Welcome to Gaia! ::

The RPS Guild: Dungeon Crawls For All

Back to Guilds

The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

Reply General OOC Discussion
Submit your ideas for new Organizations here! Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Master of Gladiators

PostPosted: Sat Dec 15, 2007 11:11 pm


-A M P-
random mistakes
What happens when one wins? And is that winning one submission going to be the only one implemented?

Oh and the DMing account does have a point.


With 12CP you could get enough of the caster/actor series to negate the usefullness of the thing.

Trust me, making it worthwhile and also balanced is what Kowasauni said at the first page: "A b***h."

Do we have to include items, spells, and actions too?


Well the original cost is was 10... but I changed it after thinking... OK so 10CP is like a skilled caster and fast caster combined. You see, this becomes really effective when you have more than 1 pet. If you have 3 2CP pets (only 3CP Worth, you could potential have 4MP and 4AP per turn, given to who ever you want (Well yo you and your pets) so its kinda a little more powerful the more pets you have, thats why it costs so much.

Especially combined with a Spell caster, where each 2 CP pet becomes a Magic Battery for the Caster. Which is ultimately why I accepted the 12 CP cost as balanced. Sure, you can buy roughly the same abilities directly for your character, but the result is vastly different; especially with multiple pets.
PostPosted: Sat Dec 15, 2007 11:14 pm


Indeed! Though you do also sap away the magic ability of your pets as well!

Though it could go the opposite way as well. Be a combat based Action fighter person with magical pets, and you get the same thing!

Though throughout the adventure, your batteries would slowly dwindle away if they had such low stats too... so all in all I think it is really balanced.

-A M P-


Master of Gladiators

PostPosted: Sat Dec 15, 2007 11:17 pm


Yes, this Ability combined with Speedy Magic or Speedy Action... or multiples of either... DEVASTATING. eek
PostPosted: Sat Dec 15, 2007 11:18 pm


And what is its creator a master of? twisted

-A M P-


Master of Gladiators

PostPosted: Sat Dec 15, 2007 11:20 pm


-A M P-
And what is its creator a master of? twisted
Colorful Euphemisms? mrgreen
PostPosted: Sat Dec 15, 2007 11:22 pm


Damn! I don;t have a quip to answer back!

Blast!


You haven't heard the last of me!!

*Gnome shaped poof-cloud appears*

-A M P-


Radryn Tiaos

PostPosted: Sat Dec 15, 2007 11:33 pm


Re-Revised
Theft

Thieves guild: Hold the key of the Gambler. Leech skill based.

Item: Robbing Twin Daggers: E2 Charge 10/10 (Use 1 charges to take 2 points in any attribute other than life from an enemy, and add them to your own.)
Make: Leech items (items that redistribute points/actions/spells/health favorably)

Skills:
Sleight of Hand: CP4, For one round of combat you may use an item "stolen" from one enemy. You must pay 1 AP equal to the cost of the equip of the stolen item. You cant pay more than your free equip. At the end of that round it returns back to the original owner. (This may not be used on consumables or cursed/blessed/special items.)

Cheaters Intellect: CP3, Pay 3MP, For one round of combat you may use any spell a team mate has with a mp cost of 3 or less. This uses your current magic score.

Copycat: CP3 Pay 3AP, You may use an action a teammate has already used this round of combat with an AP cost of 3 or less. This skill uses your stats.

Master of Disguises: CP6 Once per combat you may transfer any points in one stat to another excluding life (without dropping that stat to zero). At the end of combat your stats return to normal.

Find Fortune: CP1, At the end of combat you may pay any amount of remaining AP/MP to gain twice that amount of chips.

The Thieves guild has only one major concern. "Whats mine is mine and whats yours is mine." If it's not tied down you better believe they'll find a way to obtain it.

Additional Guild Benefits:
Black Market Entry* Grants you the ability to buy items off the black market.
Pawn* You may sell your items actions or spells to the black market for a minimal price. Those items will then go on sale of the same quantity.

Black market (Guild shop):
Items:
Dagger (+1 Attack) 75 chips
Backpack E1 (+3 Equip) 400 chips (Items in the backpack are not considered "at hand" and do not grant you their bonuses.)
Elixir of Magic (1) 45 chips
Elixir of Action (1) 45 chips
Actions:
Pounce (1 AP) 300 chips
Shadowstrike (3AP) 500 chips: In addition to striking your target with an attack you may strike a second target for half that amount in special damage.
Spells:
Lethargy (4MP) 500 chips: Reduce targets attack score by an amount equal to your magic score for one round of combat.
Magic Drain (4MP) 500 chips: Reduce targets magic score by an amount equal to your magic score for one round of combat.
Pawned Items:
*Items pawned off by members will be sold here*
PostPosted: Sat Dec 15, 2007 11:45 pm


Radryn Tiaos
Re-Revised
Theft

Thieves guild: Hold the key of the Gambler. Leech skill based.

Item: Robbing Twin Daggers: E2 Charge 10/10 (Use 1 charges to take 2 points in any attribute other than life from an enemy, and add them to your own.)
Make: Leech items (items that redistribute points/actions/spells/health favorably)

Skills:
Sleight of Hand: CP4, For one round of combat you may use an item "stolen" from one enemy. You must pay 1 AP equal to the cost of the equip of the stolen item. You cant pay more than your free equip. At the end of that round it returns back to the original owner. (This may not be used on consumables or cursed/blessed/special items.)

Cheaters Intellect: CP3, Pay 3MP, For one round of combat you may use any spell a team mate has with a mp cost of 3 or less. This uses your current magic score.

Copycat: CP3 Pay 3AP, You may use an action a teammate has already used this round of combat with an AP cost of 3 or less. This skill uses your stats.

Master of Disguises: CP6 Once per combat you may transfer any points in one stat to another excluding life (without dropping that stat to zero). At the end of combat your stats return to normal.

Find Fortune: CP1, At the end of combat you may pay any amount of remaining AP/MP to gain twice that amount of chips.

The Thieves guild has only one major concern. "Whats mine is mine and whats yours is mine." If it's not tied down you better believe they'll find a way to obtain it.

This all looks good to me, as you have revised.
Radryn Tiaos

Additional Guild Benefits:
Black Market Entry* Grants you the ability to buy items off the black market.
Pawn* You may sell your items actions or spells to the black market for a minimal price. Those items will then go on sale of the same quantity.
The Black Market sounds cool, but what is the specific mark up for sale and mark down for purchase? Are they the same, or does the Black Market seek to make a profit? And if so, to what do the proceeds go to?
Radryn Tiaos

Black market (Guild shop):
Items:
Dagger (+1 Attack) 75 chips
Backpack E1 (+3 Equip) 400 chips (Items in the backpack are not considered "at hand" and do not grant you their bonuses.)
Elixir of Magic (1) 45 chips
Elixir of Action (1) 45 chips
So, the backpack would allow you to re-equip your items between combat?
Radryn Tiaos

Actions:
Pounce (1 AP) 300 chips
Shadowstrike (3AP) 500 chips: In addition to striking your target with an attack you may strike a second target for half that amount in special damage.
Does the second target have to be an alternate target?
Radryn Tiaos

Spells:
Lethargy (4MP) 500 chips: Reduce targets attack score by an amount equal to your magic score.
Magic Drain (4MP) 500 chips: Reduce targets magic score by an amount equal to your magic score.
Lethargy and Magic Drain; flat effect, or as stun effect against Players, Lieutenants, and Bosses?
Radryn Tiaos

Pawned Items:
*Items pawned off by members will be sold here*
I like the potential inherent within the additions. This Organization is really shaping up.

Master of Gladiators


Radryn Tiaos

PostPosted: Sun Dec 16, 2007 12:15 am


The specific markup for sale and markdown for purchases will be determined by the leader. Profit/Proceeds will go to buying more items/actions/spells from standard store to sell again at a markdown price.

Yes the backpack allows for re equipment between combat of items in the backpack currently.

It does not have to be an alternate target. (The worth of this spell becomes far less if it is not an alternate. Why not just use smash?)

They are flat effects, considering their are other spells of similar nature in the monster thread.
PostPosted: Sun Dec 16, 2007 12:30 am


Radryn Tiaos

Spells:
Lethargy (4MP) 500 chips: Reduce targets attack score by an amount equal to your magic score.
Magic Drain (4MP) 500 chips: Reduce targets magic score by an amount equal to your magic score.


Such stat reducing spells already exist in the Miyr Necromancy School though they cost 6mp to reduce the stat by one's magic score. To be honest I think its a bit much too but you will have to consult Fargore and GC on whether you will need to up the mp cost of these spells or not. You might want to reduce it to half ones magic score for then it can only cost 3mp.

Over all your second try is a vast improvment over the first. Definitely winner potential here

Menvra


Master of Gladiators

PostPosted: Sun Dec 16, 2007 12:36 am


Radryn Tiaos
The specific markup for sale and markdown for purchases will be determined by the leader. Profit/Proceeds will go to buying more items/actions/spells from standard store to sell again at a markdown price.
I would suggest a specific percentage; I'm not sure the powers that be would allow the leader's "whim" to dictate deals.
Radryn Tiaos

Yes the backpack allows for re equipment between combat of items in the backpack currently.
Okay, that doesn't sound bad at all.
Radryn Tiaos

It does not have to be an alternate target. (The worth of this spell becomes far less if it is not an alternate. Why not just use smash?)
So how about being more specific:
Shadowstrike (3AP) 500 chips: In addition to striking your target with a Normal attack you may strike the same or a secondary target for half that amount in special damage.

Which brings to light another point; why not just purchase Kick? It's 2AP and can be used on any target. Now Shadowstrike just seems underpowered.
Radryn Tiaos

They are flat effects, considering their are other spells of similar nature in the monster thread.
For Example?
PostPosted: Sun Dec 16, 2007 12:50 am


Master of Gladiators
Radryn Tiaos
The specific markup for sale and markdown for purchases will be determined by the leader. Profit/Proceeds will go to buying more items/actions/spells from standard store to sell again at a markdown price.
I would suggest a specific percentage; I'm not sure the powers that be would allow the leader's "whim" to dictate deals.
Well how about a 25% increase/ decrease then.
Master of Gladiators
Radryn Tiaos

It does not have to be an alternate target. (The worth of this spell becomes far less if it is not an alternate. Why not just use smash?)
So how about being more specific:
Shadowstrike (3AP) 500 chips: In addition to striking your target with a Normal attack you may strike the same or a secondary target for half that amount in special damage rounded up.

Which brings to light another point; why not just purchase Kick? It's 2AP and can be used on any target. Now Shadowstrike just seems underpowered.
Perhaps then we could set its AP cost to 1? and its cost to 200 chips
Master of Gladiators
Radryn Tiaos

They are flat effects, considering their are other spells of similar nature in the monster thread.
For Example?
Disregard my last statement, I attribute it to my lack of sleep. I still believe it should be a flat effect due to the fact it isn't preventing anything from being done, just lowering what the potential is. (I must have been thinking of the attack to magic drain from the wraiths.)

Radryn Tiaos


Master of Gladiators

PostPosted: Sun Dec 16, 2007 1:07 am


Radryn Tiaos
Master of Gladiators
Radryn Tiaos
The specific markup for sale and markdown for purchases will be determined by the leader. Profit/Proceeds will go to buying more items/actions/spells from standard store to sell again at a markdown price.
I would suggest a specific percentage; I'm not sure the powers that be would allow the leader's "whim" to dictate deals.
Well how about a 25% increase/ decrease then.

Sounds reasonable. Although if you really wanted to incorporate the realm of "chance", you could require the roll of a d100, using the result as the final price adjustment. Which would open up the option for another ability, one that adds or subtracts to the roll; maybe 10 per rank.
Radryn Tiaos

Master of Gladiators
Radryn Tiaos

It does not have to be an alternate target. (The worth of this spell becomes far less if it is not an alternate. Why not just use smash?)
So how about being more specific:
Shadowstrike (3AP) 500 chips: In addition to striking your target with a Normal attack you may strike the same or a secondary target for half that amount in special damage rounded up.

Which brings to light another point; why not just purchase Kick? It's 2AP and can be used on any target. Now Shadowstrike just seems underpowered.
Perhaps then we could set its AP cost to 1? and its cost to 200 chips
That sounds reasonable.
Radryn Tiaos

Master of Gladiators
Radryn Tiaos

They are flat effects, considering their are other spells of similar nature in the monster thread.
For Example?
Disregard my last statement, I attribute it to my lack of sleep. I still believe it should be a flat effect due to the fact it isn't preventing anything from being done, just lowering what the potential is. (I must have been thinking of the attack to magic drain from the wraiths.)
Ultimately, I would agree with Menvra's earlier comment; the MP cost is to low. However, the Necromancy spells she refers to are slightly more powerful as they affect either Attack or Defense. So maybe a lesser version for each:

Lethargy, Lesser (2MP) 200 chips: Reduce targets attack score by an amount equal to 1/2 your magic score.

Magic Drain, Lesser (2MP) 200 chips: Reduce targets magic score by an amount equal to 1/2 your magic score.

And then the full versions:

Lethargy (5MP) 500 chips: Reduce targets attack score by an amount equal to your magic score.

Magic Drain (5MP) 500 chips: Reduce targets magic score by an amount equal to your magic score.
PostPosted: Sun Dec 16, 2007 1:26 am


Does that half damage include damage done by combat dice. Because if it does I think you are under estimating the value of Shadow Strike. Take for example the character Daustua she hits for between 12-26 damage. With shadow strike she could hit for between 6-13 another independent target. But the ap cost is too much. But I agree it should only cost 1 ap.

Menvra


Radryn Tiaos

PostPosted: Sun Dec 16, 2007 1:27 am


Hopefully Final
Theft

Thieves guild: Hold the key of the Gambler. Leech skill based.

Item: Robbing Twin Daggers: E2 Charge 10/10 (Use 1 charges to take 2 points in any attribute other than life from an enemy, and add them to your own.)
Make: Leech items (items that redistribute points/actions/spells/health favorably)

Skills:
Sleight of Hand: CP4, For one round of combat you may use an item "stolen" from one enemy. You must pay 1 AP equal to the cost of the equip of the stolen item. You cant pay more than your free equip. At the end of that round it returns back to the original owner. (This may not be used on consumables or cursed/blessed/special items.)

Cheaters Intellect: CP3, Pay 3MP, For one round of combat you may use any spell a team mate has with a mp cost of 3 or less. This uses your current magic score.

Copycat: CP3 Pay 3AP, You may use an action a teammate has already used this round of combat with an AP cost of 3 or less. This skill uses your stats.

Master of Disguises: CP6 Once per combat you may transfer any points in one stat to another excluding life (without dropping that stat to zero). At the end of combat your stats return to normal.

Find Fortune: CP1, At the end of combat you may pay any amount of remaining AP/MP to gain twice that amount of chips.

The Thieves guild has only one major concern. "Whats mine is mine and whats yours is mine." If it's not tied down you better believe they'll find a way to obtain it.

Additional Guild Benefits:
Black Market Entry* Grants you the ability to buy items off the black market. Purchase prices are determined by a roll of 1d100 of the base price. Base markup remains a steadfast 25%
Pawn* You may sell your items actions or spells to the black market for a random price. Determined by a roll of 1d100 of the base price
Luck* increase your chances of buying low or selling high by 10% per rank (maximum of five ranks)
Rank 1 =free, Rank 2 =2CP, Rank 3 =4CP, Rank 4 =8CP, Rank 5 =16CP.

Black market (Guild shop):
Items:
Dagger (+1 Attack) 125 chips
Backpack E1 (+3 Equip) 400 chips (Items in the backpack are not considered "at hand" and do not grant you their bonuses.)
Elixir of Magic (1) 62 chips
Elixir of Action (1) 62 chips
Actions:
Pounce (1 AP) 125 chips
Shadowstrike (1AP) 200 chips: In addition to striking your target with an attack you may strike a second target for half that amount in special damage.
Spells:
Lesser Lethargy (2MP) 200 chips: Reduce targets attack score by an amount equal to 1/2 your magic score rounded down.
Lethargy (5MP) 500 chips: Reduce targets attack score by an amount equal to your magic score for one round of combat.
Lesser Magic Drain (2MP) 200 chips: Reduce targets magic score by an amount equal to 1/2 your magic score rounded down.
Magic Drain (5MP) 500 chips: Reduce targets magic score by an amount equal to your magic score for one round of combat.
Pawned Items:
*Items pawned off by members will be sold here*
Reply
General OOC Discussion

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum