process of weeding it out from there too)
For her territory you can be as vague as you want, really. Did you want her to have moved closer to Deep Woods? "As far west as she can get" sounds as if she's still living pretty close to the border of Noctua. Nothing wrong with that of course!
Perhaps something like "In a birch grove west of Deep Woods" or "In a birch grove near the great western open" depending on how far out you want her to live.
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Posted: Sat Nov 08, 2008 2:14 pm
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Posted: Mon Dec 08, 2008 2:42 pm
Part I – The Sentinel
Player: Dark Fire Angel Name: Chuchip Nicknames: Chip, Chipchip Species: Sentinel of Noctua Age: Adult Hatch Date: 30/09/200? Type: Shadow Task: Skydancer Personality: If there's someone that fits the description of 'bird brained', it's Chuchip. With the attention span of a flea and the ability to somehow jump from thing to thing without giving much of a care of the whirlwind of flurry he leaves in his wake, it's probably a miracle this male can get much of anything done. Despite this, he does try hard! Or at least, he's convinced he tries hard. Not only this, but if asked, Chuchip will argue that he's particularly perfect at everything he does, thank you very much, and no amount of failure seems to convince him of the opposite. Cheerful and naive, he's happy to make friends with almost anyone (so long they will acknowledge just how superiorly pretty he is! Then again, as far as he's aware, even those whom won't admit to him being prettier, know he is - they're just ashamed to admit to it openly, obviously). Despite his many faults, Chip is persistent and horribly bullheaded when he feels he wants something, and will stop at nothing to help a friend in need. While his 'intelligence' is questionable, his grace and elegance while flying can not be argued. They say music can sooth a monster's soul; Chuchip will argue that a 'dance' in flight might just charm said monster even more. Overconfident and a bit of a drama queen at times. History: Born the only child in his clutch to a pair of hunters. His parents were soon surprised to notice their son held little interest for the task and instead preferred to spend his time singing. Later, when his wings permitted him to, he added the aspect of dance to his songs. He graduated and became a bard, only to become enchanted by the idea of Skydancing. Having a new goal in life, the cheerfully confident male pursued it with the tenacity of a hunter and after apprenticing to an older Skydancer, soon took the Task into his own wings. Despite the fact he obviously has talent, he's still young and his confidence sometimes gets in the way of his future. He still has much to learn, as far as life goes. Territory: He holds a mediocre territory a small way away from Deep Woods. All in all, it doesn't seem to hold much interest to others, however, despite its size and location, Chip delights himself in the fact many of the bushes and a couple of the trees there are particularly colorful come spring. He's long since decided it more than makes up for its few faults in beauty. Mate: None Companions: 2 Parus Certificate:

Part II – Companions
Name Quid Species: Parus Age: Adult Speech Ability: 3 Intelligence: 3 Skill: While he is prone to getting confused with orders, he more than makes up for it with his wonderful song; technically, that's all he does. Quid puts the so called 'music in the air' when Chip performs.
Name: Quo Species: Parus Age: Adult Speech Ability: 1 Intelligence: 5 Skill: While Quo is not nearly as eloquent as Quid when it comes to talking, she's more efficient at following orders. Her flight patterns match Chip's when performing
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Posted: Mon Dec 08, 2008 4:03 pm
Part I – The Sentinel
Player: Excited Apathy Name: Winterfern Nicknames: Fern Species: Sentinel of Noctua Age: Adult Hatch Date: 30/11/200? Type: Deep Woods Task: Hunter Personality: While Fern is a friendly Sentinel, always willing to welcome visitors into her territory to trade goods or simply chat, she becomes rather awkward in large groups. That doesn't stop her from trying to be social, however! She's a bit of a romantic, insistent that any male that courts her must be the one that's just right for her before she settles down. History: Minder-raised, Fern's lineage is a mystery to her save for the fact she's a Deep Woods. She was an apt enough student of the Teachers, and managed to grow from a hatchling to graduated adult without too much incident. She's just managed to get her territory firmly claimed, and has settled down to life in her chosen task. Territory: A small patch of forest on the fringe of the Deep Woods, near the Swift Cold River. The supply of your usual small game is about average, and it's not too far of a flight should Fern wish to attempt catching a fish for trade or consumption. A large tree with a rotting hollow in place of one of its branches serves as her roost. Mate: N/A Companions: N/A Certificate:
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Posted: Wed Jan 21, 2009 2:12 pm
Part I – The Sentinel
Player: Dark Fire Angel Name: Bushfire Nicknames: Bush Species: Sentinel of Noctua Age: Adult Hatch Date: 27/03/200? Type: Wildtype Task: Forager Personality: Proud and sure of herself, mostly due to her upbringing. Doted on by those that raised her, confident in her skills, with a tendency to overlook her own faults and mistakes in favour of her achievements. Slightly immature and selfish, thinking herself superior merely due to lineage and her 'pure' blood; despite this, Bushfire is a hard worker and does not allow others to do her work for her. Capable in that what she does know how to do, and seemingly willing to learn that what she does not. Flawed in that she does not admit to her own mistakes and takes things much too personally than she probably should; it will take time and patience to learn that perhaps, what she was taught is not always 'right', and that maybe that what she'd always thought tho be right is more than slightly 'unfair'. History: She was born and raised in one of the proudest Wildtype families and brought up to be proud about her spotless family history. Her bloodline had never been diluted by hybrid breedings. True to her upbringing she found a mate in another purebred Wildtype and they managed to take a decent territory. Earlier this year when their first clutch arrived one chick was dead in the shell and the other was... abnormal.The evidence has since been disposed of, and the pair are no longer mates for fear of hatching more freaks, but the scars still remain on some level. After the uproar she caused when she exposed her past, she slowly moving on with her life. Territory: Holds a good territory with excellent foraging grounds west of Deep Woods, and she chases off anyone who tries to settle into her home. Has recently allowed a Hunter to stay within her territory so he can help with the workload. Mate: --- Companions: A Mus and a Skurri Certificate:

Part II – Companions
Name: Oi Species: Mus Age: Adult Speech Ability: 3 Intelligence: 5 Skill: Obeys commands, helps gathering of adequate foods, able to detect worms, or rotting fruits.
Name: Floo Species: Skurri Age: Adult Speech Ability: 2 Intelligence: 4 Skill: Obeys commands, helps gathering of adequate foods, can reach high up places to store foods.
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Posted: Wed Jun 10, 2009 4:11 pm
It is time for me to get back into Noctua RP! I want to release the Old Man on the world! Part I – The Sentinel
Player: Scaramouche Fandango Name: Deckard Nicknames: Deck, Old Bird Species: Sentinel of Noctua Age: Middle aged, but an old soul Hatch Date: 7 January Type: Deep Woods Task: Medic Personality: Deckard is a soft-spoken, calm individual who spends a lot of time pondering his every word and action. He focuses very deeply on the task at hand, often becoming completely engrossed with one case. Multitasking and hurrying his work along can be difficult for him, which is why his work as a doctor to the young is a suitable job- it's a lot easier to heal properly when your patient will listen to your every word and not try to fly away before treatment is done because they've got a job to do! Young Sentinels tend to love him and think of him as a grandfather or extra Minder. His relationships with those his own age, however, are a bit more difficult. He often becomes flustered around females his age, picking up a bit of a stutter if he thinks that they're in contact for any reason other than instruction or medical aid. More aggressive males and females alike tend to find him something of a pushover, because he has a hard time saying no or doing anything he perceives as possibly hurtful to another. He does his best to be a true friend to all he meets, though, no matter what their opinions are of him. He's very close to many of his former students and patients who have grown up and now take their fledglings to him for their checkups and maladies
History: Deckard was Minder-raised, and in fact often considered becoming a Minder himself. He displayed a talent for calming the ill and in pain, though, and was steered towards becoming a Medic. He's quite fond of his task- to him, it's the best of both worlds. His specialty is pediatrics- hatchlings and fledglings feel comfortable around the quiet, kind, careful Sentinel, and he's reset more than one out-of-place pinion and quelled many fledglinghood fevers and colds. His leather pouch is a thing of legend; many a fledgling will tell his friends how one minute, it was full of nasty-tasting tonics, then the next, it was overflowing with savory truffles and juicy mouse tails. He also does a lot of instructive work for teaching new Medics basic care and specialized care of the young. Deckard has never had a mate, and hasn't really shown much interest in taking one. With so many little ones to heal, he doesn't feel the need for hatchlings of his own. Territory: A single sycamore within a few minutes' flight of one of the larger Minders' enclaves, which was assigned to him years back. It's really only a place to sleep and store his supplies. Mate: None Companions: Trevelyan, a Mus Certificate:

Part II – Companions
Name: Trevelyan Species: Mus Age: Adult Speech Ability: 5 Intelligence: 3 Skill: Trevelyan (or Trevvie) was specially picked out for his dexterity. He's generally in charge of sorting and storing different sizes of bandages, dock leaves, and miscellaneous medical supplies. He's also trained to be cute and comforting towards fledglings and hatchlings, as he's often used as a distraction while his master examines a patient.
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Posted: Tue Jun 23, 2009 3:09 pm
If I'm doing something wrong here, just shoot me or something, k? KER-FEXEDEDED Part I – The Sentinel
Player: Kitty Sprightt Name: Dewleaf Nicknames: Dewy Species: Sentinel of Noctua Age: Newly Fledged Hatch Date: 04/04/09 Type: Aberrant Task: None yet. Personality: She's quiet and unobtrusive, with an average intelligence and calm disposition. Reassuringly plain, which helps offset her aberrant nature to some folks. Which is exactly what she wants - to blend in with everyone else. In truth, she's a bit brighter than she seems, and very careful. Her guise is still imperfect, but she's getting a lot of practice. Though she's tried not to let the ridicule of others bother her too much, she's bound to snap eventually. She occasionally gets incredibly antsy without any discernible cause. History: Being minder-raised is not such an out-of-place thing, but being a minder-raised aberrant tends to start a few rumors about one's shameful parentage among the more closed-minded (but curiously open-beaked and insult-ready) Sentinels. Dewy has dealt with these sorts of things calmly and courteously, and has been able to get along without much more than the occasional confrontation. Territory: None yet! Looking for a nice river or brook. Mate: A little young for that Companions: Not a one. Certificate:
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