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Sai-kun rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Thu Jun 26, 2008 2:59 pm
::Rolls for hypothetical stats:: :O
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Posted: Thu Jun 26, 2008 3:08 pm
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jetdragon rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Thu Jun 26, 2008 3:14 pm
Lucky that was hypothetical XDD
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Sai-kun rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Thu Jun 26, 2008 3:22 pm
This isn't looking too good >_<
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Baranquesseiel rolled 4 6-sided dice:
2, 6, 4, 5
Total: 17 (4-24)
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Baranquesseiel Vice Captain
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Posted: Thu Jun 26, 2008 4:14 pm
First off, stats: If we roll, you roll 4d6 and take the top three. As such.
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Posted: Thu Jun 26, 2008 4:16 pm
So my stat is 15. I would let you reroll 1s or any stat that was lower than 11. But the whole point is moot because I'm assigning you stats of 18 16 16 14 12 10. At least that is my current thought on the subject. But if you guys think you can do better rolling, you're welcome to it.
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Baranquesseiel Vice Captain
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Sai-kun rolled 4 6-sided dice:
1, 4, 4, 5
Total: 14 (4-24)
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Posted: Thu Jun 26, 2008 4:17 pm
Ahh I see...things certainly have changed o_o
Also, I've been tektek-ing my DnD avatar XD
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Posted: Thu Jun 26, 2008 4:32 pm
Now, Jet, what I believe you are asking for is a cross between a sahuagin and a triton. The malenti are actually cross breeds between sahuagin and their mortal enemy, the aquatic elves. It's a Capulet and Montague thing. The problem is that there will not ever be aquatic elves in any campaign of mine. So I'm just allowing the malenti to be cross breeds between sahuagin and whatever vaguely elven thing (basically: humanoids). So first, we must understand that sahuagin are a lot like aquatic lizard men. There you have one. They get some nice bonuses, but they also have some big penalties. They can't stay out of water very long. Fresh water is poisonous. And the light of the sun is actually blindingly bright to them. Tritons, on the other hand, are pretty much Ariel's dad in The Little Mermaid. They can breath air, but they don't have legs, which makes it hard for them to move around on land. So the problem is that putting these two creature's together might be a bit awkward. And if I did get rid of some of the harsher penalties, it would probably be unbalanced. Not to mention adding in bronze dragon. What I am trying to say is not that you can't have it. I think having a malenti would be interesting. I'm just wondering if it's really a triton that you want to pair with a sahuagin. And if it is, I will work something out because I think special races are more interesting.
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Baranquesseiel Vice Captain
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Baranquesseiel Vice Captain
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Posted: Thu Jun 26, 2008 4:39 pm
Sai-kun Ahh I see...things certainly have changed o_o Also, I've been tektek-ing my DnD avatar XD xD I'm excited to see it! Aaalso, I remembered to quote and not edit. And the shape changing race info will be coming up.
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Posted: Thu Jun 26, 2008 4:42 pm
Jet, you want to be part Murloc??! D:
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Baranquesseiel Vice Captain
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Posted: Thu Jun 26, 2008 4:58 pm
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Posted: Thu Jun 26, 2008 5:33 pm
I know its a Sagahin or what not, but that's totally a Murloc if I ever saw one!
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Baranquesseiel Vice Captain
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Posted: Thu Jun 26, 2008 5:39 pm
Is that the only reason Jet wants to play one? =O
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Posted: Thu Jun 26, 2008 6:15 pm
I doubt it, I think she just wants to be scaly.
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Baranquesseiel Vice Captain
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Posted: Thu Jun 26, 2008 6:24 pm
I'd want to be scaly too. Although I'd prefer lizardfolk. ANYWAY. I finally finished typing! Yay!
Hengeyokai, hence forth called changelings, racials: -2 wisdom; in hybrid form it gets a +2 to a physical stat determined by it's animal type; it's phsyical stats in animal form are average for that animal medium size in human and hybrid form; small or tiny in animal form 30 ft movement speed in human form. alternate form: changelings can change between human form, hybrid form, and animal form. It is a supernatural ability that functions like the polymorph other spell. (I'm considering changing this a little bit. Non magical gear might not change with you. It's more funny that way.) Changelings can use the ability a number of times per day equal to 1 plus character level. In human form they seem like normal humans. In animal form they seem like normal animals, except that they are obviously more intelligent. However in this form the changeling has lowlight vision and the supernatural ability to communicate with other animals of its type. A changeling in hybrid form retains these abilities, as well as getting a stat bonus, but can use its items such as armor and weapons normally. The downside to this is that it can't pass for animal or human and may be discriminated against. (This was a bigger deal in Oriental Adventures where humans were the dominant and rather xenophobic.) The changeling is a shapechanger, not a humanoid. Thus, spells that specifically target humanoids, such as charm person or hold person, do not work on the changeling. They are, however, suseptible to any spell that targets changelings. (Which isn't the biggest deal outside of oriental adventures.) Automatic languages: Common, changeling. Bonus languages: giant, goblin, some other stuff that only matters in Oriental adventures Favored class: Wu Jen (an oriental adventures class. Subject to change.) Level adjustment: +1
Changling hybrid forms: Badger: +2 con; speed 20ft, burrow 10ft Carp: +2 dex; speed 10ft, swim 30ft Cat: +2 dex; +4 balance Crab: +1 natural armor; +4 swim Crane: +2 dex; speed 20ft, fly 20 ft Dog: +2 con; +4 wilderness lore when tracking by scent Fox: +2 dex; +4 escape artist Hare: +2 dex; speed 40ft Monkey: +2 dex; +4 climb Raccoon dog: +2 str; +4 wilderness lore when tracking by scent Rat: +2 dex; +4 hide Sparrow: +2 dex; speed 20ft, fly 20 ft Weasel: +2 con; +4 move silently
Changeling animal forms: Badger: tiny; speed 30 ft, burrow 10 ft; AC 15 (+2 size, +3 dex); 2 claws 1d2-1, bite 1d3-1; str 8, dex 17, con 15 Carp: diminutive; swim 10 ft; AC 19 (+4 size, +5 dex); no attacks; str 1, dex 20, con 15 Cat: tiny; speed 30 ft; AC 14 (+2 size, +2 dex); 2 claws 1d2-4, bite 1d3-4; str 3, dex 15, con 10 Crab: diminutive; speed 15 ft, AC 18 (+4 size, +3 dex, +1 natural); 2 claws 1d2-5; str 1, dex 17, con 10 Crane: small; speed 5 ft, fly 60 ft; AC 14 (+1 size, +3 dex); bite 1d4-2; str 6, dex 16, con 10 Dog: small; speed 40 ft; AC 14 (+1 size, +3 dex); bite 1d4+1; str 13, dex 17, con 15 Fox: small; speed 40 ft; AC 15 (+1 size, +4 dex); bite 1d4; str 11, dex 19, con 11 Hare: tiny; speed 40 ft; AC 16 (+2 size, +4 dex); bite 1d3-5; str 1, dex 19, con 10 Monkey: tiny; speed 30 ft, climb 30 ft; AC 14 (+2 size, +2 dex); bite 1d3-4; str 3, dex 15, con 10 Raccoon dog: small; speed 30 ft; AC 13 (+1 size, +1 dex, +1 natural); bite 1d4+1; str 12, dex, 13, con 12 Rat: tiny; speed 15 ft, climb 15 ft; AC 14 (+2 size, +2 dex); bite 1d3-4; str 2, dex 15, con 10 Sparrow: fine; speed 1 ft, fly 50 ft; AC 24 (+8 size, +6 dex); no attacks; str 1, dex 23, con, 10 Weasel: tiny; speed 20 ft, climb 20 ft; AC 14 (+2 size, +2 dex); bite 1d3-4; str 3, dex 15, con 10
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