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Jason Kharo

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PostPosted: Mon Mar 30, 2009 9:37 am


The average guardsman has killed Abbadon before.
Suck on that.
PostPosted: Mon Mar 30, 2009 9:50 am


In general this codex will suffer from the same problems as the Marine codex: cool new toys are given favourable rules and low point costs while the old units are fiddled with in a bad way or left as they are. However, very little of the old style and order seems to remain, as almost, if not everything has been revamped. Cheaper Chimera's, more effective Leman Russ tanks and better storm troopers that can actually do what they are supposed to do, even the now weak Ogryn get a much needed buff in stats and rules to justify their background and use.

On the other hand there are the rather odd additions or changes. Like regular commissars being unable to use power fists, the old vox caster and Leadership rules being dropped in favour of the Order system and veteran sergeants as a standard. Question is of course whether or not the Order system will be a big hit with the Grognards.

And then there is the idea that certain special characters are going to be mandatory for a good army composition, such as Creed: a cheap, powerful character that can issue four orders per turn, has a 24" command radius for issuing them along with some other changes to make him the Marneus or Eldrad of the Imperial Guard codex.

I'm not knocking it until I have read it. Even if the book is bad the new kits and in particular the Valkyrie kit will easy the pain a lot.

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Jason Kharo

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PostPosted: Mon Mar 30, 2009 10:22 am


I think that the Order system is going to be loved, and also, the new Valkyrie is awesome, its abit longer than a Land Raider and just abit taller.
But Creed really isn't much of a fighty person, yea he's Bs and Ws 4 I think, twin linked Hell Pistols and a power sword, but then thats why he has Kell around...
PostPosted: Mon Mar 30, 2009 10:23 am


Jason Da Psycho
The average guardsman has killed Abbadon before.
Suck on that.

that was one-in-a-million lucky guardsman razz

Van Evok

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Jason Kharo

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PostPosted: Mon Mar 30, 2009 10:25 am


Van Evok
Jason Da Psycho
The average guardsman has killed Abbadon before.
Suck on that.

that was one-in-a-million lucky guardsman razz

No actually, while thirty Space Marines failed to do anything with shooting then combat, a squad of twenty Guardsmen shot at the Grand Warmaster and gave him a epileptic fit that finally ended with the remaining Sergeant of a Storm troopa squad Hell pistoling him.
PostPosted: Mon Mar 30, 2009 10:39 am


If the heroic guy survived the battle he should get Honorifica Imperialis razz

Van Evok

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PostPosted: Mon Mar 30, 2009 11:50 am


Jason Da Psycho
I think that the Order system is going to be loved, and also, the new Valkyrie is awesome, its abit longer than a Land Raider and just abit taller.
But Creed really isn't much of a fighty person, yea he's Bs and Ws 4 I think, twin linked Hell Pistols and a power sword, but then thats why he has Kell around...
From what I heard the Order system will be very strict and if you screw up the order of who goes first you can't issue any more Orders for that turn. So command squads get to go first, then platoon command squads, then infantry squads.
PostPosted: Mon Mar 30, 2009 12:54 pm


Failed orders might spell trouble for guard thats sure... I wonder what do they test, commanding officers ld or squads that's gets ordered around? It might make a difference.

Van Evok

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PostPosted: Mon Mar 30, 2009 1:04 pm


Squads use their own leadership value, the vox allows for a single re-roll. If the unit fails they can't execute the order. If they roll a double one they understand the order and receive a second one. If they roll a twelve they are confused and can't do anything at all that turn.
PostPosted: Mon Mar 30, 2009 3:23 pm


Lady Blodwynn
Squads use their own leadership value, the vox allows for a single re-roll. If the unit fails they can't execute the order. If they roll a double one they understand the order and receive a second one. If they roll a twelve they are confused and can't do anything at all that turn.

Gonna have to see how they play out. Im really looking forward to this release. Normally im just meh about them. This is the one that looks like it will have a impact on the gaming scene as a whole. Might see some more guard players spring besides the soldiers who just think the tanks and troops are cool and know nothing of their story

Mat

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Van Evok

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PostPosted: Mon Mar 30, 2009 6:27 pm


Lady Blodwynn
Squads use their own leadership value, the vox allows for a single re-roll. If the unit fails they can't execute the order. If they roll a double one they understand the order and receive a second one. If they roll a twelve they are confused and can't do anything at all that turn.

this explains mass vet.sgts. - otherwise orders even with vox would have about quarter-chance of failure...
PostPosted: Mon Mar 30, 2009 9:23 pm


Van Evok
Lady Blodwynn
Squads use their own leadership value, the vox allows for a single re-roll. If the unit fails they can't execute the order. If they roll a double one they understand the order and receive a second one. If they roll a twelve they are confused and can't do anything at all that turn.

this explains mass vet.sgts. - otherwise orders even with vox would have about quarter-chance of failure...


I pretty much always took vet sgts anyways.

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PostPosted: Tue Mar 31, 2009 12:46 am


Lady Blodwynn
Jason Da Psycho
I think that the Order system is going to be loved, and also, the new Valkyrie is awesome, its abit longer than a Land Raider and just abit taller.
But Creed really isn't much of a fighty person, yea he's Bs and Ws 4 I think, twin linked Hell Pistols and a power sword, but then thats why he has Kell around...
From what I heard the Order system will be very strict and if you screw up the order of who goes first you can't issue any more Orders for that turn. So command squads get to go first, then platoon command squads, then infantry squads.

Sounds like Tomb Kings to me... just sayin'.
PostPosted: Tue Mar 31, 2009 2:42 am


I've been thinking about the order system and I think it is mainly brought in to make the regular guardsman and the previously suicidal command squad more useful. It also forces players to keep the command squads close to the squads if they want to issue orders. I can see an officer frantically shouting at his two AT squads to bring down that Defiler or Carnifex. Or a Praetorian officer ordering the squads under his command to fire in volleys at the approaching enemy hordes.

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PostPosted: Tue Mar 31, 2009 3:02 am


I just read the latest on Nork Deddog and I really want one if I start a Guard army. He's got Feel No Pain alongside the regular stuff Ogryn get, plus the bodyguard rule, a "Heroic Sacrifice" rule where he makes D6 attacks before dying and a "Loyal till the end" rule where whenever a Commissar executes his commander Nork retaliates by killing the Commissar.
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