Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
The Space Marines Goto Page: [] [<<] [<<] [<] 1 2 3 ... 296 297 298 299 300 301 ... 400 401 402 403 [>] [>>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

What Chapter do you play?
  Homebrew or custom
  Dark Angels
  White Scars
  Space Wolves
  Imperial Fists
  Blood Angels
  Iron Hands
  Ultramarines
  Salamanders
  Raven Guard
View Results

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Tue Jul 07, 2009 9:59 am


The humble Rhino. redface
PostPosted: Tue Jul 07, 2009 1:57 pm


My faith is in the mighty armoured form of a Predator. 3nodding
With relatively good AV´s, armamends for both anti-infantry and -tank roles
and they come quite cheaply in points aswell, not the mention having fortunes
of surviving most enemy shootings.

Why, I still have the good ye´oldie version predator annihilator that has
survived even from a worst type of shootings before. biggrin


Dreadnoughts are also another "vehicle" I have such respect with. smile

That reminds me, I wonder how long it takes for the Forge World dreggy to
arrive? ninja


Lunar Okami Rose
I've always loved the Whirlwind. A barrage of missiles each turn plus its nasty against a horde army as you can equip castellan missiles and cover into absolutely nothing as it ignores cover saves


I hate whirlwinds. scream
Specially if I use them. crying
Have such dumb lucks with using one, usually ending not hitting anything
because they scattered tooooo far off or blowing/killing my own units instead.
Oh the horror!! gonk


Lady Blodwynn
The humble Rhino. redface


Aaaaa, the good old rhino´s.
Nothing annoyes the heck out of your oppoment then driving a rhino to
block his units LoS. xD
Good times.... >w<

Asmondai
Crew

Aged Gaian

3,625 Points
  • Happy Birthday! 100
  • Member 100
  • Gaian 50

BloodyMary76

Witty Conversationalist

PostPosted: Wed Jul 08, 2009 10:00 am


Vindicator, hoooo!
PostPosted: Wed Jul 08, 2009 10:08 am


Lady Blodwynn
The humble Rhino. redface
I don't see anything wrong with the Rhino, it does have the best background section of the entire Imperial Armour 2 book.

Hoxtalicious

Greedy Partner


Dawns first Light

PostPosted: Wed Jul 08, 2009 10:49 am


Asmondai
My faith is in the mighty armoured form of a Predator. 3nodding
With relatively good AV´s, armamends for both anti-infantry and -tank roles
and they come quite cheaply in points aswell, not the mention having fortunes
of surviving most enemy shootings.

Why, I still have the good ye´oldie version predator annihilator that has
survived even from a worst type of shootings before. biggrin


Dreadnoughts are also another "vehicle" I have such respect with. smile

That reminds me, I wonder how long it takes for the Forge World dreggy to
arrive? ninja


Lunar Okami Rose
I've always loved the Whirlwind. A barrage of missiles each turn plus its nasty against a horde army as you can equip castellan missiles and cover into absolutely nothing as it ignores cover saves


I hate whirlwinds. scream
Specially if I use them. crying
Have such dumb lucks with using one, usually ending not hitting anything
because they scattered tooooo far off or blowing/killing my own units instead.
Oh the horror!! gonk


Lady Blodwynn
The humble Rhino. redface


Aaaaa, the good old rhino´s.
Nothing annoyes the heck out of your oppoment then driving a rhino to
block his units LoS. xD
Good times.... >w<


I have to agree with you on the Predators and Dreadnoughts especially with the new rules. Cant be bad shooting the hell out of anything that comes your way and then smashing them into pieces.

Unlucky with the Whirldwind. I've used the tank and for me some unlucky scattering has become a godsend taking out units that could have caused some damage. They also work great if you want to take out any super heavies in an Apocolypse game.

Yes the rhino. Cheap, effective and spacious. The perfect vehicle for a tactical squad.

What about the Razorback???
Not a bad piece of kit especially with the new weapons options. The Razorback is fast becoming my command tank for my Captain and Sternguard Squad
PostPosted: Wed Jul 08, 2009 12:41 pm


Lunar Okami Rose

What about the Razorback???
Not a bad piece of kit especially with the new weapons options. The Razorback is fast becoming my command tank for my Captain and Sternguard Squad


The Razorback, a superb kit if i do say so myself. And with a new bitz pack coming out that allows the addittion of twin linked assault cannons it looks to be all the sweeter. I might try my hand at converting some heavy flamers for the razorback using some parts from the new Ironclad Dreadnought kit

Tai Strife


Caleidah

Eloquent Lunatic

PostPosted: Sat Jul 11, 2009 3:36 pm



Alright, guys. I'm preparing some special characters for a bit of work at my LGS. For Marines, we need the following:

Space Marine Captain, Librarian, Chaplain, and Master of the Forge.

I have no ideas as to what I want on them for rules, so feel free to be creative.
PostPosted: Sat Jul 11, 2009 4:23 pm


Captain Scark Jisith of the Black Consuls.
200 Pts
Ws:6
Bs:5
S:4
T:5
I:5
W:3
Ld:10
Sv:2+/4+

Equipment: Blinding Wrath, power sword, bolt pistol, frag and krak grenades, Iron Halo and Teleportation field.

Special Rules:
Any army with Scark may replace combat tactics with Blinding Shroud, this makes the enemy have to roll 3d6x3 to see your force, this lasts for one turn.
Blinding Wrath is a Master-Crafted Plasma cannon which can reroll its scatter dice and has the following profile.
36" Str7 Ap2 Heavy 2
Teleportation Field is a arcane device Scark received from the Adeptus Machanicus for saving a irreplaceable STC from the clutches of the Orks.
When Scark has failed his Invulnerable save from an Instant Death weapon, the player may roll a D6, on a 3+ the field engages and Scark is Deep striked 2d6 in a direction on the scatter dice.

Any ideas?

Jason Kharo

5,500 Points
  • Risky Lifestyle 100
  • Forum Explorer 100
  • Signature Look 250

Caleidah

Eloquent Lunatic

PostPosted: Sat Jul 11, 2009 4:47 pm



OP'd, for one.

The Blinding Shroud is a pretty cool rule, but doesn't make a lot of sense. It would be cool if by his rule, the enemy had to spend the first turn of shooting as if they were in night fight without gaining any benefit from searchlights.

His plasma cannon is over powered, but it's interesting to see a character with a heavy weapon. Given the whole "night fighting" thing, though, it would make more sense for him to be hidden.

By his save, he looks like a Terminator. Is he, or does he just have Artificer Armor?
PostPosted: Sat Jul 11, 2009 4:51 pm


Artificer, and I was trying to think of a well powered, good range and strong weapon.
I guess you could give him a Missile Launcher, and spruce is up slightly...
And yea, it was meant to be night fighting, I just remembered the measurement, not the name of it.

Jason Kharo

5,500 Points
  • Risky Lifestyle 100
  • Forum Explorer 100
  • Signature Look 250

Caleidah

Eloquent Lunatic

PostPosted: Sat Jul 11, 2009 5:09 pm



It would make more sense if you were to make two characters. One being the Captain and another being an upgradeable Bike for him with said Plasma Cannon.
PostPosted: Sat Jul 11, 2009 10:13 pm


I'd say go with something based on the Force Commander from Dawn of War 2, just add in the ability for him to carry heavy weapons at a reasonable rate with the least amount of special rules attached for clarities sake.

Hoxtalicious

Greedy Partner


Caleidah

Eloquent Lunatic

PostPosted: Sat Jul 11, 2009 10:25 pm


Lt. Brookman
I'd say go with something based on the Force Commander from Dawn of War 2, just add in the ability for him to carry heavy weapons at a reasonable rate with the least amount of special rules attached for clarities sake.


Someone in one of the forums a while back took all of the Characters in the current Marine 'Dex and worked out the rough points costs of each. I might hit him up with a PM and see if I can gank it for these purposes.

And...yeah. Lots of special rules makes for headaches.
PostPosted: Sat Jul 11, 2009 11:25 pm


Maybe it's because I'm getting older but I'm against tacking a lot of finicky rules to units. Personally I'd just leave marines as they are, the force command and chapter master entries both have excellent build options and special rules.

Hoxtalicious

Greedy Partner


Hoxtalicious

Greedy Partner

PostPosted: Sat Jul 11, 2009 11:29 pm


Oh right, some Space Wolf rumours:

- There will be a special character riding a Rhino sized wolf.

- Woof characters can be customized with sagas. For a set amount of points you can add heroic tales to your character, which in turn confer a special in game bonus.

- Woofs will have special lightning claws called "the Wolfs Claws" that allow for either a re-roll or misses or wounds.

- Scouts gain access to the LS Storm

- Assault Marines gain the new name Storm Riders

edit.

User Image
Reply
40k Discussion

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 296 297 298 299 300 301 ... 400 401 402 403 [>] [>>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum