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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Rush Thorres

PostPosted: Wed Nov 28, 2007 9:02 am


User-name: Rush Thorres
Posting: Everyday
Time zone: Pacific

~Character Data~


Name: Trider
Village: Sunagakure
Clan/Bloodline: ???
Element Affinity: Earth
Age: 37
Gender: Male
Rank: Sannin

~Appearance~


Headband: Does not wear it unless in presence of a superior in which case it’s worn around his head
Height: 6’6”
Weight: 207
Hair:Black and slicked back; maybe two inches long
Eyes: bold dark blue with hazel ring at the edge
Physical Description: Tall hulking guy. Very physically fit. His facial features are incredibly defined and focused.
Clothing: Wears either his family Kimono which is blue with green leaf patterns decorating it, or goes shirtless, with pants and red sash.
Background: Trider lived a mediocre life in a mediocre hut on the outskirts of the wind country. He was nearly 12 when his favorite person in the world was born. His little sister Kiy. Trider adored and protected her. It was when he was 16 that in town Trider met these traveling monks. They spoke of a wonder life where they had a perfect spiritual, physical and mental balance. Finding inner peace, and detachment from worldly goods. This kind of life appealed to Trider greatly. He ran home to tell his family about it only to discover his sister, only 4 years old, made a lifestyle change of her own. She ran away from home to the wilderness. Supposedly the forests outside of Konoha. She was presumed dead, but Trider thought otherwise. In fact he knew otherwise. He would find her, he promised himself that, but he felt to do so, he had to make himself better first. He sought out the monks that spoke of perfect balance. One of them revealed themselves to be an ex-shinobi from kumogakure. One that could bring him peace through the way of the ninja. Trider accepted and began training. He was a little older than typical ninja, but his unnamed teacher had faith in him. He taught him the ways of taijutsu, which Trider caught onto quickly. The biggest challenge was learning a secret summoning contract with the crows. As exciting as it was, Trider worked at remaining without emotion, but was still secretly ecstatic the day he summoned Ekirei, the first of the four royal birds. It only got better from there. Trider learned more and more from the teacher who he only knew as the Kumogakure monk. When Trider reached the ranks of sannin years later, he felt powerful enough to find his long lost sister. He wanted to search the world for her with his teacher, but when he looked for him one morning all he found was a note from his teacher. It said he had gone to live in solitude, it was signed Saine. It was a bittersweet event for Trider, who then searched for new support and ally. In search he found some one who was most well known as the Wind Master. Even with the negative profile given to him, Trider could see good intentions in him and allied himself with the wind master, and accepting two gennin students to teach himself. It would be a nice break . . .
Personality: Calm. Due to his intensive training to achieve physical and mental balance, he’s meditated for years bring inner peace, as well as being able to remain calm in any situation.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:


Ninjutsu-


Genjutsu-

Taijutsu-

E-Rank

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.


D-Rank


Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requeriments: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage.
Requeriments: Gouken style fighting.
Training days: 10 days.
Special: "With this technique you can hit all enemies around you in melee."

Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage
Requeriments: Goukken Taijutsu 12 Ranks.
Training days: 10 days
This technique reduce oponent Dodge bonus - 5.

C-Rank


Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.


Hayabusa Otoshi (Peregrine Falcon Drop)
While using the Sharingan, the user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground.
Damage: Taijutsu damage and strengh x 4
Requeriments: Must droop yourself from a really high place along the enemy. Eemy recives extra 2 points of damage per 5 feets.
Training days: 2 days.

Kage Buyo (Shadow of the Dancing Leaf)
While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack such as Omote Renge or Shishi Rendan.
Cp cost: 1
Damage: 0
Requeriments: Gouken
Training days: 1 day.

Konoha Daisenpu (Leaf Great Whirlwind)
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
Damage: double taijutsu damage per kick.
Requeriments: Gouken Taijutsu, Taijutsu 30 ranks.
Training days: 10 days.

B-Rank


Konoha Goriki Senpu (Leaf Strong Whirlwind)
A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind).
Damage: As konoha Sempu but deal triple damage.
Requeriments: Goukken, Taijutsu 80 Ranks.
Training days: 10 days.

Konoha Shofu (Leaf Rising Wind)
Using their quickness and agility, the user will do a swift upwards kick at their opponent or at a weapon their opponent is wielding.
Damage: Normal Taijutsu
Requeriments: Taijutsu 50 Ranks.
Training days: 6 days.
Special: You might disarm you
oponent weapon with this attack.

S-Rank

Asa Kujaku (Morning Peacock)
The user first opens the sixth gate Keimon, or possibly the first six gates, which gives them access to an enormous amount of chakra. Using this tremendous burst of power and speed, the user will approach their opponent in a distinctive stance. When near enough, they will kick their opponent and launch them into the air. They will then strike them multiple times, causing the distinctive peacock fan to develop. His opponent will then fall back to the earth, covered in the strike's aura.
Cp cost:
Damage:
Requeriments:
Training days:


Hachimon (The Eight Celestial Gates)

The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.

Obviously, gates must be opened in order. The gates and what they release are listed below: (Note: The eight gates do not have a CP cost. Instead the each have a HP cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.)

The effects of the gates last for 100 rounds (10 minutes) for gates 1-5 and until death for gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more.

1. Opening (Initial) releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength.
Hp Cost: 30
Damage: -
Requirements: Taijutsu 30 ranks, Gouken
Training: 30 days
Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.

2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
Hp Cost: 50
Damage: -
Requirements: Taijutsu 40 ranks, Gouken, Initial opened
Training: 30 days
Special: Opening the second gate gives the user +16 strength and dexterity but -25 Cp. User loses 20 Hp per round.

3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
Hp Cost: 75
Damage: -
Requirements: Taijutsu 50 ranks, Gouken, Previous gates open
Training: 30 days
Special: Opening the third gate gives the user +26 strength and dexterity but -40 Cp. User loses 30 Hp per round.

4. Pain (Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
Hp Cost: 115
Damage: -
Requirements: Taijutsu 60 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fourth gate gives the user +42 strength and dexterity but -55 Cp. User loses 45 Hp per round.

5. Closing (Limit) releases the limit on the amount of chakra released at one time.
Hp Cost: 180
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fifth gate gives the user +58 strength and dexterity but -70 Cp. User loses 60 Hp per round.

6. Joy (View) removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina.
Hp Cost: 265
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 40 days
Special: Opening the sixth gate gives the user +72 strength and dexterity but -85 Cp. User loses 80 Hp per round.

7. Shock (Wonder / Insanity) removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina.
Hp Cost: 400
Damage: -
Requirements: Taijutsu 90 ranks, Gouken, Previous gates
Training: 40 days
Special: Opening the seventh gate gives the user +86 strength and dexterity but -100 Cp. User loses 120 Hp per round.

8. Death opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body. Death is assured when opening this gate.

Hp Cost: None, the cost is death.
Damage: -
Requirements: Taijutsu 110 ranks, Gouken, Previous gates
Training: 50 days
Special: Opening the eighth gate gives the user +100 strength and dexterity. The Hp of the user triples, but he will lose 10% of his new Hp per round until death. [He cannot be healed as the internal wounds caused are unhealable] Cp goes down to 0.

At the end of the effect, for gates 1-3 the user is fatigued for 3 hours. For gates 4-6 they are fatigued for 7 hours, and for the seventh gate they are fatigued for the next 24 hours. (Fatigue means that their normal strength, constitution and dexterity is halved)

Also the effects of the gates don't stack, so when you open the 2nd gate the +16 strength/dex is replaced by +26 strength/dex. However the cost does stack. To open the 1st gate you pay 20 hp and open it, to open the second gate you pay 20 hp to open the 1st then 30 hp to open the 2nd. For each gate you have to pay the prerequisite amounts of Hp for each previous gate first then pay the prerequisite amount of Hp for the gate that you wish to open.

Summoning Contract-
Crows

Species: Crow
Name: Ekirei [Eek-Ear-Eee] (Pestilence)
Size: Small
Element Affinity: Wind
Gender: Male

Weight/Height: weight of a small cat
Physical Description: A small cat sized crow, with white feathers and piercing red eyes.
Background:Ekirei, named after the first horseman of the apocalypse, is the brother of Senka and the son of Awai. He was deemed weakest of the four royal crows due to his small size. Unfortunately, this assumption was true. He delivered little in terms of power or spped, so to make up for that, he turned to the power of persuasion. With a grasp on the ability to influence, he worked in ways that surpassed many a warrior. Through sole diplomacy, never resorting to violence, Ekirei made a name as a crow of the tounge. This is not to say he was without physical defense; he developed jutsu based around the bow and arrow, just as powerful as any human chunnin. There was only one other who ever outsmarted Ekirei, another crow named Kikin. Kikin was Japanese for famine, the third horsemen of the apocalypse, proving this crow was someone special. Upon learning her name, he immediately let go of his headstrong anger from being outsmarted, and made a friendship with her. Her being the missing of the four royal crows was amazing to Ekirei, and realized that she was also summoned by a mortal shinobi named Saine. In the ninja country wars ravaged the land and Ekirei typically avoided that, only coming out to help Saine of occasion. Other than that, he would laugh at the wars that could be talked out, with no bloodshed what so ever. It was only when Saine became the sensei of a young child named Trider that he took a new intrest in the human ninja. Ekirei was compelled to leave his lazy and carefree life to help this promising little kid of Sunagakure. Even though the kid was strictly taijutsu, he made good use of Ekirei’s charismatic skills, and also developed a friendship with him. Even when Trider reached Jounin level years later, and was capable of summoning far stronger crows, Ekirei was not left idle, and they were still friends. In eventuality, Trider was deemed Sannin level and claimed loyalty to the Wind master, who took over sunagakure. Saine long gone, Trider keeping to himself, dwelling on the whereabouts of his little sister, relying on his power and ally, the wind master to help find her, things seemed to settle down. . .until Trider accepted training gennin of his own, which made things interesting.
Personality: Smooth talking for a crow, Ekirei is a charismatic head strong bird, who relies on diplomacy rather than violence.
Other:

Jutsu
*Pending*

Stats

LV. 10
Experience: 0
Hp: 120
Cp: 80
MHp: 140
Strength: 16 | mod = 3
Dexterity: 20 | mod = 5
Constitution: 14 | mod = 2
Intelligence: 18 | mod = 4
Wisdom: 18| mod = 4
Charisma: 32 | mod = 11
Chakra: 20 | mod = 5
Dodge Bonus: 19

Base Attack Bonus: 10
Attack Melee: 13/8/3
Attack Ranged: 15/10/5

Base Save Bonus: 5
Fort: 7
Rex: 10
Will: 9

Skills

Swim:3 (Str)

Balance5: (Dex)
Escape Artist: 5(Dex)
Hide:5 (Dex)
Sleight of Hand: (Dex)
Tumble:5 (Dex)

Concentration:2 (Con)

Chakra Control: 4(Int)
Knowledge: 4(Int)
Research:4 (Int)
Search: 4(Int)

Listen:4 (Wis)
Read Lips:4 (Wis)
Sense:4 (Wis) [see Pets skill]
Spot:4 (Wis)
Survival:4 (Wis)
Track:4 (Wis)

Bluff: 11+10=21(Cha)
Diplomacy:11+20=31 (Cha)
Gather Information: 11(Cha)
Intimidate: 11+10=21(Cha)
Innuendo:11 (Cha)
Perform: 11(Cha)

Ninjutsu:5 (Chk)
Genjutsu: 4(Int)
Taijutsu: 3(Str)
Fuuin Jutsu: 4(Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:




Name: Senka [Sen-Kah] (War)
Size: Medium
Element Affinity: Wind
Gender: Male
Weight/Height: medium sized dog weight
Physical Description: A three foot crow with red smooth feathers, and ruffled orange feathers that stuck up. Powerful wings that span out a few feet each, this bird packs a lot of power inside it’s fiery skin.
Background: This was simply a bird not to screw with. Senka was illedgidly born as a result of his father, Awai, and a phoenix. Fire was in his blood, both literally and metaphorically. Even more headstrong than his little brother Ekirei, he wished to show off his power to everyone. The fire fueling his blood brought him unending stamina and strength. It’s said that one gust from his powerful wings can knock down a crowd of twenty men with ease. Rather than his little brother, who claimed desirables with the tounge, Senka took by storm. His father being lord of the crows, Senka was granted a troop of elite crows that would fight the battles that encouraged Senka’s passion. Raging battles on his whim, loss was rare for him, and even when occurred, it didn’t bother him, everything was just too great. He was powerful and revered, had countless possessions, and was rarely summoned by the human ninja, Saine. Everything great, that is, until Kikin came along. She was who Senka feared most. She was the missing crow of the four royal crows. Her appearance was only the first part in making the stories true. In the tale of the four horseman, whom the Royal crows are named after, Kikin (Japanese for famine) screws Senka (Japanese for war) over big time, and that was something to avoid. Kikin was a threat, and Senka was prepared to deal with her as such. At the same time some kid Saine was training named Trider had learned the crow summoning contract, and was calling him more than once. He didn’t care too much about the kid and still plotted against Kikin. When every preparation was made, he was near ready to make an assault against her when Awai intervened. He assured that Kikin would not do anything to threaten any of the crows, royal or not. He still didn’t care for her too much, but still called off his plans. Afterwards, life resumed as normal, aside from being called upon by Saine’s new little protige. After years, the kid grew powerful. Once deemed a Sannin, Saine long gone, Trider pledged alliegence to the wind master, who now control Suna. Senka supposed that Trider thought if he were a great shinobi, allied with one of the masters, he could find his sister or whatever. He didn’t quite understand that huge goal of his, but he would still help him out whenever he could. And he might, just might, go easy on his new students he’d been hearing about.
Personality: Even more headstrong than Ekirei, this bird is a fearless leader that lives for the kill. Not just the moment of death of his enemies, but the hunt, fear, struggle, and victory of it all. Among the crows where wars were fought, this crow was a masterful interrogator.

Jutsu
*pending*

Stats [Listed below are the normal. Fill them out with the table and with the amount of points suited for the level.]

LV. 25
Experience: 0
Hp: 550
Cp:225
MHp:350
Strength: 64 | mod = 27
Dexterity:24 | mod =7
Constitution: 34 | mod = 12
Intelligence: 18 | mod = 4
Wisdom: 22 | mod = 6
Charisma: 24 | mod = 7
Chakra:23 | mod = 6
Dodge Bonus: 23

Base Attack Bonus: 25
Attack Melee: 62/57/52/47/42
Attack Ranged: 32/27/22/17/12

Base Save Bonus: 12
Fort:24
Rex:19
Will: 18

Skills

Swim:27 (Str)

Balance:7 (Dex)
Escape Artist: 7(Dex)
Hide:7 (Dex)
Move Silently:7 (Dex)
Tumble:7 (Dex)

Concentration:12 (Con)

Chakra Control: 4(Int)
Knowledge: 4(Int)
Research: 4(Int)
Search4: (Int)

Listen: 6(Wis)
Read Lips: 6(Wis)
Sense: 6(Wis) [see Pets skill]
Spot: 6(Wis)
Survival:6 (Wis)
Track:6 (Wis)

Bluff:7 (Cha)
Diplomacy:7 (Cha)
Gather Information:7+57=64 (Cha)
Intimidate: 7+43=50(Cha)
Innuendo: 7(Cha)
Perform: 7(Cha)

Ninjutsu:6 (Chk)
Genjutsu:4 (Int)
Taijutsu:27 (Str)
Fuuin Jutsu: 4(Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:




Name: Kikin [Kee-Ken] (Famine)
Size: Large
Element Affinity: Wind
Gender: Female
Weight/Height:Same as a horse
Physical Description: The same as one would expect a crow to look: Black feathers and Deep, dark blue eyes. Only this is a large crow, bigger than a man.
Background:Kikin grew up with her mother, secluded from everyone else. She didn’t live a life of action, other than being occaisionally summoned by a charming lad by the name of Saine. When not helping the young Kumo shinobi out, she studied. She drew knowledge from books, and became an encyclopedia of near everything. But that couldn’t have been enough. Her mother spoke of her father, the lord of all crows, the most powerful of the four royal birds. She was one of these royal birds, and desired to fill this position. She flew the nest (No pun intended) and journeyed to meet her dad and illegid two brothers. On her way she came across a sly little white crow. He was a smoothtalker, but she was too smart for him. She introduced herself as Kikin, and the little white crow as Ekirei. She knew that Ekirei was the name of the first horseman, deeming the crow one of the royals. She was delighted and traveled with him to see her father. Upon meeting him, her father, Awai showed no joy or sorrow in her return, but did say he was glad to have her home. She lived a more rich life, everything fine, aside from the odd resentment from her other brother, Senka. Years later, the legacy of crow summoning had been passed down to a new mortal ninja, this time a suna kid named Trider. He was a delightful little boy, but it was over a decade before he was experienced enough to summon her. But when that time came, she did her best. She thought his story of finding his sister was cute, and wanted to help him with that. Even when he was a powerful ninja, and followed under a force called the wind master, who was looked at with negative connotations, he still had a certain purity about him and he was still commited to finding his sister.
Personality: Kikin thinks she is smarter than most men (which she is) and is rather cocky and smug.

Jutsu
*Pending*

Stats [Listed below are the normal. Fill them out with the table and with the amount of points suited for the level.]

LV. 45
Experience:0
Hp: 765
Cp:1440
MHp: 1530
Strength: 20 | mod = 5
Dexterity: 58 | mod =24
Constitution: 25 | mod = 7
Intelligence:86 | mod =38
Wisdom: 58 | mod = 24
Charisma: 20 | mod = 5
Chakra:68 | mod = 29
Dodge Bonus: 58

Base Attack Bonus: 45
Attack Melee: 50/45/40/35/30/25/20/15/10
Attack Ranged: 69/64/59/54/49/44/39/34/29

Base Save Bonus: 22
Fort: 29
Rex: 46
Will: 46

Skills
Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense: (Wis) [see Pets skill]
Spot: (Wis)
Survival: (Wis)
Track: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:


Name: Awai [Ah-Why] (Pale)
Size: Gargantuan
Element Affinity: Wind
Gender: Male

Weight/Height: Similar to Gamabunta
Physical Description: Awai is a massive crow that has varying colors. His feathers pigment are capable of changing at his will. They are typically dark purple, almost black, but can range to any other color, bright or dark.
Background:Awai’s experiences are only know starting from when he was first summoned by the ninja known as Saine a few decades ago. He lived as ruler of the crows and has only been summoned on three occasions. Once by Saine in a moment of desperation, and twice more by Trider, one to se if the ninja could do it, and a second time to save his life. Awai is uninflected, and without emotion. He protects those he cares about nothing more.
Personality: Unresponsive and calm. Without emotion, Awai is a silent killer.
Other:

Jutsu
*Pending*

Stats

LV. 75
Experience: 0
Hp: 3000
Cp: 2100
MHp: 4125
Strength: 30 | mod = 10
Dexterity:100 | mod =45
Constitution: 70 | mod = 30
Intelligence: 52 | mod = 21
Wisdom: 100 | mod =45
Charisma: 38 | mod = 18
Chakra: 60 | mod = 25
Dodge Bonus: 100

Base Attack Bonus: 75
Attack Melee: 85/80/75/60/65/60/55/50/45/40/35/30/25/20/15/10
Attack Ranged: 120/115/110/105/100/95/90/85/80/75/70/65/60/55/50

Base Save Bonus: 37
Fort: 67
Rex: 82
Will: 82

Skills

Swim: 10(Str)

Balance: 45(Dex)
Escape Artist:45 (Dex)
Hide: 45+300=345(Dex)
Move Silently:45+300=345 (Dex)
Tumble: 45(Dex)

Concentration: 30(Con)
Chakra Control: 21(Int)
Knowledge: 21(Int)
Research: 21(Int)
Search: 21(Int)

Listen:45 (Wis)
Read Lips: 45(Wis)
Sense: 45+300=345(Wis) [see Pets skill]
Spot:45+300=345 (Wis)
Survival:45 (Wis)
Track:45(Wis)

Bluff: 18(Cha)
Diplomacy:18 (Cha)
Disguise: 18(Cha)
Gather Information:18 (Cha)
Intimidate:18+306=324 (Cha)
Innuendo:18 (Cha)
Perform:18 (Cha)

Ninjutsu: 25+75=100(Chk)
Genjutsu:21 (Int)
Taijutsu: 10(Str)
Fuuin Jutsu: 21(Int)




~Stats~

LV. 62
Experience: 0
Hp: 3720
Cp:806
MHp:1984

Strength: 110 | mod =50
Dexterity: 40 | mod =15
Constitution:110 | mod = 50
Intelligence: 44 | mod = 17
Wisdom: 40 | mod =15
Charisma: 20| mod =5
Chakra: 30 | mod =10
Dodge Bonus: 40

Base Attack Bonus: 62
Attack Melee: 112/107/102/97/92/87/82/77/72/67/62/57
Attack Ranged: 82/77/72/67/62/57/52/47/42/37/32/27

Base Save Bonus: 31
Fort: 81
Rex: 49
Will: 48

Damage:
Taijutsu: 55-314
+125 to hit

~Skills~


Swim: 50(Str)

Balance: 20(Dex)
Escape Artist:20 (Dex)
Hide:20 (Dex)
Move Silently: 20(Dex)
Sleight of Hand:20 (Dex)
Tumble: 20(Dex)
Use Rope: 20(Dex)

Concentration: 50(Con)

Chakra Control:20 (Int)
Craft: 20(Int)
Disable Device:20 (Int)
Forgery: 20(Int)
Knowledge:20 (Int)
Repair: 20(Int)
Research: 20(Int)
Search: 20(Int)

Alchemy:22 (Wis)
Listen: 22(Wis)
Read Lips:22 (Wis)
Sense Motive:22 (Wis)
Spot:22 (Wis)
Survival: 22(Wis)
Treat Injury: 22(Wis)

Bluff:5 (Cha)
Diplomacy:5 (Cha)
Disguise:5 (Cha)
Gather Information:5 (Cha)
Handle Animal:5 (Cha)
Intimidate:85+5=90 (Cha)
Innuendo: 5(Cha)
Perform: 5(Cha)
Seduction:5 (Cha)

Ninjutsu: 5(Chk)
Genjutsu:20 (Int)
Taijutsu:1155+45=1250 (Str)
Fuuin Jutsu:20 (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Wed Dec 05, 2007 5:11 pm


User-name: -Neko- Hobbidance
Posting: Probably around 11pm-3am
Time zone: GMT London

~Character Data~


Name: Aerith Isra
Village: Sunagakure
Clan/Bloodline: Isra
Element Affinity: Wind
Age: 19
Gender: Female
Rank: Jounin

~Appearance~


Headband: On the upper part of her left arm.
Height: 5ft 6inches
Weight: 44kg
Hair: Red with pink bangs
Eyes: Dappled blue with cresent pupils
Physical Description:
User Image
Clothing: Orange scarf make from cotton so it can rip easily if snagged. A green tank top and white shorts both also made in cotton. Sunagakure can be a hot place...

Background: Aerith would rather not remember much of her childhood. Her clan was exiled from Grass long ago due to the horrific experiments they performed on them selves and their children. Like other ninja clans their desire for excellence and power was great, yet the lengths to which they would go to get what they wanted went beyond the borders of insanity.
They had succeded in creating a technique that gave the recipient an affinity with animals and, after a long period of time, they eventually bound the two together, creating deadly and cunnning hybrids. However most died after a few years.
Aerith had loved birds from the moment she opened her eyes, this was frowned upon by her clan as they were too small and too useless a creature to bind with. She was forced into an affinity ritual with a puma cub at age 3. He was named Raki and after a few weeks she loved him as dearly as her own family.

When she was 8 and had bonded fully with Raki she was sent out on a mission by her clan to test the pairs bond. With their heightened stealth and agility the pair completed the mission with barely a scratch, Raki taking out most of the oppostition and Aerith aqusitioning what they needed. In triumph the pair returned to what seemed like a party. Her parents greeted her and Raki and guided them to the center of the gathering. Aerith smiled and greeted everyone enthusiatically. She had asaulted a small village under Grass protection and returned victorious to a welcome celebartion. She was delighted. A cup was passed around and she took a drink and soon felt quite sleepy. Raki sat at her side watching everyone, he was never very friendly with other people.

Soon Aerith slipped into unconsiousness and her family gathered around her. They quickly brought her to the ritual circle, delighted and proud their daughter has been chosen to be bound. Raki followed Aeriths body loyaly. He lay beside it in the centre of the circle and didnt snap or lash out at her family members as they drew marks upon her body and his, as he knew Aerith disliked it when he did. However after the encantation started and he began to feel great pain where the marks were written on his body he got up and began to prowl around and nudge Aeriths body. He growled and whined at her and when he batted her hand once more his paw spilt and attached to her hand, he roared with pain and sunk his teeth into his unconcious partners arm. Aerith's eyes shot open as she screamed in pain, her arm felt like it was on fire. She looked sideways to see her panic striken friend with his his fangs half-sunk into her arm staring at her. Then she looked around. Her parents called to her from the side. Telling her everything would be ok once Raki was dissolved and they both changed. Once that had been done she could go train to become a great shinobi and kill lots of the Grass shinobi that banished the clan.

Aerith was confused she was told that Raki and her would always be a team. Her body seemed paralized but her eyes wandered back to Raki, his eyes were now cleched shut in pain and he had slumped to the floor. She could feel him dying as his cells burned into her. Her eyes stung horribly. A low moan and pityful growl came from Raki... tears were uilding in her eyes he was dying, painfully. She forced her other hand to move through the pain she was in and she grasped for a kunai from her pounch. Slowy she turned on her side, ignoring the shouts from the edge of the circle. Then she plunged the kunai deep into Raki's side and into his heart. She thought she heard him sigh gratefullly before slipping away. Seconds later she was grabbed up from the floor as her arm and body began to twitch and convulse. Then she fell into unconsiousness again.

For a long time after that all she knew was a dark traingular room and a bed of itchy straw. She had no visitors only water twice a day and the occasional meal. She thinks she can remember prowling around the small confined room and roaring out occasionally but she's not sure if she was delusional or not.

One day she heard a faint comotion, as if there was a great battle being fought far away. Almost two days later, as she was told since she couldnt tell the passing of time in the dark cell, she was let out of the cell and captured by Sand shinobi. They had raided the clan and destroyed them. Apprently they had become too much of a pest to the Sand. When her captor/rescuers got her to tell them her birthdate they found out she was now 10 and had been in the cell for almost two years

Aerith was like a wild creature after the ritual and being seperated from people for so long she was highly anti-social. She remembered how to communicate and read and write but sudden movements made her tense and she tended to hiss and growl at people aswell as move to attack them so she was restrained until they returned to Sinagakure.

People avoided her and she became miserable and depressed in an
unfamiliar place. Lashing out at whatever came near her and refusing to eat or drink. Her arm was scarred horribly from where Raki had been bound to her, she spent much time starring at it in silence.

Soon she got accustomed to people and, when she was 11, was found a place as a cleaning assitant in the Sand Academy, as parents were too nervous about having a wild kid in the same class as their kids. One day she discovered where the shinobi in training gathered to play ninja. She stared at them warily for a while before one of the more smug kids dared her to play. She almost fell over backwards trying to back away as the kid invaded her personal space so abrubtly, yet she accepted to play as they laughed at her. They explained the rules and told her it was all 9 of them against her. It basically sounded like hide and seek... like she used to play when she was small with Raki. Easy enough.

All 9 kids ran off while she waited. Little did she know they were planning to gang up on her and beat her up a bit for being a freak. She agily climbed the nearest wall, wobbled a bit at the top but instinctivly sunk low to steady herself. In the street below the Kazekage was walking by with an entourage of assitants in tow, organizing new missions and neccesary repairs and such on the village. He noticed Aerith sqatting on the wall and paused. He soon noticed the other kids on fences and hiding on roofs around the girl. He almost turned the other way when a fake kunai was flung at the girl from behind. He soon realised it wasn't a simple game of Ninja. The kunai would cause nothing more than a bruise so he didn't intercpt it but kept and eye out of more. Then he realised that the girl had already moved. She had swung her legs off the wall and jumped neatly onto the ground, might have been a coincedence that she dodged the kunai, only the predatory glance back in the exact direction the kunai came from told him that she knew she was being attacked.

With cat-like movements she quickly jumped onto another fence and headed in the direction of the kid who flung the kunai, dodging and intercepting any other attack by the other kids, on her way. The Kazekage quickly intercepted her as she was about to pounce on the first of her attackers, the same boy who dared her to play. He cowered behind the Kazekage, clearly he didn't expect her to be any good.

She was soon escorted away from the street and to the Kazekages office where he offered to teach her himself how to be a shinobi. After a week of thought she accepted and soon became the Kazekage's shadow. He noticed that she often watched birds for long periods of time and on a mission bought her a, what she later found out to be, "special" kind of hawk for her 13th birthday. She named him after her companion Raki and soon taught the hawk how to assist her in fights. She also trained for sometime in Konohagakure. She quickly passed both Genin and Chuunin exams and then went on to become a great Jounin at age 16. Soon after the Kazekage died and she was soon assigned to a mission outside of the Sand. She has now returned after 2 years of absence at the summon of the new Kazekage.


Personality: Non-social, prefers the company of her hawk Raki than anyone else. Very intelligent and agile, her sight, hearing and senses are heightened due to the incomplete bind with her puma companion. She can enjoy a good joke but it takes a while for her to come out of her shell and trust strange people. She's also quite edgey the slightest movement or noise can cause her to react. She would rather listen to others talk than speak herself and can listen quietly to stories for hours. She can also be quite sarcastic and defensive.

Other:

Missions: Secret, Kept in the Old Kazekage's files... somewhere... he never was one for filing.

S:
A:
B:
C:
D:

Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5



Ninjutsu-

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp: 10 per bunshin.
Damage: Each bunshin deals the same damage as you.
Requirements: Chakra 50+
Training days: Varies.

Futon: Suna-arashi no Jutsu.
The user concentrates chakra to his hands and, pushing hard into the sand/ground, expels a gentle burst of chakra causing the individual sand particles to fly around causing a mini light sandstorm [or dirtstorm...] centered on the target(s).
Cp Cost: 5
Damage: 1-2 [sandstorm hurts eyes]
Requirements: Sand/dirt around, chakra control 4.
Training: With Wind Affinity: 1 day, without Wind Affinity: 2 days.
Special: Dodge Bonus/Hide +6, the enemy must make a Concentration check DC 15 + 2 per 10 ranks the user has in Ninjutsu.

Futon: Suna Shinshoku no Jutsu (Sand Erosion Technique)
The user digs his hands into the sand/dirt like with Suna-arashi no Jutsu, but instead of using a gentle burst of chakra to force the sand to float in the air he instead expels a large, quick and sharp burst of chakra to cause a small sandstorm, centering on the targets, strong enough to erode rock.
Cp Cost: 20
Damage: 20-40
Requirements: Must know Suna-arashi no Jutsu, Chakra Control 10. Dirt/sand around.
Training: With Wind Affinity 4 days, without Wind Affinity 6 days.
Special: Reflex Save -10

Genjutsu-

Genjutsu Kai: Release

The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.


Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Type: Unknown, probably: B-rank, Supplementary, All ranges
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 25
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Taijutsu-

Summoning Contract-

~Stats~

LV. 30
Experience:
Hp: 10 + 7 = 17 x 30 = 510
Cp: 3 + 11 = 14 x 30 = 420
MHp: 10 +15 = 25 x 30 = 750


Strength: 12 + 18 = 30 | mod = 10
Dexterity: 12 + 32 = 54 | mod = 22
Constitution: 12 + 12 | mod = 7
Intelligence: 12 + 22 = 34 | mod = 12
Wisdom: 12 +28 = 40 | mod = 15
Charisma:12 + 16 = 28 | mod = 9
Chakra:12 + 20 = 32 | mod =11
Dodge Bonus: 10 + 15 + 22 = 47

Base Attack Bonus: 30
Attack Melee: 30 + 10 = 40
Attack Ranged: 30 + 22 = 52

Base Save Bonus: 15
Fort: 15 + 7 = 22
Rex: 15 + 22 = 37
Will: 15 + 15 = 30

Damage:
Taijutsu: 1-6 + 10 + 4
Senbon: 1-2 + 22
Fuuma Shuriken: 1-8 + 22
Tekagi: 1-4 + 10 (x2)
Kunai (melee): 1-3 + 10
Kunai (thrown): 1-3 + 22
Aikuchi: 1-4 + 10

~Skills~



Swim: (Str) 20

Balance: (Dex) 40+22= 62
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex) 35 +22 = 57
Sleight of Hand: (Dex) 10+22=32
Tumble: (Dex) 35 + 22 = 57
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int) 20 + 12 = 32
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 30 +12 = 42
-Life Sciences = 5
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis) 20 + 15 = 35
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)10 + 15 = 35

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha) 10 + 9 = 19
Gather Information: (Cha)
Handle Animal: (Cha) 20 + 9 = 29
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk) 20 + 11 = 31
Genjutsu: (Int) 20 + 12 = 32
Taijutsu: (Str) 20 + 10 = 30
Fuuin Jutsu: (Int)
Kawarimi:10
Kunai: 10
Shuriken: 10
Ninja Weapons: 10
Sneak Attack: 20

~Possessions~


Money:

Ryo:

Equipment:
Aikuchi: the Aikuchi is a small knife 1 inch smaller than a tanto that can be hidden in easily in any type of clothing. Its a favored weapon by Kunoichis.
Damage: 1 - 4 + Str. Mod.
Range: Melee
Special: Can be hidden inside all type of clothing for assassination purposes.

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.

Tekagi: Tekagi are also known as knuckle claws. They are four blades connected to gloves by each knuckle. These dealy claws are often used in surprise melee attacks to attack someone when they are off-guard since the claws are easy to conceal in a kimono.
Damage: 1-4 + str. mod. "Per weapon"
Range: Melee
Special:

Fuuma Shuriken: The fuma shuriken is a bigger version of a nirmal shuriken that normally has 4 sides to balance its rotating speed. People normally carry these shuriken in summoning scrolls.
Damage: 1 - 8 + Dex. mod.
Range: 50 ft.
Special: Can be used with the shadow shuriken no jutsu.

Senbon: The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious.
Damage: 1 - 2 + Dex. mod.
Range: 30 ft.
Special:

Valuables
Her glove, it was a gift from her teacher, a previous Kazekage. It acts as both a cover for her severly scared forearm and a protective glove for when Raki used to sit on her arm... he's a bit too big now.

Her forehead protector, passport, travel documents.

And Raki, although he's not a possesion he's still very valuable to her.



~Pet Data~


Name: Raki
Species: Hawk
Size: Medium-Large
Element Affinity: Wind
Age: 5
Gender: Male

~Appearance~


Height: 64cm tall, 1.5m wing span
Weight: 29kgs
Feathers: Black on his head then brown on his body with the tips of his wing and tail foeathers fading to black and his breast is cream with brown flecks.
Eyes: Yellow
Physical Description: Looks like a normal hawk... but bigger and he's still growing.
Background: Bought from a shady sales person by the Kazekage for Aerith's birthday.
Personality: Very possesive and intimidating, will lash out at anyone other than Aerith, strictly no petting. Tends to be egotistical and knows when he's being flattered.
Other: Hates being indoors, likes his food alot.

Missions: Locked away with Aerith's.

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Air Blast
Creates a ball of chakra filled air and blasts it towards the enemy.

Damage: 10 + 2 + 4 = 16

CP: 10

Genjutsu-

Taijutsu-

~Stats~

LV. 30
Experience:
Hp: 6 + 4 = 10 x 30 = 300
Cp: 2 + 2 = 4 x 30 = 120
MHp: 6 + 4 = 10 x 30 = 300



Strength: 4 + 20 = 24 | mod = 7
Dexterity: 8 + 16 = 24 | mod = 7
Constitution: 4 + 14 = 18 | mod = 4
Intelligence: 4 + 18 = 22 | mod = 6
Wisdom: 8 + 10 = 18 | mod = 4
Charisma: 4 + 10 = 14 | mod = 2
Chakra: 4 +11 = 15 | mod = 2
Dodge Bonus: 10 + 4 + 7 = 21

Base Attack Bonus: 30
Attack Melee: 30 + 7 = 37
Attack Ranged: 30 + 7 = 37

Base Save Bonus: 15
Fort: 15 + 4 = 19
Rex: 15 + 7 = 22
Will: 15 + 4 = 19

Damage: 1-3 + 7


~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)7+ 20=27
Hide: (Dex)7+ 10=17
Move Silently: (Dex)7+ 20=27
Tumble: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Search: (Int)6+ 20=26

Listen: (Wis)
Sense: (Wis)4+ 20=24
Spot: (Wis)4+ 20=24
Survival: (Wis)4+ 10=14
Track: (Wis)4+ 10=14

Diplomacy: (Cha)
Intimidate: (Cha) 3 + 20 = 23
Perform: (Cha)

Ninjutsu: (Chk) 2+20=22
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Sneak Attack: 10

-Neko-Hobbidance


Matobi

PostPosted: Fri Dec 14, 2007 9:14 am


User-name: Matobi
Posting: daily
Time zone: GMT

~Character Data~


Name: Itoba Hyroshi
Village: Sunagakure
Clan/Bloodline: none
Element Affinity: Earth and Wind
Age: 20
Gender: Male
Rank: jonin

~Appearance~


Headband: black cloth, tied to right arm bicep
Height: 6'1''
Weight: 175
Hair: jet black, short (not too short) and kinda spiky messy thing
Eyes: red, normal shape and size
Physical Description: muscular, pretty good looking, scars on left shoulder, lower left ab, one on each of his pecs, a few on the back. These scars are horrifying, but sort of the badass chick magnets kind.
Clothing: Black muscle shirt, left arm completely bandaged, right arm only bandaged on forearm, baggish pants that are gray, standard ninja boots, a black cache around the waist for supplys.
Background: Grew up in the Sunagakure. Hyroshi's family was very poor, and they struggled for years to get by. Hyroshi's dad was one of the best Anbu of the village at the time, and his brothers were both highly skilled jonin. The Itoba family was known for exceptionally skilled ninja. But as violence broke out through the world, the missons became more and more dangerous. Eventually both of Hyroshi's brothers were killed during a high level escort mission. Hyroshi's mother fell apart, and Hyroshi was heart broken. Through this tragedy, Hyroshi trained more and more to become stronger. Hyroshi's dad became reckless and unfocused on missions, distracted by the loss of two of his sons. Hyroshi's dad died during one of his missions. The death of his father finally broke Hyroshi's dream of being a ninja. Hyroshi got into a life of crime, stealing and scamming people in the village. The training he put himself through as a very young boy helped him become a better thief and fighter. Hyroshi was always getting into fights, sometimes up to 10 on 1. Hyroshi was skilled at thinking, and would usually just out wit his opponents. But one day he pickpocketed a teenager about 16 or 17 years old. Hyroshi hadn't known he was a chunin. Hyroshi was detected and was chased down eventually into a corner. They fought, but the chunin had more skill, and beat hyroshi. Hyroshi found respect for this chunin, since that was the first time he had ever lost the fight. The chunin was also impressed with Hyroshi's skill at such a young age. They became friends, and the chunin eventually talked Hyroshi into becoming a ninja. The chunin name was Mishibu Tanko. Hyroshi surpassed his class in the academy, and was the best ninja in his squad as a genin and chunin. Tanko and Hyroshi trained together for years. But eventually Tanko became ill, and later died. Hyroshi continued his training as a ninja, to make his father, brothers, and best friend proud.
Personality: a rather serious guy, though he does have a sense of humor. He always tries to finish a misson, but will always abandon a mission to save a squad member. he is rather friendly, but does have a dark side. . . a very dark dark side
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 35
Damage: N/A
Requeriments: Chakra 15+, Earth Affinity, Chakra Control 12.
Training days: 7 days
Special: Creates full cover, crumbles when hit.

Tanuki Neiri no Jutsu, "Play Possum Jutsu"
The user forces them self into a deep sleep using their chakra to cover their pulse and heartbeat to fool an opponent.
Cp cost: 20 + 5 per turn
Damage: N/A
Requirements: Chakra Control 10
Special: You appear dead. DC to find out you are alive is 35. Roll is d20 + wis mod.
Training: 2 days

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Affinity, Chakra 25, Chakra Control 30
Training days: 10 days.

Doton: Doryuheki (Earth Release: Earth Style Wall)
The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall.
Cp cost: 40
Damage: N/A
Requeriments: Chakra 50 +
Training days: 20 days.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.
Special: Opponent starts to sink and is engulfed in 5 minutes (50 turns). Escape Artist DC is 75.

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.

Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique)
A more powerful version of Kamaitachi no Jutsu.
Cp cost: 30
Damage: 60 - 100 + chakra mod.
Requeriments: Wind Affinity. Chakra 40 +
Training days: 20 days +

Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.

Doton: Doryudan (Earth Release: Earth Dragon Bullet)
Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent.
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+, used Doton: Doryu Taiga
Training days: 15 days.

Doton: Doryu Taiga (Earth Release: Earth Flow River)
The user performs a technique that forms a rapid river of mud on the ground beneath the opponent.
Cp cost: 20
Damage: N/A
Requeriments: Earth Affinity.
Training days: 6 days.
Special: Opponent loses his footing unless he meets a Balance check of 10 + attacker's level + attacker's chakra mod + 2 per 10 ranks in attacker's Ninjutsu skill

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 30
Experience: 0
Hp: 10 + 6 = 16 x 30 = 490
Cp: 3 + 35 = 38 x 30 = 1,140
MHp: 10 + 6 = 16 x 30 = 490


Strength: 16 | mod = +3
Dexterity: 40 | mod = +15
Constitution: 22 | mod = +6
Intelligence: 30 | mod = +10
Wisdom: 22 | mod = +6
Charisma: 22 | mod = +6
Chakra: 80 | mod = +35
Dodge Bonus: 10 + 6 + 15 = 31

Base Attack Bonus: 30
Attack Melee: 33
Attack Ranged: 45

Base Save Bonus: 15
Fort: 21
Rex: 30
Will: 21

Damage:
Taijutsu: 1-9
[any other weapon you use]

~Skills~


Swim: (Str)
Balance: (Dex) 10 + 15 = 25
Escape Artist: (Dex) 20 + 15 = 35
Hide: (Dex) 10 + 15 = 25
Move Silently: (Dex) 20 +15 = 35
Sleight of Hand: (Dex)
Tumble: (Dex) 10 + 15 = 25
Use Rope: (Dex)

Concentration: (Con) 10 + 6 = 16

Chakra Control: (Int) 30 + 10 = 40
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 10 + 10 = 20
Repair: (Int)
Research: (Int)
Search: (Int) 10 + 10 = 20

Alchemy: (Wis)
Listen: (Wis) 20 + 6 = 26
Read Lips: (Wis) 10+ 6 = 16
Sense Motive: (Wis)
Spot: (Wis) 20 + 6 = 26
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha) 10 + 6 = 16
Gather Information: (Cha) 20 + 6 = 26
Handle Animal: (Cha)
Intimidate: (Cha) 30 + 6 = 36
Innuendo: (Cha) 10 + 6 = 16
Perform: (Cha)
Seduction: (Cha) 20 + 6 = 26

Ninjutsu: (Chk) 50 + 35 = 85
Genjutsu: (Int)
Taijutsu: (Str) 10 + 3 = 13
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
A family picture showing himself, his father, his mother, and his two brothers.
PostPosted: Mon Dec 17, 2007 5:39 pm


User-name: Kuma_Izumi
Posting: Whenever.
Time zone: Central

~Character Data~


Name: Lloyd Rio
Village: Sunagakure
Clan/Bloodline: none
Element Affinity: Fire and Wind
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None yet. On his forehead when he gets it.
Height: 5'6
Weight: 145 lbs
Hair: Blond
Eyes: Blue
Physical Description: Tall for his age and fairly muscular. He has a few scars on his arms and chest from training.
Clothing: A black long sleeved shirt, black pants, sandals, and a long black jacket covering it all. On the back of his jacket is a lightning bolt and a wolf: the symbol of his fathers assassination guild.
Background: The second of two sons. Lloyd's mother died giving birth to him. His father is the leader of a powerful assassins guild called the Heavens Fang and his brother Izumi is currently in training to succeed him. Ever since Lloyd was old enough to walk and talk he was old enough to train, although his father spent most of his time with Izumi, and when he was old enough to train he was old enough to have his progress compared with Izumi's and Izumi was better every time. Lloyd grew to envy his older brother for his natural talent, although his brother regarded him with the same indifference as everyone except their father. The only time the brothers ever really connected was when they sparred and on the day Izumi was to leave for Iwagakure and become a ninja they sparred one last time. Just like every other time Izumi won, but this time he gave Lloyd a bit of advice and a parting gift. "You're not very good at hand-to-hand combat. Use this instead." It was a katana, bought with Izumi's hard earned money. It took Lloyd two years to figure out that Izumi saw him as a potential rival, not just a nuisance, and when he did he requested that his father let him go to a ninja village, as Izumi had, to train. His father accepted the request and sent Lloyd to Sunagakure.
Personality: A typical happy-go-lucky guy. The first to make a joke and the first to laugh at someone else's, or perhaps his own, joke. The only time he is ever really serious about anything is in a fight, and even then he isn't very serious. He can't stand those who bully others and has a strong sense of honor. His language is often crude but he usually means well.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 9
Cp: 2
MHp: 9


Strength: 10 | mod = 0
Dexterity: 10 | mod = 0
Constitution: 9 | mod = -1
Intelligence: 8 | mod = -1
Wisdom: 8 | mod = -1
Charisma: 9 | mod = -1
Chakra: 8 | mod = -1
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 1

Base Save Bonus: 1
Fort: 0
Rex: 1
Will: 0

Damage:
Taijutsu: 1-6
Katana: 1-10
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
Katana

Valuables

Kuma_Izumi


kazaya mura

PostPosted: Tue Dec 18, 2007 8:31 pm


User-name: Kazaya Mura
Posting: I'll will to post at least once a day.
Time zone: Central

~Character Data~
Name:Yamato Hayasama
Village: Sunagakure
Clan/Bloodline: Hayasa
Element Affinity: Wind
Age: 14
Gender: Male
Rank: Gennin

~Appearance~

Photo:User Image
Headband: Yamato's headband goes on his forehead like any other one except for the fact that it is a Nidimae style headband.
Height: 5'6''
Weight: 135 lbs
Hair: Black straight hair that is always unkempt.
Eyes: Grey colored eyes
Physical Description: A fit teenager with samll ears designed for his swift fast running. He has strong carved legs and muscular arms.
Clothing: Yamato has a long red scarf used for his signature jutsu. He also wears long gloves with three shirts that are easy to move around in. Sort of baggy pants so that he can store what he needs in them, and the regular type of shoes for a ninja.
Background: Yamato came from a wealthy family that was at the head of thier clan. Yamato was a single child that was always spoiled and made fun of because other kids singled him out of the crowd. He'd always wanted to prove to the other kids that he could do something beside's earn money like his parents did by becomeing a ninja. His parents did'nt want him to become one simply for the reason of "Becasue I said so." Two years later after he had completed elementary school his parents had been murdered for their wealth. Yamato was then forced to live on his own out on the streets of Sunagakure, coming and going all over the place. When finally he decided to become a ninja. Until one day he was walking home from regular school and encountered an old man with a legendary scroll. It was about a demon that learned how to manipulate speed. Yamato, being hard headed stole the scroll and was cursed with a demon for reciting the legendary words, "Speed I want is speed I get, My teenage years is when it's best, fore when I get old I will keep the scroll and regret.
Personality: Yamato is a wild sort of person doing what he pleases. He is smart but doesn't use his brain until it gets down to a life or death situation's.
Other: Yamato enjoys running and Naruto (The food), also when he was five he opened a forbidden scroll concealing a demon. The stronger the sting in his cheeks the stronger he is to becoming destructible.

Missions:

S:
A:
B: 1
C:
D:


Jutsu:


Ninjutsu-


E-Rank
Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
DC 13 5/5

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
so DC 13. 5/5

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
14 5/5

Henge no justu DC 13 5/5

Bunshin No Jutsu DC 13 5/5

D-Rank
Suna Bunshin no Jutsu



Genjutsu-

Taijutsu-

Summoning Contract-



~Stats~
LV. 3
Experience: (65/100)
Hp: 24/24
Cp:9/9
MHP:27/27
Strength: 7+7 | mod = +1 = 15
Dexterity: 6+6 | mod = +1 = 13
Constitution: 6+0 | mod = -2 = 4
Intelligence: 6+5 | mod = +0 = 11
Wisdom: 6+2 | mod = -1 = 7
Charisma: 6+0 | mod = -2 = 4
Chakra: 6+1 | mod = -2 = 5
Dodge Bonus: 10

Base Attack Bonus: +3
Attack Melee: +4
Attack Ranged: +4

Base Save Bonus: 2
Fort: 0
Rex: +3
Will: 0

Damage: 1-6
Taijutsu:2-7
[any other weapon you use]

~Skills~

Swim: (Str)
Balance: (Dex)
Escape Artist: (Dex)+1
Hide: (Dex) +1
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Chakra Control: (Int) +10
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)+1
Genjutsu: (Int) +1
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi: +1
Kunai: 5
Shuriken: 5
Ninja Weapons: Katana
Sneak Attack:

~Possessions~

Money:

¥en:
Ryo:

Equipment:
PostPosted: Mon Dec 31, 2007 4:41 am



User-name: Proscure
Posting: as much as possible, every day+. except for some hollidays.
Time zone: +1 (The Netherlands)

~Character Data~


Name: Tokaichi Ine
Village: Sunagakure
Clan/Bloodline: Tokaichi (nothing special yet, maybe later cause of her sisters)
Element Affinity: Wind, Fire
Age: 13
Gender: Female
Rank: Genin

~Appearance~


Headband: Tied around her left uper-legg
Height: 1.63cm
Weight: 54kg
Hair: Her hair is orange/blonde (See picture for further details)
Eyes: She has sparkling blue eyes (See picture for further details)
Physical Description:
User Image - Blocked by "Display Image" Settings. Click to show.
Clothing:
See picture.
Background:
She comes from a family where she had 2 other sisters who where twins to look up too, with an age difference of 8 year that wasn't to easy for her.
Since her sisters also took the path of becoming a ninja she is also going too, but that's not her only reason.
Normally her sisters would come and visit on most hollidays but for now a year has passed and she and her parents didn't have heard anything about them.
And she thinks that if something happend she will never find out by sitting at home staring out the window into the horizon all day and hoping that her sisters came home once again...
Personality:
She is a determend type that know how to handle situations, not easily caught off-gaurd and neither is she a "softy".
But she is kind to people that are kind to her nomatter what their rank is.
Other:


Missions:

S:
A:
B:
C:
D:

Jutsu:

E-Rank

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

D-Rank

Suna Bunshin no Jutsu
The user creates sand clones instead of normal ones
Cp Cost: 2 per bunshin
Damage: Each clone has half your stats, but Hp cannot be higher than 80.
Requirements: Sand/dirt around, knows Bunshin no Jutsu, at least genin.
Training: With Wind Affinity 1 day, without Wind Affinity 2 days.


Ninjutsu-


Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 51/100
Hp: 10+0x2 = 20
Cp: 3+0x2= 6
MHp: 10+0x2= 20


Strength: 6 |4 +2 mod = 1
Dexterity: 6 |4 +2 mod = 1
Constitution: 6 |4 +1 mod = 0
Intelligence: 6 |4 mod = 0
Wisdom: 6 |4 mod = 0
Charisma: 6 |0 mod = -2
Chakra: 6 |0 mod = -2
Dodge Bonus: = 10


Base Attack Bonus: 2
Attack Melee: 3
Attack Ranged: 2

Base Save Bonus: 1
Fort: 1
Rex: 2
Will: 1

Damage:
Taijutsu:
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: 1(Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: 9(Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 1(Chk)
Genjutsu: 1(Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi: 1
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables:
 

Proscure

350 Points
  • Beta Explorer 0
  • Beta Treasure Hunter 0
  • Beta Forum Regular 0

Level_one

PostPosted: Fri Jan 04, 2008 11:23 pm


User-name: Level_one
Posting: As often as it rains in washington
Time zone: Pacific

~Character Data~


Name: Mida Inuzuka
Village: Sunagakure
Clan/Bloodline: Inuzuka
+2 to Spot per 5 levels
+2 to Search per 5 levels
+1 to Sense Motive per 5 levels
+1 to Wisdom per 10 levels
Element Affinity: Earth
Age: 14
Gender: Male
Rank: Genin

~Appearance~


Headband: Green and around the forehead.
Height: 5'5
Weight: 110
Hair: Messy dark and a little spiky
Eyes: Yellow with slight canine features
Physical Description: A little pale but muscular. Has a predominant nose and the typical Inuzuka markings on his face.
User Image
Clothing: Wears a green hooded sweatshirt with a fishnet shirt under it. Has dark grey pants and red sneakers.
Background:Mida was born into an elite family in the Inuzuka clan. His father was a well respected ninja before he suffered an injury that ruined his body to do ninja work. Now his mother works to support the family while Mida's father sits at home and yells at Mida. His father is always berating and abusing him for being average in his class. When Mida graduated to Genin his father still mocked and attacked him and said he was a terrible ninja. Now the Inuzuka boy carries a huge chip on his shoulder because of his father. Mida is constantly trying to prove that he's a great ninja. Due to all his training and reading, he has a massive chakra store and is very smart.
Personality: Mida is a nice guy despite all of his issues at his house. He spends most of his time away from the home since he doesn't want to go back. He spends most of his time reading and practicing his ninjutsu and ninja skills. Mida tends to joke a lot and gets kind of reclusive. What friends he does make though, he defends to the end.
Other: Mida is left handed.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Shikyaku no Jutsu (Four Legs Technique)
Type: D-rank
This technique gives some increase of strength and speed to the user, as well as lengthening their nails into claws by taking on the traits of an animal. Travel in this mode is somewhat akin to a dog's fast run.
Cp cost: 3 per post in form
Damage: N/A
Requeriments: Must be trained by an Inuzuka Chakra Control 5
Training Amount of Time: 5 Days
Special: +2 Dexterity and Strength Mod and +1 extra Dex and Strength stat per 10 ninjutsu levels.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience:
Hp: 20
Cp: 18
MHp: 18

Strength: 12 | mod = + 1
Dexterity: 14 | mod = + 2
Constitution: 10 | mod = 0
Intelligence: 18 | mod = + 4
Wisdom: 8 | mod = -1
Charisma: 8 | mod = -1
Chakra: 22 | mod = +6
Dodge Bonus: 12

Base Attack Bonus: 2
Attack Melee: 3
Attack Ranged: 4

Base Save Bonus: 1
Fort: 1
Rex: 3
Will: 0

Damage: 2-7
Taijutsu: 2-7


~Skills~



Swim: (Str) 0/0

Balance: (Dex) 0/2
Escape Artist: (Dex) 0/2
Hide: (Dex)0/2
Move Silently: (Dex)0/2
Sleight of Hand: (Dex)0/2
Tumble: (Dex)0/2
Use Rope: (Dex)0/2

Concentration: (Con) 0/1

Chakra Control: (Int) 2/4
Craft: (Int) 0/4
Disable Device: (Int) 0/4
Forgery: (Int) 0/4
Knowledge: (Int) 0/4
Repair: (Int) 0/4
Research: (Int) 0/4
Search: (Int) 0/4

Alchemy: (Wis) 0/-1
Listen: (Wis) 0/-1
Read Lips: (Wis) 0/-1
Sense Motive: (Wis) 0/-1
Spot: (Wis) 0/-1
Survival: (Wis) 0/-1
Treat Injury: (Wis) 0/-1

Bluff: (Cha) 0/-1
Diplomacy: (Cha) 0/-1
Disguise: (Cha) 0/-1
Gather Information: (Cha) 0/-1
Handle Animal: (Cha) 3/-1
Intimidate: (Cha) 0/-1
Innuendo: (Cha) 0/-1
Perform: (Cha) 0/-1
Seduction: (Cha) 0/-1

Ninjutsu: (Chk) 1/6
Genjutsu: (Int) 0/2
Taijutsu: (Str) 1/0
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken: 1/2
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
Shuriken x 10
Some snacks
Water bottles
Small training doll for Ite

Valuables
A couple comic books he keeps in his pack to read when he's bored.


~Pet Data~


Name: Ite
Species: Dog (beagle)
Size: Tiny
Element Affinity: Earth
Age: 2
Gender: Male

~Appearance~


Height: 6 inches
Weight: 15 lbs
Fur: Brown and black
Eyes: Dark Brown
Physical Description:
User Image
Background: Mida found him as a puppy while he was wandering the streets late at night. Mida cared for the puppy and fed him and ever since then, Ite has followed him around.
Personality: Ite is a rambunctious puppy who has quite a fighting spirit.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 2
Experience:
Hp: 10
Cp: 0
MHp: 10



Strength: 10 | mod = 0
Dexterity: 10 | mod = 0
Constitution: 8 | mod = -1
Intelligence: 7 | mod = -2
Wisdom: 8 | mod = -1
Charisma: 4 | mod = -3
Chakra: 4 | mod = -3
Dodge Bonus: 9

Base Attack Bonus: 2
Attack Melee: 2
Attack Ranged: 2

Base Save Bonus: 1
Fort: 0
Rex: 1
Will: 0

Damage:
Bite: 1 - 2
Claws: 1 - 1


~Skills~



Swim: (Str) 0/0

Balance: (Dex) 0/0
Escape Artist: (Dex) 0/0
Hide: (Dex) 0/0
Move Silently: (Dex) 0/0
Tumble: (Dex) 0/0

Concentration: (Con) 0/-1

Chakra Control: (Int) 0/-2
Search: (Int) 0/-2

Listen: (Wis) 0/-1
Sense: (Wis) 0/-1
Spot: (Wis) 0/-1
Survival: (Wis) 0/-1
Track: (Wis) 0/-1

Diplomacy: (Cha) 0/-3
Intimidate: (Cha) 0/-3
Perform: (Cha) 0/-3

Ninjutsu: (Chk) 0/-3
Genjutsu: (Int) 0/-3
Taijutsu: (Str) 0/0
Fuuin Jutsu: (Int) 0/-1
Sneak Attack:

~Possessions~


Equipment:

Valuables
 
PostPosted: Sat Jan 05, 2008 1:56 pm


User-name: Cheerios8
Posting: daily
Time zone: Mountian

~Character Data~


Name: Rei Inozuka
Village:Sunagakure
Clan/Bloodline: Inozuka
Element Affinity:fire
Age: 8
Gender: female
Rank: Academy student

~Appearance~

User Image
Headband: n/a
Height:4’9”
Weight: 75lbs
Hair: Rei’s hair is naturally red, but is often hidden by her hat.
Eyes: Rei’s eye’s are a bright green, they are filled with mood, and an attitude.
Physical Description: Rei’s is very normal, she doesn’t wear any make up or try to dress nice. She is simple, but likes to expose her tan skin.
Clothing: Rei wear’s a T-shirt that exposes her stomach, shots and an assortment of hats.
Background: Rei life has been happy and fun, other than her tendency to receive many cuts and bruises.
Personality: Rei is very rude and sarcastic, she is born wild and tends to make a lot of trouble. Rei doesn’t really enjoy the company of people, instead finds herself alone exploring or being mischievous.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience:
Hp:10
Cp: 3
MHp:9


Strength: 6+3 | mod = -1
Dexterity: 6+ 4| mod = 0
Constitution: 6+ 4| mod = 0
Intelligence: 6+ 2| mod = -1
Wisdom: 6+ 2| mod = -1
Charisma: 6+1 | mod = -2
Chakra: 6+ 4| mod = 0
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 1

Base Save Bonus: 0
Fort:0
Rex: 0
Will: -1

Damage:
Taijutsu:
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables


~Pet Data~


Name: Luke
Species: Mixed of Wolf and Australian Shepherd
Size: Tiny
Element Affinity: fire
Age: 1
Gender: Male

~Appearance~

User Image

Height: 1’ 1”
Weight: 20lbs
Fur: Luke’s fur a an auburn red, that is accompanied by his creamy white belly.
Eyes: Luke’s eyes are a bright green, the same shade as his Master’s.
Physical Description: Luke has large paws, and a large head because of his age. His tail resembles that of a wolf and his ears are that of a dog.
Background: Luke has lived his entire life with Rei, ever since he was born he has known her as the closets family he has.
Personality: Luke is playful and outgoing, he enjoys everything he does with Rei. Causing her to get into even more trouble than she all ready gets into herself.
Other: Luke wears a spiked collar with a silver tag, on it the Suna symbol is printed.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 1
Experience:
Hp: 4
Cp: 0
MHp:5


Strength: 4+3=7 | mod = -2
Dexterity: 8+2=10 | mod = 0
Constitution: 4+2=6 | mod = -2
Intelligence: 4+1=5 | mod = -3
Wisdom: 8+1=9 | mod = -1
Charisma: 4+1=5 | mod = -1
Chakra: 4+2=6 | mod = -2
Dodge Bonus:

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage:


~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Tumble: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Search: (Int)

Listen: (Wis)
Sense: (Wis)
Spot: (Wis)
Survival: (Wis)
Track: (Wis)

Diplomacy: (Cha)
Intimidate: (Cha)
Perform: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Sneak Attack:

~Possessions~


Equipment:

Valuables

cheerios8


sasuke is my boyfriend

PostPosted: Sun Jan 06, 2008 11:01 am


User-name: sasuke is my boyfriend
Posting: near constant
Time zone: eh...doesn't matter I'm on all the time

~Character Data~


Name: Odoriko, Misamane (Misa)
Village: Sunagakure no Sato
Clan/Bloodline: Odoriko
Element Affinity: Wind/Fire
Age: 21...and a half!!! ^_^
Gender: Female
Rank: Jounin

~Appearance~


Headband: Misa doesn't like to wear her headband unless she's on a mission. When she does wear it, it's on her forehead.
Height: 5'5
Weight: 115
Hair: Picture.
Eyes: Picture.
Physical Description:
User Image

Clothing:Picture.
Background: When Misa was younger, she was the oldest daughter of her family. She has twin younger sisters that are 10 years younger than she is. Of course, as always, the younger siblings are always the best. Misa had lived in Taki until her parents told her she had to get out and live her own life. She had lived off her parents for her entire life, and they were sick of it. When she agreed to move out, she didn't know where to go. Misa had no real home to go to. She wasn't very friendly with her other family members and didn't have any friends. Misa decided on leaving her village in search of a place that she could make her life in, without any of her family being on her about being the best. After all, she just wanted to be herself. No attachments or distractions. She thought she was old enough to take care of herself, without her family constatly on her for doing what she felt like. Misa arrived in Suna a few months ago. Not knowing anyone, she thought she should get to know the village before she went out and did anything. She was a chuunin when she had arrived and thought the first thing she should do would become a jounin. When she had finally gotten her position, she decided to get on with her new life. She was assigned a team of Genin to teach.
Personality: Misa is a bright girl who hates to be looked at as just another girl. She doesn't really like to be one of those girls who exploits her body either. Quite an oddity for her clan being seduce-based. Even for all she does to keep herself as normal as possible, she can't help the fact that people look at her like the hottie she is. Kind to her friends but uncaring to people she doesn't particularly like, she is one hell of a girl. She could be the most beautiful girl you could set your eyes on, but when she's angry she can scare you into a pile on the floor. Misa is a trusting girl who likes things out of the ordinary, such as seeing bugs being caught in a spiders web. Almost satanic, this girl isn't afraid to hurt someone when she feels like it.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselve and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days


Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.


Hari Jizo (Needle Guardian)
The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.
Cp cost: 20
Damage: 15 - 25 + chakra mod. Can be used as a form of defense.
Requirements: Long hair
Training days: 12 days.
Special: *This jutsu can be used to counter taijutsu at the expense of all attack turns for the users next turn.
*If the attack DC of the incoming Taijutsu attack is less than the Ninjutsu DC of this jutsu then the attack is nullified. If it is greater than the Ninjutsu DC by 10 points, the defender suffers 1/3 the damage and the attacker only suffers half the damage from the barrier.

Tategami Gouzen no jutsu [Roaring Lion Technique]
By using the seal of the tiger, the user amplifies the volume of their voice to create an eardrum bursting roar. With their chakra, they create a blow horn effect that streams towards their target.
Cp cost: 20
Damage: 1 - 9 + Charisma Mod
Special: (-5 to dexterity Mod)
Requeriments: Charisma 20+ Chakra 20+
Training: 15 days.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.

Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60
Requeriments: Level 7+, Wind Affinity, must know at least one flame jutsu before learning the flame combination
Training days: 5 days for basic technique / 1 day for flame combination.
Special: If combined with a flame jutsu, add 35 damage to the result.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~


(red is clan things)
LV. 30
Experience:
Hp: 780
Cp: 600
MHp: 810


Strength: 32 | mod = 6
Dexterity: 32 | mod = 6
Constitution: 33 | mod = 6
Intelligence: 34 | mod = 7
Wisdom: 34 | mod = 7
Charisma: 32 | mod = 6
Chakra: 35 | mod = 7
Dodge Bonus: 22+6

Base Attack Bonus: 30
Attack Melee: 36
Attack Ranged: 36

Base Save Bonus: 15
Fort: 21
Rex: 21
Will: 22

Damage:
Taijutsu: 17-22
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex) 10
Escape Artist: (Dex)
Hide: (Dex) 20
Move Silently: (Dex) 20
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con) 20

Chakra Control: (Int) 20
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 20
Repair: (Int)
Research: (Int) 20
Search: (Int) 20

Alchemy: (Wis)
Listen: (Wis) 20
Read Lips: (Wis)
Sense Motive: (Wis) 20
Spot: (Wis) 20
Survival: (Wis) 10
Treat Injury: (Wis) 20

Bluff: (Cha) 10
Diplomacy: (Cha) 20
Disguise: (Cha) 10
Gather Information: (Cha) 20
Handle Animal: (Cha) 10
Intimidate: (Cha) 30
Innuendo: (Cha) 10
Perform: (Cha) 30+6
Seduction: (Cha) 30

Ninjutsu: (Chk) 20
Genjutsu: (Int) 20
Taijutsu: (Str) 20
Fuuin Jutsu: (Int)
Kawarimi: 10
Kunai: 10
Shuriken: 10
Ninja Weapons: 10
Sneak Attack: 20

~Possessions~


Money:

Ryo:

Equipment:


ValuablesShe wears a necklace(like the ones from the army) that has her family's name on it.


there might be mistakes somewhere that i can't see...because i was doing a bunch of things when i did this XD
 
PostPosted: Sat Jan 19, 2008 11:39 pm


User-name: Yoshmi
Posting: whenever I am able
Time zone: Eastern Standard Time

~Character Data~


Name: Nakamura, Hitomi
Village: ( former village: Kusagakure) temporary: Suna
Clan/Bloodline: Nakamura
Element Affinity: Water and lighting
Age: 20
Gender: Female
Rank: ANBU

~Appearance~


Headband: placed in various spots
Height: 5’5”
Weight: 120”lb
Hair: Blue-ish black. Hair is either left down; or the bottom half of it is left down while the upper half is in a bun with chop sticks placed through the bun. Her bangs are grown out and brushed to either side. Hair length is Mid-back.
Eyes: White with out side trimmed in a light blue and dark pupils.
Physical Description: Lean and toned.
Clothing: I’m not really sure how to describe it so I have and Image reference Image Reference But the main color of the top is blue , the sleeves are a white-ish sliver the sleeves are also trimmed in a darker silver (the sleeves have hidden pockets on the inside). Hitomi wears black shorts that have many pockets for carrying a verity of items and weapons. She places her ANBU mask in various places but she often wears it to the side of her head. Her shoes are also black.
Background: Hitomi left the village for independent training for two years; at the end of her training she began to head back to Kusagakure. On her way back she ran into Shokuto Mizu, a lost genin from Kiri, whom she offered to escort back to her village. Once the girl was returned Hitomi headed for Suna; hoping to one day return to Kusagakure after the fifth dawn thing blows over.
Personality: Laid back, level headed and doesn’t like to rush into things she’s not sure about. Easy to get along with so long as you don’t get on her bad side or she becomes very sarcastic toward you.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones individually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.



Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.

Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: 2 per needle
Damage: Needle "Senbon" damage + chk mod instead of dex mod
Requeriments: Dexterity 20+, Fuuin Jutsu 1
Training days: 5 days
Special: You can only spit out an amount of needles equivalent to your level. Eg. you are level 7, so you can only spit out 7 needles.

Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: Water affinity, water supply, chakra 20+, Chakra Control 20
Training: 10 days

Kansei: Mizu no Kyuutai (Trap: Orb of Water)
The victim of watery traps has an unkind fate to come. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 60 - 80 + Chakra Mod + 2 per 10 points in Ninjutsu to Max Damage
Requirements: Water Affinity, Chakra Control 30
Training: 20 days
Special: Roll (Defender)1d20 + melee attack bonus vs. (User)1d20 + chakra control to escape from this jutsu.
If you fail to escape, Roll a Fortitude check per turn of DC 20. The DC increases by 5 per roll. Upon failure, receive a -15 penalty to all checks made.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 60
Damage: 60 - 110 + chk mod
Requirements: Water Affinity, Water Source
Training days: 17 days

Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requirements: Int 30+ Chakra 30+
Training days: 12 days
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Reflex Save: 10 + half character level + half chakra mod. "To avoid"
Fort: 10 + half character level + half chakra mod. To resist the poison.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save Training days: 4 days.

Hari Jizo (Needle Guardian)
The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.
Cp cost: 20
Damage: 15 - 25 + chakra mod. Can be used as a form of defense.
Requirements: Long hair
Training days: 12 days.
Special: *This jutsu can be used to counter taijutsu at the expense of all attack turns for the users next turn.
*If the attack DC of the incoming Taijutsu attack is less than the Ninjutsu DC of this jutsu then the attack is nullified. If it is greater than the Ninjutsu DC by 10 points, the defender suffers 1/3 the damage and the attacker only suffers half the damage from the barrier.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.


Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requirements: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Taijutsu-

Summoning Contract-

~Stats~

LV. 35
Experience: 0/5500
Hp: 910
Cp: 665
MHp: 805

Strength: 14+ 23= 37 | mod = 13
Dexterity: 14+ 34= 48 | mod = 19
Constitution: 14+ 29= 43 | mod = 16
Intelligence: 14+17= 31 | mod = 10
Wisdom: 14+22= 36 | mod = 13
Charisma: 14+ 14= 28 | mod = 9
Chakra: 14+ 29= 43 | mod = 16
Dodge Bonus: 42

Base Attack Bonus: 35
Attack Melee: 48
Attack Ranged: 54

Base Save Bonus: 17
Fort: 33
Rex: 36
Will: 30

Damage:
Taijutsu: (1-6)+13+2 (skill on taijutsu)
[any other weapon you use]

~Skills~




Swim: 5+13(Str)= 18

Balance: 10+19(Dex)= 29
Escape Artist: 10+19(Dex)= 29
Hide: 15+19(Dex)= 34
Move Silently: 15+19(Dex)= 34
Sleight of Hand: 20+19(Dex)= 39
Tumble: 10+19(Dex)= 29
Use Rope: 5+19(Dex)= 24

Concentration: 10+16(Con)= 26

Chakra Control: 20+10(Int)= 30
Craft: 5+10(Int)= 15
Disable Device: 5+10(Int)= 15
Forgery: 5+10(Int)= 15
Knowledge: 5+10(Int)= 15
Repair: 0+10(Int)= 10
Research: 5+10(Int)= 15
Search: 5+10(Int)= 15

Alchemy: 0+13(Wis)= 13
Listen: 10+13(Wis)= 23
Read Lips: 5+13(Wis)= 18
Sense Motive: 20+13(Wis)= 33
Spot: 25+13(Wis)= 38
Survival: 10+13(Wis)= 23
Treat Injury: 5+13(Wis)= 18

Bluff: 20+16(Cha)= 36
Diplomacy: 10+16(Cha)= 26
Disguise: 10+16(Cha)= 26
Gather Information: 10+16(Cha)= 26
Handle Animal: 0+16(Cha)= 16
Intimidate: 10+16(Cha)= 26
Innuendo: 0+16(Cha)= 16
Perform: 0+16(Cha)= 16
Seduction: 10+16(Cha)= 26

Ninjutsu: 30+16(Chk)= 46
Genjutsu: 10+10(Int)= 20
Taijutsu: 5+13(Str)= 18
Fuuin Jutsu: 5+10(Int)= 15
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:

Ninja to: The ninja to is the sword of the ninja, it was not as well crafter as the Katana but was just as useful in combat. The ninja to is 6 inches shorter than the katana and possess a straight blade instead of a curbed one. The ninja to is the sword carried by ANBU squads.
Damage: 1 - 8 + str.
Range: Melee.
Special: ANBU sword.

Compisite long Bow: A bow with a string that is far harder to pull, this allow the weapon to deal more damage.
Damage: 1 - 8 + Str modifier.
Range: 140 fts + 5 feets per strength modifier.
Special: Must have arrows to shoot.

Arrows: 20
Arrows with poison imbedded: 15

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str mod. In melee
Range: Melee or Ranged 50 Fts.
Special: Can be used in both melee and ranged combat.

Kunai: 35



Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables

Yoshmi


l - Bleak - l

PostPosted: Mon Feb 04, 2008 3:56 pm


User-name: dark-Angel kuronu
Posting: very often
Time zone: central US

~Character Data~

Name: Daisuke Monterio
Village: Sunagakure no soto
Clan/Bloodline: Monterio
Element Affinity: Wind, Earth
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~

User Image

Headband: Dark red, Sash worn over his shoulder to his waist, coming across his chest. (When Genin)
Height: 4’9”
Weight: 73 lbs.
Hair: Half black, Half white.
Eyes: One red, One black
Physical Description: Daisuke is quite tall for his age, and yet still has a normal weight. His eyes and hair color are unknown and have never been seen before, people believing it had something to do with an evil spirit.
Clothing: He wears a blood red scarf, black short-sleeve shirt, a black and white two-tone tailcoat that he buttons up, and a dark blue pair of pants with one side cut shorter than the other. He wears white Ninja Sandals.
(^^^More details in pic ^^^)
Background: Daisuke was born into the ancient Monterio clan, as somewhat of a mystery. His parents were found dead in a pool of their own blood by the time authorities arrived. Daisuke was still a baby when he was taken to a women who could not conceive , so that she may have a child of her own. Daisuke has been with her ever since, but has recently found out the truth about who his real parents were. He is attending the Sunagakure no soto academy in the present.
Personality: Daisuke is usually cheery, up until he found out about his parent, anyway. He is still cheery, just not all of the time.
Other: N/A

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

N/A

Genjutsu-

N/A

Taijutsu-

N/A

Summoning Contract-

N/A

~Stats~
LV. 1
Experience: 0
Hp: 10/10
Cp: 2/2
MHp: 8/8

Strength: 10 | mod = 0
Dexterity: 9 | mod = -1
Constitution: 10 | mod = 0
Intelligence: 8 | mod = -2
Wisdom: 8 | mod = -2
Charisma: 8 | mod = -2
Chakra: 9 | mod = -1
Dodge Bonus: Dex-1 + Wisdom-2 + 10 =7

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 0

Base Save Bonus: 0
Fort: 0
Rex: -1
Will: -2

Damage:
Taijutsu:

1 - 6

[any other weapon you use]

~Skills~

In game Clan Stats:
+2 to Craft(Puppets) per every 5 character levels.
+2 to chakra control per every 5 levels.
•Any monterio member living in the clan resort that is older than 14 has access to the usage of power tools, misclanious metals, and wood at no charge.
-5% of mission earnings go to clan treasury.

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex) 0
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex) 0
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con) 0

Chakra Control: (Int) 0
+ 2 (1~5)
Craft: (Int) 0
+ 2 (1~5)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int) 0
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha) 0
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha) 0
Seduction: (Cha)

Ninjutsu: (Chk) 0
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons: 0
Sneak Attack:

~Possessions~

Money:

Ryo: 0

Equipment:

N/A

Valuables

N/A
PostPosted: Sat Mar 08, 2008 2:31 pm


Username: FireSturm

Posting: As much has I can. Two post/day in average.

Time Zone: Canada. Eastern.

Name: Inuzuka, Mizu

Village: Sunagakure

Clan/Bloodline: Inuzuka (if possible)

Element Affinity: Wind/Earth

Age: 11

Gender: Male

Rank: Academy Student

Headband:None yet
Height: 4'5''
Weight: 78 lbs
Hair: Short, light brown and wavy.
Eyes: Green, average size.Slight canine feature.

Physical Description:
An average sized kid. Slender body, than skin because of he is always outside.Typical Inuzuka red marking on his face.

Clothing: He wears a white T-Shirt with a blue vest over it and black shorts that cover is knee. He usually wear a blue bandana around his head.

Background:
Other then behing born in the Inuzuka clan, Mizu lead a normal kid life. His dad worked has a farmer for the village and his mom worked has a ninja, to provide enough money for the family.
He was raised mainly by is father, behing teached how to survive in the arid desert of Sunagakure. Mizu worked with his father most of the day, and when night came, her mother would tell him story about her work has a ninja. She also teached him the basic of behing a ninja has well has how the clan worked.
At his 11 birthday, her mother was proud to give him the letter of the academy.

Personality:
It seems Mizu will always remain positive and happy about his life. He his somewhow curious but he also show some wariness. He tend to do things on his own and he usually is a loner.

Other: Ambidextrous.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience:
Hp:9
Cp: 3
MHp:9


Strength: 6+ 4 = 10| mod = 0
Dexterity: 6+ 4 = 10| mod = 0
Constitution: 6+ 2 = 8| mod = -1
Intelligence: 6+ 2 = 8| mod = -1
Wisdom: 6+ 2 = 8| mod = -1
Charisma: 6+ 2 = 8 | mod = -1
Chakra: 6+ 4 = 10| mod = 0
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 1

Base Save Bonus: 0
Fort:-1
Rex: -1
Will: -1

Damage:
Taijutsu:
1-6

~Skills~

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: 2 (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: 2 (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 2(Chk)
Genjutsu: (Int)
Taijutsu: 2(Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack: 2

~Possessions~

Money:

Ryo:

Equipment:


Valuables

FireSturm


Kobayashi_Akira

PostPosted: Thu Apr 03, 2008 7:27 am


User Name: Just_being_me
Time Zone: eastern (us time)
Posting: at least twice a day on weekdays more on weekends.


~Character Data~

Name: Kobayashi Rykuu
Village: Sunagakure no sato

Element Affinity: water and wind
Age: 18
Gender: male
Rank: genin
Level: 1

~Appearance~

Headband: placed on forehead with black cloth
Height: 5’9
Weight: 108
Hair: Rykuu has Thick silver Spiked hair all around his hair has some white coloring all around it to give him that cool guy or dangerous look.
Eyes: His eyes Are hazel and have been known to change with his mood. They maintain a normal mix of colors when he’s in a good mood. But put him in a bad mood is eyes tend to give a hint of orange in them and when depressed Dark blue color. His eyes maintain a normal size and shape of a teardrop.

Physical Description: Rykuu’s skin seems to maintain a dark tan to his skin kinda around the same color, as the desert sand would have. His muscles are well defined you can see that Rykuu poses physical strength but his muscles aren’t definitely defined just well done. Rykuu has very many scars. There is one behind his head were when he was little he jumped off a flight of stairs thinking he could fly and landed on a table therefore splitting it open. He also Head butted a Hard rock table and cracked the edge of it doing it again he split his forehead open and has a scar there. Rykuu also has a scar that retains the shape of some sort of fish on his left hand; it’s on the index finger and the first knuckle up. He also has a scar on his left leg were he cut himself with a Ninja tool while running to practice his aim. Rykuu Has gone threw a painful ordeal. Getting a tattoo he has one on his left shoulder blade it has a cross with wings coming out of them and under it reads. “In Loving memory of mom” in a banner.

Clothing: Rykuu wears a black shirt with a black leather jacket. Where embroided on the back of his jack remains that of a wolfs head. He has Two black mesh gloves which come up to his knuckle’s before revealing the dark colored tanned skin which Kei posses. His pants are as well black and very baggy which to him are easier to wear become it allows him to run and jump and land fairly easier. His shoe’s are that of every ninja’s.


Background: Rykuu’s Mom died when he was five years old. She was a ninja and his dad was a construction worker for the village. One day the Kage of the village requested Rykuu’s mom to come up to the office. She followed up there and accepted a mission that was classified as a class S mission she took a team of 3. His mom was killed during an intense fight with the Intruder but the last thing she ever said to her comrades were “Tell my son to live strong, I want him to live a good life and become a powerful ninja” the message was delivered to him and he takes those words to heart with him. He now lives with his just his father.

Personality: Rykuu has a personality like no other. He’s a very smart Bright kid but lacks common sense. He’s book smart and battle smart but he has no common sense what so ever but what little he has doesn’t really help him in his life. He has little or no friends so far his father is the only thing he even considers a friend since that’s the only person who he talks too besides his sensei in the academy. Rykuu has a tendency to scare the other children because of his muscles he has built up and because he rarely talks. Rykuu is pretty much seems like a loner but if you get the time to know him he turns out to be a kind hearted guy and wishes the best in people even if it tends to be better than him.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu- Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Genjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.


Taijutsu- none

Summoning Contract- none

~Stats~:
LV. 1
Experience: 0/100
Hp: 12
Cp: 11
Strength: 8+7+0=15 {2}
Dexterity: 8+6+0=14 {2}
Constitution: 8+5+0=13 {1}
Intelligence: 8+5+0=13 {1}
Wisdom: 8+7+0=15 {2}
Charisma: 8+10+0=18 (4}
Chakra: 8+16+0=24{7}
Dodge Bonus: 14

Base Points: 8.

Points for Distribution: 36


Base Attack Bonus: 1

Attack Bonus: 3

Ranged Bonus: 3

Damage: 1-8

Base Save Bonus: 0

Fortitude: 1

Reflex Save: 2

Will Save: 2

Skills:
Bluff: (Char) 4+0+0=4
Diplomacy: (Char) 4+0+0=4
Disguise: (Char) 4+0+0=4
Gather Information: (Cha) 4+2+0=6
Handle Animal: (Cha) 4+0+0=4
Intimidate: (Cha) 4+0+0=4
Innuendo: (Cha) 4+0+0=4
Perform: (Cha) 4+0+0=4
Sense Motive: (Wis) 2+0+0=2
Read Lips: (Wis) 2+0+0=2
Seduction: (Cha) 4+0+0=4

Balance: (Dex) 2+0+0=2
Disable Device: (Int) 1+0+0=1
Escape Artist: (Dex) 2+0+0=2
Hide: (Dex) 3+0+0=3
Listen: (Wis) 2+0+0=2
Move Silently: (Dex) 2+0+0=2
Sleight of Hand: (Dex) 2+0+0=2
Survival: (Wis) 2+0+0=2
Swim: (Str) 2+0+0=2
Treat Injury: (Wis) 2+0+0=2
Tumble: (Dex) 2+0+0=2
Use Rope: (Dex) 2+0+0=2

Concentration: (Con) 1+2+0=3
Craft: (Int) 1+0+0=1
Forgery: (Int) 1+0+0=1
Knowledge: (Int) 1+0+0=1
Repair: (Int) 1+0+0=1
Research: (Int) 1+0+0=1
Search: (Int) 1+0+0=1
Spot: (Wis) 2+0+0=2

Chakra Control: (Int) 1+3+0=4
Ninjutsu: (Chk) 7+0+0=7
Genjutsu: (Int) 3+0+0=3
Taijutsu: (Str) 2+0+0=2
Fuuin Jutsu: (Int) 1+0+0=1
Kawarimi: 0+0+0=0
Kunai: 2+0+0=2
Shuriken: 0+0+0=0
Ninja Weapons: 0+0+4=4
Sneak Attack: 0+0+0=0

~Possessions~


Money:

¥en:
Ryo:

Equipment:
PostPosted: Tue Jun 10, 2008 7:07 pm



User-name: Oddistic
Posting: Usually 3-4 hours per day (if the day permits)
Time zone: Eastern (-5:00 GMT)


~Character Data~

Name: Monterio, Nobu
Village: Sunagakure
Clan/Bloodline: Monterio

In game Clan Stats:
+2 to Craft(Puppets) per every 5 character levels.
+2 to chakra control per every 5 levels.
•Any monterio member living in the clan resort that is older than 14 has access to the usage of power tools, misclanious metals, and wood at no charge.
-5% of mission earnings go to clan treasury.


Element Affinity: Earth
Age: 13
Gender: Male
Rank: Genin


~Appearance~

Headband: On over his forehead.
Height: 5'5 ft (165cm)
Weight: 125 lbs (56.6 kg)
Hair: Brown hair cropped short and slightly spiked up
Eyes: Light brown
Physical Description: Nobu is as average as a kid can get; Brown hair, brown eyes, not too tall or short for his age, and slim. He is fit due to everyday training in school, however strength is not his strong point. His skin tone is light due to his lack of being outdoors.
Clothing: He wears black carpenter pants and a plain white shirt. The pants have many pockets and straps in order to contain items or tools. They are made up of a very study material that, although not the most breathable, have great durability in a crafting enviroment. Also, he wears closed shoes (instead of sandals) to avoid the headaches of saw dust between his toes when in the workshop.

Background: Nobu was born into a family of puppeteers, the Monterio family. Before Nobu was born, his parents had a slight falling out with other members of the Monterio family over the will of a deceased relative, resulting in his parents moving off of the Monterio resort. Because of this dispute Nobu never really interacted with his relatives and lived a secluded life. Being raised as a single child with no friends his age, Nobu was left to read. Most of his days were spent reading, or crafting things from wood (as taught to him by his father). It was on his eleventh birthday that his parents decided that they would not hinder his learning anymore and moved back into the Monterio resort so he could learn the family's trade: puppetry. He has since lived on the resort and has been (slowly but surely) growing closer to his family.

Personality: Nobu is a very quiet boy, preferring to listen to someone than speak. He enjoys accomplishing things through physical labor, like crafting or training, and is often found doing so. He is very intelligent for his age, however he is also quite a procrastinator. If he does not find what he is working on interesting, chances are he won't finish it.
Other: N/A (for now)

Missions:
S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique):
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique):
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Genjutsu-
N/A

Taijutsu-
N/A

Summoning Contract-
N/A


~Stats~
LV. 2
Experience: 0/100
Hp: 2(10 + 1) = 22
Cp: 2(3 + 1) = 8
MHp: 2(10 + 3) = 26

[Base + Distributed + Training + Level Up]

Strength: 8 + 2 = 10| mod = 0
Dexterity: 8 + 10 = 18| mod = +4
Constitution: 8 + 4 = 12| mod = +1
Intelligence: 8 + 6 = 14| mod = +2
Wisdom: 8 + 8 = 16| mod = +3
Charisma: 8 + 3 = 11| mod = 0
Chakra: 8 + 4 = 12| mod = +1
Dodge Bonus: 10 + 4 + 3 = 17

Base Attack Bonus: 2
Attack Melee: 2 + 0 = 2
Attack Ranged: 2 + 3 = 5

Base Save Bonus: 1
Fort: 1 + 1 = 2
Rex: 1 + 4 = 5
Will: 1 + 3 = 4

Damage:
Taijutsu: 1 - 6


~Skills (mod)~
[Distribute + Train]

Strength (0)
Swim:

Dexterity (+4)
Balance:
Escape Artist:
Hide:
Move Silently:
Sleight of Hand:
Tumble:
Use Rope:
Perform Puppet Play:

Constitution (+1)
Concentration:

Intelligence (+2)
Chakra Control: 1
Craft:

Puppets: 1
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search:

Wisdom (+3)
Alchemy:
Listen:
Read Lips:
Sense Motive:
Spot:
Survival:
Treat Injury:

Charisma (0)
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform:
Seduction:

Other
Ninjutsu: 1 (Chk) (+1)
Genjutsu: (Int) (+2)
Taijutsu: 1(Str) (0)
Fuuin Jutsu: (Int) (+2)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:
Ryo: 0

Equipment:
None

Valuables
None


Oddistic

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