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Posted: Mon Nov 26, 2007 3:49 pm
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Posted: Mon Nov 26, 2007 3:51 pm
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Posted: Wed Nov 28, 2007 6:37 pm
Magic shield or Speedy Magic would be awesome for the Magic organization! Though i might be a little biased to say that. O_o
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Posted: Sun Dec 02, 2007 2:30 pm
Thanks, Master of Gladiators!
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Posted: Sun Dec 02, 2007 2:59 pm
Just as a question...
If you make a spell...
Do you give them the charms and amulets...
Or will we be going on some mystic quest to harvest alchemical ingredients?
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Posted: Mon Dec 03, 2007 9:13 pm
I'd like to hear more about the Church of the Divine Mother. I play a support based character most of the time, (hence my current stats) so healing is important. But will there be other support type spells and abilities made available? Right now the support roles seem a bit limited. And maybe more status effect type stuff too. ^^
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Posted: Tue Dec 04, 2007 5:44 pm
Daughter Inferior I'd like to hear more about the Church of the Divine Mother. I play a support based character most of the time, (hence my current stats) so healing is important. But will there be other support type spells and abilities made available? Right now the support roles seem a bit limited. And maybe more status effect type stuff too. ^^ So far the churches ability is quite supportive. Something along the lines of (you invest CP in this skill to boos another characters stat (except life and equip) by x every turn till the end of turn, and hopfully it will get more supportive skills later as you advance. I will also give some though to some more support abilities, actions and spells that could be released right now in the normal shops. I think your right about the lack of support power. Anyone want to make some suggestions while I’m really open to them?
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Posted: Tue Dec 04, 2007 6:06 pm
Thats the chief thing I plan on making available in the special location I plan on opening. Its going to be all about support spells. A heal over time and possibly a revive. I've just been rather busy recently so I haven't been working on it as much as I should. sweatdrop Trust me though the plight of the support/healer mage has been noticed and such spells will be available soon...ish.
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Posted: Fri Dec 07, 2007 9:16 pm
Chuch skills! And an item
-needs name- (1CP) Once every combat engagement, you may give a party-member temporary Hp equal to 2*Cps invested. These are lost first when damaged, and only lasts for the combat.
Healing aura (1Cp) All health gains (Besides temporary hitpoints) are increased by 1 point of Hp, for every point in this abillity. You can place up to five points in this abillity.
Holywater- Heals 10 points of damage, or spend 2 AP to deal 20 damage divided how you wish, to enemies under the undead catagory. Please note that it is up to the DM to decide of an opponent is considered undead.
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Posted: Fri Dec 07, 2007 9:36 pm
Cool! I like the Healing Aura one the best. mrgreen
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Posted: Fri Dec 07, 2007 9:55 pm
I love being able to watch the DM's bicker... Firu just slammed Master of Gladiators for not being "specific". rofl
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Posted: Fri Dec 07, 2007 10:11 pm
I know, I was like "OOH burn!" If a fight breaks out I may have to yell "Nerd battle!"
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Posted: Fri Dec 07, 2007 10:12 pm
I wonder what their DM stats are like... ninja
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Posted: Fri Dec 07, 2007 10:19 pm
Master Of Gladiators Strength: Unfathomable Defence: Built Tonka tough Combat Dice: 10d20 Magic: Gandalf+Gerbo rounded down Life: 20 years Equip: 100 Abilities: Backtalk, Too much knowledge (rules) Spells: Ban, Demote Actions: Trashtalk, Comeback
I dont know why but this is what I imagine it being. Good thing they dont have actual stats like this or I may run for cover...
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Posted: Fri Dec 07, 2007 10:21 pm
Wow, that's great! Okay, now do Firu... mrgreen If they come after you, I'll take the rap. rofl
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