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whjd
Vice Captain

PostPosted: Thu Feb 07, 2008 6:39 pm


JewelWoods
jump the half wall and investigate the noise


you find a kid around 9 he was walking back and forth accrosed broken glass wich explains the crunching noise but he has a bloody nose and looks a little off balence probably form dehydration.

you have (3) opptions 1) ignore the kid and go back 2) help the kid 3) go around him and check behind the house.
PostPosted: Thu Feb 07, 2008 6:43 pm


Giais_Alucard_
I'll go throgh the South door.


you step out onto a porch you hear nothing but the crick of the floor boards you can see nothing beond the screen theres a table to your left and a chair to your right.

you have (4) opptions 1) go left 2) go right 3) check the table 4)go back inside.

whjd
Vice Captain


JewelWoods
Crew

PostPosted: Thu Feb 07, 2008 8:00 pm


help the kid
PostPosted: Thu Feb 07, 2008 8:02 pm


stay, if you are a ture zombie killer you will have the provitions you need. you will now what to look for in a will timed manner, and you will now where to stay safe in the house and us it as a defence opption.

killer-bunny21


Sargeant_AX

PostPosted: Fri Feb 08, 2008 8:56 pm


I will check the table
PostPosted: Mon Feb 11, 2008 8:47 pm


JewelWoods
help the kid


you approch the kid and notice that the blood is on the brige of his nose as well, you hear a bark and look over the half wall the dog you found has a cloth and you take it form him the dog still looks a little thirsty.

you have (5) opptions 1) check the kids chest body and back 2) clean up his nose and take him with you over the wall 3) check his vital signs 4) ingnore the kind and check behind the houes 5)jump back over the half wall and give the dog some water

whjd
Vice Captain


whjd
Vice Captain

PostPosted: Mon Feb 11, 2008 9:02 pm


killer-bunny21
stay, if you are a ture zombie killer you will have the provitions you need. you will now what to look for in a will timed manner, and you will now where to stay safe in the house and us it as a defence opption.


FOOL! do you not read the first post!?! Now that you broke the rules you die!

you servive the day but when night comes you hear the moans of the undead, geting up and reaching for your provitions you relize that you left them in the room next door. Jumping up and running to the next room alerted the zombies to your location but they wont be able to get you, for you are a zombie hunter expert yet still one of the origenal "residents" took up shelter in the heater and was waiting for you in the room. With a yelp and a cry for help that fell on death ears the undead intruder laches onto your arm and you fell the life drain from you and the next morning? Why should you care your dead alredy!
PostPosted: Wed Feb 13, 2008 11:08 am


check his vital signs

JewelWoods
Crew


whjd
Vice Captain

PostPosted: Sat Feb 16, 2008 5:27 pm


JewelWoods
check his vital signs
((you were almost meat but your not safe yet!))

you approch the kid but some thing seemed very strange. At first you concluded that he might be dehydrated but now as you get close to check him you see strange bite marks on his wrist and forearm, you glance up and see him stumbeling towards you a little faster then you wanted and he looks hungery.....

you have (5) opptions 1) hold him down and examine him further. 2) jump the half wall in retreat 3) punch him in the face 4) use your knife 5) yell for help
PostPosted: Sat Feb 16, 2008 5:30 pm


Giais_Alucard_
I will check the table


theres an empty glass there but nothing specail

you have () opptions 1)go back into the house 2) go left 3)go right

whjd
Vice Captain


Sargeant_AX

PostPosted: Sat Feb 16, 2008 6:11 pm


lets go right.
PostPosted: Mon Feb 18, 2008 1:21 pm


jump the half wall in retreat

JewelWoods
Crew


whjd
Vice Captain

PostPosted: Mon Feb 18, 2008 4:31 pm


Giais_Alucard_
lets go right.


you turn to your right and see a screen door and the end of the porch.

you have (4) opptions 1)go through the screen door 2) turn around 3)go back inside 4) search the area.
PostPosted: Mon Feb 18, 2008 5:06 pm


JewelWoods
jump the half wall in retreat

as you jump the wall in retreat the kid falls and with his fall he grabs your leg. You spin on the wall and gave him a good kick, the kid lets go just as you tuged back and you fall flat on your back inside the landry room, dog still in wait of water.

you have (5) opptions 1)find the dog some water 2) peer over the wall and check on the zomboy 3) go back inside and check the door straight ahead 4) go back inside and check the door to your right 5) go inside and go down the hall way to your left

whjd
Vice Captain


JewelWoods
Crew

PostPosted: Tue Feb 19, 2008 1:58 am


the dog can wait,

go inside and go down the hall way to my left
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