Aliases/ Nicknames: Kid (Nickname given to him by his Zanpaku-to)
Physical Description:Junichiro is 5'8 and rather thin, though size and build may be small, Junichiro at least has an advantage over most shinigami in natural speed to make up for his lack in physical stregnth. Hair is chin/neck length and very dark brown, his eyes are also brown, his most common appearence is lazy as his eyes are more than often half shut and dazed looking. Junichiros sense of style is rather strange as he wears an eye patch, and Junichiro, keeps the reason behind wearing it a secret, one of many Junichiro holds. Also he frequently carries a scroll around with him for gathering information on a variety of things, such as combat styles, environments etc etc. His clothing of choice is usually, other than the shiigami uniform, sleek and fitted clothing, not tight not too baggy; although he does not mind baggy but hates tight clothing. Tends to wear dark colours, and if there is a bright colour it is either red, blue, or white and will go along with a darker color and his clothes are usually stylish, but not in a way as to follow a trend as he does not bother wasting time in such a way.
he also has a head protector which, it covers his whole forhead and a little above it, which is why his hair flicks up and back a bit, it also effectivly covers the sides of his head, including his ears and sides of chin.It is also made of metal that exists in two forms. Wakandan vibranium absorbs vibrational energy (e.g. sound). The more energy it stores the tougher it becomes, due to the energy reinforcing its molecular bonds. If the bonds are broken, all the energy is released, causing an explosion. It is found only in the African nation of Wakanda, The other form, Antarctic vibranium, emits a vibration that separates the bonds of other metals, liquifying them.Due to Junichiro combining both these alloys, the explosion emitted if the headguard is damaged will cause a wave that will destroy any other metal in the area around him instead of just simply blowing up. It is blood red in colour and has a black crecent moon carved into it which simbolises his shikai. Though being rather thin he still has some built muscle to him at the very least, he also has several scars on his body none of which are very large nor are they impressive to boast about as they are simply minor inflictions of practice in the academy.Junichiro also has an odd physicle trait which would be that he has a mox of fox and wolf in him making him have the ears and tail of a cross between the said wolf and fox which in a sense shows how closesly linked to his zanpaku-to spirit his own soul is.
Zanpaku-to:In its sealed form the hilt is black with red material wrapped around it. the blade is roughly 3-4 foot in length and is more curved than what most katana's are as its ark curves back several degre's more alont with the curving starting half way up rather than 3/4 the way up. The sheath is a very dark shade of red with a gun metal color metal cap on the bottom which comes half way up the sheath. The pattern on the sheath is simply black flames. The hand guard is made up of 4 cresent moons which are fairly large and actually sharp making the hand guard quite handy for making the opponent cautiouse in a deadlock of blades.
chimidoro no tsuki (spirit)

Spirit's personality:
Chimidoro no tsuki is a very synicle, cruel and twisted spirit as it rather enjoys inflicting great pain on whoever it is summoned against. It on the other hand has a strangely nice side to it which falls under it's even rarer childish side which is usually shown when Junichiro proves it wrong or when Junichiro points a mistake it makes out or something else that would cause embarresment. Chimidoro no tsuki has an odd tendency to give advice to Junichiro despite it's habbit of letting Junichiro suffer for not granting it the satisfaction of killing everything and everyone. Even though he is usually harsh to Junichiro he does however respect him and find him to be a good weilder even though Chimidoro no tsuki lies about most thing it is involving thing;s it is forced to admit the inferior to such as arguements and etc he still does actually think Junichiro is a good guy.Also Chimidoro no tsuki is refered to as the appearence of a dog which is a slight misconception as it may look lke one it is actually a strange cross between a wolf and a fox.
Shikai form:
chimidoro no tsuki(bloody moon).Junichiro's zanpakuto in shikai form is a fairly large black scythe of which the blade is shaped similar to a crecent moon, like the one on Junichiro's forhead protector, also the scythe has blood red ribbons wrapped around it, again similar to the forhead protector, but the reason behind this is more closly linked to the zanpakuto's name bloody moon as the shikai suggests it looks as though the crecent moon shaped scythe is bleeding. the abilities of the shikai are rather strange as it has the ability to transfer Junichiros reiatsu inside the wound of anyone that Junichiro's shikai cuts, the purpose is that that the reiatsu that gets transfered into the wound holds the wound open longer and forces the blood out of the wound longer, the down side to this ability is that small wounds that would not usually bleed alot may be held open longer but will not bleed alot as they may be minor but if a more seriouse wound was inflicted then the results would become fatal very quickly. Junichiro can use blood around him that has been spilled or even draw his own blood if need be and create sheilds or something in general out of the blood from what ever the source may be and use it for defences purposes. Also at the expense of Junichiro's own blood he can repair his zanpaku-to forefully rather than waiting for it to repair on its own, and upon repairing it make it more durable and sharper. Also has a more offensive ability which allows with every impact to the blade of this zannpaku-to will make the opponents weapon easier to break and blunter at an accelorated speed.Junichiro's shikai is also able to clot his wounds and stop them from bleeding and numb the pain, this ability works only on non-fatal wounds as seriouse wounds can only be clotted and numbed slightly for a set time small or minor wounds can be dealt with easily. Not exactly an ability but the shikai will also change its initial appearence depending on Junichiro's feelings, for example, if for a reason Junichiro went berserk it would change in a variety of ways, such as the blade becoming extremely jagged and increase in size, with even the red material actually appear to bleed, or if he was sad the blade would become extremely sharp and more curved and appear to make a crying, even screaming sound with each slash. The Shikai's abilities however do not really change with his emotions although the overall strength and force etc, would be different as berserk-modes are in most cases alot more stronger in melee impacts, aslo for the shape to actually change he must be feeling very strongly about one certain emotion in particular otherwise the shikai will most probably keep its main appearence.
The shikai release phrase is ''tear your heart out''.(SHAIKAI ACHIEVED)
Emotional forms: [aka breakers]
yarisugi/overkill:
the strongest breaker refered to as an overdrive. Junichiro will only use this when his mind is consumed by to much emotion for him to cope and basically his conscience breaks completely and his scythe in a sense becomes a mix of all the other singular forms as its blade not only gets larger but it lengthens and so does the handle. the jagged protrutions are now more neetly organised in a pattern. There are red patterns enscribed along the blade and down the handle. When it slashes it lets out a deep yet high pitch mix of roaring and screetching and the blade itself has its own large aura which is a swirling black and red deep mix. Junichiro may use this form once as the draw back is that the longer he uses it the worse his mental state goes DRASTICALLY while with the singular forms it only worsens an individual emotion. This form is only ever used when Junichiro is being completely under the influence of his zanpaku-to spirit and in a way regarded as his shikais true form and is used when it is trying to kill his opponent with no remorse or mercy as his zanpaku-to will temporarily have taken complete control.
kikenryo/overdose
this form is when Junichiro is overwhelmed by rage and the scythe blade will increase in size in an almost disproportional manner causing random protrutions to grow out from the blade in not an exactly sharp manner but none the less deadly jagged. This is junichiros most frequently seen breaker as junichiros short temper is well known. When it slices to distinguish it from its counterpart grief it roars very loudly rather than screams but has the same general idea of what the purpose is form behind it
oyorokobi/elation
elation has not been recorded to be seen in a fight as this is triggered by a great release of happyness and joy and this form is rather peculiar as it has a large aura around it which acts as the blade more than the blade itself. To go with it the handles reach increases rather than the size or length of the blade so it blissfully grants junichiro a larger and safer range of attack. the large aura creates a large amount of high intensity ligh with its slashes causing it to create a very fatal assailant if carelessly attacking junichiro head on as chain attack will possibly cause repeated temporary blindess leaving several deadly openings.
kanashimi/grief
this rather dazzling looking form has been used several times but is triggered through stress and sadness. it is commin to be almost a chance form as either this form will occur or overdose will there is 50-50 for these two forms to take form depending on how sever the situation will tilt the odds. the form is of a very sleek looking scythe as the blade lengthens rather than gets bigger in overall size meaning it becomes somewhat more straightened and along the blade and handle ate random glowing markings. the blade itself has a slight outlining or reiatsu which glows and leaves a trail of light with its slash and along with this light a very high pitch scream which serves as a symbol do clearly define its form of sorrow and sometimes acts as a way to hault a charging enemy or open a clear hit.
shikai attacks(may develop more):
Juketsu Shita/bloodshot_-_this attack is farily straight forward, Junichiro fires drops of blood, usually from his palm or fingertips, and fire small but very condensed and presurised blood bullets at the enemy consecutivly, if he were to put put blood from another source on his finer or palm it would fire only one s**t, depending on the amount of blood taken, and the size of the bullet he wishes to create. This attack can be used with no down side as Junichiro uses a extremely small amount of blood per bullet usually and even if he created a larger bullet of blood his zanpaku-to can regenerate Junichiro's blood quick enough to not have to worry about blood loss for this attack, and this is the only attack where Junichiro can afford to lose his own bloodor his blood stock.
ketsuryu/bloodstream_-_this attack is another rather simple attack, but requires more effort to perform as Junichiro needs to be in the presence of spilled blood to perform the attack to its fullest, or safest potential. Junichiro either steps into the puddle or area of the blood splatter or puddle and forcefully step down on it making spikes of blood launche from the blood, he may also launch more by using his scythe, the scythe can also in some cases chance the direction of the spikes.
ketsueki(or chi) takamari/blood wave_-_a direct attack from the scythe itself, any blood located on the blade of the scythe will be fused with Junichiro's reiatsu, unless for some reason the blood is his own, and is able to be fired in a wave like manner towards the enemy by swinging the scythe with great force and speed, this then will create a sharp dense wave of blood towards the enemy, the size may be different. The attacks shape my also change at will which in turn helps change the attacks direction and effectiveness.
ketsueki(or chi) tsuru/blood vine_-_this attack like the others can be drawn from either Junichiro himself, or an alternate source but as usual is more effective when comming from Junichiro. Junichiro basically cute his finger or palm of his hand and lets it bleed out as much as possible and lets reiatsu flow into the blood condensing it and causing it to have a tecture like leather, but becomes as tough as durable as steel, Junichiro uses this very elastic stretch of blood like a whip or a vine to hit moveing or tricky targets and entangle them, there are multiple advanced progressions which stem from this attack.Also this attack can become multiples rather than a single vine, though more blood of course will be needed from Junichiro, stock, or alternate source.
*progression of ketsueki tsuru*ketsueki(or chi) bara/blood rose_-_after activating ketsueki tsuru this attack will create large thorns along the vine and a flower bud at the end of the whip, this progression is used as a finisher for weaker foes and a strong attack to significantly weaken stronger opponents, the thorns on the rose have vampiric qualities as the attack will drain the blood of the victim caught by the attack and use it to increase Junichiro's blood stock without having to use his own blood supply,this weakens the opponent and can re-supply Junichiro in mant ways, such as healing, ammo, etc. If the rose bud at the end of the whip blooms, one of 2 things will occur, either the opponent has died from blood loss, only if the opponent was weak, if the opponenet was strong and most likely survived, then the attack will progress to its next stage.Also this attack can become multiples rather than a single vine, and like its previouse can use multiples.
*progression of ketsueki bara*ketsueki(or chi) hebi/blood snake(s)_-_this is the final advancement (known) for Junichiro's ketsueki tsuru, from the rose comes a snake of blood, and the thorns come more snakes, all of which detach from the main snake which is easily recognised due to the fact it is rather large from all the collected blood and it has a rose decoration around its head, the smaller snakes and rose snake are capable of acting independently but can also be controled obviously, but if the main snake is severed from Junichiro they will not distinguish friend from foe and attack anything and everything until destroyed. the main snake is controled very similarly to Renji's hihio zabimaru. like its previouse stages it can become multiples in both the large snake and its smaller produced snakes.
(aka umi)kokai-nagare-/the red sea-flow-*first part to the red sea*
this attack is a powerful and unique ability, but to go with its power come certain unfortunate draw backs. the attack is triggard via placing high density reiatsu charged blood into water, be it a glass, or a lake; The water quantity is a draw back as the larger the amount the longer it takes for the blood to spread and 'contaminate' the water for Junichiro to manipulate. On a plus side to this though is that if Junichiro puts more blood in the water the quicker the blood with spread and the better control he will have over it. Another draw back is that the water, once turned to blood, is limited to only creating small extensions be they defensive or offensive to the area of the water itself and can only form basic things such as walls, spikes and vines. Aplus side to this though is that controling it requires minimum effort and does not take a large toll on Junichiro's reiatsu once complete control is attained.
shikai defenses:
ketsueki kaiten/blood rotation-this move is the most common defensive move where Junichiro changes the blood vine attack to a defensive form by retracting it and shortening its reach to make it even denser and then making it rotate around him in a cone or dome shape at high velocity. this form prevents junichiro from moving more than a few steps and prevents him from directly attacking but getting close to this rotation will pull enemies in and then smash them up either between the vines cordes sucking u inside the inner vortex and hurdling them back out or just perrying them away most likely causing damage from minor injuries to breaking bones dependent on the type of approach.
okan no toge/crown of thorns- this is a deadly version of blood rotation where the velocity increases which means due to the vortex junichiro is now rendered imobile but to add extra density he shortens its reach a little more causing large vines to rotate but the biggest difference is now many thorn like potrutions appear out of the vines large average and small all over it making an approach a very risky deal indeed as it leaves very little openings in comparison to the blood rotation. junichiro is also capable of extending the thorn upon seeing an enemy approch the defense and the reach depends on the size of the thorns like large thorns can travel further by shrinking therefor traveling greater distances in comparison to the smaller thorns which work in the same manner but since it is rotating the defence acts like a giant chainsaw of reiatsu and blood. also the thorns are capable of acting as projectiles but unless they are to be fired in random innacurate ways carefull timing and trajectory calculations are required.
ketsueki kinko/blood safe-this defence has been recorded once and basically creates a caccoon like structure around junichiro and is reinforced by high amounts of reiatsu hardening it greatly. of course junichiro may not attack his enemy as he can not even see the enemy inside this vault. The vault itself has no actualy openings as it completely seel junichiro inside but since it is made of blood it still has the function of carrying oxygen which prevents him from suffocating and requires great effort to even damage the vault.
ketsueki kinkonshitsu/blood vault-this is a varient of the blood safe but on a much larger scale as it becomes more neatly sealed and much harder as more reiatsu is put into it. the main difference like all of the blood defences the progressions have bloody thorns and spikes on them which means it is capable of lengthening the thorns again but they are all appropriatly distributed and organised for lengthening. they are also able to be fired in certain positions instead of randomly and does not require a timed firing nor trajectory calculations. these projectiles are also highly accurate. an interesting feature is that unlike the blood safe the blood vault is capable of moving around as the spikes may stretch to impale a ceiling, tree or well etc and continuelly move around making it act almost like a moving fortress and capable of retaliating while doing so but in a liniar manner but none the less very accurate when doing so.
(junichiro is capable of creating simple walls also but are rarely used as they are mainly used in scenarios where Junichiro has no time to do a more effective defense. in a way his blood defense acts very similar to how gaara controls his sand for defence.)
Bankai overview:
Junichiro's bankai is called-Kurushimi chimidoro no tsuki/suffering bloody moon (or bloody moon of suffering)
Junichiros bankai is still a scythe, but it gets much bigger in length of blade and general length, the blade also loses its crecent moon shape and becomes more straight and more demonic looking, also the scythe becomes double edged so it is sharp on top part of the blade and bottom. The scythe also has a second blade at the bottom facing the opposit direction, it still retains its blood red ribbons wrapped around it though. The original ability of the zanpakuto becomes much more lethal in bankai as wounds inflicted have much more reiatsu forced inside it, as a result the wounds stay open longer again and more blood is lost and actually forced to bleed more profusly, and even erodes the flesh of the opponent making a minor wound more seriouse, and a seriouse wound possibly fatal.
The very usefull ability that if the blade is broken the blade reforms at the expense of the users own blood remains still with the perk of the blade becoming more durable and sharper depending on the amount of blood the zanpakuto takes in from the wielder. the magor flaw with this zanpakuto ability remains, which is that the user must use his own blood to repair his zanpakuto, this may seem like only a small price but if the zanpakuto is badly damaged more blood will be needed to repair and this can have seriouse complications just like in its shikai. Junichiro also may like his shikai attack's, still use his defensive abilities in his bankai form, but they are now obviously much better at defense and have less draw backs in some sense. There is a difference, In bankai form the scythe can use the opponents blood as his own since aslong as the opponent has been cut by his zanpakuto, as this would result in Junichiro's rieatsu partially fusing with the opponents blood. If enough reiatsu is passed into the blood stream and enough blood is spilled on the zanpaku-to, in some cases can draw blood out of the enemy with or without a wound being present but this will only work if the opponent has been frequently and in most cases heavily damaged by the zanpaku-to and much of Junichiro's reiatsu is flowing through the opponents blood stream. The speed at which weapon durability and sharpness decreases is now drastically increased further due to a larger scythe with more corroding rieatsu flowing through it and there are even two, so it is at the very least twice as fast as the shikai form.
The ability to clot his own wounds become inhanced also making deeper more seriouse wounds and numb their pain more effectivly instead of just minor gashes which the shikai offers, though this still drains Junichiro's reiatsu along with the other abilities such as the stigma ability that forces out blood.
There is one passive ability that this zanpakuto has which is just a way to shift combat style and that is that the scyth is able to detach itself into two seperat scythes and is joint by a chain made completely of Junichiro's dark mist like reiatsu except is now condensed into a strange black and red metal which gives the effect of the two colors swirling around, and to go with it Junichiro's chain can go as long as it likes making it able to be used for even longer range combat and to also help create new fighting styles and methods. In all it technically has four blades as both ends of the scythe are double edged. Also the appearence of Junichiro changes in bankai form, his appearence is very easily described as the Grim Reaper as he has a ragged cloak/trench coat which is gives the effect of dark wavey wolf fur around him, and the clothing becomes more fitted, this in turn grants better speed and improved mobility in combat, also the cloak is double layered, and between these layers is light shoulder armour which protrudes out of the shoulders, and back plating. Junichiro's facial features also change as his kanine teeth grow longer and more wolf like along with his eyes which turn a golden colour like the moon reflecting in the eyes of a wolf, these eyes arent just for show as they grant Junichiro superior and extremely quick reaction timines and longer range of sight, his hair also grows longer and darker and his nails even grow longer creating something like claws, his muscles also become more distinctly noticeable like hes perminantly tensing, though he may not be, but this is to signify the extreme surges of reiatsu flowing through his body and are similar to the distinct visibility of wolfs muscles which also show exactly why he becomes more quicker and stronger. Junichiro's ears are also now in the shape of a wolfs/foxes and gets the same kind of tail to match as a sign of his drastic change. Due to the bankai being a form off mass power and the bankai is technically a double weapon, Junichiro's reiatsu and aura often becomes visible to those with a strong sense of reiatsu creative a dark creeping misty essence around him as a sign of overflowing reiatsu which corrodes its surroundings very quickly, Junichiro is also capable of using the mist as a tool in many different creative ways, such as using it to surf on and ride granting greater speed and mobility, although in bankai form Junichiro's natural speed is hightened to an extreme, almost impossible speed with or without the aid of shunpo, or even as a make shift shield to corrode projectiles. The bankai also retains the ability to change into a variety of different forms depending on Junichiro's emotions, and still the main abilities do not really change a great deal though again power of the melee attacks most likely will increase considerably with his emotion as time passes, assuming Junichiro's feelings grow rather than subside, but like shikai his feelings must be only the 1 and very strong to force the bankai's form to change.(BANKAI NOT ACHIEVED)
Bankai attacks sad may develop more)
*progression from ketsueki(or chi)hebi*ketsueki no orochi/Grand(or great) snake of blood_-_This is the final progression of the shikai's chain attack, but can only be used in bankai due to ite immense strain and use of mass quantities or production of blood. The main snake now sprouts 2 extra heads, and act as a hydra, so if any are cut off more will grow back, also Junichiro is now able to detach the large snake freely without any worries of it going berserk or worries of the smaller ones doing the same. Also the main snake grows larger again and becomes more monstorouse in appearence as it gains horns, longer fangs, and two arms/legs with large claws, basically it closly resembles a hydra.
ketsueki(or chi)tsuikanban/blood disc_-_a multi-purpose attack, much like ketsueki(or chi) tsuru/blood vine, but at the same time is closly related to the attack ketsueki(chi) hacho/blood wave. The attack is used bu like ketsueki hacho, having blood on the scythe's blade, but in this case a larger quantity is needed, then, Junichiro would in most cases, to cause a quicker and more efficient result of the attack, spin his scythe around in a complete 360 degree angle, whether it be above his head, or infront of him, or even at his side, either way would only change the attacks purpose. The attack is basically a very large disc of blood creadted from the area the scythe is spinning in, the disc size is able to change at will, this also includes it's sharpness and thickness, the attack can be used for capturing a target by getting the disc to drop over them and then clench back up tightly, or can be used as a buzz-saw like disc and spin towards the enemy at a very high speed and rotational speed.
ketsueki shudan/blood mass_-_This attack is extremely lethal, simply because, it's hit certainty is almost 100% to anyone weaker than a VC. The attack is activated in the same manner as the shikai attack ketsuryu, but instead of causing spikes to extend from the puddle(s) of blood, the blood bursts into the air and remains in mid air hovering around as small droplets, but, Junichiro can freely make the droplets dart around like daggers, lances, swords, or any other shape he desires. In a small space this attack would be nearly impossible for even another captain to avoid all of them.
Jigoku ryoken(or haundo)/hell hound_-_This requires alot of Junichiro's own blood, because, He will manifest his Zanpaku-to's spirit out of his blood and using it as an aid in battle while still keeping his bankai form, the spirit entity created from the blood is not the real Chimidoro no tsuki, but something like a clone created from Junichiro's blood. Its claws and fangs have the same power Junichiro's scythe's blade has, which is corrotion of objects and spirit particles etc, also it has the power to force wounds to bleed out uncontrolably. Another special bonus the clone can do is to use all the attacks Junichiro can use with his shikai and bankai in similar manners, the only difference is that the clone is litteraly a almost perfect clone of the spirit in his zanpaku-to and will keep the same personality and act independently until Junichiro desides to deactivate the attack.
ragnarok(apocolypse in norse mythology)_-_This is an attack where Junichiro maximises the output and input of the circulation of blood, stock and reiatsu of himself and his zanpaku-to. This attack is best used with the
jigoku ryoken(or haundo)/hell hound attack as the attack will activate more quicker and more stable. If activated with the previouse method mentioned then the process will happen with the clone of his zanpaku-to spirit breaking down partially back into blood and smothering itself and completely covering Junichiro, in a matter of moment the blood will take a werewolf like shape, the Scythe is no longer present as it is in a sense compressed into this new form and can be drawn out of himself at will, the wolf like form is larger than Junichiro is naturaly, making him 6'2 to begin with, but can increase his size up to 12 foot. His ability in his previouse bankai become hightened to a level way beyond what most bankai's would be, but this attack his a large draw back which is that the longer it remains active the more strain Junichiro's body will go through which may cause seriouse damage to him if kept active for too long, the only way it would be life threataning though is if it were to remain active for 24 hours which is very unlikely it would be needed that long. The other method which does not require a attack currently active is that he instantly activates it from scratch, this method requires more time to acumulate enough blood to cover himself, to gain this amount of blood would require at least 15 minutes, which is far longer than the matter of seconds with an attack already in use. This attack being so strong can only be used once per bankai activation, and once deactivated, Junichiro's zanpaku-to will return to either shikai, or its sealed form depending on how long Junichiro kept the attack active.
(aka umi)kokai-sazanami-/the red sea-ripple- *second part of the red sea*
This is the advanced for of the read sea -flow- as in it is only accessable in bankai form purely because the attack requires a higher control and source of reiatsu. It has the same first flaw that it may take time to take over the water source depending on the quantity of water, but in banakai the time is at least reduced. The second draw back however of limitations to what the water can do is now no longer present as it can now take which ever form Junichiro desires, and is capable of extending beyond the water source and travel outwords rather than up and downwards and around itself. Of course the draw back now is replaced by the matter of a higher cost in controlling the blood in such a huge mass quantity.
(also can use the same attacks as shikai but on a larger scale)
bankai defences:
same as shikai defences but on a larger more effective cale
Special Accessories: Junichiro has a habbit of carrying around a scroll which is essentially for gathering data on what ever he feels is important. he also has a black eye patch which serves a secret purpose only strong adversaries know about. Another distinguishing feature he has is the forhead protector which is blood red in color and has a black crecent moon carved into it though not always warn but is usually kept on his person. Lastely he carries around a large cross on his back which is wrapped up in very fine and expensive material, the cross has a secret function to it that only he knows and has never been required as of yet to show, it is also held to his back via a large belt of what should hold bullets but instead hold large tubes filled with blood and variouse other things unknown to everyone other than himself along with another belt of what should be bullets but again holds more test tubes but these are smaller, but contains the same as the larger version but he had this belt long before the cross and larger belt attachement but these belts also criss cross over eachother making something of an X shape across his torso.
Junichiro's fashion sense is also a very distinguishable trait as it is usualy sleek and well dressed yet not to the point it would be something of a trend as he follows no trend but sets his own personal style while matching expensive but not to boastful clothings with battle gear like his double layered armored leather gloves for example. He also wears a black cowboy hat (stanton) which has a unique slotting system around which contains the usual chemicles and blood viles Junichiro carries around with lgaps just aboce these viles allowing his fox ears to pop out of the hat. Alos Junichiro has a very long blue scarf which is jagged and scruffed at the edges and where he wraps it around his neck. Junichiro also carries a bag to carry extra supplies, chemicles, first aid, lab equipment on occasion, extra blood viles and of course books and scrolls.
Skills: Junichiro is a fast paced fighter, and in combat is always on his toe's. he has above average in martial arts skills, not enough to go against a vice captain or captain level but at least enough to have hand to hand combat with maybe a 4th or 3rd seat at best. kido is not a strong point of Junichiro's but he is at least compitent enough to perform several properly. His swordsmanship is very good again not great but good enough to keep his opponent on the move.
Junichiro is also rather sneaky as he likes to take data from his apponent and is capable of learning the moves and fighting styles of them very quickly, this has its draw backs to as his big flaw in combat is for the first few minutes he is open to attacks due to collecting data he will rarely fight back, at least until he is finished collecting what he thinks is enough data for that time, this in turn makes him a notorius stratagist in battles this combined with his love for fast paced battle make a lethal combination.
Abilities:in the academy, he was in the top class for hand to hand combat skills in martial arts, was top of his class in stategic combat and was more than compotent in generic combat fighting. Junichiro was only in top class for his stratagies but was in second highest class for hand to hand and thirs highest class for his quick paced combat which in that class. though what he does lack is his kido power as he can perform kidos properly once acquired he has trouble in actually gaining them, also his physical strength is not exactly weak but he isnt all that great at overpowering his opponent.
Personality: Junichiro is an odd guy as his personality has a habbit of frequently fluctuating out of the blue, he is more than not relaxed or just plain lazy, not in a insulting to officials kind of lazy but a laid back lazy as Junichiro will follow orders fairly obediently its just if no orders are given he will not pass the oppertunity to find a tree to sleep under. Also, he does not take to kindly to shamefull defeats, as this leads to a short tempare, and quick to act on revenge until he is satisfied with the results.
when challenged to a battle with a team mate or a enemy his personality will more than likely change to a more, crazy look as he usualy bares a large crazy looking grin and is rather intense in battles as his personality for battles is very overbored, simply because he does not believe one should hold back, though he knows that if there are rules present he will follow them.
Junichiros sociable side is rarely seen but when he is feeling sociable he is rather fun to be with, he tends to have alcohol involved when sociable or to get him sociable you could simply offer him alcohol either way would work. When in this mood he is very fun loving and hyper active, but with a mischivous streak. Also sobre or not he has a flirtaciouse side to him though when sobre is almost never seen and is very discreet about it when shown, but when sobre he has a bad habbit of being a ladies man, or at the very least tries to be.
Biography/History:Junichiro was 16 when he died, he could also sense the presence and in some cases could see ghosts and hollows but could rarely make physical contact with the dearly departed, and it was a hollow that killed him a month after he became 16. He was a hollow for 2 weeks before soul society caught Junichiro and sent him to soul society where he still retained his spiritual energy and was then offered a place at the academy where he accepted and trained to become a top class shinigami.
while Junichiro was alive his favorite sports at school were rugby and dodgeball, his grades on the other hand were reflected highest in science. he was not greatly popular in school but he did have his owncircle of good friends. His hobbies included martial arts, playing computer games on mainly the X-box 360, reading manga, drawing and drinkin alcohol with his friends, he got away with it as though he was 16 the shop owner of a popular alcohol stand was a very close friend of the family so he got alcohol on the weekends, not for free of course but was just aloud to buy it though under age. His prefered forms of martial arts are muay tai kick boxing and chinese kenpo as they r the fastest forms of martial arts that he practiced while alive.
Powers:Junichiro is able to use most Kido's. He also poses surprising strength but focused mostly around his great leg strengh which makes him very agile.
Likes:
alcohol
computer games
honest and trust worthy people
manners and politeness
strong and interesting fighters
being lazy
anime/manga
eating most foods but mostly fond of italian and japanese foods
the warm
animals and most other creatures
dislikes:
liars
rudeness and disrespect
people who are deliberatly and cruely big headed
doing too much work
bordom
the cold
spiders
copy-cats
trends (fashion, idea, hobbies etc)
Fears:
himself. To be more specific it is refereing to he is scared of what his zanpaku-to has made him like; That being crazy, paranoid etc and he is ina way also scared of his zanpaku-to's influence as all of his emotions add up to both his and it's strength so he in a sense is also scared of his own strength.
