|
|
|
|
Sylvok Myr rolled 1 20-sided dice:
1
Total: 1 (1-20)
|
|
Posted: Fri Jul 10, 2009 4:33 am
"Hahaha-Co-kauff!" Takeo laughed with a small cough on the end as the pain and hurt from Kana's previous hit. "Arragah!" Takeo yelled in frustration as his side cried out in pain while he climbed up another pillar to make it to the explosive he had set previously. As Takeo's hands went to check the fuse, he felt the dampness. "NOOOOO! Its wet! Why is it wet, Shura?" Takeo whined from his spot on the pillar. "Gr!" Takeo shouted as he slid down the pillar onto the top of a gear that wasn't moving. "Where'd that evil shinobi go..." Takeo said to himself as he failed to keep an eye on Kana while he had been running away.
Setting Bombs Off Takeo must repair his bombs in order to set them off. Stop him before he does! DC: 35 1d20 + Trap [25] = 26 Bombs: 0/4 Tries: 2
Special: Takeo is very sickly and has a weak healing system. Once he is hurt, he will continuously lose 1HP per post. HP: 60 - 1 [Takeo] = 59
|
 |
 |
|
|
|
|
|
|
|
Demonic Existence rolled 2 20-sided dice:
3, 6
Total: 9 (2-40)
|
Posted: Fri Jul 10, 2009 11:37 am
Kana looked to the man as tinkered with the bomb planted on one of the gears. Hopping up but still holding his arm Kana ran quickly towards the fiend. The Samurai's pit stop allowed the Shimagakurian to catch up with him and he could strike once more. Jumping up the Kun' Kumo kicked at the mans back, hopefully setting him off balance so that it would set him up for his next technique. If it didn't line up then he would just perform it while running after the slippery b*****d. Intertwining fingers the young shinobi created the required hand seals for one of his clans techniques that utilized the plasma sack that only his bloodline had. With a large breath of air he prepared to unleash doom upon the crafty archer in the form of a flammable liquid bomb. Plasma rushed up his mouth like raging water from a cliff creating a waterfall, bursting the lava like substance from his lips and towards the man. Much like a firework the goo ball streaked through the air towards the samurai and hit near its mark, exploding into a huge flame that could engulf the man whole. "Heh, take that Samurai!" Kana boasted as he tailed him with what agility he had.
[Lol, my taijutsu and HP are the same and my Ninjutsu and CP are the same!]
3 + 36 Taijutsu = 39 6 + 31 Ninjutsu = 37
[Kana is using one of his clans special abilities which allows him to use one fire technique at half CP cost per day.]
HP: 64 - 25 = 39 CP: 47 - 10 = 37
Chuyst Mohrea No Jutsu The user summons Plasma and Chakra to the mouth, infusing them together igniting fire to burst forwards out of the mouth like a firework shooting from an iron tube. Once it hits its target, a small explosion goes off from the impact. Cp Cost: 20 Damage: 4 to 10 + Chakra mod + 1 per ninjutsu rank Requirements: Ninjutsu 15, Control 5, Kun Kumo Avoid: Dodge or Ninjutsu
|
 |
 |
|
|
|
|
|
|
|
|
Sylvok Myr rolled 2 20-sided dice:
13, 10
Total: 23 (2-40)
|
|
Posted: Sat Jul 11, 2009 5:18 am
[Heh.]
While blowing on the explosives, trying to get the dry, his breath was taken away as the young man leaped up and kicked Takeo in the back. "AHck!" Takeo yelled out in pain as it set him off the pillar and forced him to fall back down to the gears. Before he knew it, something had hit him in the center of his chest. At first it felt gooey, but then suddenly it exploded into flames really him down to the ground and off the gears. "AH! AH!!! ARRRR!" Takeo screamed in a high pitched voice as he patted himself off while the fire from the explosion burnt. Not being able to extinguish the flames, Takeo tore off his shirt allowing his burnt yellow skin to be seen.
"I'LL KILL YOU!" Takeo screamed in his high pitched voice as the Kun 'Kumo. As he reached behind his back to pull out an arrow, Takeo began screaming in that same high pitched voice to himself. "I'LL LIGHT HIM ON FIRE! HE'LL BURN! HE'LL EXPLOOOOODE!" the twisted man screamed in frustration as his high pitched voice bounced off the metal gears and made it even a higher pitched echo while he stuck his arrow in the flames. "BURN IN HELL!" the man, who's voice sounded like a woman's, screamed as he pulled the flaming arrow back and shot it at Kana. "HAHAYAKA!" Takeo screamed as he coughed once again while turning to run away. "Burn! Burn! BUUURN!" he began to yelled and screamed with his last 'burn' once again as he made his way to the next pillar.
Avoiding Attacks 1d20 + Dodge [15] = Auto-Fail 1d20 + Dodge [15] = Auto-Fail
Attacking with Flaming Arrow 1d20 + Ranged [45] = 28
Making way to Next Bomb 1d20 + Sprint [20] = 30 Special: If you do not beat his sprint, Takeo will have a chance to fix the next pillar.
The bow is crafted out of bamboo and is wielded with both hands. It is one of the most effective long-ranged weapon and is generally used to snipe enemies from afar, being of little use and even a burden in close-ranged combat. Damage: 8 to 13 + Strength Modifier Modifier: Endurance Special: Takeo lights his bow on fire. If arrows hit, you must use one dice to extinguish the flames or lose 5 hp per post.
HP: 59 - 1 [Takeo] = 58
|
 |
 |
|
|
|
|
|
|
|
Demonic Existence generated a random number between
10 and 16 ...
16!
|
Posted: Sun Jul 12, 2009 4:44 pm
10 to 16 Damage = 16 Taijutsu Damage HP: 39 CP: 37
|
 |
 |
|
|
|
|
|
|
|
|
Demonic Existence generated a random number between
14 and 20 ...
15!
|
|
Posted: Sun Jul 12, 2009 4:47 pm
4 to 10 + chakra mod + 1 per ninjutsu rank 14 to 20 Damage = 15 Total Damage dealt = 16 + 15 = 31
|
 |
 |
|
|
|
|
|
|
|
Sylvok Myr generated a random number between
18 and 27 ...
21!
|
Posted: Mon Jul 13, 2009 6:00 am
Bow Attack 8 to 13 + Strength Modifier [10] + Range Bonus [4] = 18 to 27 Total Damage: 21 Special: Takeo lights his bow on fire. If arrows hit, you must use one dice to extinguish the flames or lose 5 hp per post.
HP: 58 - Kana [31] = 27
|
 |
 |
|
|
|
|
|
|
|
|
Demonic Existence rolled 2 20-sided dice:
19, 3
Total: 22 (2-40)
|
|
Posted: Mon Jul 13, 2009 11:31 am
Kana lunged into the air and delivered a perfect kick to the insane samurai's back, sending him to the ground and setting the Kun' Kumo up for his next deadly attack. Before landing on the ground only a few feet away from the psychotic man the well trained shinobi formed a few hand seals and spewed relentless flames that seemed to be summoned through a portal straight from hell as they charred Takeo's attire into smoldering bits of useless cinder and scorched his skin. Surprisingly the stubborn and clearly insane soldier rose from the ashes and transformed his hindrance into weapon, wrapping the blazing material around the arrow and swiftly launching it with his masterful archery skills. Being only a few feet away Kana had mere seconds to react as the longbow propelled an ignited cloth and arrow straight for his chest, but only a few moments earlier he had searched for an escape because prior experience told him that the man would try this tactic once again. He had spotted a rather large piece of cement rubble and formed the proper hand seals to use the replacement technique and flee from the bolt . Quickly a cloud engulfed him as danger approached and entered the vicinity, but when the cloud cleared only a rather large rock could be seen. Standing off to the side he held the end of the arrow in his right hand with flames pouring out and spreading across the immediate area where it had punctured. Wincing he felt around the tender skin that was his left pectoral with the glinting arrow protruding from his chest, but no thoughts of removing the bolt arose in his mind and instead monstrous and merciless acts conveyed him through his affliction. "I may burn now but you will burn in HELL!" The Kun' Kumo cried passionately as warm, fresh blood drained slowly down his athletic figure. Again he took chase after the mad man, sliding his crimson drenched fingers against the smooth cold concrete for stability, leaving a bloody and gruesome trail for any whom came that way.
19 + 9 Focus = 28 DC: 19 [Helping Skill]
3 + 36 Dodge + 8 Chakra = 47 + 7 Endurance = 54 Fail
HP: 39 - 21 = 18 - 5 = 13 CP: 37 - 5 = 32
[Son of a. . .]
Body Replacement Technique [Kawamiri no Jutsu] This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique. If the technique is successful you can use sneak attack to attack your target. CP Cost: 5 Damage: N/A Requirement: Must be taught. Seals: Ram Avoid: Dodge or Ninjutsu roll. Special: + Chakra Mod to Dodge, Sets up for Sneak attack if dodge is successful. Roll: 1d20 + Dodge + Chakra Mod
[Hey Zu, I think you added the wrong things. The total Damage for both strikes was 31, so Takeo would still have 27 HP remaining. crying ]
|
 |
 |
|
|
|
|
|
|
|
Demonic Existence rolled 2 20-sided dice:
15, 3
Total: 18 (2-40)
|
Posted: Mon Jul 13, 2009 12:38 pm
Stumbling along the wall he saw the Samurai tinkering with his bombs again by the gear, and sure enough Kana was determined to knock him right back down to earth and take him back to the empress. Leaping into the air and using the the stadium wall as his guide the bloody Kun' Kumo extending his arm out towards the mans face, hoping for a hay maker to knock the man straight to the ground. Once he landed on the ground Kana would do the same thing as he had last time, conjuring up the magical liquid from deep within the confines of his stomach and cascading a fireball onto the battered man so he may be disabled and unable to fight or even move without assistance. The strike that Kana had served the man was in its own right quite powerful and would hopefully send him straight onto his back as it had before.
15 + 36 Taijutsu = 51 DC: 10
[Can an attack be used as a helping skill? Since Kana tried to lay the man out onto the ground and render him unable to fight for a moment could that be used to give him a better chance at landing his Ninjutsu?]
3 + 31 Ninjutsu = 34 + 9 strength?
HP: 13 - 5 = 8 CP: 32 - 20 = 12
Chuyst Mohrea No Jutsu The user summons Plasma and Chakra to the mouth, infusing them together igniting fire to burst forwards out of the mouth like a firework shooting from an iron tube. Once it hits its target, a small explosion goes off from the impact. Cp Cost: 20 Damage: 4 to 10 + Chakra mod + 1 per ninjutsu Requirements: Ninjutsu 15, Control 5, Kun Kumo Avoid: Dodge or Ninjutsu
|
 |
 |
|
|
|
|
|
|
|
|
Demonic Existence generated a random number between
10 and 16 ...
14!
|
|
Posted: Mon Jul 13, 2009 12:43 pm
10 to 16 Damage = 14 Taijutsu Damage HP: 8 CP: 12
Takeo HP: 27 - 14 = 13
|
 |
 |
|
|
|
|
|
|
|
Sylvok Myr rolled 1 20-sided dice:
16
Total: 16 (1-20)
|
Posted: Tue Jul 14, 2009 6:13 am
[I have no idea how I got 47. Lol. No, you can only use passive skills as helping skills.]
"Hahaha! There's lots of fire in hell," Takeo cackled as he began tinkering with this next bomb. The shinobi had been sloshing around in his own blood, marking it against the ground and the walls as he tried to catch up with Takeo, that he had a lot of time to fix this bomb. "Haha!" Takeo laughed in triumph as the bomb was fixed. Lighting the fuse, Takeo pounded his chest like a gorilla, but then winced immediately as he hit his burn that Kana had just given him. As he was knocked down to the ground, Takeo was hit by another exploding attack, but this time he had no clothes to take off. "AAAH!" the man screamed as his twisted body rolled around on the ground. Takeo's body couldn't take anymore of the stress and so the screams died out as the man's body started to become limp.
Setting Bombs Off Takeo must repair his bombs in order to set them off. Stop him before he does! DC: 35 1d20 + Trap [25] = 41 Bombs: 1/4 Tries: 3
HP: 13 - 1 [Takeo] = 12
Exploding Bomb Takeo was successful in fixing and light off one of his bombs. Quickly run away before the roof caves in on you and you are caught in the explosion. DC: 20 1d20 + Sprint Fail: -10 HP and Buried.
Special: You can choose to kill Takeo or control your damage with the ninjutsu to merely knock him out and bring him back for interrogation.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 14, 2009 6:55 am
San, witnessing the battle between the two Tategami's and the Samurai, was not pleased. The look on her face was stern as she heard the insult from the young woman's mouth. "Ignorant child," the empress muttered under her breath as Konpaku came rushing through the doors. The panther nuzzled her head under San's hand letting her know that she was here and that she was ready to fight. San's spring green eyes kept focused on the battle between the lion, the ignorant girl and the samurai. Looking away from the battle just as the Samurai rushed with his last swings, San knew that the girl and her lion were done for. San began, turning to Kazuma in his disguise, but her attention was quickly pulled away back to the arena as a tall geyser of water came spurting between the samurai and the girl with her lion. San's eyes looked to the girl with the pale blue hair, the one she had been talking to Kana about. Her attack was powerful, but used to save Maya instead of take out the samurai. As another explosion made the center pillar shake, San bent down to Konpaku, whispering something in her ear while pointing at the pale blue haired girl on the arena floor. "Go," San said softly and in a flash, Konpaku was running down to the arena while the empress began walking over to the young boy dressed up with her dancers. The empress did not waste a moment as she bent over the boy and ripped his mustache off. "I demand your name," San ordered him, the beautiful and elegant queen changing faces rather quickly.
Intimidate Kazuma: 95 Tell her Your Name and Try not to Stutter. DC: 13 1d20 + Persuade
|
 |
 |
|
|
|
|
|
|
|
Demonic Existence rolled 2 20-sided dice:
5, 11
Total: 16 (2-40)
|
Posted: Tue Jul 14, 2009 11:03 am
After the punch to the mans crispy skin he could tell that after his next Ninjutsu attack he would put up no defenses, which was good for Kana because he was becoming quite fatigued with the fight as it was. Controlling the fierceness of his attack he allowed for Takeo's skin to burn but not enough for the samurai to die. Grasping the dripping wet arrow by the tail Kana began to ever so slightly extract the razor sharp tipped stick. After he had completed that he threw it to the side and looked at the blackened body of his opponent. Thinking everything would be fine now and that he would just have to take the well-done samurai back to the empress he hear a loud boom only a few feet away. Sensing that the wall was falling his way the young man quickly sprinted and grabbed for Takeo's arms, tugging with all his might so he may save his life. The Kun' Kumo tried to get a good grip on the mans charred skin but it kept flaking off and revealing gooey and bloody insides. Time ran out quickly and the wall struck him literally like a ton of bricks, knocking him unconscious by his opponents side.
HP:8 - 15 = -7 CP: 12
Sense wall falling in his direction for a head start 5 + 17 sense = 22 Fail DC: 27
Escaping the debris 11 + 6 sprint = 17 - 9 = 8 Fail DC: 20
[Dammit, I guess that means Takeo is dead > . >]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 16, 2009 6:49 am
Kana is buried under rubble.
To Find Kana: Smell DC: 40
To Dig Kana Out: Lift 500 lbs. 1d20 + Dig 1d20 + Grapple Special: Subtract your total roll from the total weight atop Kana. [500]
Kana Rewards: +1 Taijutsu, +1 Ninjutsu, +1 Endurance, +13 Experience
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jul 16, 2009 7:15 am
Konpaku brought the two females and the lion down to the gear works. They were noisy and warm from all the explosions, but there were no fires burning due to only having metal and stone make up the structure of the arena. Konpaku had never smelt the humans they were looking for, but she knew the smells of strangers to the earth country. Their scents were very different from anyone else's in Hanton. Turning to Baki, her red eyes sneered at him as she rumbled a low roar in her throat. After insulting his girl by acting unimpressed, she was telling him to work together with her in order to find the two humans they were looking for.
Passive Teamwork: Finding Kana Smell [12]
|
 |
 |
|
|
|
|
|
|
|
|
Tategami Maya rolled 2 20-sided dice:
16, 8
Total: 24 (2-40)
|
|
Posted: Thu Jul 16, 2009 10:05 am
Baki trotted up to Konpaku and pressed his forehead against her shoulder, then lifted his head slightly and began to smell. Ugh...burned out fire. Between the rocks and the lack of this specific smoke, Baki pushed Konpaku towards an area of rocks that seemed like a funeral pyre - and it might as well should have been. The Kun'Kumo boy that hated Maya when they were little was buried under here, and though Baki knew he should help, he still couldn't help but feel slightly annoyed with the boy for getting himself buried. Ah well...Baki lifted his head and growled softly, calling to Maya without making a huge scene. They just had to move the rocks on top of the brat, after all.
Finding Kana 16 + Smell[16] + Konpaku: Passive Teamwork[12] -> 44
Calling Maya Over 8 + Focus[22] -> 30
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|