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Mummy: the Resurrection - Hekau Goto Page: [] [<] 1 2 3

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Carnamagos
Vice Captain

PostPosted: Tue May 13, 2008 1:38 pm


Level Four Nomenclature

Enslave
Type: Ritual
Dice Pool: Manipulation + Nomenclature
Difficulty: target’s Willpower
Sekhem: 3
With a chain made of words, the mummy turns a living victim into her abject servant for one day per success scored on the roll. The subject becomes a virtual slave, who is completely devoted to the scribe and artificially compelled to obey her. The subject even obeys suicidal commands or ones that run counter to her best interests and morals (although the subject may agonize over them for a time). As with other commanding spells, the mummy must order the subject verbally. Commands aside, the victim feels a strong desire to see to the magist’s welfare, and he may sometimes take actions on his own just to advance the mummy’s interests.
The subject returns to normal (with complete recollection of events) once the effect wears off. He does not know automatically that the compulsion was magical, though. He simply realizes that the mummy somehow held influence over him. The victim might believe that he was temporarily insane, possessed, drugged, simply infatuated or other wise influenced. Generally, a mistreated subject will likely turn on the mummy, regardless of his rationalizations for what happened.
A compulsion of this nature works only upon the living.

Fortify Flesh
Type: Ritual
Dice Pool: Stamina + Nomenclature
Difficulty: 8
Sekhem: 2
The caster speaks a quick incantation to give the subject’s flesh the consistency and hardness of stone. Her skin does not change visibly, but her skin is firm to the touch and resistant to cuts or strong blows. Her tissue remains resilient, although it provides a soak pool equal to the successes rolled for this Hekau. This defense works against all forms of attack, even those that inflict aggravated damage, and it lasts until sunrise or sunset, whichever comes first.
Note that the mummy cannot revoke this spell voluntarily. If the subject needs to cut or pierce her flesh for some magical or medical purpose, she must overcome the armor soak. This incantation functions only on a living physical body.

Naming the Body’s Destruction
Type: Spell
Dice Pool: Medicine + Nomenclature
Difficulty: Special
Sekhem: Special
Although individuals have unique true names, a generic ren describes each part of the body. Naming the Body’s Destruction allows the mummy to speak one of those ren, combined with a word of specification and a word of forgetting, to wither and erase a part of a body. The difficulty and Sekhem cost varies by the organ named:
• Trivial loss (difficulty 7, Sekhem 2): This loss causes a single level of aggravated damage, but it is not fatal unless the victim is already near death. Such an organ includes an ear, an eye, a hand, a kneecap or the like.
• Serious loss (difficulty 8, Sekhem 3): This loss causes three levels of aggravated damage, and it may prove fatal in a short time. The victim loses a lung, kidney, appendix, intestine or other major chunk of organ tissue. Each turn until the victim receives medical attention, the subject’s player must succeed on a Stamina roll ( difficulty 8 ). On a failure, the victim suffers a level of lethal damage due to the body’s inability to function without the organ’s presence. Even after medical assistance, the victim may have lost too serious an organ to survive unless a miracle (or powerful healing magic) occurs.
• Critical loss (difficulty 9, Sekhem 5): This loss inflicts seven levels of aggravated damage, and it almost certainly causes instant death as the victim loses his heart or his brain. If the subject survives the initial damage by some miracle, he must check for additional damage as with the serious loss.
The damage inflicted is considered aggravated, but it may be soaked with a Stamina roll (difficulty 9). This rule supersedes the normal soak rules. Since the spell vanishes an organ directly, the damage bypasses armor and mystical shields that aren’t designed specifically to stop spells. Furthermore, the loss leaves no wound. It’s as if the body part was never there. This effect can reduce the victim’s Appearance, and it may have more pronounced side effects. A victim without eyes is blinded, for instance, while losing a kneecap leaves the subject unable to stand.
Certain subjects might not be severely crippled by this spell. A vampire can probably function without a liver, and a jellyfish has no brain to speak of. In such cases, the wound is considered only serious or trivial, as adjudicated by the Storyteller. Also, note that this spell functions only on physical bodies, not on spirits.

Speaking All Names
Type: Ritual
Dice Pool: Linguistics + Nomenclature
Difficulty: 7
Sekhem: 1
Through a ritual incantation and the study of a specific language, the mummy familiarizes herself with the essence of names from that language. Because ren offer insight into the true nature of all things, at least a little essence of each true name lies in every word of every language. From these common points, the mummy can build a rudimentary understanding of other languages.
Speaking All Names is no panacea that allows immediate and total comprehension of a language, though. The mummy must have a sufficiently large sample upon which to work the ritual (generally about 50 words or more). The normal ritual casting time might take longer for complex, alien or dead language. Each success gives the mummy partial comprehension of the language. One success provides enough understanding of very basic words and phrases. Three successes gives enough to carry on a simple conversation and five successes gives passable fluency. Translations may be garbled and incomplete, but the mummy usually gets the gist of what’s being spoken or written.
Note that with this spell the mummy always comprehends the individual linguistic version of any ren that she already knows. That is, if the mummy knows the ren for lion, then she can always figure out the word for lion in another language with this spell.
PostPosted: Tue May 13, 2008 1:39 pm


Level Five Nomenclature

Forgetting the Person
Type: Ritual
Dice Pool: Manipulation + Nomenclature
Difficulty: 9
Sekhem: 30
Perhaps the single most destructive ritual known, this incantation allows the mummy to speak a person’s true name, then erase it from the Book of Thoth – thereby making it as if that individual never existed. The subject vanishes and all record of him goes as well. Even those who were close to the subject have only faded memories that they can recall with extreme effort.
Performing this ritual heavily disrupts the order of the universe and reduces the scribe’s Balance rating permanently by one dot. To date no Nomenclature magist has succeeded in reversing the effects of this ritual.

Ptah’s Word
Type: Ritual
Dice Pool: Manipulation + Nomenclature
Difficulty: 9
Sekhem: 8
According to some myths, the tiny Egyptian deity Ptah created the universe with the utterance of a single word. While such a feat may be beyond the Reborn, the creative power of words remains within the grasp of a skilled mummy.
The scribe speaks the true name of any inanimate object of no greater mass than the mummy. The item is instantly created in some space touching the mummy – be it in hand, underfoot or in some other fashion beside her as long as it would not materialize inside something or someone else. The item doesn’t just materialize or coalesce, though. One moment there’s nothing, the next moment it’s there as if it always had been. As such, the item can’t be dispelled as a summoned object otherwise could be.
Creating a specialized item requires that the magist know about the item in question. A mummy can’t learn the ren for “scimitar” without also knowing how to make a scimitar. Many modern items remain unclassified, and a mummy would need extensive research to unearth the true name for a computer, automatic pistol or similar object.

Whispers to the Body
Type: Spell
Dice Pool: Manipulation + Nomenclature
Difficulty: 7
Sekhem: 5
The mummy must speak the ren of self followed by a transformation phrase to whatever form she desires. As she speaks, so her body follows. As long as the scribe can speak the terms of what she wants her body to do, so she can reshape herself with a successful Manipulation + Nomenclature roll. The mummy can stretch, compress or otherwise alter her shape. She can do anything from turning into a puddle of liquid to taking on the semblance of another person. The varieties are limited only by the imagination, and they last for the scene.
If the scribe uses this spell for combat, she gains three extra soak against any kinetic attack as her flesh instinctively parts or twists away from attacks, bounces back or just lets bullets and knives pass right through. The mummy can similarly shape her limbs into spikes, blades or other simple designs, inflicting an additional die of lethal damage in hand-to-hand combat.
Should the scribe’s body actually be separated into discrete portions, the mummy risks serious damage. The body can flow and warp, but if it’s torn apart, the consequences are bloody. Use the guidelines for Naming the Body’s Destruction.
This spell does function in the underworld, allowing the mummy to reshape the stuff of her soul as desired.

Word of Authority
Type: Spell
Dice Pool: Manipulation + Nomenclature
Difficulty: 8
Sekhem: 4
The mummy speaks the true word for self followed by that of authority, thereby gaining the majestic command of Pharaohs. Immediately after incanting the spell, the mummy speaks one sentence. Anyone who hears and understands the sentence must obey to the best of his ability. The Word of Authority guarantees unhesitating compliance.
As long as the command is a single sentence that may be executed immediately, the mummy can order a group, an individual, people she can’t even see – anyone in earshot is a potential servant. The mummy can be as specific and complex as she desires, although the command requires immediate action. The magist must order people to do something however. She cannot implant a contingent command. As with lesser commands, an order that is self-destructive or which violates the subject’s inner Nature allows the subject’s player to roll Willpower in order to resist ( difficulty 8 ).

Carnamagos
Vice Captain

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