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Posted: Fri Mar 28, 2008 7:21 pm
NeoKabookie I'm a horrible horrible person but hopefully this makes up for it. AD&D Players Handbook 3.5I'll work on my character and have it to you in a couple of days. dude..i so needed that XD
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Posted: Sat Mar 29, 2008 9:41 pm
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ChiggaChuggaBangBang Crew
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Posted: Sun Mar 30, 2008 6:44 am
Progress is having a full adventuring party.
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Posted: Sun Mar 30, 2008 8:21 am
Actually I think that would be success.
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Posted: Sun Mar 30, 2008 9:52 am
Success would be having 5 full adventuring parties. xd
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Posted: Sun Mar 30, 2008 11:16 am
...I can't believe I joined this. Actually I'm surprised you invited me. razz Now you gotta get me to settle down and play.
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Posted: Sun Mar 30, 2008 11:51 am
Hey quick question Fenrir. Are material components to cast spells only required for Wizards? I looked through the Druid class section and the Magic section and couldn't find anything saying that it's not required. My previous Druid in a campaign long ago didn't require them to cast his spells though that might be because the GM didn't require it or I just forgot. Some clearing up on the issue would be appreciated. Hopefully this will help all you other casters out there too.
Thinking about this a little further, since most casters (Sorcerers aside) have to memorize/pray/meditate for their spells at the beginning of the day, you could make a rule saying that as long as they have a spell bag basic casting components are collected to cast those spells for the day.
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Posted: Sun Mar 30, 2008 3:03 pm
NeoKabookie Hey quick question Fenrir. Are material components to cast spells only required for Wizards? I looked through the Druid class section and the Magic section and couldn't find anything saying that it's not required. My previous Druid in a campaign long ago didn't require them to cast his spells though that might be because the GM didn't require it or I just forgot. Some clearing up on the issue would be appreciated. Hopefully this will help all you other casters out there too. Thinking about this a little further, since most casters (Sorcerers aside) have to memorize/pray/meditate for their spells at the beginning of the day, you could make a rule saying that as long as they have a spell bag basic casting components are collected to cast those spells for the day. from that site on the first page, i was lead to believe that, so long as you had a spell components pouch, so long as the material needed didn't cost anything, it was to be assumed that you've got it o.o;
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Posted: Sun Mar 30, 2008 6:54 pm
It's as Hiaki says. You need the material components, but you're assumed to have them unless they are costly and or rare. If it doesn't have a GP cost listed, you automagically have the components unless your components are taken away (i.e. your spell pouch or whatever you have them in).
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Posted: Sun Mar 30, 2008 7:55 pm
Omg Fenny, why does gaia keep saying none of your equipped items exist? >_<
Perhaps it's trying to tell me that YOU don't exist... ninja
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Posted: Sun Mar 30, 2008 8:58 pm
*grumbles* Somebody else made a druid before me. We could always use a Wizzzzard right?
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Posted: Mon Mar 31, 2008 5:20 am
No harm in two druids, not like you'll always be in the same group, right? Well, if we can drag in more players, anyway, but we're starting to pick up, so all is well.
And, um... I swear my clothes are real. And I think you should be quite aware that I exist, shouldn't you?
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Posted: Mon Mar 31, 2008 7:54 am
o_O;;
*Wishes there was more time in a day*
One day sir, I'll be here.
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Posted: Mon Mar 31, 2008 8:08 am
Yeah, yeah, that's what they all say. xd I'll believe it when I see it.
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Posted: Mon Mar 31, 2008 8:23 am
I know there's no harm in 2 Druids but hers was pretty much a direct copy of the one I had in notepad it was scary. Lucky for me I had a few other characters in mind so I went with my Rogue one. Hopefully I will be an asset to the group...with all my dungeoneering experience.
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