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Posted: Thu Nov 20, 2008 3:43 pm
User-name: Hademaru Posting: All day and should be everyday Time zone: Doesn't matter cause I am on all of the time or darn near...xD
~Character Data~
Name: Shinrah Mizrahi Village: Sunagakure no Sato Clan/Bloodline: ---------- Element Affinity: ---------- Age: 11 Gender: Male Rank: Academy Student
~Appearance~ 
Headband: Forehead Height: 4 feet 11 inches Weight: 87 pounds Hair: Brunette Eyes: Baby Blue Physical Description: He is rather short and has curly brown hair covering his head. His eyes tend to pull people in because of their natural light blue color. His cheeks are pale until he gets embarrassed they flush a light peach color. The shape of his face is similar to the fabled Cherub's, a little round yet soft. Clothing: He wears a sleeveless shirt with a high collar. Two straps run parallel over his mid-section. He has on shorts that stop a few inches below his knee and are sealed off with wraps that go down his legs for a little protection. His shinobi sandal are black and they are tightly strapped on so that they won't come off if he is fighting. He has a pouch on his backside more so towards the right for items and his kunai holster is on his left thigh. Background: Shinrah grew up with all of the males in his family becoming shinobi. It is forbidden for the men to marry a female shinobi on account that they believe the females should be at home tending to the house and kids. He is rather goofy yet smart, energetic yet calm, and sensible yet idiotic at times. His favorite thing to do is to figure out how things work. His mom tells him that he would make a great scientist but he would rather be a shinobi like his brother and father.
Growing up, being that his father was always out on missions, he had to learn everything about guys from his moms and brother. Of course they had their different opinions and so guys in general confuse Shinrah. Once his brother started leaving and going on missions Shinrah would wait for him to get back so that he could tell him about all of the dangers, most of which were exaggerated. This only made Shinrah's drive to be a shinobi even stronger.
Now that he is of age he is glad that his mother has finally allowed him to join the academy. He hopes to be able to go out on missions and return with stories of his struggle and not in a body bag. Personality: Shinrah is very smart and funny. He tend to joke around with his brother on the regular but somehow will draw his mother into their antics. He smiles and laughs a lot and nothing that happens can break him of that habit. On the other side he can be annoy because he asks a bunch of questions if he doesn't know something. On top of that he loves to take things apart and research them which can cause a ton of damage. Other: none.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. o1 Experience: ooo/1oo Hp: 1o Cp: o1 MHp: o8
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Strength: | 13 ll mod = +o1 Dexterity: | 1o ll mod = oo Constitution: | 1o ll mod = oo Intelligence: | 1o ll mod = oo Wisdom: | o6 ll mod = -o2 Charisma: | o6 ll mod = -o2 Chakra: | o7 ll mod = -o2 Dodge Bonus: 1o + (-o2) + oo = o8
Base Attack Bonus: +o1 Attack Melee: o2 Attack Ranged: o1
Base Save Bonus: oo Fort: oo Rex: oo Will: -o2
Damage: o2 - o7 Taijutsu: [any other weapon you use]
~Skills~
>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
Ryo: oooo
Equipment: ----------
Valuables ----------
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Posted: Sun Dec 14, 2008 6:20 pm
User-name: Ponpon-kun Posting: Weekends mostly Time zone: Central Standard ~Character Data~ Name: Mika Hiyomura Village: Sunagakure Clan/Bloodline: Hiyomura In-game Stats: +2 chk control per 5 levels +2 int per 5 levels Element Affinity: Wind Age: 11 Gender: Female Rank: Genin ~Appearance~ Headband: Around her neck, like a chocker Height: 4'11 Weight: 92 Hair: Dark brown, her large bangs forming around her face. Thought its pretty short in the back behind the bangs. ( Kisa from Furuba ) Eyes: Quite large shape with a hazel color. Large full lashes frame her eyes. Physical Description: Mika is a tad small for her age. Not quite at the age of her growth spurt. Not pasty, but generally pale skin. The bottom section of her face is covered by a red scarf to keep away any sand or debris from her mouth. Similar to Clothing: Mika wears a small crimson ribbon behind her bangs. A tight cream hoodie with tee shirt length sleeves . The sweatshirt has red lining and red puff balls on the hood’s drawstrings. Her red skirt falls about 2 inches above her knee. Cream and red striped leg warmers cover her shin to her traditional shinobi sandals. Background: Mika as a small child, along with her clan, uprooted from Konahagakure. Most of her young life has been spent in the sandy village of Sunagakure. This place is her home. She and her parents live in block 2, unit 4 -A of Sunagakure apartment complex. Mika recently graduated the Sunagakure ninja academy. She and her family where very excited when she finally graduated. Rather quickly after graduating, Mika was placed with a squad. There was an apparent skill gap between them, but she worked just as hard as the other's to get to their level. Her teacher, Lokail, is a very strange man with a defiantly more strange history. She, Hikaru, and Rush where at his mercy. Personality: Mika is on the quiet side to strangers, but to those she knows, she is quite sociable. At a young age she developed somewhat of a sarcastic sence of humor and way of presenting herself. This is never meant in a harsh way, but if threatened she has a very sharp tounge. Other: ( I will update as nessicary ) Missions: S: A: B: C: D: Jutsu: Bunshin no Jutsu This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 3 Experience: 65 / 12o Hp: 36 Cp: 15 MHp: 36 | base | distributed | trained | clan | Strength: 8+4+1 | mod = 1 Dexterity: 8+5+ 3 | mod = 3 Constitution: 8+6 | mod = 2 Intelligence: 8+4+ 2 | mod = 2 Wisdom: 8+6 | mod = 2 Charisma: 8+6+ 2 | mod = 3 Chakra: 8+5+ 2 | mod = 2 Dodge Bonus: 15 Base Attack Bonus: 3 Attack Melee: 3 Attack Ranged: 3 Base Save Bonus: 1 Fort: 3 Rex: 2 Will: 3 Damage: Taijutsu: 2 - 7 Butterfly Knife: 2 - 3 ~Skills~ Strength Mod: 1 Swim: Taijutsu: 1 + 2 = 3 Ninja Weapons: ( Kunai ): 1 + o = 1 Dex Mod: 1 Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Constitution Mod: 2 Concentration: Intelligence Mod: 1 Chakra Control: 5 + 5 = 1o Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: o + 1 = 1 Fuuin Jutsu: Wisdom Mod: 2 Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: Treat Injury: Charisma Mod: 2 Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction: ~Possessions~ Money: Ryo: Equipment: Butterfly knife: The butterfly knife is a weapon used mostly for stealth purpose as well as showing off. The knife's ability to close and open hiding the knife inside the later to become handle make this 3 parts weapon a great choice when fighting in close quarters. Damage: 1 - 2 + str. mod. Range: Melee. Special: Can be hidden easily, can use a perform check to win a + 4 in attack rolls. Valuables
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Posted: Thu Dec 25, 2008 10:49 pm
User-name: hayate-san Posting: More than I'm willing to admit. Time zone: Central Standard Time ~Character Data~ Name: Fuji Masuta Village: Suna Clan/Bloodline: Masuta Element Affinity: Fire Age: 8 Gender: Male Rank: Academy Student ~Appearance~ http://2.bp.blogspot.com/_9RcJWTbQTuE/STN8acNPSpI/AAAAAAAAAHU/Q6sQUqysmvI/s400/ryoma5.jpgHeadband: Suna Height: 4' "8" Weight: 86 lbs Hair: See picture Eyes: Hazel Physical Description: See picture Clothing: Background: He was born into the Monterio clan, and he seemed to have a lot of promise. Though he was distracted as he seemed to be attracted to girls before anyone his age; he seemed to be more flirty with girls then just about anyone. This had messed him up on his studies and had put him behind on the fighting ability scale then he previously was, but not putting him on a level that can't compete with other academy students. His parents didn't believe this was a bad thing though, and thus allowed him to continue on as is. They see it as another skill he can have, since it doesn't put him behind others; it gives him something special about him. Personality: Flirty, nice towards girls. Competitive, and harsh towards other boys unless they get close to him. He generally is spending most of his time flirting and is usually with girls or alone, never around another guy if he can help it. Other: He often avoids fighting, but if someone Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Bunshin No Jutsu [Doppelganger Technique] Henge no Jutsu (Transformation Technique) Taijutsu- Summoning Contract- ~Stats~ LV. 2 Experience: (24/110) Hp: 20 Cp: 10 MHp: 20 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 10 | mod = 0 Dexterity: 13 | mod = 1 Constitution: 10 | mod = 0 Intelligence: 10 | mod = 0 Wisdom: 10 | mod = 0 Charisma: 12 | mod = 1 Chakra: 14 | mod = 2 Dodge Bonus: 11 Base Attack Bonus: 2 Attack Melee: 2 Attack Ranged: 2 Base Save Bonus: 1 Fort: 1 Rex: 2 Will: 1 Damage: Taijutsu: 1-6 [any other weapon you use] ~Skills~ >>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<< Swim: (Str) 0 Balance: (Dex) 0 Escape Artist: (Dex) 0 Hide: (Dex) 0 Move Silently: (Dex) 0 Sleight of Hand: (Dex) 0 Tumble: (Dex) 0 Use Rope: (Dex) 0 Perform Puppet Play: (Dex) 0 Concentration: (Con) 0 Chakra Control: (Int) 6 Craft: (Int) 0 Disable Device: (Int) 0 Forgery: (Int) 0 Knowledge: (Int) 0 Repair: (Int) 0 Research: (Int) 0 Search: (Int) 0 Alchemy: (Wis) 0 Listen: (Wis) 0 Read Lips: (Wis) 0 Sense Motive: (Wis) 0 Spot: (Wis) 0 Survival: (Wis) 0 Treat Injury: (Wis) 0 Bluff: (Cha) 0 Diplomacy: (Cha) 0 Disguise: (Cha) 0 Gather Information: (Cha) 0 Handle Animal: (Cha) 0 Intimidate: (Cha) 0 Innuendo: (Cha) 0 Perform: (Cha) 0 Seduction: (Cha) 0 Ninjutsu: (Chk) 0 Genjutsu: (Int) 0 Taijutsu: (Str) 0 Fuuin Jutsu: (Int) 0 Kawarimi: 0 Kunai: 0 Shuriken: 2 Ninja Weapons: 0 Sneak Attack: 0 ~Possessions~ Money: Ryo: 0 Equipment: None Valuables Walletsized version of: http://www.hieroglyphs.calligraphy-mvk.ru/images/stories/japanese/japanese.jpg He seems to charish this item over his own life though.
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Posted: Sat Dec 27, 2008 3:10 pm
User-name:Bel Biv Lucid Posting:Often Time zone:Eastern
~Character Data~
Name:Gekisakka,Kagai(Playwright,Wicked) Village:Sunagakure no Sato Clan/Bloodline:Gekisakka/Puppetry Element Affinity:Futon Age:12 Gender:Male Rank:Academy
~Appearance~
Headband:N/A Height:5'5ft Weight:88lbs Hair:Crimson Eyes:Gold Physical Description:Average muscle tone,Slightly tan,Feminine like face,Flawless skin Clothing:He wears only loosely bandaged white wraps across the span of his torso as well as arms. When getting to his lower areas there is a large amount of seemingly misplaced violet cloth around his waist. After which his legs are covered by baggy white desert pants. Moving onto his shoes they are simply black standard shinobi sandals. Background:Among the number of fighting styles in our world which span the continents puppetry is the only one that has made Sunagakure distinct. Kaiga had always been interested and active with puppetry. A consistent sense of creativity and a link with his story telling talents kept him him from breaking away from it. Not only did he see puppetry as a fighting style ,but a way to enact plays ;which he loved so dearly. He would consistently take stationary objects and move them around to a previously made story. Eventually his goal in the Ninja World was to put on a dastardly play on the battlefield. Within weeks it would not be rare to see him out in the village taking observations,notes,and ideas ,many of them from the current state of affairs in the world(Masters). This was all in preparation for his "Grand Play". Personality:Playful,Sarcastic,Sadistic Other:Cares dearly about his looks
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 1 Experience:/100 Hp:8 Cp:4 MHp:10
Strength:6+1 | mod =-2 Dexterity:6+6 | mod =+1 Constitution:6+0 | mod =-2 Intelligence:6+6 | mod =+1 Wisdom:6+1 | mod =-2 Charisma:6+0 | mod =-2 Chakra:6+6 | mod =-+1 Dodge Bonus:11
Base Attack Bonus:1 Attack Melee:-1 Attack Ranged:2
Base Save Bonus:0 Fort:-2 Rex:1 Will:-2
Damage: Taijutsu:1-6 [any other weapon you use]
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Perform Puppet Play: (Dex)
Concentration: (Con)
Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Valuables
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Posted: Fri Jan 09, 2009 5:46 pm
User-name: Bloodweb Posting: Every once in a while Time zone: Pacific ~Character Data~ Name: Genjusuke "Leon" Kuroumono Village: Sunagakure Clan/Bloodline: Kuroumono Clan Element Affinity: Earth Age: 13 Gender: Male Rank: Genin ~Appearance~ Headband: around forehead Height: 5'3" Weight: 95lbs Hair: gray Eyes: Amber Physical Description: MyselfClothing:light blood red jacket for heat, normal light pants. Background: Born into a family of nuke-nin, his mother and father were infamous bandits of the endless desert. Either it was a mass murderer or the world's most pious Priest, they would rob and kill them as they pleased. But their days of plunder lasted until his 5th birthday when they were painfully and bloodily murdered in front of Leon. His hair turned a stoic gray that day. From then on he was shipped from mental health wards until he was saw fit to walk in public without stabbing a passerby at the age of 10. Since then he has dedicated himself to be the greatest killer there ever was, a continuation of his family's legacy. For three years he lived scraping the bottom of civilization to live. But upon a summer's day of his 13th year, he reached a point of self reflection. One day he saw a man walk by and felt in him the presence of a god at the art of death. He saw him and At that point he looked at the filth he had surrounded himself in and found that he was no where the ability of his family in terms of skill. He wanted the strength to murder, the power to be unmatched, the skill to kill that man. He decided that the only true way to hone his skills in the art of death was to learn from the masters of assassination themselves, the ninja. Personality: Nearly Psychopathic at some points, remorseless, with flares of good will or positive nature. Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Bunshin no jutsu Henge no jutsu Kawarimi no jutsu Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 2 Experience: 40 Hp: 20 Cp: 14 MHp: 20 Strength: 8| mod = -1 Dexterity: 18| mod = +4 Constitution: 10| mod = +0 Intelligence: 16| mod = +3 Wisdom: 10| mod = +0 Charisma: 12| mod = +1 Chakra: 18| mod = +4 Dodge Bonus: 10+4+0=14 Base Attack Bonus: 2 Attack Melee: 2 Attack Ranged: 6 Base Save Bonus: 2 Fort: 1 Rex: 6 Will: 2 Damage: Taijutsu: 0-5 Shuriken: 5-6 each ~Skills~ Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Concentration: (Con) Chakra Control: (Int) 3+3=6 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (puppet play) 3+2=5 Seduction: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money: Ryo: Equipment: 8 Shuriken Valuables
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Posted: Mon Jan 12, 2009 4:25 pm
User-name: Red_Dragon-Takashi Posting: Once a day minimum (on average) Time zone: PMT ~Character Data~ Name: Takashi Akavari Village: Sunagakure Clan/Bloodline: None Element Affinity: Earth/Fire Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: None at the moment Height: 4’6” Weight: 90 lbs Hair: medium length, dark dirty blond hair which covers his eyes. The hair is messy, yet parted to barely show his eyes Eyes: His eyes are a dark green, nothing special about them, just a slightly darker than normal green iris. Physical Description: Takashi is relatively thin and thus flexable, yet he’s slightly above average in strength. There is some tone to his body, only outlining some muscle that has been built up. No scars, slightly smaller than average nose, no rock lee eye brows. Clothing: He wears; long black cotton pants (the pants are designed to breath so sweating isn’t a problem with them, a black cotton t-shirt, and a black sleeveless vest Background: As of right now, Takashi still lives with his parents. He has no siblings, and his parents are not separated. Nothing has really happened to him, and doesn’t have many friends since he doesn’t speak often Personality: Quiet, serious, causious, critical thinking. Other: Nothing right now Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 10 Cp: 3 MHp: 10 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 6 + 2 | mod = -1 Dexterity: 6 + 4 | mod = 0 Constitution: 6 + 3 | mod = -1 Intelligence: 6 + 4 | mod = 0 Wisdom: 6 + 4 | mod = 0 Charisma: 6 | mod = -2 Chakra: 6 + 3 | mod = -1 Dodge Bonus: 10 Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 1 Base Save Bonus: 0 Fort: -1 Rex: 0 Will: 0 Damage: 1-5 Taijutsu: [any other weapon you use] ~Skills~ >>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<< Swim: -1 Balance: 0 + 1 = 1 Escape Artist: 0 Hide: 0 + 2 = 2 Move Silently: 0 + 2 = 2 Sleight of Hand: 0 + 2 = 2 Tumble: 0 Use Rope: 0 Perform Puppet Play: 0 Concentration: -1 Chakra Control: 0 Craft: 0 Disable Device: 0 Forgery: 0 Knowledge: 0 Repair: 0 Research: 0 Search: 0 Alchemy: 0 Listen: 0 Read Lips: 0 Sense Motive: 0 Spot: 0 Survival: 0 Treat Injury: 0 Bluff: -2 Diplomacy: -2 Disguise: -2 Gather Information: -2 + 3 = 1 Handle Animal :-2 Intimidate: -2 Innuendo: -2 Perform: -2 Seduction: -2 Ninjutsu: -1 Genjutsu: 0 Taijutsu: -1 Fuuin Jutsu: 0 Kawarimi: 0 Kunai: 0 Shuriken: 0 Ninja Weapons: 0 Sneak Attack: 0 ~Possessions~ Money: Ryo: 0 Equipment: N/A Valuables N/A
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Posted: Sun Jan 18, 2009 3:05 pm
Username: ll A E S T H E T I C ll Posting: Whenever I can Time zone: Pacific Standard Time
~Character Data~
Name:Kova Shadolear Village: Suna, former Konoha Clan/Bloodline: Element Affinity: Water Age: 17 Gender: Male Rank: Special Jounin
~Appearance~
 Headband: Around his neck Height: 5'9 Weight:102 lbs Hair: Black that is mess and has no real part. But his bangs usually cover his right eye Eyes: Sapphire blue with eye shadow and liner darkly covering them Physical Description: Average height but rather skinny. There is no noticable muscle on his thin body, but nontheless still there. It helps him stay quick and agile while not weighing him down. Clothing: A all black attire that is tightly snug on his small limbs with black belts loosly hanging off of him. Background: Kova grew up with two older brothers; Zin, was only two years older then him and easily his closest one. Then there was Elliot who Kova really didn't know much about except that he killed their parents and left him and his brother on the streets. Splitting up from Zin, he went on his own and joined the academy where he studied the arts of being a ninja. Once he graduated, which wasn't at the top of bottom of the class, he joined a team with his cousin, Rush, and a girl named Saku. Completing missions over a course of a little then two years. The team fell apart and he joined another one with Zin, his brother, and Karnage. Where he learned quickly from the more experienced two. But as the other team, if fell apart after two years but over the course he went and joined an old sanin named Shinore. He was blined but new very well what he was up to. Now he was about sixteen at this point, so he was rather well trained. And even picked his speciality; medicine. And his secondary; speed or agility.
Now that time has gone by, about a year and a half on nonestop training with the old man, he has gotten very well at the two areas he devoloped into and decided that it was time to move on. Now at the age of seventeen, he left the old bat and went wandering the wastes of the desert until he eventually landed in Suna. Knowing most protocol of villages, he went to the Kage, Lokail, and landed on a job of training the students since they seemed to have a shortage of them, he was even promoted to a special Jounin so it would be legal. Personality: Kova is a little flashy at times and quick thoughted even in situations that have to be well planned. He is a little sinical now and hardly trust much of anyone except his family and old team mates, including Shinore. Other:
Missions:
S:Unrecorded A:Unrecorded B:Unrecorded C:Unrecorded D:Unrecorded
Jutsu:
Ninjutsu- E Ranked// -Bunshin no Jutsu:
-Henge no Jutsu (Transformation Technique)
-Kawarimi no Jutsu (Replacement Technique).
D Ranked// Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
C Ranked// Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: 10 per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12) Training: 8 days
B Ranked// Shikon no Jutsu (Dead Soul Technique) With this Jutsu, the user can make the dead seem lifelike and allow their bodies to run around a bit as a diversion or decoy. What this skill actually does is cause the dead to temporarily resuscitate, allowing the user to control them and their actions for only a few minutes. Cp cost: 70 + 10 per turn Damage: Damage dealt by the body. Requirements: Chakra 20 + Medic ninja Only. Chakra Control 50+, Treat Injury 50+ Training days: 20 days
A Ranked//
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique) A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high. Cp cost: 50 per person, minimum 3 people Damage: N/A Requirements: Treat Injury 80 Ranks, Chakra Control 80 Training days: 25 days Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under.
Inyu Shometsu (Secret Healing Wound Destruction) The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability activates dead cells and create new ones. Cp cost: 60 + 10 per turn held Damage: N/A Requirements: Treat Injury 80 Ranks, Chakra Control 50+ Training days: 15 Days Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.
Ranshinsho (Important Body Points Disturbance) By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move. Cp cost: 20 per hit Damage: Normal Taijutsu hit damage. Requirements: Knowledge anatomy 65 ranks. Training days: 20 days Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn. *Effect lasts for 2 rounds. If user continues to hit with this jutsu, rounds compound.
Shosen Jutsu By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact. Cp cost: 60 + 10 per 20 Hp healed Damage: N/A *Combat scalpel: Same as common taijutsu damage but adds chakra modifier instead of str modifier. Affected victim must roll a reflex save (DC: your attack roll) to avoid inner bleeding, should the inner bleeding check fail the victim shall lose 3 Hp per round per time hit. Also depending on the area you are hit you might receive extra penalties. Such as -10 attack roll and damage for arm and leg wounds. Requirements: Treat Injury 50 ranks, Chakra Control 70 Training days-: 15 days. Special: If used as a combat Scalpel, user must beat defendants’ Dodge Bonus by at least 10 points to cut muscle fibers in area hit. Defender cannot use affected area until healed or for 10 turns.
Genjutsu-
C Ranked// Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique) Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate. Cp cost: 45 + 8 per turn Requirements: Genjutsu 30 Ranks Training days: 7 days Will Save:10 + half user's level + half int mod + half wis mod Specials- Add +20 to Sneak Attack if Genjutsu is successful AND the user attacks next turn.
Taijutsu-
Summoning Contract-
~Stats~ LV. 20 Experience: Hp: 220 Cp: 380 MHp: 380
Strength: 12 =10 | 0 | 2 TS mod = 1 Dexterity: 22 = 10 | 10 | 2 TS mod = 6 Constitution: 17 = 10 | 5 | 2 TS mod = 3 Intelligence: 44 =10 | 30 | 4 TS mod = 17 Wisdom: 28 = 10 | 10 | 8 TS mod = 9 Charisma: 23 = 10 | 5 | 8 TS mod = 6 Chakra: 42 = 10 | 30 | 2 TS mod = 16 Dodge Bonus: 25 = 10 + 9 WIS + 6 DEX
Base Attack Bonus:20/15/10/5 Attack Melee:21/16/11/6 Attack Ranged:26/21/16/11
Base Save Bonus:10 Fort: 13 = 10 + 3 CON Rex: 16 = 10 + 6 DEX Will: 19 = 10 + 9 WIS
Damage: Taijutsu: 1- 6 Senbon: 15 - 16 = 1-2 + 6 DEX + 8 Skill (isn't there something for Knowledge Anatomy?) Scalple: 18 - 23 = 1-6 + 15 CHK (isn't there a bonus for Knowledge Anatomy?)
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Chakra Control: (Int) 97 = 80 + 17 INT Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge Anatamy: (Int) 82 = 65 + 17 INT Knowledge Life Science: (Int) 22 = 5 + 17 INT Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) 20 TS Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) 109 = 80 + 9 WIS + 20 TS
Bluff: (Cha) Diplomacy: (Cha) 15 Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) 46 = 30 + 16 CHK Genjutsu: (Int) 67 = 30 + 17 INT + 20 TS Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Senbon : 40 Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Anatomy Book: A standard medical book about human anatomy.
Senbon(30): The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious. Damage: 1 - 2 + Dex. mod. Range: 30 ft. Special:'
Scalple(1): Damage: 1 - 6 + CHK. Range: The scaple is a must have for many doctors or medicnins, but since it is small it has a short range. Special:*Combat scalpel: Same as common taijutsu damage but adds chakra modifier instead of str modifier. Affected victim must roll a reflex save (DC: your attack roll) to avoid inner bleeding, should the inner bleeding check fail the victim shall lose 3 Hp per round per time hit. Also depending on the area you are hit you might receive extra penalties. Such as -10 attack roll and damage for arm and leg wounds.
Valuables
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Posted: Fri Feb 13, 2009 8:27 pm
User-name: Paperpaladin Posting:Try to be on daily, usually on at least once every two days. Time zone:Central US ~Character Data~ Name:Ronnel no Akatori Village: Sunagakure Clan/Bloodline: None Element Affinity:Wind Age:14 Note: Entering Academy late due to desire to help his uncle until his uncle was healthy after being hurt by a wild boar. After his uncle was hale and whole, Ronnel headed to Sunagakure to apply. Gender:Male Rank:Academy Student ~Appearance~ Headband:None (Hopeful to be Suna nin) Height: 5'6" Weight: 145 lbs Hair biggrin ark blonde. Hair is set in uneven spikes that constantly shift. Spikes of hair that fall in front his eye are a source of annoyance he cannot alleviate. Eyes:Hazel. Left eye is slightly twisted to one side, scarring at outer edge of eye has pulled on shape. Physical Description: Somewhat thin, seems to have an unfinished look about him. Working with his uncle to be ready to be a shinobi has given him wiry muscles and numerous thin white scars from accidents. A particularly nasty scar rests at the corner of his left eye, distorting shape of the eyelids. He has a solemn face that only seems to brighten when alone with close friends. (No strangers around) Clothing: Wears a tan flak jacket over brown shirt and reddish brown trousers. Also wears a deep green trench coat with pockets. seems to drown in it because it is too big for him. When he is about to use the little taijutsu he knows he drops the cloak to the ground out of the way. Background:Family died of strange illness, uncle took him in when they did. Ronnel was seven at the time. His uncle trained him somewhat in shinobi arts. When Ronnel decided to leave his small home village, his uncle gave him the trench coat he wears now. When Ronnel was 11, about to leave for the Suna Academy, his uncle was asked to help put down a wild boar that had been destroying crops in their village. His uncle killed the beast, but was gored on one of its tusks. Ronnel delayed going to the Academy to see his uncle through the wound and the following bout of disease. His uncle basically forced Ronnel to pursue his dream of being a ninja when he was 14. Personality:Shy around strangers, formal tones when he talks unless it is to a close friend. Then he opens up slightly,becoming a bit more jovial. Mentions of rape and hurtful lies will trigger an extremely angry response, for Ronnel follows an old code of honour that seems greatly outdated to many. Other:Uncle gave him name of "no Akatori" when Ronnel tracked the same red bird for a month due to a strange obssession. After figuring out whatever about the bird had him intrigued, Ronnel quit tracking it. However, the name remained. Missions: S: 0 A: 0 B: 0 C: 0 D: 0 Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- None. ~Stats~ LV.1 Experience:000 Hp: (10 -1) x 1 = 9 Cp: (3 - 0) x 1 = 3 MHp: (10 + 0) x 1= 10 Strength: 6 + 2 | mod = -1 Dexterity: 6 + 6 | mod = 1 Constitution: 6 + 2 | mod = -1 Intelligence: 6 +2 | mod = -1 Wisdom: 6 + 4 (+ 2)| mod = 1 Charisma: 6 + 2 | mod = -1 Chakra: 6 + 2 | mod = -1 Dodge Bonus: 10 + 1+ 0 = 11 Base Attack Bonus:1 Attack Melee: 1 -1 = 0 Attack Ranged: 1 + 1 = 2 Base Save Bonus: 0 Fort: Rex: Will: Damage: 1-6, mod of -1. Taijutsu: none [any other weapon you use] none. ~Skills~ >>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<< Swim: (Str) Balance: 1 (Dex) Escape Artist: 0 (Dex) Hide: 1(Dex) Move Silently: 1(Dex) Sleight of Hand: 0(Dex) Tumble: 0(Dex) Use Rope: 1(Dex) Perform Puppet Play: 0(Dex) Concentration: 0(Con) Chakra Control: 0(Int) Craft: 0(Int) Disable Device: 0(Int) Forgery: 0(Int) Knowledge: 1(Int) Repair: 0(Int) Research: 0(Int) Search: 0(Int) Alchemy: 0(Wis) Listen: 0(Wis) Read Lips: 0(Wis) Sense Motive: 0(Wis) Spot: 0(Wis) Survival: 0(Wis) Treat Injury: 0(Wis) Bluff: 0(Cha) Diplomacy: 0(Cha) Disguise: 0(Cha) Gather Information: 0(Cha) Handle Animal: 0(Cha) Intimidate: 0(Cha) Innuendo: 0(Cha) Perform: 0(Cha) Seduction: 0(Cha) Ninjutsu: 1(Chk) Genjutsu:1 (Int) Taijutsu: 1(Str) Fuuin Jutsu: 1 (Int) Kawarimi: 0 Kunai: 0 Shuriken: 1 Ninja Weapons: 0 Sneak Attack: 0 ~Possessions~ Money: Ryo: 000 Equipment: Tekagi: Tekagi are also known as knuckle claws. They are four blades connected to gloves by each knuckle. These dealy claws are often used in surprise melee attacks to attack someone when they are off-guard since the claws are easy to conceal in a kimono. Damage: 1-4 + str. mod. "Per weapon" Range: Melee ValuablesDeep green trench coat covered in a few seals. Seals are meant to be storage seals, nothing is in them. Coat is a gift from his uncle, a retired ninja.
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Posted: Sun Mar 22, 2009 3:24 pm
User-name: Fluer de Mal Posting: Everyday frequently Time zone: Central Standard ~Character Data~ Name: Bounto Otori Village: Sunagakure Clan/Bloodline:Element Affinity: Wind Age: 13 Gender: Male Rank: Gennin ~Appearance~ Headband: Sewn on to Cloths Height: 5’5” Weight: 140 Hair: White, Spikey/Messy Eyes: Radiant Sky Blue Physical Description: Swimmers build, Agile Clothing: ((On it's way!!!)) Background: Typical, Bounto grew up in a family where he was an only child and attended school like any normal child. As he grew up his parents being Jounin themselves saw that Bounto had enormous potential to be a ninja so they signed him up. Bounto always seemed lazy and unskilled to most but his parents had seen him and they knew, he just didn't ever try. He'd rather run around and train alone rather than with or near people and always seemed nice to those around him but there was something about him his parents could feel was wrong... Personality: Care free, kind, and bubbly only really concentrating when fighting or training and loves to dance Other: Very questioning in others goals and ambitions usually questioning and fighting orders believing his own goals are more riotous… Missions: S: A: B: C: D: Henge Kawarimi Bushin no Jutsu Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 2 Experience: 0 Hp: 10+0*2= 20 Cp: 3+0*2= 6 MHp: 10+0*2= 20 Strength: | mod = 8+10=+4 Dexterity: | mod = 8+10=+4 Constitution: | mod = 8+2=0 Intelligence: | mod = 8+4=+1 Wisdom: | mod = 8+6=+2 Charisma: | mod = 8+2=0 Chakra: | mod = 8+2=0 Dodge Bonus: 10+4+2= 16 Base Attack Bonus: 4 Attack Melee: 2+4= 6 Attack Ranged: 4+4= 8 Base Save Bonus: 1 Fort: 3 Ref: 5 Will: 1 Damage: Taijutsu: 1-6 [any other weapon you use] ~Skills~ Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Concentration: (Con) Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money: Ryo: Equipment: Valuables
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Posted: Tue May 26, 2009 9:28 pm
User-name: Aruil Posting: When I want Time zone: Asia ~Character Data~ Name: Haentachi Tjaden Village: Sunagakure Clan/Bloodline: Blessed Children of Shukaku Element Affinity: Wind Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: N/A Height: 4'9" Weight: 87 lbs Hair: Very strainght short cropped black hair. Eyes: A deep black with veins that are far less visible than on a normal person. Physical Description: The normal build of a twelve year old boy. His body is portioned properly and no sort of toned look is evident. If anything the boy would be called lanky. Clothing: A white scarf is wrapped completely around the boys head at all times, covering from the base of his neck to the top of his head. A pair of black tinted googles is all that breaks through the wrap. White long loose pants and a white skin tight tee shirt are worn beneath a white cloak. The cloak has several small tribal designs near the wrists and no hood. A pair of thin white gloves are worn with TRUTH written on the palm of the left and DEVOTION written on the plam of the right. A pair of sandy brown boots adorn his feet. No charms are worn by the boy since he is too young to have earned any yet. Background: Tjaden grew up like any other child in the tribe. Wandering about the sand dunes endlessly to tend for their flocks and bring favor from Shukaku. From an early age Tjaden showed an exceptional ability when it came to fighting with the other children. During the down time at night Tjaden would often sit near the elders and listen to them speak. Over time he began to lean more and more into listening to the extremeists of the group. Though his parents and sisters all protested against his volunteering to go to Sunagakure to become a shinobi and learn of the Orbs' whereabouts, they were soon silenced as the elders explained it as Shukakus' will. Using the collected money of the tribe, Tjaden now lives in the basement of a poor blind merchant woman. Personality: Tjaden is a very serious boy that takes pride in his dedication. Having often been near the elders, Tjaden picked up a deep religious fanaticism. He has been led more along the path of Shukaku extremeism and feels that the Orb was stolen because they had not wiped out the foreign shinobi when they first arrived. Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 10 Cp: 1 MHp: 10 Base+Training+Levels= Strength: 6+0+7(-3)|10 mod = 0 Dexterity: 6+0+4|10 mod = 0 Constitution: 6+0+4|1 mod = 0 Intelligence: 6+0+4|10 mod = 0 Wisdom: 6+0+1(+5)|12 mod = +1 Charisma: 6+0+0|6 mod = -2 Chakra: 6+0+0|6 mod = -2 Dodge Bonus: 11 Base Attack Bonus: 1 Attack Melee: 1 Attack Ranged: 1 Base Save Bonus: 0 Fort: 0 Rex: 0 Will: 1 Damage: Taijutsu: 1-6 [any other weapon you use] Kris Damage: 2 - 6 + str mod Special: When twisted and pulled out, it causes a bleeding wound, of which damage is -[str mod of attacker] per 2 turns. ~Skills~ Strength Modifier: Swim: Taijutsu: (Levels+Training+Mod=) Dexterity Modifier: Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: 0+0+0(-1)=-1 Tumble: Use Rope: Perform (Puppet Play): Constitution Modifier: Concentration: Intelligence Modifier: Chakra Control: 0+0+0(+1)=1 Craft: Disable Device: Forgery: N/A Knowledge: Repair: Research: N/A Search: Genjutsu: Fuuin Jutsu: 0+0+0(-10)=-10 Wisdom Modifier: Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: 0+0+1(+10)=11 Treat Injury: Charisma Modifier: Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: 0+0-2(+10)=8 Intimidate: Innuendo: Perform: Seduction: Chakra Modifier: Ninjutsu: Weapons: Kunai: Shuriken: Ninja Weapons-Kris: 0+0+0(+10)=10 No Modifiers: Sneak Attack: N/A Kawarimi: ~Possessions~ Money: Ryo: Equipment:Kris x 1 Valuables
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Posted: Sat May 30, 2009 8:05 am
User-name: Cyborg902 Posting: average Time zone: the moon ^_^ ~Character Data~ Name:Denkai honokei Village: Sunagakure Clan/Bloodline: none Element Affinity: earth/ fire Age: 45 Gender: male Rank: Jounin ~Appearance~ Headband: waist like a belt Height: 6’ 0” Weight: 200 Hair:brown Eyes:blue Physical Description: Background: Denkai was born in Suna, his father was one of the villages rich foke that wanted nothing more then to have his son happy. And what did his son want, but to become a ninja what else. With all his fathers money at Denakis disposal he got the best teaching, the best equipment, the best anything really. Once Denkai reached the Genin rank he was out on a mission. At the same time his father and mother were traveling on a business trip. While on their way Denkais parents were attacked and killed. Upon his return to Suna Denkai was of course angry but also concerned for his parents fortune. The way they made money supplied many jobs. As the only son to the fortune and company Denkai was only too willing to pick up the torch however; many lawyers and distant relatives had different plans. All they wanted was money, that’s it. Denkai fought them all the way but he was just a kid and because of that was deemed unable to take over a business. It was liquidated and profits spread out between the family. Of that money Denkai used his share to form a relief effort for the people that lost there jobs because of the greed of the rest of his family. For him self Denkai got an apartment and continued his training now by himself. Denkai worked harder then he had ever worked before and rose to the rank of Jounin. After years of missions Denkai has nothing but the necessity’s to keep him going but so long as he knows he did what he could he’s contempt with himself. Personality: Denkai can be cranky or seam uninterested at most times and also has a quick mouth. Other: carry’s his fathers Akashi in his blet Missions: S: A:3 B:10 C:25 D:40 Jutsu:Bunshin no Jutsu:This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Henge no Jutsu (Transformation Technique)The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Kawarimi no Jutsu (Replacement Technique)This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Shunshin no Jutsu (Body Flicker Technique)A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Tobidogu (Projectile Weapons)In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent. Cp Cost: All numbers are per item stored 2 [small objects, eg, kunai, shuriken] 8 [medium objects, eg. tanto, books] 15 [in between objects like katana] 25 [large objects, eg. human-sized puppets, kusarigama, nodachi] 40 [huge objects] Damage: N/A Requeriments: Scroll, intelligence 20+, Fuuinjutsu 2/6/15/30/40 [depending on the size] Training days: 2/2/3/3/4 days, must be learnt in succession. So huge items would take 2+2+3+3+4 = 14 days to learn. Suna Bunshin no Jutsu (Sand Clone Technique)The user creates sand bunshin... The user gathers sand or dust from around them and creates a bunshin out of it. Rank: C Cp Cost: 15 per clone Damage: Each clone has half your stats, but HP cannot be higher than 160 Requirements: Be from Suna or have Wind Affinity and be taught by a shinobi from Suna, Training: 3 days. Special: *Suna clones can absorb any and all taijutsu and weaponry attacks. If a taijutsu melee attack is used on one, the user looses half their DB for the next turn as they are caught within the sand/dust. *Only Ninjutsu attacks or taijutsu attacks over the current HP of the clone can damage/dissipate clones *Sand/dust Source needed(meaning it can’t be done indoors as not enough dust usually) *Suna Bunshin cannot perform any nin or genjutsu other than Wind elements by themselves. *Clones have to stay within same thread as user and within eye or ear shot of them as well Ninjutsu- Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 120 Damage: 80-185 + chakra mod. Requeriments: Fire affinity. Chakra 45+, Chakra Control 60 Training days:15 days Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)Traps the victims inside a self-repairing dome of earth. Cp cost: 60 + 8 per turn Damage: N/A Requirements: Earth Affinity, Chakra 25+, Chakra Control 30 Training days: 10 days. Special: *Must keep contact with wall to keep chakra flowing through it. Once contact is broken, the barrier looses its repairing function and can be destroyed easily. Escape roll: User's D20 + chakra control vs. target's D20 + melee attack bonus Medical Technique: Minor Chakra HealBy using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: 10 per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12) Training: 8 days Genjutsu- Kage Yuuwaku no Jutsu (Shadow Seduction)The victim of this Genjutsu is engulfed by pure darkness, sending them into the deepest abyss of nothingness. Here, they face a back and white, contrast figure of their greatest fantasies?! This monster is generated, not by the user of the genjutsu, but the mind of the victim. The victim is forced to overcome their greatest desire, or fall prey to it, and succumb to it, trapped forever in this illusion, or at least until the user releases them. However, not many can bring themselves to this, and are too infatuated to fight back. The user can even use this genjutsu as a form of interesting interrogation, by projecting his or her voice from the monster to gather information. Cp cost: 20 + 5 per post. Damage: 15 + 5 per turn Requirements: 20 Genjutsu, 10 Seduction Training: 3 Days Will Save: 10 + half user's level + half int mod + half wis mod + 2 per 10 ranks in Seduction Resist Seduction-Interrogation DC: 10 + Seduction Roll Taijutsu-Gouken (Strong Fist)Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5-12 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time. Suiken (Drunken Fist)An unusual style of taijutsu combat where the user takes in enough alcohol to become intoxicated (hence the name), causing them to become unpredictable and highly dangerous. Suiken is not a fighting style that one can learn or train in, nor is it a bloodline limit, but more of a natural talent that one is born with. However, you still have to find a Suiken master to learn it from, which will be hard as they are very rare. Damage: Increase taijutsu damage by 2 - 10. Requirements: Gouken. Appropriate age or irresponsible sensei, alcohol, Wis 15+ (to keep your wits about you), level 5+ Training days: 10 days , Or born with ability. Special: +10 to DB, attack roll, Reflex Save. -15 to Will Save, and all skill checks. Konoha Shofu (Leaf Rising Wind)Using their quickness and agility, the user will do a swift upwards kick at their opponent or at a weapon their opponent is wielding. Damage: Normal Taijutsu Requirements: Taijutsu 50 Ranks. Training days: 9 days. Special: You might disarm you opponent weapon with this attack. Gives you a +6 bonus in bare handed disarming (ie. negating the -2 penalty and bringing your bonus to +4) Summoning Contract-~Stats~ LV. 30 Experience:Hp:840 Cp:603 MHp:190 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 32=+11 Dexterity: 32=+11 Constitution: 32=+11 Intelligence: 42=+16 Wisdom: 22=+6 Charisma: 12=+1 Chakra: 50=+20 Dodge Bonus:27 Base Attack Bonus:30/25/20/15/10/5 Attack Melee:41/36/31/26/21/16 Attack Ranged:41/36/31/26/21/16 Base Save Bonus:15 Fort:26 Rex:26 Will:21 ~Skills~ Strength Modifier: +11 Swim:11 Taijutsu:11+149=160 Dexterity Modifier:+11 Balance:11 Escape Artist:11 Hide:11+29=40 Move Silently:11 Sleight of Hand:11 Tumble:11 Use Rope:11 Perform (Puppet Play):11 Constitution Modifier:+11 Concentration:11 Intelligence Modifier:+16 Chakra Control:16+58=74 Craft:16 Disable Device:16 Forgery:16 Knowledge:16+4=20 Repair:16 Research:16 Search:16 Genjutsu:16+4=20 Fuuin Jutsu:16+14=30 Wisdom Modifier:+6 Alchemy:6 Listen:6 Read Lips:6 Sense Motive:6 Spot:6+10=16 Survival:6 Treat Injury:6+4=10 Charisma Modifier:+1 Bluff:1 Diplomacy:1+19=20 Disguise:1 Gather Information:1+22=23 Handle Animal:1 Intimidate:1+29=30 Innuendo:1 Perform:1 Seduction:1+29=30 Chakra Modifier:+20 Ninjutsu:20+40=60 Weapons: Str:+11 Dex=+11 Kunai:11 Shuriken:11 Ninja Weapons:11 Aikuchi:11+49=60 No Modifiers:Sneak Attack:10 Kawarimi:10 ~Possessions~ Money:Ryo: Equipment:Aikuchi: the Aikuchi is a small knife 1 inch smaller than a tanto that can be hidden in easily in any type of clothing. Its a favored weapon by Kunoichis. Damage: 1 - 4 + Str. Mod. Range: Melee Special: Can be hidden inside all type of clothing for assassination purposes. Valuablesa ceremonial Akashi that was carried by his father.
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Posted: Thu Jun 11, 2009 12:53 am
Reclaimer9213 User-name: Reclaimer9213 / Zanza9213 Posting: once a day minimum Time zone: Eastern standard
~Character Data~
Name: Kenkomishi, Hiei Village: Sunagakure Clan/Bloodline: Kenkomishi Description of Limit: able to hear high frequency noises and copy those noises to analyze the enemy and other useful things History: the kenkomishi clan originally formed in konohagakure no sato but later moved one of its lesser branches to kumogakure no sato the clan is very small due to the recent drop in the birth rate inside clan homes. the clans true power is the use of there keriitsu witch allows them to become human tape recorders,as in they can hear a sound and copy it to analyze and reuse it when they are ready.the kekkai genkai has three levels, the first level started when the child enters the academy,this is the weakest of the three stages, the user is not yet well enough to use there keriitsu so they are required to wear a piece of cloth or headband over there eyes to attune their sense of hearing, the second level of the clans keriitsu involves the user only covering one eye this part of the mastery allows the user to see what he/she is analyzing and more effectively able to copy the targets movements and sound vibrations this phase of the trait is normally started when the user is chuunin,the third stage of the trait involves the users eyes to be completely uncovered at this stage the user is of jounin rank and has the full mastery of his/her keriitsu and can completely recognize a sound vibration and remember it for a longer period of time and has the full advantages of his/her kekkai genkai In game Stats: Listen +5 Ranged Attack -2, at level 20 -1, at level 30 -0. Element Affinity: Water Age: 9 Gender: Male Rank: Student Main Theme: http://www.youtube.com/watch?v=PAWszrk0I6M Battle Theme: http://www.youtube.com/watch?v=guMizF4mVuY
~Appearance~
 Headband: Non-existent Height: 5'1" Weight: 112 pounds Hair: Light brown Eyes: Blue Physical Description: Short, Scrawny, Slim. Background: Hiei is the son of Daisuke & Leylia, and Grandson of Yai on his fathers side. He originally was born in Konohagakure with the main branch of the family, but he and his family left with the elemental masters appeared. He was seven when they moved, so he longed to stay with his grandfather at the main families house hold. Instead, he and his parents now live Iwagakure and keep close ties with the homeland. He Has been in Iwa for little more than a full year and unfortunately, due to his late birthday, He had to wait a full year before joining the academy. So while the other students have been in the academy, he has used a little of his time to work with his pet and partner, Baylonka.
Personality: Hiei is pretty play full and energetic. He loves to run, play tag, or chase things. He's kind and competitive and even though he's not a genius, he is a good problem solver. Missions:
S: A: B: C: D:
Jutsu:
Completed wall walking exercise: 4/24/08 Page: 53 Iwagakure academy
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones individually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 1 Experience: (0/100) Hp: 10 Cp: 3 MHp: 10 Strength: 6 + 0 + 0 mod = -2 Dexterity: 6 + 4 + 0 mod = 0 Constitution: 6 + 0 + 0 mod = -2 Intelligence: 6 + 8 + 0 mod = 2 Wisdom: 6 + 0 + 0 mod = -2 Charisma: 6 + 4 + 0 mod = 0 Chakra: 6 + 4 + 0 mod = 0 Dodge Bonus: 8
Base Attack Bonus: 1 Attack Melee: -1 Attack Ranged (-2): -1
Base Save Bonus: 0 Fort: 0 Rex: 0 Will: 0
Damage: Taijutsu: 1 - 6 Kunia(melee): 1 - 3 + -2 Kunia(ranged) 1 - 4 + 0 Shurikin 1 - 2 + 0
~Skills~
Swim: (Str) 0 + 0 = 0
Balance: (Dex) 0 + 0 = 0 Escape Artist: (Dex) 0 + 0 = 0 Hide: (Dex) 0 + 0 = 0 Move Silently: (Dex) 2 + 0 = 2 Sleight of Hand: (Dex) 0 + 0 = 0 Tumble: (Dex) 0 + 0 = 0 Use Rope: (Dex) 0 + 0 = 0
Concentration: (Con) 0 + 0 = 0
Chakra Control: (Int) 0 + 0 = 0 Craft: (Int) 0 + 0 = 0 Disable Device: (Int) 0 + 0 = 0 Forgery: (Int) 0 + 0 = 0 Knowledge: (Int) 0 + 0 = 0 Repair: (Int) 0 + 0 = 0 Research: (Int) 0 + 0 = 0 Search: (Int) 0 + 0 = 0
Alchemy: (Wis) 0 + 0 = 0 Listen: (+5)(Wis) 0 + 0 = 5 Read Lips: (Wis) 0 + 0 = 0 Sense Motive: (Wis) 0 + 0 = 0 Spot: (Wis) 0 + 0 = 0 Survival: (Wis) 0 + 0 = 0 Treat Injury: (Wis) 0 + 0 = 0
Bluff: (Cha) 0 + 0 = 0 Diplomacy: (Cha) 2 + 0 = 2 Disguise: (Cha) 0 + 0 = 0 Gather Information: (Cha) 0 + 0 = 0 Handle Animal: (Cha) 6 + 0 = 6 Intimidate: (Cha) 0 + 0 = 0 Innuendo: (Cha) 0 + 0 = 0 Perform: (Cha) 0 + 0 = 0 Seduction: (Cha) 0 + 0 = 0
Ninjutsu: (Chk) 2 + 0 = 2 Genjutsu: (Int) 0 + 0 = 0 Taijutsu: (Str) 0 + 0 = 0 Fuuin Jutsu: (Int) 0 + 0 = 0 Kawarimi: 0 + 0 = 0 Kunai: 0 + 0 = 0 Shuriken: 0 + 0 = 0 Ninja Weapons: 0 + 0 = 0 Sneak Attack: 0 + 0 = 0
~Possessions~
Money:
Ryo:
Equipment:
Kunia - 3 Shurikin - 6
Valuables
~Pet Data~
Name: Baylonka(Means: "White Blaze" in english.) Species: Wolf Size: Tiny Element Affinity: Earth Age: 10 months Gender: Male
~Appearance~
 Height: Standing on all fours: 1'3" Weight: 29lb Fur: Snow White Eyes: Golden Physical Description: Small, Slim. Background: Baylonka was born in the far north from a pack of wolves that had been liveing outside of Kumogakure. When the village was destroyed the wolf pack was forced to scater. Part of the pack reached Iwagakure, where Baylonka's pregnant mother was aided by Hiei for over the course of a few weeks. When Baylonka was born, He took to Hiei natraly, and stayed with him while his mother and a many others moved on. Personality: Byalanka is very atached to Hiei. He is like a best freind that follows him around all the time and sleeps curled up next to him. Though sometimes he misunderstands the comands, He is pretty obedent and helps Hiei with what he can.
Missions:
S: A: B: C: D:
~Stats~ LV. 1 Experience: (0/100) Hp: 6 Cp: 2 MHp: 6 Strength: 4 + 0 + 0 mod = -3 Dexterity: 8 + 4 + 0 mod = +1 Constitution: 4 + 0 + 0 mod = -3 Intelligence: 4 + 4 + 0 mod = -1 Wisdom: 8 + 0 + 0 mod = -1 Charisma: 4 + 0 + 0 mod = -3 Chakra: 4 + 4 + 0 mod = -1 Dodge Bonus sad +2) 12
Base Attack Bonus: 1 Attack Melee: -2 Attack Ranged: 2
Base Save Bonus: 0 Fort: 0 Rex: +1 Will: 0
Damage:
Bite: 1 - 2 + str mod Claws: 1 - 1 + str mod
~Skills~
Swim: (Str) 0 + 0 = 0
Balance: (Dex) 0 + 0 = 0 Escape Artist: (Dex) 0 + 0 = 0 Hide: (Dex) 0 + 0 = 0 Move Silently: (Dex) 0 + 0 = 0 Tumble: (Dex) 0 + 0 = 0
Concentration: (Con) 0 + 0 = 0
Chakra Control: (Int) 0 + 0 = 0 Search: (Int) 0 + 0 = 0
Listen: (Wis) 0 + 0 = 0 Sense: (Wis) 0 + 0 = 0 Spot: (Wis) 0 + 0 = 0 Survival: (Wis) 0 + 0 = 0 Track: (Wis) 0 + 0 = 0
Diplomacy: (Cha) 0 + 0 = 0 Intimidate(+1): (Cha) 0 + 0 = 1 Perform: (Cha) 0 + 0 = 0
Ninjutsu: (Chk) 0 + 0 = 0 Genjutsu: (Int) 0 + 0 = 0 Taijutsu: (Str) 0 + 0 = 0 Fuuin Jutsu: (Int) 0 + 0 = 0 Sneak Attack: 0 + 0 = 0
~Possessions~
Equipment:
Valuables
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Posted: Thu Jun 11, 2009 7:22 pm
User-name: Armads the Doom Bringer Posting: as much as possible Time zone: Eastern Time ~Character Data~ Name: Osamu Daigo Village: Village Hidden in the Sand Clan/Bloodline: none Element Affinity: earth Age: 11 Gender: male Rank: academy student ~Appearance~ Headband: none as of yet Height: 4’5” Weight: 90 lbs Hair: none Eyes: brown Physical Description: Has the traditional darker skin from being in the sun all his life. He is thinner than most expect, and his height isn’t anything to sneeze at either. Over all he is physically unimpressive. This is not made better by his bald head, which he shaves every other day to keep smooth. Clothing: Wears only loose, tan colored pants and sleeveless shirt. Background: Born into a family of medical ninja who dealt with determining causes of death, Osamu was constantly exposed to corpses and the smell of death from his parents. Rather than be horrified, he follows in his parents footsteps, searching for ways to save lives by studying death. Personality: Quiet, but inquisitive. Would rather be studying or experimenting than fighting. Other: N/A Missions: S: 0 A: 0 B: 0 C: 0 D: 0 Jutsu: Ninjutsu- none ATM Genjutsu- none ATM Taijutsu- none ATM Summoning Contract- none ATM ~Stats~ LV. 1 Experience: 0/100 Hp: 9/9 Cp: 2/2 MHp: 8/8 Strength: 12 mod +1 Dexterity: 7 mod -2 Constitution: 8 mod -1 Intelligence: 12 mod +1 Wisdom: 7 mod -2 Charisma: 8 mod -1 Chakra: 8 mod -1 Dodge Bonus: 6 Base Attack Bonus: +1 Attack Melee: +2 Attack Ranged: -1 Base Save Bonus: 0 Fort: -1 Rex: -2 Will: -2 ~Skills~ Strength Modifier: +1 Swim: +1 Taijutsu: +1 Grapple: +1 Dexterity Modifier: -2 Balance: -2 Escape Artist: -2 Hide: -2 Move Silently: -2 Sleight of Hand: -2 Tumble: -2 Use Rope: -2 Perform (Puppet Play): -2 Constitution Modifier: -1 Concentration: -1 Intelligence Modifier: +1 Chakra Control: +1 Craft: +1 Disable Device: +1 Forgery: +1 Knowledge: +1 Repair: +1 Research: +1 Search: +1 Genjutsu: +1 Fuuin Jutsu: +1 Wisdom Modifier: -2 Alchemy: -2 Listen: -2 Read Lips: -2 Sense Motive: -2 Spot: -2 Survival: -2 Treat Injury: -2 Charisma Modifier: -1 Bluff: -1 Diplomacy: -1 Disguise: -1 Gather Information: -1 Handle Animal: -1 Intimidate: -1 Innuendo: -1 Perform: -1 Seduction: -1 Chakra Modifier: -1 Ninjutsu: -1 Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: 0 Shuriken: 0 Ninja Weapons: 0 No Modifiers: Sneak Attack: 0 Kawarimi: 0 ~Possessions~ Money: Ryo: 0 Equipment: none Valuables: none
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Posted: Fri Jun 12, 2009 8:07 pm
User-name: Ryu_Hokage Posting: As much as possible Time zone: EST ~Character Data~ Name: Shinku no Kurosuna (Crimson of the Black Sand) Village: Suna Clan/Bloodline: Blessed Children of Shukaku Half chakra cost for Sand Manipulation jutsu. (eg. Suna Bunshin, Sabaku Kyu) Are Illiterate (cannot Research or Forge), until you learn to read. Learning to read involves 5 lessons of 5/5 [d20 + int mod] training. Element Affinity: Wind Age: 11 Gender: Male Rank: Student ~Appearance~ Headband: N/A Height: 4'5" Weight: N/A (Never bothered to check, but he is about mid size.) Hair: Black Eyes: Black Physical Description: Background: Born in the desert, he had a hard life. Both his parents die when he was younge. He father died from a bandit raid when he was only 2 years old. His mother died from sickness when he was 4 years old. For about a year he had to fend for himself, take care of himself, and most of all, just plain survive. Then he was tooken in by a small family, the started saying he was specially blessed by Shukaku for having survived so long on his own in the desert. They trained him, took care of him. In his training he was a fast learner, and completely loyal to his family and Shukaku. His life was great for a little while, he still had hardships like and of the desert nomads, but it was a peaceful life. But then when he was 9 years old, his new family started to die off, almost the same way as his old family. The nomads started to think he was both blessed and cursed by Shukaku, for he was always the only one to survive. But one of the elders saw his dedication to Shukaku, and saw him as a way to finally get back the the Orb, and to do other things. For you see this elder was one of those extremists, who not only wanted to regain the Orb, but also eliminate the Kazekage. He took Shinku in, and continued to train him, as well as drill it into his head that it was Shukaku's wish to eliminate the Kazekage, and all of the villagers of Suna that do not bow down to the might of Shukaku. So when he had his 11th birthday he was sent to Suna, to learn the ways of the ninja. But he had a main mission from the elder; when he became strong enough, find the Orb and kill the Kazekage. Personality: Silent for the most part, since he was tough that all residents of Suna are lower then scum, he has no repect towards them. He is quick to kill, this is because of his life alone he learned that it is ether kill or be killed. He has a deep hatred towards everyone in Suna, especially the Kazekage, and he doesn't exactly hide it well. Other: None. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 10/10 Cp: 5/5 MHp: 11/11 Base Points | Trained/Clan Points | Level PointsStrength: 9+ -3+ 0= 6 | Mod= -2 Dexterity: 8+ 0+ 0= 8 | Mod= -1 Constitution: 10+ 0+ 0= 10 | Mod= 0 Intelligence: 8+ 0+ 0= 8 | Mod= -1 Wisdom: 7+ 5+ 0= 12 | Mod= 1 Charisma: 6+ 0+ 0= 6 | Mod= -2 Chakra: 14+ 0+ 0= 14 | Mod= 2 Dodge Bonus: 10 Base Attack Bonus: 1 Attack Melee: 1+-2= -1 Attack Ranged: 1+-1= 0 Base Save Bonus: 0 Fort: 0+0= 0 Rex: 0+-1= -1 Will: 0+1= 1 ~Skills~ Strength Modifier: -2 Swim: 0+-2= -2 Taijutsu: 0+-2= -2 Dexterity Modifier: -1 Balance: 0+-1= -1 Escape Artist: 0+-1= -1 Hide: 0+-1= -1 Move Silently: 0+-1= -1 Sleight of Hand: -1+-1= -2 Tumble: 0+-1= -1 Use Rope: 0+-1= -1 Perform (Puppet Play): 0+-1= -1 Constitution Modifier: 0 Concentration: 0+0= 0 Intelligence Modifier: -1 Chakra Control: 1+-1= 0 Craft: 0+-1= -1 Disable Device: 0+-1= -1 Forgery sad Can't) Knowledge: 0+-1= -1 Repair: 0+-1= -1 Research sad Can't) Search: 0+-1= -1 Genjutsu: -5+-1= -6 Fuuin Jutsu: -10+-1= -11 Wisdom Modifier: 1 Alchemy: 0+1= 1 Listen: 0+1= 1 Read Lips: 0+1= 1 Sense Motive: 0+1= 1 Spot: 0+1= 1 Survival: 10+1= 11 Treat Injury: 0+1= 1 Charisma Modifier: -2 Bluff: 0+-2= -2 Diplomacy: 0+-2= -2 Disguise: 0+-2= -2 Gather Information: 0+-2= -2 Handle Animal: 10+-2= 8 Intimidate: 0+-2= -2 Innuendo: 0+-2= -2 Perform: 0+-2= -2 Seduction: 0+-2= -2 Chakra Modifier: 2 Ninjutsu: 0+2= 2 Weapons: Kunai: Melee- 0+-2= -2 Range- 0+-1= -1 Kris/Keris- 10+-2= 8 No Modifiers: Sneak Attack sad Can't) Kawarimi: 0 ~Possessions~ Money: Ryo: 0 Equipment: Kris/Keris: The kris or keris is a distinctive, asymmetrical dagger. It has a cranked hilt, which serves as a support for stabbing strike. At the same time it allows the strength of the wrist to add pressure on the blade while slashing and cutting. Damage: 2 - 6 + str mod Special: When twisted and pulled out, it causes a bleeding wound, of which damage is -[str mod of attacker] per 2 turns. Valuables
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Posted: Sun Jul 12, 2009 6:49 am
User-name: I Survived My Autopsy Posting: I get on when I can but I have a brother who does not like to get off. I have a job most days from 11-8. I can try to get on before anda fter work as often as I can. Time zone: Central Standard Time ~Character Data~ Name: Kolo B Licin Village: Sunagakure no Sato Clan/Bloodline: Element Affinity: Earth/wind Age: 8 Gender: Male Rank: Academy Student ~Appearance~ Headband: Around his right thigh, blue ((Will be)) Height: 39cm Weight: 40kg Hair: White down to his ears Eyes: Blue Physical Description: Kolo is skinny like none other, but wiry Clothing: His boots match his full length robes and he has puches and secret pockets hidden through out. His loose fitting sleeves are home to one kunai for each sleeve, because he likes to put his hands in opposite sleeves, so he keeps a kunai at a save postion. The cloth is breathable so when it is hot, he won't be, but when it is cold, he still won't be. He is able to remove certain pieces, like the head wrap, which he only wears when going into battle, and the bottom of his robe, which reveals pants of the same color and material. Background: His parents supported him from the get-go. He likes to learn new things, and to help people. What he learns he shares to whomever asks. Personality: Kolo is ver confident with himself. He is not nervous around most people, and helps people as much as he can Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 16/100 Hp: 10 Cp: 3 MHp: 10 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 9 Dexterity: 9 Constitution: 9 Intelligence: 9 +1=10 Wisdom: 9 Charisma: 8 Chakra: 9 Dodge Bonus:8 Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 0 Base Save Bonus: 0 Fort: 0 Rex: -1 Will: 0 ~Skills~ Strength Modifier: [str mod here] -1 Swim: Taijutsu: Dexterity Modifier: -1 Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Perform (Puppet Play): Constitution Modifier: 0 Concentration: Intelligence Modifier: 0 Chakra Control: Craft: Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: Fuuin Jutsu: Wisdom Modifier: 0 Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: Treat Injury: Charisma Modifier: -1 Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction: Chakra Modifier: 0 Ninjutsu: Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons: No Modifiers: Sneak Attack: Kawarimi: ~Possessions~ Money: Ryo: Equipment: Valuables
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