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Posted: Thu Mar 27, 2008 3:49 pm
Support, Annoyance
Trickster: [24]
A: 3, D: 3, C: 2 (1d6), M: 0, L: 4 (20), E: 0
Abilities: Fast Actorx2 [8], Speedy Actor x2 (4) Actions: Plink, Pounce, Punch, Shield Bash, Smash, Special Block, Spell Block, Stunning Blow, Taunt Spells: None Items: Elixir of Action x2
A handy fellow to have along, the Trickster provides the appropriate distraction to your opponent in any situation. No serious threat as a stand-alone opponent; but with the right support crew, a definite annoyance.
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Posted: Fri Mar 28, 2008 8:33 am
Ummmm... Doesn't the actions and items load go over the 1000 chip limit?
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Posted: Fri Mar 28, 2008 10:31 am
random mistakes Ummmm... Doesn't the actions and items load go over the 1000 chip limit? 9 Actions at 100 chips each, 2 potions at 50 chips each; that adds up to 1000 chips in my book. And I didn't just load up on Actions to spend the max chip amount; I purposely chose to make the Trickster as versatile as possible given any situation. It is his job to make life more difficult for anyone, regardless of what they are capable of.
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Posted: Fri Mar 28, 2008 10:41 am
Just to clear up any possible confusion, there is no special additional cost associated with any item, action or spell regarding it's purchase location. If a cost has been listed for a particular item, action or spell, that is the cost for the purpose of this competition. If no cost is listed, let me know what you want and I will price it accordingly.
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Posted: Sat Mar 29, 2008 6:45 pm
Jordan Windsfury Support, Annoyance Trickster: [24] A: 3, D: 3, C: 2 (1d6), M: 0, L: 4 (20), E: 0 Abilities: Fast Actorx2 [8], Speedy Actor x2 (4) Actions: Plink, Pounce, Punch, Shield Bash, Smash, Special Block, Spell Block, Stunning Blow, Taunt Spells: None Items: Elixir of Action x2 A handy fellow to have along, the Trickster provides the appropriate distraction to your opponent in any situation. No serious threat as a stand-alone opponent; but with the right support crew, a definite annoyance. Your monster has been added to the contest list.
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Posted: Wed Apr 02, 2008 9:00 am
Hmm....is too late to submit something? I just got an idea for a monster set today. Also, is it ok to use abilities listed under special abilities or no?
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Posted: Wed Apr 02, 2008 2:38 pm
The Triad!
Kings Knight (24) A:5 /8 D:3 /4 C:3 M:2 L:4 (20) E:4 SFX: Regenerate x3 Spells: Frost (200) Actions: Power Up(200), Retaliate (200) Items: Long Sword (300), Buckler(100)
Queens Knight (24) A:0 D:0 C:0 M:8 /10 L:3 (15)/4 (20) E:3 SFX: Fast Caster(4), Skilled Caster(4), Speedy Magic(2) Spells: Heal(200), Energy Burst(200), Stun Bolt(200) Actions: none Items: Seal Charm (100), Conjurer's Amulet (200)
Jacks Knight(24) A:0 D:6 /10 C:0 M:0 L:5(25) E:4 SFX: Magic Pull(3), Special Pull(3), Defender(3) Spells: none Actions: Spell Block (100),Shield Bash(100) Power Up(200) Items: Light Armor(400)
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Posted: Wed Apr 02, 2008 3:39 pm
Has been added to the List. mrgreen
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Posted: Wed Apr 02, 2008 5:19 pm
Perrian Hmm....is too late to submit something? I just got an idea for a monster set today. Also, is it ok to use abilities listed under special abilities or no? You've got until the end of the week, and yes.
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Posted: Wed Apr 02, 2008 7:17 pm
oh yea, The traid are fairly standard, a King, with a royal breat-pale, but a crown, and ceremonial regailia. The queen wears white robes, simple and elegent, with a sort of tiara on her head. The Jack wears full plate armor, and just a shield. He will protect the Queen before the King, as the King has decreed it so. They fight in tandem, working together. (More of a boss, I'd guess, or mini-boss maybe.)
Obviously, the Queen is the toughest figure, she normally alternates between stunning, and useing an EB/Heal combo. The Jack will do what he can to take damage for the Queen, knowing she will heal him; he will power up his defensive capibilities before his attack. The King alternates between Frosting and Retaliateing, when he's not powering up.
If possible, they share AP and MP, the party gaining a defult 3ap/mp a round... Basically it gives the Queen more spells, and the Jack and King more chances for action.
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Posted: Wed Apr 02, 2008 8:19 pm
Atrus_Legnacra oh yea, The traid are fairly standard, a King, with a royal breat-pale, but a crown, and ceremonial regailia. The queen wears white robes, simple and elegent, with a sort of tiara on her head. The Jack wears full plate armor, and just a shield. He will protect the Queen before the King, as the King has decreed it so. They fight in tandem, working together. (More of a boss, I'd guess, or mini-boss maybe.) Obviously, the Queen is the toughest figure, she normally alternates between stunning, and useing an EB/Heal combo. The Jack will do what he can to take damage for the Queen, knowing she will heal him; he will power up his defensive capibilities before his attack. The King alternates between Frosting and Retaliateing, when he's not powering up. If possible, they share AP and MP, the party gaining a defult 3ap/mp a round... Basically it gives the Queen more spells, and the Jack and King more chances for action. Added your description to your submission.
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Posted: Thu Apr 03, 2008 5:40 pm
Though I would love to see The Triad win the votes, I know that no single person can beat them, me espically. If I win, and am allowed to fight them with 2 team-mates, then it might be possible to beat them. And any one of them alone might also be beat-able. But I designed them to be a challenge for even experienced members. Alas, only time will see if they make it, and if they're combatable.
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Posted: Thu Apr 03, 2008 9:09 pm
Atrus_Legnacra Though I would love to see The Triad win the votes, I know that no single person can beat them, me espically. If I win, and am allowed to fight them with 2 team-mates, then it might be possible to beat them. And any one of them alone might also be beat-able. But I designed them to be a challenge for even experienced members. Alas, only time will see if they make it, and if they're combatable. Well... alrighty then... rolleyes
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Posted: Fri Apr 04, 2008 7:26 pm
Mini-Independant Armor
After the first set of big armor was destroyed in Santa's place, the people who first made that armor now mass produced more armor that walked by itself, but walked by itself in seperate pieces with their own personalities. Some are funny, some are agressive, some are nice, and some are just plan strange.
Head (24) Attack- 0 Defense- 0 Combat Dice- 1d8 (3) Magic- 10 Equip- 0 Life- 25 (5) Items- none Abilities- Skilled Caster (4), Vindictive(attack), Vindictive(magic) Actions- none Magic- Heal, Stun Bolt
Right arm- Sword (24) Attack-8 Defense-4 Combat Dice-2d8 (6) Magic-0 Equip-0 Life- 20 (4) Items- Abilities- Vindictive (magic), Vindictive (special) Actions- none Magic-none
Left Arm- Shield (24) Attack-0 Defense-6 Combat Dice- 2d8 (6) Magic-0 Equip-0 Life- 20 (4) Abilities- Magic Shield (3), Defender (3), Vindictive (special), vindictive (attack) Actions- none Magic-none
Right Leg (19) Attack- 3 Defense- 3 Combat dice 1d8 (3) Magic-0 Life- 20 (4) Equip-0 Items- Abilities- Vindictive (attack), vindictive (magic), Skilled Actor Actions- Kick Magic- none
Left Leg (19) Attack- 4 Defense- 3 Combat dice- 1d8 (3) Magic-0 Life- 20 (4) Equip-0 Items- Abilities- Vindictive (special), Skilled Actor Actions- Kick Magic- none
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Posted: Fri Apr 04, 2008 9:20 pm
Perrian Mini-Independant ArmorAfter the first set of big armor was destroyed in Santa's place, the people who first made that armor now mass produced more armor that walked by itself, but walked by itself in seperate pieces with their own personalities. Some are funny, some are agressive, some are nice, and some are just plan strange. Head (24) Attack- 0 Defense- 0 Combat Dice- 1d8 (3) Magic- 10 Equip- 0 Life- 25 (5) Items- none Abilities- Skilled Caster (4), Vindictive(attack), Vindictive(magic) Actions- none Magic- Heal, Stun Bolt Right arm- Sword (24) Attack-8 Defense-4 Combat Dice-2d8 (6) Magic-0 Equip-0 Life- 20 (4) Items- Abilities- Vindictive (magic), Vindictive (special) Actions- none Magic-none Left Arm- Shield (24) Attack-0 Defense-6 Combat Dice- 2d8 (6) Magic-0 Equip-0 Life- 20 (4) Abilities- Magic Shield (3), Defender (3), Vindictive (special), vindictive (attack) Actions- none Magic-none Right Leg (22) Attack- 3 Defense- 3 Combat dice 1d8 (3) Magic-0 Life- 20 (4) Equip-0 Items- Abilities- Vindictive (attack), vindictive (magic), Skilled Actor Actions- Kick Magic- none Left Leg (22) Attack- 4 Defense- 3 Combat dice- 1d8 (3) Magic-0 Life- 20 (4) Equip-0 Items- Abilities- Vindictive (special), Skilled Actor Actions- Kick Magic- none The right and left leg only have 19 CP; do you want to add a few points to them, or leave them as is?
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