I'm hoping there'll be sub classes, or a class that can be earned by doing certain things, or an upgrade you can buy. For example:
Knight: Holy knight/ Black Knight
Berserker: Predator
Monk: Shoulin Monk/ Braver
Thief: Master Thief
Mage: Dark Mage/ White Mage
Cleric: Healer/ Lifebringer
Ninja: Emperial Darkstriker
I also think that some classes should be able to combine after reaching a certain level and whatnat. I.E:
Guard Knight: Knight+Monk
Mageknight: Knight+Mage
Lifestealer: Thief+Cleric
Shadow Master: Ninja+Black Mage
Necromancer: Cleric+Black Mage
Those are all I've thought of so far, so if anyone can think of some others, tell me.
Edit: I've given this some more thought and have come up with descriptions for the sub-classes.
Holy Knight: Most powerful in close range weoponry, but can use some Clerincy spells. The attire consists of mainly white armor with gold outlines and a variety of capes and long scarfs. (15k upgrade)
Black Knight: High manouverability, good evasion, unmatched speeds, and well rounded attack and defense. Altogether, the best close range class. (mod only and or tournament prize)
Predator: Overwhelming attack with high speeds and the ability to cast certain low level spells. (5k upgrade)
Shoulin Monk: Massive close range damage capabilities and a high chance of critical damage, though they lack speed and defense. Can cast some clerancy spells.(level upgrade)
Braver: The second highest attack power, next to Predator. Can use a variety of weopons and shields and can wear some low level armor.(level upgrade{must first aqquire Shoulin Monk})
Master Thief: The highest speed and accuracy of all the classes. Can use a variety of short swords and knifes.(10k upgrade)
Dark Mage: Specailizes in offensive black magic and can use some necromancy.(12k upgrade)
White Mage: Similar to Clerics, but can cast more of a variety of defensive spells, and some low to mid level offensive spells. (tournament prize)
Healer: Has a mid range default attack that deals damage to all enemies. After damage, half of that dealt will be given to the party in even amounts. Can also use stat rising temp magic. (level upgrade)
Life Giver: Good attack power with high magical abilities with defensive spells. Has a last resort ability that kills the user, but revives and fully heals the party.(7k upgrade)
Emperial Darkstriker: The quickest and stealthiest of the classes. Can easily manouver around the opponent and strike from behind ten to twenty times before the enemy even notices they've moved. (tournament prize)
Specail ClassDeathbringer: Can instantly kill enemies. (admin only)
God: Strong in all areas. Can use all weopons and spells.(mod only)