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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Wedry

PostPosted: Thu Mar 27, 2008 3:49 pm


Support, Annoyance

Trickster: [24]

A: 3, D: 3, C: 2 (1d6), M: 0, L: 4 (20), E: 0

Abilities: Fast Actorx2 [8], Speedy Actor x2 (4)
Actions: Plink, Pounce, Punch, Shield Bash, Smash, Special Block, Spell Block, Stunning Blow, Taunt
Spells: None
Items: Elixir of Action x2

A handy fellow to have along, the Trickster provides the appropriate distraction to your opponent in any situation. No serious threat as a stand-alone opponent; but with the right support crew, a definite annoyance.
PostPosted: Fri Mar 28, 2008 8:33 am


Ummmm... Doesn't the actions and items load go over the 1000 chip limit?

random mistakes


Wedry

PostPosted: Fri Mar 28, 2008 10:31 am


random mistakes
Ummmm... Doesn't the actions and items load go over the 1000 chip limit?
9 Actions at 100 chips each, 2 potions at 50 chips each; that adds up to 1000 chips in my book. And I didn't just load up on Actions to spend the max chip amount; I purposely chose to make the Trickster as versatile as possible given any situation. It is his job to make life more difficult for anyone, regardless of what they are capable of.
PostPosted: Fri Mar 28, 2008 10:41 am


Just to clear up any possible confusion, there is no special additional cost associated with any item, action or spell regarding it's purchase location. If a cost has been listed for a particular item, action or spell, that is the cost for the purpose of this competition. If no cost is listed, let me know what you want and I will price it accordingly.

Master of Gladiators


Master of Gladiators

PostPosted: Sat Mar 29, 2008 6:45 pm


Jordan Windsfury
Support, Annoyance

Trickster: [24]

A: 3, D: 3, C: 2 (1d6), M: 0, L: 4 (20), E: 0

Abilities: Fast Actorx2 [8], Speedy Actor x2 (4)
Actions: Plink, Pounce, Punch, Shield Bash, Smash, Special Block, Spell Block, Stunning Blow, Taunt
Spells: None
Items: Elixir of Action x2

A handy fellow to have along, the Trickster provides the appropriate distraction to your opponent in any situation. No serious threat as a stand-alone opponent; but with the right support crew, a definite annoyance.
Your monster has been added to the contest list.
PostPosted: Wed Apr 02, 2008 9:00 am


Hmm....is too late to submit something? I just got an idea for a monster set today. Also, is it ok to use abilities listed under special abilities or no?

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Atrus_Legnacra

PostPosted: Wed Apr 02, 2008 2:38 pm


The Triad!

Kings Knight (24)
A:5 /8
D:3 /4
C:3
M:2
L:4 (20)
E:4
SFX: Regenerate x3
Spells: Frost (200)
Actions: Power Up(200), Retaliate (200)
Items: Long Sword (300), Buckler(100)

Queens Knight (24)
A:0
D:0
C:0
M:8 /10
L:3 (15)/4 (20)
E:3
SFX: Fast Caster(4), Skilled Caster(4), Speedy Magic(2)
Spells: Heal(200), Energy Burst(200), Stun Bolt(200)
Actions: none
Items: Seal Charm (100), Conjurer's Amulet (200)

Jacks Knight(24)
A:0
D:6 /10
C:0
M:0
L:5(25)
E:4
SFX: Magic Pull(3), Special Pull(3), Defender(3)
Spells: none
Actions: Spell Block (100),Shield Bash(100) Power Up(200)
Items: Light Armor(400)
PostPosted: Wed Apr 02, 2008 3:39 pm


Atrus_Legnacra
The Triad!
Has been added to the List. mrgreen

Master of Gladiators


Master of Gladiators

PostPosted: Wed Apr 02, 2008 5:19 pm


Perrian
Hmm....is too late to submit something? I just got an idea for a monster set today. Also, is it ok to use abilities listed under special abilities or no?
You've got until the end of the week, and yes.
PostPosted: Wed Apr 02, 2008 7:17 pm


oh yea, The traid are fairly standard, a King, with a royal breat-pale, but a crown, and ceremonial regailia. The queen wears white robes, simple and elegent, with a sort of tiara on her head. The Jack wears full plate armor, and just a shield. He will protect the Queen before the King, as the King has decreed it so. They fight in tandem, working together. (More of a boss, I'd guess, or mini-boss maybe.)

Obviously, the Queen is the toughest figure, she normally alternates between stunning, and useing an EB/Heal combo. The Jack will do what he can to take damage for the Queen, knowing she will heal him; he will power up his defensive capibilities before his attack. The King alternates between Frosting and Retaliateing, when he's not powering up.

If possible, they share AP and MP, the party gaining a defult 3ap/mp a round... Basically it gives the Queen more spells, and the Jack and King more chances for action.

Atrus_Legnacra


Master of Gladiators

PostPosted: Wed Apr 02, 2008 8:19 pm


Atrus_Legnacra
oh yea, The traid are fairly standard, a King, with a royal breat-pale, but a crown, and ceremonial regailia. The queen wears white robes, simple and elegent, with a sort of tiara on her head. The Jack wears full plate armor, and just a shield. He will protect the Queen before the King, as the King has decreed it so. They fight in tandem, working together. (More of a boss, I'd guess, or mini-boss maybe.)

Obviously, the Queen is the toughest figure, she normally alternates between stunning, and useing an EB/Heal combo. The Jack will do what he can to take damage for the Queen, knowing she will heal him; he will power up his defensive capibilities before his attack. The King alternates between Frosting and Retaliateing, when he's not powering up.

If possible, they share AP and MP, the party gaining a defult 3ap/mp a round... Basically it gives the Queen more spells, and the Jack and King more chances for action.
Added your description to your submission.
PostPosted: Thu Apr 03, 2008 5:40 pm


Though I would love to see The Triad win the votes, I know that no single person can beat them, me espically. If I win, and am allowed to fight them with 2 team-mates, then it might be possible to beat them. And any one of them alone might also be beat-able. But I designed them to be a challenge for even experienced members. Alas, only time will see if they make it, and if they're combatable.

Atrus_Legnacra


Master of Gladiators

PostPosted: Thu Apr 03, 2008 9:09 pm


Atrus_Legnacra
Though I would love to see The Triad win the votes, I know that no single person can beat them, me espically. If I win, and am allowed to fight them with 2 team-mates, then it might be possible to beat them. And any one of them alone might also be beat-able. But I designed them to be a challenge for even experienced members. Alas, only time will see if they make it, and if they're combatable.
Well... alrighty then... rolleyes
PostPosted: Fri Apr 04, 2008 7:26 pm


Mini-Independant Armor

After the first set of big armor was destroyed in Santa's place, the people who first made that armor now mass produced more armor that walked by itself, but walked by itself in seperate pieces with their own personalities. Some are funny, some are agressive, some are nice, and some are just plan strange.

Head (24)
Attack- 0
Defense- 0
Combat Dice- 1d8 (3)
Magic- 10
Equip- 0
Life- 25 (5)
Items- none
Abilities- Skilled Caster (4), Vindictive(attack), Vindictive(magic)
Actions- none
Magic- Heal, Stun Bolt

Right arm- Sword (24)
Attack-8
Defense-4
Combat Dice-2d8 (6)
Magic-0
Equip-0
Life- 20 (4)
Items-
Abilities- Vindictive (magic), Vindictive (special)
Actions- none
Magic-none

Left Arm- Shield (24)
Attack-0
Defense-6
Combat Dice- 2d8 (6)
Magic-0
Equip-0
Life- 20 (4)
Abilities- Magic Shield (3), Defender (3), Vindictive (special), vindictive (attack)
Actions- none
Magic-none

Right Leg (19)
Attack- 3
Defense- 3
Combat dice 1d8 (3)
Magic-0
Life- 20 (4)
Equip-0
Items-
Abilities- Vindictive (attack), vindictive (magic), Skilled Actor
Actions- Kick
Magic- none

Left Leg (19)
Attack- 4
Defense- 3
Combat dice- 1d8 (3)
Magic-0
Life- 20 (4)
Equip-0
Items-
Abilities- Vindictive (special), Skilled Actor
Actions- Kick
Magic- none

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Master of Gladiators

PostPosted: Fri Apr 04, 2008 9:20 pm


Perrian
Mini-Independant Armor

After the first set of big armor was destroyed in Santa's place, the people who first made that armor now mass produced more armor that walked by itself, but walked by itself in seperate pieces with their own personalities. Some are funny, some are agressive, some are nice, and some are just plan strange.

Head (24)
Attack- 0
Defense- 0
Combat Dice- 1d8 (3)
Magic- 10
Equip- 0
Life- 25 (5)
Items- none
Abilities- Skilled Caster (4), Vindictive(attack), Vindictive(magic)
Actions- none
Magic- Heal, Stun Bolt

Right arm- Sword (24)
Attack-8
Defense-4
Combat Dice-2d8 (6)
Magic-0
Equip-0
Life- 20 (4)
Items-
Abilities- Vindictive (magic), Vindictive (special)
Actions- none
Magic-none

Left Arm- Shield (24)
Attack-0
Defense-6
Combat Dice- 2d8 (6)
Magic-0
Equip-0
Life- 20 (4)
Abilities- Magic Shield (3), Defender (3), Vindictive (special), vindictive (attack)
Actions- none
Magic-none

Right Leg (22)
Attack- 3
Defense- 3
Combat dice 1d8 (3)
Magic-0
Life- 20 (4)
Equip-0
Items-
Abilities- Vindictive (attack), vindictive (magic), Skilled Actor
Actions- Kick
Magic- none

Left Leg (22)
Attack- 4
Defense- 3
Combat dice- 1d8 (3)
Magic-0
Life- 20 (4)
Equip-0
Items-
Abilities- Vindictive (special), Skilled Actor
Actions- Kick
Magic- none
The right and left leg only have 19 CP; do you want to add a few points to them, or leave them as is?
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