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Questionable Conversationalist
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Posted: Wed May 21, 2008 3:11 pm
akinternetdramon Out of curiosity, does anyone know of a script, or a script modification, that will make it so common events will run while you're in battle and/or while in the menu? Also, does anyone know of a script/modification that allows for mid-battle equip changing in the default battle system? I think I might have heard something about the second one (or maybe that was just about switching party members...). I can look around a bit and maybe I can find something.
As for the first one, I have no idea at all. sad
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Posted: Wed May 21, 2008 3:22 pm
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Posted: Wed May 21, 2008 3:26 pm
If you can't find anything, that's fine. That part I can live without. 3nodding
The common event thing though, is very important. You see, I have a common event that changes the characters class when they have a certain armor piece equipped. But since the equip changing happens in the Menu, it doesn't register the class change until you exit the menu. Which would force the player to have to exit the menu and go back in to change the equips every time they change the class. It's at times like this I wish you could set armor and weapons to call common events. >_< If nothing else though I can just try to half-a** a script for it. xd
And speaking of class changing, once a character learns a skill in one class (lets call it Class A), and changes the class (to Class B), do they keep the skill from the Class A with them and be able to use it while they are Class B, or will they only be able to use the skills of Class B? Anyone know?
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Posted: Wed May 21, 2008 3:35 pm
So basically, you want something a bit like FFX-2...where they could change to a different class during battle (then you had to sit through an annoyingly long 'transformation' sequence if you forgot to set it to short...), except using the armor change to trigger it? I guess.
I haven't messed around with class changing, but no, unless you set the skill to be useable by all the classes...but learnt by only certain ones, I guess.
Edit: I meant to say, you do keep the skill, but you can't inflict any damage with it unless you switch back to the class it was learnt with.
-Is sleepy, sorry, I think I got everything confused...lol-
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Questionable Conversationalist
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Posted: Wed May 21, 2008 4:02 pm
... Wow, thanks for killing my idea by comparing it to FFX-2. xd Kidding, kidding. But anyways, yes. Sort of. Just minus the magical girl transformation crap. But like I said, I can live without the mid-battle changing. I just mainly wanted to try to eliminate the annoyance of having to exit and re-enter the menu every time you class change. Because not only would that bug me while playtesting, once I get to that point, it would bug the hell out of players. Also, I meant to say accessory. I accidentally said armor because technically it falls under the armor category. xd
That's okay. xd It still sounds about right, but I'll just have to mess around with class changing myself to make sure. xd
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Posted: Wed May 21, 2008 4:13 pm
Heh sorry. sad I didn't mean to ruin the cool idea, it's just easier for me to think about if I compare it to something I'm already familiar with. lol
I haven't really found anything yet, but I can look more later, since I always browse around for scripts for my game.
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Questionable Conversationalist
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Posted: Wed May 21, 2008 4:26 pm
That's okay. xd I understand completely. 3nodding
And I guess I'm going to have to find some kind of script for the class changing too. Because there is something horribly wrong with the default one. xd You keep the skills of other classes. But only if you learn them through leveling. And if you change classes, to a class that would give you a skill at that level, you don't learn it. Example!: While Class A, you level up to level 3 where you learn Skill A. You then change classes to Class B, where you also learn Skill B at level 3. You keep Skill A when you become Class B. But you don't learn Skill B. And you never can. At least not through leveling.
I'm going to go script hunting myself. I was mostly just curious as to if anyone else had found them already. Trying to save myself some trouble. Thanks anyways! 3nodding
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Posted: Wed May 21, 2008 4:34 pm
hey akinternet are you good at spriting?
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Posted: Wed May 21, 2008 4:43 pm
It depends. I recently discovered that I still can do some decent (to me at least) autotiles and chipsets. Character sprites or anything that has an kind of complex movement however, I can't do.
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Posted: Wed May 21, 2008 5:06 pm
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Posted: Wed May 21, 2008 10:42 pm
Yay! I figured out a way around the class change/skill stuff without resorting to scripting! I also found script with a demo that's supposed to make common events run in the menu, but I have, absolutely, no clue, how to make it work outside of the demo. confused EDIT: By "outside of the demo", I mean, that even if I copy them into my game, they don't work.
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Posted: Wed May 21, 2008 11:20 pm
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Questionable Conversationalist
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Posted: Thu May 22, 2008 12:33 am
How did you do it?
As for the demo thing..I'll look at it and see, since it may come in handy...if I can get it to work. smile
Edit: Did you make a common event for it, like in the demo?
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Posted: Thu May 22, 2008 1:35 am
Well, basically, I added a conditional branch for each skill into my common event of each conditional branch that checked if the item was equipped and changed the class accordingly. Then before the conditional branches, I have it so it makes the main character forget all the skills. And it's a parallel common event. That probably makes no sense. If I ever get the common event thing to work, then I'll post a tutorial on it. 3nodding
And it depends on what you mean by a common event like in the demo. If you're asking if I copied his event, then no, because all his common event does is show a picture and display a message. If you're asking if I have a common event to use, then yes. And it's the one I was reffering to in the above paragraph.
Whatever is supposed to make common events run in a menu, is in the code. Which is what I can't get to work, outside of the thing he's doing in the demo, but the last thing I want to do is make the player press a button to make the class change occure in the menu. Because that's pretty much as bad as having to exit and re-enter the menu. Though come to think of it, I couldn't even get my game to do it that way unless I have an normal event to trigger that.
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Questionable Conversationalist
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Posted: Thu May 22, 2008 6:21 am
I didn't mean to copy his common event, I just meant a common event. 3nodding It's pretty confusing to me, and it seems pointless too...but I don't know. sweatdrop
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